[CATAGORIES]
amount=4
0="Ingredients"
1="Tools"
2="Weapons"
3="X Items"
[Ingredients]
amount=21
Name0="obj_ore_iron"
Sprite0="spr_iron_ore"
Cost0=10
Description0="A raw chunk of iron."
iName0="Iron Ore"
cat0="Metal"
color0=934327

Name1="obj_ore_gold"
Sprite1="spr_gold_ore"
Cost1=50
Description1="A raw chunk of gold."
iName1="Gold Ore"
cat1="Metal"
color1=49894

Name2="obj_ore_silver"
Sprite2="spr_silver_ore"
Cost2=30
Description2="A raw chunk of silver."
iName2="Silver Ore"
cat2="Metal"
color2=11052967

Name3="obj_iron_ingot"
Sprite3="spr_iron_ingot"
Cost3=20
Description3="A refined brick of iron."
iName3="Iron Ingot"
cat3="Metal"
color3=15132390

Name4="obj_gold_ingot"
Sprite4="spr_gold_ingot"
Cost4=90
Description4="A refined brick of gold."
iName4="Gold Ingot"
cat4="Metal"
color4=55295

Name5="obj_silver_ingot"
Sprite5="spr_silver_ingot"
Cost5=45
Description5="A refined brick of silver."
iName5="Silver Ingot"
cat5="Metal"
color5=12632256

Name6="obj_stone"
Sprite6="spr_boulder_small"
Cost6=2
Description6="A small stone."
iName6="Stone"
cat6="Stone"
color6=9470064

Name7="obj_stone_block"
Sprite7="spr_stone_block"
Cost7=4
Description7="A large block of stone."
iName7="Stone Slab"
cat7="Stone"
color7=8549733

Name8="obj_ore_diamond"
Sprite8="spr_diamond_ore"
Cost8=100
Description8="A raw chunk of diamond. This is rare!"
iName8="Diamond Ore"
cat8="Stone"
color8=15920084

Name9="obj_ore_coal"
Sprite9="spr_coal"
Cost9=5
Description9="A small lump of coal."
iName9="Coal Ore"
cat9="Stone"
color9=3815994

Name10="obj_ore_malachite"
Sprite10="spr_malachite_ore"
Cost10=50
Description10="A raw chunk of malachite."
iName10="Malachite Ore"
cat10="Stone"
color10=1550601

Name11="obj_diamond_ingot"
Sprite11="spr_diamond_ingot"
Cost11=250
Description11="A refined bar of diamond. This is very rare!"
iName11="Diamond Ingot"
cat11="Stone"
color11=16316648

Name12="obj_malachite_ingot"
Sprite12="spr_malachite_ingot"
Cost12=100
Description12="A refined bar of malachite. This is rare!"
iName12="Malachite Ingot"
cat12="Stone"
color12=5364235

Name13="obj_wood"
Sprite13="spr_wood"
Cost13=7
Description13="A small wood log."
iName13="Wood"
cat13="Wood"
color13=11525865

Name14="obj_wood_block"
Sprite14="spr_block_wood"
Cost14=12
Description14="A large wood chunk."
iName14="Wood Block"
cat14="Wood"
color14=2916769

Name15="obj_water"
Sprite15="spr_water"
Cost15=1
Description15="A bit of water."
iName15="Water"
cat15="Raw and Refined"
color15=16771584

Name16="obj_lava"
Sprite16="spr_lava"
Cost16=0
Description16="Lava is hot."
iName16="Lava"
cat16="Raw and Refined"
color16=2101455

Name17="obj_glass"
Sprite17="spr_glass_1"
Cost17=200
Description17="A well refined pane of glass. This is very rare!"
iName17="Glass"
cat17="Raw and Refined"
color17=848511

Name18="obj_gold_coin"
Sprite18="spr_gold_coin"
Cost18=1
Description18="A gold coin."
iName18="Gold coin"

Name19="obj_boom_powder"
Sprite19="spr_boom_powder"
Cost19=100
Description19="A white powder with explosive properties."
iName19="Boom Powder"
cat19="Raw and Refined"
color19=16251114

Name20="obj_ore_granite"
Sprite20"spr_granite_ore"
Cost20=25
Description20="Very heavy rock. Too heavy for most to work with."
iName20="Granite Ore"
cat20="Stone"
color20=8216625

[Tools]
amount=5
Name0="obj_vile"
Sprite0="spr_vile"
Cost0=50
Description0="A small glass vile."
iName0="Glass Vile"

Name1="obj_health_boost"
Sprite1="spr_heart_peice"
Cost1=25
Description1="Heals one broken heart."
iName1="Health Boost"

Name2="obj_axe"
Sprite2="spr_axe"
Cost2=20
Description2="A weak axe best used for cutting wood."
iName2="Axe"

Name3="obj_torch"
Sprite3="spr_torch"
Cost3=30
Description3="A bit of light in a dreary world."
iName3="Torch"

Name4="obj_inventory_upgrade_0"
Sprite4="spr_inventory_upgrade_0"
Cost4=300
Description4="A small and basic backpack to hold more things."
iName4="Small backpack"

[Weapons]
amount=4
Name0="obj_bow"
Sprite0="spr_bow"
Cost0=70
Description0="A well crafted bow."
iName0="Bow"

Name1="obj_quiver"
Sprite1="spr_quiver"
Cost1=30
Description1="If you have a bow you'll want this to hold your arrows."
iName1="Quiver"

Name2="obj_sword_0"
Sprite2="spr_sword_0"
Cost2=20
Description2="A starter sword."
iName2="Sword"

Name3="obj_arrow"
Sprite3="spr_arrow"
Cost3=3
Description3="A basic arrow."
iName3="Arrow"
[X Items]
amount=0