<Root>
    <File Name="object_demo_kekkai" Segment="6">
        <!-- Demo_Kekkai -->
        <DList Name="gTowerBarrierDL" Offset="0x4930"/>
        <DList Name="gTrialBarrierFloorDL" Offset="0x4F00"/>
        <Array Name="gTrialBarrierEnergyVtx" Count="102" Offset="0x4FD0">
            <Vtx/>
        </Array>
        <DList Name="gTrialBarrierEnergyDL" Offset="0x5A30"/>
        <DList Name="gTrialBarrierOrbDL" Offset="0x5CB0"/>

        <!-- Bg_Gnd_Darkmeiro -->
        <DList Name="gShadowTrialPathDL" Offset="0x88B0"/>
        <DList Name="gClearBlockDL" Offset="0xBEC0"/>
        <Collision Name="gClearBlockCol" Offset="0xC080"/>

        <!-- Bg_Gnd_Firemeiro -->
        <DList Name="gFireTrialPlatformDL" Offset="0xE210"/>
        <Collision Name="gFireTrialPlatformCol" Offset="0xECD8"/>

        <!-- Bg_Gnd_Iceblock -->
        <DList Name="gWaterTrialIceBlockDL" Offset="0x4420"/>
        <Collision Name="gWaterTrialIceBlockCol" Offset="0x4618"/>

        <!-- Bg_Gnd_Nisekabe -->
        <DList Name="gLightTrialFakeWallDL" Offset="0x9230"/>
        <DList Name="gGanonsCastleUnusedFakeWallDL" Offset="0xA390"/>
        <DList Name="gGanonsCastleScrubsFakeWallDL" Offset="0xB4A0"/>

        <!-- Bg_Gnd_Soulmeiro -->
        <DList Name="gSpiritTrialWebDL" Offset="0x7C00"/>
        <DList Name="gSpiritTrialLightSourceDL" Offset="0x2320"/>
        <DList Name="gSpiritTrialLightFloorDL" Offset="0x35A0"/>

        <!-- Object_Kankyo -->
        <DList Name="gDemoKekkaiDL_005FF0" Offset="0x5FF0"/>

        <!-- Door_Shutter -->
        <DList Name="gGanonsCastleDoorDL" Offset="0x20D0"/>
    </File>
</Root>
