<Root>
    <File Name="object_tr" Segment="6">
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        <Animation Name="object_tr_Anim_0013CC" Offset="0x13CC"/> <!-- Looking over right shoulder -->
        <Animation Name="object_tr_Anim_001CDC" Offset="0x1CDC"/> <!-- Standing, broom in left hand -->
        <Animation Name="object_tr_Anim_002BC4" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder -->
        <Animation Name="object_tr_Anim_0035CC" Offset="0x35CC"/> <!-- Looking over left shoulder -->
        <Animation Name="object_tr_Anim_003FC8" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder -->
        <Animation Name="object_tr_Anim_0049C8" Offset="0x49C8"/> <!-- Floating on broom -->
        <Animation Name="object_tr_Anim_005308" Offset="0x5308"/>
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        <Texture Name="object_tr_Tex_0080D8" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
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        <Texture Name="object_tr_Tex_0086D8" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open -->
        <Texture Name="object_tr_Tex_008AD8" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
        <Texture Name="object_tr_Tex_008B58" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
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        <Texture Name="object_tr_Tex_008ED8" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/>
        <Texture Name="object_tr_Tex_0092D8" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/>
        <Texture Name="object_tr_Tex_0093D8" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
        <Texture Name="object_tr_Tex_009458" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
        <Texture Name="object_tr_Tex_009498" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
        <Texture Name="object_tr_Tex_0094D8" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half -->
        <Texture Name="object_tr_Tex_0098D8" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed -->
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        <DList Name="object_tr_DL_00B568" Offset="0xB568"/>
        <DList Name="object_tr_DL_00B5C8" Offset="0xB5C8"/>
        <DList Name="object_tr_DL_00B678" Offset="0xB678"/>
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        <DList Name="object_tr_DL_00B968" Offset="0xB968"/>
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        <DList Name="object_tr_DL_00BB68" Offset="0xBB68"/>
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        <Limb Name="object_tr_Limb_00C4B0" LimbType="Standard" Offset="0xC4B0"/>
        <Limb Name="object_tr_Limb_00C4BC" LimbType="Standard" Offset="0xC4BC"/>
        <Skeleton Name="object_tr_Skel_00C530" Type="Flex" LimbType="Standard" Offset="0xC530"/>
        <Animation Name="object_tr_Anim_00C60C" Offset="0xC60C"/>
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        <Limb Name="object_tr_Limb_011524" LimbType="Standard" Offset="0x11524"/>
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        <Limb Name="object_tr_Limb_01153C" LimbType="Standard" Offset="0x1153C"/>
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        <Limb Name="object_tr_Limb_011554" LimbType="Standard" Offset="0x11554"/>
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        <Limb Name="object_tr_Limb_011578" LimbType="Standard" Offset="0x11578"/>
        <Limb Name="object_tr_Limb_011584" LimbType="Standard" Offset="0x11584"/>
        <Limb Name="object_tr_Limb_011590" LimbType="Standard" Offset="0x11590"/>
        <Limb Name="object_tr_Limb_01159C" LimbType="Standard" Offset="0x1159C"/>
        <Limb Name="object_tr_Limb_0115A8" LimbType="Standard" Offset="0x115A8"/>
        <Limb Name="object_tr_Limb_0115B4" LimbType="Standard" Offset="0x115B4"/>
        <Limb Name="object_tr_Limb_0115C0" LimbType="Standard" Offset="0x115C0"/>
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        <Limb Name="object_tr_Limb_0115D8" LimbType="Standard" Offset="0x115D8"/>
        <Limb Name="object_tr_Limb_0115E4" LimbType="Standard" Offset="0x115E4"/>
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        <Limb Name="object_tr_Limb_0115FC" LimbType="Standard" Offset="0x115FC"/>
        <Limb Name="object_tr_Limb_011608" LimbType="Standard" Offset="0x11608"/>
        <Limb Name="object_tr_Limb_011614" LimbType="Standard" Offset="0x11614"/>
        <Skeleton Name="object_tr_Skel_011688" Type="Flex" LimbType="Standard" Offset="0x11688"/>
        <Animation Name="object_tr_Anim_012E1C" Offset="0x12E1C"/> <!-- Casting magic -->
    </File>
</Root>
