//------------------------------------------------------------------------------------------------------------------------------ //_____ _____ _____ _ _ ____ ______ _ _ ____ // | __ \_ _/ ____| | | |/ __ \ | ____| \ | | _ \ // | |__) || || | | |__| | | | | | |__ | \| | |_) | // | ___/ | || | | __ | | | | | __| | . ` | _ < // | | _| || |____| | | | |__| | | |____| |\ | |_) | // |_| |_____\_____|_| |_|\____/ |______|_| \_|____/ // _____ __ _ _ _ _ _____ _ _ _ // | __ \ / _| | | | | | | | | / ____| | | | | (_) // | | | | ___| |_ __ _| |_ _| |_ | | _ _| |_ | (___ ___| |_| |_ _ _ __ __ _ // | | | |/ _ \ _/ _` | | | | | __| | | | | | | __| \___ \ / _ \ __| __| | '_ \ / _` | // | |__| | __/ || (_| | | |_| | |_ | |___| |_| | |_ ____) | __/ |_| |_| | | | | (_| | // |_____/ \___|_| \__,_|_|\__,_|\__| |______\__,_|\__| |_____/ \___|\__|\__|_|_| |_|\__, | // __/ | // |___/ //------------------------------------------------------------------------------------------------------------------------------ // __ _____ _ _ /// | ______ | _ | \ | | //`| | |______| | | | | \| | // | | ______ | | | | . ` | //_| |_ |______| \ \_/ / |\ | //\___/ \___/\_| \_/ // _____ _________________ //| _ | ______ | _ | ___| ___| //| |/' | |______| | | | | |_ | |_ //| /| | ______ | | | | _| | _| //\ |_/ / |______| \ \_/ / | | | // \___/ \___/\_| \_| //------------------------------------------------------------------------------------------------------------------------------ /* DefualtExtraADay=0; DefualtExtraANight=0; DefualtExtraAInteriorDay=0; DefualtExtraAInteriorNight=0; DefualtExtraBDay=0; DefualtExtraBNight=0; DefualtExtraBInteriorDay=0; DefualtExtraBInteriorNight=0; */ //------------------------------------------------------------------------------------------------------------------------------ float DefaultSHBASEA=1; float DefaultKisune=0; float DefaultSHsummer=0; float DefaultSpring=0; float DefaultAuturmn=0; float DefaultCalmMoor=0; float DefaultReinforced=0; float DefaultSacrifice=0; //--------------------------------// //Intensity 0.0~1.0 float DefaultSHAmountDay=0.7; float DefaultSHAmountNight=0.7; float DefaultSHAmountInterior=0.6; float DefaultSHAmountInteriorNight=0.6; // --------------- --------------- --------------- --------------- --------------- --------------- // -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- // --------------- --------------- --------------- --------------- --------------- --------------- float DefaultSHBaseB=0; float DefaultWinter=0; float DefaultEccentricEcho=0; float DefaultEccentricBurst=0; float DefaulDreamland=0; float DefaultStroll=0; float DefaultLofiFade=0; float DefaultLofiOLD=0; float DefaultLofiTrance=0; //Intensity 0.0~1.0 //--------------------------------// float DefaultSHAmountDayB=0.5; float DefaultSHAmountNightB=0.5; float DefaultSHAmountInteriorB=0.5; float DefaultSHAmountInteriorNightB=0.5; // --------------- --------------- --------------- --------------- --------------- --------------- // -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- // --------------- --------------- --------------- --------------- --------------- --------------- float DefaultAscension=0; float Defaultimpression=0; float DefaultScorchTrial=0; float DefaultBloosom=0; float DefaultJoker=0; float DefaultRomeCavalry=0; float DefaultOceanandSky=0; float DefaultPenance=0; float DefaultOldWorld=0; float DefaultDarkAge=0; float DefaultTurquoise=0; float DefaultSediments=0; float DefaultOldPhotoBlack=0; float DefaultFluorite=0; float DefaultWakemeup=0; float DefaultVertigo=0; float DefaultSenpai=0; float DefaultGhosttown=0; //Intensity 0.0~1.0 //--------------------------------// float DefaultMiiuADay=0; float DefaultMiiuANight=0; float DefaultMiiuAInteriorDay=0; float DefaultMiiuAInteriorNight=0; // --------------- --------------- --------------- --------------- --------------- --------------- // -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- // --------------- --------------- --------------- --------------- --------------- --------------- float DefaultSunflower=0; float DefaultMythology=0; float DefaultDistrust=0; float DefaultSingmetosleep=0; float DefaultDream=0; float DefaultUntruthWorld=0; float DefaultEgo=0; float DefaultLivingNight=0; //Intensity 0.0~1.0 float DefaultMiiuBDay=0; float DefaultMiiuBNight=0; float DefaultMiiuBinteriorDay=0; float DefaultMiiuBinteriorNight=0; // --------------- --------------- --------------- --------------- --------------- --------------- // -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- // --------------- --------------- --------------- --------------- --------------- --------------- float DefaultCRYSTALFRUIT=0; float DefaultDEATHBELLDREAMS=0; float DefaultDIAMONDEYES=0; float DefaultROSEBLOOD=0; float DefaultDDREALISM=0; float DefaultDarkBase=0; float DefaultTerrorism=1; //--------------------------------// //Intensity 0.0~1.0 float DDDay=0.15; float DDNight=0.15; float DDInterior=0.0; float DDInteriorNight= 0.0; // --------------- --------------- --------------- --------------- --------------- --------------- // -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- // --------------- --------------- --------------- --------------- --------------- --------------- float DefaultPolarRegions=0; float DefaultBlizzard=0; float DefaultDesertStrike=0; float DefaultSaltandsun=0; float DefaultVice=0; float DefaultApocalypse=0; float DefaultOhmu=0; float DefaultAmplitude=0; float DefaultWax=0; float DefaultTropical=0; float DefaultPapyrus=0; float DefaultSahara=0; float DefaultPhantom=0; float DefaultVineyard=0; //Intensity 0.0~1.0 //--------------------------------// float MiiuLutCDay=0; float MiiuLutCNight=0; float MiiuLutCInteriorDay=0; float MiiuLutCInteriorNight=0; // --------------- --------------- --------------- --------------- --------------- --------------- // -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- // --------------- --------------- --------------- --------------- --------------- --------------- float DefaultDoze=0; float DefaultWasteland=0; float DefaultLake=0; float DefaultAllSoft=0; float DefaultLotusflower=0; float DefaultDeapFog=0; float DefaultSunnyday=0; float DefaultDawn=0; float DefaultParchment=0; float DefaultConcentration=0; float DefaultDragonSnail=0; float DefaultAqua=0; //Intensity 0.0~1.0 //--------------------------------// float MiiuLutDay=0; float MiiuLutNight=0; float MiiuLutInteriorDay=0.0; float MiiuLutInteriorNight=0.0; // --------------- --------------- --------------- --------------- --------------- --------------- // -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- // --------------- --------------- --------------- --------------- --------------- --------------- float DefaultMeonmeonLUT1=0; float DefaultMeonmeonLUT2=0; float DefaultMeonmeonLUT3=0; float DefaultMeonmeonLUT4=0; float DefaultMeonmeonLUT5=0; float DefaultMeonmeonLUT6=0; float DefaultMeonmeonLUT7=0; float DefaultMeonmeonLUT8=0; float DefaultMeonmeonLUT9=0; float DefaultMeonmeonLUT10=0; float DefaultMeonmeonLUT11=0; float DefaultMeonmeonLUT12=0; //Intensity 0.0~1.0 //--------------------------------// float DefaulMeonAAmountDay=0; float DefaulMeonAAmountNight=0; float DefaulMeonAAmountInterior=0; float DefaulMeonAAmountInteriorNight=0; // --------------- --------------- --------------- --------------- --------------- --------------- // -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- -:::::::::::::- // --------------- --------------- --------------- --------------- --------------- --------------- float DefaultMeonmeonLUT13=0; float DefaultMeonmeonLUT14=0; float DefaultMeonmeonLUT15=0; float DefaultMeonmeonLUT16=0; float DefaultMeonmeonLUT17=0; float DefaultMeonmeonLUT18=0; float DefaultMeonmeonLUT19=0; float DefaultMeonmeonLUT20=0; float DefaultMeonmeonLUT21=0; float DefaultMeonmeonLUT22=0; float DefaultMeonmeonLUT23=0; float DefaultMeonmeonLUT24=0; //Intensity 0.0~1.0 //--------------------------------// float DefaultMeonBAmountDay =0; float DefaultMeonBAmountNight =0; float DefaultMeonBAmountInterior =0; float DefaultMeonBAmountInteriorNight =0;