// Any file in the SKSE plugins folder starting with the name "SmoothCam_FollowBones_" will be loaded and parsed by SmoothCam. // Bone names in this file are used to select the starting camera position height for the player and are selected based on // what matching bone name is found first. SmoothCam will search this list in descending order, so if you want to override // a bone, place it higher up in the list (Or include your bones in a file with a name that SmoothCam will load earlier). // Each bone should be placed on a separate line and the name should be an exact match to what is found in the skeleton. // You can add comment lines by starting the line with '//', but you cannot place comments anywhere on the same line as a bone! // (You think I'm writing a proper parser for this?) // I've included some bone names for most of the vanilla skeletons here, with what *should* be decent locations for the // camera to follow, starting with the highest priority bones to look for, descending to the last-resort bones. Camera3rd [Cam3] NPC Head [Head] NPC Head DwarvenSpiderBody ElkSpine1 ChaurusFlyerSpine1 Boar_Spine1 NetchPelvis [Pelv] DragPriestNPC Head [Head] Canine_Spine1 Goat_Spine3 Horker_Ribcage HorseSpine2 IW Head Mammoth Spine 4 Mcrab_Body Sabrecat_Ribcage[Spn4] SlaughterfishNeck Wisp Head Bip01 Spine1 Spine [Spn1] SPINE1 SpineUpperSpine MainBody NPC Spine [Spn1] Neck1 RabbitSpine2 NPC COM [COM]