hkbBehaviorGraph hkbBehaviorGraph #0155 weapEquip weapEquipOut Unequip UnequipOut weaponDraw HitFrame attackStop weaponSwing preHitFrame moveStart moveStop attackStart_Attack1 recoilStart recoilStop staggerStart staggerStop returnToDefault DefaultBlend iState iState_WitchlightDefault bEquipOK IsAttackReady IsAttacking iSyncDefaultState IsStaggering IsRecoiling Speed iSyncIdleLocomotion Direction SlowBlend bAnimationDriven runRate runSpeedMult staggerMagnitude staggerDirection 1045220557 0 0 1 0 0 0 0 0 0 0 0 1065353216 0 1140457472 0 1065353216 0 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0065 #0064 (staggerDirection > .25) && (staggerDirection < .75) (staggerDirection < .25) || (staggerDirection > .75) -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0070 #0068 14 1 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0070 #0067 14 1 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0070 null 16 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION #0071 0 DefaultBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 0.000000 15 null true false false null 0 StaggerForward.HKX Animations\StaggerForward.HKX #0072 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0073 StaggerForward 1 1.000000 true 0.000000 15 null true false false null 0 Stagger Large Animations\Stagger_Large.HKX #0075 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0076 null 1.000000 1.000000 0.000000 15 null true false false null 0 Stagger Animations\Stagger.HKX #0078 0.000000 0.000000 0.000000 2.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0079 null 0.000000 1.000000 blendParameter 16 -1 BINDING_TYPE_VARIABLE -1 #0081 0 StaggerBlend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0080 #0077 null null null null #0082 StaggerBackBlend 0 1.000000 true isActive 7 -1 BINDING_TYPE_VARIABLE -1 #0084 0 StaggerBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0083 #0074 null null 1 Stagger_ModifierList true #0089 #0087 #0088 2 bAnimDriven_IsActive true false false false false false false false false false false bIsActive0 13 -1 BINDING_TYPE_VARIABLE -1 #0090 2 bEquipOK_NOT_IsActive true false true false false false false false false false false bIsActive0 3 -1 BINDING_TYPE_VARIABLE -1 null 1 Stagger_MG #0086 #0085 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null 15 0 0 0 0 FLAG_DISABLE_CONDITION #0094 0 SlowBlendTranstition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 12 -1 BINDING_TYPE_VARIABLE -1 15 null null null #0095 #0092 #0091 StaggerState 1 1.000000 true 0.000000 3 null true false false null 0 Unequip Animations\MT_Idle.HKX #0097 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0070 null 3 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0099 #0098 Unequip 3 1.000000 true 0.000000 13 null true false false null 0 Recoil Animations\Recoil.HKX #0101 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 Recoil_ModifierList true #0089 #0087 null 1 Recoil_MG #0103 #0102 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0070 null 13 0 0 0 0 FLAG_DISABLE_CONDITION 13 null null null #0106 #0105 #0104 Recoil 2 1.000000 true 0.000000 6 null true false false null 0 Attack1 Animations\Attack1.HKX #0108 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 bIsActive0 5 -1 BINDING_TYPE_VARIABLE -1 #0110 2 isAttacking_IsActive true false false false false false false false false false false null 1 Attack1_ModifierList true #0111 null 1 Attack1_MG #0112 #0109 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0070 null 6 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0070 null 12 2 0 0 0 FLAG_DISABLE_CONDITION 6 null null null #0115 #0114 #0113 Attack1 1 1.000000 true playbackSpeed 15 -1 BINDING_TYPE_VARIABLE -1 #0117 0 CombatWalkF Animations\WalkF.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 1 CombatWalkF_MG #0120 #0118 null 2 RunSpeed_EEM true #0121 runSpeedMult = Speed/runRate -1 -1 EVENT_MODE_SEND_ONCE -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0070 null 10 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0122 #0119 CombatWalkF 1 1.000000 true null 0 CombatIdle Animations\MT_Idle.HKX null 0.000000 0.000000 0.000000 5.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0070 null 9 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0125 #0124 CombatIdle 0 1.000000 true startStateId 10 -1 BINDING_TYPE_VARIABLE isActive 4 -1 BINDING_TYPE_VARIABLE -1 #0127 0 CombatStandingBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0126 #0123 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0070 null 11 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0129 #0128 CombatStanding 0 1.000000 true isActive 4 -1 BINDING_TYPE_VARIABLE -1 #0131 0 CombatBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0130 #0116 #0107 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0070 null 2 3 0 0 0 FLAG_DISABLE_CONDITION null null null #0133 #0132 Combat 2 1.000000 true 0.000000 1 null true false false null 0 Equip Animations\MT_Idle.HKX #0135 0.000000 5.497000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0070 null 1 2 0 0 0 FLAG_DISABLE_CONDITION 4 null null #0138 null #0137 #0136 Equip 1 1.000000 true playbackSpeed 15 -1 BINDING_TYPE_VARIABLE -1 #0140 0 WalkF Animations\WalkF.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 1 WalkF_MG #0120 #0141 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null 10 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0143 #0142 WalkF 1 1.000000 true null 0 Idle Animations\MT_Idle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null 9 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0146 #0145 Idle 0 1.000000 true startStateId 10 -1 BINDING_TYPE_VARIABLE -1 #0148 0 NonCombatBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0147 #0144 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0070 null 0 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0150 #0149 NonCombat 0 1.000000 true null 0 WitchlightRootBehavior -1 null null 0 -1 -1 -1 -1 6 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0151 #0139 #0134 #0100 null null null null null #0152 RootState 0 1.000000 true null 0 RootBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0153 #0096 #0069 null 0 WitchlightBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #0154 #0066