hkbBehaviorGraph hkbBehaviorGraph #1208 moveStart moveStop turnStop turnLeft turnRight weapEquip weapUnequip idleReturnToDefault recoilStop recoilStart staggerStop staggerStart AttackStartRightPower startCrouching stopCrouching startLookLeft startLookRight startCrouchLookLeft startCrouchLookRight StartCrouchHeadScratch stopSpecialIdle HeadTrackingOn HeadTrackingOff H2HAttackForward H2HAttackComboC H2HAttackComboB H2HAttackComboA FootFront FootBack weaponSheathe weaponDraw startSpecialIdles startIdle startCrouchingSpecial recoilStartRightB recoilStartRightA recoilStartLeftB recoilStartLeftA preHitFrame HitFrame SoundPlay.NPCWerewolfAttackA SoundPlay.NPCWerewolfAttackB bleedOutStop bleedOutStart bleedOutIntroOut bleedOutIdleStop bleedOutIdleStart recoilLargeStart bleedOutStopExit idleStartFlail idleStartIntimidate idleStartRoar idleStop syncRight syncLeft TurnInPlaceEnd turnRight180 turnLeft180 PickNewIdle SoundPlay.NPCTrollCombatIdleIntimidate SoundPlay.NPCTrollFootBack SoundPlay.NPCTrollCombatIdleRoar stopCrouchingFast weaponSwing FootRight FootLeft SoundRelease SoundPlay.NPCTrollCombatIdleFlail moveRight moveBack moveLeft moveForward blendBack blendForward blendToA blendToB NextClip AttackStop CyclicFreeze CyclicCrossBlend KillMoveTrollA PairEnd 2_KillMoveStart 2_KillActor 2_KillMoveEnd 2_DeathEmote SoundPlay.NPCKill1HMTrollA 2_SoundPlay.NPCKill1HMTrollA KillMoveStart KillMoveEnd KillActor bashStop AddRagdollToWorld Ragdoll DeathAnimation RemoveCharacterControllerFromWorld GetUpBegin GetUpStart AddCharacterControllerToWorld Reanimated GetUpEnd slowdownStart AttackStartLeftPower sprintStop sprintStart Event00 JumpStart JumpExit JumpEnd HowlStart HowlEnd to_H2H Attack Left State to_H2H Attack Right State H2H Attack Left State_to_H2H Idle State SoundPlay.JumpUp SoundPlay.JumpDown Locomotion State00_to_WW AttackRight.hkx AttackStartRightRunningPower WW AttackRight.hkx_to_Locomotion State00 AttackStartLeftRunningPower InitiateStart InitiateEnd BeginCastVoice HowlRelease InterruptCast AttackStartDualSprinting TriggerStart AttackStartDualRunning StartAnimatedCameraDelta EndAnimatedCameraDelta to FullyRagdoll RagdollInstant 00NextClip SwimStart SwimStop TransformToWolf JumpStandingStart JumpDirectionalStart JumpLand JumpLandDirectional JumpFall JumpUp JumpDown JumpFallDirectional JumpStandingEnd JumpFastEnd JumpSoftEnd Event01 AttackStartLeft AttackStartRight CastOKStop PowerAttack_Start_end HowlForwardStart AttackStartHowlExplode EnableCharacterPitch DisableCharacterPitch InitiateMove pa_KillWerewolfPairedFeedingWithHuman PairedStop pa_KillWerewolfPairedMaulingWithHuman StartAnimatedCamera EndAnimatedCamera NPCPairedStop Event02 pa_KillWerewolfPairedHeadThrow pa_KillWerewolfPairedHeadSmash NPCDecapitate NPCKillActor Decapitate SpecialFeeding AttackStartDual StaggerSmallLeft StaggerSmallRight StaggerBackMedium moveStartSneaking moveStopSneaking SneakStart SneakStop AttackStartBackHand 00NextClipLeft 00NextClipRight 00NextClipProcessAll AttackStartLeftSprinting AttackStartRightSprinting FeedingTick 00NextClipRight01 00NextClipLeft01 InitiateLeft InitiateRight FeedingStop AttackStopInstant InitiateStartLeft InitiateStartRight AttackStopEnd AttackStopAnimationDriven PlayAnim01 Voice_SpellFire_Event HowlReleaseAD to HowlReleaseMD AttackDualPowerComboAD to AttackDualPowerComboMD InitiatePowerAttack WW IdleBaseCombatExcited.hkx to StandingIdle State00 CountDownTick Getup SoundPlay.NPCWerewolfBreatheIn SoundPlay.NPCWerewolfBreatheOut InitiateMoveEnd RESET_GRAPH NPCPlayAnim01 SoundPlay.NPCWerewolfFeeding SoundPlay.NPCWerewolfShout IdleFurnitureExit IdleWW_WellEscape PathTweenerEnd SoundPlay.NPCWerewolfTransformationB3D SoundPlay.NPCWerewolfTransformationB2D NPCSoundPlay.NPCWerewolfFeedingKill NPCSoundPlay.NPCWerewolfHeadSmash NPCSoundPlay.NPCWerewolfMaul SoundPlay.NPCWerewolfHeadSmash SoundPlay.NPCWerewolfMaul SoundPlay.NPCWerewolfFeedingKill 2_PairedStop WW_CutWrist 2_PairEnd TransformToHuman WinAttackStart AttackStartLeftSide AttackStartRightSide EscapeComplete NPCStartAnimatedCamera MTState NPCKillMoveStart NPCKillMoveEnd 2_SoundPlay.QSTC03WereWolfBloodGush 2_SoundPlay.QSTC03WereWolfCut SoundPlay.QSTC03WereWolfBloodGush SoundPlay.QSTC03WereWolfCut to Jump State to Jump State00 to Jump State01 to Jump State02 Collision_Start Collision_AttackStart Collision_AttackEnd Collision_Add Collision_Remove Collision_ClearTargets Collision_PitchEnd Collision_WeightResetEnd Collision_Cancel Collision_RecoilCancelable Collision_RecoilStop Collision_Recoil CastStop MeleeStart MeleeStop WolfDummy SprintQueue SprintAttack dodge_attackwinStart iSyncTurnState TurnDelta Direction Speed bAnimationDriven bIsSynced IsRecoiling IsStaggering SpeedStartVar TurnDeltaDamped TurnMin IsAttackReady IntDirection SpeedDamped IsAttacking bAllowRotation FootIKEnable bHeadTrackingOff staggerMagnitude bEquipOK currentDefaultState iState iState_WerewolfBeastDefault SampledSpeed IsCrouching iSyncIdleLocomotion blendShort blendNormal IsMoving DirectionOffset DirDamped TimeDelta DirAcc DirectionBlendA DirectionBlendB ActiveBlend bDirBlendA bDirBlendB blendThresh blendAttack bHeadTracking TargetLocation camerafromx camerafromy camerafromz iGetUpType Pitch weaponSpeedMult iWantBlock iAttackState iState_WerewolfBeastSprint IsSprinting iSyncSprintState bVoiceReady bWantCastVoice SpeedSampled FootIKDisable blendDefault bInJumpState VelocityZ iIsInSneak IsSneaking bFailMoveStart BeginCastVoice bNoStagger bDelayMoveStart isHowling IsNPC bCanCancelRecoil Collision_NotAiming Collision_Weight Collision_PitchMult Collision_Installed cameraOut 1 0 0 0 0 0 0 0 1084227584 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1056964608 0 0 0 1023960469 1084227584 0 0 0 0 0 1050253722 1049135352 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1045220557 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 (0.000000 2000.000000 120.000000 0.000000) ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_VECTOR4 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_POINTER 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT|FLAG_SILENT FLAG_SYNC_POINT|FLAG_SILENT 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0097 #0096 null 0 InstantBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0101 null 94 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0101 null 93 4 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 131 4 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect00 SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH iAttackState = 0 -1 -1 EVENT_MODE_SEND_ONCE null 2 SetiAttackStateToZero_EEM true #0102 null 3 BSResetAttacksState true #0103 null null 0 3 1 5 7 2 4 8 null 1 KeyframeLowerBody00 true #0105 null 0 Get Up Modifier true 0.000000 0.000000 1.000000 0.000000 1.000000 0.250000 0 11 10 null 1 GetUp Mod List true #0107 #0106 #0111 #0109 #0104 #0110 2 IsActive_AnimDriven true false false false false false false false false false false bIsActive0 4 -1 BINDING_TYPE_VARIABLE -1 null 1 DriveRagdollRB00 true 0.170000 0.000000 1.000000 0.600000 0.050000 1.400000 1.800000 0.100000 0.300000 0.300000 0.030000 0.100000 0.500000 #0112 null null 1 GetUp Mod Gen #0108 #0114 #0134 0 PoseMatching MSG #0129 #0120 #0115 0 0 null 0 SwimmingPoseMatcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0116 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 97 -1 0 12 11 0 MODE_MATCH null #0118 #0117 1.000000 1.000000 null null 0 WW SwimTread.hkx00 Animations\WW_SwimTread.hkx #0119 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1.000000 133 null true false false 1.199000 99 null false false false 1.203000 98 null false false false null 0 Get Up Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0125 #0121 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 97 -1 0 12 11 0 MODE_MATCH null #0123 #0122 1.000000 1.000000 null null 0 WW GetUpFromFront.hkx Animations\WW_GetUpFromFront.hkx #0124 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.201000 100 null true false false 1.396000 99 null false false false 1.403000 98 null false false false null #0127 #0126 1.000000 1.000000 null null 0 WW GetUpFromBack.hkx Animations\WW_GetUpFromBack.hkx #0128 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1.006000 99 null true false false -1.006000 98 null true false false -0.199000 100 null true false false null 0 Reanimate Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0132 #0130 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 97 93 0 12 11 0 MODE_MATCH null #0123 #0131 1.000000 1.000000 null null #0127 #0133 1.000000 1.000000 null selectedGeneratorIndex 45 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0101 null 100 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0135 #0113 GetUpFromRagdoll 5 1.000000 true null 0 GetUpTimerMod true 0.500000 97 null null null null 1 PoweredRagdollMatching true 200.000000 0.800000 1.000000 2.000000 1.000000 #0139 0 11 10 WORLD_FROM_MODEL_MODE_COMPUTE #0138 null 1 MatchAndSendGetup true #0140 #0137 null 1 TurnOnMatchingRagdoll true #0141 96 -1 false null null null 1 PoweredRagdoll No Matching true 0.000000 0.800000 1.000000 2.000000 1.000000 #0144 0 11 10 WORLD_FROM_MODEL_MODE_RAGDOLL #0143 null 1 FullRagdoll true #0145 -1 96 true null 1 Fully Ragdoll Mod List true #0146 #0142 null 1 Fully Ragdoll Mod Gen #0147 #0114 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 97 5 0 0 0 FLAG_DISABLE_CONDITION 95 null null #0150 null #0149 #0148 Fully Ragdoll 4 1.000000 true 0.770000 93 null false false false null 0 Spinning Death Clip Animations\WW_DeathTemp.hkx #0152 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 1 2 3 6 9 10 14 16 11 13 12 15 17 null 2 CollisionListener true 93 null #0154 null 0 1 5 7 2 4 8 3 6 9 10 14 16 11 13 12 15 17 null 1 KeyframeFullRagdoll true #0156 null 1 ModifierList01 true #0157 #0111 #0155 null 1 AnimateToRagdoll Mod Gen #0158 #0153 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0101 null 93 4 0 0 0 FLAG_DISABLE_CONDITION 92 null null #0161 null #0160 #0159 AnimateToRagdoll 2 1.000000 true -0.004000 10 null true false false null 0 WW StaggerMedium.hkx00 Animations\WW_StaggerMedium.hkx #0163 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0164 null 1.000000 1.000000 -0.004000 10 null true false false null 0 WW StaggerSmallR.hkx00 Animations\WW_StaggerSmallR.hkx #0166 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0167 null 0.500000 1.000000 -0.009000 10 null true false false null 0 WW StaggerSmallL.hkx00 Animations\WW_StaggerSmallL.hkx #0169 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0170 null 0.000000 1.000000 blendParameter 18 -1 BINDING_TYPE_VARIABLE -1 #0172 0 H2H_Stagger_Magnitude_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0171 #0168 #0165 bIsActive0 7 -1 BINDING_TYPE_VARIABLE bIsActive1 4 -1 BINDING_TYPE_VARIABLE bIsActive2 19 -1 BINDING_TYPE_VARIABLE -1 #0174 2 IsStaggering_IsActiveModifier true false false false false false true false false false false null 1 Stagger_MG #0175 #0173 null 0 FastBlendTransitionEffect SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.100000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0177 null 10 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0178 #0176 Stagger_State 3 1.000000 true BeginCastVoice if bWantCastVoice && bVoiceReady -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 BeginCastVoiceEvaluator true #0180 null 0 FastBlendTransitionToAnimationDriven00 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.100000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null 0 NormalBlendTransitionFromAnimationDriven SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.200000 0.000000 FLAG_IGNORE_TO_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0183 null 7 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0182 null 43 4 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0186 null 133 25 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0188 null 135 24 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0187 null 206 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0186 null 211 46 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0185 null 140 36 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0185 null 143 36 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 JumpFallBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_PROCESS_ALL 1.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 HalfSecondBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 FastResetTransition SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.066000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 NoBlendTransitionEffect SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_PROCESS_ALL 0.100000 0.000000 0 END_MODE_NONE BLEND_CURVE_LINEAR 155 null 120 null 161 null 77 null null #0189 null null #0191 boneSwitch 47 1.000000 true null 1 BSBoneSwitchGenerator #0196 #0192 #0195 #0194 #0193 null 1.000000 null 0 WW IdleBase.hkx Animations\WW_IdleBase.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 spBoneWeight 0 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 #0947 0 CombatStateBehavior -1 null null 1 -1 -1 -1 -1 49 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0919 #0197 null null #0918 null #0917 #0198 CombatIdle 1 1.000000 true null 1 ModifierGenerator00 #0915 #colisc$16 #0199 null 0 MovementBehavior00 -1 null null 83 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0899 #0830 #0333 #0269 #0203 #0200 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0202 null 77 83 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0201 null 169 44 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 HalfSecondFrom SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null 0 AttackStopTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null #0268 #colisc$70 null null #0204 RightAttackStandingBlendReset 66 1.000000 true null 1 ModifierGenerator14 #0266 #0205 #0265 0 RightAttackBlend01 0.000000 1.000000 0.000000 1.000000 -1 17 false #0257 #0206 null #0207 null 325.000000 1.000000 #0256 0 RightAttackRunningDirectionBlend01 0.000000 1.000000 0.000000 1.000000 -1 49 false #0250 #0244 #0238 #0232 #0226 #0220 #0214 #0208 null #0209 null 0.875000 1.000000 #0213 0 RightAttackRunningForwardLeft02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0210 null null #colisc$24 null null null #0211 WW RunForwardAttackRightSync.hkx10 0 1.000000 true null 0 WW RunForwardAttackRightSync.hkx10 Animations\WW_RunForwardLeftAttackRightSync.hkx #0212 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.802000 192 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$20 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$22 false false false 0.333000 $eventID[Collision_Add]$ #colisc$21 false false false 0.333000 $eventID[Collision_Add]$ #colisc$23 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0215 null 0.750000 1.000000 #0219 0 RightAttackRunningLeft02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0216 null null #colisc$29 null null null #0217 WW RunLeftAttackRightSync.hkx02 0 1.000000 true null 0 WW RunLeftAttackRightSync.hkx02 Animations\WW_RunLeftAttackRightSync.hkx #0218 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.802000 192 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$25 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$27 false false false 0.333000 $eventID[Collision_Add]$ #colisc$26 false false false 0.333000 $eventID[Collision_Add]$ #colisc$28 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0221 null 0.625000 1.000000 #0225 0 RightAttackRunningBackwardLeft02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0222 null null #colisc$34 null null null #0223 WW RunBackwardLeftAttackRightSync.hkx02 0 1.000000 true null 0 WW RunBackwardLeftAttackRightSync.hkx02 Animations\WW_RunBackwardLeftAttackRightSync.hkx #0224 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.802000 192 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$30 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$32 false false false 0.333000 $eventID[Collision_Add]$ #colisc$31 false false false 0.333000 $eventID[Collision_Add]$ #colisc$33 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0227 null 0.375000 1.000000 #0231 0 RightAttackRunningBackwardRight02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0228 null null #colisc$39 null null null #0229 WW RunBackwardRightAttackRightSync.hkx02 0 1.000000 true null 0 WW RunBackwardRightAttackRightSync.hkx02 Animations\WW_RunBackwardRightAttackRightSync.hkx #0230 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.800000 192 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$35 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$37 false false false 0.333000 $eventID[Collision_Add]$ #colisc$36 false false false 0.333000 $eventID[Collision_Add]$ #colisc$38 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0233 null 0.500000 1.000000 #0237 0 RightAttackRunningBackward02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0234 null null #colisc$44 null null null #0235 WW RunBackwardAttackRightSync.hkx02 0 1.000000 true null 0 WW RunBackwardAttackRightSync.hkx02 Animations\WW_RunBackwardAttackRightSync.hkx #0236 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.802000 192 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$40 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$42 false false false 0.333000 $eventID[Collision_Add]$ #colisc$41 false false false 0.333000 $eventID[Collision_Add]$ #colisc$43 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0239 null 0.250000 1.000000 #0243 0 RightAttackRunningRight02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0240 null null #colisc$49 null null null #0241 WW RunRightAttackRightSync.hkx02 0 1.000000 true null 0 WW RunRightAttackRightSync.hkx02 Animations\WW_RunRightAttackRightSync.hkx #0242 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.802000 192 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$47 false false false 0.333000 $eventID[Collision_Add]$ #colisc$46 false false false 0.333000 $eventID[Collision_Add]$ #colisc$48 false false false 0.555000 $eventID[Collision_Remove]$ #colisc$45 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0245 null 0.125000 1.000000 #0249 0 RightAttackRunningForwardRight02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0246 null null #colisc$54 null null null #0247 WW RunForwardAttackRightSync.hkx09 0 1.000000 true null 0 WW RunForwardAttackRightSync.hkx09 Animations\WW_RunForwardRightAttackRightSync.hkx #0248 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.802000 192 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$50 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$52 false false false 0.333000 $eventID[Collision_Add]$ #colisc$51 false false false 0.333000 $eventID[Collision_Add]$ #colisc$53 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0251 null 0.000000 1.000000 #0255 0 RightAttackRunningForward02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0252 null null #colisc$59 null null null #0253 WW RunForwardAttackRightSync.hkx08 0 1.000000 true null 0 WW RunForwardAttackRightSync.hkx08 Animations\WW_RunForwardAttackRightSync.hkx #0254 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.802000 192 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$55 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$57 false false false 0.333000 $eventID[Collision_Add]$ #colisc$56 false false false 0.333000 $eventID[Collision_Add]$ #colisc$58 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 blendParameter 2 -1 BINDING_TYPE_VARIABLE -1 null #0258 null 0.000000 1.000000 null 0 RightAttackStandingBehavior02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0262 #0259 null null #colisc$64 null null null #0260 WW AttackRightFastLow.hkx02 1 0.250000 true null 0 WW AttackRightFastLow.hkx02 Animations\WW_AttackRightFastLow.hkx #0261 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.343000 41 null false false false 0.367000 63 null false false false 0.395000 38 null false false false 0.410000 39 null false false false 0.423000 191 null false false false 0.503000 225 null false false false 0.800000 192 null false false false 0.333000 $eventID[Collision_Add]$ #colisc$61 false false false 0.333000 $eventID[Collision_Add]$ #colisc$63 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$62 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$60 false false false null #colisc$69 null null null #0263 WW AttackRightFast.hkx02 0 1.000000 true null 0 RightAttack03 Animations\WW_AttackRightFast.hkx #0264 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.343000 41 null false false false 0.367000 63 null false false false 0.395000 38 null false false false 0.410000 39 null false false false 0.421000 191 null false false false 0.500000 225 null false false false 0.802000 192 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$65 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$67 false false false 0.333000 $eventID[Collision_Add]$ #colisc$66 false false false 0.333000 $eventID[Collision_Add]$ #colisc$68 false false false blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 #0267 2 isAttackingModifierGenerator true false false false false false false false false false false bIsActive0 14 -1 BINDING_TYPE_VARIABLE -1 121 null $eventID[MeleeStart]$ null $eventID[Collision_Cancel]$ null null #0332 #colisc$121 null null #0270 LeftAttackStandingBlendReset 65 1.000000 true null 1 ModifierGenerator10 #0266 #0271 #0331 0 LeftAttackForwardBlend01 0.000000 1.000000 0.000000 1.000000 -1 17 false #0323 #0272 null #0273 null 325.000000 1.000000 #0322 0 LeftAttackRunningDirectionalBlend01 0.000000 1.000000 0.000000 1.000000 -1 49 false #0316 #0310 #0304 #0298 #0292 #0286 #0280 #0274 null #0275 null 0.875000 1.000000 #0279 0 LeftAttackRunningForwardLeft02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0276 null null #colisc$75 null null null #0277 WW RunForwardLeftAttackLeftSync.hkx02 0 1.000000 true null 0 WW RunForwardLeftAttackLeftSync.hkx02 Animations\WW_RunForwardLeftAttackLeftSync.hkx #0278 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.802000 191 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$71 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$73 false false false 0.333000 $eventID[Collision_Add]$ #colisc$72 false false false 0.333000 $eventID[Collision_Add]$ #colisc$74 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0281 null 0.750000 1.000000 #0285 0 LeftAttackRunningLeft02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0282 null null #colisc$80 null null null #0283 WW RunLefttAttackLeftSync.hkx02 0 1.000000 true null 0 WW RunLefttAttackLeftSync.hkx02 Animations\WW_RunLefttAttackLeftSync.hkx #0284 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.800000 191 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$76 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$78 false false false 0.333000 $eventID[Collision_Add]$ #colisc$77 false false false 0.333000 $eventID[Collision_Add]$ #colisc$79 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0287 null 0.625000 1.000000 #0291 0 LeftAttackRunningBackwardLeft02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0288 null null #colisc$85 null null null #0289 WW RunBackwardLeftAttackLeftSync.hkx02 0 1.000000 true null 0 WW RunBackwardLeftAttackLeftSync.hkx02 Animations\WW_RunBackwardLeftAttackLeftSync.hkx #0290 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.802000 191 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$81 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$83 false false false 0.333000 $eventID[Collision_Add]$ #colisc$82 false false false 0.333000 $eventID[Collision_Add]$ #colisc$84 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0293 null 0.500000 1.000000 #0297 0 LeftAttackRunningBackward02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0294 null null #colisc$90 null null null #0295 WW RunBackwardAttackLeftSync.hkx02 0 1.000000 true null 0 WW RunBackwardAttackLeftSync.hkx02 Animations\WW_RunBackwardAttackLeftSync.hkx #0296 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.802000 191 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$86 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$88 false false false 0.333000 $eventID[Collision_Add]$ #colisc$87 false false false 0.333000 $eventID[Collision_Add]$ #colisc$89 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0299 null 0.375000 1.000000 #0303 0 LeftAttackRunningBackwardRight02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0300 null null #colisc$95 null null null #0301 WW RunBackwardRightAttackLeftSync.hkx02 0 1.000000 true null 0 WW RunBackwardRightAttackLeftSync.hkx02 Animations\WW_RunBackwardRightAttackLeftSync.hkx #0302 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.802000 191 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$91 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$93 false false false 0.333000 $eventID[Collision_Add]$ #colisc$92 false false false 0.333000 $eventID[Collision_Add]$ #colisc$94 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0305 null 0.250000 1.000000 #0309 0 LeftAttackRunningRight02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0306 null null #colisc$100 null null null #0307 WW RunRightAttackLeftSync.hkx02 0 1.000000 true null 0 WW RunRightAttackLeftSync.hkx02 Animations\WW_RunRightAttackLeftSync.hkx #0308 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.802000 191 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$96 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$98 false false false 0.333000 $eventID[Collision_Add]$ #colisc$97 false false false 0.333000 $eventID[Collision_Add]$ #colisc$99 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0311 null 0.125000 1.000000 #0315 0 LeftAttackRunningForwardRight02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0312 null null #colisc$105 null null null #0313 WW RunForwardRightAttackLeftSync.hkx02 0 1.000000 true null 0 WW RunForwardRightAttackLeftSync.hkx02 Animations\WW_RunForwardRightAttackLeftSync.hkx #0314 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.802000 191 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$101 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$103 false false false 0.333000 $eventID[Collision_Add]$ #colisc$102 false false false 0.333000 $eventID[Collision_Add]$ #colisc$104 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0317 null 0.000000 1.000000 #0321 0 LeftAttackRunningForward02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0318 null null #colisc$110 null null null #0319 WW RunForwardAttackLeftSync.hkx02 0 1.000000 true null 0 WW RunForwardAttackLeftSync.hkx03 Animations\WW_RunForwardAttackLeftSync.hkx #0320 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false true false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.800000 191 null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$106 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$108 false false false 0.333000 $eventID[Collision_Add]$ #colisc$107 false false false 0.333000 $eventID[Collision_Add]$ #colisc$109 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 blendParameter 2 -1 BINDING_TYPE_VARIABLE -1 null #0324 null 0.000000 1.000000 null 0 LeftAttackStandingBehavior02 -1 null null 62 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0328 #0325 null null #colisc$115 null null null #0326 WW AttackLeftFast.hkx02 62 1.000000 true null 0 WW AttackLeft.hkx03 Animations\WW_AttackLeftFast.hkx #0327 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.401000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.352000 63 null false false false 0.357000 41 null false false false 0.369000 38 null false false false 0.412000 39 null false false false 0.424000 192 null false false false 0.516000 225 null false false false 0.800000 191 null false false false 0.333000 $eventID[Collision_Add]$ #colisc$112 false false false 0.333000 $eventID[Collision_Add]$ #colisc$114 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$113 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$111 false false false null #colisc$120 null null null #0329 WW AttackLeftFastLow.hkx02 63 1.000000 true null 0 WW AttackLeftFastLow.hkx02 Animations\WW_AttackLeftFastLow.hkx #0330 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.352000 63 null false false false 0.357000 41 null false false false 0.369000 38 null false false false 0.412000 39 null false false false 0.424000 192 null false false false 0.504000 225 null false false false 0.800000 191 null false false false 0.333000 $eventID[Collision_Add]$ #colisc$117 false false false 0.333000 $eventID[Collision_Add]$ #colisc$119 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$118 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$116 false false false blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 121 null $eventID[MeleeStart]$ null $eventID[Collision_Cancel]$ null null #0829 #colisc$294 null #0828 #colisc$122 #0334 CombatAttacks 2 1.000000 true #0827 0 Behavior16 -1 null null 65 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0709 #0644 #0579 #0576 #0570 #0562 #0551 #0536 #0448 #0445 #0442 #0436 #0344 #0341 #0338 #0335 -1 -1 0.000000 0.000000 191 121 0.000000 0.000000 #0336 null 148 65 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 192 121 0.000000 0.000000 #0336 null 149 66 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0336 null 102 17 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0336 null 12 9 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 120 121 0.000000 0.000000 #0336 null 170 45 0 0 1 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 120 121 0.000000 0.000000 #0336 null 178 70 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 120 121 0.000000 0.000000 #0336 null 127 45 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0337 null 119 67 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0337 null 117 68 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0336 null 226 72 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0336 null 227 73 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0186 null 109 20 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 QuarterSecondBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.250000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 PowerAttackBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.100000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null null #0339 WW AttackRightSide.hkx 73 1.000000 true null 0 WW AttackRightSide.hkx Animations\WW_AttackRightSide.hkx #0340 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true false false -0.534000 192 null true false false -0.510000 132 null true false false -0.351000 156 null true false false -0.300000 77 null true false false 0.000000 121 null false false false 0.547000 61 null false false false 0.548000 38 null false false false 0.593000 41 null false false false 0.640000 63 null false false false 0.708000 39 null false false false 1.016000 120 null false false false null #0545 null 0.000000 1.000000 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 #0550 2 bDelayMoveStartIsMG true false false false false false false false false false false bIsActive0 65 -1 BINDING_TYPE_VARIABLE -1 null null null null #0552 AttackRightPower_StateMD 58 1.000000 true null 0 Behavior17 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0559 #0556 #0553 null null null null null #colisc$151 #0554 WW AttackRightPowerComboBackHand.hkx 2 1.000000 true null 0 WW AttackRightPowerComboBackHand.hkx Animations\WW_AttackRightPowerComboBackHandDriven.hkx #0555 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.225000 132 null true false false -0.224000 156 null true false false -0.216000 192 null true false false -0.215000 120 null true false false -0.215000 191 null true false false -0.201000 77 null true false false 0.000000 121 null false false false 0.051000 63 null false false false 0.071000 41 null false false false 0.087000 38 null false false false 0.121000 39 null false false false 0.596000 63 null false false false 0.608000 41 null false false false 0.621000 38 null false false false 0.643000 39 null false false false 0.916000 63 null false false false 0.954000 41 null false false false 0.976000 38 null false false false 1.019000 39 null false false false null null null null #0557 WW AttackRightPowerCombo.hkx 1 1.000000 true null 0 WW AttackRightPowerCombo.hkx Animations\WW_AttackRightPowerCombo.hkx #0558 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.825000 191 null true false false -0.823000 192 null true false false -0.796000 132 null true false false -0.764000 77 null true false false 0.000000 121 null false false false 0.068000 63 null false false false 0.083000 41 null false false false 0.085000 38 null false false false 0.122000 39 null false false false 0.583000 63 null false false false 0.586000 41 null false false false 0.626000 38 null false false false 0.669000 39 null false false false 1.149000 41 null false false false 1.151000 63 null false false false 1.152000 38 null false false false 1.201000 39 null false false false 1.355000 120 null false false false 0.560000 $eventID[Collision_Add]$ #colisc$174 false false false 0.560000 $eventID[Collision_Add]$ #colisc$175 false false false 0.200001 $eventID[Collision_Remove]$ #colisc$176 false false false 0.200000 $eventID[Collision_Remove]$ #colisc$177 false false false 0.060000 $eventID[Collision_Add]$ #colisc$178 false false false 0.060000 $eventID[Collision_Add]$ #colisc$179 false false false 0.700000 $eventID[Collision_Remove]$ #colisc$173 false false false 0.700000 $eventID[Collision_Remove]$ #colisc$172 false false false 0.930000 $eventID[Collision_Add]$ #colisc$171 false false false 0.930000 $eventID[Collision_Add]$ #colisc$170 false false false 1.130000 $eventID[Collision_Remove]$ #colisc$169 false false false 1.130000 $eventID[Collision_Remove]$ #colisc$168 false false false null null null null #0560 WW AttackRight.hkx 0 0.000000 true null 0 AttackRightPower_State Animations\WW_AttackRight.hkx #0561 0.000000 0.000000 0.000000 1.100000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.500000 77 null true false false 0.000000 121 null false false false 0.175000 63 null false false false 0.182000 41 null false false false 0.200000 38 null false false false 0.232000 39 null false false false 0.258000 156 null false false false 0.496000 120 null false false false 0.130000 $eventID[Collision_Add]$ #colisc$182 false false false 0.130000 $eventID[Collision_Add]$ #colisc$183 false false false 0.330000 $eventID[Collision_Remove]$ #colisc$181 false false false 0.330000 $eventID[Collision_Remove]$ #colisc$180 false false false null null null null #0563 AttackLeftPower_StateMD 57 1.000000 true null 0 AttackLeftPowerComboBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0567 #0564 null null null null null #0565 WW AttackLeftPowerCombo.hkx00 1 1.000000 true null 0 WW AttackLeftPowerCombo.hkx Animations\WW_AttackLeftPowerCombo.hkx #0566 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.699000 188 null true false false -0.698000 191 null true false false -0.692000 132 null true false false -0.668000 77 null true false false 0.000000 121 null false false false 0.051000 63 null false false false 0.070000 41 null false false false 0.086000 38 null false false false 0.116000 39 null false false false 0.586000 41 null false false false 0.586000 63 null false false false 0.620000 38 null false false false 0.657000 39 null false false false 0.857000 40 null false false false 1.119000 63 null false false false 1.123000 41 null false false false 1.128000 38 null false false false 1.173000 39 null false false false 0.258000 156 null false false false 0.560000 $eventID[Collision_Add]$ #colisc$190 false false false 0.560000 $eventID[Collision_Add]$ #colisc$191 false false false 0.200001 $eventID[Collision_Remove]$ #colisc$192 false false false 0.200000 $eventID[Collision_Remove]$ #colisc$193 false false false 0.060000 $eventID[Collision_Add]$ #colisc$194 false false false 0.060000 $eventID[Collision_Add]$ #colisc$195 false false false 0.700000 $eventID[Collision_Remove]$ #colisc$189 false false false 0.700000 $eventID[Collision_Remove]$ #colisc$188 false false false 0.930000 $eventID[Collision_Add]$ #colisc$187 false false false 0.930000 $eventID[Collision_Add]$ #colisc$186 false false false 1.130000 $eventID[Collision_Remove]$ #colisc$185 false false false 1.130000 $eventID[Collision_Remove]$ #colisc$184 false false false null null null null #0568 WW AttackLeftPowerComboBackHand.hkx 3 1.000000 true null 0 WW AttackLeftPowerComboBackHand.hkx Animations\WW_AttackLeftPowerComboBackHand.hkx #0569 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.909000 120 null true false false -0.909000 192 null true false false -0.907000 191 null true false false -0.855000 $eventID[WolfDummy]$ 132 null true false false -0.800000 77 null true false false 0.000000 121 null false false false 0.050000 63 null false false false 0.073000 41 null false false false 0.091000 38 null false false false 0.121000 39 null false false false 0.584000 41 null false false false 0.586000 63 null false false false 0.609000 38 null false false false 0.635000 39 null false false false 0.939000 63 null false false false 0.941000 41 null false false false 0.984000 38 null false false false 1.042000 39 null false false false 0.258000 156 null false false false 0.560000 $eventID[Collision_Add]$ #colisc$202 false false false 0.560000 $eventID[Collision_Add]$ #colisc$203 false false false 0.200001 $eventID[Collision_Remove]$ #colisc$204 false false false 0.200000 $eventID[Collision_Remove]$ #colisc$205 false false false 0.060000 $eventID[Collision_Add]$ #colisc$206 false false false 0.060000 $eventID[Collision_Add]$ #colisc$207 false false false 0.700000 $eventID[Collision_Remove]$ #colisc$201 false false false 0.700000 $eventID[Collision_Remove]$ #colisc$200 false false false 0.930000 $eventID[Collision_Add]$ #colisc$199 false false false 0.930000 $eventID[Collision_Add]$ #colisc$198 false false false 1.130000 $eventID[Collision_Remove]$ #colisc$197 false false false 1.130000 $eventID[Collision_Remove]$ #colisc$196 false false false null #colisc$209 null #colisc$208 null #0574 #0571 AttackRightPower_StateAD 9 1.000000 true null 1 ModifierGenerator06 #0572 #0552 #0573 2 isAttackingADModifierGenerator true false false false false false false false false false false bIsActive0 14 -1 BINDING_TYPE_VARIABLE bIsActive1 15 -1 BINDING_TYPE_VARIABLE bIsActive2 62 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0575 null 132 58 0 0 0 FLAG_DISABLE_CONDITION null 0 NoBlendContinue SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null #colisc$211 null #colisc$210 null #0578 #0577 AttackLeftPower_StateAD 17 1.000000 true null 1 ModifierGenerator05 #0572 #0563 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0575 null 132 57 0 0 0 FLAG_DISABLE_CONDITION null #0643 #colisc$252 null null #0580 RightAttackStandingBlend 66 1.000000 true null 1 ModifierGenerator04 #0549 #0581 #0642 0 RightAttackBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0633 #0582 null #0583 null 325.000000 1.000000 #0632 0 RightAttackRunningDirectionBlend 0.000000 1.000000 0.000000 1.000000 -1 49 false #0626 #0620 #0614 #0608 #0602 #0596 #0590 #0584 null #0585 null 0.875000 1.000000 #0589 0 RightAttackRunningForwardLeft00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0586 null null null null null #0587 WW RunForwardAttackRightSync.hkx04 0 1.000000 true null 0 WW RunForwardAttackRightSync.hkx04 Animations\WW_RunForwardLeftAttackRightSync.hkx #0588 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.802000 192 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$212 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$214 false false false 0.333000 $eventID[Collision_Add]$ #colisc$213 false false false 0.333000 $eventID[Collision_Add]$ #colisc$215 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0591 null 0.750000 1.000000 #0595 0 RightAttackRunningLeft00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0592 null null null null null #0593 WW RunLeftAttackRightSync.hkx00 0 1.000000 true null 0 WW RunLeftAttackRightSync.hkx00 Animations\WW_RunLeftAttackRightSync.hkx #0594 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.802000 192 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$216 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$218 false false false 0.333000 $eventID[Collision_Add]$ #colisc$217 false false false 0.333000 $eventID[Collision_Add]$ #colisc$219 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0597 null 0.625000 1.000000 #0601 0 RightAttackRunningBackwardLeft00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0598 null null null null null #0599 WW RunBackwardLeftAttackRightSync.hkx00 0 1.000000 true null 0 WW RunBackwardLeftAttackRightSync.hkx00 Animations\WW_RunBackwardLeftAttackRightSync.hkx #0600 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.802000 192 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$220 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$222 false false false 0.333000 $eventID[Collision_Add]$ #colisc$221 false false false 0.333000 $eventID[Collision_Add]$ #colisc$223 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0603 null 0.375000 1.000000 #0607 0 RightAttackRunningBackwardRight00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0604 null null null null null #0605 WW RunBackwardRightAttackRightSync.hkx00 0 1.000000 true null 0 WW RunBackwardRightAttackRightSync.hkx00 Animations\WW_RunBackwardRightAttackRightSync.hkx #0606 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.800000 192 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$224 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$226 false false false 0.333000 $eventID[Collision_Add]$ #colisc$225 false false false 0.333000 $eventID[Collision_Add]$ #colisc$227 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0609 null 0.500000 1.000000 #0613 0 RightAttackRunningBackward00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0610 null null null null null #0611 WW RunBackwardAttackRightSync.hkx00 0 1.000000 true null 0 WW RunBackwardAttackRightSync.hkx00 Animations\WW_RunBackwardAttackRightSync.hkx #0612 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.802000 192 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$228 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$230 false false false 0.333000 $eventID[Collision_Add]$ #colisc$229 false false false 0.333000 $eventID[Collision_Add]$ #colisc$231 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0615 null 0.250000 1.000000 #0619 0 RightAttackRunningRight00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0616 null null null null null #0617 WW RunRightAttackRightSync.hkx00 0 1.000000 true null 0 WW RunRightAttackRightSync.hkx00 Animations\WW_RunRightAttackRightSync.hkx #0618 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.802000 192 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$232 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$234 false false false 0.333000 $eventID[Collision_Add]$ #colisc$233 false false false 0.333000 $eventID[Collision_Add]$ #colisc$235 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0621 null 0.125000 1.000000 #0625 0 RightAttackRunningForwardRight00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0622 null null null null null #0623 WW RunForwardAttackRightSync.hkx03 0 1.000000 true null 0 WW RunForwardAttackRightSync.hkx03 Animations\WW_RunForwardRightAttackRightSync.hkx #0624 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.802000 192 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$236 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$238 false false false 0.333000 $eventID[Collision_Add]$ #colisc$237 false false false 0.333000 $eventID[Collision_Add]$ #colisc$239 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0627 null 0.000000 1.000000 #0631 0 RightAttackRunningForward00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0628 null null null null null #0629 WW RunForwardAttackRightSync.hkx02 0 1.000000 true null 0 WW RunForwardAttackRightSync.hkx02 Animations\WW_RunForwardAttackRightSync.hkx #0630 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 191 null false false false 0.500000 120 null false false false 0.802000 192 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$240 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$242 false false false 0.333000 $eventID[Collision_Add]$ #colisc$241 false false false 0.333000 $eventID[Collision_Add]$ #colisc$243 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 blendParameter 2 -1 BINDING_TYPE_VARIABLE -1 null #0634 null 50.000000 1.000000 #0641 0 RightAttackStandingBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0638 #0635 null null null null null #0636 WW AttackRightFastLow.hkx 1 0.250000 true null 0 WW AttackRightFastLow.hkx Animations\WW_AttackRightFastLow.hkx #0637 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.300000 77 null true false false 0.000000 121 null false false false 0.040000 40 null false false false 0.167000 225 null false false false 0.343000 41 null false false false 0.367000 63 null false false false 0.395000 38 null false false false 0.410000 39 null false false false 0.423000 191 null false false false 0.800000 192 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.333000 $eventID[Collision_Add]$ #colisc$245 false false false 0.333000 $eventID[Collision_Add]$ #colisc$247 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$246 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$244 false false false null null null null #0639 WW AttackRightFast.hkx 0 1.000000 true null 0 RightAttack00 Animations\WW_AttackRightFast.hkx #0640 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.300000 77 null true false false 0.000000 121 null false false false 0.036000 40 null false false false 0.167000 225 null false false false 0.343000 41 null false false false 0.367000 63 null false false false 0.395000 38 null false false false 0.410000 39 null false false false 0.421000 191 null false false false 0.802000 192 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.333000 $eventID[Collision_Add]$ #colisc$249 false false false 0.333000 $eventID[Collision_Add]$ #colisc$251 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$250 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$248 false false false isActive 11 -1 BINDING_TYPE_VARIABLE -1 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 121 null $eventID[Collision_Cancel]$ null null #0708 #colisc$293 null null #0645 LeftAttackStandingBlend 65 1.000000 true null 1 bDelayMoveStartMG #0549 #0646 #0707 0 LeftAttackForwardBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0698 #0647 null #0648 null 325.000000 1.000000 #0697 0 LeftAttackRunningDirectionalBlend 0.000000 1.000000 0.000000 1.000000 -1 49 false #0691 #0685 #0679 #0673 #0667 #0661 #0655 #0649 null #0650 null 0.875000 1.000000 #0654 0 LeftAttackRunningForwardLeft00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0651 null null null null null #0652 WW RunForwardLeftAttackLeftSync.hkx00 0 1.000000 true null 0 WW RunForwardLeftAttackLeftSync.hkx00 Animations\WW_RunForwardLeftAttackLeftSync.hkx #0653 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.802000 191 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$253 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$255 false false false 0.333000 $eventID[Collision_Add]$ #colisc$254 false false false 0.333000 $eventID[Collision_Add]$ #colisc$256 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0656 null 0.750000 1.000000 #0660 0 LeftAttackRunningLeft00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0657 null null null null null #0658 WW RunLefttAttackLeftSync.hkx00 0 1.000000 true null 0 WW RunLefttAttackLeftSync.hkx00 Animations\WW_RunLefttAttackLeftSync.hkx #0659 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.800000 191 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$257 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$259 false false false 0.333000 $eventID[Collision_Add]$ #colisc$258 false false false 0.333000 $eventID[Collision_Add]$ #colisc$260 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0662 null 0.625000 1.000000 #0666 0 LeftAttackRunningBackwardLeft00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0663 null null null null null #0664 WW RunBackwardLeftAttackLeftSync.hkx00 0 1.000000 true null 0 WW RunBackwardLeftAttackLeftSync.hkx00 Animations\WW_RunBackwardLeftAttackLeftSync.hkx #0665 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.802000 191 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$261 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$263 false false false 0.333000 $eventID[Collision_Add]$ #colisc$262 false false false 0.333000 $eventID[Collision_Add]$ #colisc$264 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0668 null 0.500000 1.000000 #0672 0 LeftAttackRunningBackward00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0669 null null null null null #0670 WW RunBackwardAttackLeftSync.hkx00 0 1.000000 true null 0 WW RunBackwardAttackLeftSync.hkx00 Animations\WW_RunBackwardAttackLeftSync.hkx #0671 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.802000 191 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$265 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$267 false false false 0.333000 $eventID[Collision_Add]$ #colisc$266 false false false 0.333000 $eventID[Collision_Add]$ #colisc$268 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0674 null 0.375000 1.000000 #0678 0 LeftAttackRunningBackwardRight00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0675 null null null null null #0676 WW RunBackwardRightAttackLeftSync.hkx00 0 1.000000 true null 0 WW RunBackwardRightAttackLeftSync.hkx00 Animations\WW_RunBackwardRightAttackLeftSync.hkx #0677 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.802000 191 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$269 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$271 false false false 0.333000 $eventID[Collision_Add]$ #colisc$270 false false false 0.333000 $eventID[Collision_Add]$ #colisc$272 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0680 null 0.250000 1.000000 #0684 0 LeftAttackRunningRight00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0681 null null null null null #0682 WW RunRightAttackLeftSync.hkx00 0 1.000000 true null 0 WW RunRightAttackLeftSync.hkx00 Animations\WW_RunRightAttackLeftSync.hkx #0683 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.802000 191 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$273 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$275 false false false 0.333000 $eventID[Collision_Add]$ #colisc$274 false false false 0.333000 $eventID[Collision_Add]$ #colisc$276 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0686 null 0.125000 1.000000 #0690 0 LeftAttackRunningForwardRight00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0687 null null null null null #0688 WW RunForwardRightAttackLeftSync.hkx00 0 1.000000 true null 0 WW RunForwardRightAttackLeftSync.hkx00 Animations\WW_RunForwardRightAttackLeftSync.hkx #0689 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false false false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.802000 191 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$277 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$279 false false false 0.333000 $eventID[Collision_Add]$ #colisc$278 false false false 0.333000 $eventID[Collision_Add]$ #colisc$280 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 null #0692 null 0.000000 1.000000 #0696 0 LeftAttackRunningForward00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0693 null null null null null #0694 WW RunForwardAttackLeftSync.hkx00 0 1.000000 true null 0 WW RunForwardAttackLeftSync.hkx01 Animations\WW_RunForwardAttackLeftSync.hkx #0695 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.200000 77 null true false false 0.000000 121 null false true false 0.326000 63 null false false false 0.333000 41 null false false false 0.369000 38 null false false false 0.397000 39 null false false false 0.500000 192 null false false false 0.500000 120 null false false false 0.800000 191 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.500000 $eventID[Collision_Remove]$ #colisc$281 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$283 false false false 0.333000 $eventID[Collision_Add]$ #colisc$282 false false false 0.333000 $eventID[Collision_Add]$ #colisc$284 false false false isActive 14 -1 BINDING_TYPE_VARIABLE -1 blendParameter 2 -1 BINDING_TYPE_VARIABLE -1 null #0699 null 50.000000 1.000000 #0706 0 LeftAttackStandingBehavior -1 null null 62 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0703 #0700 null null null null null #0701 WW AttackLeftFast.hkx 62 1.000000 true null 0 WW AttackLeft.hkx00 Animations\WW_AttackLeftFast.hkx #0702 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.401000 156 null true false false -0.300000 77 null true false false 0.000000 121 null false false false 0.042000 40 null false false false 0.167000 225 null false false false 0.352000 63 null false false false 0.357000 41 null false false false 0.369000 38 null false false false 0.412000 39 null false false false 0.424000 192 null false false false 0.800000 191 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.333000 $eventID[Collision_Add]$ #colisc$286 false false false 0.333000 $eventID[Collision_Add]$ #colisc$288 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$287 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$285 false false false null null null null #0704 WW AttackLeftFastLow.hkx 63 1.000000 true null 0 WW AttackLeftFastLow.hkx Animations\WW_AttackLeftFastLow.hkx #0705 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.400000 156 null true false false -0.300000 77 null true false false 0.000000 121 null false false false 0.035000 40 null false false false 0.167000 225 null false false false 0.352000 63 null false false false 0.357000 41 null false false false 0.369000 38 null false false false 0.412000 39 null false false false 0.424000 192 null false false false 0.800000 191 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.333000 $eventID[Collision_Add]$ #colisc$290 false false false 0.333000 $eventID[Collision_Add]$ #colisc$292 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$291 false false false 0.500000 $eventID[Collision_Remove]$ #colisc$289 false false false isActive 11 -1 BINDING_TYPE_VARIABLE -1 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 121 null $eventID[Collision_Cancel]$ null null #0826 null null #0710 HowlShoutState 20 1.000000 true #0825 0 HowlBehavior -1 null null 3 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0815 #0805 #0711 null null null null null #0712 HowlForward 3 1.000000 true #0804 0 HowlForwardBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0803 #0713 null #0714 null 335.000000 1.000000 null 0 HowlForwardLocomotionBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0792 #0715 null #0717 #0716 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 #0791 0 LocomotionCombatBlend01 #0718 78 null 79 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 DirectionBlend01 0.000000 0.000000 0.000000 1.000000 -1 49 false #0782 #0773 #0764 #0755 #0746 #0737 #0728 #0719 null #0720 null 0.875000 1.000000 #0727 0 ForwardLeft_Blend01 0.000000 1.000000 0.000000 1.000000 -1 17 false #0725 #0723 #0721 null #0722 null 303.040009 1.000000 null 0 FastForwardLeft01 Animations\WW_RunForwardLeft.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0724 null 70.074997 1.000000 null 0 ForwardLeft01 Animations\WW_WalkForwardLeft.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0726 null 5.000000 1.000000 null 0 ForwardLeftSlow01 Animations\WW_WalkForwardLeft.hkx null 0.000000 0.000000 0.000000 0.071400 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 null #0729 null 0.750000 1.000000 #0736 0 Left_Blend01 0.000000 1.000000 0.000000 1.000000 -1 17 false #0734 #0732 #0730 null #0731 null 303.040009 1.000000 null 0 LeftFast01 Animations\WW_RunLeft.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0733 null 70.074997 1.000000 null 0 Left01 Animations\WW_WalkLeft.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0735 null 5.000000 1.000000 null 0 LeftSlow01 Animations\WW_WalkLeft.hkx null 0.000000 0.000000 0.000000 0.071400 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 null #0738 null 0.625000 1.000000 #0745 0 BackwardLeft_Blend01 0.000000 1.000000 0.000000 1.000000 -1 17 false #0743 #0741 #0739 null #0740 null 303.040009 1.000000 null 0 BackwardLeftRun01 Animations\WW_RunBackwardLeft.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0742 null 70.074997 1.000000 null 0 BackwardLeft01 Animations\WW_WalkBackwardLeft.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0744 null 5.000000 1.000000 null 0 BackwardLeftSlow01 Animations\WW_WalkBackwardLeft.hkx null 0.000000 0.000000 0.000000 0.071400 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 null #0747 null 0.500000 1.000000 #0754 0 Backward_Blend01 0.000000 1.000000 0.000000 1.000000 -1 17 false #0752 #0750 #0748 null #0749 null 303.040009 1.000000 null 0 BackwardFast01 Animations\WW_RunBackward.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0751 null 70.074997 1.000000 null 0 Backward01 Animations\WW_WalkBackward.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0753 null 5.000000 1.000000 null 0 BackwardSlow01 Animations\WW_WalkBackward.hkx null 0.000000 0.000000 0.000000 0.071400 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 null #0756 null 0.375000 1.000000 #0763 0 BackwardRight_Blend01 0.000000 1.000000 0.000000 1.000000 -1 17 false #0761 #0759 #0757 null #0758 null 303.040009 1.000000 null 0 BackwardRightFast01 Animations\WW_RunBackwardRight.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0760 null 70.074997 1.000000 null 0 BackwardRight01 Animations\WW_WalkBackwardRight.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0762 null 5.000000 1.000000 null 0 BackwardRightSlow01 Animations\WW_WalkBackwardRight.hkx null 0.000000 0.000000 0.000000 0.071400 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 null #0765 null 0.250000 1.000000 #0772 0 Right_Blend01 0.000000 1.000000 0.000000 1.000000 -1 17 false #0770 #0768 #0766 null #0767 null 303.040009 1.000000 null 0 RightFast01 Animations\WW_RunRight.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0769 null 70.074997 1.000000 null 0 Right01 Animations\WW_WalkRight.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0771 null 5.000000 1.000000 null 0 RightSlow01 Animations\WW_WalkRight.hkx null 0.000000 0.000000 0.000000 0.071400 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 null #0774 null 0.125000 1.000000 #0781 0 ForwardRight_Blend01 0.000000 1.000000 0.000000 1.000000 -1 17 false #0779 #0777 #0775 null #0776 null 303.040009 1.000000 null 0 FastForwardRight01 Animations\WW_RunForwardRight.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0778 null 70.074997 1.000000 null 0 ForwardRight01 Animations\WW_WalkForwardRight.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0780 null 5.000000 1.000000 null 0 ForwardRightSlow01 Animations\WW_WalkForwardRight.hkx null 0.000000 0.000000 0.000000 0.071400 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 null #0783 null 0.000000 1.000000 #0790 0 Forward_Blend01 0.000000 1.000000 0.000000 1.000000 -1 17 false #0788 #0786 #0784 null #0785 null 303.040009 1.000000 null 0 FastForward01 Animations\WW_RunForward.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0787 null 70.074997 1.000000 null 0 Forward01 Animations\WW_WalkForward.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0789 null 5.000000 1.000000 null 0 ForwardSlow01 Animations\WW_WalkForward.hkx null 0.000000 0.000000 0.000000 0.071400 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 2 -1 BINDING_TYPE_VARIABLE -1 null #0794 #0793 1.000000 1.000000 null 0.000000 0.000000 0.000000 0.000000 0.500000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 null 0 HowlForward -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0798 #0795 null null null null null #0796 HowlForwardReleaseAD 1 1.000000 true null 0 WW Howl.hkx03 Animations\WW_HowlForward.hkx #0797 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -1.000000 77 null true false false 0.008000 209 null false false false 0.400000 61 null false false false 0.733000 122 null false false false 0.733000 196 null false false false 2.009000 132 null false false false 2.820000 191 null false false false 2.825000 192 null false false false 2.831000 120 null false false false null null null #0801 #0799 HowlForwardCharge 0 1.000000 true null 0 WW Howl.hkx02 Animations\WW_HowlForward.hkx #0800 0.000000 0.000000 0.000000 1.000000 3.333333 0.000000 -1 MODE_SINGLE_PLAY 16 -0.512000 110 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0802 null 123 1 0 0 0 FLAG_DISABLE_CONDITION null 0 NormalBlendTransitionEffect00 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null #0794 null 0.000000 1.000000 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 null null null null #0806 Howl 2 1.000000 true #0814 0 Behavior04 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0810 #0807 null null null null null #0808 HowlRelease 1 1.000000 true null 0 WW Howl.hkx00 Animations\WW_Howl.hkx #0809 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.512000 110 null true false false 0.000000 110 null true false false null null null #0813 #0811 HowlCharge 0 1.000000 true null 0 WW Howl.hkx Animations\WW_Howl.hkx #0812 0.000000 0.000000 0.000000 1.000000 0.600000 0.000000 -1 MODE_USER_CONTROLLED 16 -0.512000 110 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0802 null 123 1 0 0 0 FLAG_DISABLE_CONDITION isActive 4 -1 BINDING_TYPE_VARIABLE -1 null null null null #0816 HowlExplode 4 1.000000 true #0824 0 Behavior09 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0820 #0817 null null null null null #0818 HowlRelease01 1 1.000000 true null 0 WW Howl.hkx05 Animations\WW_HowlExplode.hkx #0819 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.512000 110 null true false false 0.000000 110 null true false false null null null #0823 #0821 HowlCharge01 0 1.000000 true null 0 WW Howl.hkx04 Animations\WW_HowlExplode.hkx #0822 0.000000 0.000000 0.000000 1.000000 0.600000 0.000000 -1 MODE_USER_CONTROLLED 16 -0.512000 110 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0802 null 123 1 0 0 0 FLAG_DISABLE_CONDITION isActive 4 -1 BINDING_TYPE_VARIABLE -1 isActive 66 -1 BINDING_TYPE_VARIABLE -1 121 null isActive 14 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0188 null 190 83 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 161 null $eventID[MeleeStart]$ null null #0898 null #0895 #0831 IdleOrMoving 83 1.000000 true #0894 0 Behavior03 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0837 #0834 #0832 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0186 #0833 0 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD bIsSynced==1 null #0836 null #0835 #colisc$295 #0452 LocomotionCombat 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0186 null 1 0 0 0 1 FLAG_DISABLE_CONDITION 120 null 191 null 192 null null #0893 null #0891 #0838 IdleStanding_State 0 1.000000 true #0890 0 StandingAndTurnBehavior00 -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0887 #0864 #0854 #0844 #0839 null null null null #0841 #0840 WW TurnLeft60.hkx 2 1.000000 true null 0 WW TurnLeft60.hkx Animations\WW_TurnLeft60.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0843 null 2 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0842 null 4 0 0 0 0 FLAG_DISABLE_CONDITION null 0 TurnBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_PROCESS_ALL 0.350000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 HalfSecondBlendProcessAll SELF_TRANSITION_MODE_BLEND EVENT_MODE_PROCESS_ALL 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #0853 #0845 StandingTurnRight_State00 5 1.000000 true #0852 0 TurnRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0850 #0848 #0846 null #0847 null -180.000000 1.000000 null 0 TurnRight180 Animations\WW_TurnRight180.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0849 null -60.000000 1.000000 null 0 TurnRight60 Animations\WW_TurnRight60.hkx null 0.000000 0.000000 0.000000 0.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0851 null -6.000000 1.000000 null 0 TurnRight60Slow Animations\WW_TurnRight60.hkx null 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 1 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0842 null 2 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0186 null 3 3 0 0 0 FLAG_DISABLE_CONDITION null null null #0863 #0855 StandingTurnLeft_State00 3 1.000000 true #0862 0 TurnLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0860 #0858 #0856 null #0857 null 180.000000 1.000000 null 0 TurnLeft180 Animations\WW_TurnLeft180.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0859 null 60.000000 1.000000 null 0 TurnLeft60 Animations\WW_TurnLeft60.hkx null 0.000000 0.000000 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null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1086 null 350.000000 1.000000 null 0 WW SwimRightSlow Animations\WW_SwimRight.hkx null 0.000000 0.000000 0.000000 0.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1088 null 8.000000 1.000000 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 #1090 0 SwimRightSpeedBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1089 #1087 null #1091 null 0.250000 1.000000 null 0 WW SwimForwardFast Animations\WW_SwimForward.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1093 null 350.000000 1.000000 null 0 WW SwimForwardSlow Animations\WW_SwimForward.hkx null 0.000000 0.000000 0.000000 0.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1095 null 8.000000 1.000000 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 #1097 0 SwimForwardSpeedBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1096 #1094 null #1098 null 0.000000 1.000000 null 0 SwimDirectionalBlend 0.000000 0.000000 0.000000 1.000000 -1 49 false #1099 #1092 #1085 #1083 fBlendParameter 2 -1 BINDING_TYPE_VARIABLE -1 #1101 0 SwimBSCyclicBlendTransitionGenerator #1100 78 null 79 null 0.000000 0.200000 BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0870 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1103 #1102 SwimDirectionalBlend 1 1.000000 true null 0 WW SwimTread.hkx Animations\WW_SwimTread.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0870 null 0 1 0 0 0 FLAG_DISABLE_CONDITION null null null #1106 #1105 WW SwimTread.hkx 0 1.000000 true startStateId 25 -1 BINDING_TYPE_VARIABLE isActive 56 -1 BINDING_TYPE_VARIABLE -1 #1108 0 Behavior06 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1107 #1104 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0186 null 134 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0925 null 137 36 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0925 null 136 36 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null null null #1110 #1109 Swim_State 25 1.000000 true -2.200000 132 null true false false 0.200000 213 null false false false 0.200000 214 null false false false null 0 WW Howl.hkx01 Animations\WW_Howl.hkx #1112 0.888000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1113 WW Howl.hkx 0 1.000000 true isActive 64 -1 BINDING_TYPE_VARIABLE -1 #1115 0 Behavior05 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1114 null bIsActive0 4 -1 BINDING_TYPE_VARIABLE bIsActive1 64 -1 BINDING_TYPE_VARIABLE -1 #1117 2 bNoStaggerBSIsActiveModifier true false false false false false false false false false false null 1 ModifierGenerator03 #1118 #1116 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0870 null 132 0 0 0 0 FLAG_DISABLE_CONDITION 120 null 161 null null null #1121 #1120 #1119 TransformStartAD 24 1.000000 true -1 -1 0.000000 0.000000 120 121 0.000000 0.000000 #0336 null 183 5 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 120 121 0.000000 0.000000 #0336 null 125 4 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0336 null 182 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -0.200000 77 null true false false 1.030000 0.000000 121 null false false false 0.284000 63 null false false false 0.289000 41 null false false false 0.306000 38 null false false false 0.335000 39 null false false false 0.380000 39 null false false false 0.414000 39 null false false false 0.800000 120 null false false false 0.230000 $eventID[Collision_Add]$ #colisc$331 false false false 0.230000 $eventID[Collision_Add]$ #colisc$332 false false false 0.230000 $eventID[Collision_Add]$ #colisc$333 false false false 0.230000 $eventID[Collision_Add]$ #colisc$334 false false false 0.430000 $eventID[Collision_Remove]$ #colisc$330 false false false 0.430000 $eventID[Collision_Remove]$ #colisc$329 false false false 0.430000 $eventID[Collision_Remove]$ #colisc$328 false false false 0.430000 $eventID[Collision_Remove]$ #colisc$327 false false false null 0 WW SprintAllFoursAttackBothRight.hkx00 Animations\WW_SprintAllFoursAttackBothRight.hkx #1124 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 ModifierGenerator12 #0266 #1125 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0186 null 77 0 0 0 0 FLAG_DISABLE_CONDITION null #colisc$336 null #colisc$335 null #1127 #1126 WW SprintAllFoursAttackBothRight.hkx00 5 1.000000 true -0.200000 77 null true false false 0.511000 63 null false false false 0.547000 41 null false false false 0.589000 38 null false false false 0.655000 39 null false false false 0.728000 39 null false false false 0.792000 39 null false false false 1.000000 120 null false false false 1.000000 121 null false false false 0.200000 $eventID[Collision_Add]$ #colisc$341 false false false 0.200000 $eventID[Collision_Add]$ #colisc$342 false false false 0.200000 $eventID[Collision_Add]$ #colisc$343 false false false 0.200000 $eventID[Collision_Add]$ #colisc$344 false false false 0.700000 $eventID[Collision_Remove]$ #colisc$340 false false false 0.700000 $eventID[Collision_Remove]$ #colisc$339 false false false 0.700000 $eventID[Collision_Remove]$ #colisc$338 false false false 0.700000 $eventID[Collision_Remove]$ #colisc$337 false false false null 0 WW SprintAllFoursAttackBoth.hkx00 Animations\WW_SprintAllFoursAttackBoth.hkx #1129 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1130 WW SprintAllFoursAttackBoth.hkx00 1 1.000000 true -0.200000 77 null true false false 0.295000 63 null false false false 0.333000 41 null false false false 0.401000 38 null false false false 0.465000 39 null false false false 0.515000 39 null false false false 0.600000 39 null false false false 1.000000 120 null false false false 1.317000 121 null false false false 0.300000 $eventID[Collision_Add]$ #colisc$349 false false false 0.300000 $eventID[Collision_Add]$ #colisc$350 false false false 0.300000 $eventID[Collision_Add]$ #colisc$351 false false false 0.300000 $eventID[Collision_Add]$ #colisc$352 false false false 0.780000 $eventID[Collision_Remove]$ #colisc$348 false false false 0.780000 $eventID[Collision_Remove]$ #colisc$347 false false false 0.780000 $eventID[Collision_Remove]$ #colisc$346 false false false 0.780000 $eventID[Collision_Remove]$ #colisc$345 false false false null 0 WW SprintAllFoursAttackBothOut.hkx00 Animations\WW_SprintAllFoursAttackBothOut.hkx #1132 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1133 WW SprintAllFoursAttackBothOut.hkx00 2 0.000000 true null 0 Behavior19 -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #1134 #1131 null null 1 ModifierGenerator17 #0266 #1135 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0186 null 77 0 0 0 0 FLAG_DISABLE_CONDITION null #colisc$354 null #colisc$353 null #1137 #1136 DualAttack00 4 1.000000 true -0.208000 77 null true false false 1.030000 0.000000 121 null false false false 0.141000 63 null false false false 0.260000 41 null false false false 0.290000 38 null false false false 0.317000 39 null false false false 0.348000 39 null false false false 0.377000 39 null false false false 0.802000 120 null false false false 0.230000 $eventID[Collision_Add]$ #colisc$359 false false false 0.230000 $eventID[Collision_Add]$ #colisc$360 false false false 0.230000 $eventID[Collision_Add]$ #colisc$361 false false false 0.230000 $eventID[Collision_Add]$ #colisc$362 false false false 0.560000 $eventID[Collision_Remove]$ #colisc$358 false false false 0.560000 $eventID[Collision_Remove]$ #colisc$357 false false false 0.560000 $eventID[Collision_Remove]$ #colisc$356 false false false 0.560000 $eventID[Collision_Remove]$ #colisc$355 false false false null 0 WW SprintAllFoursAttackBothLeft.hkx00 Animations\WW_SprintAllFoursAttackBothLeft.hkx #1139 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 ModifierGenerator11 #0266 #1140 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0186 null 77 0 0 0 0 FLAG_DISABLE_CONDITION null #colisc$364 null #colisc$363 null #1142 #1141 WW SprintAllFoursAttackBothLeft.hkx00 3 1.000000 true -0.400000 108 null true false false 0.000000 120 null false false false null 0 WW SprintAllFoursJump.hkx Animations\WW_SprintAllFoursJump.hkx #1144 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0336 null 108 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1146 #1145 WW SprintAllFoursJump.hkx 22 1.000000 true null 0 WW SprintAllFoursRight.hkx Animations\WW_SprintAllFoursRight.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1148 null -180.000000 1.000000 0.000000 120 null false false false 0.002000 204 null false false false 0.157000 27 null false false false 0.389000 28 null false false false 0.801000 27 null false false false 0.989000 28 null false false false 1.133000 203 null false false false 1.387000 27 null false false false 1.603000 28 null false false false 2.011000 27 null false false false 2.067000 204 null false false false 2.222000 28 null false false false 2.641000 27 null false false false 2.818000 28 null false false false null 0 WW Sprint.hkx Animations\WW_SprintAllFours.hkx #1150 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1151 null 0.000000 1.000000 null 0 WW SprintAllFoursLeft.hkx Animations\WW_SprintAllFoursLeft.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1153 null 180.000000 1.000000 blendParameter 9 -1 BINDING_TYPE_VARIABLE -1 #1155 0 SprintTurnBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1154 #1152 #1149 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0336 null 137 22 0 0 0 FLAG_DISABLE_CONDITION null null null #1157 #1156 SprintTurnBlend 0 1.000000 true isActive 51 -1 BINDING_TYPE_VARIABLE -1 #1159 0 Behavior02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1158 #1147 #1143 #1138 #1128 #1123 bIsActive0 51 -1 BINDING_TYPE_VARIABLE -1 #1161 2 BSSprintIsActive true false false false false false false false false false false rawValue 1 -1 BINDING_TYPE_VARIABLE dampedValue 9 -1 BINDING_TYPE_VARIABLE -1 #1163 1 TurnDeltaDamped true 0.100000 0.010000 -0.200000 true false 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 1 ModifierList true #1164 #1162 null 1 ModifierGeneratorSprint #1165 #1160 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0186 #colisc$368 null 103 0 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 120 121 0.000000 0.000000 #0186 #colisc$367 103 0 0 0 0 0 161 null 155 null $eventID[WolfDummy]$ 128 null #0973 null #1169 #1168 #1167 #colisc$366 #1166 Sprint 18 1.000000 true 0.000000 132 null true false false 1.799000 224 null false false false null 0 BleedOutStart.HKX Animations\WW_BleedoutStart.hkx #1171 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0870 null 132 1 0 0 0 FLAG_DISABLE_CONDITION null null null #1173 #1172 BleedOutStart.HKX 2 1.000000 true null 0 BleedOutIdle.HKX Animations\WW_BleedoutIdle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0870 null 42 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1176 #1175 BleedOutIdle.HKX 1 1.000000 true 0.500000 52 null false false false null 0 BleedOutGetUp.HKX Animations\WW_BleedoutGetUp.hkx #1178 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1179 BleedOutGetUp.HKX 0 1.000000 true isActive 4 -1 BINDING_TYPE_VARIABLE -1 #1181 0 BleedOut_Behavior -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1180 #1177 #1174 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0186 null 52 0 0 0 0 FLAG_DISABLE_CONDITION 21 null 22 null null #1185 #1184 #1183 #1182 BleedOut_State 4 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0186 null 104 18 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0925 null 136 36 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0925 null 137 36 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 120 null 161 null 77 null 155 null null #1188 null #1187 #0191 H2H_Idle_State 0 1.000000 true null 0 H2HBehavior -1 null null 24 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1189 #1186 #1170 #1122 #1111 #1076 #1003 #0967 #0951 #0190 #0184 iStateVar 21 -1 BINDING_TYPE_VARIABLE stateData:0/iStateToSetAs 22 -1 BINDING_TYPE_VARIABLE stateData:1/iStateToSetAs 50 -1 BINDING_TYPE_VARIABLE -1 #1191 3 WWiStateManagerModifier true 0 #1190 0 0 #1190 18 0 null null 1 DriveRagdollRB true 0.170000 0.000000 1.000000 0.600000 0.050000 1.400000 1.800000 0.100000 0.300000 0.300000 0.030000 0.100000 0.500000 #1193 null 0 3 1 5 7 2 4 8 null 1 KeyframeLowerBody true #1195 enable 67 -1 BINDING_TYPE_VARIABLE lookAtTarget 40 -1 BINDING_TYPE_VARIABLE targetLocation 41 -1 BINDING_TYPE_VARIABLE lookAtCameraX 42 -1 BINDING_TYPE_VARIABLE lookAtCameraY 43 -1 BINDING_TYPE_VARIABLE lookAtCameraZ 44 -1 BINDING_TYPE_VARIABLE 0 #1197 0 BSLookAtModifier true true 52 0.171561 0.913197 0.369647 0.000000 120.000000 0.200000 0.050000 true 22 0.190931 0.501959 0.843553 0.000000 20.000000 0.050000 0.050000 true 100.000000 45.000000 true 0.050000 0.050000 true 0.000000 0.000000 0.000000 0.000000 false -1 null false 0.000000 0.000000 0.000000 state 21 -1 BINDING_TYPE_VARIABLE direction 2 -1 BINDING_TYPE_VARIABLE goalSpeed 3 -1 BINDING_TYPE_VARIABLE speedOut 23 -1 BINDING_TYPE_VARIABLE -1 #1199 2 BSSpeedSamplerModifier true -1 0.000000 0.000000 0.000000 HeadTrackingOn if (!bHeadTrackingOff) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE HeadTrackingOff if (bHeadTrackingOff) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 EvaluateHeadTracking true #1201 null 1 RootModifierList true #1202 #1200 #1198 #1196 #1194 #1192 #0181 #colisc$15 null 1 RootModifierGenerator #1203 #1190 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0187 null 11 3 0 0 0 FLAG_DISABLE_CONDITION null null null #1205 #1204 WerewolfRoot 0 1.000000 true null 0 WerewolfBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1206 #0179 #0162 #0151 #0136 #0100 null 0 WerewolfBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #1207 #0098 Collision_Weight = (1 * clamp((Collision_Weight +3*TimeDelta), -0.3, 1.4)) -1 -1 EVENT_MODE_SEND_ONCE null 2 Pitch_Adjustment_Start_EEM true #colisc$0 Collision_Weight = 0 -1 -1 EVENT_MODE_SEND_ONCE Collision_WeightResetEnd if(1) -1 -1 EVENT_MODE_SEND_ONCE $eventID[Collision_AttackStart]$ null node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackStart]$ null node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) null 2 Pitch_Weight_Reset_EEM true #colisc$10 $eventID[Collision_AttackStart]$ null node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackStart]$ null node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) null 1 Pitch_Weight_Reset_EDM true #colisc$11 $eventID[Collision_PitchEnd]$ $eventID[Collision_WeightResetEnd]$ false $eventID[Collision_AttackStart]$ null $eventID[Collision_AttackEnd]$ null $eventID[Collision_Cancel]$ null null 0 CombatCamera_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #colisc$126 #colisc$123 null #colisc$125 #colisc$124 1.000000 0.000000 null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 null 0 CombatCamera_Clip_Dummy Animations\WW_IdleBase.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0334 #colisc$127 1.000000 1.000000 null 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 node(NPC L Forearm [RLar]) node(NPC L Hand [RHnd]) bCanCancelRecoil = 0 -1 -1 EVENT_MODE_SEND_ONCE CastStop if(InterruptCast) -1 -1 EVENT_MODE_SEND_ONCE node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackStart]$ null node(NPC R Forearm [RLar]) node(NPC R Hand [RHnd]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackStart]$ null $eventID[Collision_AttackEnd]$ null $eventID[Collision_Cancel]$ null node(NPC R Forearm [RLar]) null 2 Pitch_Adjustment_Bow_Reset_EEM true #colisc$13 node(NPC R Hand [RHnd]) node(NPC R Forearm [RLar])|id(2)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackEnd]$ null $eventID[Collision_Cancel]$ null $eventID[Collision_Cancel]$ null $eventID[Collision_AttackStart]$ null node(NPC L Forearm [RLar]) node(NPC L Hand [RHnd]) node(NPC L Forearm [RLar])|id(2)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackEnd]$ null $eventID[Collision_Cancel]$ null null 1 Precision_Mods true #colisc$14 #colisc$12 #colisc$9 #colisc$3 $eventID[Collision_Cancel]$ null $eventID[Collision_AttackStart]$ null null 0 RightPowerPicker_Gate -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colisc$167 #colisc$152 null null null null null #colisc$153 NotDriven 1 1.000000 true null 0 Right PowerCombo Animations\ww_attackrightpowercombobackhand.hkx #colisc$154 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.855000 132 null true false false -0.909000 192 null true false false -0.909000 120 null true false false -0.907000 191 null true false false -0.800000 77 null true false false 0.000000 121 null false false false 0.051000 63 null false false false 0.071000 41 null false false false 0.087000 38 null false false false 0.121000 39 null false false false 0.596000 63 null false false false 0.608000 41 null false false false 0.621000 38 null false false false 0.643000 39 null false false false 0.916000 63 null false false false 0.954000 41 null false false false 0.976000 38 null false false false 1.019000 39 null false false false 0.060000 $eventID[Collision_Add]$ #colisc$166 false false false 0.060000 $eventID[Collision_Add]$ #colisc$165 false false false 0.200000 $eventID[Collision_Remove]$ #colisc$164 false false false 0.200001 $eventID[Collision_Remove]$ #colisc$163 false false false 0.560000 $eventID[Collision_Add]$ #colisc$162 false false false 0.560000 $eventID[Collision_Add]$ #colisc$161 false false false 0.700000 $eventID[Collision_Remove]$ #colisc$160 false false false 0.700000 $eventID[Collision_Remove]$ #colisc$159 false false false 0.930000 $eventID[Collision_Add]$ #colisc$158 false false false 0.930000 $eventID[Collision_Add]$ #colisc$157 false false false 1.130000 $eventID[Collision_Remove]$ #colisc$156 false false false 1.130000 $eventID[Collision_Remove]$ #colisc$155 false false false 1.730000 $eventID[dodge_attackwinStart]$ null false false false node(NPC L Forearm [RLar]) node(NPC L Hand [RHnd]) node(NPC L Forearm [RLar])|id(3)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd])|id(3)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar]) null 0 Attacks_Pitch_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #colisc$305 #colisc$17 node(NPC L Hand [RHnd]) node(NPC L Forearm [RLar])|id(2)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd])|id(2)|scale(2.8)|Translation(-9, 0, 20) node(NPC R Forearm [RLar]) node(NPC R Hand [RHnd]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) null null null null #0554 Vanilla 0 1.000000 true node(NPC R Forearm [RLar]) node(NPC R Hand [RHnd]) #colisc$304 #colisc$19 #colisc$18 0.000000 0.000000 node(NPC R Forearm [RLar])|id(3)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd])|id(3)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar]) node(NPC L Hand [RHnd]) node(NPC L Forearm [RLar])|id(2)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd])|id(2)|scale(2.8)|Translation(-9, 0, 20) node(NPC R Forearm [RLar]) node(NPC R Hand [RHnd]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 node(NPC R Forearm [RLar]) node(NPC R Hand [RHnd]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar]) node(NPC L Hand [RHnd]) node(NPC L Forearm [RLar])|id(3)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd])|id(3)|scale(2.8)|Translation(-9, 0, 20) node(NPC R Forearm [RLar]) node(NPC R Hand [RHnd]) null 1 Attacks_Pitch_ModGen #colisc$301 #0199 node(NPC R Forearm [RLar])|id(2)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd])|id(2)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar]) node(NPC L Hand [RHnd]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC R Forearm [RLar]) node(NPC R Hand [RHnd]) node(NPC R Forearm [RLar])|id(3)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd])|id(3)|scale(2.8)|Translation(-9, 0, 20) null 1 Pitch_Adjustment_Start_Mods true #colisc$1 node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar]) node(NPC R Hand [RHnd]) node(NPC R Forearm [RLar])|id(2)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd])|id(2)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar]) node(NPC L Hand [RHnd]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_Cancel]$ null $eventID[Collision_AttackEnd]$ null $eventID[Collision_Cancel]$ null $eventID[Collision_AttackStart]$ null node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) $eventID[Collision_Cancel]$ null $eventID[Collision_AttackEnd]$ null $eventID[Collision_Cancel]$ null $eventID[Collision_AttackStart]$ null node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC R Hand [RHnd]) node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackStart]$ null node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Forearm [RLar]) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_Cancel]$ null $eventID[Collision_AttackEnd]$ null node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar]) node(NPC R Hand [RHnd]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar]) $eventID[Collision_AttackStart]$ null node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_Cancel]$ null $eventID[Collision_AttackEnd]$ null $eventID[MeleeStop]$ null null 0 LocoCamera_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #colisc$299 #colisc$296 null #colisc$298 #colisc$297 1.000000 0.000000 null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 null 0 LocoCamera_Clip_Dummy Animations\WW_IdleBase.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0452 #colisc$300 1.000000 1.000000 null 1 Pitch_Adjustment_Melee_Start_EDM true #colisc$2 $eventID[MeleeStart]$ $eventID[MeleeStop]$ false node(NPC R Forearm [RLar]) null 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 null 1 Attacks_Pitch_Mods true #colisc$302 #colisc$303 1 Collision_Pitch_Twist_Mod true 1.000000 0.000000 0.000000 0.000000 0.000000 19 22 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true enable $variableID[Collision_NotAiming]$ -1 BINDING_TYPE_VARIABLE twistAngle $variableID[Collision_PitchMult]$ -1 BINDING_TYPE_VARIABLE -1 weight $variableID[Collision_Weight]$ -1 BINDING_TYPE_VARIABLE -1 null #0199 null 1.000000 1.000000 null 0 BlendingTransitionEffect57 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.250000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null 0 SmallStaggerBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.250000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null 0 StaggerBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null null null null #0954 StaggerRight_State 0 1.000000 true node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) isActive 4 -1 BINDING_TYPE_VARIABLE -1 #colisc$310 0 StaggerRight_Behave -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colisc$309 null null null null null #0957 StaggerLeft_State 0 1.000000 true isActive 4 -1 BINDING_TYPE_VARIABLE -1 #colisc$313 0 StaggerLeft_Behave -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colisc$312 null bIsActive0 15 -1 BINDING_TYPE_VARIABLE bIsActive1 7 -1 BINDING_TYPE_VARIABLE bIsActive2 19 -1 BINDING_TYPE_VARIABLE -1 #colisc$315 2 Stagger_IAM true false false false false false true false false false false null 1 Stagger_Modgen #colisc$316 #0965 -0.834000 232 null true false false -0.833000 162 null true false false 0.097000 219 null false false false 0.106000 231 null false false false 0.109000 217 null false false false 1.678000 207 null false false false 2.070000 207 null false false false 2.426000 207 null false false false 2.932000 207 null false false false 3.328000 207 null false false false null 0 WW_PairedMaulingWithHuman ..\SharedKillMoves\Human&Werewolf\Paired_WW_PairedMaulingWithHuman.hkx #colisc$318 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 node(NPC R Hand [RHnd]) -0.833000 162 null true false false -0.826000 232 null true false false 0.085000 215 null false false false 0.102000 231 null false false false 0.108000 220 null false false false 1.990000 207 null false false false 3.008000 207 null false false false 3.776000 207 null false false false 4.856000 207 null false false false 5.561000 207 null false false false null 0 WW_PairedFeedingWithHuman ..\SharedKillMoves\Human&Werewolf\Paired_WW_PairedFeedingWithHuman.hkx #colisc$320 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 !isAttacking null 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 null 0 SprintCamera_Clip_Dummy Animations\WW_IdleBase.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #colisc$324 #colisc$323 1.000000 0.000000 null 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 node(NPC R Forearm [RLar]) node(NPC R Hand [RHnd]) node(NPC L Forearm [RLar]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Hand [RHnd]) node(NPC R Forearm [RLar])|id(2)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd])|id(2)|scale(3)|Translation(-9, 20, 20) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd])|id(1)|scale(3)|Translation(-9, 20, 20) $eventID[Collision_AttackEnd]$ null $eventID[Collision_Cancel]$ null $eventID[Collision_AttackStart]$ null node(NPC R Forearm [RLar]) node(NPC R Hand [RHnd]) node(NPC L Forearm [RLar]) $eventID[Collision_AttackStart]$ null node(NPC L Hand [RHnd]) node(NPC R Forearm [RLar])|id(2)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd])|id(3)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) node(NPC R Forearm [RLar]) node(NPC R Hand [RHnd]) node(NPC L Forearm [RLar]) node(NPC L Hand [RHnd]) node(NPC R Forearm [RLar])|id(2)|Length(3)|LengthMult(2)|scale(2) node(NPC R Forearm [RLar]) node(NPC R Hand [RHnd])|id(2)|scale(2.8)|Translation(-9, 0, 20) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackEnd]$ null $eventID[Collision_Cancel]$ null $eventID[Collision_AttackStart]$ null node(NPC R Forearm [RLar]) node(NPC R Hand [RHnd]) node(NPC L Forearm [RLar]) node(NPC L Hand [RHnd]) node(NPC R Forearm [RLar])|id(2)|Length(3)|LengthMult(2)|scale(2) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd])|id(2)|scale(3)|Translation(-9, 20, 20) node(NPC L Forearm [RLar])|id()|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd])|id(1)|scale(3)|Translation(-9, 20, 20) $eventID[Collision_AttackEnd]$ null $eventID[Collision_Cancel]$ null $eventID[Collision_AttackStart]$ null null #1166 #colisc$326 1.000000 1.000000 null 0 SprintCamera_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #colisc$365 #colisc$325 IsAttacking == 1 IsAttacking == 0 node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackStart]$ null Collision_PitchEnd if(Collision_Weight <= 0.001) -1 -1 EVENT_MODE_SEND_ONCE node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackStart]$ null node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackStart]$ null null 2 Pitch_Adjustment_Stop_EEM true #colisc$4 node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackStart]$ null node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackStart]$ null Collision_Weight = clamp((Collision_Weight - (3 * TimeDelta * Collision_Weight)), 0, 1) -1 -1 EVENT_MODE_SEND_ONCE node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20)|length(2) $eventID[Collision_AttackStart]$ null node(NPC R Forearm [RLar]) node(NPC R Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC R Hand [RHnd]) node(NPC R Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackStart]$ null null 2 Pitch_Adjustment_Out_EEM true #colisc$6 $eventID[Collision_AttackEnd]$ null $eventID[Collision_Cancel]$ null node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackStart]$ null node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) null 1 Pitch_Adjustment_Stop_Mods true #colisc$7 #colisc$5 $eventID[Collision_AttackStart]$ null node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackStart]$ null node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) null 1 Pitch_Adjustment_Stop_EDM true #colisc$8 77 $eventID[Collision_PitchEnd]$ false $eventID[Collision_AttackStart]$ null node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20) $eventID[Collision_AttackStart]$ null node(NPC L Forearm [RLar]) node(NPC L Forearm [RLar])|id(1)|Length(3)|LengthMult(2)|scale(2) node(NPC L Hand [RHnd]) node(NPC L Hand [RHnd])|id(1)|scale(2.8)|Translation(-9, 0, 20)