hkbBehaviorGraph hkbBehaviorGraph #0287 LocomotionState_to_Main_Idle moveStop Main_Idle_to_LocomotionState moveStart LocomotionState_to_Main_Idle00 Swim_Right_to_Swim_Left Swim_Left_to_Swim_Right Swim_Right_to_MainIdle turnStop MainIdle_to_Swim_Right SwimRight Swim_Left_to_MainIdle MainIdle_to_Swim_Left SwimLeft Main_Idle_to_LocomotionState00 attackStop AttackState_to_DefaultState AttackStart_LCross AttackStart_LSlash AttackStart_RCorss AttackStart_RUppercut preHitFrame HitFrame AttackLCross._to_Recoil_Left.HKX recoilStart AttackLSlash_to_Recoil_Left.HKX to_AttackState recoilStop to_StaggerState staggerStart staggerStop StaggerState_to_DefaultState AttackRCross_to_RecoilRight AttackRUppercut_to_RecoilRight Bleedout_Idle.HKX_to_Bleedout_SwimForward.HKX Bleedout_SwimForward.HKX_to_Bleedout_Idle.HKX Swim_Left180.HKX_to_Swim_Right180.HKX Swim_Right180.HKX_to_Swim_Left180.HKX Bleedout_Idle.HKX_to_Swim_Left180.HKX turnStart Swim_Left180.HKX_to_Bleedout_Idle.HKX Swim_Right180.HKX_to_Bleedout_Idle.HKX Bleedout_Idle.HKX_to_Swim_Right180.HKX to_BleedoutState bleedoutStart BleedoutState_to_DefaultState bleedoutStop weaponSwing DeathAnimation Ragdoll AddRagdollToWorld GetUpStart GetUpBegin GetUpEnd AddCharacterControllerToWorld Reanimated Getup RemoveCharacterControllerFromWorld AnimateToRagdoll_to_RootState Fully Ragdoll_to_RootState GetUpFromRagdoll_to_RootState cannedTurnStop Main Idle_to_CannedTurnState cannedTurnLeft180 cannedTurnLeft90 Main Idle_to_CannedTurnState00 cannedTurnRight180 Main Idle_to_CannedTurnState01 cannedTurnRight90 CannedTurnState_to_Main Idle CannedTurnState_to_Main Idle00 cannedTurnMove CannedTurnState_to_LocomotionState CannedTurnState_to_LocomotionState00 idleTrapEnterInstantStart TrapExitStart IdleStop TrapWarningEnd idleChairGetUp TrapExitEnd Trap_to_CombatIdle.HKX CombatSwimIdleState_to_NonCombatSwimIdleState combatSwimStop NonCombatSwimIdleState_to_CombatSwimIdleState combatSwimStart weaponSheathe weaponDraw aggroWarningStop deathStart deathStop ReturnToDefault NextClip AttackState_to_RecoilState AttackState_to_RecoilState00 AttackState_to_RecoilState01 AttackState_to_RecoilState02 AttackState_to_RecoilState03 to Fully Ragdoll RagdollInstant ReturnDefaultState SoundPlay.NPCSlaughterfishLocomotion SoundPlay.NPCSlaughterfishAttack SoundPlay.NPCSlaughterfishMainIdle SoundPlay.NPCSlaughterfishCombatIdle SoundPlay.NPCSlaughterfishDeath iCombatStance iSyncIdleLocomotion Int32Variable00 IsAttackReady iSyncTurnDirection bAnimationDriven blendFast TurnDelta fMinTurnDelta Speed Direction IsStaggering IsRecoiling bEquipOK iState_SlaughterfishSwim iGetUpType blendDefault iCurrentStateID AggroWarningBlend bAllowRotation iState SpeedSampled Int32Variable01 0 0 0 0 1 0 0 0 1065353216 0 0 0 0 1 0 0 1045220557 0 1045220557 0 0 0 0 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0082 #0081 null 0 BlendingTransitionEffect00 SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0084 null 49 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 98 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null null 1 DriveRagdollRB true 0.170000 0.000000 1.000000 0.600000 0.050000 1.400000 1.800000 0.100000 0.300000 0.300000 0.030000 0.100000 0.500000 #0086 null 0 1 2 3 4 5 null 1 KeyframeLowerBody true #0088 null 0 Get Up Modifier true 0.000000 0.000000 1.000000 0.000000 1.000000 0.250000 0 1 5 null 1 GetUp Mod List true #0090 #0089 #0087 null 1 GetUp Mod Gen #0091 #0093 #0104 0 PoseMatching MSG #0099 #0094 0 0 null 0 Get Up Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0095 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 51 49 0 1 5 0 MODE_MATCH null #0097 #0096 1.000000 1.000000 null null 0 GetUpClip Animations\Swim_Right180.HKX #0098 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 53 null true false false 0.623000 54 null false false false 1.000000 56 null false false false null 0 Reanimate Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0100 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 51 49 0 1 5 0 MODE_MATCH null #0102 #0101 1.000000 1.000000 null null 0 ReanimateClip Animations\Swim_Left180.HKX #0103 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 53 null true false false 1.000000 55 null false false false 1.000000 54 null false false false selectedGeneratorIndex 15 -1 BINDING_TYPE_VARIABLE -1 null 0 BlendingTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 2.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0105 null 53 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0106 #0092 GetUpFromRagdoll 4 1.000000 true null 0 GetUpTimerMod true 0.500000 51 null null null null 1 PoweredRagdollMatching true 200.000000 0.800000 1.000000 2.000000 1.000000 #0110 0 1 5 WORLD_FROM_MODEL_MODE_COMPUTE #0109 null 1 MatchAndSendGetup true #0111 #0108 null 1 TurnOnMatchingRagdoll true #0112 52 -1 false null null null 1 PoweredRagdoll No Matching true 0.000000 0.800000 1.000000 2.000000 1.000000 #0115 0 1 5 WORLD_FROM_MODEL_MODE_RAGDOLL #0114 null 1 FullRagdoll true #0116 -1 52 true null 1 Fully Ragdoll Mod List true #0117 #0113 null 1 Fully Ragdoll Mod Gen #0118 #0093 null 0 BlendingTransitionEffect0001 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 51 4 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0120 null 51 4 0 0 0 FLAG_DISABLE_CONDITION 57 null null #0122 null #0121 #0119 Fully Ragdoll 3 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0125 null 82 0 0 0 0 FLAG_DISABLE_CONDITION null 0 noBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 86 null null #0126 null #0124 #0128 CombatState 1 1.000000 true #0269 0 RootBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0169 #0153 #0145 #0131 #0129 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0125 null 29 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0130 null 99 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect0000 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null #0144 #0142 #0132 RecoilState 15 1.000000 true null 1 ModifierGenerator03 #0140 #0133 null 0 RecoilBehavior -1 null null 6 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0137 #0134 null null null null null #0135 RecoilRight 6 1.000000 true null 0 RecoilRight.HKX Animations\RecoilRight.HKX #0136 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 27 null true false false null null null null #0138 RecoilLeft 4 1.000000 true null 0 Recoil_Left.HKX Animations\Recoil_Left.HKX #0139 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 27 null true false false #0141 2 RecoilState_IsActiveModifier true false false false false false false false false false false bIsActive0 12 -1 BINDING_TYPE_VARIABLE bIsActive2 5 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0143 null 27 0 0 0 0 FLAG_DISABLE_CONDITION null 0 DefaultBlendingTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 27 null null null null #0151 #0146 StaggerState 2 1.000000 true #0150 0 StaggerBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0147 null null null null null #0148 Stagger 0 1.000000 true null 0 Stagger Animations\Stagger.HKX #0149 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.018000 30 null true false false isActive 11 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0152 null 30 0 0 0 0 FLAG_DISABLE_CONDITION null 0 CustomTransitionEffect04 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null #0168 #0167 #0154 AttackState 1 1.000000 true null 0 AttackBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0164 #0161 #0158 #0155 null null null null null #0156 AttackRUppercut 3 1.000000 true null 0 AttackRUppercut.HKX Animations\AttackRUppercut.HKX #0157 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 15 null true false false null null null null #0159 AttackRCross 2 1.000000 true null 0 AttackRCross.HKX Animations\AttackRCross.HKX #0160 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 15 null true false false null null null null #0162 AttackLSlash 1 1.000000 true null 0 AttackLSlash.HKX Animations\AttackLSlash.HKX #0163 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 15 null true false false null null null null #0165 AttackLCross. 0 1.000000 true null 0 AttackLCross.HKX Animations\AttackLCross.HKX #0166 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 15 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0143 null 15 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0125 null 24 15 2 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0125 null 24 15 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0125 null 24 15 1 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0125 null 24 15 3 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 15 null null null null #0265 #0170 DefaultState 0 1.000000 true #0264 0 DefaultBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0236 #0215 #0171 null null null null #0214 #0172 LocomotionState 1 1.000000 true null 0 LocomotionBehavior -1 null null 0 -1 -1 -1 -1 0 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0173 null null null null null #0174 NonCombat_Locomotion 0 1.000000 true #0213 0 DirectionalBlend 0.000000 1.000000 0.000000 1.000000 -1 48 false #0204 #0197 #0192 #0187 #0182 #0175 null #0176 null 0.875000 1.000000 #0181 0 ForwardLeft45Blend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0179 #0177 null #0178 null 182.065903 1.000000 null 0 Swim_ForwardL45 Animations\Swim_ForwardL45.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0180 null 364.135803 1.000000 null 0 Swim_FastForwardL45 Animations\Swim_FastForwardL45.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 9 -1 BINDING_TYPE_VARIABLE -1 null #0183 null 0.625000 1.000000 #0186 0 BackwardLeft45Blend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0184 null #0185 null 15.009900 1.000000 null 0 Swim_BackwardL45 Animations\Swim_BackwardL45.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 9 -1 BINDING_TYPE_VARIABLE -1 null #0188 null 0.500000 1.000000 #0191 0 BackwardBlend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0189 null #0190 null 15.000000 1.000000 null 0 Swim_Backward Animations\Swim_Backward.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 9 -1 BINDING_TYPE_VARIABLE -1 null #0193 null 0.375000 1.000000 #0196 0 BackwardRight45Blend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0194 null #0195 null 15.009900 1.000000 null 0 Swim_BackwardR45 Animations\Swim_BackwardR45.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 9 -1 BINDING_TYPE_VARIABLE -1 null #0198 null 0.125000 1.000000 #0203 0 ForwardRight45Blend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0201 #0199 null #0200 null 182.065903 1.000000 null 0 Swim_ForwardR45 Animations\Swim_ForwardR45.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0202 null 364.135803 1.000000 null 0 Swim_FastForwardR45 Animations\Swim_FastForwardR45.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 9 -1 BINDING_TYPE_VARIABLE -1 null #0205 null 0.000000 1.000000 #0212 0 Forward_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0210 #0208 #0206 null #0207 null 360.000000 1.000000 null 0 Swim_FastForward Animations\Swim_FastForward.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0209 null 180.000000 1.000000 null 0 Swim_Forward Animations\Swim_Forward.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0211 null 0.500000 1.000000 null 0 SlowSwim Forward Animations\Swim_Forward.HKX null 0.000000 0.000000 0.000000 0.083330 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 9 -1 BINDING_TYPE_VARIABLE -1 blendParameter 10 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0143 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0230 #0216 CannedTurnState 2 1.000000 true #0229 0 CannedTurnBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0226 #0223 #0220 #0217 null null null null null #0218 TurnCannedR180 3 1.000000 true null 0 TurnCannedR180[Mirror] Animations\TurnCannedL180.HKX #0219 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 -0.100000 61 null true false false null null null null #0221 TurnCannedR90 2 1.000000 true null 0 TurnCannedR90[mirror] Animations\TurnLeftSwim.HKX #0222 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 -0.100000 61 null true false false null null null null #0224 TurnCannedL180 1 1.000000 true null 0 TurnCannedL180 Animations\TurnCannedL180.HKX #0225 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.100000 61 null true false false null null null null #0227 TurnCannedL90 0 1.000000 true null 0 TurnCannedL90 Animations\TurnLeftSwim.HKX #0228 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.100000 61 null true false false isActive 5 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0235 null 71 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0233 null 61 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0232 null 61 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0231 null 71 0 0 0 0 FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect0005 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 BlendingTransitionEffect0004 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH #0234 0 DefaultBlendToAnimationDriven SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 16 -1 BINDING_TYPE_VARIABLE -1 null 0 BlendingTransitionEffect0006 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #0261 #0237 Main_Idle 0 1.000000 true #0260 0 IdleBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0257 #0244 #0238 null null null null #0240 #0239 LoopingTurnSwim_Left 2 1.000000 true null 0 Swim_Left90 Animations\Swim_Left90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0242 null 8 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 6 0 0 0 0 FLAG_DISABLE_CONDITION null 0 CustomTransitionEffect SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH #0243 0 DefaultBlendTransition_FromAnimDriven SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_TO_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 16 -1 BINDING_TYPE_VARIABLE -1 null null null #0256 #0245 MainIdle 1 1.000000 true null 0 SwimIdleBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0251 #0246 null null null null #0250 #0247 CombatSwimIdleState 1 1.000000 true null 0 CombatIdleBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0248 null null null null null #0249 CombatIdle.HKX 0 1.000000 true null 0 CombatIdle.HKX Animations\CombatIdle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0143 null 82 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0255 #0252 NonCombatSwimIdleState 0 1.000000 true null 0 NonCombatIdle_BFR -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0253 null null null null null #0254 MainIdle.HKX 0 1.000000 true null 0 MainIdle.HKX Animations\MainIdle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0143 null 84 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0143 null 13 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0143 null 10 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0259 #0258 LoopingTurnSwim_Right 0 1.000000 true null 0 Swim_Right90 Animations\Swim_Right90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 5 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0242 null 8 1 0 0 0 FLAG_DISABLE_CONDITION startStateId 4 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0263 null 3 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0233 null 63 2 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0233 null 64 2 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0262 null 66 2 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0233 null 68 2 0 0 0 FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect0003 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 CustomTransitionEffect01 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH startStateId 1 -1 BINDING_TYPE_VARIABLE isActive 3 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0266 null 17 1 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0268 null 18 1 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0266 null 19 1 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0266 null 20 1 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION #0267 0 AttackBlendingTransitionEffect SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 6 -1 BINDING_TYPE_VARIABLE -1 null 0 CustomTransitionEffect03 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH isActive 13 -1 BINDING_TYPE_VARIABLE currentStateId 17 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0125 null 84 1 0 0 0 FLAG_DISABLE_CONDITION 85 null null #0271 null #0270 #0128 NonCombatState 0 1.000000 true startStateId 0 -1 BINDING_TYPE_VARIABLE -1 #0273 0 CombatStateSelectorBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0272 #0127 null state 20 -1 BINDING_TYPE_VARIABLE direction 10 -1 BINDING_TYPE_VARIABLE goalSpeed 9 -1 BINDING_TYPE_VARIABLE speedOut 21 -1 BINDING_TYPE_VARIABLE -1 #0275 2 BSSpeedSamplerModifier true -1 0.000000 0.000000 0.000000 weaponDraw if (iCombatStance == 1) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE weaponDraw if (iCombatStance == 2) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE weaponSheathe if (iCombatStance != 1) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE weaponSheathe if (iCombatStance != 2) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 DrawSheatheEventsExpression true #0277 bAnimationDriven = IsStaggering || IsRecoiling -1 -1 EVENT_MODE_SEND_ONCE null 2 EvaluatebAnimationDriven true #0279 moveStop if (Speed <= 0.1 ) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE moveStart if ( Speed > 0.1 ) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 SpeedExpressionModifier true #0281 null 1 RootModifierList true #0282 #0280 #0278 #0276 null 1 RootModifierGenerator #0283 #0274 null null null null #0284 RootState 0 1.000000 true null 0 Root -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0285 #0123 #0107 #0085 null 0 SlaughterfishBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #0286 #0083