hkbBehaviorGraph hkbBehaviorGraph #0606 moveStart moveStop cannedTurnLeft90 cannedTurnRight90 cannedTurnLeft180 cannedTurnRight180 cannedTurnStop turnRight turnLeft turnStop FootFront FootBack combatStanceStart combatStanceStop moveBackward moveForward weaponDraw weaponSheathe returnToDefault staggerStart staggerStop recoilStop recoilLargeStart recoilStart preHitFrame HitFrame SoundPlay attackStop IdleStop Intialize SyncLeft SyncRight bleedOutEnterOut bleedOutStart bleedOutStop PairEnd NPCpairedStop deathStart idleExit PickNewIdle attackStart_StandingPower attackStart_ForwardPower attackStart_Attack1 swimStop swimStart cannedTurnRight90Flee cannedTurnRight180Flee cannedTurnLeft90Flee cannedTurnLeft180Flee attackStart_Attack2 weaponSwing HeadTrackingOff HeadTrackingOn attackStart_AttackLeft1 attackStart_AttackRight1 walkStart runStart GetUpEnd DeathAnimation Ragdoll AddRagdollToWorld GetUpStart GetUpBegin AddCharacterControllerToWorld Getup RemoveCharacterControllerFromWorld idleCleanheadStart idleShakeStart KillMoveBearA pairedStop 2_KillMoveStart 2_PairEnd 2_KillMoveEnd KillMoveEnd KillMoveStart 2_pairedStop KillActor 2_KillActor DeathEmote 2_DeathEmote KillMove1HMBearB KillMove2HMBearA KillMove2HMBearB KillMove2HWBearA RagdollInstant StartAnimationDriven Reanimated recoilLargeStartBear attackStart_ForwardPowerShort idleIn idleLayStart idleOut IdleCount idleSleep attackStart_SkeeverLungeShort attackStart_SkeeverLungeMedium attackStart_SkeeverLungeLong idleSitStart idleFullbodyStart cannedTurnMove idleTrapEnterInstantStart idleChairGetUp StrafeReturn ForwardReversalReturn StrafeLeft StrafeRight ForwardReversalRun deathStop StartAllowRotation idleDogSitBarkStart idleDogLayBarkStart idleDogBarkStart combatIdle1Start combatIdle2Start aggroWarning2Start aggroWarningStart HorkerSwimStart combatSwimStop combatSwimStart idleV_portEnterInstant idleVerticalExitStartt PortExitEnd to_IdlleSleepDefault clipEnd idleSleepStop IdleSleepStart IdleCleanLegsStart KillMove1HMScribStab KillMove1HMScribSlash KillMove2HMScribSlash KillMove2HWScribSmash NPCScribAmbushDigIn NPCScribAmbushDigOut NPCScribAttack1 NPCScribAttack2 NPCScribAttackBash NPCScribAttackForward NPCScribAttackForwardLarge NPCScribAttackForwardStance NPCScribIdle2 NPCScribIdle3CleanFace idleBedGetUp idleBedSleep 2_SoundPlay.NPCScribAttackPowerForward SoundPlay.NPCScribAttackPowerForward NPCScribAttackPowerForward iSyncIdleLocomotion blendDefault fMinSpeed Speed iSyncTurnState iSyncForwardState TurnDelta fMinTurnDelta turnSpeedMult iCombatStance bHeadTrackingOn TargetLocation FootIKEnable m_onOffGain m_groundAscendingGain m_groundDescendingGain m_footPlantedGain m_footRaisedGain m_footUnlockGain m_worldFromModelFeedbackGain m_errorUpDownBias m_alignWorldFromModelGain m_hipOrientationGain m_footPlantedAnkleHeightMS m_footRaisedAnkleHeightMS m_maxAnkleHeightMS m_minAnkleHeightMS blendFast bAnimationDriven bAllowRotation bHeadTracking bDisableHeadTrack IsRecoiling IsStaggering IsAttacking bIsWolf staggerMagnitude IsBleedingOut bIsSynced bEquipOK bCanHeadTrack blendSlow isIdleSitting bMirroredAttack iState bSkeeverLunge iCharacterSelector fMinMoveSpeed Direction iIsCanine iTurnMirrored IsAttackReady TurnDeltaDamped IsBashing bNoHeadTrack camerafromx camerafromy camerafromz walkBackRate m_footPlantedAnkleHeightMS_Front m_footRaisedAnkleHeightMS_Front m_maxAnkleHeightMS_Front m_footPlantedAnkleHeightMS_Rear m_footRaisedAnkleHeightMS_Rear m_maxAnkleHeightMS_Rear m_minCharControllerSeparation m_maxCharControllerSeparation m_errorOut m_hitSomething_0 m_hitSomething_1 m_hitSomething_2 m_hitSomething_3 bLegCastResults IsSideAttacking iGetUpType iGetUpType00 iMovementSpeed isMoving bForceIdleStop bFootIKEnable isIdleLay isSwimming00 iState_ScribDefault walkBackSpeedMult staggerDirection SpeedSampled SlowBlend defaultBlend m_worldFromModelFeedbackGain m_errorUpDownBias m_alignWorldFromModelGain m_ankleOrientationGain FootIKDisable_Recoil FootIKDisable_RecoilLarge 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ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_VECTOR4 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT8 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_RAGDOLL|FLAG_NONE|0xfc0 VARIABLE_TYPE_REAL ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_RAGDOLL|FLAG_NONE|0xfc0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_RAGDOLL|FLAG_NONE|0xfc0 VARIABLE_TYPE_REAL ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_RAGDOLL|FLAG_NONE|0x480 VARIABLE_TYPE_BOOL ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_RAGDOLL|FLAG_NONE|0xfc0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_RAGDOLL|FLAG_NONE|0xfc0 VARIABLE_TYPE_BOOL ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_RAGDOLL|FLAG_NONE|0xfc0 VARIABLE_TYPE_BOOL ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_RAGDOLL|FLAG_NONE|0xfc0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0095 #0094 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 58 7 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 59 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 84 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 DefaultBlendingTransitionEffect SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 RagdollResetBlendingTransitionEffect SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 GetUpTimerMod true 0.000000 61 null null null null 1 PoweredRagdollMatching true 200.000000 0.800000 1.000000 2.000000 1.000000 #0102 0 11 10 WORLD_FROM_MODEL_MODE_COMPUTE #0101 null 1 MatchAndSendGetup true #0103 #0100 null 1 TurnOnMatchingRagdoll true #0104 62 -1 false null null null 1 PoweredRagdoll No Matching true 0.000000 0.800000 1.000000 2.000000 1.000000 #0107 0 11 10 WORLD_FROM_MODEL_MODE_RAGDOLL #0106 null 1 FullRagdoll true #0108 -1 62 true null 1 Fully Ragdoll Mod List true #0109 #0105 null 1 Fully Ragdoll Mod Gen #0110 #0112 #0137 0 PoseMatching MSG #0126 #0113 0 0 null 0 Get Up Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0122 #0118 #0114 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 61 59 0 11 10 0 MODE_MATCH null #0116 #0115 1.000000 1.000000 null null 0 GetUpStanding Animations\MT_Idle.HKX #0117 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 63 null false false false 0.200000 64 null false false false 0.600000 57 null false false false null #0120 #0119 1.000000 1.000000 null null 0 GetUpRight (Mirror) Animations\GetUpL.HKX #0121 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 0.000000 57 null true false false 0.200000 63 null false false false 0.233000 64 null false false false null #0124 #0123 1.000000 1.000000 null null 0 GetUpLeft Animations\GetUpL.HKX #0125 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 57 null true false false 0.200000 63 null false false false 0.200000 64 null false false false null 0 Reanimate Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0135 #0133 #0131 #0127 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 61 59 0 11 10 0 MODE_MATCH null #0129 #0128 1.000000 1.000000 null null 0 GetUpBack Animations\GetUpBack.HKX #0130 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 57 null true false false 0.167000 63 null false false false 0.200000 64 null false false false null #0116 #0132 1.000000 1.000000 null null #0120 #0134 1.000000 1.000000 null null #0124 #0136 1.000000 1.000000 null selectedGeneratorIndex 74 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 61 4 0 0 0 FLAG_DISABLE_CONDITION 65 null null #0139 null #0138 #0111 Fully Ragdoll 3 1.000000 true 0.000000 59 null true false false null 0 DeathClip Animations\Death.HKX #0141 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 22 15 0 1 5 10 19 2 9 12 17 3 6 16 23 27 7 11 21 26 8 13 18 25 29 14 20 24 28 4 null 2 CollisionListener true 59 null #0143 null null 1 DriveRagdollRB00 true 0.170000 0.000000 1.000000 0.600000 0.050000 1.400000 1.800000 0.100000 0.300000 0.300000 0.030000 0.100000 0.500000 #0145 null 22 15 0 1 5 10 19 2 9 12 17 3 6 16 23 27 7 11 21 26 8 13 18 25 29 14 20 24 28 4 null 1 KeyframeFullRagdoll true #0147 null 1 ModifierList01 true #0148 #0146 #0144 null 1 AnimateToRagdoll Mod Gen #0149 #0142 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 59 3 0 0 0 FLAG_DISABLE_CONDITION 60 null null #0152 null #0151 #0150 AnimateToRagdoll 7 1.000000 true duration 86 -1 BINDING_TYPE_VARIABLE -1 #0154 0 SlowBlending SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 instantBlendingTransition01 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.033000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH (staggerDirection > .25) && (staggerDirection < .75) (staggerDirection <= .25) || (staggerDirection >= .75) duration 27 -1 BINDING_TYPE_VARIABLE -1 #0159 0 FastResetDeath SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 null 23 2 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 null 22 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0168 null 18 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0160 null 37 18 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 #0158 19 32 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 #0157 19 32 0 31 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0164 null 112 35 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0164 null 113 35 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0162 null 114 36 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0162 null 115 36 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0156 null 119 37 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0155 null 125 38 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION #0163 0 DefaultBlendToAnimationDriven SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 1 -1 BINDING_TYPE_VARIABLE -1 #0165 0 DefaultResetAttackToAnimDriven SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 1 -1 BINDING_TYPE_VARIABLE -1 #0167 0 FastBlendToAnimationDriven SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 27 -1 BINDING_TYPE_VARIABLE -1 #0169 0 DefaultBlendFromAnimationDriven SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_TO_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 1 -1 BINDING_TYPE_VARIABLE -1 duration 87 -1 BINDING_TYPE_VARIABLE -1 #0170 0 DefaultBlendGenerator02 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0171 null 127 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0171 null 128 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0171 null 129 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0171 null 130 4 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION 0.000000 70 null false false false 0.027000 143 null false false false 1.496000 79 null false false false 2.567000 75 null false false false 2.567000 77 null false false false 2.568000 71 null false false false 2.574000 72 null false false false null 0 Paired_2HMKillMove_ScribSlash ..\..\SharedKillMoves\Human&Scrib\Paired_2HMKillMove_ScribSlash.HKX #0173 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove2HMScribSlash #0174 2_ false 0.000000 0.100000 true true false -1 null null null null #0175 KillMove2HMScribSlash 0 1.000000 true isActive 38 -1 BINDING_TYPE_VARIABLE -1 #0177 0 Paired_KillMove2HMScribSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0176 null null null null null #0178 Paired_KillMove2HMScribSlash_victim 3 1.000000 true 0.000000 70 null false false false 0.636000 143 null false false false 1.733000 77 null false false false 1.733000 75 null false false false 1.733000 72 null false false false 1.733000 71 null false false false null 0 Paired_1HMKillMove_ScribSlash ..\..\SharedKillMoves\Human&Scrib\Paired_1HMKillMove_ScribSlash.HKX #0180 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove1HMScribSlash #0181 2_ false 0.000000 0.100000 true true false -1 null null null null #0182 KillMove1HMScribSlash 0 1.000000 true isActive 38 -1 BINDING_TYPE_VARIABLE -1 #0184 0 Paired_KillMove1HMScribSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0183 null null null null null #0185 Paired_KillMove1HMKillMove1HMScribSlash_victim 2 1.000000 true 0.000000 70 null false false false 0.676000 143 null false false false 2.100000 75 null false false false 2.100000 77 null false false false 2.100000 71 null false false false 2.108000 72 null false false false null 0 Paired_1HMKillMove_ScribStab ..\..\SharedKillMoves\Human&Scrib\Paired_1HMKillMove_ScribStab.HKX #0187 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove1HMScribStab #0188 2_ false 0.000000 0.100000 true true false -1 null null null null #0189 1HMKillMoveScribStab 0 1.000000 true isActive 38 -1 BINDING_TYPE_VARIABLE -1 #0191 0 Paired_1HMKillMoveScribStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0190 null null null null null #0192 Paired_1HMKillMoveScribStab_victim 1 1.000000 true 0.000000 70 null false false false 0.030000 143 null false false false 1.267000 79 null false false false 2.567000 77 null false false false 2.567000 72 null false false false 2.567000 75 null false false false 2.571000 71 null false false false null 0 Paired_2HWKillMove_RieklingSmash ..\..\SharedKillMoves\Human&Scrib\Paired_2HWKillMove_ScribSmash.HKX #0194 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove2HWScribSmash #0195 2_ false 0.000000 0.100000 true true false -1 null null null null #0196 KillMove2HWScribSmash 0 1.000000 true isActive 38 -1 BINDING_TYPE_VARIABLE -1 #0198 0 Paired_KillMove2HWScribSmash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0197 null null null null null #0199 Paired_KillMove2HWScribSmash_victim 4 1.000000 true null 0 KillMoveBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0200 #0193 #0186 #0179 #0172 null 0 BlendingTransitionEffect0002 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0202 null 69 0 0 0 0 FLAG_DISABLE_CONDITION 35 null null null #0204 #0203 #0201 KillMoves 5 1.000000 true 0.000000 123 null true false false null 0 AmbushIdle.hkx00 Animations\AmbushIdle.hkx #0206 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 3 BSEventEveryNEventsModifier_IdleSleepDefault true 123 null 124 null 10 2 false null 1 Idle SleepDefault_MG #0208 #0207 null 0 BlendingTransitionEffect0000 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0210 null 124 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0211 #0209 IdleSleepDefault 2 1.000000 true 0.000000 28 null true false false null 0 AmbushDigOut.hkx00 Animations\AmbushDigOut.hkx #0213 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 IdleSleepExit_MG #0216 #0214 #0217 2 BSIsActiveModifier_NoHeadTrack true false false false false false false false false false false bIsActive0 54 -1 BINDING_TYPE_VARIABLE -1 null null null null #0215 IdleSleepExitState 1 1.000000 true -0.001000 122 null true false false null 0 AmbushDigIn.hkx Animations\AmbushDigIn.hkx #0219 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 ModifierGenerator00 #0216 #0220 null 0 BlendingTransitionEffect00 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0222 null 122 2 0 0 0 FLAG_DISABLE_CONDITION null null null #0223 #0221 IdleSleepStart 0 1.000000 true isActive 28 -1 BINDING_TYPE_VARIABLE -1 #0225 0 IdleSleepBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0224 #0218 #0212 null null 0 BlendingTransitionEffect0001 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0227 null 28 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0228 #0226 SeepState 38 1.000000 true -0.001000 121 null true false false null 0 AmbushDigOut.hkx Animations\AmbushDigOut.hkx #0230 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 141 null null null #0232 null #0231 AmbushDigOut.hkx 1 1.000000 true null 0 AmbushIdle.hkx Animations\AmbushIdle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 TrapBlendTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.400000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0235 null 120 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0236 #0234 AmbushIdle.hkx 0 1.000000 true isActive 28 -1 BINDING_TYPE_VARIABLE -1 #0238 0 TrapBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0237 #0233 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0168 null 121 0 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 142 null null #0241 null #0240 #0239 Trap 37 1.000000 true 0.000000 28 null true false false null 0 AggroWarning2.hkx Animations\AggroWarning2.HKX #0243 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0244 AggroWarning2 1 1.000000 true -0.005000 28 null true false false null 0 AggroWarning1 Animations\IdleCombat2.HKX #0246 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0247 AggroWarning1 0 1.000000 true null 0 AggroWarningBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0248 #0245 null bIsActive0 28 -1 BINDING_TYPE_VARIABLE bIsActive1 31 -1 BINDING_TYPE_VARIABLE -1 #0250 2 BSIsActiveModifier_Idle true false false false false false false false false false false null 1 AggroWarning_MG #0251 #0249 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0168 null 28 0 0 0 0 FLAG_DISABLE_CONDITION 39 null null null #0254 #0253 #0252 AggroWarning 36 1.000000 true 0.000000 28 null true false false null 0 IdleCombat1.hkx Animations\IdleCombat3.HKX #0256 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0257 IdleCombat1 1 1.000000 true 0.000000 28 null true false false null 0 IdleCombat2.hkx Animations\AggroWarning1.HKX #0259 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0260 IdleCombat2 2 1.000000 true null 0 IdleCombat_SpecialBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0261 #0258 null bIsActive0 79 -1 BINDING_TYPE_VARIABLE enable 10 -1 BINDING_TYPE_CHARACTER_PROPERTY 1 #0263 2 BSIsActive_IdleCombat_FootIKDisable true false true false false false false false false false false bIsActive0 28 -1 BINDING_TYPE_VARIABLE -1 #0265 2 BSIsActiveModifier_AnimDriven true false false false false false false false false false false null 1 IdleCombat_ML true #0266 #0264 null 1 IdleCombat_MG #0267 #0262 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0168 null 28 0 0 0 0 FLAG_DISABLE_CONDITION 39 null null null #0270 #0269 #0268 IdleCombat_Special 35 1.000000 true 0.000000 18 null true false false null 0 StaggerBackLarge Animations\StaggerBackLarge.HKX #0272 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0273 null 1.000000 1.000000 -0.002000 18 null true false false null 0 StaggerBackMedium.HKX Animations\StaggerBackMedium.HKX #0275 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0276 null 0.500000 1.000000 0.000000 18 null true false false null 0 StaggerBackSmall Animations\StaggerBackSmall.HKX #0278 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0279 null 0.300000 1.000000 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 #0281 0 StaggerBackBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0280 #0277 #0274 null null null null #0282 StaggerBackwardState 1 1.000000 true 0.000000 18 null true false false null 0 StaggerForward Animations\StaggerForward.HKX #0284 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0285 StaggerForwardState 31 1.000000 true null 0 StaggerBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0286 #0283 null bIsActive0 28 -1 BINDING_TYPE_VARIABLE bIsActive1 33 -1 BINDING_TYPE_VARIABLE bIsActive2 31 -1 BINDING_TYPE_VARIABLE -1 #0288 2 BSIsActiveModifier_Stagger true false false false false false false false false false false null 1 Stagger_MG #0289 #0287 20 null null null #0291 null #0290 StaggerState 32 1.000000 true 0.000000 18 null true false false null 0 AttackPowerForward_Short00 Animations\AttackPowerForward_Short.HKX #0293 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 bIsActive0 79 -1 BINDING_TYPE_VARIABLE enable 9 -1 BINDING_TYPE_CHARACTER_PROPERTY 1 #0295 2 BSIsActive_AttackPowerForwardShort_FootIKDisable true false true false false false false false false false false null 1 AttackPowerForwardShort_ModifierList true #0300 #0298 #0296 #0299 2 BSIsActiveModifier_SkeeverLunge01 true false false false false false false false false false false bIsActive0 45 -1 BINDING_TYPE_VARIABLE -1 #0301 2 BSIsActiveModifier_IsAttacking04 true false false false false false false false false false false bIsActive0 34 -1 BINDING_TYPE_VARIABLE bIsActive1 29 -1 BINDING_TYPE_VARIABLE bIsActive2 31 -1 BINDING_TYPE_VARIABLE -1 null 1 AttackPowerForwardShort_MG #0297 #0294 27 null null null #0303 null #0302 AttackPowerForwardShortState 28 1.000000 true -0.001000 18 null true false false null 0 Attack2[mirror] Animations\Attack2.HKX #0305 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 null null null null #0306 Attack2[mirror] 1 1.000000 true 0.000000 18 null true false false null 0 Attack2.HKX Animations\Attack2.HKX #0308 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0309 Attack2.HKX 0 1.000000 true null 0 Attack2Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0310 #0307 null null 1 Attack2_MG #0313 #0311 null 1 StandardAttackModifierList03 true #0300 #0314 #0315 2 BSIsActive_AttackStandard_FootIKDisable00 true false true false false false false false false false false bIsActive0 79 -1 BINDING_TYPE_VARIABLE enable 8 -1 BINDING_TYPE_CHARACTER_PROPERTY 1 27 null null null #0316 null #0312 Attack2State 22 1.000000 true -0.003000 18 null true false false null 0 AttackRight1[Mirror] Animations\AttackLeft1.HKX #0318 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 108 null null null #0320 null #0319 AttackRight1 0 1.000000 true null 0 AttackRightBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0321 null null 1 AttackRight_MG #0313 #0322 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 null 23 2 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 27 null 108 null null null #0325 #0324 #0323 AttackRightState 24 1.000000 true -0.002000 18 null true false false null 0 AttackLeft1 Animations\AttackLeft1.HKX #0327 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 108 null null null #0329 null #0328 AttackLeft1 0 1.000000 true null 0 AttackLeftBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0330 null null 1 AttackLeft_MG #0313 #0331 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 null 23 2 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 27 null 108 null null null #0334 #0333 #0332 AttackLeftState 23 1.000000 true 0.000000 18 null true false false null 0 Attack1HeadBash Animations\Attack1HeadBash.HKX #0336 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #0337 Attack1HeadBash 1 1.000000 true -0.003000 18 null true false false null 0 Attack1 Animations\Attack1.HKX #0339 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0340 Attack1.HKX 0 1.000000 true null 0 Attack1Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0341 #0338 null null 1 Attack1_MG #0313 #0342 27 null null null #0344 null #0343 Attack1State 21 1.000000 true -0.006000 18 null true false false null 0 AttackPowerForward Animations\AttackPowerForward.HKX #0346 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 bIsActive0 79 -1 BINDING_TYPE_VARIABLE enable 7 -1 BINDING_TYPE_CHARACTER_PROPERTY 1 #0348 2 BSIsActive_AttackPowerForward_FootIKDisable true false true false false false false false false false false null 1 AttackPowerForward_ModifierList true #0300 #0298 #0349 null 1 AttackPowerForward_MG #0350 #0347 27 null null null #0352 null #0351 AttackPowerForwardState 20 1.000000 true -0.001000 18 null true false false null 0 AttackPowerStanding Animations\AttackPowerStanding.HKX #0354 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 bIsActive0 79 -1 BINDING_TYPE_VARIABLE enable 6 -1 BINDING_TYPE_CHARACTER_PROPERTY 1 #0356 2 BSIsActive_AttackPowerStanding_FootIKDisable true false true false false false false false false false false null 1 ModifierList00 true #0300 #0357 null 1 AttackPowerStanding_MG #0358 #0355 27 null null null #0360 null #0359 AttackPowerStandingState 19 1.000000 true 0.000000 59 null true false false null 0 DeathPose[Mirror] Animations\Death.HKX #0362 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 null null null null #0363 DeathRight 1 1.000000 true 0.000000 59 null true false false null 0 DeathPose Animations\Death.HKX #0365 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0366 DeathLeft 0 1.000000 true null 0 DeathBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0367 #0364 null null null null null #0368 DeathState 18 1.000000 true -0.002000 18 null true false false null 0 RecoilLarge Animations\StaggerBackLarge.HKX #0370 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 bIsActive0 79 -1 BINDING_TYPE_VARIABLE enable 5 -1 BINDING_TYPE_CHARACTER_PROPERTY 1 #0372 2 BSIsActive_RecoilLarge_FootIKDisable true false true false false false false false false false false null 1 RecoilLarge_ModifierList true #0375 #0373 #0376 2 BSIsActiveModifier_IsRecoiling01 true false false false false false false false false false false bIsActive0 32 -1 BINDING_TYPE_VARIABLE bIsActive1 28 -1 BINDING_TYPE_VARIABLE bIsActive2 31 -1 BINDING_TYPE_VARIABLE -1 null 1 RecoilLarge_MG #0374 #0371 21 null null null #0378 null #0377 RecoilLargeState 3 1.000000 true 0.000000 18 null true false false null 0 RecoilLeftt[Mirrored] Animations\RecoilLeft.HKX #0380 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 null null null null #0381 RecoilRight[Mirrored] 2 1.000000 true -0.002000 18 null true false false null 0 RecoilLeft Animations\RecoilLeft.HKX #0383 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0384 RecoilLeft 1 1.000000 true -0.001000 18 null true false false null 0 Recoil Animations\Recoil.HKX #0386 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0387 Recoil 0 1.000000 true null 0 RecoilBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0388 #0385 #0382 null bIsActive0 79 -1 BINDING_TYPE_VARIABLE enable 4 -1 BINDING_TYPE_CHARACTER_PROPERTY 1 #0390 2 BSIsActive_Recoil_FootIKDisable true false true false false false false false false false false null 1 Recoil_ModifierList true #0375 #0391 null 1 Recoil_MG #0392 #0389 21 null null null #0394 null #0393 RecoilState 2 1.000000 true -0.204000 6 null true false false null 0 TurnCannedR90[Mirrored] Animations\TurnCannedL90.HKX #0396 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 null null null null #0397 TurnCannedR90State 3 1.000000 true -0.208000 6 null true false false null 0 TurnCannedR180[Mirrored] Animations\TurnCannedL180.HKX #0399 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 null null null null #0400 TurnCannedR180State 2 1.000000 true -0.199000 6 null true false false null 0 TurnCannedL90 Animations\TurnCannedL90.HKX #0402 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0403 TurnCannedL90 1 1.000000 true -0.208000 6 null true false false null 0 TurnCannedL180 Animations\TurnCannedL180.HKX #0405 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0406 TurnCannedL180 0 1.000000 true isActive 28 -1 BINDING_TYPE_VARIABLE -1 #0408 0 CannedTurnBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0407 #0404 #0401 #0398 null iSyncIdleLocomotion == 1 iSyncIdleLocomotion == 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0168 #0411 6 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0168 #0410 6 1 0 0 0 0 null null null #0412 #0409 CannedTurnState 2 1.000000 true -0.003000 103 null true false false null 0 ReversalRun Animations\ReversalRun.HKX #0414 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 enable 28 -1 BINDING_TYPE_VARIABLE 0 #0416 2 ReversalRunModifier true false false false false false false false false false false null 1 ReversalRunMG #0417 #0415 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0168 null 103 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0419 #0418 ReversalRunState 5 1.000000 true null 0 TurnCannedLRun90 Animations\StrafeLRun90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 bIsActive0 28 -1 BINDING_TYPE_VARIABLE -1 #0422 2 bAnimationDrivenIsActiveModifier false false false false false false false false false false false null 1 StrafeLRun90MG #0423 #0421 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0168 null 102 0 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null null null #0425 #0424 StrafeLRun90State 4 1.000000 true null 0 TurnCannedRRun90[Mirrored] Animations\StrafeLRun90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 enable 28 -1 BINDING_TYPE_VARIABLE 0 #0428 2 StrafeRRun90Modifier true false false false false false false false false false false null 1 StrafeRRun90MG #0429 #0427 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0168 null 102 0 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null null null #0431 #0430 StrafeRRun90[Mirrored]State 3 1.000000 true playbackSpeed 83 -1 BINDING_TYPE_VARIABLE -1 #0433 0 WalkBackward Animations\WalkBackward.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.500000 15 null EVENT_MODE_SEND_WHEN_IN_RANGE 2.000000 14 null EVENT_MODE_SEND_ON_ENTER_RANGE inputValue 5 -1 BINDING_TYPE_VARIABLE -1 #0436 0 iSyncForwardState_EventsFromRangeMod true 0.000000 0.000000 #0435 walkBackSpeedMult = clamp( Speed/walkBackRate, 0.01, Speed ) -1 -1 EVENT_MODE_SEND_ONCE null 2 BackwardsLocomotion_EEM true #0438 null 1 ModifierList true #0439 #0437 null 1 BackwardLocomotion_MG #0440 #0434 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0443 null 15 0 0 0 0 FLAG_DISABLE_CONDITION #0444 0 DefaultSyncBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_SYNC END_MODE_NONE BLEND_CURVE_SMOOTH duration 1 -1 BINDING_TYPE_VARIABLE -1 null null null #0442 #0441 BackwardLocomotionState 1 1.000000 true null 0 RunFastForwardR Animations\RunForwardR.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0446 null -270.000000 1.000000 null 0 RunFastForward Animations\RunForward.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0448 null 0.000000 1.000000 null 0 RunFastForwardL Animations\RunForwardL.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0450 null 270.000000 1.000000 blendParameter 52 -1 BINDING_TYPE_VARIABLE -1 #0452 0 RunFastBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0451 #0449 #0447 null #0453 null 850.000000 1.000000 null 0 RunForwardR Animations\RunForwardR.HKX null 0.000000 0.000000 0.000000 0.850000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0455 null -270.000000 1.000000 null 0 RunForward Animations\RunForward.HKX null 0.000000 0.000000 0.000000 0.850000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0457 null 0.000000 1.000000 null 0 RunForwardL Animations\RunForwardL.HKX null 0.000000 0.000000 0.000000 0.850000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0459 null 270.000000 1.000000 blendParameter 52 -1 BINDING_TYPE_VARIABLE -1 #0461 0 RunBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0460 #0458 #0456 null #0462 null 802.291016 1.000000 null 0 RunSlowForwardR Animations\RunForwardR.HKX null 0.000000 0.000000 0.000000 0.700000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0464 null -270.000000 1.000000 null 0 RunSlowForward Animations\RunForward.HKX null 0.000000 0.000000 0.000000 0.700000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0466 null 0.000000 1.000000 null 0 RunSlowForwardL Animations\RunForwardL.HKX null 0.000000 0.000000 0.000000 0.700000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0468 null 270.000000 1.000000 blendParameter 52 -1 BINDING_TYPE_VARIABLE -1 #0470 0 RunSlowBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0469 #0467 #0465 null #0471 null 160.458206 1.000000 blendParameter 85 -1 BINDING_TYPE_VARIABLE -1 #0473 0 ForwardRunBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0472 #0463 #0454 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0476 null 55 0 0 0 0 FLAG_DISABLE_CONDITION #0477 0 DefaultBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 1 -1 BINDING_TYPE_VARIABLE -1 null null null #0475 #0474 ForwardRunState 1 1.000000 true null 0 WalkFastForwardR Animations\WalkForwardR.HKX null 0.000000 0.000000 0.000000 1.750000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0479 null -75.000000 1.000000 null 0 WalkFastForward Animations\WalkForward.HKX null 0.000000 0.000000 0.000000 1.750000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0481 null 0.000000 1.000000 null 0 WalkFastForwardL Animations\WalkForwardL.HKX null 0.000000 0.000000 0.000000 1.750000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0483 null 75.000000 1.000000 blendParameter 52 -1 BINDING_TYPE_VARIABLE -1 #0485 0 WalkFastBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0484 #0482 #0480 null #0486 null 500.100006 1.000000 null 0 WalkForwardR Animations\WalkForwardR.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0488 null -75.000000 1.000000 null 0 WalkForward Animations\WalkForward.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0490 null 0.000000 1.000000 null 0 WalkForwardL Animations\WalkForwardL.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0492 null 75.000000 1.000000 blendParameter 52 -1 BINDING_TYPE_VARIABLE -1 #0494 0 WalkBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0493 #0491 #0489 null #0495 null 401.010986 1.000000 null 0 WalkSlowForwardR Animations\WalkForwardR.HKX null 0.000000 0.000000 0.000000 0.060000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0497 null -75.000000 1.000000 null 0 WalkSlowForward Animations\WalkForward.HKX null 0.000000 0.000000 0.000000 0.060000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0499 null 0.000000 1.000000 null 0 WalkSlowForwardL Animations\WalkForwardL.HKX null 0.000000 0.000000 0.000000 0.060000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0501 null 75.000000 1.000000 blendParameter 52 -1 BINDING_TYPE_VARIABLE -1 #0503 0 WalkSlowBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0502 #0500 #0498 null #0504 null 80.202202 1.000000 blendParameter 85 -1 BINDING_TYPE_VARIABLE -1 #0506 0 ForwardWalkBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0505 #0496 #0487 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0476 null 56 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0508 #0507 ForwardWalkState 0 1.000000 true startStateId 76 -1 BINDING_TYPE_VARIABLE -1 #0510 0 ForwardLocomotionBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0509 #0478 null runStart if (Speed > 350) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE walkStart if (Speed < 447.90) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 ForwardLocomotion_EEM true #0512 rawValue 6 -1 BINDING_TYPE_VARIABLE dampedValue 52 -1 BINDING_TYPE_VARIABLE -1 #0514 1 TurnDeltaDampingModifier true 0.200000 0.015000 -0.100000 true false 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 1 ForwardLocomotionModifierList true #0515 #0513 null 1 ForwardLocomotion_MG #0516 #0511 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0443 null 14 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0162 null 106 5 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0162 null 104 4 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0162 null 105 3 0 0 0 FLAG_DISABLE_CONDITION null null null #0518 #0517 ForwardLocomotionState 0 1.000000 true startStateId 5 -1 BINDING_TYPE_VARIABLE isActive 77 -1 BINDING_TYPE_VARIABLE -1 #0520 0 LocomotionBehavior -1 null null 0 -1 -1 -1 -1 -1 false 2 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_TRANSITION_TO_START_STATE #0519 #0445 #0432 #0426 #0420 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0476 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0522 #0521 LocomotionState 1 1.000000 true playbackSpeed 8 -1 BINDING_TYPE_VARIABLE -1 #0524 0 TurnLoopingLeft Animations\TurnLoopingL.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0476 null 7 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0527 null 9 1 0 0 0 FLAG_DISABLE_CONDITION #0528 0 DefaultBlendTransition_FromAnimDriven SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_TO_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 1 -1 BINDING_TYPE_VARIABLE -1 null null null #0526 #0525 LoopingTurnLeft 2 1.000000 true null 0 CombatIdle Animations\IdleCombat1.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0476 null 13 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0531 #0530 CombatIdleState 1 1.000000 true -0.006000 28 null true false false null 0 Idle4 Animations\Idle4.HKX #0533 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0476 null 28 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0535 #0534 IdleCleanLegs 3 1.000000 true -0.004000 28 null true false false null 0 IdleShake.HKX Animations\Idle2.HKX #0537 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0476 null 28 0 0 0 0 FLAG_DISABLE_CONDITION 39 null null null #0540 #0539 #0538 IdleShake 2 1.000000 true -0.004000 28 null true false false null 0 Idle3.HKX Animations\Idle3.HKX #0542 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0476 null 28 0 0 0 0 FLAG_DISABLE_CONDITION 39 null null null #0545 #0544 #0543 IdleCleanHead 1 1.000000 true null 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 Idle Head.HKX Animations\Idle_Head.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0548 #0547 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 Main_Idle Animations\MT_Idle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0551 #0550 1.000000 1.000000 null 0 Blend00 0.000000 1.000000 0.000000 1.000000 -1 0 false #0552 #0549 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0476 null 66 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0476 null 67 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0476 null 126 3 0 0 0 FLAG_DISABLE_CONDITION null null null #0554 #0553 Default_Idle 0 1.000000 true null 0 NonCombatIdleBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0555 #0546 #0541 #0536 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0476 null 12 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0557 #0556 NonCombatIdleState 0 1.000000 true startStateId 9 -1 BINDING_TYPE_VARIABLE -1 #0559 0 StandingIdleBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0558 #0532 null duration 41 -1 BINDING_TYPE_VARIABLE -1 #0561 0 SlowBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0476 null 7 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0562 null 8 2 0 0 0 FLAG_DISABLE_CONDITION null null null #0563 #0560 StandingIdleState 1 1.000000 true playbackSpeed 8 -1 BINDING_TYPE_VARIABLE -1 #0565 0 TurnLoopingRight[Mirrored] Animations\TurnLoopingL.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 4 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0476 null 8 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0527 null 9 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0567 #0566 LoopingTurnRight 0 1.000000 true startStateId 4 -1 BINDING_TYPE_VARIABLE -1 #0569 0 StandingBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0568 #0564 #0529 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0476 null 0 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0162 null 2 2 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0162 null 3 2 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0162 null 4 2 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0162 null 5 2 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null null null #0571 #0570 StandingState 0 1.000000 true startStateId 0 -1 BINDING_TYPE_VARIABLE -1 #0573 0 DefaultBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0572 #0523 #0413 null (bMirroredAttack == 0) || (iCharacterSelector == 0) -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0164 null 40 19 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0164 null 41 20 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0164 null 42 21 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0164 #0575 49 22 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0164 null 53 23 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0164 null 54 24 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0164 null 88 28 0 0 0 FLAG_DISABLE_CONDITION null null null #0576 #0574 DefaultState 0 1.000000 true null 0 RootBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0577 #0395 #0379 #0369 #0361 #0353 #0345 #0335 #0326 #0317 #0304 #0292 #0271 #0255 #0242 #0229 #0205 #0161 enable 79 -1 BINDING_TYPE_VARIABLE controlData/gains/worldFromModelFeedbackGain 0 -1 BINDING_TYPE_CHARACTER_PROPERTY controlData/gains/errorUpDownBias 1 -1 BINDING_TYPE_CHARACTER_PROPERTY controlData/gains/alignWorldFromModelGain 2 -1 BINDING_TYPE_CHARACTER_PROPERTY controlData/gains/ankleOrientationGain 3 -1 BINDING_TYPE_CHARACTER_PROPERTY 0 #0579 0 FootIKControlsModifier true 0.200000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.500000 0.000000 0.000000 0.000000 0.000000 -1 null 0.000000 false false 0.000000 0.000000 0.000000 0.000000 -1 null 0.000000 false false 0.000000 0.000000 0.000000 0.000000 -1 null 0.000000 false false 0.000000 0.000000 0.000000 0.000000 -1 null 0.000000 false false (0.000000 4971617746849628200.000000 -1.#IND00 0.000000) 0.000000 0.000000 0.000000 1.000000 state 44 -1 BINDING_TYPE_VARIABLE direction 48 -1 BINDING_TYPE_VARIABLE goalSpeed 3 -1 BINDING_TYPE_VARIABLE speedOut 85 -1 BINDING_TYPE_VARIABLE -1 #0581 2 BSSpeedSamplerModifier true -1 0.000000 0.000000 0.000000 bHeadTrackingOn = (bHeadTracking) && (!bDisableHeadTrack) -1 -1 EVENT_MODE_SEND_ONCE null 2 HeadTracking_EEM true #0583 iCombatStance = 0 -1 -1 EVENT_MODE_SEND_ONCE weaponSheathe if (iCombatStance == 0) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 StopCombat_EEM true #0585 null 1 StopCombat_EDM true #0586 13 12 true iCombatStance = 1 -1 -1 EVENT_MODE_SEND_ONCE weaponDraw if (iCombatStance == 1) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 StartCombat_EEM true #0588 null 1 StartCombat_EDM true #0589 12 13 false null 1 Root Mod List true #0594 #0592 #0590 #0587 #0584 #0582 #0580 null 1 DriveRagdollRB true 0.170000 0.000000 1.000000 0.600000 0.050000 1.400000 1.800000 0.100000 0.300000 0.300000 0.030000 0.100000 0.500000 #0593 null null 1 KeyframeLowerBody true #0595 null 0 1 5 10 2 9 12 6 16 23 7 11 21 13 18 25 14 20 24 4 null 1 Root Mod Gen #0591 #0578 null null null null #0596 RootAnimState 2 1.000000 true bIsActive0 28 -1 BINDING_TYPE_VARIABLE -1 #0598 2 IsActive_AnimDriven true false false false false false false false false false false null 0 Get Up Modifier true 0.000000 0.000000 1.000000 0.000000 1.000000 0.250000 0 11 10 null 1 GetUp Mod List true #0600 #0594 #0592 #0599 null 1 GetUp Mod Gen #0601 #0112 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 57 2 0 0 0 FLAG_DISABLE_CONDITION null null null #0603 #0602 GetUpFromRagdoll 4 1.000000 true null 0 ScribRootBehavior -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0604 #0597 #0153 #0140 #0097 null 0 ScribBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #0605 #0096