hkbBehaviorGraph hkbBehaviorGraph #0798 turnLeft turnRight turnStop TurnInPlaceEnd moveStart moveStop turnRight180 turnLeft180 weaponDraw WeapEquipOut weaponSheathe weapUnequipOut BeginWeaponDraw BeginWeaponSheathe weapForceEquip preHitFrame HitFrame attackStop attackStartBackSlash attackStartChop attackStartSlash attackStartStab attackStartForwardPowerChop attackStartForwardPowerStab recoilStop recoilLargeStart recoilStart weapEquip staggerStart staggerStop weapUnequip SoundPlay.NPCDwarvenSphereOpen SoundPlay.NPCDwarvenSphereClose BowDraw arrowAttach bowDrawn BowRelease arrowRelease attackRelease arrowDetach to_Crossbow_Lowered bowReset SoundPlay.NPCDwarvenSphereIdleCombatA SoundPlay.NPCDwarvenSphereIdleCombatB to_SpecialAnim_PortIdle IdleLayEnterInstant Event00 IdleLayExitStart idleBedGetUp idleSleepExitEnd moveStartBackward moveStartForward weaponSwing SoundPlay.NPCDwarvenSphereMovementLPMSD SoundStop.NPCDwarvenSphereMovementLPMSD SoundPlay.NPCDwarvenSphereStaggerHeavy SoundPlay.NPCDwarvenSphereStaggerLight SoundPlay.NPCDwarvenSphereStaggerMedium SoundPlay.NPCDwarvenSphereEquip SoundPlay.NPCDwarvenSphereStaggerRecoil CyclicFreeze CyclicCrossBlend to_MT State forceFurnExit SphereRoot_to_SphereStagger State to_Combat Idles startTaunt1 to_Combat Idles00 startTaunt2 idleStop Combat Idles_to_H2H Readied State to_OnAlert Idles startScan OnAlert Idles_to_H2H Readied State to_Warning State startWarning Warning State_to_H2H State Warning State_to_Crossbow State H2H Readied State_to_Combat Bash State bashStart Combat Bash State_to_H2H Readied State bashStop to_SphereStagger State to_SphereStagger State00 PickNewIdle bowAttackStart AddRagdollToWorld Ragdoll RemoveCharacterControllerFromWorld GetUpBegin GetUpStart AddCharacterControllerToWorld Reanimated GetUpEnd AnimateToRagdoll to FullyRagdoll to AnimateToRagdoll DeathAnimation to FullyRagdoll FullyRagdoll to GetUpFromRagdoll GetUpFromRagdoll to SphereRoot Getup to FullyRagdoll00 RagdollInstant deathStop to DeathState deathStart EnableBumper DisableBumper SoundPlay.NPCDwarvenSphereWarn SoundPlay.NPCDwarvenSphereScan SoundPlay.NPCDwarvenSphereTaunt01 SoundPlay.NPCDwarvenSphereTaunt02 SoundPlay IsStaggering staggerMagnitude currentDefaultState iSyncTurnState TurnDelta iState iState_SphereDefault iSyncIdleLocomotion Direction SampledSpeed bAnimationDriven IsEquipping IsUnequipping iRightHandType iState_SphereRanged bWeapReady IsAttackReady IsAttacking IsRecoiling bIsSynced Speed IsFiringBow SpeedStartVar bEquipOK iLeftHandType IsBlocking bAllowRotation SpeedDamped TurnDeltaDamped TurnMin iRightHandType_8bit IntDirection fMinSpeed bAttached IsBashing staggerDirection iGetUpType 0 0 0 1 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1084227584 0 0 0 0 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0086 #0085 null 0 DeathBlendingTransitionEffect SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.200000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null 0 BlendingTransitionEffect00 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 DeathTransitionEffect SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH (staggerDirection >= .25) && (staggerDirection <= .75) (staggerDirection < .25) || (staggerDirection > .75) -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 #0092 28 1 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 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0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0097 Death 0 1.000000 true null 0 Death_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0098 null bIsActive0 10 -1 BINDING_TYPE_VARIABLE -1 #0100 2 DeathIsActiveMod true false false false false false false false false false false null 1 DeathModGen #0101 #0099 null null null null #0102 DeathState 5 1.000000 true bIsActive0 10 -1 BINDING_TYPE_VARIABLE -1 #0104 2 IsActive_AnimDriven true false false false false false false false false false false null 0 Get Up Modifier true 0.000000 0.000000 1.000000 0.000000 1.000000 0.250000 0 11 9 null 1 GetUpModList true #0106 #0110 #0108 #0105 null 1 DriveRagdollRB true 0.170000 0.000000 1.000000 0.600000 0.050000 1.400000 1.800000 0.100000 0.300000 0.300000 0.030000 0.100000 0.500000 #0109 null null 1 KeyframeLowerBody true #0111 null 0 4 2 7 3 6 null 1 GetUpModGen #0107 #0113 #0124 0 PoseMatchingMSG 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false false null 0 DeathClip Animations\Combat_StaggerHeavy.HKX #0143 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 8 9 13 11 10 12 null 2 CollisionListener true 87 null #0145 null 0 2 7 3 6 4 8 9 13 11 10 12 null 1 KeyframeFullRagdoll true #0147 null 1 AnimateToRagdollModList true #0148 #0108 #0146 null 1 AnimateToRagdollModGen #0149 #0144 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 87 3 0 0 0 FLAG_DISABLE_CONDITION 86 null null #0152 null #0151 #0150 AnimateToRagdoll 2 1.000000 true -0.007000 29 null true false false null 0 StaggerForward Animations\Combat_StaggerForward.HKX #0154 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0155 StaggerForward 1 1.000000 true -0.006000 29 null true false false null 0 Combat_StaggerHeavy Animations\Combat_StaggerHeavy.HKX #0157 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0158 null 1.000000 1.000000 -0.005000 29 null true false false null 0 Combat_StaggerMedium Animations\Combat_StaggerMedium.HKX #0160 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0161 null 0.500000 1.000000 -0.003000 29 null true false false null 0 Combat_StaggerLight Animations\Combat_StaggerLight.HKX #0163 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0164 null 0.000000 1.000000 blendParameter 1 -1 BINDING_TYPE_VARIABLE -1 #0166 0 SphereStagger_Magnitude_Blend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0165 #0162 #0159 null null null null #0167 StaggerBack 0 1.000000 true null 0 Stagger_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0168 #0156 null bIsActive0 10 -1 BINDING_TYPE_VARIABLE bIsActive1 0 -1 BINDING_TYPE_VARIABLE -1 #0170 2 StaggerIsActiveModifier true false false false false false false false false false false null 1 StaggerModGen #0171 #0169 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0174 null 29 0 0 0 0 FLAG_DISABLE_CONDITION null 0 NormalBlendTransitionbAnimEffectEnd SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.300000 0.000000 FLAG_IGNORE_TO_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null null null #0173 #0172 SphereStagger_State 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0178 null 14 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0177 null 63 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 NoBlendTransitionEffect SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 FastBlendTransitionEffect SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.100000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 -0.005000 11 null true false false null 0 Fold Animations\MT_Fold.HKX 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32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0193 #0190 #0189 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0177 null 45 0 0 0 0 FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION null null null null #0191 SpecialAnim_PortExit 1 1.000000 true null 0 SpecialAnim_PortExit Animations\SpecialAnim_PortExit.HKX #0192 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.005000 48 null true false false 0.000000 49 null true false false null null null #0195 #0194 SpecialAnim_PortIdle 0 1.000000 true null 0 SpecialAnim_PortIdle Animations\SpecialAnim_PortIdle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0177 null 47 1 0 0 0 FLAG_DISABLE_CONDITION #0197 2 FurnitureIsActiveModifier true false false false false false false false false false false bIsActive0 10 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0177 null 49 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0210 #0200 MT_CannedTurn_State 2 1.000000 true null 1 Turn180ModGen #0208 #0201 null 0 MT_CannedTurn_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0205 #0202 null null null null null #0203 MT_TurnRight180 1 1.000000 true null 0 MTTurnRight180 Animations\MT_TurnRight180.HKX #0204 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -0.003000 3 null true false false null null null null #0206 MT_TurnLeft180 0 1.000000 true null 0 MTTurnLeft180 Animations\MT_TurnLeft180.HKX #0207 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -0.003000 3 null true false false #0209 2 Turn180IsActiveModifier true false false false false false false false false false false bIsActive0 10 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0211 null 3 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0211 null 3 1 0 0 0 FLAG_DISABLE_CONDITION null 0 FastBlendTransitionbAnimEffectEnd SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.100000 0.000000 FLAG_IGNORE_TO_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null #0292 #0291 #0288 #0213 MT_Locomotion_State 1 1.000000 true #0287 0 MTDirectionCyclicBlendTransitionGenerator #0214 60 null 61 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 MT_Direction_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #0278 #0269 #0260 #0251 #0242 #0233 #0224 #0215 null #0216 null 0.875000 1.000000 #0223 0 MT_ForwardLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0221 #0219 #0217 null #0218 null 384.000000 1.000000 null 0 MT_FastForwardLeft Animations\MT_FastForwardLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0220 null 192.000000 1.000000 null 0 MT_ForwardLeft Animations\MT_ForwardLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0222 null 5.000000 1.000000 null 0 MT_ForwardLeftSlow Animations\MT_ForwardLeft.HKX null 0.000000 0.000000 0.000000 0.026000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 9 -1 BINDING_TYPE_VARIABLE -1 null #0225 null 0.750000 1.000000 #0232 0 MT_Left_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0230 #0228 #0226 null #0227 null 384.000000 1.000000 null 0 MT_FastLeft Animations\MT_FastLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0229 null 192.000000 1.000000 null 0 MT_Left Animations\MT_Left.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0231 null 5.000000 1.000000 null 0 MT_LeftSlow Animations\MT_Left.HKX null 0.000000 0.000000 0.000000 0.026000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 9 -1 BINDING_TYPE_VARIABLE -1 null #0234 null 0.625000 1.000000 #0241 0 MT_BackwardLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0239 #0237 #0235 null #0236 null 384.000000 1.000000 null 0 MT_FastBackwardLeft Animations\MT_FastBackwardLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0238 null 192.000000 1.000000 null 0 MT_BackwardLeft Animations\MT_BackwardLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0240 null 5.000000 1.000000 null 0 MT_BackwardLeftSlow Animations\MT_BackwardLeft.HKX null 0.000000 0.000000 0.000000 0.026000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 9 -1 BINDING_TYPE_VARIABLE -1 null #0243 null 0.500000 1.000000 #0250 0 MT_Backward_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0248 #0246 #0244 null #0245 null 384.000000 1.000000 null 0 MT_FastBackward Animations\MT_FastBackward.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0247 null 192.000000 1.000000 null 0 MT_Backward Animations\MT_Backward.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0249 null 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#0742 #0740 null null #0768 #0738 1.000000 1.000000 null 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #0743 #0770 1.000000 1.000000 null 0 Weap_Equip_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0771 #0769 null null null null #0772 Weap_Equip 0 1.000000 true isActive 11 -1 BINDING_TYPE_VARIABLE -1 #0774 0 Weap_Equip_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0773 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0178 null 9 4 0 0 0 FLAG_DISABLE_CONDITION null null null #0776 #0775 Weap_Equip_State 3 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0177 null 27 2 0 0 0 FLAG_DISABLE_CONDITION null null null #0778 #0185 MT_State 0 1.000000 true null 0 RootBehavior -1 null null 0 -1 -1 -1 -1 2 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0779 #0777 #0737 #0691 #0338 #0329 #0176 IntDirection = cond( ( ( (Direction+(1/3))*3 )%3 != 2.0), 0, 1) -1 -1 EVENT_MODE_SEND_ONCE moveStartForward if ((IntDirection == 0) && (Speed >= fMinSpeed)) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE moveStartBackward if ((IntDirection == 1) && (Speed >= fMinSpeed)) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 Direction_EEM true #0781 bEquipOK = !IsStaggering && !IsRecoiling -1 -1 EVENT_MODE_SEND_ONCE null 2 EvaluatebEquipOK true #0783 recoilStop if(IsRecoiling == 0) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 EvaluateRecoilStop true #0785 attackStop if(IsAttacking == 0) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE attackStop if (IsRecoiling == 1) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE attackStop if (IsStaggering == 1) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 EvaluateAttackStop true #0787 bAllowRotation = cond ( iRightHandType == 7, 0, IsAttacking ) || ( IsBlocking && ( iLeftHandType == 0 ) ) -1 -1 EVENT_MODE_SEND_ONCE null 2 EvaluatebAllowRotation true #0789 state 5 -1 BINDING_TYPE_VARIABLE direction 8 -1 BINDING_TYPE_VARIABLE goalSpeed 20 -1 BINDING_TYPE_VARIABLE speedOut 9 -1 BINDING_TYPE_VARIABLE -1 #0791 2 BSSpeedSamplerModifier true -1 0.000000 0.000000 0.000000 null 1 RootModifierList true #0792 #0790 #0788 #0786 #0784 #0782 #0110 #0108 null 1 RootModifierGenerator #0793 #0780 null 1 RootiStateGen #0794 0 0 null null null null #0795 SphereRoot 0 1.000000 true null 0 SphereRoot_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0796 #0175 #0153 #0142 #0127 #0103 #0093 null 0 SCBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #0797 #0087