hkbBehaviorGraph hkbBehaviorGraph #0280 SprintStart SprintStop moveStart moveStop MoveRightStart MoveLeftStart MoveBackStart MoveForwardStart turnRight turnLeft turnStop weaponDraw weaponSheathe weapEquip Unequip attackStartRight HitFrame weaponSwing preHitFrame attackStop attackStartLeft attackStartPowerStanding staggerStop staggerStart GetUpStart Ragdoll GetUpEnd AddCharacterControllerToWorld Reanimated GetUp GetUpFromRagdoll to NetchRootState RemoveCharacterControllerFromWorld GetUpBegin FullyRagdoll to GetUpFromRagdoll to FullyRagdoll to FullyRagdoll00 RagdollInstant returnToDefault Stagger State00 to NetchRootState EnableBumper DisableBumper recoilStop RecoilState to Combat StandingLocomotionState AttackState to RecoilState recoilStart RecoilState to AttackState AttackState to RecoilState00 Stagger State00 to Combat State Stagger State00 to MT State MT Stagger State to Combat State Combat Stagger State to MT State IdleStop IdleSpecialStart NetchSpecialIdleA to MTIdle IdleAggroStart NetchAggroIdle to Combat StandingLocomotionState NetchAggroIdle00 to Netch attackPowerStanding00 FootLeft SoundPlay.NPCNetchAttackA SoundPlay NPCNetchAttackA SoundPlay.NPCNetchAttackPowerA NPCNetchAttackPowerA SoundPlay.NPCNetchIdleEat SoundPlay.NPCNetchAggroWarning NPCNetchIdleEat NPCNetchAggroWarning bAllowRotation Direction Speed SpeedSampled iSyncSprintState iSyncIdleLocomotion iState iState_NetchDefault TurnDelta DirectionDamped SpeedDamped iSyncTurnState IsInCombat iSyncDefaultState iState_NetchSprinting staggerMagnitude bAnimationDriven iGetUpType IsAttackReady bEquipOK IsAttacking IsRecoiling 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 0 0 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0082 #0081 null 0 DefaultInstantBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 25 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 36 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0084 null 37 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 SlowBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 1.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 GetUpTimerMod true 0.500000 24 null null null null 1 PoweredRagdollMatching true 200.000000 0.800000 1.000000 2.000000 1.000000 #0089 0 1 2 WORLD_FROM_MODEL_MODE_COMPUTE #0088 null 1 MatchAndSendGetup true #0090 #0087 null 1 TurnOnMatchingRagdoll true #0091 32 -1 false null null null 1 PoweredRagdollNoMatching true 0.000000 0.800000 1.000000 2.000000 1.000000 #0094 0 1 2 WORLD_FROM_MODEL_MODE_RAGDOLL #0093 null 1 FullRagdoll true #0095 -1 32 true null 1 FullyRagdollModList true #0096 #0092 null 1 FullyRagdollModGen #0097 #0099 #0118 0 PoseMatchingMSG #0109 #0100 0 0 null 0 GetUpPoseMatcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0105 #0101 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 24 25 0 7 3 0 MODE_MATCH null #0103 #0102 1.000000 1.000000 null null 0 GetUpFace Animations\Netch_GetUpFace.HKX #0104 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 26 null true false false 0.200000 29 null false false false 3.666667 27 null false false false null #0107 #0106 1.000000 1.000000 null null 0 GetUpBack Animations\Netch_GetUpBack.HKX #0108 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 26 null true false false 0.200000 29 null false false false 3.666667 27 null false false false null 0 ReanimatePoseMatcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0114 #0110 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 24 25 0 7 3 0 MODE_MATCH null #0112 #0111 1.000000 1.000000 null null 0 ReanimateFace Animations\Netch_GetUpFace.HKX #0113 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 26 null true false false 0.200000 28 null false false false 3.666667 27 null false false false null #0116 #0115 1.000000 1.000000 null null 0 ReanimateBack Animations\Netch_GetUpBack.HKX #0117 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 26 null true false false 0.200000 28 null false false false 3.666667 27 null false false false selectedGeneratorIndex 17 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 24 1 0 0 0 FLAG_DISABLE_CONDITION 31 null null #0120 null #0119 #0098 FullyRagdoll 2 1.000000 true null null 1 DriveRagdollRB true 0.170000 0.000000 1.000000 0.600000 0.050000 1.400000 1.800000 0.100000 0.300000 0.300000 0.030000 0.100000 0.500000 #0122 null 0 1 2 null 1 KeyframeLowerBody true #0124 null 0 GetUpModifier true 0.000000 0.000000 1.000000 0.000000 1.000000 0.250000 0 7 3 null 1 GetUpModList true #0126 #0125 #0123 null 1 GetUpModGen #0127 #0099 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 26 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0129 #0128 GetUpFromRagdoll 1 1.000000 true 0.000000 22 null true false false null 0 NetchStaggerLarge Animations\Netch_StaggerLarge.HKX #0131 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0132 null 1.000000 1.000000 0.000000 22 null true false false null 0 NetchStaggerSmall Animations\Netch_StaggerSmall.HKX #0134 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0135 null 0.000000 1.000000 blendParameter 15 -1 BINDING_TYPE_VARIABLE -1 #0137 0 StaggerBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0136 #0133 bIsActive0 16 -1 BINDING_TYPE_VARIABLE -1 #0139 2 bAnimationDrivenIsActiveModifier true false false false false false false false false false false null 1 Stagger_ModifierGenerator #0140 #0138 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0143 null 22 1 0 0 0 FLAG_DISABLE_CONDITION null 0 SlowBlendResetTransition SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 1.000000 0.000000 FLAG_IGNORE_TO_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH 22 null 11 null null null #0144 #0142 #0141 Combat_Stagger_State 3 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 21 4 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0147 null 54 8 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 DefaultFastBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.150000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 StaggerStartBlendTransition SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.400000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 51 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0149 #0151 NetchAggroIdle 8 1.000000 true null 0 Netch AggroIdle.HKX Animations\Netch_AggroIdle.HKX #0152 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.001000 51 null true false false 0.000000 64 null false false false 0.000000 41 null true false false null 0 NetchRecoilRightMirrored Animations\Netch_RecoilRight.HKX #0153 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 null null null null #0154 NetchRecoilLeft 1 1.000000 true 0.000000 41 null true false false null 0 NetchRecoilRight Animations\Netch_RecoilRight.HKX #0156 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0157 NetchRecoilRight 0 1.000000 true isActive 21 -1 BINDING_TYPE_VARIABLE -1 #0159 0 RecoilBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0158 #0155 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0143 null 41 0 0 0 0 FLAG_DISABLE_CONDITION 41 null null null #0162 #0161 #0160 RecoilState 7 1.000000 true -0.001000 19 null true false false 0.033000 58 null false false false 0.403000 18 null false false false 0.496000 17 null false false false 0.598000 16 null false false false null 0 NetchAttackLeftMirrored Animations\Netch_attackRight.HKX #0164 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 20 3 0 0 0 FLAG_DISABLE_CONDITION null null null #0166 #0165 NetchAttackRight 2 1.000000 true 0.000000 19 null true false false 0.033000 58 null false false false 0.403000 18 null false false false 0.499000 17 null false false false 0.600000 16 null false false false null 0 NetchAttackLeft Animations\Netch_attackRight.HKX #0168 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 15 2 0 0 0 FLAG_DISABLE_CONDITION null null null #0170 #0169 NetchAttackLeft 3 1.000000 true isActive 20 -1 BINDING_TYPE_VARIABLE -1 #0172 0 AttackBeahvior -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0171 #0167 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 19 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0147 null 44 7 2 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0147 null 44 7 3 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 19 null null null #0175 #0174 #0173 AttackState 6 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0147 null 51 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0177 #0151 NetchAggroIdle00 8 1.000000 true null null null null #0180 Netch attackPowerStanding00 1 1.000000 true null 0 NetchAttackPowerStanding Animations\Netch_attackPowerStanding.HKX #0181 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 19 null true false false 0.032000 61 null false false false 0.933000 18 null false false false 1.033000 17 null false false false 1.133000 16 null false false false null null null null #0180 Netch attackPowerStanding 0 1.000000 true null 0 NetchAttackPowerStandingBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0182 #0179 #0178 null bIsActive0 0 -1 BINDING_TYPE_VARIABLE -1 #0184 2 bAllowRotationIsActive true false false false false false false false false false false null 1 NetchAttackPowerStandingModifierGenerator #0185 #0183 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 19 0 0 0 0 FLAG_DISABLE_CONDITION 19 null null null #0188 #0187 #0186 NetchAttackPowerStanding 4 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0191 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null 0 SlowerBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 2.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #0190 #0193 Combat_SprintState 1 1.000000 true null 1 iState_Sprinting_Tag #0194 1 0 null 0 SprintForward Animations\Netch_SprintForward.HKX #0195 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.071000 57 null false false false bIsActive0 18 -1 BINDING_TYPE_VARIABLE -1 #0196 2 IsAttackReadyIsActive true false false false false false false false false false false null 1 Combat_StandingLocomotionModGen #0197 #0199 null 0 StandingLocomotionBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0246 #0200 null #0201 null 1.000000 1.000000 null 0 StandingLocomotionBehavior_LowerBody -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0221 #0202 null null null null #0220 #0203 MoveForwardState00 1 1.000000 true #0219 0 MoveForwardRootBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0215 #0213 #0204 null null null null #0212 #0205 LeanLeftState 2 1.000000 true null 1 LeanLeftModifier #0211 #0206 #0210 0 ForwardBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0207 null #0208 null 400.000000 1.000000 null 0 NetchRunForward Animations\Netch_RunForward.HKX #0209 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.071000 57 null false false false 1.006000 57 null false false false blendParameter 10 -1 BINDING_TYPE_VARIABLE -1 null 1 LeanLeftTwistModifier true 0.000000 1.000000 0.000000 0.000000 -15.000000 1 1 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 10 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0214 #0206 NoLeanState 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 9 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 8 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0218 #0216 LeanRightState 0 1.000000 true null 1 LeanRightModifierGenerator #0217 #0206 null 1 LeanRightTwistModifier true 0.000000 1.000000 0.000000 0.000000 15.000000 1 1 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 10 1 0 0 0 FLAG_DISABLE_CONDITION startStateId 11 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0191 null 3 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0245 #0222 StandingState00 0 1.000000 true #0244 0 MT_StandingBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0240 #0227 #0223 null null null null #0226 #0224 Netch_TurnLeft180 2 1.000000 true null 0 NetchTurnLeft180 Animations\Netch_TurnLeft180.HKX #0225 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.065000 57 null false false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 8 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 10 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0239 #0228 Netch_Idle 1 1.000000 true #0238 0 Netch_Idle_MSG #0230 #0229 0 0 null 0 Combat_Idle Animations\Netch_IdleCombat.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 Netch_Idle_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0235 #0231 null null null null #0234 #0232 NetchSpecialIdleA 1 1.000000 true null 0 NetchSpecialIdleA Animations\Netch_SpecialIdleA.HKX #0233 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 63 null false false false 0.000000 51 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 51 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0237 #0236 MTIdle 0 1.000000 true null 0 NetchIdle Animations\Netch_Idle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 52 1 0 0 0 FLAG_DISABLE_CONDITION selectedGeneratorIndex 12 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 8 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 9 2 0 0 0 FLAG_DISABLE_CONDITION null null null #0243 #0241 Netch_TurnRight180 0 1.000000 true null 0 NetchTurnRight180 Animations\Netch_TurnLeft180.HKX #0242 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 4 0.069000 57 null false false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 9 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 10 1 0 0 0 FLAG_DISABLE_CONDITION startStateId 11 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0191 null 2 1 0 0 0 FLAG_DISABLE_CONDITION null #0247 null 1.000000 1.000000 #0252 0 StandingLocomotionBehavior_UpperBody -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0250 #0248 null null null null #0249 #0203 MoveForwardState 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 3 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0251 #0222 MT_StandingState 0 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 2 1 0 0 0 FLAG_DISABLE_CONDITION startStateId 5 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 15 6 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 20 6 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 0 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0253 #0198 Combat_StandingLocomotionState 0 1.000000 true startStateId 4 -1 BINDING_TYPE_VARIABLE isActive 18 -1 BINDING_TYPE_VARIABLE -1 #0255 0 CombatRootBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0254 #0192 #0189 #0176 #0163 #0150 #0146 bIsActive0 12 -1 BINDING_TYPE_VARIABLE -1 #0257 2 IsInCombatActiveMod true false false false false false false false false false false null 1 Combat_ModifierGenerator #0258 #0256 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 14 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 23 3 0 0 0 FLAG_DISABLE_CONDITION 19 null 11 null null #0262 #0261 #0260 #0259 Combat_State 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0191 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0264 #0193 SprintState 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 0 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0266 #0199 StandingLocomotionState 0 1.000000 true startStateId 4 -1 BINDING_TYPE_VARIABLE -1 #0268 0 MTRootBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0267 #0265 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 13 1 0 0 0 FLAG_DISABLE_CONDITION 12 null null #0271 null #0270 #0269 MT_State 0 1.000000 true null 0 DefaultBehavior -1 null null 0 -1 -1 -1 -1 13 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0272 #0263 #0145 null direction 1 -1 BINDING_TYPE_VARIABLE goalSpeed 2 -1 BINDING_TYPE_VARIABLE speedOut 3 -1 BINDING_TYPE_VARIABLE -1 #0274 2 BSSpeedSamplerModifier true -1 0.000000 0.000000 0.000000 null 1 NetchRootModifierList true #0275 null 1 NetchRootModifierGenerator #0276 #0273 null null null null #0277 NetchRootState 0 1.000000 true null 0 Root_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0278 #0130 #0121 #0085 null 0 NetchBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #0279 #0083