hkbBehaviorGraph hkbBehaviorGraph #0496 attackExit AttackWinStart AttackWinEnd AttackWinStartLeft AttackWinEndLeft bashRelease attackRelease bashStop bleedOutStart bleedOutStop blockAnticipateStart blockAnticipateStop blockHitStart blockHitStop blockStart blockStop FootLeft FootRight FootScuffLeft FootScuffRight HitFrame KillingBlow moveStart moveStop PairEnd preHitFrame recoilLargeStart recoilStart recoilStop reverseDirection SprintStart SprintStop staggerStart staggerStop turnLeft turnRight turnStop weaponDraw weaponSheathe weaponSwing Main_Idle_to_LocomotionState combatStanceStart unequip attackStop TurnEnd swimStop NPC_TurnLeft180 NPC_TurnLeft90 NPC_TurnRight180 NPC_TurnRight90 moveForward moveBackward SyncF_Left SyncB_Right swimStart LocomotionState_to_Main_Idle MainIdle_to_TurnLeft.HKX MainIdle_to_TurnRight.HKX TurnRight.HKX_to_TurnLeft.HKX TurnLeft.HKX_to_TurnRight.HKX TurnRight.HKX_to_MainIdle TurnLeft.HKX_to_MainIdle AttackStart_RightChop AttackStart_ComboChop AttackStart_LeftChop EquipStart EquipStop SpitStop spitStanceStart spitStanceStop magicDraw magicSheathe SoundPlay.NPCMudcrabAttack BleedoutTransitionStop TurnStart AttackStartLungeBite TrapExitEnd idleLeanExitStart idleLeanEnterInstant idleLeanExitEnd BeginCastLeft idleChairGetUp release ReturnToMainIlde bleedOutIntroOut IdleLeanexitStart_Large SoundPlay ReturnToDefault NextClip CyclicFreeze CyclicCrossBlend FootBack FootFront SyncLeft SyncRight clipEnd PickNewIdle PickNewMandible_Idle idleStop idle_Mandible TauntStop PickNewTaunt staggerForwardStart PickFeedingIdle IdleSleepStart to_IdlleSleepDefault idleSleepStop aggroWarningStop aggroWarningStart deathStop deathStart IdleLookLeftStart IdleLookRightStart GetUpEnd DeathAnimation Ragdoll AddRagdollToWorld GetUpStart GetUpBegin AddCharacterControllerToWorld Reanimated Getup RemoveCharacterControllerFromWorld SoundPlay.NPCMudcrabDigIn SoundPlay.NPCMudcrabDigOut AttackStart_RSide AttackStart_LSide AttackState to RecoilState RagdollInstant Event00 Event01 Event02 StartAllowRotation combatStanceStop blendDefault blendFast blendSlow Direction IsBlocking Speed staggerMagnitude TurnDelta IsAttackReady FootIKEnable bAllowRotation turnSpeedMult iCombatStance iSyncTurnState IntDirection bMotionDriven iSyncIdleLocomotion fMinTurnDelta bAnimationDriven BoolVariable00 IsAttacking iLeftHandType iWeapCategory bWantCastLeft iState_MCrab_Default_MT iState IsBashing bEquipOK IsStaggering IsRecoiling SpeedDamped SpeedSampled bHeadTracking TargetLocation bHeadTrackingOff SlowBlend bNoHeadTrack AggroWarningBlend staggerDirection iCurrentStateID isIdleLay isIdleSitting iGetUpType IsSideAttacking 1053609165 1045220557 1056964608 0 0 0 0 -1073490166 0 1 0 1065353216 0 1 0 0 0 1065353216 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1065353216 0 1056964608 0 0 0 0 0 0 (0.000000 0.000000 0.000000 0.000000) ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_VECTOR4 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL 0 FLAG_SYNC_POINT FLAG_SYNC_POINT FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0087 #0086 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0090 null 114 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0090 null 115 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 128 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect00 SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH bIsActive0 18 -1 BINDING_TYPE_VARIABLE -1 #0091 2 IsActive_AnimDriven true false false false false false false false false false false null 1 2 3 6 7 8 9 11 12 14 16 17 18 19 20 21 22 23 24 25 26 27 28 null 1 KeyframeLowerBody true #0093 null 0 Get Up Modifier true 0.000000 0.000000 1.000000 0.000000 1.000000 0.250000 0 4 5 null 1 GetUp Mod List true #0095 #0094 #0097 #0092 null 1 DriveRagdollRB true 0.170000 0.000000 1.000000 0.600000 0.050000 1.400000 1.800000 0.100000 0.300000 0.300000 0.030000 0.100000 0.500000 #0098 null null 1 GetUp Mod Gen #0096 #0100 #0127 0 PoseMatching MSG #0114 #0101 0 0 null 0 Get Up Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0110 #0106 #0102 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 117 115 0 4 5 0 MODE_MATCH null #0104 #0103 1.000000 1.000000 null null 0 GetUpStance Animations\CombatIdle.HKX #0105 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.333000 119 null false false false 0.367000 121 null false false false 0.600000 113 null false false false null #0108 #0107 1.000000 1.000000 null null 0 GetUpBack Animations\GetUpBack.HKX #0109 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.039000 113 null true false false 0.003000 119 null false false false 0.021000 121 null false false false null #0112 #0111 1.000000 1.000000 null null 0 GetUpClip Animations\GetUp.HKX #0113 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 113 null true false false 0.882000 119 null false false false 0.992000 121 null false false false null 0 Reanimate Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0123 #0119 #0115 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 117 115 0 4 5 0 MODE_MATCH null #0117 #0116 1.000000 1.000000 null null 0 ReanimateStance Animations\CombatIdle.HKX #0118 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.333000 119 null false false false 0.367000 120 null false false false 0.600000 113 null false false false null #0121 #0120 1.000000 1.000000 null null 0 ReanimateBack Animations\GetUpBack.HKX #0122 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 113 null true false false 0.980000 119 null false false false 0.990000 120 null false false false null #0125 #0124 1.000000 1.000000 null null 0 ReanimateFront Animations\GetUp.HKX #0126 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 113 null true false false 0.991000 119 null false false false 0.998000 120 null false false false selectedGeneratorIndex 42 -1 BINDING_TYPE_VARIABLE -1 null 0 GetupBLDTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 2.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0128 null 113 0 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null null null #0129 #0099 GetUpFromRagdoll 4 1.000000 true null 0 GetUpTimerMod true 0.500000 117 null null null null 1 PoweredRagdollMatching true 200.000000 0.800000 1.000000 2.000000 1.000000 #0133 0 4 5 WORLD_FROM_MODEL_MODE_COMPUTE #0132 null 1 MatchAndSendGetup true #0134 #0131 null 1 TurnOnMatchingRagdoll true #0135 118 -1 false null null null 1 PoweredRagdoll No Matching true 0.000000 0.800000 1.000000 2.000000 1.000000 #0138 0 4 5 WORLD_FROM_MODEL_MODE_RAGDOLL #0137 null 1 FullRagdoll true #0139 -1 118 true null 1 Fully Ragdoll Mod List true #0140 #0136 null 1 Fully Ragdoll Mod Gen #0141 #0100 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 117 4 0 0 0 FLAG_DISABLE_CONDITION 122 null null #0144 null #0143 #0142 Fully Ragdoll 3 1.000000 true 0.992000 121 null false false false null 0 Spinning Death Clip Animations\MainIdle.HKX #0146 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 null 2 CollisionListener true 115 null #0148 null 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 null 1 KeyframeFullRagdoll true #0150 null 1 ModifierList01 true #0151 #0097 #0149 null 1 AnimateToRagdoll Mod Gen #0152 #0147 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0090 null 115 3 0 0 0 FLAG_DISABLE_CONDITION 116 null null #0155 null #0154 #0153 AnimateToRagdoll 2 1.000000 true duration 1 -1 BINDING_TYPE_VARIABLE -1 #0157 0 TuntBlendTransition00 SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 37 -1 BINDING_TYPE_VARIABLE -1 #0159 0 AggroWarningBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 null 32 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 null 26 6 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0164 null 87 0 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0168 null 78 9 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 null 102 10 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0164 null 103 11 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0162 null 104 12 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0160 null 108 13 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0158 null 101 4 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION #0163 0 SlowBlending SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 35 -1 BINDING_TYPE_VARIABLE -1 #0165 0 DefaultBlendFromAnimationDriven SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_TO_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 #0167 0 FastBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 1 -1 BINDING_TYPE_VARIABLE -1 null 0 instantBlendingTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 0.000000 87 null true false false null 0 CombatIdle03 Animations\CombatIdle1.HKX #0169 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0170 CombatIdle1State 3 1.000000 true 0.000000 87 null true false false null 0 CombatIdle2 Animations\CombatIdle2.HKX #0172 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0173 CombatIdle2State 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0175 0 TauntBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #0174 #0171 null bIsActive0 18 -1 BINDING_TYPE_VARIABLE bIsActive1 36 -1 BINDING_TYPE_VARIABLE -1 #0177 2 BSIsActiveModifier_idle true false false false false false false false false false false null 1 ModifierList true #0178 null 1 Taunt_MG #0179 #0176 87 null 101 null null #0182 #0181 null #0180 TauntState 4 1.000000 true -0.002000 87 null true false false null 0 AggroWarning2.hkx Animations\CombatIdle.HKX #0184 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0185 AggroWarning2.hkx 1 1.000000 true 0.000000 87 null true false false null 0 AggroWarning1.hkx Animations\Idle Mouth.HKX #0187 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0188 AggroWarning1.hkx 0 1.000000 true null 0 AggroWarningBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0189 #0186 null null 1 AggroWarning_MG #0192 #0190 #0193 2 bAllowRotation_IsActive true false false false false false false false false false false bIsActive0 10 -1 BINDING_TYPE_VARIABLE -1 101 null null null #0194 null #0191 AggroWarningState 13 1.000000 true 0.000000 105 null true false false null 0 Idle SleepStart.HKX Animations\DigInStart.HKX #0196 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 Idle SleepStart_MG #0199 #0197 #0200 2 BSIsActiveModifier_NoHeadTrack true false false false false false false false false false false bIsActive0 36 -1 BINDING_TYPE_VARIABLE -1 null 0 BlendingTransitionEffect0001 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0201 null 105 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0202 #0198 Idle SleepStart 2 1.000000 true 0.000000 95 null true false false null 0 Idle SleepS.HKX Animations\Idle_DiginSleep.HKX #0204 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 3 BSEventEveryNEventsModifier_IdleSleepDefault true 95 null 106 null 8 2 false null 1 Idle SleepDefault_MG #0206 #0205 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0162 null 106 3 0 0 0 FLAG_DISABLE_CONDITION null null null #0208 #0207 Idle SleepDefault 1 1.000000 true 0.000000 98 null true false false null 0 Idle_SleepExit Animations\DigOut.HKX #0210 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 IdleSleepExit_MG #0199 #0211 null null null null #0212 IdleSleepExitState 3 1.000000 true isActive 18 -1 BINDING_TYPE_VARIABLE -1 #0214 0 IdleSleepBehavior -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0213 #0209 #0203 null null 0 BlendingTransitionEffect0007 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0216 null 98 0 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 96 null null null #0218 #0217 #0215 SeepState 12 1.000000 true 0.000000 98 null true false false null 0 Idle Feed1.hkx Animations\Idle_Feed.HKX #0220 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0221 Idle Feed1.hkx 0 1.000000 true isActive 18 -1 BINDING_TYPE_VARIABLE -1 #0223 0 IdleFeedingBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0222 null null 0 BlendingTransitionEffect0003 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0225 null 98 0 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 96 null null null #0227 #0226 #0224 IdleFeedingState 11 1.000000 true 0.000000 87 null true false false null 0 StaggerDirectiona Animations\StaggerDirectional.HKX #0229 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 bIsActive0 18 -1 BINDING_TYPE_VARIABLE bIsActive1 28 -1 BINDING_TYPE_VARIABLE -1 #0231 2 BSIsActiveModifier_Stagger true false false false false false false false false false false null 1 StaggerForward_MG #0232 #0230 null null null null #0233 StaggerForwardState 10 1.000000 true 0.000000 79 null true false false 1.333333 81 null false false false null 0 TopHoleDrop Animations\DigOut.HKX #0235 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0236 HoleJump 1 1.000000 true 0.000000 77 null true false false null 0 TopHoleIdle Animations\Idle_DiginSleep.HKX #0238 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 77 1 0 0 0 FLAG_DISABLE_CONDITION null 0 DefaultBlendTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.400000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #0240 #0239 HoleIdle 0 1.000000 true isActive 18 -1 BINDING_TYPE_VARIABLE -1 #0243 0 TrapBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0242 #0237 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0164 null 79 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0245 #0244 Trap 9 1.000000 true 0.000000 87 null true false false null 0 Stagger_Back Animations\Stagger_Back.HKX #0247 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 RecoilLarge_MG #0250 #0248 #0251 2 RecoilState_IsActiveModifier true false false false false false false false false false false bIsActive0 29 -1 BINDING_TYPE_VARIABLE bIsActive2 18 -1 BINDING_TYPE_VARIABLE -1 28 null 87 null null null #0252 null #0249 RecoilLargeState 6 1.000000 true 0.000000 87 null true false false null 0 Attack_ForwardJumpOutro Animations\Attack_ForwardJunp.HKX #0254 0.000000 0.000000 0.833000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 bIsActive0 18 -1 BINDING_TYPE_VARIABLE -1 #0256 2 bAnimationDriven_IsActive true false false false false false false false false false false null 1 Attack_LungeBiteStateOutro_MG #0257 #0255 null null null null #0258 Attack_LungeBiteStateOutro 1 1.000000 true 0.000000 87 null true false false 0.833000 88 null false false false null 0 Attack_ForwardJump Animations\Attack_ForwardJunp.HKX #0260 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 Attack_LungeBite_MG #0192 #0261 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0168 null 88 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0263 #0262 Attack_LungeBiteState 0 1.000000 true null 0 AttackLungeBiteBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0264 #0259 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 null 27 2 0 0 0 FLAG_DISABLE_CONDITION 43 null null null #0267 #0266 #0265 Attack_LungeBite 5 1.000000 true -0.004000 87 null true false false null 0 Staggerlar.hkx Animations\Stagger_Back.HKX #0269 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0270 null 1.000000 1.000000 0.000000 87 null true false false null 0 StaggerMid.hkx Animations\Stagger_Med.HKX #0272 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0273 null 0.500000 1.000000 0.000000 87 null true false false null 0 Staggersmall.hkx Animations\Stagger_Small.HKX #0275 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0276 null 0.000000 1.000000 blendParameter 6 -1 BINDING_TYPE_VARIABLE -1 #0278 0 StaggerBackBlend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0277 #0274 #0271 bIsActive0 28 -1 BINDING_TYPE_VARIABLE bIsActive2 18 -1 BINDING_TYPE_VARIABLE -1 #0280 2 StaggerState_IsActiveModifier true false false false false false false false false false false null 1 Stagger_MG #0281 #0279 33 null 87 null null null #0283 null #0282 StaggerState 3 1.000000 true 0.000000 87 null true false false null 0 RecoilRChop Animations\RecoilLChop.HKX #0285 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 null null null null #0286 RecoilRChop 3 1.000000 true 0.000000 87 null true false false null 0 RecoilLChop Animations\RecoilLChop.HKX #0288 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 null null null null #0289 RecoilLChop 1 1.000000 true 0.000000 87 null true false false null 0 Recoil_Jump Animations\RecoilLChop.HKX #0291 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0292 Recoil_Jump 5 1.000000 true null 0 RecoilBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0293 #0290 #0287 null null 1 ModifierGenerator03 #0250 #0294 28 null null null #0296 null #0295 RecoilState 2 1.000000 true 0.000000 87 null true false false null 0 AttackRight_Side[Mirror] Animations\AttackLeft_Side.HKX #0298 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 null 1 AttackRight_Side[Mirror]_MG #0301 #0299 #0302 2 IsAttacking_IsActive true false false false false false false false false false false bIsActive0 43 -1 BINDING_TYPE_VARIABLE -1 43 null 132 null null null #0303 null #0300 AttackRight_Side[Mirror] 5 1.000000 true 0.000000 87 null true false false null 0 AttackLeft_Side Animations\AttackLeft_Side.HKX #0305 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 AttackLeft_Side_MG #0301 #0306 43 null 132 null null null #0308 null #0307 AttackLeft_Side 4 1.000000 true 0.000000 87 null true false false null 0 Attack_LeftChop Animations\Attack_LeftChop.HKX #0310 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 ModifierGenerator02 #0192 #0311 43 null null null #0313 null #0312 Attack_LeftChop 3 1.000000 true 0.000000 87 null true false false null 0 Attack_ComboChop Animations\Attack_ComboChop.HKX #0315 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 ModifierGenerator05 #0192 #0316 43 null null null #0318 null #0317 Attack_ComboChop 1 1.000000 true 0.000000 87 null true false false null 0 Attack_RightChop[Mirror] Animations\Attack_LeftChop.HKX #0320 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 null 1 ModifierGenerator04 #0192 #0321 43 null null null #0323 null #0322 Attack_RightChop 0 1.000000 true null 0 AttackBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #0324 #0319 #0314 #0309 #0304 null null 0 BlendingTransitionEffect0006 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 BlendingTransitionEffect0002 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 null 27 2 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 null 27 2 3 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 null 27 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 null 27 2 1 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0327 null 27 2 4 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0326 null 27 2 5 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 43 null null null #0329 #0328 #0325 AttackState 1 1.000000 true null 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #0333 #0331 1.000000 1.000000 null 0 BLD_AttackIdle 0.000000 1.000000 0.000000 1.000000 -1 0 false #0344 #0341 #0334 null #0336 #0335 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 1 CombatIdleMG #0339 #0337 null 0 CombatIdle Animations\CombatIdle.HKX #0338 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 95 null true false false #0340 2 IsAttackReady_IsActive true false false false false false false false false false false bIsActive0 8 -1 BINDING_TYPE_VARIABLE -1 null #0343 #0342 1.000000 1.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 Idle Antenna.HKX00 Animations\Idle_Antenna.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0346 #0345 1.000000 1.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 Idle mandibleBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0350 #0347 null null null null null #0348 Idle mandible2State 1 1.000000 true null 0 Idle mandible2 Animations\Idle Mouth2.HKX #0349 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 97 null true false false null null null null #0351 Idle mandible1State 0 1.000000 true null 0 Idle mandible1 Animations\Idle Mouth.HKX #0352 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 97 null true false false null 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #0355 #0353 1.000000 1.000000 #0393 0 DirectionCyclicBlendTransitionGenerator #0356 89 null 90 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 DirectionalBlend 0.000000 0.000000 0.000000 1.000000 -1 49 false #0384 #0375 #0366 #0357 null #0358 null 0.750000 1.000000 #0365 0 LeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0363 #0361 #0359 null #0360 null 145.869995 1.000000 null 0 Left_Run Animations\Left_Run.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0362 null 72.739998 1.000000 null 0 Left Animations\Left.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0364 null 5.000000 1.000000 null 0 LeftSlow Animations\Left.HKX null 0.000000 0.000000 0.000000 0.057000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 31 -1 BINDING_TYPE_VARIABLE -1 null #0367 null 0.500000 1.000000 #0374 0 BackwardBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0372 #0370 #0368 null #0369 null 145.869995 1.000000 null 0 Backward_Run Animations\Backward_Run.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0371 null 72.739998 1.000000 null 0 Backward_Walk Animations\Backward_Walk.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0373 null 5.000000 1.000000 null 0 Backward_WalkSlow Animations\Backward_Walk.HKX null 0.000000 0.000000 0.000000 0.052000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 31 -1 BINDING_TYPE_VARIABLE -1 null #0376 null 0.250000 1.000000 #0383 0 RightBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0381 #0379 #0377 null #0378 null 145.869995 1.000000 null 0 Right_Run Animations\Right_Run.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 4 null #0380 null 72.739998 1.000000 null 0 Right Animations\Right.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 4 null #0382 null 5.000000 1.000000 null 0 RightSlow Animations\Right.HKX null 0.000000 0.000000 0.000000 0.057000 0.000000 0.000000 -1 MODE_LOOPING 4 blendParameter 31 -1 BINDING_TYPE_VARIABLE -1 null #0385 null 0.000000 1.000000 #0392 0 Forward_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0390 #0388 #0386 null #0387 null 145.869995 1.000000 null 0 Forward_Run Animations\Forward_Run.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0389 null 72.739998 1.000000 null 0 Forward_Walk Animations\Forward_Walk.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0391 null 5.000000 1.000000 null 0 Forward_WalkSlow Animations\Forward_Walk.HKX null 0.000000 0.000000 0.000000 0.058000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 31 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 3 -1 BINDING_TYPE_VARIABLE -1 null 0 CombatBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0354 #0332 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 23 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0395 #0394 LocomotionCombatState 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 22 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0397 #0399 StandingCombatState 0 1.000000 true null 1 Standing_MG #0459 #0400 #0458 0 StandingBehavior -1 null null 1 -1 -1 -1 -1 -1 false 2 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0452 #0407 #0401 null null null null #0406 #0402 TurnLeft 2 1.000000 true null 0 TurnLeftBehavior -1 null null 0 -1 -1 -1 -1 12 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0403 null null null null null #0404 TurnLeft90 0 1.000000 true #0405 0 TurnLeft90 Animations\TurnLeft90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 playbackSpeed 11 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 35 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 36 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0451 #0408 MainIdle 1 1.000000 true null 0 IdlesBehavior -1 null null 0 -1 -1 -1 -1 12 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_TRANSITION_TO_START_STATE #0428 #0427 #0419 #0410 #0409 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 null 133 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 41 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0162 null 111 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0162 null 112 4 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION null null #0418 #0416 #0411 Idle LookRight 4 1.000000 true null 1 Idle LookRight_MG #0414 #0412 null 0 Idle LookRight.HKX Animations\Idle_LookRight.HKX #0413 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 98 null true false false #0415 2 BSIsActiveModifier00 true false false false false false false false false false false bIsActive0 18 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0417 null 98 0 0 0 0 FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect0005 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 96 null null null #0426 #0424 #0420 Idle LookLeft 3 1.000000 true null 1 ModifierGenerator00 #0423 #0421 null 0 Idle LookLeft.HKX Animations\Idle_LookLeft.HKX #0422 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.007000 98 null true false false null 1 ModifierList00 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0425 null 98 0 0 0 0 FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect0004 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 96 null null null null null #0333 AttackIdle 1 1.000000 true null null null null #0429 Main_IdleState 0 1.000000 true null 1 Main_Idle_MG #0450 #0430 null 0 BLD_Idle_Default 0.000000 1.000000 0.000000 1.000000 -1 0 false #0446 #0442 #0431 null #0433 #0432 1.000000 1.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 idle_MandibleBehavior -1 null null 0 -1 97 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0439 #0436 #0434 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 null 99 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0435 null 99 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect0000 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null null #0437 IdleMandibleState02 1 1.000000 true null 0 ClipIdle Mouth02 Animations\Idle Mouth2.HKX #0438 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.002000 97 null true false false null null null null #0440 IdleMandibleState01 0 1.000000 true null 0 ClipIdle Mouth1 Animations\Idle Mouth.HKX #0441 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.002000 97 null true false false null #0444 #0443 1.000000 1.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 Idle Antenna.HKX Animations\Idle_Antenna.HKX #0445 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -0.014000 95 null true false false null #0448 #0447 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 MainIdle Animations\MainIdle.HKX #0449 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -0.009000 95 null true false false null 3 BSEventEveryNEventsModifier_Main_Idle true 95 null 97 null 5 1 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 34 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 35 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0457 #0453 TurnRight 0 1.000000 true null 0 TurnRightBehavior -1 null null 0 -1 -1 -1 -1 12 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0454 null null null null null #0455 TurnRight90 0 1.000000 true #0456 0 TurnRight[mirrored] Animations\TurnLeft90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 4 playbackSpeed 11 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 34 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 36 1 0 0 0 FLAG_DISABLE_CONDITION startStateId 13 -1 BINDING_TYPE_VARIABLE -1 null 2 TurnSpeedMult_EEM true #0460 turnSpeedMult = fabs(TurnDelta/90) -1 -1 EVENT_MODE_SEND_ONCE startStateId 16 -1 BINDING_TYPE_VARIABLE isActive 27 -1 BINDING_TYPE_VARIABLE -1 #0461 0 IdleLocomotionBehavior00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0398 #0396 null null 1 MeleeCombat_MG #0339 #0462 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 133 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0464 #0463 MeleeCombatState 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 23 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0466 #0355 LocomotionState 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 22 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0468 #0399 StandingState 0 1.000000 true startStateId 16 -1 BINDING_TYPE_VARIABLE -1 #0470 0 IdleLocomotionBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0469 #0467 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 41 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0472 #0471 NonCombatState 0 1.000000 true isActive 27 -1 BINDING_TYPE_VARIABLE -1 #0474 0 DefaultBehavior -1 null null 0 -1 -1 -1 -1 12 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0473 #0465 null duration 1 -1 BINDING_TYPE_VARIABLE -1 #0476 0 AttackBlendingTransitionEffect SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0477 null 62 1 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0477 null 63 1 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0477 null 64 1 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0166 null 75 5 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0241 null 41 0 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0477 null 125 1 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0477 null 126 1 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null null null #0478 #0475 DefaultState 0 1.000000 true currentStateId 39 -1 BINDING_TYPE_VARIABLE -1 #0480 0 RootBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0479 #0330 #0297 #0284 #0268 #0253 #0246 #0234 #0228 #0219 #0195 #0183 #0161 lookAtTarget 32 -1 BINDING_TYPE_VARIABLE targetLocation 33 -1 BINDING_TYPE_VARIABLE -1 #0482 0 BSLookAtModifier true true 14 0.000000 0.866025 0.500001 0.000000 180.000000 0.050000 0.050000 true 15 0.000000 0.866025 0.500001 0.000000 180.000000 0.050000 0.050000 true 16 0.000000 0.866025 0.500001 0.000000 180.000000 0.050000 0.050000 true 17 0.000000 0.866025 0.500001 0.000000 180.000000 0.050000 0.050000 true 18 -0.001405 -0.003366 0.999994 0.000000 180.000000 0.050000 0.050000 true 60.000000 45.000000 false 0.050000 0.050000 false 0.000000 0.000000 0.000000 0.000000 false -1 null false 0.000000 0.000000 0.000000 state 25 -1 BINDING_TYPE_VARIABLE direction 3 -1 BINDING_TYPE_VARIABLE goalSpeed 5 -1 BINDING_TYPE_VARIABLE speedOut 31 -1 BINDING_TYPE_VARIABLE -1 #0484 2 BSSpeedSamplerModifier true -1 0.000000 0.000000 0.000000 iCombatStance = 0 -1 -1 EVENT_MODE_SEND_ONCE weaponSheathe if (iCombatStance == 0) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 StopCombat_EEM true #0486 null 1 StopCombat_EDM true #0487 133 41 true iCombatStance = 1 -1 -1 EVENT_MODE_SEND_ONCE weaponDraw if (iCombatStance == 1) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 StartCombat_EEM true #0489 null 1 StartCombat_EDM true #0490 41 133 false null 1 RootModifierList true #0491 #0488 #0485 #0483 null 1 RootModifierGenerator #0492 #0481 null null null null #0493 RootAnimState 0 1.000000 true null 0 Root -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0494 #0156 #0145 #0130 #0089 null 0 MudcrabBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #0495 #0088