hkbBehaviorGraph hkbBehaviorGraph #0267 moveStart moveStop weapEquip weapEquipOut UnEquip UnEquipOut weaponDraw BeginWeaponDraw HitFrame attackStop weapUnequipOut weapUnequip weaponSheathe weaponSwing preHitFrame turnRight turnStop turnLeft attackStart_AttackRtoL attackStart_AttackLtoR attackPowerStart_GroundDive recoilStart recoilStop staggerStop staggerStart attackPowerStart_PowerAttack SyncRun FootLeft SoundPlay AmbushVertEnterInstant stopAmbush AmbushIdleStop InitializeStop AmbushHorzEnterInstant CyclicFreeze CyclicCrossBlend IdleBedGetUp returnToDefault idleBedSleeping DeathAnimation Ragdoll AddRagdollToWorld GetUpStart GetUpBegin GetUpEnd AddCharacterControllerToWorld Reanimated Getup RemoveCharacterControllerFromWorld changeForms iceHazardOn DefaultBlend bAnimationDriven FastBlend IsAttackReady bEquipOK iSyncIdleLocomotion iSyncDefaultState TurnDelta iSyncTurnState Direction staggerMagnitude TurnDamped bAllowRotation TimeDelta iState iState_IceWraithDefault staggerDirection iGetUpType 1053609165 0 1050253722 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0080 #0079 duration 0 -1 BINDING_TYPE_VARIABLE -1 #0082 0 DefaultBlendTransition_RAGDOLL SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0085 null 39 5 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0083 null 40 6 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION #0086 0 DefaultBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 bIsActive0 1 -1 BINDING_TYPE_VARIABLE -1 #0087 2 IsActive_AnimDriven true false false false false false false false false false false null 0 Get Up Modifier true 0.000000 0.000000 1.000000 0.000000 1.000000 0.250000 0 11 10 null 1 GetUp Mod List true #0089 #0093 #0091 #0088 null 1 DriveRagdollRB false 0.170000 0.000000 1.000000 0.600000 0.050000 1.400000 1.800000 0.100000 0.300000 0.300000 0.030000 0.100000 0.500000 #0092 null null 1 KeyframeLowerBody false #0094 null 0 3 1 5 7 2 4 8 null 1 GetUp Mod Gen #0090 #0096 #0107 0 PoseMatching MSG #0102 #0097 0 0 null 0 Get Up Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0098 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 42 40 0 11 10 0 MODE_MATCH null #0100 #0099 1.000000 1.000000 null null 0 GetUpClip Animations\Initialize.hkx #0101 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 44 null true false false 0.623000 45 null false false false 0.623000 47 null false false false null 0 Reanimate Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0103 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 42 40 0 11 10 0 MODE_MATCH null #0105 #0104 1.000000 1.000000 null null 0 ReanimateClip Animations\Initialize.hkx #0106 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 44 null true false false 1.000000 46 null false false false 1.000000 45 null false false false selectedGeneratorIndex 17 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0085 null 44 8 0 0 0 FLAG_DISABLE_CONDITION null null null #0108 #0095 GetUpFromRagdoll 7 1.000000 true null 0 GetUpTimerMod true 0.500000 42 null null null null 1 PoweredRagdollMatching true 200.000000 0.800000 1.000000 2.000000 1.000000 #0112 0 11 10 WORLD_FROM_MODEL_MODE_COMPUTE #0111 null 1 MatchAndSendGetup true #0113 #0110 null 1 TurnOnMatchingRagdoll true #0114 43 -1 false null null null 1 PoweredRagdoll No Matching true 0.000000 0.800000 1.000000 2.000000 1.000000 #0117 0 11 10 WORLD_FROM_MODEL_MODE_RAGDOLL #0116 null 1 FullRagdoll true #0118 -1 43 true null 1 Fully Ragdoll Mod List true #0119 #0115 null 1 Fully Ragdoll Mod Gen #0120 #0096 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 42 7 0 0 0 FLAG_DISABLE_CONDITION 48 null null #0123 null #0122 #0121 Fully Ragdoll 6 1.000000 true 0.202000 40 null false false false null 0 Spinning Death Clip Animations\Initialize.hkx #0125 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 null 2 CollisionListener true 40 null #0127 null 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 null 1 KeyframeFullRagdoll true #0129 null 1 AnimateToRagdoll ModifierList true #0130 #0091 #0128 null 1 AnimateToRagdoll Mod Gen #0131 #0126 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0085 null 40 6 0 0 0 FLAG_DISABLE_CONDITION 41 null null #0134 null #0133 #0132 AnimateToRagdoll 5 1.000000 true (staggerDirection > .25) && (staggerDirection < .75) (staggerDirection < .25) || (staggerDirection > .75) duration 2 -1 BINDING_TYPE_VARIABLE -1 #0138 0 DefaultBlendTransition_FAST_Stagger SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0139 #0137 24 2 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0141 null 29 4 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0139 #0136 24 2 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0141 null 33 4 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0141 null 37 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION #0142 0 DefaultBlendTransition_FAST SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 2 -1 BINDING_TYPE_VARIABLE -1 0.000000 32 null false false false null 0 Initialize Animations\Initialize.hkx #0143 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0141 null 32 1 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null null null #0145 #0144 Initialize 3 1.000000 true -0.100000 23 null true false false null 0 StaggerForward Animations\StaggerForward.hkx #0147 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0148 StaggerForward 1 1.000000 true 0.000000 23 null true false false null 0 StaggerLarge Animations\StaggerLarge.hkx #0150 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0151 null 1.000000 1.000000 0.000000 23 null true false false null 0 Stagger Animations\Stagger.hkx #0153 0.000000 0.000000 0.000000 1.250000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0154 null 0.000000 1.000000 blendParameter 10 -1 BINDING_TYPE_VARIABLE -1 #0156 0 StaggerBlend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0155 #0152 null null null null #0157 StaggerBlendState 0 1.000000 true isActive 1 -1 BINDING_TYPE_VARIABLE -1 #0159 0 StaggerBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0158 #0149 null null 1 Stagger_MG #0162 #0160 #0163 2 bAnimDriven_bEquipOK_BSIsAM true false false false true false false false false false false bIsActive0 1 -1 BINDING_TYPE_VARIABLE bIsActive1 4 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0085 null 23 1 0 0 0 FLAG_DISABLE_CONDITION 23 null null null #0165 #0164 #0161 StaggerState 2 1.000000 true -0.500000 12 null true false false 0.000000 10 null true false false null 0 Idle02 Animations\RunF.hkx #0167 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0085 null 10 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0169 #0168 WeapUnEquip 2 1.000000 true -0.500000 6 null true false false 0.000000 3 null true false false null 0 Idle01 Animations\RunF.hkx #0171 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0085 null 3 3 0 0 0 FLAG_DISABLE_CONDITION null null null #0173 #0172 WeapEquip 1 1.000000 true 0.000000 22 null true false false null 0 Recoil Animations\Recoil.hkx #0175 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0176 Recoil 0 1.000000 true null 0 RecoilBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0177 null null 1 Recoil_MG #0162 #0178 duration 2 -1 BINDING_TYPE_VARIABLE -1 #0180 0 DefaultBlendTransition_RESET SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0181 null 22 0 0 0 0 FLAG_DISABLE_CONDITION 22 null null null #0183 #0182 #0179 RecoilState 2 1.000000 true -0.450000 9 null true false false 1.111000 49 null false false false null 0 Attack_Power Animations\Attack_Power.hkx #0185 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0186 AttackPowerState 3 1.000000 true -0.450000 9 null true false false null 0 Attack2 Animations\Attack_New.hkx #0188 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 null null null null #0189 AttackLtoRState 2 1.000000 true -0.400000 9 null true false false 0.786000 50 null false false false null 0 Attack_GroundDive Animations\Attack_GroundDive.hkx #0191 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0192 AttackGroundDiveState 1 1.000000 true -0.450000 9 null true false false null 0 Attack1 Animations\Attack_New.hkx #0194 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0195 AttackRtoLState 0 1.000000 true isActive 12 -1 BINDING_TYPE_VARIABLE -1 #0197 0 AttackingBehavior -1 null null 3 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0196 #0193 #0190 #0187 null duration 2 -1 BINDING_TYPE_VARIABLE -1 #0199 0 DefaultBlendTransition_Attack_RESET SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0200 null 9 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0141 null 21 2 0 0 0 FLAG_DISABLE_CONDITION 9 null null null #0202 #0201 #0198 AttackingState 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0141 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0204 #0206 CombatLocomotionState 1 1.000000 true #0216 0 LocomotionBSCyclicBlendTransitionGenerator #0207 34 null 35 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 CombatLocomotionBlend 0.000000 0.000000 0.000000 1.000000 -1 49 false #0214 #0212 #0210 #0208 null #0209 null 0.750000 1.000000 null 0 RunL Animations\RunL.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0211 null 0.500000 1.000000 null 0 RunB Animations\RunB.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0213 null 0.250000 1.000000 null 0 RunR Animations\RunL.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 4 null #0215 null 0.000000 1.000000 null 0 RunF Animations\RunF.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 fBlendParameter 9 -1 BINDING_TYPE_VARIABLE -1 null 0 CombatIdle Animations\RunF.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0141 null 0 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0218 #0217 CombatIdleState 0 1.000000 true startStateId 5 -1 BINDING_TYPE_VARIABLE isActive 3 -1 BINDING_TYPE_VARIABLE -1 #0220 0 CombatIdleBehavior -1 null null 0 -1 -1 -1 -1 -1 false 2 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0219 #0205 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0141 null 18 1 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0141 null 20 1 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0141 null 19 1 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0141 null 25 1 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null null null #0222 #0221 CombatIdle 0 1.000000 true isActive 3 -1 BINDING_TYPE_VARIABLE -1 #0224 0 CombatReadyBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0223 #0203 #0184 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0085 null 11 2 0 0 0 FLAG_DISABLE_CONDITION null null null #0226 #0225 CombatReadyState 3 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0085 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0228 #0206 NonCombatLocomotionState 1 1.000000 true null 0 Idle Animations\Idle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0085 null 0 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0231 #0230 NonCombatIdleState 0 1.000000 true startStateId 5 -1 BINDING_TYPE_VARIABLE -1 #0233 0 StandingToLocomotionStateBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0232 #0229 null null null null null #0234 StandingToLocomotionState 1 1.000000 true null 0 NonCombatBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0235 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0085 null 2 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0237 #0236 NonCombatState 0 1.000000 true null 0 IWBaseBehavior -1 null null 0 -1 -1 -1 -1 6 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0238 #0227 #0174 #0170 null null null null null #0239 IWBaseState 1 1.000000 true null 0 Ambush Horz Idle.hkx Animations\Ambush_Horz_Idle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0141 null 31 2 0 0 0 FLAG_DISABLE_CONDITION 38 null null #0243 null #0242 #0241 IdleAmbushHorz 3 1.000000 true -0.250000 36 null true false false -0.250000 30 null true false false null 0 Ambush Horz.hkx Animations\Ambush_Horz.hkx #0245 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 36 null null null #0247 null #0246 AmbushHorz 2 1.000000 true null 0 IdleAmbushVert Animations\Ambush_Vert_Idle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0141 null 31 0 0 0 0 FLAG_DISABLE_CONDITION 38 null null #0251 null #0250 #0249 IdleAmbushVert 1 1.000000 true -0.500000 36 null true false false -0.500000 30 null true false false null 0 AmbushVert Animations\Ambush_Vert.hkx #0253 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 36 null null null #0255 null #0254 AmbushVert 0 1.000000 true isActive 1 -1 BINDING_TYPE_VARIABLE -1 #0257 0 AmbushVertBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0256 #0252 #0248 #0244 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0141 null 30 1 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 6 null null null #0260 #0259 #0258 AttackAmbush 4 1.000000 true null 0 IceWraithRootBehavior -1 null null 3 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0261 #0240 #0166 #0146 #0140 null 1 ModifierList true #0093 #0091 null 1 IceWraithRootState_MG #0263 #0262 null null null null #0264 IceWraithRootState 8 1.000000 true null 0 IceWraithBehavior -1 null null 8 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0265 #0135 #0124 #0109 #0084 null 0 IceWraithBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #0266 #0081