hkbBehaviorGraph hkbBehaviorGraph #0761 moveStart moveStop cannedTurnLeft90 cannedTurnRight90 cannedTurnLeft180 cannedTurnRight180 cannedTurnStop turnRight turnLeft turnStop FootFront FootBack combatStanceStart combatStanceStop moveBackward moveForward weaponDraw weaponSheathe returnToDefault MountedStaggerStart staggerStop recoilStop recoilLargeStart recoilStart preHitFrame HitFrame SoundPlay attackStop IdleStop Intialize SyncLeft SyncRight bleedOutEnterOut bleedOutStart bleedOutStop PairEnd NPCpairedStop 2_KillActor KillMoveSabreCat idleExit PickNewIdle attackStart_Attack1 MountedSwimStop MountedSwimStart SprintStart SprintStop cannedTurnStrafeLeft90 cannedTurnStrafeRight90 StrafeStartWalkLeft StrafeStartWalkRight StrafeReturn pairedStop HorseEnterOut HorseDismount HorseExitOut pa_HorseDismount HorseExit NPCHorseExitOut pa_HorseExit HorseEnter pa_HorseEnter StrafeReverseLeft StrafeReverseRight StrafeStopLeft StrafeStopRight StrafeBackLeft StrafeBackRight StrafeStartLeft StrafeStartRight StrafeStopRunLeft StrafeStopRunRight StopHorseCamera StrafeStartTrotLeft StrafeStartRunLeft StrafeStartTrotRight StrafeStartRunRight pa_HorseDeath HorseDeath NPCStopHorseCamera 2_deathStop deathStop BrakeStart BrakeStop NPCSoundPlay.NPCHorseDismount NPCSoundPlay.NPCHorseMount SoundPlay.NPCHorseDismount SoundPlay.NPCHorseMount StrafeOut weaponSwing NPCHorseDeathOut forwardJumpStart forwardFallStart forwardLandEnd jumpFallBegin fallBegin fallStart landEnd landStart landForwardStart Fall to Land jumpBegin standingJumpStart landStart_FromClip LandTest to DefaultState GetUpEnd GetUpStart AddCharacterControllerToWorld Reanimated Getup GetUpBegin RemoveCharacterControllerFromWorld Ragdoll AnimateToRagdoll to Fully Ragdoll DeathAnim standingRearUp rearUpEnd forwardFallFromJump idleRearUp PickNewTail TailStart PickNewHead HeadStart idleHeadshake idlePawing idleGrazing Idle_In Idle_Out IdleCount idlePet attackStart_Attack2 AttackState to RecoilState furnitureEnterInstant IdleChairSitting IdleChairGetUp HorseIdle HorseLocomotion HorseSprint pa_HorseExitSwim PairEndSwim HorseExitSwim pa_HorseEnterSwim bowAttackStart AttackWinStart AttackWinEnd attackRelease InitiateWinEnd bowDrawn InitiateWinBegin SneakStop SneakStart tailCombatIdle tailSneakIdle bowDrawStart BowDraw SoundStop.WPNBowPullLPM bowEnd BowRelease SoundPlay.WPNBowNockSD arrowAttach SoundPlay.WPNBowPullLPM arrowRelease SoundPlay.WPNBowFire BeginWeaponDraw FootScuffLeft FootScuffRight WeapEquip WeapEquip_Out BeginWeaponSheathe Unequip_Out Unequip HeadTrackingOff HeadTrackingOn arrowDetach bowZoomStart bowZoomStop SoundPlay.WPNBowZoomIn bowReset FootLeft FootRight attackStart_MC_1HMRight attackStart_MC_1HMLeft MC 1HM AttackRight01 to MC 1HM AttackRight02 attackStart MC 1HM AttackRight02 to MC 1HM AttackRight01 AttackWinEndLeft AttackWinStartLeft attackPowerStart_MC_1HMLeft MC 1HM AttackRight to PowerAttackState PowerAttackStop weaponLeftSwing 00NextClip MTState InitiateStart InitiateEnd MC_WeapOutRightReplaceForceEquip MC 1HM PowerAttackRight.hkx to MC 1HM PowerAttackRight.hkx00 BeginAttackOutro MC 1HM PowerAttackRight Release to MC 1HM PowerAttackRight.hkx MC_1HM_PowerAttack_Release MC 1HM AttackRight Anticipation to MC 1HM PowerAttackRight.hkx attackAnticipateReady MC 1HM RaiseWeapon to MC 1HM PowerAttackRight.hkx attackReleaseL attackPowerStart_MC_1HMRight UnequipNoAnim crossbowAttackStart crossbowDwarvenAttackStart BowReleaseFast reloadStop Reload ReloadFast reloadStart Collision_Start Collision_Add Collision_Remove Collision_ClearTargets Collision_AttackEnd Collision_AttackStart Horsemen_RightAttackStart Horsemen_RightAttackLoop Horsemen_RightAttackRelease Horsemen_LeftAttackStart Horsemen_LeftAttackLoop Horsemen_LeftAttackRelease Horsemen_SpearAttackStart Horsemen_SpearLoop Horsemen_SpearThrust Horsemen_CouchAnticipate Horsemen_CouchLoop Horsemen_CouchRest Horsemen_CastStart_FFAim Horsemen_CastLoop_FFAim Horsemen_CastStop_FFAim Horsemen_SpellCast Horsemen_CastStart_ConAim Horsemen_CastLoop_ConAim Horsemen_CastStop_ConAim Horsemen_CastStart_ConSelf Horsemen_CastLoop_ConSelf Horsemen_CastStop_ConSelf Horsemen_CastStart_FFSelf Horsemen_CastLoop_FFSelf Horsemen_CastStop_FFSelf Horsemen_CouchStart Horsemen_InteruptCast TDM_HorseAimTurn_ForwardToRight TDM_HorseAimTurn_ForwardToBack TDM_HorseAimTurn_ForwardToLeft TDM_HorseAimTurn_RightToForward TDM_HorseAimTurn_RightToBack TDM_HorseAimTurn_RightToLeft TDM_HorseAimTurn_BackToForward TDM_HorseAimTurn_BackToRight TDM_HorseAimTurn_BackToLeft TDM_HorseAimTurn_LeftToForward TDM_HorseAimTurn_LeftToRight TDM_HorseAimTurn_LeftToBack backToIdle returnEnd Magic_Equip_Out Magic_Unequip_Out tailUnequip Magic_Equip iSyncIdleLocomotion blendDefault fMinSpeed Speed iSyncTurnDirection iSyncForwardState TurnDelta fMinTurnDelta turnSpeedMult iCombatStance bHeadTrackingOn TargetLocation m_onOffGain m_groundAscendingGain m_groundDescendingGain m_footPlantedGain m_footRaisedGain m_footUnlockGain m_worldFromModelFeedbackGain m_errorUpDownBias m_alignWorldFromModelGain m_hipOrientationGain m_footPlantedAnkleHeightMS m_footRaisedAnkleHeightMS m_maxAnkleHeightMS m_minAnkleHeightMS blendFast bAnimationDriven bAllowRotation bHeadTracking bDisableHeadTrack IsRecoiling IsStaggering IsAttacking staggerMagnitude IsBleedingOut bIsSynced bEquipOK bCanHeadTrack blendVerySlow isIdleSitting bMirroredAttack iState iCharacterSelector fMinMoveSpeed Direction IsAttackReady iState_HorseDefault TurnDeltaDamped iSyncSprintState iState_HorseSprint fTwistDirection IsSprinting HorseSpeedSampled DirectionDamped DirectionRange DirectionRangeDamped IsBashing IsDismounting blendFromAnimDriven walkBackRate walkBackSpeedMult camerafromx camerafromy camerafromz bInJumpState iState_HorseFall iGetUpType bInSwimState iState_HorseSwim staggerDirection blendSlow bForceIdleStop bHorseFootIKEnable bNoHeadTrack IsMoving IsSneaking iIsInSneak bBowDrawn bPerkQuickDraw weaponSpeedMult blendVeryFast IsPlayer bowZoomAmt ZoomAcc TimeDelta iWantBlock bowZoom Pitch IsNPC AimHeadingMax AimPitchMax BowAimOffsetHeading BowAimOffsetPitch AimGainOn AimGainOff AimHeadingCurrent AimPitchCurrent bAimActive bDisableInterp blendMoveStop IsFirstPerson blendMove1stP blendMoveStart iSyncTurnState i1stPerson currentDefaultState blendAttackCombo iRightHandType iRightHandEquipped AimHeadingMaxMounted AimPitchMaxMounted AimGainOnMounted MC_2HM_WeapSpeed iCrossbowState bPerkQuickShot iIsHorse iUseMountedSwimming AimRemap TDM_HorseAimTurn_Angle TDM_Remap Fwd_Remap Lft_Remap Rgt_Remap Bwd_Remap TDM_HorseAimTurn_Angle_Absolute TDM_HorseAimTurn_PlayerPitch tdmHeadtrackingBehavior 360AimingDir 360HorseGen SaddleOffsetBoneWeights MountedCombatBowBlend 0 1045220557 1084227584 0 1 0 0 1065353216 1065353216 0 0 0 1045220557 1056964608 1056964608 1065353216 1056964608 1065353216 0 1065353216 0 0 0 1108082688 1111752704 -1059061760 1036831949 0 0 1 0 0 0 0 0 0 0 1 0 1065353216 0 0 60 6 1084227584 0 1 60 0 0 61 0 0 0 0 0 0 0 0 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null null #0158 #0157 #0156 idleRearup 32 1.000000 true -0.267000 96 null true false false null 0 JumpLand Sprint.hkx Animations\horse_rider\JumpLand_Sprint.hkx #0160 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0161 JumpLand Sprint.hkx 1 1.000000 true null 0 MC 1HM JumpLand Animations\horse_rider\Patch\MC_1HM_JumpLand.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -0.267000 96 null true false false null 0 JumpLand.hkx Animations\horse_rider\JumpLand.hkx #0164 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 selectedGeneratorIndex 109 -1 BINDING_TYPE_VARIABLE -1 #0166 0 JumpLand_MSG #0165 #0163 #0163 #0163 #0163 #0163 #0163 #0165 #0165 #0165 #0165 #0165 #0163 0 0 null null null null #0167 JumpLandState 0 1.000000 true null 0 LandBehavior -1 null null 0 -1 -1 -1 -1 49 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0168 #0162 null -1 -1 0.000000 0.000000 -1 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null false false false 1.000000 147 null false false false 1.067000 145 null false false false 1.532000 154 null false false false null 0 Bow_DrawNock_QuickShot Animations\horse_rider\Patch\MC_Bow_DrawLight.hkx #0675 0.000000 0.000000 0.000000 2.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 157 null false false false 0.000000 146 null true false false 0.300000 158 null false false false 0.800000 159 null false false false 0.800000 152 null false false false 1.000000 147 null false false false 1.067000 145 null false false false 1.533000 154 null false false false null 0 Bow_DrawNock Animations\horse_rider\Patch\MC_Bow_DrawLight.hkx #0677 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 selectedGeneratorIndex 79 -1 BINDING_TYPE_VARIABLE -1 #0679 0 Bow_DrawNock_MSG #0678 #0676 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 152 2 0 0 0 FLAG_DISABLE_CONDITION null null null #0681 #0680 Bow_DrawNock_State 0 1.000000 true null 0 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#0093 null 169 12 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null 204 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0716 #0715 MountedCombat_Readied_State 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null 165 10 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$30 null $eventID[Magic_Equip]$ 10 0 0 0 FLAG_DISABLE_CONDITION 191 null null #0719 null #0718 #0268 NonCombat_State 0 1.000000 true null 0 DefaultBehavior -1 null null 0 -1 -1 -1 -1 106 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0720 #0717 #0440 #0415 #0265 duration 71 -1 BINDING_TYPE_VARIABLE -1 #0722 0 SlowBlendToAnimationDriven SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 90 28 0 0 0 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true 8 0.000000 0.825037 0.565079 0.000000 180.000000 0.050000 0.050000 true 9 0.000000 0.776376 0.630270 0.000000 180.000000 0.050000 0.050000 true 10 0.000000 0.744999 0.667065 0.000000 180.000000 0.050000 0.050000 true 11 0.000000 0.662900 0.748707 0.000000 180.000000 0.050000 0.050000 true 12 0.000000 0.005774 0.999983 0.000000 180.000000 0.050000 0.050000 true 85.000000 0.000000 false 0.050000 0.050000 false 0.000000 0.000000 0.000000 0.000000 false -1 null false 0.000000 0.000000 0.000000 iCombatStance = 0 -1 -1 EVENT_MODE_SEND_ONCE weaponSheathe if (iCombatStance == 0) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 StopCombat_EEM true #0751 null 1 StopCombat_EDM true #0752 13 12 true iCombatStance = 1 -1 -1 EVENT_MODE_SEND_ONCE weaponDraw if (iCombatStance == 1) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 StartCombat_EEM true #0754 null 1 StartCombat_EDM true #0755 12 13 false null 1 RootModifierList true #0756 #0753 #0750 #0748 #0746 #0744 #0742 #0740 #0738 null 1 RootModifierGenerator #0757 #0736 null null null null #0758 Root 1 1.000000 true null 0 HorseRootBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0759 null null 0 HorseBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #0760 #0089 -0.001000 27 null true false false 0.166000 $eventID[Horsemen_SpellCast]$ null false false false 0.267000 88 null false false false playbackSpeed 80 -1 BINDING_TYPE_VARIABLE -1 null 0 HMMC_CastAnticipateFFS.hkx Animations\Horsemen\HMMC_CastAnticipateFFSelf.hkx #hmce$9 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 playbackSpeed 113 -1 BINDING_TYPE_VARIABLE -1 #hmce$100 0 HM_1HM_ChargeRelease_L_SLOW.hkx Animations\Horsemen\HMMC_1HM_AttackRelease_L.hkx #hmce$99 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.001000 27 null true false false 0.000000 143 null true false false 0.100000 24 null false false false 0.200000 88 null false false false 0.533000 142 null false false false playbackSpeed 80 -1 BINDING_TYPE_VARIABLE -1 #hmce$103 0 HM_1HM_ChargeRelease_L.hkx Animations\Horsemen\HMMC_1HM_AttackRelease_L.hkx #hmce$102 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #0559 0 HM_1HM_AttackLeft_ReleaseMSG #hmce$104 #hmce$104 #hmce$104 #hmce$104 #hmce$104 #hmce$101 #hmce$101 0 0 null null null null #hmce$105 HM_1HM_AttackLeft_Release 42 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #hmce$107 0 MC_AttackState_Behavior -1 null null 45 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #hmce$106 #hmce$98 #hmce$94 #hmce$91 #hmce$87 #hmce$84 #hmce$78 #hmce$74 #hmce$71 #hmce$67 #hmce$63 #hmce$59 #hmce$55 #hmce$51 #hmce$48 #hmce$42 #hmce$38 #hmce$33 #hmce$27 #hmce$23 #hmce$18 #hmce$12 #hmce$8 #hmce$5 null limitHeadingDegrees 110 -1 BINDING_TYPE_VARIABLE limitPitchDegrees 111 -1 BINDING_TYPE_VARIABLE offsetHeadingDegrees 92 -1 BINDING_TYPE_VARIABLE offsetPitchDegrees 93 -1 BINDING_TYPE_VARIABLE onGain 112 -1 BINDING_TYPE_VARIABLE offGain 95 -1 BINDING_TYPE_VARIABLE directAtCameraX 62 -1 BINDING_TYPE_VARIABLE directAtCameraY 63 -1 BINDING_TYPE_VARIABLE directAtCameraZ 64 -1 BINDING_TYPE_VARIABLE active 98 -1 BINDING_TYPE_VARIABLE currentHeadingOffset 96 -1 BINDING_TYPE_VARIABLE currentPitchOffset 97 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 147 145 0.000000 0.000000 #0537 null $eventID[Horsemen_CastStop_FFSelf]$ 65 0 0 0 FLAG_DISABLE_CONDITION|FLAG_DELAY_STATE_CHANGE|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0543 null $eventID[Horsemen_CastLoop_FFSelf]$ 64 0 0 0 FLAG_DISABLE_CONDITION #hmce$109 0 MC_BSDirectAtModifier_Melee true true 26 24 26 90.000000 90.000000 0.000000 0.000000 0.050000 0.050000 0.000000 0.000000 0.000000 0.000000 2 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable 82 -1 BINDING_TYPE_VARIABLE 0 #hmce$111 1 PlayerMeleeModList true #hmce$110 null 1 MeleeAttackModifierList true #hmce$112 null 1 HM_MeleeAttack_MG #hmce$113 #hmce$108 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null 27 11 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null 188 11 0 0 0 FLAG_DISABLE_CONDITION null null #0565 #hmce$115 #hmce$114 Horsemen_AttackState 41 1.000000 true null null null #hmce$11 #hmce$10 HMMC_CastFFSelf_Anticipation 63 1.000000 true -0.001000 27 null true false false 0.166000 88 null false false false playbackSpeed 80 -1 BINDING_TYPE_VARIABLE -1 #hmce$14 0 MC_CastConSelf_Release.hkx00 Animations\horsemen\HMMC_CastReleaseConSelf.hkx #hmce$13 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 selectedGeneratorIndex 108 -1 BINDING_TYPE_VARIABLE -1 #hmce$16 0 MC_CastConSelf_ReleaseMSG #hmce$15 #hmce$15 #hmce$15 #hmce$15 #hmce$15 #hmce$15 #hmce$15 0 0 null null null null #hmce$17 MC_CastConSelf_Release 62 1.000000 true null 0 MC_CastConSelf_Loop.hkx00 Animations\horse_rider\Patch\HMMC_CastLoopConSelf.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 #hmce$1 0 MC_CastFFSelf_Release.hkx00 Animations\horsemen\HMMC_CastReleaseFFSelf.hkx #hmce$0 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0537 null $eventID[Horsemen_CastStop_ConSelf]$ 62 0 0 0 FLAG_DISABLE_CONDITION $eventID[Horsemen_InteruptCast]$ null $eventID[Horsemen_SpellCast]$ null null #hmce$22 #hmce$21 #hmce$20 #hmce$19 MC_Cast_ConSelf_Loop 61 1.000000 true 0.433000 $eventID[Horsemen_CastLoop_ConSelf]$ null false false false null 0 HMMC_CastAnticipateConSelf.hkx00 Animations\Horsemen\HMMC_CastAnticipateConSelf.hkx #hmce$24 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 147 145 0.000000 0.000000 #0537 null $eventID[Horsemen_CastStop_ConSelf]$ 62 0 0 0 FLAG_DISABLE_CONDITION|FLAG_DELAY_STATE_CHANGE|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0543 null $eventID[Horsemen_CastLoop_ConSelf]$ 61 0 0 0 FLAG_DISABLE_CONDITION null null null #hmce$26 #hmce$25 HMMC_CastConSelf_Anticipation 60 1.000000 true -0.001000 27 null true false false 0.166000 88 null false false false playbackSpeed 80 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 108 -1 BINDING_TYPE_VARIABLE -1 #hmce$29 0 MC_CastConAim_Release.hkx00 Animations\horsemen\HMMC_CastReleaseConAim.hkx #hmce$28 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 selectedGeneratorIndex 108 -1 BINDING_TYPE_VARIABLE -1 #hmce$31 0 MC_CastConAim_ReleaseMSG #hmce$30 #hmce$30 #hmce$30 #hmce$30 #hmce$30 #hmce$30 #hmce$30 0 0 null null null null #hmce$32 MC_CastConAim_Release 59 1.000000 true null 0 MC_CastConAim_Loop.hkx Animations\horse_rider\Patch\HMMC_CastLoopConAim.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0537 null $eventID[Horsemen_CastStop_ConAim]$ 59 0 0 0 FLAG_DISABLE_CONDITION $eventID[Horsemen_InteruptCast]$ null $eventID[Horsemen_SpellCast]$ null null #hmce$37 #hmce$36 #hmce$35 #hmce$34 MC_Cast_ConAim_Loop 58 1.000000 true 0.366667 $eventID[Horsemen_CastLoop_ConAim]$ null false false false #hmce$3 0 MC_CastFFSelf_ReleaseMSG #hmce$2 #hmce$2 #hmce$2 #hmce$2 #hmce$2 #hmce$2 #hmce$2 0 0 null 0 HMMC_CastAnticipateConAim.hkx Animations\Horsemen\HMMC_CastAnticipateConAim.hkx #hmce$39 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 147 145 0.000000 0.000000 #0537 null $eventID[Horsemen_CastStop_ConAim]$ 59 0 0 0 FLAG_DISABLE_CONDITION|FLAG_DELAY_STATE_CHANGE|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0543 null $eventID[Horsemen_CastLoop_ConAim]$ 58 0 0 0 FLAG_DISABLE_CONDITION null null null #hmce$41 #hmce$40 HMMC_CastConAim_Anticipation 57 1.000000 true -0.001000 27 null true false false 0.166000 $eventID[Horsemen_SpellCast]$ null false false false 0.267000 88 null false false false playbackSpeed 80 -1 BINDING_TYPE_VARIABLE -1 #hmce$44 0 MC_CastFFAim_Release.hkx00 Animations\horsemen\HMMC_CastReleaseFFA.hkx #hmce$43 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 selectedGeneratorIndex 108 -1 BINDING_TYPE_VARIABLE -1 #hmce$46 0 MC_CastFFAim_ReleaseMSG #hmce$45 #hmce$45 #hmce$45 #hmce$45 #hmce$45 #hmce$45 #hmce$45 0 0 null null null null #hmce$47 MC_CastFFAim_Release 56 1.000000 true null 0 MC_CastFFAim_Loop.hkx Animations\horse_rider\Patch\HMMC_CastLoopFFA.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #hmce$4 MC_CastFFSelf_Release 65 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0537 null $eventID[Horsemen_CastStop_FFAim]$ 56 0 0 0 FLAG_DISABLE_CONDITION null null null #hmce$50 #hmce$49 MC_Cast_FFAim_Loop 55 1.000000 true 0.467000 27 null false false false null 0 HMMC_CastAnticipateFFA.hkx Animations\Horsemen\HMMC_CastAnticipateFFA.hkx #hmce$52 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 147 145 0.000000 0.000000 #0537 null $eventID[Horsemen_CastStop_FFAim]$ 56 0 0 0 FLAG_DISABLE_CONDITION|FLAG_DELAY_STATE_CHANGE|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0543 null $eventID[Horsemen_CastLoop_FFAim]$ 55 0 0 0 FLAG_DISABLE_CONDITION null null null #hmce$54 #hmce$53 HMMC_CastFFA_Anticipation 54 1.000000 true -0.001000 27 null true false false #0530 0 HMMC_Spear_Release.hkx00 Animations\Horsemen\HMMC_SpearCouchReturn.hkx #hmce$56 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #0559 0 MC_CouchRest_MSG #hmce$57 #hmce$57 #hmce$57 #hmce$57 #hmce$57 #hmce$57 #hmce$57 0 0 null null null null #hmce$58 HMMC_Couch_Rest 53 1.000000 true null 0 MC_CastFFSelf_Loop.hkx Animations\horse_rider\Patch\HMMC_CastLoopFFSelf.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 HMMC_CouchChargeLoop.hkx Animations\Horsemen\HMMC_SpearCouchLoop.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0537 null $eventID[Horsemen_CouchRest]$ 53 0 0 0 FLAG_DISABLE_CONDITION $eventID[Horsemen_CouchStart]$ null null #hmce$62 null #hmce$61 #hmce$60 HMMC_CouchCharge_Loop 52 1.000000 true 0.000000 145 null true false false 0.233000 147 null false false false 1.677000 $eventID[Horsemen_CouchLoop]$ null false false false null 0 HMMC_CouchedCharge_Start.hkx Animations\Horsemen\HMMC_SpearCouchAnticipate.hkx #hmce$64 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 147 145 0.000000 0.000000 #0544 null $eventID[Horsemen_CouchRest]$ 53 0 0 0 FLAG_DISABLE_CONDITION|FLAG_DELAY_STATE_CHANGE|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0543 null $eventID[Horsemen_CouchLoop]$ 52 0 0 0 FLAG_DISABLE_CONDITION null null null #hmce$66 #hmce$65 HMMC_CouchedLance_Anticipation 51 1.000000 true 0.000000 145 null true false false 0.233000 147 null false false false 0.367000 $eventID[Horsemen_SpearThrust]$ null false false false null 0 HMMC_Spear_ChargePre_R.hkx Animations\Horsemen\HMMC_Spear_AttackAnticipate.hkx #hmce$68 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0537 null $eventID[Horsemen_CastStop_FFSelf]$ 65 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 147 145 0.000000 0.000000 #0544 null $eventID[Horsemen_SpearThrust]$ 48 0 0 0 FLAG_DISABLE_CONDITION|FLAG_DELAY_STATE_CHANGE|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0543 null $eventID[Horsemen_SpearLoop]$ 49 0 0 0 FLAG_DISABLE_CONDITION null null null #hmce$70 #hmce$69 HMMC_SpearAttack_Anticipation 50 1.000000 true null 0 HMMC_SpearLoop.hkx Animations\Horsemen\HMMC_SpearLoop.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0537 null $eventID[Horsemen_SpearThrust]$ 48 0 0 0 FLAG_DISABLE_CONDITION null null null #hmce$73 #hmce$72 HMMC_Spear_Anticipation_Loop 49 1.000000 true -0.001000 27 null true false false 0.000000 143 null true false false 0.167000 24 null false false false 0.267000 88 null false false false 0.632000 142 null false false false #0530 0 HMMC_Spear_Release.hkx00 Animations\Horsemen\HMMC_Spear_AttackRelease.hkx #hmce$75 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #0532 0 MC_Spear_ReleaseMSG #hmce$76 #hmce$76 #hmce$76 #hmce$76 #hmce$76 #hmce$76 #hmce$76 0 0 null null null null #hmce$77 HMMC_Spear_Attack_Release 48 1.000000 true -0.001000 27 null true false false 0.000000 143 null true false false 0.167000 24 null false false false 0.267000 88 null false false false 0.632000 142 null false false false null null null #hmce$7 #hmce$6 MC_Cast_FFSelf_Loop 64 1.000000 true #0527 0 HMMC_1HM_ChargeRelease_R_SLOW.hkx Animations\Horsemen\HMMC_1HM_AttackRelease_R.hkx #hmce$79 0.000000 0.000000 0.000000 3.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.001000 27 null true false false 0.000000 143 null true false false 0.167000 24 null false false false 0.267000 88 null false false false 0.632000 142 null false false false #0530 0 HMMC_1HM_ChargeRelease_R.hkx00 Animations\Horsemen\HMMC_1HM_AttackRelease_R.hkx #hmce$81 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #0532 0 MC_1HM_AttackRight_ReleaseMSG #hmce$82 #hmce$82 #hmce$82 #hmce$82 #hmce$82 #hmce$80 #hmce$80 0 0 null null null null #hmce$83 HMMC_1HM_AttackRight_Release 47 1.000000 true null 0 HMMC_1HM_ChargeLoop_R.hkx Animations\Horsemen\HMMC_1HM_AttackLoop_R.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0537 null $eventID[Horsemen_RightAttackRelease]$ 47 0 0 0 FLAG_DISABLE_CONDITION null null null #hmce$86 #hmce$85 HMMC_1HM_AttackRight_Anticipation_Loop 46 1.000000 true 0.000000 145 null true false false 0.233000 147 null false false false 0.367000 $eventID[Horsemen_RightAttackRelease]$ null false false false null 0 HMMC_1HM_ChargePre_R.hkx Animations\Horsemen\HMMC_1HM_AttackAnticipate_R.hkx #hmce$88 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.467000 27 null false false false -1 -1 0.000000 0.000000 147 145 0.000000 0.000000 #0544 null $eventID[Horsemen_RightAttackRelease]$ 47 0 0 0 FLAG_DISABLE_CONDITION|FLAG_DELAY_STATE_CHANGE|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0543 null $eventID[Horsemen_RightAttackLoop]$ 46 0 0 0 FLAG_DISABLE_CONDITION null null null #hmce$90 #hmce$89 HMMC_1HM_AttackRight_Anticipation 45 1.000000 true null 0 HMMC_1HM_ChargeLoop_L.hkx Animations\Horsemen\HMMC_1HM_AttackLoop_L.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0537 null $eventID[Horsemen_LeftAttackRelease]$ 42 0 0 0 FLAG_DISABLE_CONDITION null null null #hmce$93 #hmce$92 HMMC_1HM_AttackLeft_Anticipation_Loop 44 1.000000 true 0.000000 145 null true false false 0.233000 147 null false false false 0.367000 $eventID[Horsemen_LeftAttackRelease]$ null false false false null 0 HMMC_1HM_ChargePre_L.hkx Animations\Horsemen\HMMC_1HM_AttackAnticipate_L.hkx #hmce$95 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 147 145 0.000000 0.000000 #0537 null $eventID[Horsemen_LeftAttackRelease]$ 42 0 0 0 FLAG_DISABLE_CONDITION|FLAG_DELAY_STATE_CHANGE|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0543 null $eventID[Horsemen_LeftAttackLoop]$ 44 0 0 0 FLAG_DISABLE_CONDITION null null null #hmce$97 #hmce$96 HMMC_1HM_AttackLeft_Anticipation 43 1.000000 true -0.001000 27 null true false false 0.000000 143 null true false false 0.100000 24 null false false false 0.200000 88 null false false false 0.533000 142 null false false false -0.100000 $eventID[returnEnd]$ null true false false null 0 360_Right_Return Animations\NickNak\hort_RighttoFwd.hkx #tdmh$0 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 360_Forward_Return Animations\Bow_IdleHeld.hkx #tdmh$9 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 Aiming_LB_Right_2_Fwd_ModGen #tdmh$47 #tdmh$101 null 0 Aiming_LB_Right_2_Fwd Animations\NickNak\hort_RighttoFwd.hkx #tdmh$102 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 $eventID[backToIdle]$ null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tdmh$104 null $eventID[backToIdle]$ 25 0 0 0 FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect62 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #tdmh$109 #tdmh$106 Aiming_LB_Fwd_2_Left_State 2 1.000000 true null 1 Aiming_LB_Fwd_2_Left_ModGen #tdmh$39 #tdmh$107 null 0 Aiming_LB_Fwd_2_Left Animations\NickNak\hort_FwdtoLeft.hkx #tdmh$108 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 $eventID[backToIdle]$ null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tdmh$110 null $eventID[backToIdle]$ 26 0 0 0 FLAG_DISABLE_CONDITION $eventID[returnEnd]$ null null 0 BlendingTransitionEffect61 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #tdmh$115 #tdmh$112 Aiming_LB_Fwd_2_Bwd_State 3 1.000000 true null 1 Aiming_LB_Fwd_2_Bwd_ModGen #tdmh$25 #tdmh$113 null 0 Aiming_LB_Fwd_2_Bwd Animations\NickNak\hort_FwdtoBwd.hkx #tdmh$114 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 $eventID[backToIdle]$ null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tdmh$116 null $eventID[backToIdle]$ 34 0 0 0 FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect60 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null 1 CrossBowMods true #0500 #tdmh$119 null 1 CrossBow_LB_TwitstMod true 0.000000 0.000000 1.000000 0.000000 10.000000 24 36 LINEAR ROTATION_AXIS_IN_LOCAL_COORDINATES true null #tdmh$11 null null #tdmh$10 360_Forward_Return_State 0 1.000000 true #tdmh$121 2 TDM_Head_Track_Disable true false true false false false false false false false false bIsActive0 $variableID[tdmHeadtrackingBehavior]$ -1 BINDING_TYPE_VARIABLE -1 #tdmh$123 1 Pitch_Adjust_TM true 1.000000 1.000000 0.000000 0.000000 0.000000 24 36 LINEAR ROTATION_AXIS_IN_LOCAL_COORDINATES true twistAngle 88 -1 BINDING_TYPE_VARIABLE -1 null 2 AimRemap_EEM true #tdmh$125 AimRemap = (((TDM_HorseAimTurn_Angle - -3.14159) * (1 - 0)) / (3.14159 - -3.14159)) + 0 -1 -1 EVENT_MODE_SEND_ONCE TDM_Remap = (((TDM_HorseAimTurn_Angle - -3.14159) * (1 - 0)) / (3.14159 - -3.14159)) + 0 -1 -1 EVENT_MODE_SEND_ONCE Fwd_Remap = (((AimRemap - 0.25) * (1 - 0)) / (0.75 - 0.25)) + 0 -1 -1 EVENT_MODE_SEND_ONCE Lft_Remap = (((AimRemap - 0) * (1 - 0)) / (0.5 - 0)) + 0 -1 -1 EVENT_MODE_SEND_ONCE Rgt_Remap = (((AimRemap - 0.5) * (1 - 0)) / (1 - 0.5)) + 0 -1 -1 EVENT_MODE_SEND_ONCE Bwd_Remap = (((TDM_HorseAimTurn_Angle_Absolute - 1.5) * (1 - 0)) / (4.5 - 1.5)) + 0 -1 -1 EVENT_MODE_SEND_ONCE null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.400000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 null #tdmh$19 #tdmh$126 1.000000 1.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.600000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 startStateId $variableID[360AimingDir]$ -1 BINDING_TYPE_VARIABLE -1 #tdmh$13 0 Aiming_Return_Picker -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tdmh$12 #tdmh$8 #tdmh$5 #tdmh$2 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[returnEnd]$ 11 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0652 null 141 7 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0652 null 205 139 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0652 null 206 139 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null null null #tdmh$15 #tdmh$14 360_Aim_Return_State 145 1.000000 true null #tdmh$19 #tdmh$18 1.000000 0.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 null 0 Aiming_LB_Turns_Behaviour -1 null null 25 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tdmh$111 #tdmh$105 #tdmh$99 #tdmh$93 #tdmh$87 #tdmh$81 #tdmh$75 #tdmh$69 #tdmh$63 #tdmh$59 #tdmh$55 #tdmh$51 #tdmh$43 #tdmh$35 #tdmh$27 #tdmh$21 #tdmh$20 null null null null #tdmh$1 360_Right_Return_State 3 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null $eventID[TDM_HorseAimTurn_ForwardToRight]$ 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null $eventID[TDM_HorseAimTurn_ForwardToLeft]$ 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null $eventID[TDM_HorseAimTurn_LeftToForward]$ 6 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null $eventID[TDM_HorseAimTurn_RightToForward]$ 5 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null $eventID[TDM_HorseAimTurn_BackToRight]$ 11 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null $eventID[TDM_HorseAimTurn_BackToLeft]$ 12 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null $eventID[TDM_HorseAimTurn_RightToBack]$ 13 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null $eventID[TDM_HorseAimTurn_LeftToBack]$ 14 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null $eventID[TDM_HorseAimTurn_ForwardToBack]$ 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null $eventID[TDM_HorseAimTurn_BackToForward]$ 29 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null $eventID[TDM_HorseAimTurn_RightToLeft]$ 30 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null $eventID[TDM_HorseAimTurn_LeftToRight]$ 31 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null null null null #tdmh$22 Aiming_LB_Bwd_State 34 1.000000 true null 1 Aiming_LB_Bwd_ModGen #tdmh$25 #tdmh$23 #tdmh$24 0 Aiming_LB_Bwd Animations\NickNak\hort_Bwd.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_USER_CONTROLLED 0 userControlledTimeFraction $variableID[Bwd_Remap]$ -1 BINDING_TYPE_VARIABLE -1 null 2 Backwards_Aiming_EEM true #tdmh$26 360AimingDir = 2 -1 -1 EVENT_MODE_SEND_ONCE null null null #tdmh$33 #tdmh$28 Aiming_LB_Lft_2_Rgt_State 31 1.000000 true null 1 Aiming_LB_Lft_2_Rgt_ModGen #tdmh$31 #tdmh$29 null 0 Aiming_LB_Lft_2_Rgt Animations\NickNak\hort_LefttoRight.hkx #tdmh$30 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.100000 $eventID[returnEnd]$ null false false false 0.000000 $eventID[backToIdle]$ null true false false null 2 Right_Aiming_EEM true #tdmh$32 360AimingDir = 3 -1 -1 EVENT_MODE_SEND_ONCE -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tdmh$34 null $eventID[backToIdle]$ 28 0 0 0 FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect42 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #tdmh$41 #tdmh$36 Aiming_LB_Rgt_2_Lft_State 30 1.000000 true null 1 Aiming_LB_Rgt_2_Lft_Modgen #tdmh$39 #tdmh$37 null 0 Aiming_LB_Rgt_2_Lft Animations\NickNak\hort_RighttoLeft.hkx #tdmh$38 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 $eventID[backToIdle]$ null true false false null 2 Left_Aiming_EEM true #tdmh$40 null 0 360_Back_Return Animations\NickNak\hort_BwdtoFwd.hkx #tdmh$3 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 360AimingDir = 1 -1 -1 EVENT_MODE_SEND_ONCE -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tdmh$42 null $eventID[backToIdle]$ 26 0 0 0 FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect41 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #tdmh$49 #tdmh$44 Aiming_LB_Bwd_2_Fwd_State 29 1.000000 true null 1 Aiming_LB_Bwd_2_Fwd_Modgen #tdmh$47 #tdmh$45 null 0 Aiming_LB_Bwd_2_Fwd Animations\NickNak\hort_BwdtoFwd.hkx #tdmh$46 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 $eventID[backToIdle]$ null true false false null 2 Forward_Aiming_EEM true #tdmh$48 360AimingDir = 0 -1 -1 EVENT_MODE_SEND_ONCE -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tdmh$50 null $eventID[backToIdle]$ 25 0 0 0 FLAG_DISABLE_CONDITION null null null null #tdmh$4 360_Back_Return_State 2 1.000000 true null 0 BlendingTransitionEffect40 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null null #tdmh$52 Aiming_LB_Right_State 28 1.000000 true null 1 Aiming_LB_Right_ModGen #tdmh$31 #tdmh$53 #tdmh$54 0 Aiming_LB_Right Animations\NickNak\hort_Right.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_USER_CONTROLLED 0 userControlledTimeFraction $variableID[Rgt_Remap]$ -1 BINDING_TYPE_VARIABLE -1 null null null null #tdmh$56 Aiming_LB_Left_State 26 1.000000 true null 1 Aiming_LB_Left_ModGen #tdmh$39 #tdmh$57 #tdmh$58 0 Aiming_LB_Left Animations\NickNak\hort_Left.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_USER_CONTROLLED 0 userControlledTimeFraction $variableID[Lft_Remap]$ -1 BINDING_TYPE_VARIABLE -1 null null null null #tdmh$60 Aiming_LB_Fwd_State 25 1.000000 true -0.100000 $eventID[returnEnd]$ null true false false null 1 Aiming_LB_Fwd_ModGen #tdmh$47 #tdmh$61 #tdmh$62 0 Aiming_LB_Fwd Animations\NickNak\hort_Fwd.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_USER_CONTROLLED 0 userControlledTimeFraction $variableID[Fwd_Remap]$ -1 BINDING_TYPE_VARIABLE -1 null null null #tdmh$67 #tdmh$64 Aiming_LB_Fwd_2_Right_State 1 1.000000 true null 1 Aiming_LB_Fwd_2_Right_Modgen #tdmh$31 #tdmh$65 null 0 Aiming_LB_Fwd_2_Right Animations\NickNak\hort_FwdtoRight.hkx #tdmh$66 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 $eventID[backToIdle]$ null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tdmh$68 null $eventID[backToIdle]$ 28 0 0 0 FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect68 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #tdmh$73 #tdmh$70 Aiming_LB_Left_2_Bwd_State 14 1.000000 true null 0 360_Left_Return Animations\NickNak\hort_LefttoFwd.hkx #tdmh$6 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 Aiming_LB_Left_2_Bwd_Modgen #tdmh$25 #tdmh$71 null 0 Aiming_LB_Left_2_Bwd Animations\NickNak\hort_LefttoBwd.hkx #tdmh$72 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 $eventID[backToIdle]$ null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tdmh$74 null $eventID[backToIdle]$ 34 0 0 0 FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect67 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #tdmh$79 #tdmh$76 Aiming_LB_Right_2_Bwd_State 13 1.000000 true null 1 Aiming_LB_Right_2_Bwd_ModGen #tdmh$25 #tdmh$77 null 0 Aiming_LB_Right_2_Bwd Animations\NickNak\hort_RighttoBwd.hkx #tdmh$78 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 $eventID[backToIdle]$ null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tdmh$80 null $eventID[backToIdle]$ 34 0 0 0 FLAG_DISABLE_CONDITION null null null null #tdmh$7 360_Left_Return_State 1 1.000000 true null 0 BlendingTransitionEffect66 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #tdmh$85 #tdmh$82 Aiming_LB_Bwd_2_Left_State 12 1.000000 true null 1 Aiming_LB_Bwd_2_Left_ModGen #tdmh$39 #tdmh$83 null 0 Aiming_LB_Bwd_2_Left Animations\NickNak\hort_BwdtoLeft.hkx #tdmh$84 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 $eventID[backToIdle]$ null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tdmh$86 null $eventID[backToIdle]$ 26 0 0 0 FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect65 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #tdmh$91 #tdmh$88 Aiming_LB_Bwd_2_Right_State 11 1.000000 true null 1 Aiming_LB_Bwd_2_Right_ModGen #tdmh$31 #tdmh$89 null 0 Aiming_LB_Bwd_2_Right Animations\NickNak\hort_BwdtoRight.hkx #tdmh$90 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 $eventID[returnEnd]$ null false false false 0.000000 $eventID[backToIdle]$ null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tdmh$92 null $eventID[backToIdle]$ 28 0 0 0 FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect64 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #tdmh$97 #tdmh$94 Aiming_LB_Left_2_Fwd_State 6 1.000000 true null 1 Aiming_LB_Left_2_Fwd_ModGen #tdmh$47 #tdmh$95 null 0 Aiming_LB_Left_2_Fwd Animations\NickNak\hort_LefttoFwd.hkx #tdmh$96 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 $eventID[backToIdle]$ null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tdmh$98 null $eventID[backToIdle]$ 25 0 0 0 FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect63 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #tdmh$103 #tdmh$100 Aiming_LB_Right_2_Fwd_State 5 1.000000 true -0.200000 $eventID[Magic_Unequip_Out]$ null true false false 0.000000 $eventID[tailUnequip]$ null false false false 0.000000 17 null false false false null 0 MC_MRh_Unequip Animations\MRh_Unequip.hkx #zcbe$0 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 $eventID[Magic_Equip_Out]$ null true false false null 0 Z_StaffRightEquip_CG Animations\StaffRight_Equip.hkx #zcbe$10 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 null #0619 #zcbe$12 1.000000 1.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null #zcbe$16 #zcbe$14 1.000000 0.000000 null 1 ZAR_MCAimMagic_MG #zcbe$23 #zcbe$17 null 0 ZAR_MagicMC_BG 0.000000 1.000000 0.000000 0.000000 -1 0 false #zcbe$20 #zcbe$18 null #0634 #zcbe$19 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 null 0 BlendingTransitionEffect231 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null #zcbe$22 #zcbe$21 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null 0 ZAR_MagicMounted_BRG behaviors\magicmountedbehavior.hkx null 1 ZAR_MCAimMagic_ML true #zcbe$24 #zcbe$25 0 ZAR_AimMagicMC_DAM true true 26 24 26 120.000000 120.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 2 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 onGain 112 -1 BINDING_TYPE_VARIABLE offGain 95 -1 BINDING_TYPE_VARIABLE directAtCameraX 62 -1 BINDING_TYPE_VARIABLE directAtCameraY 63 -1 BINDING_TYPE_VARIABLE directAtCameraZ 64 -1 BINDING_TYPE_VARIABLE active 98 -1 BINDING_TYPE_VARIABLE currentHeadingOffset 96 -1 BINDING_TYPE_VARIABLE currentPitchOffset 97 -1 BINDING_TYPE_VARIABLE offsetHeadingDegrees 92 -1 BINDING_TYPE_VARIABLE offsetPitchDegrees 93 -1 BINDING_TYPE_VARIABLE -1 null 0 ZAR_MCAimMagicLocomotion_BG 0.000000 1.000000 0.000000 0.000000 -1 0 false #zcbe$15 #zcbe$13 selectedGeneratorIndex 108 -1 BINDING_TYPE_VARIABLE -1 #zcbe$27 0 ZAR_MCAimMagicLocomotion_MSG #0619 #0619 #0619 #0619 #0619 #0619 #0619 #0619 #zcbe$26 #zcbe$26 #0619 #0619 #0619 0 0 null null null null #zcbe$16 ZAR_MCMRH_S 9 1.000000 true null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 null 0 BlendingTransitionEffect296 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null #0431 #zcbe$3 1.000000 1.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 -0.233000 $eventID[Magic_Equip_Out]$ null true false false null 0 MRh_EquipMC Animations\MRh_Equip.hkx #zcbe$6 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #zcbe$7 #zcbe$5 1.000000 0.000000 null 0 ZAR_MC_MRH_Equip_BG 0.000000 1.000000 0.000000 0.000000 -1 0 false #zcbe$8 #zcbe$4