hkbBehaviorGraph hkbBehaviorGraph #0141 moveStart moveStop cannedTurnLeft90 cannedTurnRight90 cannedTurnLeft180 cannedTurnRight180 cannedTurnStop turnRight turnLeft turnStop FootFront FootBack combatStanceStart combatStanceStop moveBackward moveForward weaponDraw weaponSheathe returnToDefault staggerStart staggerStop recoilStop recoilLargeStart recoilStart preHitFrame HitFrame SoundPlay attackStop IdleStop Intialize SyncLeft SyncRight bleedOutEnterOut bleedOutStart bleedOutStop PairEnd NPCpairedStop idleGoatCallStart idleGoatFeedingStart idleGoatFeedExit deathStart idleExit PickNewIdle attackStart_StandingPower attackStart_ForwardPower attackStart_Attack1 swimStop swimStart cannedTurnRight90Flee cannedTurnRight180Flee cannedTurnLeft90Flee cannedTurnLeft180Flee weaponSwing aggroWarningStart aggroWarningStop idleNextClip to_Goat_LayDown_Default idleGoatLieDownStop idleGoatLieDownStart IdleHead IdleStillHead idleGoatHeadStart PickNextHead IdleCount idleGoatFeeding SoundPlay.NPCGoatChew SoundPlay.NPCGoatFootBell SoundPlay.NPCGoatbleat SoundPlay.NPCGoatAttackA SoundPlay.NPCGoatAttackB GetUpEnd DeathAnimation Ragdoll AddRagdollToWorld GetUpStart GetUpBegin AddCharacterControllerToWorld Getup RemoveCharacterControllerFromWorld idleGoatShakeStart TurnLoopSwimRight_to_LoopTurnSwimLeft TurnLoopSwimRight_to_IdleSwim.hkx00 to_StaggerForward.hkx to_ST Idle Default to_AggroWarning01 StartAnimationDriven StartAllowRotation staggerForwardStart SoundRelease returnToIdle LieDownExit LieDownEnter HeadTrackingOn HeadTrackingOff combatIdle1Start combatIdleStop walkStart Warning1State_to_AttackForwardlungeState TrapWarningEnd TrapExitStart to_LayDown_Default to_LayDown_Exit to_IdleCombat1 to_Idle_LayDown_Default to_Default Idle StrafeRRun90[Mirrored]State_to_ForwardLocomotionState StrafeLRun90State_to_ForwardLocomotionState StartTurnRunState_to_LocomotionState runStart AggroWarning01_to_DefaultState FeedCounter Idle FeedEnter.hkx_to_Idle Feeding.hkx to_SpecialIdle_NoHeadtracking Idle Feeding.hkx_to_Idle FeedExit.hkx SyncPoint Reanimated to Fully Ragdoll RagdollInstant iSyncIdleLocomotion blendDefault fMinSpeed Speed iSyncTurnState iSyncForwardState TurnDelta fMinTurnDelta turnSpeedMult iCombatStance test bHeadTrackingOn TargetLocation FootIKEnable m_onOffGain m_groundAscendingGain m_groundDescendingGain m_footPlantedGain m_footRaisedGain m_footUnlockGain m_worldFromModelFeedbackGain m_errorUpDownBias m_alignWorldFromModelGain m_hipOrientationGain m_footPlantedAnkleHeightMS m_footRaisedAnkleHeightMS m_maxAnkleHeightMS m_minAnkleHeightMS blendFast bAnimationDriven bAllowRotation bHeadTracking bDisableHeadTrack IsRecoiling IsStaggering IsAttacking bIsWolf staggerMagnitude IsBleedingOut bIsSynced bEquipOK bCanHeadTrack blendSlow isIdleSitting bMirroredAttack iState iState_GoatDefault bSkeeverLunge iCharacterSelector fMinMoveSpeed Direction iIsCanine iTurnMirrored IsAttackReady TurnDeltaDamped IsBashing bNoHeadTrack camerafromx camerafromy camerafromz walkBackRate iGetUpType 0 1045220557 1084227584 0 1 0 0 1065353216 1065353216 0 0 0 0 1 1045220557 1056964608 1056964608 1065353216 1056964608 1065353216 1061997773 1065353216 0 0 0 1108082688 1111752704 -1031012352 1036831949 0 0 1 0 0 0 0 0 0 0 0 1 0 1056964608 0 1 40 40 0 4 1084227584 0 0 1 1 0 0 0 0 0 0 1109301658 0 (0.000000 0.000000 0.000000 0.000000) ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_VECTOR4 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0078 #0077 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0081 null 72 4 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 117 4 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect00 SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 GetUpTimerMod true 0.500000 74 null null null null 1 PoweredRagdollMatching true 200.000000 0.800000 1.000000 2.000000 1.000000 #0084 0 11 10 WORLD_FROM_MODEL_MODE_COMPUTE #0083 null 1 MatchAndSendGetup true #0085 #0082 null 1 TurnOnMatchingRagdoll true #0086 75 -1 false null null null 1 PoweredRagdoll No Matching true 0.000000 0.800000 1.000000 2.000000 1.000000 #0089 0 11 10 WORLD_FROM_MODEL_MODE_RAGDOLL #0088 null 1 FullRagdoll true #0090 -1 75 true null 1 Fully Ragdoll Mod List true #0091 #0087 null 1 Fully Ragdoll Mod Gen #0092 #0094 #0121 0 PoseMatching MSG #0108 #0095 0 0 null 0 Get Up Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0104 #0100 #0096 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 74 72 0 11 10 0 MODE_MATCH null #0098 #0097 1.000000 1.000000 null null 0 GetUpStance Animations\MT_Idle.hkx #0099 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.200000 70 null false false false 0.400000 76 null false false false 0.600000 77 null false false false null #0102 #0101 1.000000 1.000000 null null 0 GetUpRight Animations\GetUpRight.hkx #0103 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 0.000000 70 null true false false 0.623000 76 null false false false 1.000000 77 null false false false null #0106 #0105 1.000000 1.000000 null null 0 GetUpLeft Animations\GetUpLeft.hkx #0107 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 70 null true false false 0.623000 76 null false false false 1.000000 77 null false false false null 0 Reanimate Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0117 #0113 #0109 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 74 72 0 11 10 0 MODE_MATCH null #0111 #0110 1.000000 1.000000 null null 0 ReanimateStance Animations\MainIdle.hkx #0112 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.167000 70 null false false false 0.333000 76 null false false false 0.600000 115 null false false false null #0115 #0114 1.000000 1.000000 null null 0 ReanimateRight Animations\GetUpRight.hkx #0116 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 70 null true false false 0.867000 115 null false false false 0.867000 76 null false false false null #0119 #0118 1.000000 1.000000 null null 0 ReanimateLeft Animations\GetUpLeft.hkx #0120 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 70 null true false false 0.400000 115 null false false false 0.400000 76 null false false false selectedGeneratorIndex 61 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 74 6 0 0 0 FLAG_DISABLE_CONDITION 78 null null #0123 null #0122 #0093 Fully Ragdoll 4 1.000000 true null 0 QuadrupedBFR Behaviors\QuadrupedBehavior.hkx null 1 Root Mod List true #0129 #0127 null 1 DriveRagdollRB true 0.170000 0.000000 1.000000 0.600000 0.050000 1.400000 1.800000 0.100000 0.300000 0.300000 0.030000 0.100000 0.500000 #0128 null null 1 KeyframeLowerBody true #0130 null 0 1 5 7 15 2 4 8 13 3 6 9 12 17 20 10 14 18 11 16 19 21 null 1 Root Mod Gen #0126 #0125 null null null null #0131 RootAnimState 2 1.000000 true bIsActive0 29 -1 BINDING_TYPE_VARIABLE -1 #0133 2 BSIsActiveModifier_AnimDriven true false false false false false false false false false false null 0 Get Up Modifier true 0.000000 0.000000 1.000000 0.000000 1.000000 0.250000 0 11 10 null 1 GetUp Mod List true #0135 #0129 #0127 #0134 null 1 GetUp Mod Gen #0136 #0094 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0081 null 70 2 0 0 0 FLAG_DISABLE_CONDITION null null null #0138 #0137 GetUpFromRagdoll 6 1.000000 true null 0 GoatRootBehavior -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0139 #0132 #0124 #0080 null 0 GoatBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #0140 #0079