hkbBehaviorGraph hkbBehaviorGraph #1315 moveStart moveStop BeginWeaponDraw BeginWeaponSheathe weaponSheathe attackStop weapEquip weapEquipOut weapUnequip weapUnequipOut attackStartAttack1 attackPowerStartPower1 weaponDraw preHitFrame HitFrame attackPowerStartForward1 staggerStop staggerStart recoilStop recoilStart bashStop blockHitStop blockHitStart blockStart blockStop bashStart bashPowerStart SyncRight SyncLeft FootRight FootLeft turnLeft turnStop turnRight arrowDetach bowDrawn attackRelease AttackWinStart AttackWinEnd BowDraw SoundStop.WPNBowPullLPM SoundPlay.WPNBowNock arrowAttach SoundPlay.WPNBowPullLPM recoilLargeStart bowAttackStart SoundPlay.WPNBowFire arrowRelease SoundPlay SoundStop WeapForceEquip SoundPlay.NPCFalmerAttack attackStartAttack2 SpellRelease SpellInterupt MLh_SpellFire_Event spellStop SyncPoint SpellReady MLh_SpellAimStart MLh_SpellSelfStart MLh_SpellConcentrationSelfStart MLh_SpellConcentrationAimStart MLh_Equipped_Event BeginCastLeft attackStartH2HAttack1 attackStartH2HAttack2 weaponSwing InterruptCast attackStartAttack3 attackStartAttack4 aggroWarningStop AggroWarning State_to_1HM Idle Sate aggroWarningStart AggroWarning State_to_1HM Readied State PickNewIdle BowRelease bowReset NextClip Land idleSleepPodEnterInstant IdleBedGetUp idleSleepPodExitStart idleBedSleeping idleChairSitting CyclicFreeze CyclicCrossBlend Detection State_to_1HM Readied State detectionStop detectionStart DeathAnimation Ragdoll AddRagdollToWorld GetUpStart GetUpBegin GetUpEnd AddCharacterControllerToWorld Reanimated Getup RemoveCharacterControllerFromWorld GetUpFromRagdoll to FalmerRoot Fall PodState to Falmer Base State returnToDefault RagdollInstant standingIdleStop standingIdleStart HeadTrackingOff 2_KillMoveStart 2_KillMoveEnd 2_KillActor PairEnd 2_PairEnd 2_DeathEmote KillActor DeathEmote KillMoveStart KillMoveEnd KillMove1HMFalmerA KillMove1HMFalmerB KillMove1HMFalmerC KillMove2HMFalmerA KillMove2HMFalmerB KillMove2HWFalmerA swimStop swimStart idleStop idleScratchStart idleSquatStart enter1HM enter1HM_Magic enter1HM_Shield initWinBegin idleStopSquatting enterH2H_Magic enterH2H_Solo EnableBumper DisableBumper walkStart runStart 2_SoundPlay.NPCFalmerAttackSD 2_SoundPlay.NPCFalmerInjuredSD SoundPlay.NPCFalmerAttackSD SoundPlay.NPCFalmerInjuredSD pairedStop 2_pairedStop attackStart1HMRunThrust enterStaff attackStart1HMBackStepSlash enterStaffMagic attackStart1HMX3 MRh_SpellConcentrationAimStart MRh_SpellFireForgetAimStart MRh_Equipped_Event MRh_SpellFire_Event BeginCastRight idleSleepFrozenEnterInstant idleSleepFrozenExitStart iSyncIdleLocomotion iSyncTurnState Speed blendDefault Direction bEquipOK iRightHandType iWantBlock iLeftHandType iEquippedItemState IsAttackReady IsRecoiling IsStaggering bWeapReady IsAttacking currentDefaultState blendFast bAnimationDriven staggerMagnitude bAllowRotation bHeadTracking TargetLocation bHeadTrackingOn bCanHeadTrack IsBlocking iBlockState iSyncAttackStance IsBashing FootIKEnable m_onOffGain m_groundAscendingGain m_groundDescendingGain m_footPlantedGain m_footRaisedGain m_footUnlockGain m_worldFromModeFeedbackGain m_errorUpDownBias m_alignWorldFromModelGain m_hipOrientationGain m_footPlantedAnkleHeightMS m_footRaisedAnkleHeightMS m_maxAnkleHeightMS m_minAnkleHeightMS m_footEndLS iState SpeedDamped TurnDelta IsFiringBow Pitch SpeedSampled IsCasting bWantCastLeft bMLh_Ready iState_FalmerDefault TurnSpeedMult IsUnequipping IsBleedingOut camerafromx camerafromy camerafromz iGetUpType bIsSynced staggerDirection iState_FalmerBowDrawn IsSquatting iCombatState iLeftHandEquipped iStateRunWalk iStateCurrent iState_Falmer1HMRun iState_Falmer1HMWalk bNoRecoil Int8Variable bNoStagger bWantCastRight UCAddAnim bMRh_Ready UpperBody StaffMagicNode 0 0 0 1045220557 0 1 1 0 0 0 0 0 0 0 0 0 1036831949 0 0 0 1 0 0 0 0 0 0 0 1 1045220557 1063675494 1063675494 1061997773 1061997773 1065353216 1056964608 1056964608 0 0 1093870289 1100073140 1101004800 -1054867456 1096810496 0 0 0 0 0 0 0 0 0 0 0 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1.000000 -1 0 false #0802 #0755 null 3 AttackStopEventOnDeactivate true 5 null null 1 Bow_Attack_MG #0804 #0803 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0104 null 5 1 0 0 0 FLAG_DISABLE_CONDITION 77 null 5 null 34 null null null #0807 #0806 #0805 Bow_Attack_State 0 1.000000 true isActive 10 -1 BINDING_TYPE_VARIABLE -1 #0809 0 Bow_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0808 #0753 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0384 null 129 12 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0384 null 130 12 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0104 null 131 10 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0384 #0631 78 9 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0384 #0632 78 0 0 0 0 0 12 null 78 null null #0813 null 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FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0104 null 18 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0854 #0836 1HM_BlockBash_State 5 1.000000 true null 1 1HM_BlockBash_MG #0851 #0837 #0850 0 1HM_BlockBash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0841 #0838 null null null null null #0839 PowerBash 10 1.000000 true null 0 1HMShieldPowerBash Animations\1HMShieldPowerBash.HKX #0840 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.009000 20 null true false false null null null null #0842 Bash 0 1.000000 true #0849 0 1HW_Bash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0846 #0843 null null null null null #0844 1HMShield_Bash 10 1.000000 true null 0 1HMShieldBash Animations\1HMShieldBash.HKX #0845 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 20 null true false false 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null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1217 #1198 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0104 null 6 2 0 0 0 FLAG_DISABLE_CONDITION null null null #1220 #1219 MT_State 0 1.000000 true null 0 Falmer_Base_Behavior -1 null null 0 -1 -1 -1 -1 15 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #1221 #1196 #1158 #0377 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0104 null 128 5 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0104 null 127 5 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null null null #1223 #1222 Falmer_Base_State 2 1.000000 true -0.201000 132 null true false false 0.000000 16 null true false false null 0 StaggerFront Animations\1HMStaggerFront.HKX #1225 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #1226 null 0.500000 1.000000 null null null null #1229 Staff_Stagger_Back_State 8 1.000000 true #1239 0 Stagger_Back_Blend04 0.000000 1.000000 0.000000 1.000000 -1 17 false #1236 #1233 #1230 null #1231 null 0.000000 1.000000 null 0 Stagger_Light04 Animations\1HMStaggerBackLight.HKX #1232 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 16 null true false false null #1234 null 0.500000 1.000000 null 0 Stagger_Mid04 Animations\1HMStaggerBackMid.HKX #1235 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 16 null true false false null #1237 null 1.000000 1.000000 null 0 Stagger_Heavy04 Animations\1HMStaggerBackHeavy.HKX #1238 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 16 null true false false blendParameter 18 -1 BINDING_TYPE_VARIABLE -1 null null null null #1229 Magic_Stagger_Back_State 9 1.000000 true null null null null #1242 Bow_Stagger_Back_State 7 1.000000 true #1252 0 Stagger_Back_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1249 #1246 #1243 null #1244 null 0.000000 1.000000 null 0 Stagger_Light Animations\1HMStaggerBackLight.HKX #1245 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.199000 132 null true false false 0.000000 16 null true false false null #1247 null 0.500000 1.000000 null 0 Stagger_Mid Animations\1HMStaggerBackMid.HKX #1248 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.198000 132 null true false false 0.000000 16 null true false false null #1250 null 1.000000 1.000000 null 0 Stagger_Heavy Animations\1HMStaggerBackHeavy.HKX #1251 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.205000 132 null true false false 0.000000 16 null true false false blendParameter 18 -1 BINDING_TYPE_VARIABLE -1 null null null null #1254 Axe_Stagger_Back_State 3 1.000000 true null 0 1HM_Stagger_Back_Behavior02 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1255 null null null null null #1242 Stagger_Back_Blend_State02 0 1.000000 true null null null null #1254 1HM_Stagger_Back_State 1 1.000000 true 0.000000 16 null true false false null 0 Stagger_Light03 Animations\1HMStaggerBackLight.HKX #1257 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #1258 null 0.000000 1.000000 0.000000 16 null true false false null 0 Stagger_Mid03 Animations\1HMStaggerBackMid.HKX #1260 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #1261 null 0.500000 1.000000 0.000000 16 null true false false null 0 Stagger_Heavy03 Animations\1HMStaggerBackHeavy.HKX #1263 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #1264 null 1.000000 1.000000 blendParameter 18 -1 BINDING_TYPE_VARIABLE -1 #1266 0 Stagger_Back_Blend03 0.000000 1.000000 0.000000 1.000000 -1 17 false #1265 #1262 #1259 null null null null #1267 Stagger_Back_Blend_State03 0 1.000000 true null 0 1HM_Stagger_Back_Behavior03 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1268 null null null null null #1269 H2H_Stagger_Back_State 0 1.000000 true startStateId 6 -1 BINDING_TYPE_VARIABLE -1 #1271 0 StaggerBack_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1270 #1256 #1253 #1241 #1240 #1228 null null #1272 null 0.000000 1.000000 blendParameter 62 -1 BINDING_TYPE_VARIABLE -1 #1274 0 Stagger_Blend 0.000000 1.000000 0.000000 1.000000 -1 48 false #1273 #1227 bIsActive0 17 -1 BINDING_TYPE_VARIABLE bIsActive1 5 -1 BINDING_TYPE_VARIABLE bIsActive2 23 -1 BINDING_TYPE_VARIABLE -1 #1276 2 staggerIsActiveMG true false false false true false true false false false false null 1 StaggerState_MG #1277 #1275 iLeftHandEquipped == 7 iLeftHandEquipped != 7 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0168 #1280 16 2 0 0 0 0 -1 -1 0.000000 0.000000 132 16 0.000000 0.000000 #0104 null 50 2 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0168 #1279 16 11 0 0 0 0 16 null 68 null null #1283 #1282 #1281 #1278 Stagger_State 4 1.000000 true null 0 FrozenIdle Animations\FrozenPose1.HKX null 0.000000 0.033333 0.000000 1.000000 0.033333 0.000000 -1 MODE_LOOPING 0 83 null null #1286 null null #1285 Frozen_Idle 0 1.000000 true isActive 17 -1 BINDING_TYPE_VARIABLE -1 #1288 0 FrozenState_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #1287 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0104 null 154 2 0 0 0 FLAG_DISABLE_CONDITION 81 null 83 null null #1292 #1291 #1290 #1289 FrozenState 12 1.000000 true null 0 RootBehavior -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1293 #1284 #1224 #0260 #0240 #0235 #0230 #0205 #0166 enable 28 -1 BINDING_TYPE_VARIABLE controlData/gains/onOffGain 29 -1 BINDING_TYPE_VARIABLE controlData/gains/groundAscendingGain 30 -1 BINDING_TYPE_VARIABLE controlData/gains/groundDescendingGain 31 -1 BINDING_TYPE_VARIABLE controlData/gains/footPlantedGain 32 -1 BINDING_TYPE_VARIABLE controlData/gains/footRaisedGain 33 -1 BINDING_TYPE_VARIABLE controlData/gains/footUnlockGain 34 -1 BINDING_TYPE_VARIABLE controlData/gains/worldFromModelFeedbackGain 35 -1 BINDING_TYPE_VARIABLE controlData/gains/errorUpDownBias 36 -1 BINDING_TYPE_VARIABLE controlData/gains/alignWorldFromModelGain 37 -1 BINDING_TYPE_VARIABLE controlData/gains/hipOrientationGain 38 -1 BINDING_TYPE_VARIABLE 0 #1295 0 FootIKControlsModifier true 0.200000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.400000 0.500000 0.000000 0.000000 0.000000 0.000000 -1 null 0.000000 false false 0.000000 0.000000 0.000000 0.000000 -1 null 0.000000 false false -170141203742878840000000000000000000000.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 InterruptCast if ((IsStaggering || IsBleedingOut) && (IsCasting)) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 InterruptCastExpression true #1297 BeginCastLeft if (bWantCastLeft && bMLh_Ready && (iCombatState == 0)) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE BeginCastRight if (bWantCastRight && bMRh_Ready && (iCombatState == 0)) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 BeginCast_EEM true #1299 state 44 -1 BINDING_TYPE_VARIABLE direction 4 -1 BINDING_TYPE_VARIABLE goalSpeed 2 -1 BINDING_TYPE_VARIABLE speedOut 49 -1 BINDING_TYPE_VARIABLE -1 #1301 2 BSSpeedSamplerModifier00 true -1 0.000000 0.000000 0.000000 lookAtTarget 22 -1 BINDING_TYPE_VARIABLE targetLocation 21 -1 BINDING_TYPE_VARIABLE lookAtCameraX 57 -1 BINDING_TYPE_VARIABLE lookAtCameraY 58 -1 BINDING_TYPE_VARIABLE lookAtCameraZ 59 -1 BINDING_TYPE_VARIABLE -1 #1303 0 BSLookAtModifier true true 6 0.010167 0.851629 0.524047 0.000000 180.000000 0.050000 0.050000 true 7 0.008366 0.998694 0.050406 0.000000 180.000000 0.050000 0.050000 true 60.000000 0.000000 false 0.100000 0.075000 false 0.000000 0.000000 0.000000 0.000000 false -1 null false 0.000000 0.000000 0.000000 bCanHeadTrack = !IsStaggering && !IsRecoiling -1 -1 EVENT_MODE_SEND_ONCE bHeadTrackingOn = (bHeadTracking) && (bCanHeadTrack) -1 -1 EVENT_MODE_SEND_ONCE null 2 EEM_HeadTracking true #1305 bAnimationDriven = IsStaggering || IsRecoiling || IsBashing -1 -1 EVENT_MODE_SEND_ONCE bAllowRotation = ((IsAttacking) && (iRightHandType != 7) && (iLeftHandType != 9)) -1 -1 EVENT_MODE_SEND_ONCE null 2 EvaluatebAnimationDriven false #1307 attackStop if (IsAttacking == 0) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE recoilStop if (IsRecoiling == 0) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE staggerStop if (IsStaggering == 0) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 EvaluateStopEvents true #1309 null 1 RootModifierList true #1310 #1308 #1306 #1304 #1302 #1300 #1298 #0115 #0113 #1296 null 1 RootModifierGenerator #1311 #1294 null null null null #1312 FalmerRoot 0 1.000000 true null 0 Falmer_Master_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1313 #0165 #0154 #0139 #0102 null 0 FalmerBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #1314 #0101 bNoStagger == 0 UCAddAnim == 1 null 0 1HMX3 Animations\1HMX3.HKX #ultcr$11 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 5 null true false false #ultcr$13 2 NoRecoilIsActiveModifier true false false false false false false false false false false bIsActive0 $variableID[bNoRecoil]$ -1 BINDING_TYPE_VARIABLE -1 null null null null #ultcr$15 attackStart1HMBackStepSlash 21 1.000000 true null 0 1HMBackStepSlash Animations\1HMBackStepSlash.HKX #ultcr$16 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 5 null true false false null null null null #ultcr$18 1HMRunThrust 20 1.000000 true null 0 1HMRunThrust Animations\1HMRunThrust.HKX #ultcr$19 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 5 null true false false null 0 BlendingTransitionEffect0006 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH bNoRecoil == 0 null null null #ultcr$22 #0548 H2H_Magic_Attack_State 5 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0104 null 63 2 0 0 0 FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect0001 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 BlendingTransitionEffect0004 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 BlendingTransitionEffect0003 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 BlendingTransitionEffect0005 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 BlendingTransitionEffect0002 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null null #ultcr$9 attackStart1HMX3 22 1.000000 true null 1 NoRecoilModifierGen #ultcr$12 #ultcr$10