hkbBehaviorGraph hkbBehaviorGraph #0405 attackExit attackRelease bleedOutStart bleedOutStop blockAnticipateStop blockHitStop blockStart blockStop FootLeft FootRight FootScuffLeft FootScuffRight HitFrame KillingBlow moveStart moveStop PairEnd preHitFrame recoilLargeStart recoilStart recoilStop reverseDirection SprintStart SprintStop staggerStart staggerStop turnLeft turnRight turnStop weaponDraw weaponSheathe weaponSwing Main_Idle_to_LocomotionState combatStanceStart unequip attackStart_ComboHigh attackStart_ComboLow attackStop TurnEnd swimStop NPC_TurnLeft180 NPC_TurnLeft90 NPC_TurnRight180 NPC_TurnRight90 moveForward moveBackward SyncLeft SyncRight swimStart LocomotionState_to_Main_Idle MainIdle_to_TurnLeft.HKX MainIdle_to_TurnRight.HKX TurnRight.HKX_to_TurnLeft.HKX TurnLeft.HKX_to_TurnRight.HKX TurnRight.HKX_to_MainIdle TurnLeft.HKX_to_MainIdle AttackStart_RightStab AttackStart_Spin AttackStart_LeftStab EquipStart EquipStop SpitStop MLH_SpellRelease_event spitStanceStart spitStanceStop magicDraw magicSheathe SoundPlay.NPCSpiderFrostbiteAttackA SoundPlay.NPCSpiderFrostbiteAttackB BleedoutTransitionStop TurnStart AttackStartLungeBite TrapExitEnd idleVerticalExitStart idleV_portEnterInstant PortExitEnd BeginCastLeft idleBedGetUp SoundPlay.NPCSpiderFrostbiteAttackBite release MLh_SpellFire_Event Event00 bleedOutIntroOut interruptCast idleHorizontalExitStart MLh_SpellReady_event MLh_SpellAimState SoundPlay ReturnToDefault NextClip CyclicFreeze CyclicCrossBlend clipEnd PickSpecialIdle idleH_portEnterInstant Event01 idleStop idleSearch idlePickAtGround idlePickAtWall staggerForwardStart PickNewIdle IdleStallStart StartAnimationDriven AttackStart_LeftState AttackStart_RightState DeathAnimation Ragdoll AddRagdollToWorld RagdollInstant GetUpStart Event06 AddCharacterControllerToWorld Event11 Reanimated Getup RemoveCharacterControllerFromWorld GetUpEnd GetUpBegin blendDefault blendFast blendSlow Direction IsBlocking Speed staggerMagnitude TurnDelta IsAttackReady weaponSpeedMult FootIKEnable m_onOffGain m_groundAscendingGain m_groundDescendingGain m_footPlantedGain m_footRaisedGain m_footUnlockGain m_worldFromModelFeedbackGain m_errorUpDownBias m_alignWorldFromModelGain m_hipOrientationGain m_footPlantedAnkleHeightMS m_footRaisedAnkleHeightMS m_maxAnkleHeightMS m_minAnkleHeightMS bAllowRotation turnSpeedMult iCombatStance iSyncTurnState IntDirection bMotionDriven iSyncIdleLocomotion fMinTurnDelta bAnimationDriven BoolVariable00 IsAttacking iLeftHandType iWeapCategory bWantCastLeft bMLh_Ready iState_CombatSpider_MT iState_DefaultSpider_MT iState IsBashing bEquipOK IsStaggering IsRecoiling m_state m_direction m_goalSpeed m_speedOut SpeedDamped m_enable m_limitAngleDegrees m_startBoneIndex m_gain m_boneRadius m_endBoneIndex m_castOffset SpeedSampled iCurrentStateID speedMultForward speedMultBackward speedMultLeft speedMultRight speedForward speedBackward speedLeft speedRight IsSideAttacking bFootIKDisable iGetUpType HeadPartsBlend 1053609165 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true #0135 -1 118 true null 1 Fully Ragdoll Mod List true #0136 #0132 null 1 Fully Ragdoll Mod Gen #0137 #0096 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 110 6 0 0 0 FLAG_DISABLE_CONDITION 116 null 83 null null #0140 null #0139 #0138 Fully Ragdoll 4 1.000000 true null 0 instantBlendingTransition01 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.033000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0144 null 24 3 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0144 null 18 6 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 88 0 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0142 null 74 9 0 0 0 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0.000000 0.000000 FLAG_IGNORE_TO_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 null 0 H_PortIdle Animations\HorizontalPortIdle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0152 null 84 2 0 0 0 FLAG_DISABLE_CONDITION null 0 DefaultBlendTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.400000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #0151 #0150 H_portIdle 3 1.000000 true 0.000000 75 null true false false null 0 HorizontalPortExit Animations\HorizontalPortExit.hkx #0154 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0155 H_portExit 2 1.000000 true 0.000000 75 null true false false null 0 VerticalPort Animations\VerticalPortExit.hkx #0157 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0158 V_portExit 1 1.000000 true null 0 VerticalIdle Animations\VerticalPortIdle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0152 null 73 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0161 #0160 V_PortIdle 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0163 0 TrapBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0162 #0159 #0156 #0153 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 75 0 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 77 null null null #0166 #0165 #0164 Trap 9 1.000000 true 0.000000 88 null true false false null 0 Attack_CastingA Animations\Attack_CastingA.HKX #0168 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 Casting_SpitAttack_MG #0171 #0169 #0172 2 bAllowRotation_IsActive true false false false false false false false false false false bIsActive0 25 -1 BINDING_TYPE_VARIABLE -1 null null null null #0170 Casting_SpitAttack 8 1.000000 true 0.000000 88 null true false false null 0 Stagger_Back Animations\Stagger_Back.HKX #0174 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 RecoilLarge_MG #0177 #0175 #0178 2 RecoilState_IsActiveModifier true false false false false false false false false false false bIsActive0 46 -1 BINDING_TYPE_VARIABLE bIsActive2 33 -1 BINDING_TYPE_VARIABLE -1 20 null null null #0179 null #0176 RecoilLargeState 6 1.000000 true 0.000000 88 null true false false 0.700000 89 null false false false null 0 Attack_ForwardJumpOutro Animations\Attack_ForwardJump.HKX #0181 0.000000 0.000000 0.700000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 bIsActive0 33 -1 BINDING_TYPE_VARIABLE -1 #0183 2 bAnimationDriven_IsActive true false false false false false false false false false false null 1 Attack_LungeBiteStateOutro_MG #0184 #0182 null null null null #0185 Attack_LungeBiteStateOutro 1 1.000000 true 0.000000 88 null true false false 0.700000 89 null false false false null 0 Attack_ForwardJump Animations\Attack_ForwardJump.HKX #0187 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 Attack_LungeBite_MG #0171 #0188 null 0 instantBlendingTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0190 null 89 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0191 #0189 Attack_LungeBiteState 0 1.000000 true null 0 AttackLungeBiteBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0192 #0186 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0144 null 19 2 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 37 null null null #0195 #0194 #0193 Attack_LungeBite 5 1.000000 true null 0 StaggerDirectional.HKX Animations\StaggerDirectional.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #0197 StaggerForwardState 1 1.000000 true 0.000000 88 null true false false null 0 Stagger Back.HKX Animations\Stagger_Back.HKX #0199 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0200 null 1.000000 1.000000 0.000000 88 null true false false null 0 Stagger Med.HKX Animations\Stagger_Med.HKX #0202 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0203 null 0.500000 1.000000 0.000000 88 null true false false null 0 Stagger Small.HKX Animations\Stagger_Small.HKX #0205 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0206 null 0.000000 1.000000 blendParameter 6 -1 BINDING_TYPE_VARIABLE -1 #0208 0 StaggerBackBlend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0207 #0204 #0201 bIsActive0 33 -1 BINDING_TYPE_VARIABLE bIsActive1 45 -1 BINDING_TYPE_VARIABLE -1 #0210 2 BSIsActiveModifier_Stagger true false false false false false false false false false false null 1 Stagger_MG #0211 #0209 null null null null #0212 StaggerBackwardState 0 1.000000 true null 0 StaggerBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0213 #0198 null 25 null 83 null null #0216 #0215 null #0214 StaggerState 3 1.000000 true 0.000000 88 null true false false null 0 Recoil_Bite Animations\Recoil_Stab.HKX #0218 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0219 Recoil_Bite 4 1.000000 true 0.000000 88 null true false false null 0 RecoilRStab Animations\Recoil_Stab.HKX #0221 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0222 RecoilRStab 3 1.000000 true 0.000000 88 null true false false null 0 RecoilLStab[Mirror] Animations\Recoil_Stab.HKX #0224 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 null null null null #0225 RecoilLStab 1 1.000000 true 0.000000 88 null true false false null 0 Recoil_Jump Animations\Recoil_Jump.HKX #0227 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0228 Recoil_Jump 5 1.000000 true null 0 RecoilBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0229 #0226 #0223 #0220 null null 1 ModifierGenerator03 #0177 #0230 20 null null null #0232 null #0231 RecoilState 2 1.000000 true 0.000000 88 null true false false null 0 AttackLeftState[Mirror] Animations\AttackLeftside.HKX #0234 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 4 null 1 AttackRight[Mirrored]_ML true #0239 #0237 #0238 2 BSIsActiveModifier_FootIKDisable false false false false false false false false false false false bIsActive0 70 -1 BINDING_TYPE_VARIABLE -1 #0240 2 BSIsActiveModifier_IsAttacking true false false false false false false false false false false bIsActive0 35 -1 BINDING_TYPE_VARIABLE bIsActive1 25 -1 BINDING_TYPE_VARIABLE -1 null 1 AttackRight[Mirrored]_MG #0236 #0235 null null null null #0241 AttackRightState[Mirrored] 9 1.000000 true 0.000000 88 null true false false null 0 Attack_LeftSide Animations\AttackLeftside.HKX #0243 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 AttackLeft_ML true #0239 #0237 null 1 AttackLeftSide_MG #0245 #0244 null null null null #0246 AttackLeftState 8 1.000000 true boneWeights 0 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 #0248 #0250 null 1.000000 1.000000 null 0 Idle HeadParts_Combat Animations\Idle_HeadParts.HKX null 0.000000 0.000000 0.000000 1.250000 0.000000 0.000000 -1 MODE_LOOPING 0 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 88 null true false false null 0 Attack_ComboLow Animations\Attack_ComboLow.HKX #0252 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0253 #0251 1.000000 1.000000 null 0 Attack_ComboLowBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0254 #0249 null null null null #0255 Attack_ComboLow 7 1.000000 true boneWeights 0 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 #0257 #0250 null 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 88 null true false false null 0 AttackComboHigh Animations\AttackComboHigh.HKX #0260 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0261 #0259 1.000000 1.000000 null 0 Attack_ComboHighBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0262 #0258 null null null null #0263 Attack_ComboHigh 6 1.000000 true boneWeights 0 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 #0265 #0250 null 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 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