hkbBehaviorGraph hkbBehaviorGraph #2027 moveStart moveStop SprintStop SprintStart FootLeft FootRight turnStop turnLeft turnRight IdleStop PitchOverrideEnd PitchOverrideStart PitchChaseStart PitchChaseStop MRh_SpellCharge_EnterNotify MRh_SpellAimedStart_end MRh_SpellReady_EnterNotify MRh_SpellReady_Event_end MRh_SpellEquipped_EnterNotify MRh_Equipped_Event_end MRh_SpellCastStart_EnterNotify MRh_SpellCastStart_ExitNotify MRh_SpellRelease_Event MRh_SpellRelease_Event_end MLh_SpellCharge_EnterNotify MLh_SpellAimedStart_end MLh_SpellReady_EnterNotify MLh_SpellReady_Event_end MLh_SpellEquipped_EnterNotify MLh_Equipped_Event_end MLh_SpellCastStart_EnterNotify MLh_SpellCastStart_ExitNotify MLh_SpellRelease_Event MLh_SpellRelease_Event_end weaponDraw weapEquip weapEquipOut weapUnequip weapUnequipOut attackStop HitFrame weaponSwing blockStart blockStop bashStart bashStop recoilStart staggerStart recoilStop staggerStop blockHitStart blockHitStop SoundPlay.NPCDraugrAttack preHitFrame AltAttackStanceStop IdleDefaultStart IdleAltStart arrowAttach attackRelease InitiateWinBegin InitiateWinEnd bowDrawn bowDrawStart SoundStop.WPNBowPullLPM SoundPlay.WPNBowNock BowDraw AttackWinStart AttackWinEnd SoundPlay.WPNBowFire arrowRelease BowRelease bowReset arrowDetach SoundPlay.WPNBowSheathe weaponSheathe BeginWeaponDraw idleLeanEnterStart idleLeanExitEnd idleLeanEnterEnd idleLeanExitStart idleLeanEnterInstant idleChairGetUp recoilLargeStart idleSitExitEnd idleSitEnterInstant idleSitExitStart idleSleepExitEnd idleSleepExitStart idleSleepStandEnterInstant idleBedGetUp IdleSleepLayEnterInstant IdleSleepLayExitStart IdleSleepStandExitStart turnStart leftMagicSheathe SoundPlay.NPCDraugrAlcoveExitA SoundPlay.NPCDraugrAlcoveExitB bleedOutIdleStart bleedOutIdleStop bleedOutIntroOut bleedOutStop bleedOutStart bleedOutStopExit PairEnd NPCpairedStop 2_KillActor KillActor pairedStop KillMoveDraugr KillMoveDraugrB bashExit weapForceEquip TurnInPlaceEnd turnRight180 turnLeft180 Magic_Equip Magic_Equip_Out Magic_Solo_Equip ShdEquip MLh_SpellReady_Event MLh_SpellFire_Event MLh_Equipped_Event MLh_PreSelfConOut MLh_PreChargeOut MLh_PreAimedOut MLh_WinStart MLh_WinEnd MLh_SpellAimedStart MLh_PreWardLoopOut WardFXRecoilEnd MLh_WardStart MLh_SpellSelfStart MLh_SpellSelfConcentrationStart MLh_SpellAimedConcentrationStart MRh_PreChargeOut MRh_SpellFire_Event MRh_Equipped_Event MRh_SpellReady_Event MRh_PreSelfConOut MRh_WinStart MRh_WinEnd MRh_SpellAimedStart MRh_PreAimedConcentrationOut MRh_PreWardLoopOut MRh_WardStart MRh_SpellSelfStart MRh_SpellSelfConcentrationStart MRh_SpellAimedConcentrationStart MLh_PreAimedConcentrationOut DualMagic_WardStart DualMagic_SpellSelfStart DualMagic_SpellSelfConcentrationStart DualMagic_SpellAimedConcentrationStart DualMagic_SpellAimedStart InterruptCast Magic_Equip_OutMoving Magic_Unequip_Out Unequip Unequip_Out Unequip_OutMoving MLh_1HM_Equip_Out MLh_1HM_Equip_OutMoving MagicForceEquipLeft MagicForceEquipRight MagicForceEquip leftMagicDraw rightMagicDraw rightMagicSheathe leftMagicUnequip rightMagicUnequip BeginCastLeft WeapOutLeftReplaceForceEquip syncLeft syncRight Dual_SpellFire_Event KillMoveDraugrShortA 2_KillMoveStart 2_KillMoveEnd KillMoveStart KillMoveEnd bowAttackStart IdleThroneEnterInstant IdleSitStandExitStart HeadTrackingOn HeadTrackingOff idleSleepSarcEnterInstant IdleSleepSarcExitStart 2_SoundPlay.NPCKill1HMDraugrA SoundPlay.NPCKill1HMDraugrA 2_SoundPlay.NPCKill1HMDraugrB SoundPlay.NPCKill1HMDraugrB shoutStart Inhale State_to_Exhale State shoutStop 2_DeathEmote DeathEmote attackStartGSBackSlash attackStartGSX2 attackStart1HMX2 attackStart1HMPowerChop attackStart1HMForwardPower attackStart1HMPowerSlash attackStart2HMForwardPowerChop attackStart2HMSlash attackStart2HMPowerChop KillMoveDraugrShortB idleStart1HMA idleStart1HMB idleStart1HMC idleStart1HMShield idleStart2GSA idleStart2GSB idleStart2HMA idleStart2HMB SoundPlay.NPCDraugrCombatIdle1HMTauntA SoundPlay.NPCDraugrCombatIdle1HMTauntB SoundPlay.NPCDraugrCombatIdle1HMTauntC SoundPlay.NPCDraugrCombatIdleShieldRally SoundPlay.NPCDraugrCombatIdle2GSTauntA SoundPlay.NPCKill1HMDraugrShortB 2_SoundPlay.NPCKill1HMDraugrShortB CyclicFreeze CyclicCrossBlend attackStart1HMSwipe attackStart1HMBackSlash attackStartH2HRight attackStartH2HLeft deathStart BeginWeaponSheathe magicEquip magicEquipOut magicUnequip magicUnequipOut Magic_Unequip forceFurnExit BowDrawDraugr shoutRelease Voice_SpellFire_Event slowdownStart PickNewIdle deathStop BeginCastVoice attackStartGSForwardPowerB attackStartGSChop AddRagdollToWorld Ragdoll DeathAnimation RemoveCharacterControllerFromWorld GetUpBegin GetUpEnd AddCharacterControllerToWorld Reanimated GetUpStart Getup IdleSitSlouched2IdleEnterInstant IdleSitslouchedIdleEnterInstant NoOpStreamingQueryEvent attackStart2HMForwardSwipe SoundPlay.NPCSkeletonCombatIdle1HMTauntA SoundPlay.NPCSkeletonCombatIdle1HMTauntC SoundPlay.NPCSkeletonCombatIdleShieldRally SoundPlay.NPCSkeletonCombatIdle2GSTauntA attackStart2HMBackSwipe InstantRagdoll RagdollInstant ForceEquipNoWeapChange EnableBumper DisableBumper KillMove2HMDraugrA KillMove2HWDraugrA initWinBegin SoundPlay IdleSleepGroundEnterInstant IdleSleepGroundExitStart summonStop summonStart dispelStart Collision_AttackStart Collision_Start Collision_Add Collision_Remove Collision_ClearTargets Collision_Cancel Collision_AttackEnd CCollision_Pitch_Start CCollision_Pitch_Stop Collision_PitchEnd Collision_WeightResetEnd Collision_RecoilCancelable Collision_RecoilStop SoundPlay.NPCHumanCombatShieldBashSD SoundPlay.WPNSwing2Hand SoundPlay.WPNSwingUnarmed Dummy attackStart1HMRunSlash attackStart1HMX3 attackStart2GSRunThrust attackStart2GSThrust attackStart2HMStamp attackStart2HMTurnSlash blendMoveStart blendMove1stP blendMoveStop TurnDelta blendDefault Direction Speed iWantSprint iSyncTurnState iRightHandType iLeftHandType bIsSynced bAnimationDriven IsStaggering iSyncIdleLocomotion blendFast IsAttackReady bAllowRotation IsBlocking IsPlayer Pitch IsFiringBow bowZoom BoolVariable IsEquipping IsUnequipping bWeapReady staggerMagnitude currentDefaultState bEquipOK iWantBlock i1HMState IsBashing iState iState_DraugrDefault iState_DraugrBlocking SampledSpeed iEquippedItemState bMLh_Ready IsCastingLeft IsCastingRight InDualMagicState IsCastingDual IsInCastStateDamped IsBlockHit bWantCastLeft IsInCastState BlendAcc bInMoveState IsPowerAttacking bCastReady bVoiceReady bWantCastVoice TimeDelta iState_DraugrRanged iState_Draugr1HM iState_DraugrBattleAxe iState_DraugrGreatSword iState_DraugrH2H iState_DraugrBow iState_DraugrBowDrawn iState_Draugr2GSBlocking iState_Draugr2HMBlocking bHeadTrackingOn TargetLocation camerafromx camerafromy camerafromz bCanHeadTrack IsBleedingOut bHeadTracking iState_DraugrShieldBlocking blendCyclic staggerDirection bInFurniture iGetUpType test bCanCancelRecoil Collision_NotAiming Collision_Weight Collision_PitchMult Collision_Installed weaponSpeedMult FemaleOffset BSLookAtModifier_m_onGain BSLookAtModifier_m_offGain bNoRecoil bNoStagger IsAttacking UCAddAnim 1045220557 1051931443 1058642330 0 1058642330 0 0 0 1 4 0 0 0 0 0 1028443341 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1092616192 0 0 1 1 0 0 2 3 4 5 6 7 8 9 10 0 0 0 0 0 1 0 0 11 1056964608 0 0 0 0 0 1 0 0 1 0 0 1031127695 1017370378 0 0 0 0 (0.000000 0.000000 0.000000 0.000000) ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_VECTOR4 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT8 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 FLAG_SYNC_POINT 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0093 #0092 bNoStagger == 0 && ((staggerDirection > .25) && (staggerDirection < .75)) (staggerDirection > .25) && (staggerDirection < .75) bNoStagger == 0 && ((staggerDirection < .25) || (staggerDirection > .75)) (staggerDirection < .25) || (staggerDirection > .75) -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0101 null 246 15 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0100 null 245 16 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0100 null 264 16 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 #0096 47 5 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 #0095 47 5 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 191 13 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 101 4 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 FastBlendTransitionbAnimEffectStart SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.100000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null 0 AttackBlendTransitionbAnimEffectStart SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.100000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null 0 RagdollBlendTransition SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 DeathBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH currentDefaultState = cond( iGetUpType == 0, 0, currentDefaultState) -1 -1 EVENT_MODE_SEND_ONCE null 2 ReanimateSetCurrentDefaultState_EEM true #0102 null 3 ReanimateSetCurrentDefaultState_DoOnceMod true #0103 null null 0 Get Up Modifier true 0.000000 0.000000 1.000000 0.000000 1.000000 0.250000 0 12 11 null 1 GetUpModList true #0105 #0109 #0107 #0104 null 1 DriveRagdollRB true 0.170000 0.000000 1.000000 0.600000 0.050000 1.400000 1.800000 0.100000 0.300000 0.300000 0.030000 0.100000 0.500000 #0108 null null 1 KeyframeLowerBody true #0110 null 0 3 1 5 8 2 4 9 null 1 GetUpModGen #0106 #0112 #0131 0 PoseMatchingMSG #0122 #0113 0 0 null 0 Get Up Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0118 #0114 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 252 245 0 12 11 0 MODE_MATCH null #0116 #0115 1.000000 1.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 GetUpFaceUp Animations\GetUpFaceUp.HKX #0117 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.009000 250 null true false false -0.007000 249 null true false false -0.003000 253 null true false false null #0120 #0119 1.000000 1.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 GetUpFaceDown Animations\GetUpFaceDown.HKX #0121 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.005000 249 null true false false 0.000000 253 null true false false 0.000000 250 null true false false null 0 Reanimate Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0127 #0123 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 252 245 0 12 11 0 MODE_MATCH null #0125 #0124 1.000000 1.000000 null null 0 ReanimateFaceUp Animations\ResurrectFaceUp.HKX #0126 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.007000 251 null true false false 0.000000 -0.003000 250 null false true false false -0.002000 249 null true false false null #0129 #0128 1.000000 1.000000 null null 0 ReanimateFaceDown Animations\ResurrectFaceDown.HKX #0130 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.005000 249 null true false false 0.000000 -0.005000 250 null false true false false -0.005000 251 null true false false selectedGeneratorIndex 75 -1 BINDING_TYPE_VARIABLE -1 bIsActive0 12 -1 BINDING_TYPE_VARIABLE -1 #0132 2 GetUpFromRagdollBSISActiveMod true false false false false false false false false false false null 1 GetUpFromRagdollModGen #0133 #0111 null 0 GetUpEndBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0135 null 249 12 0 0 0 FLAG_DISABLE_CONDITION null null null #0136 #0134 GetUpFromRagdoll 17 1.000000 true null 0 GetUpTimerMod true 0.500000 252 null null null null 1 PoweredRagdollMatching true 200.000000 0.800000 1.000000 2.000000 1.000000 #0140 0 12 11 WORLD_FROM_MODEL_MODE_COMPUTE #0139 null 1 MatchAndSendGetup true #0141 #0138 null 1 TurnOnMatchingRagdoll true #0142 248 -1 false null null null 1 PoweredRagdoll No Matching true 0.000000 0.800000 1.000000 2.000000 1.000000 #0145 0 12 11 WORLD_FROM_MODEL_MODE_RAGDOLL #0144 null 1 FullRagdoll true #0146 -1 248 true null 1 FullyRagdollModList true #0147 #0143 null 1 FullyRagdollModGen #0148 #0112 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 252 17 0 0 0 FLAG_DISABLE_CONDITION 247 null 154 null null #0151 null #0150 #0149 FullyRagdoll 16 1.000000 true 0.746000 245 null false false false null 0 DeathClip Animations\Special_DeathBackward.HKX #0153 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 1 2 3 6 7 11 15 16 12 14 10 13 17 null 2 CollisionListener true 245 null #0155 null 0 1 5 8 2 4 9 3 6 7 11 15 16 12 14 10 13 17 null 1 KeyframeFullRagdoll true #0157 null 1 AnimateToRagdollModList true #0158 #0107 #0156 null 1 AnimateToRagdollModGen #0159 #0154 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0100 null 245 16 0 0 0 FLAG_DISABLE_CONDITION 244 null null #0162 null #0161 #0160 AnimateToRagdoll 15 1.000000 true -0.002000 193 null true false false null 0 Exhale Animations\SHOUTExhale.HKX #0164 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0165 Exhale_State 1 1.000000 true null 0 Inhale Animations\SHOUTInhale.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 ShoutBlendTransitionbAnimStart SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0168 null 236 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0169 #0167 Inhale_State 0 1.000000 true null 0 Shout_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0170 #0166 null bIsActive0 50 -1 BINDING_TYPE_VARIABLE bIsActive1 68 -1 BINDING_TYPE_VARIABLE bIsActive2 17 -1 BINDING_TYPE_VARIABLE -1 #0172 2 ShoutIsActiveModifier true false true false true false false false false false false null 1 ShoutModGen #0173 #0171 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 193 12 0 0 0 FLAG_DISABLE_CONDITION null 0 NormalBlendTransitionbAnimEffectEnd SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 FLAG_IGNORE_TO_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH 154 null null null #0177 #0175 #0174 Shout_State 13 1.000000 true -0.169000 270 null true false false -0.013000 49 null true false false null 0 MTStaggerForward.HKX Animations\MTStaggerForward.HKX #0179 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0180 MTStaggerForward 1 1.000000 true -0.169000 270 null true false false -0.004000 49 null true false false null 0 MagStaggerHeavy Animations\MTStaggerHeavy.HKX #0182 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0183 null 1.000000 1.000000 -0.173000 270 null true false false -0.008000 49 null true false false null 0 MagStaggerMedium Animations\MTStaggerMedium.HKX #0185 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0186 null 0.500000 1.000000 -0.167000 270 null true false false -0.005000 49 null true false false null 0 MagStaggerLight Animations\MTStaggerLight.HKX #0188 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 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null true false false null 0 MLh_PreSelfConCast Animations\MAGLeftConEnter.HKX #1098 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0457 null 122 1 0 0 0 FLAG_DISABLE_CONDITION null null null #1100 #1099 MLh_PreSelfConCast 0 1.000000 true null 0 MLh_SelfConcentration_Behavior -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1101 #1097 #1093 null null null null null #1102 MLh_SelfConcentration_State 1 1.000000 true -0.004000 121 null true false false 0.395000 120 null false false false null 0 MLh_SelfReleaseCast Animations\MAGLeftFF.HKX #1104 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1105 MLh_SelfReleaseCast 2 1.000000 true null 0 MLh_SelfChargeReady Animations\MAGLeftChargeLoop.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0457 null 32 2 0 0 0 FLAG_DISABLE_CONDITION null null null #1108 #1107 MLh_SelfChargeReady 1 1.000000 true -0.002000 119 null true false false null 0 MLh_SelfChargeStart Animations\MAGLeftChargeEnter.HKX #1110 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0457 null 119 1 0 0 0 FLAG_DISABLE_CONDITION null null null #1112 #1111 MLh_SelfChargeStart 0 1.000000 true null 0 MLh_Self_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1113 #1109 #1106 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0862 null 256 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0862 null 256 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0862 null 256 3 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0862 null 256 4 0 0 0 FLAG_DISABLE_CONDITION null null null #1115 #1114 MLh_Self_State 0 1.000000 true isActive 39 -1 BINDING_TYPE_VARIABLE -1 #1117 0 MLh_Cast_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1116 #1103 #1090 #1066 #1054 #1032 null #1118 #1030 1.000000 0.000000 null 0 1HM_MLh_Casting_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #1119 #1029 bIsActive0 29 -1 BINDING_TYPE_VARIABLE -1 #1121 2 MagicIsActiveModifier true false true false false false false false false false false null 1 ModifierGenerator00 #1122 #1120 iRightHandType == 4 iRightHandType == 3 iRightHandType == 0 iRightHandType == 1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1129 #1127 121 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1129 #0300 #1126 121 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1129 #1125 121 3 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1129 #1124 121 4 0 0 0 0 null 0 SlowBlendTransitionEffect SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_PROCESS_ALL 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null #colisc$120 null #1128 #colisc$17 #1123 1HM_MLh_Casting_State 9 1.000000 true null null #colisc$121 null null #1132 1HM_Mace_State 4 1.000000 true #1363 0 1HM_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1360 #1335 #1329 #1321 #1165 #1150 #1134 #1133 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 #ultcr$2 null 46 2 0 0 0 FLAG_IS_LOCAL_WILDCARD FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 82 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 206 7 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 208 7 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 209 7 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null null null #1149 #1135 1HM_Combat_Taunt_State 7 1.000000 true #1148 0 1HM_Combat_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1144 #1140 #1136 null null null #1139 null #1137 1HMTauntShield00 3 1.000000 true null 0 1HMTauntShield00 Animations\Shield_TauntRally.HKX #1138 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.009000 9 null true false false 239 null null null #1143 null #1141 1HMTauntC00 2 1.000000 true null 0 1HMTauntC00 Animations\1HMTauntC.HKX #1142 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.008000 9 null true false false 239 null null null #1147 null #1145 1HMTauntA00 0 1.000000 true null 0 1HMTauntA00 Animations\1HMTauntA.HKX #1146 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.007000 9 null true false false 239 null isActive 12 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 9 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1162 #1151 1HM_Sword_BlockBash_State 6 1.000000 true null 1 1HM_Sword_BlockBash_MG #1160 #1152 #1159 0 1HM_Sword_BashBehavior -1 null null 10 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1156 #1153 null null null null null #1154 ShieldSword_Bash_State 10 1.000000 true null 0 ShieldSwordBash Animations\ShieldBash.HKX #1155 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 45 null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false null null null null #1157 1HM_Sword_Bash_State 0 1.000000 true null 0 1HMSwordBash Animations\1HMWeaponBash.HKX #1158 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.008000 45 null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false startStateId 10 -1 BINDING_TYPE_VARIABLE -1 #1161 2 BashIsActiveModifier true false false false true false false false false false false bIsActive0 12 -1 BINDING_TYPE_VARIABLE bIsActive1 50 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 #1164 45 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 #1163 45 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 223 5 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 224 5 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 200 5 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 199 5 0 14 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 201 5 0 15 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 198 5 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 #ultcr$3 $eventID[attackStart1HMRunSlash]$ 5 0 20 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 #ultcr$3 $eventID[attackStart1HMX3]$ 5 0 21 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD iWantBlock == 0 (iWantBlock == 1) && (iLeftHandType == 10) null #colisc$8 null #1320 #1319 #1166 1HM_Sword_Block_State 1 1.000000 true null 1 1HM_Sword_Block_MG #1317 #1167 #1316 0 1HM_Sword_Block_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1276 #1168 null null null null null #1169 Shield_Sword_Block_Root 10 1.000000 true null 1 ShieldBlock_iStateModifierGenerator #1273 #1170 null 0 Shield_Block_Behavior -1 null null 3 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1266 #1173 #1171 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1172 null 50 11 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 NoBlendTransitionbAnimEffectStart SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null null null null #1174 Shield_Block_State 3 1.000000 true #1265 0 Shield_Blocking_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1238 #1175 null null null null #1237 #1176 Shield_BlockLocomotion_State 1 1.000000 true null 0 Shield_BlockLocomotion_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1177 null null null null null #1178 Shield_BlockLocomotion 0 1.000000 true #1236 0 Shield_BlockLocomotion_Blend_Cyclic #1179 221 null 222 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 Shield_BlockLocomotion_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #1229 #1222 #1215 #1208 #1201 #1194 #1187 #1180 null #1181 null 0.875000 1.000000 #1186 0 ShieldBlockForwardLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1184 #1182 null #1183 null 92.250000 1.000000 null 0 ShieldBlockForwardLeft Animations\ShieldBlockForwardLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1185 null 5.000000 1.000000 null 0 ShieldBlockForwardLeftSlow Animations\ShieldBlockForwardLeft.HKX null 0.000000 0.000000 0.000000 0.054000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 null #1188 null 0.750000 1.000000 #1193 0 ShieldBlockLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1191 #1189 null #1190 null 92.250000 1.000000 null 0 ShieldBlockLeft Animations\ShieldBlockLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1192 null 5.000000 1.000000 null 0 ShieldBlockLeftSlow Animations\ShieldBlockLeft.HKX null 0.000000 0.000000 0.000000 0.054000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 null #1195 null 0.625000 1.000000 #1200 0 ShieldBlockBackwardLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1198 #1196 null #1197 null 70.089996 1.000000 null 0 ShieldBlockBackwardLeft Animations\ShieldBlockBackwardLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1199 null 5.000000 1.000000 null 0 ShieldBlockBackwardLeftSlow Animations\ShieldBlockBackwardLeft.HKX null 0.000000 0.000000 0.000000 0.071000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 null #1202 null 0.500000 1.000000 #1207 0 ShieldBlockBackwardBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1205 #1203 null #1204 null 70.089996 1.000000 null 0 ShieldBlockBackward Animations\ShieldBlockBackward.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1206 null 5.000000 1.000000 null 0 ShieldBlockBackwardSlow Animations\ShieldBlockBackward.HKX null 0.000000 0.000000 0.000000 0.071000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 null #1209 null 0.375000 1.000000 #1214 0 ShieldBlockBackwardRightBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1212 #1210 null #1211 null 70.089996 1.000000 null 0 ShieldBlockBackwardRight Animations\ShieldBlockBackwardRight.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1213 null 5.000000 1.000000 null 0 ShieldBlockBackwardRightSlow Animations\ShieldBlockBackwardRight.HKX null 0.000000 0.000000 0.000000 0.071000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 null #1216 null 0.250000 1.000000 #1221 0 ShieldBlockRightBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1219 #1217 null #1218 null 92.250000 1.000000 null 0 ShieldBlockRight Animations\ShieldBlockRight.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1220 null 5.000000 1.000000 null 0 ShieldBlockRightSlow Animations\ShieldBlockRight.HKX null 0.000000 0.000000 0.000000 0.054000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 null #1223 null 0.125000 1.000000 #1228 0 ShieldBlockForwardRightBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1226 #1224 null #1225 null 92.250000 1.000000 null 0 ShieldBlockForwardRight Animations\ShieldBlockForwardRight.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1227 null 5.000000 1.000000 null 0 ShieldBlockForwardRightSlow Animations\ShieldBlockForwardRight.HKX null 0.000000 0.000000 0.000000 0.054000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 null #1230 null 0.000000 1.000000 #1235 0 ShieldBlockForwardBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1233 #1231 null #1232 null 92.250000 1.000000 null 0 ShieldBlockForward Animations\ShieldBlockForward.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1234 null 5.000000 1.000000 null 0 ShieldBlockForwardSlow Animations\ShieldBlockForward.HKX null 0.000000 0.000000 0.000000 0.054000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 5 -1 BINDING_TYPE_VARIABLE fTransitionDuration 72 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1264 #1239 Shield_BlockStanding_State 0 1.000000 true #1263 0 Shield_Blocking_TurnBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1253 #1250 #1240 null null null null #1249 #1241 Shield_Block_TurnLeft_State 2 1.000000 true #1248 0 ShieldBlockTurnLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1246 #1244 #1242 null #1243 null 135.000000 1.000000 null 0 ShieldBlockTurnLeftFast Animations\ShieldBlockTurnLeft.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1245 null 90.000000 1.000000 null 0 ShieldBlockTurnLeft Animations\ShieldBlockTurnLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1247 null 5.000000 1.000000 null 0 ShieldBlockTurnLeftSlow Animations\ShieldBlockTurnLeft.HKX null 0.000000 0.000000 0.000000 0.055000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 3 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 6 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 8 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1252 #1251 Shield_Block_Idle 1 1.000000 true null 0 ShieldBlock Animations\ShieldBlock.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 8 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 7 2 0 0 0 FLAG_DISABLE_CONDITION null null null #1262 #1254 Shield_Block_TurnRight_State 0 1.000000 true #1261 0 ShieldBlockTurnRightBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1259 #1257 #1255 null #1256 null -135.000000 1.000000 null 0 ShieldBlockTurnRightFast Animations\ShieldBlockTurnRight.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1258 null -90.000000 1.000000 null 0 ShieldBlockTurnRight Animations\ShieldBlockTurnRight.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1260 null -5.000000 1.000000 null 0 ShieldBlockTurnRightSlow Animations\ShieldBlockTurnRight.HKX null 0.000000 0.000000 0.000000 0.055000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 3 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 7 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 6 1 0 0 0 FLAG_DISABLE_CONDITION startStateId 8 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 0 1 0 0 0 FLAG_DISABLE_CONDITION startStateId 14 -1 BINDING_TYPE_VARIABLE -1 null null null #1272 #1267 Shield_BlockHit_State 11 1.000000 true #1271 0 Shield_BlockHit_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1268 null null null null null #1269 Shield_Block_Hit 0 1.000000 true null 0 ShieldBlockHit 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SELF_TRANSITION_MODE_NO_TRANSITION #1295 #1292 #1282 null null null null #1291 #1283 1HM_BlockTurnLeft_State 2 1.000000 true #1290 0 1HM_BlockTurnLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1288 #1286 #1284 null #1285 null 135.000000 1.000000 null 0 1HMBlockTurnLeftFast Animations\1HMWeaponBlockTurnLeft.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1287 null 90.000000 1.000000 null 0 1HMBlockTurnLeft Animations\1HMWeaponBlockTurnLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1289 null 5.000000 1.000000 null 0 1HMBlockTurnLeftSlow Animations\1HMWeaponBlockTurnLeft.HKX null 0.000000 0.000000 0.000000 0.055000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 3 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 6 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 8 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1294 #1293 1HM_BlockIdle 1 1.000000 true null 0 1HMBlock Animations\1HMWeaponBlock.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 8 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 7 2 0 0 0 FLAG_DISABLE_CONDITION null null null #1304 #1296 1HM_BlockTurnRight_State 0 1.000000 true #1303 0 1HM_BlockRightLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1301 #1299 #1297 null #1298 null -135.000000 1.000000 null 0 1HMBlockTurnRightFast Animations\1HMWeaponBlockTurnRight.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1300 null -90.000000 1.000000 null 0 1HMBlockTurnRight Animations\1HMWeaponBlockTurnRight.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1302 null -5.000000 1.000000 null 0 1HMBlockTurnRightSlow Animations\1HMWeaponBlockTurnLeft.HKX null 0.000000 0.000000 0.000000 0.055000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 3 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 6 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 7 2 0 0 0 FLAG_DISABLE_CONDITION startStateId 8 -1 BINDING_TYPE_VARIABLE -1 null null null #1312 #1307 1HM_BlockHit_State 0 1.000000 true #1311 0 Dag_Block_Hit_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1308 null null null null null #1309 Dag_Block_Hit 0 1.000000 true null 0 DagBlockHit Animations\1HMWeaponBlockHit.HKX #1310 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.005000 51 null true false false isActive 12 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 51 1 0 0 0 FLAG_DISABLE_CONDITION null 1 iState1HMBlockModifierList true #1314 null 2 iState1HMBlockExpression true #1315 iState = iState_DraugrBlocking -1 -1 EVENT_MODE_SEND_ONCE startStateId 10 -1 BINDING_TYPE_VARIABLE -1 #1318 2 BlockingIsActive true false true false false false false false false false false bIsActive0 50 -1 BINDING_TYPE_VARIABLE bIsActive1 18 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0300 null 43 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 44 6 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 223 5 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 224 5 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 200 5 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 199 5 0 14 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 201 5 0 15 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 198 5 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 #ultcr$3 $eventID[attackStart1HMRunSlash]$ 5 0 20 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 #ultcr$3 $eventID[attackStart1HMX3]$ 5 0 21 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD 43 null $eventID[CCollision_Pitch_Stop]$ null null null #1328 #1327 #1322 1HM_Sword_Recoil_Large_State 3 1.000000 true null 1 1HM_Sword_Recoil_Large_MG #1325 #1323 null 0 1HM_Sword_Recoil_Large Animations\MTStaggerHeavy.HKX #1324 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.009000 48 null true false false #1326 2 BS_Recoil_IsActive true false true false false false true false false false false bIsActive0 68 -1 BINDING_TYPE_VARIABLE bIsActive1 12 -1 BINDING_TYPE_VARIABLE bIsActive2 29 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 48 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 42 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 48 1 0 0 0 FLAG_DISABLE_CONDITION 48 null null null #1334 #1333 #1330 1HM_Sword_Recoil_State 2 1.000000 true null 1 1HM_Sword_Recoil_MG #1325 #1331 null 0 1HMSwordRecoil Animations\1HMRecoil.HKX #1332 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.007000 48 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 48 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 42 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 48 1 0 0 0 FLAG_DISABLE_CONDITION 48 null null null #1359 #1358 #1336 1HM_Sword_Attack_State 5 1.000000 true null 1 1HM_Sword_Attack_MG #ultcr$13 #1356 #1337 null 0 1HM_Sword_Attack_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #1353 #1350 #1347 #1344 #1341 #1338 #ultcr$10 #ultcr$4 null null null null null #1339 1HMAttackPowerSlash.HKX 15 1.000000 true #colisc$9 null 0 1HMAttackPowerSlash.HKX Animations\1HMAttackPowerSlash.HKX #1340 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.005000 39 null true false false 0.402000 238 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false null null null null #1342 1HMAttackPowerChop.HKX 14 1.000000 true #colisc$10 null 0 1HMAttackPowerChop.HKX Animations\1HMAttackPowerChop.HKX #1343 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.009000 39 null true false false 0.459000 238 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false null null null null #1345 1HMAttackX2.HKX 13 1.000000 true #colisc$11 null 0 1HMAttackX2.HKX Animations\1HMAttackX2.HKX #1346 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.005000 39 null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false null null null null #1348 1HMAttackForwardA.HKX 6 1.000000 true #colisc$12 null 0 1HMAttackForwardA.HKX Animations\1HMAttackForwardA.HKX #1349 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.005000 39 null true false false 1.058000 238 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false null null null null #1351 1HMAttackF.HKX 5 1.000000 true #colisc$13 null 0 1HMAttackF.HKX Animations\1HMAttackF.HKX #1352 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.003000 39 null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false null null null null #1354 1HMAttackA.HKX 0 1.000000 true #colisc$14 null 0 1HMAttackA.HKX Animations\1HMAttackA.HKX #1355 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.006000 39 null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false #1357 2 MeleeAttack_IsActive true false true false false false false false false false false bIsActive0 50 -1 BINDING_TYPE_VARIABLE bIsActive1 17 -1 BINDING_TYPE_VARIABLE bIsActive2 $variableID[IsAttacking]$ -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 #1163 39 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0317 #1164 39 1 0 0 0 0 39 null null #colisc$15 null null #1362 #1361 1HM_Sword_Readied_State 0 1.000000 true null 1 1HMSword_iStateModifierGenerator #0895 #0960 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 223 5 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 224 5 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 200 5 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 42 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 44 6 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 199 5 0 14 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 201 5 0 15 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 198 5 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 #ultcr$3 $eventID[attackStart1HMRunSlash]$ 5 0 20 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 #ultcr$3 $eventID[attackStart1HMX3]$ 5 0 21 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD startStateId 30 -1 BINDING_TYPE_VARIABLE isActive 16 -1 BINDING_TYPE_VARIABLE -1 null null #colisc$122 null null #1132 1HM_LongSword_State 1 1.000000 true null null #colisc$123 null null #1132 1HM_WarAxe_State 3 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 #ultcr$2 null 46 13 0 0 0 FLAG_IS_LOCAL_WILDCARD FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 82 18 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 210 19 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 211 19 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 #ultcr$3 $eventID[attackStart2GSRunThrust]$ 17 0 20 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 #ultcr$3 $eventID[attackStart2GSThrust]$ 17 0 21 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD -0.008000 9 null true false false null 0 2GSTauntB Animations\2GSTauntB.HKX #1367 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 239 null null null #1369 null #1368 2GSTauntB 1 1.000000 true -0.010000 9 null true false false null 0 2GSTauntA Animations\2GSTauntA.HKX #1371 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 239 null null null #1373 null #1372 2GSTauntA 0 1.000000 true isActive 12 -1 BINDING_TYPE_VARIABLE -1 #1375 0 2GS_Taunt_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1374 #1370 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 9 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1377 #1376 2GS_Taunt_State 19 1.000000 true -0.004000 48 null true false false null 0 2GS_RecoilLarge_Stagger Animations\MTStaggerHeavy.HKX #1379 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 2GS_Recoil_Large_MG #1325 #1380 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 48 0 0 0 0 FLAG_DISABLE_CONDITION 48 null null null #1383 #1382 #1381 2GS_Recoil_Large_State 18 1.000000 true -0.006000 39 null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false #colisc$124 null 0 2GSAttackForwardPowerB Animations\2GSAttackForwardB.HKX #1385 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1386 2GSAttackForwardPowerB 13 1.000000 true -0.007000 39 null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false #colisc$125 null 0 2GSAttackX2 Animations\2GSAttackX2.HKX #1388 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1389 2GSAttackX2 10 1.000000 true -0.008000 39 null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false #colisc$126 null 0 2GSAttackBackSlash Animations\2GSAttackBackSlash.HKX #1391 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1392 2GSAttackBackSlash 9 1.000000 true -0.007000 39 null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false #colisc$127 null 0 2GSAttackB Animations\2GSAttackB.HKX #1394 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1395 2GSAttackB 14 1.000000 true null 0 2GS_GreatSword_Attack_Behavior -1 null null 9 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #1396 #1393 #1390 #1387 #ultcr$23 #ultcr$19 null null 1 2GS_GreatSword_Attack_MG #ultcr$13 #1356 #1397 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 #1163 39 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0317 #1164 39 1 0 0 0 0 39 null null null #1400 #1399 #1398 2GS_GreatSword_Attack_State 17 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1172 null 50 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 2GSBlockTurnLeftFast Animations\2GSWeaponBlockTurnLeft.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1403 null 135.000000 1.000000 null 0 2GSBlockTurnLeft Animations\2GSWeaponBlockTurnLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1405 null 90.000000 1.000000 null 0 2GSBlockTurnLeftSlow Animations\2GSWeaponBlockTurnLeft.HKX null 0.000000 0.000000 0.000000 0.055000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1407 null 5.000000 1.000000 blendParameter 3 -1 BINDING_TYPE_VARIABLE -1 #1409 0 2GSBlockTurnLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1408 #1406 #1404 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 6 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 8 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1411 #1410 2GS_Block_TurnLeft_State 2 1.000000 true null 0 2GSBlock Animations\2GSWeaponBlock.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #1413 2GSBlock 0 1.000000 true null 0 2GSBlock_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1414 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 8 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 7 2 0 0 0 FLAG_DISABLE_CONDITION null null null #1416 #1415 2GS_Block_Idle 1 1.000000 true null 0 2GSBlockTurnRightFast Animations\2GSWeaponBlockTurnRight.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1418 null -135.000000 1.000000 null 0 2GSBlockTurnRight Animations\2GSWeaponBlockTurnRight.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1420 null -90.000000 1.000000 null 0 2GSBlockTurnRightSlow Animations\2GSWeaponBlockTurnRight.HKX null 0.000000 0.000000 0.000000 0.055000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1422 null -5.000000 1.000000 blendParameter 3 -1 BINDING_TYPE_VARIABLE -1 #1424 0 2GSBlockRightLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1423 #1421 #1419 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 7 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 6 1 0 0 0 FLAG_DISABLE_CONDITION null null null #1426 #1425 2GS_Block_TurnRight_State 0 1.000000 true startStateId 8 -1 BINDING_TYPE_VARIABLE -1 #1428 0 2GSBlocking_TurnBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1427 #1417 #1412 null iState = iState_Draugr2GSBlocking -1 -1 EVENT_MODE_SEND_ONCE null 2 iState2GSBlockExpression true #1430 null 1 iState2GSBlockModifierList true #1431 null 1 2GSBlock_iStateModifierGenerator #1432 #1429 null null null null #1433 2GS_Block_Idle_State 1 1.000000 true -0.006000 51 null true false false null 0 2GSBlockHit Animations\2GSWeaponBlockHit.HKX #1435 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1436 2GSBlockHit 0 1.000000 true isActive 12 -1 BINDING_TYPE_VARIABLE -1 #1438 0 2GS_Block_Hit_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1437 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 51 1 0 0 0 FLAG_DISABLE_CONDITION null null null #1440 #1439 2GS_BlockHit_State 0 1.000000 true null 0 2GS_Block_Weapon_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1441 #1434 #1402 null 1 2GS_Block_Weapon_MG #1317 #1442 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0300 null 43 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 44 9 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 196 17 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 197 17 0 10 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 242 17 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 243 17 0 14 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 43 null $eventID[CCollision_Pitch_Stop]$ null null #colisc$128 null #1445 #1444 #1443 2GS_Block_State 1 1.000000 true 0.000000 48 null true false false null 0 2GS_Recoil Animations\2GSRecoil.HKX #1447 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 2GS_Recoil_MG #1325 #1448 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 48 0 0 0 0 FLAG_DISABLE_CONDITION 48 null null null #1451 #1450 #1449 2GS_Recoil_State 13 1.000000 true 0.000000 45 null true false false 0.000000 266 null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 267 null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false null 0 2GS_BlockBash Animations\2GSWeaponBash.HKX #1453 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1454 2GS_BashState 0 1.000000 true isActive 17 -1 BINDING_TYPE_VARIABLE -1 #1456 0 2GS_BashBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1455 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 #1164 45 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 #1163 45 0 0 0 0 0 null null null #1458 #1457 2GS_BlockBash_State 9 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1460 #0603 2GS_Locomotion_State 1 1.000000 true null 0 2GS_TurnLeftFast Animations\2GSTurnLeft90.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1462 null 135.000000 1.000000 null 0 2GS_TurnLeft Animations\2GSTurnLeft90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1464 null 90.000000 1.000000 null 0 2GS_TurnLeftSlow Animations\2GSTurnLeft90.HKX null 0.000000 0.000000 0.000000 0.055000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1466 null 5.000000 1.000000 blendParameter 3 -1 BINDING_TYPE_VARIABLE -1 #1468 0 2GS_TurnLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1467 #1465 #1463 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 6 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 8 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1470 #1469 2GS_TurnLeft_State 2 1.000000 true null 0 2GS_Idle Animations\2GSIdle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 8 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 7 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 8 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1473 #1472 2GS_Idle_State 1 1.000000 true null 0 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START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1484 #1474 #1471 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 0 1 0 0 0 FLAG_DISABLE_CONDITION null null null #1487 #1486 2GS_Standing_State 0 1.000000 true startStateId 14 -1 BINDING_TYPE_VARIABLE isActive 16 -1 BINDING_TYPE_VARIABLE -1 #1489 0 2GS_ReadiedBehavior -1 null null 0 -1 -1 -1 -1 -1 false 2 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1488 #1461 null iState = iState_DraugrGreatSword -1 -1 EVENT_MODE_SEND_ONCE null 2 iState2GSExpression true #1491 null 1 iState2GSModifierList true #1492 #ultcr$0 null 1 2GSword_iStateModifierGenerator #1493 #1490 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0300 null 42 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 44 9 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 196 17 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 242 17 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 197 17 0 10 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 243 17 0 14 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null #colisc$129 null null #1495 #1494 2GS_Readied_State 0 1.000000 true startStateId 30 -1 BINDING_TYPE_VARIABLE isActive 16 -1 BINDING_TYPE_VARIABLE -1 #1497 0 2GS_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1496 #1459 #1452 #1446 #1401 #1384 #1378 #1366 null null #colisc$130 null null #1498 2GS_GreatSword_State 5 1.000000 true null 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #1502 #1500 1.000000 0.000000 #1519 0 BowAttack_UpperBody_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #1514 #1503 null null #1513 #1512 #1511 #1504 Bow_Draw 1 1.000000 true null 0 Bow_DrawBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1507 #1505 null null null null null #1506 Bow_Drawn 1 1.000000 true null 0 Bow_IdleDrawn Animations\Bow_DrawIdle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null #1510 #1508 Bow_Drawing 0 1.000000 true null 0 Bow_Draw Animations\Bow_Draw.HKX #1509 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.008000 61 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 61 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0862 null 58 0 0 0 0 FLAG_DISABLE_CONDITION 63 null 235 null null #1518 null #1517 #1515 Bow_Release 0 1.000000 true null 0 Bow_Release Animations\BowRelease.HKX #1516 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.006000 39 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 39 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_DISABLED 70 null isActive 21 -1 BINDING_TYPE_VARIABLE -1 null 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 BowDrawnForwardLeft Animations\BowDrawnForwardLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1521 null 76.970001 1.000000 null 0 BowDrawnForwardLeftSlow Animations\BowDrawnForwardLeft.HKX null 0.000000 0.000000 0.000000 0.064000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1523 null 5.000000 1.000000 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 #1525 0 BowDrawn_ForwardLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1524 #1522 null #1526 null 0.875000 1.000000 null 0 BowDrawnLeft Animations\BowDrawnLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1528 null 76.970001 1.000000 null 0 BowDrawnLeftSlow Animations\BowDrawnLeft.HKX null 0.000000 0.000000 0.000000 0.064000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1530 null 5.000000 1.000000 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 #1532 0 BowDrawn_Left_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1531 #1529 null #1533 null 0.750000 1.000000 null 0 BowDrawnBackwardLeft Animations\BowDrawnBackwardLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1535 null 70.089996 1.000000 null 0 BowDrawnBackwardLeftSlow Animations\BowDrawnBackwardLeft.HKX null 0.000000 0.000000 0.000000 0.071000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1537 null 5.000000 1.000000 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 #1539 0 BowDrawn_BackwardLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1538 #1536 null #1540 null 0.625000 1.000000 null 0 BowDrawnBackward Animations\BowDrawnBackward.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1542 null 70.089996 1.000000 null 0 BowDrawnBackwardSlow Animations\BowDrawnBackward.HKX null 0.000000 0.000000 0.000000 0.071000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1544 null 5.000000 1.000000 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 #1546 0 BowDrawn_Backward_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1545 #1543 null #1547 null 0.500000 1.000000 null 0 BowDrawnBackwardRight Animations\BowDrawnBackwardRight.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1549 null 70.089996 1.000000 null 0 BowDrawnBackwardRightSlow Animations\BowDrawnBackwardRight.HKX null 0.000000 0.000000 0.000000 0.071000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1551 null 5.000000 1.000000 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 #1553 0 BowDrawn_BackwardRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1552 #1550 null #1554 null 0.375000 1.000000 null 0 BowDrawnRight Animations\BowDrawnRight.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1556 null 76.970001 1.000000 null 0 BowDrawnRightSlow Animations\BowDrawnRight.HKX null 0.000000 0.000000 0.000000 0.064000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1558 null 5.000000 1.000000 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 #1560 0 BowDrawn_Right_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1559 #1557 null #1561 null 0.250000 1.000000 null 0 BowDrawnForwardRight Animations\BowDrawnForwardRight.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1563 null 76.970001 1.000000 null 0 BowDrawnForwardRightSlow Animations\BowDrawnForwardRight.HKX null 0.000000 0.000000 0.000000 0.064000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1565 null 5.000000 1.000000 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 #1567 0 BowDrawn_ForwardRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1566 #1564 null #1568 null 0.125000 1.000000 null 0 BowDrawnForward Animations\BowDrawnForward.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1570 null 76.970001 1.000000 null 0 BowDrawnForwardSlow Animations\BowDrawnForward.HKX null 0.000000 0.000000 0.000000 0.064000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1572 null 5.000000 1.000000 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 #1574 0 BowDrawn_Forward_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1573 #1571 null #1575 null 0.000000 1.000000 null 0 BowDrawn_Direction_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #1576 #1569 #1562 #1555 #1548 #1541 #1534 #1527 fBlendParameter 5 -1 BINDING_TYPE_VARIABLE fTransitionDuration 72 -1 BINDING_TYPE_VARIABLE -1 #1578 0 BowDrawn_Locomotion_Cyclic #1577 221 null 222 null 0.000000 0.200000 BLEND_CURVE_SMOOTH iState = iState_DraugrBowDrawn -1 -1 EVENT_MODE_SEND_ONCE null 2 iStateBowDrawnExpression true #1580 null 1 iStateBowDrawnModifierList true #1581 null 1 BowAttack_iStateModifierGenerator #1582 #1579 null #1583 #1520 1.000000 1.000000 null 0 BowAttack_UpperLower_Body_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #1584 #1501 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1129 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1586 #1585 BowAttack_Locomotion 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1129 null 0 1 0 0 0 FLAG_DISABLE_CONDITION null null null #1588 #1502 BowAttack_Standing 0 1.000000 true startStateId 14 -1 BINDING_TYPE_VARIABLE -1 #1590 0 BowAttack_UpperLowerBody_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1589 #1587 null bIsActive0 50 -1 BINDING_TYPE_VARIABLE -1 #1592 2 CastNotReadyIsActive true false true false false false false false false false false twistAngle $variableID[Collision_PitchMult]$ 20 -1 BINDING_TYPE_VARIABLE -1 #1594 1 BowAttackSpineTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 3 12 5 14 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true null 1 BowAttackModifierList true #1595 #1595 #1593 null 1 BowAttackModifierGenerator #1596 #1591 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 39 0 0 0 0 FLAG_DISABLE_CONDITION 71 null 39 null 183 null 184 null null #1600 #1599 #1598 #1597 BowAttack_Root 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1129 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1602 #0465 Bow_Readied_Locomotion_State 1 1.000000 true null 0 Bow_ReadiedTurnLeftFast Animations\BowTurnLeft90.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1604 null 135.000000 1.000000 null 0 Bow_ReadiedTurnLeft Animations\BowTurnLeft90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1606 null 90.000000 1.000000 null 0 Bow_ReadiedTurnLeftSlow Animations\BowTurnLeft90.HKX null 0.000000 0.000000 0.000000 0.055000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1608 null 5.000000 1.000000 blendParameter 3 -1 BINDING_TYPE_VARIABLE -1 #1610 0 Bow_Readied_TurnLeft 0.000000 1.000000 0.000000 1.000000 -1 17 false #1609 #1607 #1605 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 8 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 6 1 0 0 0 FLAG_DISABLE_CONDITION null null null #1612 #1611 Bow_Readied_TurnLeft_State 2 1.000000 true 0.013000 72 null false false false 0.051000 39 null false false false null 0 BowLowered Animations\BowIdle.HKX #1614 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 7 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 8 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1616 #1615 Bow_Idle_State 1 1.000000 true null 0 Bow_ReadiedTurnRightFast Animations\BowTurnRight90.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1618 null -135.000000 1.000000 null 0 Bow_ReadiedTurnRight Animations\BowTurnRight90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1620 null -90.000000 1.000000 null 0 Bow_ReadiedTurnRightSlow Animations\BowTurnRight90.HKX null 0.000000 0.000000 0.000000 0.055000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1622 null -5.000000 1.000000 blendParameter 3 -1 BINDING_TYPE_VARIABLE -1 #1624 0 Bow_Readied_TurnRight 0.000000 1.000000 0.000000 1.000000 -1 17 false #1623 #1621 #1619 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 6 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 7 2 0 0 0 FLAG_DISABLE_CONDITION null null null #1626 #1625 Bow_Readied_TurnRight_State 0 1.000000 true startStateId 8 -1 BINDING_TYPE_VARIABLE -1 #1628 0 Bow_Idle_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1627 #1617 #1613 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1129 null 0 1 0 0 0 FLAG_DISABLE_CONDITION null null null #1630 #1629 Bow_Standing_State 0 1.000000 true startStateId 14 -1 BINDING_TYPE_VARIABLE isActive 16 -1 BINDING_TYPE_VARIABLE -1 #1632 0 Bow_Readied_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1631 #1603 null iState = iState_DraugrBow -1 -1 EVENT_MODE_SEND_ONCE null 2 iStateBowExpression true #1634 null 1 iStateBowModifierList true #1635 null 1 BowReady_iStateModifierGenerator #1636 #1633 null 0 BowBlendTransitionEffectReset SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1638 null 180 1 0 0 0 FLAG_DISABLE_CONDITION null null null #1639 #1637 Bow_Readied_State 0 1.000000 true isActive 16 -1 BINDING_TYPE_VARIABLE -1 #1641 0 Bow_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 2 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1640 #1601 null null null null null #1642 Bow_State 7 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 #ultcr$2 null 46 13 0 0 0 FLAG_IS_LOCAL_WILDCARD FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 82 16 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 212 17 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 213 17 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -0.010000 9 null true false false null 0 2HMTauntB Animations\2HMTauntB.HKX #1645 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 239 null null null #1647 null #1646 2HMTauntB 1 1.000000 true -0.010000 9 null true false false null 0 2HMTauntA Animations\2HMTauntA.HKX #1649 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 239 null null null #1651 null #1650 2HMTauntA 0 1.000000 true isActive 12 -1 BINDING_TYPE_VARIABLE -1 #1653 0 2HM_Taunt_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1652 #1648 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 9 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1655 #1654 2HM_Taunt_State 17 1.000000 true -0.004000 48 null true false false null 0 2HM_Recoil_Large Animations\MTStaggerHeavy.HKX #1657 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 2HM_Recoil_Large_MG #1325 #1658 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 48 0 0 0 0 FLAG_DISABLE_CONDITION 48 null null null #1661 #1660 #1659 2HM_Recoil_Large_State 16 1.000000 true -0.006000 39 null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 266 null true false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 267 null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null false false false #colisc$131 null 0 2HMAttackForwardSwipe Animations\2HMAttackForwardSwipe.HKX #1663 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1664 2HMAttackForwardSwipe 14 1.000000 true -0.004000 39 null true false false 0.765000 238 null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false #colisc$132 null 0 2HMForwardPowerChop Animations\2HMAttackForwardB.HKX #1666 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1667 2HMAttackForwardPowerChop 11 1.000000 true 0.000000 39 null true false false 0.000000 266 null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 267 null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false #colisc$133 null 0 2HMAttackSlash Animations\2HMAttackB.HKX #1669 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1670 2HMAttackSlash 10 1.000000 true 0.000000 39 null true false false 0.242000 238 null false false false 0.000000 266 null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false #colisc$134 null 0 2HMAttackPowerChop Animations\2HMAttackC.HKX #1672 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1673 2HMAttackPowerChop 8 1.000000 true -0.007000 39 null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false #colisc$135 null 0 2HMAttackBackSwipe Animations\2HMAttackBackSwipe.HKX #1675 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1676 2HMAttackBackSwipe 15 1.000000 true null 0 2HM_Axe_Attack_Behavior -1 null null 8 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #1677 #1674 #1671 #1668 #1665 #ultcr$31 #ultcr$27 null null 1 2HM_Axe_Attack_MG #ultcr$13 #1356 #1678 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 39 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0317 #1164 39 1 0 0 0 0 39 null null null #1681 #1680 #1679 2HM_Axe_Attack_State 8 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1172 null 50 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 2HMBlockTurnLeftFast Animations\2HMWeaponBlockTurnLeft.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1684 null 135.000000 1.000000 null 0 2HMBlockTurnLeft Animations\2HMWeaponBlockTurnLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1686 null 90.000000 1.000000 null 0 2HMBlockTurnLeftSlow Animations\2HMWeaponBlockTurnLeft.HKX null 0.000000 0.000000 0.000000 0.055000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1688 null 5.000000 1.000000 blendParameter 3 -1 BINDING_TYPE_VARIABLE -1 #1690 0 2HMBlockTurnLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1689 #1687 #1685 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 6 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 8 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1692 #1691 2HM_Block_TurnLeft_State 2 1.000000 true null 0 2HMBlock Animations\2HMWeaponBlock.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #1694 2HMBlock 0 1.000000 true null 0 2HMBlock_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1695 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 8 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 7 2 0 0 0 FLAG_DISABLE_CONDITION null null null #1697 #1696 2HM_Block_Idle 1 1.000000 true null 0 2HMBlockTurnRightFast Animations\2HMWeaponBlockTurnRight.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1699 null -135.000000 1.000000 null 0 2HMBlockTurnRight Animations\2HMWeaponBlockTurnRight.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1701 null -90.000000 1.000000 null 0 2HMBlockTurnRightSlow Animations\2HMWeaponBlockTurnRight.HKX null 0.000000 0.000000 0.000000 0.055000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1703 null -5.000000 1.000000 blendParameter 3 -1 BINDING_TYPE_VARIABLE -1 #1705 0 2HMBlockRightLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1704 #1702 #1700 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 7 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 6 1 0 0 0 FLAG_DISABLE_CONDITION null null null #1707 #1706 2HM_Block_TurnRight_State 0 1.000000 true startStateId 8 -1 BINDING_TYPE_VARIABLE -1 #1709 0 2HMBlocking_TurnBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1708 #1698 #1693 null iState = iState_Draugr2HMBlocking -1 -1 EVENT_MODE_SEND_ONCE null 2 iStateHMSBlockExpression true #1711 null 1 iState2HMBlockModifierList true #1712 null 1 2HMBlock_iStateModifierGenerator #1713 #1710 null null null null #1714 2HM_Block_Idle_State 1 1.000000 true -0.006000 51 null true false false null 0 2HMBlockHit Animations\2HMWeaponBlockHit.HKX #1716 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1717 2HMBlockHit 0 1.000000 true isActive 12 -1 BINDING_TYPE_VARIABLE -1 #1719 0 2HM_Block_Hit_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1718 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 51 1 0 0 0 FLAG_DISABLE_CONDITION null null null #1721 #1720 2HM_BlockHit_State 0 1.000000 true null 0 2HM_Block_Weapon_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1722 #1715 #1683 null 1 2HM_Block_Weapon_MG #1317 #1723 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0300 null 43 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 44 5 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 203 8 0 10 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 204 8 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 202 8 0 11 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 257 8 0 14 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 262 8 0 15 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 #ultcr$3 $eventID[attackStart2HMStamp]$ 8 0 20 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 #ultcr$3 $eventID[attackStart2HMTurnSlash]$ 8 0 21 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD 43 null $eventID[CCollision_Pitch_Stop]$ null null #colisc$136 null #1726 #1725 #1724 2HM_Block_State 1 1.000000 true 0.000000 48 null true false false null 0 2HMRecoil Animations\2HMRecoil.HKX #1728 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 2HM_Recoil_MG #1325 #1729 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 48 0 0 0 0 FLAG_DISABLE_CONDITION 48 null null null #1732 #1731 #1730 2HM_Recoil_State 13 1.000000 true 0.000000 45 null true false false 0.000000 266 null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 267 null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 $eventID[Collision_AttackStart]$ null false false false null 0 2HMBlockBash Animations\2HMWeaponBash.HKX #1734 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1735 2HMBashState 0 1.000000 true isActive 17 -1 BINDING_TYPE_VARIABLE -1 #1737 0 2HMBashBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1736 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 #1164 45 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 #1163 45 0 0 0 0 0 null null null #1739 #1738 2HM_BlockBash_State 5 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1741 #0534 2HM_Locomotion_State 1 1.000000 true null 0 2HMTurnLeftFast Animations\2HMTurnLeft90.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1743 null 135.000000 1.000000 null 0 2HMTurnLeft Animations\2HMTurnLeft90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1745 null 90.000000 1.000000 null 0 2HMTurnLeftSlow Animations\2HMTurnLeft90.HKX null 0.000000 0.000000 0.000000 0.055000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1747 null 5.000000 1.000000 blendParameter 3 -1 BINDING_TYPE_VARIABLE -1 #1749 0 2HM_TurnLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1748 #1746 #1744 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 6 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 8 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1751 #1750 2HM_TurnLeft_State 2 1.000000 true null 0 2HM_Idle Animations\2HMIdle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 8 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 7 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 8 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1754 #1753 2HM_Idle_State 1 1.000000 true null 0 2HMTurnRightFast Animations\2HMTurnRight90.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1756 null -135.000000 1.000000 null 0 2HMTurnRight Animations\2HMTurnRight90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1758 null -90.000000 1.000000 null 0 2HMTurnRightSlow Animations\2HMTurnRight90.HKX null 0.000000 0.000000 0.000000 0.055000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1760 null -5.000000 1.000000 blendParameter 3 -1 BINDING_TYPE_VARIABLE -1 #1762 0 2HM_TurnRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1761 #1759 #1757 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 6 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 7 2 0 0 0 FLAG_DISABLE_CONDITION null null null #1764 #1763 2HM_TurnRight_State 0 1.000000 true startStateId 8 -1 BINDING_TYPE_VARIABLE -1 #1766 0 2HM_Idle_TurnBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1765 #1755 #1752 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 0 1 0 0 0 FLAG_DISABLE_CONDITION null null null #1768 #1767 2HM_Standing_State 0 1.000000 true startStateId 14 -1 BINDING_TYPE_VARIABLE isActive 16 -1 BINDING_TYPE_VARIABLE -1 #1770 0 2HM_ReadiedBehavior -1 null null 0 -1 -1 -1 -1 -1 false 2 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1769 #1742 null iState = iState_DraugrBattleAxe -1 -1 EVENT_MODE_SEND_ONCE null 2 iState2HMExpression true #1772 null 1 iState2HMModifierList true #1773 #ultcr$0 null 1 2HMSword_iStateModifierGenerator #1774 #1771 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 42 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 203 8 0 10 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 204 8 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 202 8 0 11 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 44 5 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 257 8 0 14 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 262 8 0 15 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 #ultcr$3 $eventID[attackStart2HMStamp]$ 8 0 20 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 #ultcr$3 $eventID[attackStart2HMTurnSlash]$ 8 0 21 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD null #colisc$137 null null #1776 #1775 2HM_Readied_State 0 1.000000 true startStateId 30 -1 BINDING_TYPE_VARIABLE isActive 16 -1 BINDING_TYPE_VARIABLE -1 #1778 0 2HM_AxeBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1777 #1740 #1733 #1727 #1682 #1662 #1656 #1644 null null #colisc$138 null null #1779 2HM_BattleAxe_State 6 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 82 5 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -0.006000 45 null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false null 0 H2HBash Animations\H2HBash.HKX #1782 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 H2H_Bash_MG #1160 #1783 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 45 0 0 0 0 FLAG_DISABLE_CONDITION null null null #1785 #1784 H2H_Bash_State 6 1.000000 true -0.004000 48 null true false false null 0 H2HRecoilLarge Animations\MTStaggerHeavy.HKX #1787 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 H2H_Recoil_Large_MG #1325 #1788 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 48 0 0 0 0 FLAG_DISABLE_CONDITION 48 null null null #1791 #1790 #1789 H2H_Recoil_Large_State 5 1.000000 true -0.006000 48 null true false false null 0 H2HRecoilLeft Animations\H2HAttackLeftRecoil.HKX #1793 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 H2H_Recoil_Left_MG #1325 #1794 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 48 0 0 0 0 FLAG_DISABLE_CONDITION 48 null null null #1797 #1796 #1795 H2H_Recoil_Left_State 4 1.000000 true -0.006000 48 null true false false null 0 H2HRecoilRight Animations\H2HAttackRightRecoil.HKX #1799 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 H2H_Recoil_Right_MG #1325 #1800 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 48 0 0 0 0 FLAG_DISABLE_CONDITION 48 null null null #1803 #1802 #1801 H2H_Recoil_Right_State 3 1.000000 true -0.004000 39 null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false #colisc$139 null 0 H2HAttackLeft Animations\H2HAttackLeftA.HKX #1805 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 H2HAttackLeft_MG #1808 #1806 #1809 2 H2HAttackIsActive true false true false false false false false false false false bIsActive0 50 -1 BINDING_TYPE_VARIABLE bIsActive1 17 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 39 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 46 4 0 0 0 FLAG_DISABLE_CONDITION 39 null null null #1811 #1810 #1807 H2H_AttackLeft_State 2 1.000000 true -0.006000 39 null true false false 0.000000 $eventID[Collision_AttackEnd]$ null true false false 0.000000 $eventID[CCollision_Pitch_Stop]$ null true false false 0.000000 266 null true false false 0.000000 $eventID[Collision_AttackStart]$ null false false false 0.000000 $eventID[CCollision_Pitch_Start]$ null false false false 0.000000 267 null false false false #colisc$140 null 0 H2HAttackRight Animations\H2HAttackRightA.HKX #1813 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 H2HAttackRight_MG #1808 #1814 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 39 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 46 3 0 0 0 FLAG_DISABLE_CONDITION 39 null null null #1817 #1816 #1815 H2H_AttackRight_State 1 1.000000 true null 1 H2H_iStateModifierGenerator #0446 #0994 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 225 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 226 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0099 null 44 6 0 0 0 FLAG_DISABLE_CONDITION null #colisc$141 null null #1820 #1819 H2H_Readied_State 0 1.000000 true isActive 16 -1 BINDING_TYPE_VARIABLE -1 #1822 0 H2H_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1821 #1818 #1812 #1804 #1798 #1792 #1786 #1781 null null #colisc$142 null null #1823 H2H_State 0 1.000000 true startStateId 9 -1 BINDING_TYPE_VARIABLE isActive 26 -1 BINDING_TYPE_VARIABLE -1 #1825 0 Weap_Readied_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1824 #1780 #1643 #1499 #1365 #1364 #1131 #1130 #colisc$7 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 37 3 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0300 null 265 1 0 0 0 FLAG_DISABLE_CONDITION 39 null 267 null 266 null null #1829 #1828 #1827 #colisc$146 #1826 Weap_Equipped_State 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0862 null 234 3 0 0 0 FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 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null null null #1834 Ground_LayingEmerge_State 13 1.000000 true null 0 PreEmerge Animations\DLC01\Special_GroundEmerge.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_USER_CONTROLLED 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0862 null 273 13 0 0 0 FLAG_DISABLE_CONDITION null null null #1837 #1836 Ground_LayingIdle_State 12 1.000000 true -0.008000 83 null true false false null 0 SitSlouched2_Exit Animations\SpecialIdle_SitSlouched2Exit.HKX #1839 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #1840 SitSlouched2Exit_State 11 1.000000 true null 0 SitSlouched2Idle Animations\SpecialIdle_SitSlouched2Idle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0862 null 182 11 0 0 0 FLAG_DISABLE_CONDITION null null null #1843 #1842 SitSlouched2Idle_State 10 1.000000 true -0.005000 83 null true false false null 0 SitSlouchedExit 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START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1887 #1884 null SpeedSampled < 5.0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0317 #0456 112 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0317 #1890 112 0 0 0 0 0 null null null #1891 #1889 MT_Canned_Turn_State 2 1.000000 true null 0 MTFastForwardLeft Animations\MTFastForwardLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1893 null 339.220001 1.000000 null 0 MTForwardLeft Animations\MTForwardLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1895 null 76.970001 1.000000 null 0 MTForwardLeftSlow Animations\MTForwardLeft.HKX null 0.000000 0.000000 0.000000 0.064900 0.000000 0.000000 -1 MODE_LOOPING 0 null #1897 null 5.000000 1.000000 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 #1899 0 MT_ForwardLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1898 #1896 #1894 null #1900 null 0.875000 1.000000 null 0 MTLeftFast 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MT_BackwardRightBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1928 #1926 null #1930 null 0.375000 1.000000 null 0 MTRightFast Animations\MTRightFast.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1932 null 339.220001 1.000000 null 0 MTRight Animations\MTRight.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1934 null 76.970001 1.000000 null 0 MTRightSlow Animations\MTRight.HKX null 0.000000 0.000000 0.000000 0.064900 0.000000 0.000000 -1 MODE_LOOPING 0 null #1936 null 5.000000 1.000000 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 #1938 0 MT_RightBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1937 #1935 #1933 null #1939 null 0.250000 1.000000 null 0 MTFastForwardRight Animations\MtFastForwardRight.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1941 null 339.220001 1.000000 null 0 MTForwardRight Animations\MTForwardRight.HKX null 0.000000 0.000000 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#1975 #1974 MT_Idle_State 1 1.000000 true null 0 MTTurnRightFast Animations\MTTurnRight90.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1977 null -81.000000 1.000000 null 0 MTTurnRight Animations\MTTurnRight90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #1979 null -54.000000 1.000000 null 0 MTTurnRightSlow Animations\MTTurnRight90.HKX null 0.000000 0.000000 0.000000 0.092500 0.000000 0.000000 -1 MODE_LOOPING 0 null #1981 null -5.000000 1.000000 blendParameter 3 -1 BINDING_TYPE_VARIABLE -1 #1983 0 MT_TurnRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1982 #1980 #1978 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 6 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 7 2 0 0 0 FLAG_DISABLE_CONDITION null null null #1985 #1984 MT_TurnRight_State 0 1.000000 true startStateId 8 -1 BINDING_TYPE_VARIABLE -1 #1987 0 MT_Idle_TurnBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1986 #1976 #1973 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 0 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 113 2 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 114 2 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null null null #1989 #1988 MT_Standing_State 0 1.000000 true startStateId 14 -1 BINDING_TYPE_VARIABLE -1 #1991 0 MT_Locomotion_Standing_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1990 #1963 #1892 null null 1 MT_iStateModifierGenerator #0858 #1992 null null null null #1993 MT_Locomotion_Standing_State 3 1.000000 true null 0 MT_Behavior -1 null null 3 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1994 #1881 #1831 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 115 6 0 0 0 FLAG_DISABLE_CONDITION null null null #1996 #1995 MT_State 0 1.000000 true null 0 RootBehavior -1 null null 0 -1 -1 -1 -1 28 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #1997 #1830 #0957 #0863 #0460 #0352 #0319 #0305 BeginCastLeft if (bWantCastLeft && bCastReady && bMLh_Ready) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE BeginCastVoice if ( bWantCastVoice && IsAttackReady ) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 BeginCastEvaluator true #1999 enable 68 -1 BINDING_TYPE_VARIABLE lookAtTarget 70 -1 BINDING_TYPE_VARIABLE targetLocation 64 -1 BINDING_TYPE_VARIABLE lookAtCameraX 65 -1 BINDING_TYPE_VARIABLE lookAtCameraY 66 -1 BINDING_TYPE_VARIABLE lookAtCameraZ 67 -1 BINDING_TYPE_VARIABLE offGain $variableID[BSLookAtModifier_m_offGain]$ -1 BINDING_TYPE_VARIABLE onGain $variableID[BSLookAtModifier_m_onGain]$ -1 BINDING_TYPE_VARIABLE 0 #2001 0 BSLookAtModifier true true 4 0.000000 0.998807 -0.048835 0.000000 180.000000 0.050000 0.050000 true 5 0.000000 0.991033 0.133614 0.000000 180.000000 0.050000 0.050000 true 18 0.010023 0.958255 0.285738 0.000000 180.000000 0.050000 0.050000 true 19 0.009804 0.998958 0.044567 0.000000 180.000000 0.050000 0.050000 true 65.000000 15.000000 true 0.060000 0.020000 false 0.000000 0.000000 0.000000 0.000000 false -1 null false 0.000000 0.000000 0.000000 state 33 -1 BINDING_TYPE_VARIABLE direction 5 -1 BINDING_TYPE_VARIABLE goalSpeed 6 -1 BINDING_TYPE_VARIABLE speedOut 36 -1 BINDING_TYPE_VARIABLE -1 #2003 2 BSSpeedSamplerModifier true -1 0.000000 0.000000 0.000000 null 1 RootModifierList true #2004 #2002 #0109 #0107 #2000 #colisc$162 null 1 RootModifierGenerator #2005 #1998 null null null null #2006 DraugrRoot 12 1.000000 true null 0 BleedOutIdle Animations\BleedOut_Idle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1172 null 100 1 0 0 0 FLAG_DISABLE_CONDITION null null null #2009 #2008 BleedOut_Idle 2 1.000000 true -0.002000 102 null true false false null 0 BleedOutExit Animations\BleedOut_Exit.HKX #2011 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #2012 BleedOut_Exit 1 1.000000 true -0.003000 99 null true false false null 0 BleedOutEnter Animations\BleedOut_Enter.HKX #2014 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1172 null 99 2 0 0 0 FLAG_DISABLE_CONDITION null null null #2016 #2015 BleedOut_Enter 0 1.000000 true null 0 BleedOut_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2017 #2013 #2010 null bIsActive0 12 -1 BINDING_TYPE_VARIABLE bIsActive1 68 -1 BINDING_TYPE_VARIABLE bIsActive2 29 -1 BINDING_TYPE_VARIABLE -1 #2019 2 BleedOut_IsActive true false false false true false true false false false false null 1 BleedOut_MG #2020 #2018 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0317 null 102 12 0 0 0 FLAG_DISABLE_CONDITION 183 null 184 null 154 null null #2024 #2023 #2022 #2021 BleedOut_State 4 1.000000 true null 0 DraugrBehavior -1 null null 12 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2025 #2007 #0303 #0178 #0163 #0152 #0137 #0097 null 0 DraugrBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #2026 #0094 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0306 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #colisc$0 #0427 MLh_Equip_Locomotion_Fixed 1 1.000000 true playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 null 0 MLh_PreSelfConCast Animations\MAGLeftConEnter.HKX #colisc$101 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.002000 122 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0457 null 122 1 0 0 0 FLAG_DISABLE_CONDITION null null null #colisc$115 #colisc$104 MLh_Self_State 0 1.000000 true null 0 MLh_Self_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colisc$111 #colisc$108 #colisc$105 null null null null null #colisc$106 MLh_SelfReleaseCast 2 1.000000 true null 0 MLh_SelfReleaseCast Animations\MAGLeftFF.HKX #colisc$107 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 121 null true false false 0.395000 120 null false false false null null null #colisc$110 #colisc$109 MLh_SelfChargeReady 1 1.000000 true null 0 MLh_SelfChargeReady Animations\MAGLeftChargeLoop.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0457 null 32 2 0 0 0 FLAG_DISABLE_CONDITION null null null #colisc$114 #colisc$112 MLh_SelfChargeStart 0 1.000000 true null 0 MLh_SelfChargeStart Animations\MAGLeftChargeEnter.HKX #colisc$113 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.002000 119 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0457 null 119 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0862 null 256 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0862 null 256 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0862 null 256 3 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0862 null 256 4 0 0 0 FLAG_DISABLE_CONDITION isActive 39 -1 BINDING_TYPE_VARIABLE -1 null 1 Magic_mods true #colisc$118 #1595 #colisc$119 2 MagicIsActiveModifier true false true false false false false false false false false bIsActive0 29 -1 BINDING_TYPE_VARIABLE -1 playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 $eventID[Collision_Cancel]$ null $eventID[CCollision_Pitch_Stop]$ null $eventID[Collision_Cancel]$ null $eventID[CCollision_Pitch_Stop]$ null $eventID[Collision_Cancel]$ null $eventID[CCollision_Pitch_Stop]$ null $eventID[Collision_Cancel]$ null $eventID[CCollision_Pitch_Stop]$ null playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 $eventID[CCollision_Pitch_Start]$ null 39 null $eventID[CCollision_Pitch_Stop]$ null 266 null 39 null playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 $eventID[Collision_Cancel]$ null $eventID[CCollision_Pitch_Stop]$ null playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 $eventID[CCollision_Pitch_Start]$ null 39 null $eventID[CCollision_Pitch_Stop]$ null 266 null 39 null $eventID[Collision_Cancel]$ null $eventID[CCollision_Pitch_Stop]$ null playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 39 null 266 null $eventID[CCollision_Pitch_Stop]$ null $eventID[Collision_Cancel]$ null $eventID[CCollision_Pitch_Stop]$ null weight $variableID[Collision_Weight]$ -1 BINDING_TYPE_VARIABLE -1 #colisc$143 #colisc$6 #colisc$2 0.000000 0.000000 null #1826 null 1.000000 1.000000 null 0 Psc_Lean_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #colisc$145 #colisc$144 Collision_Weight = (1 * clamp((Collision_Weight +3*TimeDelta), 0, 1)) -1 -1 EVENT_MODE_SEND_ONCE null 2 Pitch_Adjustment_Start_EEM true #colisc$147 null 1 Pitch_Adjustment_Start_Mods true #colisc$148 $eventID[CCollision_Pitch_Stop]$ null 266 null 39 null null 1 Pitch_Adjustment_Melee_Start_EDM true #colisc$149 $eventID[CCollision_Pitch_Start]$ $eventID[CCollision_Pitch_Stop]$ false Collision_PitchEnd if(Collision_Weight <= 0.006) -1 -1 EVENT_MODE_SEND_ONCE null 2 Pitch_Adjustment_Stop_EEM true #colisc$151 Collision_Weight = clamp((Collision_Weight - (3 * TimeDelta * Collision_Weight)), 0, 1) -1 -1 EVENT_MODE_SEND_ONCE null 2 Pitch_Adjustment_Out_EEM true #colisc$153 null 1 Pitch_Adjustment_Stop_Mods true #colisc$154 #colisc$152 null 1 Pitch_Adjustment_Stop_EDM true #colisc$155 $eventID[CCollision_Pitch_Stop]$ $eventID[Collision_PitchEnd]$ false Collision_Weight = 0 -1 -1 EVENT_MODE_SEND_ONCE Collision_WeightResetEnd if(1) -1 -1 EVENT_MODE_SEND_ONCE null 2 Pitch_Weight_Reset_EEM true #colisc$157 null 1 Pitch_Weight_Reset_EDM true #colisc$158 $eventID[Collision_PitchEnd]$ $eventID[Collision_WeightResetEnd]$ false $eventID[Collision_Cancel]$ null $eventID[CCollision_Pitch_Stop]$ null Collision_NotAiming =1*(iRightHandType != 7 || iRightHandType != 12) -1 -1 EVENT_MODE_SEND_ONCE null 2 Pitch_Adjustment_Bow_Reset_EEM true #colisc$160 null 1 Precision_mods true #colisc$161 #colisc$159 #colisc$156 #colisc$150 null 1 PSC_Magic_ModGen #colisc$117 #colisc$18 null 0 1HM_MLh_Casting_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #colisc$27 #colisc$19 null #colisc$21 #colisc$20 1.000000 1.000000 null 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 null 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 #colisc$26 0 Magic_Combat -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colisc$25 #colisc$24 #colisc$23 #colisc$22 null null null null null #0960 Axe_Magic 3 1.000000 true null null null null #0960 Mace_Magic 4 1.000000 true null null null null #0960 1HM_Magic 1 1.000000 true null null null null #0994 H2H_Magic 0 1.000000 true startStateId 9 -1 BINDING_TYPE_VARIABLE -1 null #colisc$29 #colisc$28 1.000000 0.000000 null 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 #colisc$116 0 MLh_Cast_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colisc$103 #colisc$90 #colisc$66 #colisc$54 #colisc$32 #colisc$30 twistAngle $variableID[Collision_PitchMult]$ -1 BINDING_TYPE_VARIABLE enable $variableID[Collision_NotAiming]$ -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #colisc$31 null 131 0 0 0 0 FLAG_IS_GLOBAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #colisc$31 null 132 1 0 0 0 FLAG_IS_GLOBAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #colisc$31 null 127 2 0 0 0 FLAG_IS_GLOBAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #colisc$31 null 133 3 0 0 0 FLAG_IS_GLOBAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #colisc$31 null 130 4 0 0 0 FLAG_IS_GLOBAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION null 0 CastBlendTransitionEffectReset SELF_TRANSITION_MODE_RESET EVENT_MODE_PROCESS_ALL 0.600000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null null #colisc$33 MLh_Ward 4 1.000000 true null 0 MLh_SelfConcentrationWard_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colisc$45 #colisc$34 null null null null null #colisc$35 MLh_WardLoop_Root 1 1.000000 true null 0 MLh_WardLoop_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colisc$41 #colisc$36 null null #colisc$40 null #colisc$39 #colisc$37 MLh_WardLoop 1 1.000000 true null 0 MLh_WardLoop Animations\MAGLeftConLoop.HKX #colisc$38 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.333000 129 null false false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0457 null 46 1 0 0 0 FLAG_DISABLE_CONDITION #colisc$3 1 Psc_Lean_Twist true 1.000000 0.000000 0.000000 0.000000 0.000000 3 5 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true 120 null null null null #colisc$44 #colisc$42 MLh_PreWardLoop 0 1.000000 true null 0 MLh_PreWardLoop Animations\MAGLeftConEnter.HKX #colisc$43 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.001000 128 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0457 null 128 1 0 0 0 FLAG_DISABLE_CONDITION null null null #colisc$53 #colisc$46 MLh_WardCharge_Root 0 1.000000 true null 0 MLh_WardCharge_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colisc$49 #colisc$47 null null null null null #colisc$48 MLh_WardChargeLoop 1 1.000000 true null 0 MLh_WardChargeLoop Animations\MAGLeftChargeLoop.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null #colisc$52 #colisc$50 MLh_PreWardCharge 0 1.000000 true null 1 Psc_Lean_Mods true #colisc$4 null 0 MLh_PreWardCharge Animations\MAGLeftChargeEnter.HKX #colisc$51 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.003000 123 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0862 null 123 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0457 null 32 1 0 0 0 FLAG_DISABLE_CONDITION null null null null #colisc$55 MLh_AimedConcentration 3 1.000000 true null 0 MLh_AimedConcentration_Behavior -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colisc$62 #colisc$59 #colisc$56 null null #colisc$58 null null #colisc$57 MLh_AimedCon_State 1 1.000000 true null 0 MLh_AimedConLoop Animations\MAGLeftConLoop.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 120 null null null null #colisc$61 #colisc$60 MLh_AimedConcentrationCharge_State 2 1.000000 true null 1 Psc_Lean_MG #colisc$5 #1826 null 0 MLh_ChargeLoop Animations\MAGLeftChargeLoop.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0457 null 32 0 0 0 0 FLAG_DISABLE_CONDITION null null null #colisc$65 #colisc$63 MLh_PreAimedCon_State 0 1.000000 true null 0 MLh_PreAimedCon Animations\MAGLeftConEnter.HKX #colisc$64 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.002000 123 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0457 null 123 1 0 0 0 FLAG_DISABLE_CONDITION null null null null #colisc$67 MLh_Aimed 2 1.000000 true null 0 MLh_AimedFireAndForget_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colisc$81 #colisc$72 #colisc$68 null null null null #colisc$71 #colisc$69 MLh_AimedSpellRelease_State 2 1.000000 true null 0 MLh_Release Animations\MAGLeftFF.HKX #colisc$70 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null #colisc$16 null #1132 Dagger_State 2 1.000000 true -0.006000 121 null true false false 0.400000 120 null false false false 0.666667 126 null false false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0457 null 127 0 0 0 0 FLAG_DISABLE_CONDITION null null null #colisc$80 #colisc$73 MLh_AimedSpellReady_State 1 1.000000 true null 0 MLh_AimedSpellReady_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colisc$76 #colisc$74 null null null null null #colisc$75 MLh_AimedReadyLoop_State 1 1.000000 true null 0 MLh_ReadyLoop Animations\MAGLeftChargeLoop.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null #colisc$79 #colisc$77 MLh_PreAimedReady_State 0 1.000000 true null 0 MLh_PreReady Animations\MAGLeftChargeEnter.HKX #colisc$78 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.002000 124 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0862 null 124 1 0 0 0 FLAG_DISABLE_CONDITION $eventID[CCollision_Pitch_Start]$ null 39 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0457 null 32 2 0 0 0 FLAG_DISABLE_CONDITION null null null #colisc$89 #colisc$82 MLh_AimedSpellCharge_State 0 1.000000 true null 0 MLh_AimedSpellCharge_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colisc$85 #colisc$83 null null null null null #colisc$84 MLh_AimedChargeLoop_State 1 1.000000 true null 0 MLh_AimedChargeLoop Animations\MAGLeftChargeLoop.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null #colisc$88 #colisc$86 MLh_AimedChargeEnter_State 0 1.000000 true null 0 MLh_AimedChargeEnter Animations\MAGLeftChargeEnter.HKX #colisc$87 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.002000 123 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0862 null 123 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0457 null 119 1 0 0 0 FLAG_DISABLE_CONDITION playbackSpeed $variableID[weaponSpeedMult]$ -1 BINDING_TYPE_VARIABLE -1 null null null null #colisc$91 MLh_SelfConcentration_State 1 1.000000 true null 0 MLh_SelfConcentration_Behavior -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colisc$99 #colisc$95 #colisc$92 null null #colisc$94 null null #colisc$93 MLh_SelfConcentrationLoop 1 1.000000 true null 0 MLh_SelfConcentration Animations\MAGLeftConLoop.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 120 null null null null #colisc$98 #colisc$96 MLh_SelfConCharge_State 2 1.000000 true null 0 MLh_SelfConChargeStart Animations\MAGLeftChargeEnter.HKX #colisc$97 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.002000 32 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0457 null 32 0 0 0 0 FLAG_DISABLE_CONDITION null null null #colisc$102 #colisc$100 MLh_PreSelfConCast 0 1.000000 true null 2 NoAttackLookAtTarget true #ultcr$1 BSLookAtModifier_m_onGain = 0.06 -1 -1 EVENT_MODE_SEND_ONCE BSLookAtModifier_m_offGain = 0.02 -1 -1 EVENT_MODE_SEND_ONCE null null null null #ultcr$11 1HMRunSlash 20 1.000000 true null 0 1HMRunSlash Animations\1HMRunSlash.HKX #ultcr$12 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.006000 39 null true false false null 1 ModList true #1356 #ultcr$14 null 2 AttackLookAtTarget true #ultcr$15 BSLookAtModifier_m_onGain = 0.00001 -1 -1 EVENT_MODE_SEND_ONCE BSLookAtModifier_m_offGain = 0.00001 -1 -1 EVENT_MODE_SEND_ONCE -0.030000 39 null true false false null 0 2GSThrust Animations\2GSThrust.HKX #ultcr$16 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 NoRecoilModifierGen #ultcr$8 #ultcr$17 null null null null #ultcr$18 2GSThrust 21 1.000000 true bNoRecoil == 0 -0.030000 39 null true false false null 0 2GSRunThrust Animations\2GSRunThrust.HKX #ultcr$20 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 NoRecoilModifierGen #ultcr$8 #ultcr$21 null null null null #ultcr$22 2GSRunThrust 20 1.000000 true -0.100000 39 null true false false null 0 2HMTurnSlash Animations\2HMTurnSlash.HKX #ultcr$24 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 NoRecoilModifierGen #ultcr$8 #ultcr$25 null null null null #ultcr$26 2HMTurnSlash 21 1.000000 true -0.200000 39 null true false false null 0 2HMStamp Animations\2HMStamp.HKX #ultcr$28 0.000000 0.000000 0.000000 1.100000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 UCAddAnim == 1 null 1 NoRecoilModifierGen #ultcr$8 #ultcr$29 null null null null #ultcr$30 2HMStamp 20 1.000000 true null null null null #ultcr$5 1HMX3 21 1.000000 true null 1 NoRecoilModifierGen #ultcr$8 #ultcr$6 null 0 1HMX3 Animations\1HMX3.HKX #ultcr$7 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.006000 39 null true false false #ultcr$9 2 NoRecoilIsActiveModifier true false false false false false false false false false false bIsActive0 $variableID[bNoRecoil]$ -1 BINDING_TYPE_VARIABLE -1