hkbBehaviorGraph hkbBehaviorGraph #0407 moveStart moveStop weapEquip weapEquipOut UnEquip UnEquipOut weaponDraw BeginWeaponDraw HitFrame attackStop weapUnequipOut weapUnequip weaponSheathe weaponSwing preHitFrame turnRight turnStop turnLeft attackStart_AttackRtoL attackStart_AttackLtoR attackPowerStart_GroundDive recoilStart recoilStop staggerStop staggerStart attackPowerStart_PowerAttack SyncRun FootLeft SoundPlay AmbushVertEnterInstant stopAmbush AmbushIdleStop InitializeStop AmbushHorzEnterInstant CyclicFreeze CyclicCrossBlend IdleBedGetUp returnToDefault idleBedSleeping DeathAnimation Ragdoll AddRagdollToWorld GetUpStart GetUpBegin GetUpEnd AddCharacterControllerToWorld Reanimated Getup RemoveCharacterControllerFromWorld changeForms iceHazardOn Spit_Aim Spit_Ready Spit_Release Spit_Stop MLh_SpellFire_Event StartAnimationDriven BeginCastLeft interruptCast to StaggerState1 StaggerForwardState recoilLargeStart SoundPlay.NPCChaurusInsectAttack SoundPlay.NPCChaurusInsectAttackGroundDive idleSleepPodExitStart Fall Land NextClip NextHeadClip HeadIdle 2_PairEnd PairEnd 2_KillMoveStart 2_KillMoveEnd 2_KillActor KillMove1HMChaurusFlyerKick KillMove1HMChaurusFlyerStomp KillMove2HMChaurusFlyerStabDown KillMove2HWChaurusFlyerPullDownSlash KillMoveStart KillMoveEnd KillActor CombatStanceStart 2_SoundPlay.NPCChaurusInsectAttack 2_SoundPlay.NPCChaurusInsectDeath 2_SoundPlay.NPCChaurusAttack SoundPlay.NPCChaurusInsectDeath SoundPlay.NPCChaurusAttack DefaultBlend bAnimationDriven FastBlend IsAttackReady bEquipOK iSyncIdleLocomotion iSyncDefaultState TurnDelta iSyncTurnState Direction staggerMagnitude TurnDamped bAllowRotation TimeDelta iState iState_ChaFlyerDefault staggerDirection iGetUpType bMLh_Ready bWantCastLeft iCombatStance IsStaggering IsRecoiling bIsSynced 1053609165 0 1045220557 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0086 #0085 duration 0 -1 BINDING_TYPE_VARIABLE -1 #0088 0 DefaultBlendTransition_RAGDOLL SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 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