hkbBehaviorGraph hkbBehaviorGraph #0510 attackExit bashRelease attackRelease bashStop bleedOutStart bleedOutStop blockAnticipateStart blockAnticipateStop blockHitStart blockHitStop blockStart blockStop FootLeft FootRight FootScuffLeft FootScuffRight HitFrame KillingBlow moveStart moveStop PairEnd preHitFrame recoilLargeStart recoilStart recoilStop reverseDirection SprintStart SprintStop staggerStart staggerStop turnLeft turnRight turnStop weaponDraw weaponSheathe weaponSwing Main_Idle_to_LocomotionState combatStanceStart unequip attackStart_Bite1 attackStart_Bite2 attackStop TurnEnd swimStop NPC_TurnLeft180 NPC_TurnLeft90 NPC_TurnRight180 NPC_TurnRight90 moveForward moveBackward SyncF_Left SyncB_Right swimStart LocomotionState_to_Main_Idle MainIdle_to_TurnLeft.HKX MainIdle_to_TurnRight.HKX TurnRight.HKX_to_TurnLeft.HKX TurnLeft.HKX_to_TurnRight.HKX TurnRight.HKX_to_MainIdle TurnLeft.HKX_to_MainIdle AttackStart_RightChop AttackStart_ComboChop AttackStart_LeftChop EquipStart EquipStop SpitStop MLH_SpellRelease_event spitStanceStart spitStanceStop magicDraw magicSheathe SoundPlay.NPCSpiderFrostbiteAttackA SoundPlay.NPCSpiderFrostbiteAttackB BleedoutTransitionStop TurnStart AttackStartLungeBite TrapExitEnd idleLeanExitStart idleLeanEnterInstant idleLeanExitEnd BeginCastLeft idleChairGetUp SoundPlay.NPCSpiderFrostbiteAttackBite release MLh_SpellFire_Event ReturnToMainIlde bleedOutIntroOut interruptCast IdleLeanexitStart_Large MLh_SpellReady_event MLh_SpellAimState SoundPlay ReturnToDefault NextClip CyclicFreeze CyclicCrossBlend FootBack FootFront SyncLeft SyncRight clipEnd PickNewIdle PickNewMandible_Idle idleStop idle_Mandible TauntStop PickNewTaunt staggerForwardStart PickFeedingIdle IdleSleepStart to_IdlleSleepDefault idleSleepStop aggroWarningStop aggroWarningStart AttackStart_RBite3 AttackStart_LBite4 AttackStart_RHeadBash AttackStart_LHeadBash deathStop deathStart GetUpStart GetUpEnd AddCharacterControllerToWorld Reanimated GetUpBegin Ragdoll AddRagdollToWorld DeathAnimation Getup RemoveCharacterControllerFromWorld IdleMandible1 IdleMandible2 DefaultState to AttackState AttackStart_LeftSide AttackStart_RightSide RagdollInstant StartAnimationDriven blendDefault blendFast blendSlow Direction IsBlocking Speed staggerMagnitude TurnDelta IsAttackReady weaponSpeedMult FootIKEnable m_onOffGain m_groundAscendingGain m_groundDescendingGain m_footPlantedGain m_footRaisedGain m_footUnlockGain m_worldFromModelFeedbackGain m_errorUpDownBias m_alignWorldFromModelGain m_hipOrientationGain m_footPlantedAnkleHeightMS m_footRaisedAnkleHeightMS m_maxAnkleHeightMS m_minAnkleHeightMS bAllowRotation turnSpeedMult iCombatStance iSyncTurnState IntDirection bMotionDriven iSyncIdleLocomotion fMinTurnDelta bAnimationDriven BoolVariable00 IsAttacking iLeftHandType iWeapCategory bWantCastLeft bMLh_Ready iState_DefaultChaurus_MT iState IsBashing bEquipOK IsStaggering IsRecoiling m_state m_direction m_goalSpeed m_speedOut SpeedDamped m_enable m_limitAngleDegrees m_startBoneIndex m_gain m_boneRadius m_endBoneIndex m_castOffset SpeedSampled bHeadTracking TargetLocation bHeadTrackingOff SlowBlend bNoHeadTrack AggroWarningBlend staggerDirection iCurrentStateID iGetUpType IsSideAttacking isIdleLay isIdleSitting speedRight speedMultRight speedLeft speedMultLeft speedBackward speedMultBackward speedForward speedMultForward 1053609165 1045220557 1056964608 0 0 0 0 -1073490166 0 1065353216 1 1041865114 1056964608 1056964608 1065353216 1056964608 1065353216 0 1065353216 0 0 0 1108082688 1111752704 -1059061760 0 1065353216 0 1 0 0 0 1065353216 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1065353216 0 1056964608 0 0 0 0 0 0 1120424428 1065353216 0 0 0 0 0 0 (0.000000 0.000000 0.000000 0.000000) ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 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0.000000 #0166 null 121 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0167 #0165 GetUpFromRagdoll 1 1.000000 true duration 64 -1 BINDING_TYPE_VARIABLE -1 #0169 0 AggroWarningBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0096 null 28 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0096 null 22 6 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0174 null 92 0 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0178 null 78 9 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 66 8 0 0 0 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#0352 LocomotionState 1 1.000000 true null 1 Locomotion_MG #0392 #0353 #0391 0 DirectionCyclicBlendTransitionGenerator #0354 94 null 95 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 DirectionalBlend 0.000000 0.000000 0.000000 1.000000 -1 49 false #0382 #0373 #0364 #0355 null #0356 null 0.750000 1.000000 #0363 0 LeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0361 #0359 #0357 null #0358 null 350.000000 1.000000 null 0 Left_Run Animations\StrafeRLeft.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0360 null 87.529999 1.000000 null 0 Left Animations\StrafeWLeft.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0362 null 5.000000 1.000000 null 0 LeftSlow Animations\StrafeWLeft.hkx null 0.000000 0.000000 0.000000 0.057000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 58 -1 BINDING_TYPE_VARIABLE -1 null #0365 null 0.500000 1.000000 #0372 0 BackwardBlend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0370 #0368 #0366 null #0367 null 350.000000 1.000000 null 0 Backward_Run Animations\BackwardRun.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0369 null 95.089996 1.000000 null 0 Backward_Walk Animations\backwardWalk.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0371 null 5.000000 1.000000 null 0 Backward_WalkSlow Animations\backwardWalk.hkx null 0.000000 0.000000 0.000000 0.052000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 58 -1 BINDING_TYPE_VARIABLE -1 null #0374 null 0.250000 1.000000 #0381 0 RightBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0379 #0377 #0375 null #0376 null 350.000000 1.000000 null 0 Right_Run Animations\StrafeRLeft.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 4 null #0378 null 87.529999 1.000000 null 0 Right Animations\StrafeWLeft.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 4 null #0380 null 5.000000 1.000000 null 0 RightSlow Animations\StrafeWLeft.hkx null 0.000000 0.000000 0.000000 0.057000 0.000000 0.000000 -1 MODE_LOOPING 4 blendParameter 58 -1 BINDING_TYPE_VARIABLE -1 null #0383 null 0.000000 1.000000 #0390 0 Forward_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0388 #0386 #0384 null #0385 null 350.266998 1.000000 null 0 Forward_Run Animations\ForwardRun.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0387 null 142.509995 1.000000 null 0 Forward_Walk Animations\forwardWalk.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0389 null 5.000000 1.000000 null 0 Forward_WalkSlow Animations\forwardWalk.hkx null 0.000000 0.000000 0.000000 0.058000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 58 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 3 -1 BINDING_TYPE_VARIABLE -1 null 2 SpeedMult_EEM true #0393 speedMultForward = (max(5, SpeedSampled))/speedForward -1 -1 EVENT_MODE_SEND_ONCE speedMultBackward = (max(5, SpeedSampled))/speedBackward -1 -1 EVENT_MODE_SEND_ONCE speedMultLeft = (max(5, SpeedSampled))/speedLeft -1 -1 EVENT_MODE_SEND_ONCE speedMultRight = (max(5, SpeedSampled))/speedRight -1 -1 EVENT_MODE_SEND_ONCE -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 19 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0480 #0396 StandingState 0 1.000000 true null 1 Standing_MG #0478 #0397 #0477 0 StandingBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0469 #0406 #0398 null null null null #0405 #0399 TurnLeft 2 1.000000 true null 0 TurnLeftBehavior -1 null null 0 -1 -1 -1 -1 27 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0402 #0400 null null null null null #0401 TurnLeftCombat90 1 1.000000 true null 0 TurnLeftCombat90 Animations\TurnLeftCombat90.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #0403 TurnLeft90 0 1.000000 true #0404 0 TurnLeft90 Animations\TurnLeft90.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 playbackSpeed 26 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0172 null 31 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 32 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0468 #0407 MainIdle 1 1.000000 true null 0 IdlesBehavior -1 null null 0 -1 -1 -1 -1 27 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_TRANSITION_TO_START_STATE #0462 #0443 #0441 #0409 #0408 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 38 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 37 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 67 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null null null #0440 #0410 IdleState 3 1.000000 true null 1 ModifierGenerator02 #0438 #0411 null 0 Mandible_IdleBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0425 #0412 null #0414 #0413 1.000000 1.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 #0424 0 Mandible_Behavior -1 null null 0 -1 102 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0421 #0418 #0415 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0417 null 104 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0416 null 104 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect0000 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 BlendingTransitionEffect00 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null null #0419 Idle mandible2 1 1.000000 true null 0 Idle mandible2.HKX Animations\Idle_mandible2.HKX #0420 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 102 null true false false null null null null #0422 Idle mandible1 0 1.000000 true null 0 Idle mandible1.HKX Animations\Idle_mandible1.HKX #0423 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 102 null true false false isActive 33 -1 BINDING_TYPE_VARIABLE -1 null #0427 #0426 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 #0437 0 IdleBehavior -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0434 #0431 #0428 null null null null null #0429 Idle LookLeft.HKX 3 1.000000 true null 0 Idle LookLeft.HKX Animations\Idle_LookLeft.HKX #0430 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.007000 103 null true false false null null null null #0432 Idle Forage.HKX 2 1.000000 true null 0 Idle Forage.HKX Animations\Idle_Forage.HKX #0433 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 103 null true false false null null null null #0435 Idle LookRight.HKX 4 1.000000 true null 0 Idle LookRight.HKX Animations\Idle_LookRight.HKX #0436 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 103 null true false false isActive 61 -1 BINDING_TYPE_VARIABLE -1 #0439 2 BSIsActiveModifier00 true false false false false false false false false false false bIsActive0 33 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 103 0 0 0 0 FLAG_DISABLE_CONDITION null null null null #0442 SpitIdle 2 1.000000 true null 0 SpitIdle Animations\SpitIdle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #0444 AttackIdle 1 1.000000 true null 0 BLD_AttackIdle 0.000000 1.000000 0.000000 1.000000 -1 0 false #0455 #0445 null #0447 #0446 1.000000 1.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 Idle mandibleBehavior -1 null null 0 -1 102 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0452 #0449 #0448 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 131 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 130 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION null null null null #0450 Idle mandible2State 1 1.000000 true null 0 Idle mandible2 Animations\Idle_mandible2.HKX #0451 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 102 null true false false null null null null #0453 Idle mandible1State 0 1.000000 true null 0 Idle mandible1 Animations\Idle_mandible1.HKX #0454 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 102 null true false false null #0457 #0456 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.011429 0.011429 null 1 CombatIdle_MG #0460 #0458 null 0 CombatIdle Animations\CombatIdle.HKX #0459 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 100 null true false false #0461 2 IsAttackReady_IsActive true false false false false false false false false false false bIsActive0 8 -1 BINDING_TYPE_VARIABLE bIsActive1 39 -1 BINDING_TYPE_VARIABLE -1 null null null #0467 #0463 Main_IdleState 0 1.000000 true null 1 Main_Idle_MG #0466 #0464 null 0 MainIdle Animations\MainIdle.HKX #0465 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -0.009000 100 null true false false null 3 BSEventEveryNEventsModifier_Main_Idle true 100 null 101 null 5 1 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 101 3 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0172 null 30 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0172 null 31 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0476 #0470 TurnRight 0 1.000000 true null 0 TurnRightBehavior -1 null null 0 -1 -1 -1 -1 27 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0473 #0471 null null null null null #0472 TurnRightCombat90 1 1.000000 true null 0 TurnRightCombat90[mirrored] Animations\TurnLeftCombat90.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 4 null null null null #0474 TurnRight90 0 1.000000 true #0475 0 TurnRight[mirrored] Animations\TurnLeft90.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 4 playbackSpeed 26 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0172 null 30 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 32 1 0 0 0 FLAG_DISABLE_CONDITION startStateId 28 -1 BINDING_TYPE_VARIABLE -1 null 2 TurnSpeedMult_EEM true #0479 turnSpeedMult = fabs(TurnDelta/90) -1 -1 EVENT_MODE_SEND_ONCE -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 18 1 0 0 0 FLAG_DISABLE_CONDITION startStateId 31 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 38 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 37 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0482 #0349 SpitState 2 1.000000 true null 1 MeleeCombat_MG #0460 #0350 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 38 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 67 2 0 0 0 FLAG_DISABLE_CONDITION null null null #0485 #0484 MeleeCombatState 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 37 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 67 2 0 0 0 FLAG_DISABLE_CONDITION null null null #0487 #0350 NonCombatState 0 1.000000 true isActive 43 -1 BINDING_TYPE_VARIABLE -1 #0489 0 DefaultBehavior -1 null null 0 -1 -1 -1 -1 27 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0488 #0486 #0483 null null 0 BlendingTransitionEffect0004 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 60 1 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 61 1 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 62 1 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 39 1 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 40 1 0 7 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0096 null 75 5 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 90 0 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 89 0 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0095 null 37 0 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 114 1 0 10 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0491 null 115 1 0 11 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 116 1 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0176 null 117 1 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0096 null 133 1 0 12 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0096 null 134 1 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null null null #0492 #0490 DefaultState 0 1.000000 true currentStateId 66 -1 BINDING_TYPE_VARIABLE -1 #0494 0 RootBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0493 #0348 #0296 #0280 #0263 #0250 #0243 #0237 #0226 #0219 #0209 #0198 #0171 enable 10 -1 BINDING_TYPE_VARIABLE controlData/gains/onOffGain 11 -1 BINDING_TYPE_VARIABLE controlData/gains/groundAscendingGain 12 -1 BINDING_TYPE_VARIABLE controlData/gains/groundDescendingGain 13 -1 BINDING_TYPE_VARIABLE controlData/gains/footPlantedGain 14 -1 BINDING_TYPE_VARIABLE controlData/gains/footRaisedGain 15 -1 BINDING_TYPE_VARIABLE controlData/gains/footUnlockGain 16 -1 BINDING_TYPE_VARIABLE controlData/gains/worldFromModelFeedbackGain 17 -1 BINDING_TYPE_VARIABLE controlData/gains/errorUpDownBias 18 -1 BINDING_TYPE_VARIABLE controlData/gains/alignWorldFromModelGain 19 -1 BINDING_TYPE_VARIABLE controlData/gains/hipOrientationGain 20 -1 BINDING_TYPE_VARIABLE 0 #0496 0 FootIKControlsModifier true 0.200000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.500000 0.000000 0.000000 0.000000 0.000000 -1 null 0.000000 false false 0.000000 0.000000 0.000000 0.000000 -1 null 0.000000 false false 0.000000 0.000000 0.000000 0.000000 -1 null 0.000000 false false 0.000000 0.000000 0.000000 0.000000 -1 null 0.000000 false false -170141203742878840000000000000000000000.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 lookAtTarget 59 -1 BINDING_TYPE_VARIABLE targetLocation 60 -1 BINDING_TYPE_VARIABLE -1 #0498 0 BSLookAtModifier true true 14 0.000000 0.866025 0.500001 0.000000 180.000000 0.050000 0.050000 true 15 0.000000 0.866025 0.500001 0.000000 180.000000 0.050000 0.050000 true 16 0.000000 0.866025 0.500001 0.000000 180.000000 0.050000 0.050000 true 17 0.000000 0.866025 0.500001 0.000000 180.000000 0.050000 0.050000 true 18 -0.001405 -0.003366 0.999994 0.000000 180.000000 0.050000 0.050000 true 60.000000 45.000000 false 0.050000 0.050000 false 0.000000 0.000000 0.000000 0.000000 false -1 null false 0.000000 0.000000 0.000000 state 41 -1 BINDING_TYPE_VARIABLE direction 3 -1 BINDING_TYPE_VARIABLE goalSpeed 5 -1 BINDING_TYPE_VARIABLE speedOut 58 -1 BINDING_TYPE_VARIABLE -1 #0500 2 BSSpeedSamplerModifier true -1 0.000000 0.000000 0.000000 BeginCastLeft if (bWantCastLeft && bMLh_Ready && (iCurrentStateID == 0) ) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 BeginCastEvaluator true #0502 weaponDraw if (iCombatStance == 1) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE weaponDraw if (iCombatStance == 2) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE weaponSheathe if (iCombatStance != 1) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE weaponSheathe if (iCombatStance != 2) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 DrawSheatheEventsExpression true #0504 null 1 RootModifierList true #0505 #0503 #0501 #0499 #0163 #0105 #0497 null 1 RootModifierGenerator #0506 #0495 null null null null #0507 RootAnimState 0 1.000000 true null 0 Root -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0508 #0168 #0155 #0110 #0094 null 0 ChaurusBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #0509 #0093