hkbBehaviorGraph hkbBehaviorGraph #0969 blockHitStop blockStartOut blockHitStart blockAnticipateStart blockAnticipateStop InitiateWinBegin InitiateWinEnd moveStop moveStart turnStop turnLeft turnRight FootLeft FootRight SprintStop SprintStart FootScuffLeft FootScuffRight bashRelease preHitFrame bashFail CyclicFreeze CyclicCrossBlend SoundPlay.NPCHumanCombatShieldBlock blockStop SoundPlay.NPCHumanCombatShieldRelease blockStart SneakStart SneakStop tailCombatIdle tailSneakIdle tailCombatLocomotion tailSneakLocomotion Event00 attackStop arrowDetach BlockBashSprint SoundPlay blockStopInstant Collision_Start Collision_Add Collision_Remove Collision_ClearTargets Collision_AttackEnd Collision_AttackStart BlockHigh_Z BlockLow_Z DEPRECATED1_Z DEPRECATED2_Z DEPRECATED3_Z JumpStandingStart JumpLandEnd JumpDirectionalStart JumpFall JumpLand JumpFallDirectional JumpLandDirectional blendDefault blendFast IsBlockHit blendMoveStop blendMoveStart IsPlayer TurnDelta TurnDeltaDamped IsNPC IsFirstPerson iSyncTurnState Direction SpeedSampled i1stPerson IsSprinting iSyncIdleLocomotion IsBlocking iLeftHandType iRightHandType TurnMin iState iState_NPCBlocking iBlockState IsAttackReady camerafromx camerafromy camerafromz AllowBlockModify bAllowRotation iIsInSneak IsSneaking RotMax blendMove1stP Pitch bPerkDWFBlockLeft_Z bPerkAmdex_Z iBlockDirection_Z bInJumpState fNPCPitch_Z ExcludeRoot+Cam+CamCtrl+Look Arms UpperBody 1045220557 1028443341 0 1050253722 1045220557 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1056964608 0 4 0 0 0 0 0 1 0 0 0 1084227584 1051931443 0 0 1 0 0 0 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_NONE|0x1680 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_NONE|0x1680 VARIABLE_TYPE_POINTER 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0077 #0076 null 0 SprintBFR Behaviors\SprintBehavior.hkx null 0 BlendingTransitionEffect0000 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0080 null 14 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0081 #0079 BlockSprint 1 1.000000 true null 0 Weapon_Locomotion_BFR Behaviors\1HM_Locomotion.hkx -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 #0088 7 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 #0085 7 0 0 0 0 0 IsFirstPerson == 1 #0087 0 move1stPTransition00 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 32 -1 BINDING_TYPE_VARIABLE -1 IsFirstPerson == 0 #0090 0 moveStopTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 3 -1 BINDING_TYPE_VARIABLE -1 null null null #0084 #0083 CrossBow_Locomotion_State 1 1.000000 true null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 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-1 MODE_LOOPING 0 0.467000 12 null false false false 0.967000 13 null false false false null #0105 null 32.000000 1.000000 null 0 Sneak_TurnLeft60 Animations\Sneak_TurnLeft60.HKX #0106 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.900000 13 null false false false 1.500000 12 null false false false null #0108 null 3.200000 1.000000 null 0 Sneak_TurnLeftSlow Animations\Sneak_TurnLeft60.HKX #0109 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 0 0.900000 13 null false false false 1.500000 12 null false false false blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null 0 SneakCrossBow_TurnLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0096 #0093 null 1 SneakCrossBow_TurnLeft_MG #0113 #0111 #0114 2 IsSneaking_IsActiveModifier true false false false false false false false false false false bIsActive0 30 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0116 null 28 0 0 0 0 FLAG_DISABLE_CONDITION #0117 0 DefaultSyncBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_SYNC END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 30 null null #0118 null #0115 #0112 SneakCrossBow_TurnLeft_State 1 1.000000 true null 0 CrossBow_TurnLeftFast Animations\DLC01\CrossBow_TurnLeft180.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0120 null 231.000000 1.000000 null 0 CrossBow_TurnLeft180 Animations\DLC01\CrossBow_TurnLeft180.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0122 null 154.000000 1.000000 null 0 CrossBow_TurnLeft60 Animations\DLC01\CrossBow_TurnLeft60.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0124 null 32.000000 1.000000 null 0 CrossBow_TurnLeftSlow Animations\DLC01\CrossBow_TurnLeft60.HKX null 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0126 null 3.200000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #0128 0 CrossBow_TurnLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0127 #0125 #0123 #0121 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0116 null 27 1 0 0 0 FLAG_DISABLE_CONDITION 29 null null #0131 null #0130 #0129 CrossBow_TurnLeft_Default 0 1.000000 true null 0 CrossBow_TurnLeftLowered_Behavior -1 null null 0 -1 -1 -1 -1 29 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0132 #0119 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0116 null 11 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0135 null 9 1 0 0 0 FLAG_DISABLE_CONDITION #0136 0 TurnStopTransitionEffect SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 3 -1 BINDING_TYPE_VARIABLE -1 null null null #0134 #0133 CrossBow_TurnLeftLowered 2 1.000000 true null 0.000000 0.000000 0.000000 0.000000 0.000000 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false #0142 #0139 null 1 SneakCrossBowLowered_MG #0113 #0143 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 null 28 0 0 0 0 FLAG_DISABLE_CONDITION #0147 0 DefaultBlendTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 30 null null #0148 null #0145 #0144 SneakCrossBowLoweredState 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 null 27 1 0 0 0 FLAG_DISABLE_CONDITION 29 null null #0151 null #0150 #0094 CrossBowLoweredState 0 1.000000 true null 0 CrossBowLoweredType_Behavior -1 null null 0 -1 -1 -1 -1 29 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0152 #0149 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 null 10 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 null 11 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0154 #0153 CrossBow_Idle_State 1 1.000000 true null 0.000000 0.000000 0.000000 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Animations\Sneak_TurnRight180.HKX #0163 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 0.400000 13 null false false false 0.800000 12 null false false false null #0165 null -135.000000 1.000000 null 0 Sneak_TurnRight180 Animations\Sneak_TurnRight180.HKX #0166 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.400000 13 null false false false 0.800000 12 null false false false null #0168 null -32.000000 1.000000 null 0 Sneak_TurnRight60 Animations\Sneak_TurnRight60.HKX #0169 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.600000 13 null false false false 1.500000 12 null false false false null #0171 null -3.200000 1.000000 null 0 Sneak_TurnRightSlow Animations\Sneak_TurnRight60.HKX #0172 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 0 0.600000 13 null false false false 1.500000 12 null false false false blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null 0 SneakCrossBow_TurnRightBlend 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null 1 TurnModifierList true #0204 #0201 #0199 #0200 0 1stP_RotateModifier true 90.000000 1.000000 0.000000 0.000000 1.000000 0.000000 enable 9 -1 BINDING_TYPE_VARIABLE degreesPerSecond 6 -1 BINDING_TYPE_VARIABLE -1 0 #0203 2 EvaluateTurnDamping true #0202 TurnDeltaDamped = TurnDelta -1 -1 EVENT_MODE_SEND_ONCE enable 8 -1 BINDING_TYPE_VARIABLE -1 0 #0205 1 TurnDeltaDampingMod true 0.200000 0.015000 -0.100000 true false 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 enable 5 -1 BINDING_TYPE_VARIABLE rawValue 6 -1 BINDING_TYPE_VARIABLE dampedValue 7 -1 BINDING_TYPE_VARIABLE -1 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0207 #0088 8 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 #0085 8 1 0 0 0 0 #0208 0 moveStartTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 4 -1 BINDING_TYPE_VARIABLE -1 null null null #0206 #0197 CrossBow_Standing_State 0 1.000000 true startStateId 15 -1 BINDING_TYPE_VARIABLE -1 #0210 0 CrossBow_Standing_Locomotion_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0209 #0091 null null 0 SendBlockStopInstant true 0.000000 38 null null 1 CrossBow_MG #0212 #0211 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 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0.250000 0.080000 0.000000 0.000000 0.000000 0.000000 1 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable 27 -1 BINDING_TYPE_VARIABLE directAtCameraX 24 -1 BINDING_TYPE_VARIABLE directAtCameraY 25 -1 BINDING_TYPE_VARIABLE directAtCameraZ 26 -1 BINDING_TYPE_VARIABLE -1 0 #0363 0 MeleeWeap_BlockAnticipate_Behavior -1 null null 10 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0359 #0358 #0351 null null null null null #0352 2HM_BlockAnticipate 5 1.000000 true null 1 BlockAnticipate_2HM_MG #0355 #0353 null 0 2HM_BlockAnticipate Animations\2HM_BlockAnticipate.hkx #0354 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 4 null true false false null 1 BlockAnticipate_2HM_ML true #0356 #0357 0 BlockAnticipate_2HM_BSDirectAtModifier true true -1 24 26 60.000000 65.000000 20.000000 -20.000000 0.250000 0.080000 0.000000 0.000000 0.000000 0.000000 1 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable 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false null #0393 null 350.988007 1.000000 null 0 1HM_RunForward Animations\1HM_RunForward.HKX #0394 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.033333 12 null false false false 0.366667 13 null false false false null #0396 null 58.499500 1.000000 null 0 1HM_WalkForward Animations\1HM_WalkForward.hkx #0397 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.033333 12 null false false false 0.966667 13 null false false false null #0399 null 5.849950 1.000000 null 0 1HM_WalkForwardSlow Animations\1HM_WalkForward.hkx #0400 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 0 0.033000 12 null false false false 0.967000 13 null false false false blendParameter 12 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0116 null 27 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0404 null 7 0 0 0 0 FLAG_DISABLE_CONDITION null 0 1stPMoveTransition02 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#0418 #0224 #0417 null 1.000000 spBoneWeight 1 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 #0952 0 Blocking_LowerBody_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0869 #0420 null null null null #0868 #0421 Shd_Locomotion 1 1.000000 true #0867 0 BlockLocomotionBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0492 #0422 null null #0491 null #0490 #0423 Sneak_Direction_Behavior 1 1.000000 true #0489 0 Sneak_BSCyclicBlendTransitionGenerator #0424 21 null 22 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 Sneak_Direction_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #0480 #0471 #0462 #0453 #0444 #0435 #0426 #0425 null #0378 null 1.000000 1.000000 null #0427 null 0.875000 1.000000 #0434 0 Sneak_ForwardLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0432 #0430 #0428 null #0429 null 107.385002 1.000000 null 0 Sneak_RunForwardLeft 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0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 null $eventID[BlockLow_Z]$ 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 #zcbe$13 $eventID[BlockHigh_Z]$ 0 0 0 0 FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 #zcbe$13 $eventID[BlockLow_Z]$ 1 0 0 0 FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 #zcbe$12 $eventID[BlockHigh_Z]$ 2 0 0 0 FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 #zcbe$12 $eventID[BlockLow_Z]$ 3 0 0 0 FLAG_IS_LOCAL_WILDCARD null null null null #zcbe$52 Z_1HM_BlockLowLeftIdle_S 3 1.000000 true null 0 Z_1HM_BlockLowLeftIdle_CG Animations\Z_1HM\1HM_BlockLowLeftIdle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #zcbe$54 Z_1HM_BlockLeftIdleS 2 1.000000 true null 0 Z_1HM_BlockLeftIdle_CG 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FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null null null null #zcbe$62 Z_Tor_MirrorBlockLowIdle_S 1 1.000000 true null 0 Z_Tor_MirrorBlockLowIdle_CG Animations\Z_Tor\Tor_BlockLowIdle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 4 null null null null #zcbe$64 Z_Tor_MirrorBlockIdle_S 0 1.000000 true null 0 Z_Tor_MirrorBlockIdle_CG Animations\Tor_BlockIdle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 4 selectedGeneratorIndex $variableID[bPerkAmdex_Z]$ -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex $variableID[bPerkDWFBlockLeft_Z]$ -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 18 -1 BINDING_TYPE_VARIABLE -1 #zcbe$67 0 Z_StaffLeftMSG #zcbe$25 #zcbe$4 #zcbe$4 #zcbe$4 #zcbe$4 #zcbe$3 #zcbe$3 #zcbe$3 #zcbe$4 #zcbe$25 #zcbe$3 #zcbe$3 #zcbe$3 0 0 null 0 Z_Bow_BlockIdle_SM -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #zcbe$77 #zcbe$75 #zcbe$73 #zcbe$71 #zcbe$70 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