hkbBehaviorGraph hkbBehaviorGraph #0734 moveStart moveStop TurnInPlaceEnd CannedTurnL90 CannedTurnL180 CannedTurnR90 CannedTurnR180 CannedTurnStop weapEquip Unequip weapUnequipOut weapEquipOut weapUnequip attackStart_ClubAttack1 attackStop attackPowerStart_Stomp weaponSwing preHitFrame HitFrame weaponDraw weaponSheathe AttackWinStart AttackWinEnd ClubAttackCombo_2 attackStart_HandSwipeAttack turnLeft turnRight turnStop recoilStart recoilStop staggerStart staggerStop bleedOutStopExit bleedOutIntroOut bleedOutStart bleedOutStop deathStart SyncRight SyncLeft FootRight FootLeft FootRight2 FootLeft2 attackStart_BackAttack attackBackEnd GiantStompEffect SoundPlay NPCGiantFootDistantR Func attackPowerStart_ForwardPowerAttack bashStart bashStop aggroWarningStart aggroWarningStop PickNewIdle IdleStop IdleBackScratch IdleHeadScratch IdleLookAround CameraShake IdleStartRooting IdleStopRooting standupStop RootingStartStop RootingSearchingStop InstantTransition ForwardPowerAttackFinish CyclicFreeze CyclicCrossBlend combatIdleStart GetUpEnd DeathAnimation Ragdoll AddRagdollToWorld GetUpStart GetUpBegin AddCharacterControllerToWorld Reanimated Getup RemoveCharacterControllerFromWorld PairEnd 2_pairedStop KillMove1HMBenthicLurkerSlash 2_KillMoveStart 2_KillMoveEnd 2_KillActor pairedStop KillActor KillMoveStart KillMoveEnd DeathEmote 2_DeathEmote 2_PairEnd 2_Ragdoll EnableBumper DisableBumper combatIdleMoving KillMove1HMGiantB KillMove1HMGiantBleedOutA KillMove2HMBenthicLurkerStab KillMove2HWBenthicLurkerSlash runStart walkStart RagdollInstant StartAnimationDriven StartAllowRotation returnToDefault 2_SoundPlay.NPCGiantAttackVocal 2_SoundPlay.NPCGiantAttackStomp 2_SoundPlay.NPCGiantInjured 2_FootScuffRight 2_FootScuffLeft SoundPlay.NPCGiantAttackStomp SoundPlay.NPCGiantAttackVocal SoundPlay.NPCGiantInjured FootScuffLeft FootScuffRight HeadTrackingOff HeadTrackingOn attackSonicScream BeginCastLeft SpellReady SpellRelease MLh_SpellFire_Event BenthicAOE AmbushStart AmbushEnterInstant IdleBedSleeping IdleBedGetup attackSpray RwhipHeavy RfootStomp RwhipLite LwhipLite LwhipHeavy MouthWhipLong MouthWhipBlast WhipDustLtoR WhipDustRtoL WhipDustFtoB RWhipWiggle LWhipWiggle 2_SoundPlay.NPCFishmanAttackA SoundPlay.NPCFishmanAttackA NPCFishmanAttackA 2_SoundPlay.NPCFishmanAttackBack SoundPlay.NPCFishmanAttackBack NPCFishmanAttackBack castStart InterruptCast iSyncIdleLocomotion Speed Direction bAnimationDriven BlendDefault IsAttacking BlendFast TurnDelta iSyncTurnState IsAttackReady IsRecoiling IsStaggering staggerMagnitude TargetLocation IsBleedingOut BlendSlow FootIKEnable m_onOffGain m_groundAscendingGain m_groundDescendingGain m_footPlantedGain m_footRaisedGain m_footUnlockGain m_worldFromModelFeedbackGain m_errorUpDownBias m_alignWorldFromModelGain m_hipOrientationGain m_footPlantedAnkleHeightMS m_footRaisedAnkleHeightMS m_maxAnkleHeightMS m_minAnkleHeightMS bEquipOK iSyncDefaultState bHeadTrackingOn bCanHeadTrack fMinSpeed fMinTurnSpeed iState m_footEndLS SpeedSampled IsBashing iState_BenthicLurkerCombatRun camerafromx camerafromy camerafromz DirectionDamped DirectionGain IsRooting m_raycastDistanceUp m_raycastDistanceDown staggerDirection m_errorOutTranslation bAllowRotation iGetUpType bHeadtracking bIsSynced iStateRunWalk iState_BenthicLurkerDefault iStateCurrent IsBleedingOutTransition bWantCastLeft bMLh_Ready AttackSpeed 0 0 0 0 1050253722 0 1045220557 0 1 0 0 0 0 0 0 1058642330 1 1045220557 1056964608 1056964608 1065353216 1056964608 1065353216 1045220557 1065353216 0 0 0 1116471296 1124073472 -1023410176 1 0 1 1 1036831949 1097859072 0 1096810496 0 0 1 0 0 0 0 1028443341 0 1107296256 1124073472 0 1 0 0 1 0 0 0 0 0 0 0 1065353216 (0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 0.000000 0.000000) ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_VECTOR4 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_VECTOR4 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 4 -1 BINDING_TYPE_VARIABLE -1 null 0 Get Up Modifier true 0.000000 0.000000 1.000000 0.000000 1.000000 0.250000 0 11 10 null 1 GetUp Mod List true #0102 #0106 #0104 null 1 DriveRagdollRB true 0.170000 0.000000 1.000000 0.600000 0.050000 1.400000 1.800000 0.100000 0.300000 0.300000 0.030000 0.100000 0.500000 #0105 null null 1 KeyframeLowerBody true #0107 null 0 3 1 5 7 2 4 8 null 1 GetUp Mod Gen #0103 #0109 #0128 0 PoseMatching MSG #0119 #0110 0 0 null 0 Get Up Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0115 #0111 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 74 72 0 11 10 0 MODE_MATCH null #0113 #0112 1.000000 1.000000 null null 0 GetUpFace Animations\GetupF.HKX #0114 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 78 null true false false 0.000000 76 null true false false 0.000000 70 null true false false null #0117 #0116 1.000000 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EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 15 -1 BINDING_TYPE_VARIABLE -1 73 null null #0144 null #0141 #0140 AnimateToRagdoll 3 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 34 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0147 null 106 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 DefaultInstantTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH #0149 0 DefaultBlendTransition_Fast SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 6 -1 BINDING_TYPE_VARIABLE -1 (staggerDirection > .25) && (staggerDirection < .75) (staggerDirection < .25) || (staggerDirection > .75) duration 6 -1 BINDING_TYPE_VARIABLE -1 #0152 0 DefaultbAnimationTOBlend_Fast_Reset SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0130 null 8 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0153 #0151 30 4 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0153 #0150 30 4 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0130 null 52 5 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0147 null 126 7 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -0.300000 106 null true false false null 0 Ambush00 Animations\Ambush.HKX #0155 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 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1.000000 -1 17 false #0333 #0331 #0329 null #0335 null 0.250000 1.000000 null 0 CombatRunForwardRight_FAST Animations\RunForwardRight.HKX null 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0337 null 397.097992 1.000000 null 0 CombatRunForwardRight Animations\RunForwardRight.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0339 null 305.459991 1.000000 null 0 CombatRunForwardRight_SLOW Animations\RunForwardRight.HKX null 0.000000 0.000000 0.000000 0.700000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0341 null 213.822006 1.000000 blendParameter 39 -1 BINDING_TYPE_VARIABLE -1 #0343 0 CombatForwardRightBlend_RUN 0.000000 1.000000 0.000000 1.000000 -1 17 false #0342 #0340 #0338 null #0344 null 0.125000 1.000000 null 0 CombatRunForward_FAST Animations\RunForward.HKX null 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0346 null 397.097992 1.000000 null 0 CombatRunForward Animations\RunForward.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0348 null 305.459991 1.000000 null 0 CombatRunForward_SLOW Animations\RunForward.HKX null 0.000000 0.000000 0.000000 0.700000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0350 null 213.822006 1.000000 blendParameter 39 -1 BINDING_TYPE_VARIABLE -1 #0352 0 CombatForwardBlend_RUN 0.000000 1.000000 0.000000 1.000000 -1 17 false #0351 #0349 #0347 null #0353 null 0.000000 1.000000 null 0 CombatDirectionalBlend_RUN 0.000000 0.000000 0.000000 1.000000 -1 49 false #0354 #0345 #0336 #0327 #0318 #0311 #0302 #0293 fBlendParameter 2 -1 BINDING_TYPE_VARIABLE -1 #0356 0 CombatDirectionalBlendCyclic_RUN #0355 67 null 68 null 0.000000 0.500000 BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0359 null 102 0 0 0 0 FLAG_DISABLE_CONDITION #0360 0 DefaultBlendTrasition_SYNC SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_SYNC END_MODE_NONE BLEND_CURVE_SMOOTH duration 6 -1 BINDING_TYPE_VARIABLE -1 null null null #0358 #0357 CombatDirectionalState_RUN 1 1.000000 true null 0 CombatWalkForwardL_FAST Animations\CombatWalkForwardL.HKX null 0.000000 0.000000 0.000000 1.900000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0362 null 232.085007 1.000000 null 0 CombatWalkForwardL Animations\CombatWalkForwardL.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0364 null 122.150002 1.000000 null 0 CombatWalkForwardL_SLOW Animations\CombatWalkForwardL.HKX null 0.000000 0.000000 0.000000 0.040933 0.000000 0.000000 -1 MODE_LOOPING 0 null #0366 null 5.000000 1.000000 blendParameter 39 -1 BINDING_TYPE_VARIABLE -1 #0368 0 CombatForwardLeftBlend_WALK 0.000000 1.000000 0.000000 1.000000 -1 17 false #0367 #0365 #0363 null #0369 null 0.875000 1.000000 null 0 CombatWalkLeft_FAST Animations\CombatWalkLeft.HKX null 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0371 null 129.380997 1.000000 null 0 CombatWalkLeft Animations\CombatWalkLeft.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0373 null 99.524002 1.000000 null 0 CombatWalkLeft_Slow Animations\CombatWalkLeft.HKX null 0.000000 0.000000 0.000000 0.050239 0.000000 0.000000 -1 MODE_LOOPING 0 null #0375 null 5.000000 1.000000 blendParameter 39 -1 BINDING_TYPE_VARIABLE -1 #0377 0 CombatLeftBlend_WALK 0.000000 1.000000 0.000000 1.000000 -1 17 false #0376 #0374 #0372 null #0378 null 0.750000 1.000000 null 0 CombatWalkBackL_FAST Animations\CombatWalkBackL.HKX null 0.000000 0.000000 0.000000 1.800000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0380 null 97.973999 1.000000 null 0 CombatWalkBackL Animations\CombatWalkBackL.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0382 null 54.430000 1.000000 null 0 CombatWalkBackL_SLOW Animations\CombatWalkBackL.HKX null 0.000000 0.000000 0.000000 0.078742 0.000000 0.000000 -1 MODE_LOOPING 0 null #0384 null 5.000000 1.000000 blendParameter 39 -1 BINDING_TYPE_VARIABLE -1 #0386 0 CombatBackLeftBlend_WALK 0.000000 1.000000 0.000000 1.000000 -1 17 false #0385 #0383 #0381 null #0387 null 0.625000 1.000000 null 0 CombatWalkBack_FAST Animations\CombatWalkBack.HKX null 0.000000 0.000000 0.000000 1.800000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0389 null 97.973999 1.000000 null 0 CombatWalkBack Animations\CombatWalkBack.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0391 null 54.430000 1.000000 null 0 CombatWalkBack_SLOW Animations\CombatWalkBack.HKX null 0.000000 0.000000 0.000000 0.032680 0.000000 0.000000 -1 MODE_LOOPING 0 null #0393 null 5.000000 1.000000 blendParameter 39 -1 BINDING_TYPE_VARIABLE -1 #0395 0 CombatBackBlend_WALK 0.000000 1.000000 0.000000 1.000000 -1 17 false #0394 #0392 #0390 null #0396 null 0.500000 1.000000 null 0 CombatWalkBackR_FAST Animations\CombatWalkBackR.HKX null 0.000000 0.000000 0.000000 1.800000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0398 null 97.973999 1.000000 null 0 CombatWalkBackR Animations\CombatWalkBackR.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0400 null 54.430000 1.000000 null 0 CombatWalkBackR_SLOW Animations\CombatWalkBackR.HKX null 0.000000 0.000000 0.000000 0.078742 0.000000 0.000000 -1 MODE_LOOPING 0 null #0402 null 5.000000 1.000000 blendParameter 39 -1 BINDING_TYPE_VARIABLE -1 #0404 0 CombatBackRightBlend_WALK 0.000000 1.000000 0.000000 1.000000 -1 17 false #0403 #0401 #0399 null #0405 null 0.375000 1.000000 null 0 CombatWalkRight_FAST Animations\CombatWalkRight.HKX null 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0407 null 129.380997 1.000000 null 0 CombatWalkRight Animations\CombatWalkRight.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0409 null 99.524002 1.000000 null 0 CombatWalkRight_Slow Animations\CombatWalkRight.HKX null 0.000000 0.000000 0.000000 0.050239 0.000000 0.000000 -1 MODE_LOOPING 0 null #0411 null 5.000000 1.000000 blendParameter 39 -1 BINDING_TYPE_VARIABLE -1 #0413 0 CombatRightBlend_WALK 0.000000 1.000000 0.000000 1.000000 -1 17 false #0412 #0410 #0408 null #0414 null 0.250000 1.000000 null 0 CombatWalkForwardR_FAST Animations\CombatWalkForwardR.HKX null 0.000000 0.000000 0.000000 1.900000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0416 null 232.085007 1.000000 null 0 CombatWalkForwardR Animations\CombatWalkForwardR.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0418 null 122.150002 1.000000 null 0 CombatWalkForwardR_SLOW Animations\CombatWalkForwardR.HKX null 0.000000 0.000000 0.000000 0.040933 0.000000 0.000000 -1 MODE_LOOPING 0 null #0420 null 5.000000 1.000000 blendParameter 39 -1 BINDING_TYPE_VARIABLE -1 #0422 0 CombatForwardRightBlend_WALK 0.000000 1.000000 0.000000 1.000000 -1 17 false #0421 #0419 #0417 null #0423 null 0.125000 1.000000 null 0 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0.000000 0.000000 #0359 null 101 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0437 #0436 CombatDirectionalState_WALK 0 1.000000 true null 0 CombatLocomotionBehavior -1 null null 0 -1 -1 -1 -1 37 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0438 #0361 null runStart if ( SpeedSampled > 215 ) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE walkStart if ( SpeedSampled < 225 ) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 Locomotion_EEM true #0440 null 1 CombatLocomotion_MG #0441 #0439 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0130 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0443 #0442 CombatLocomotionState 1 1.000000 true null 0 CombatTurnL 90 Fast Animations\CombatTurnL_90.HKX null 0.000000 0.000000 0.000000 2.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0445 null 90.000000 1.000000 null 0 CombatTurnL_90 Animations\CombatTurnL_90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0447 null 45.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #0449 0 CombatTurnLBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0448 #0446 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0142 null 27 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0359 null 26 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0451 #0450 CombatTurnLState 2 1.000000 true null 0 CombatIdle Animations\CombatIdle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 1 ML_CombatIdle true #0455 #0456 2 BSHeadTrackONModifier true false false false false false false false false false false bIsActive0 33 -1 BINDING_TYPE_VARIABLE -1 null 1 MG_CombatIdle #0454 #0453 null null null null #0457 CombatStandingState 0 1.000000 true null 0 CombatStandingBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0458 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0142 null 25 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 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SELF_TRANSITION_MODE_NO_TRANSITION #0469 #0461 #0452 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0130 null 0 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0472 #0471 StandingCombatState 0 1.000000 true startStateId 0 -1 BINDING_TYPE_VARIABLE isActive 9 -1 BINDING_TYPE_VARIABLE -1 #0474 0 CombatIdleBehavior -1 null null 0 -1 -1 -1 -1 -1 false 2 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0473 #0444 null bIsActive0 61 -1 BINDING_TYPE_VARIABLE -1 #0476 2 bMLh_Ready_IsActiveMod true false false false false false false false false false false bVariableToTest1 60 -1 BINDING_TYPE_VARIABLE -1 #0478 2 bWantCastLeft_OnFalseToTrueMod true true false 120 null false false -1 null false false -1 null null 1 CombatIdle_ModifierList true #0479 #0477 null 1 CombatIdle_MG #0480 #0475 null 0 ContinueTransition SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 6 -1 BINDING_TYPE_VARIABLE -1 #0483 0 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