hkbBehaviorGraph hkbBehaviorGraph #0493 turnLeft turnRight turnStop TurnInPlaceEnd moveStart moveStop turnRight180 turnLeft180 weaponDraw WeapEquipOut weaponSheathe weapUnequipOut BeginWeaponDraw BeginWeaponSheathe weapForceEquip preHitFrame HitFrame attackStop attackStartBackSlash attackStartChop attackStartSlash attackStartStab attackStartForwardPowerChop attackStartForwardPowerStab recoilStop recoilLargeStart recoilStart weapEquip staggerStart staggerStop weapUnequip SoundPlay.NPCDwarvenSphereOpen SoundPlay.NPCDwarvenSphereClose BowDraw arrowAttach bowDrawn BowRelease arrowRelease attackRelease arrowDetach to_Crossbow_Lowered bowReset SoundPlay.NPCDwarvenSphereIdleCombatA SoundPlay.NPCDwarvenSphereIdleCombatB to_SpecialAnim_PortIdle IdleLayEnterInstant Event00 IdleLayExitStart idleBedGetUp idleSleepExitEnd moveStartBackward moveStartForward weaponSwing SoundPlay.NPCDwarvenSphereMovementLPMSD SoundStop.NPCDwarvenSphereMovementLPMSD SoundPlay.NPCDwarvenSphereStaggerHeavy SoundPlay.NPCDwarvenSphereStaggerLight SoundPlay.NPCDwarvenSphereStaggerMedium SoundPlay.NPCDwarvenSphereEquip SoundPlay.NPCDwarvenSphereStaggerRecoil CyclicFreeze CyclicCrossBlend to_MT State forceFurnExit SphereRoot_to_SphereStagger State to_Combat Idles startTaunt1 to_Combat Idles00 startTaunt2 idleStop Combat Idles_to_H2H Readied State to_OnAlert Idles startScan OnAlert Idles_to_H2H Readied State to_Warning State startWarning Warning State_to_H2H State Warning State_to_Crossbow State H2H Readied State_to_Combat Bash State bashStart Combat Bash State_to_H2H Readied State bashStop to_SphereStagger State to_SphereStagger State00 PickNewIdle bowAttackStart AddRagdollToWorld Ragdoll RemoveCharacterControllerFromWorld GetUpBegin GetUpStart AddCharacterControllerToWorld Reanimated GetUpEnd AnimateToRagdoll to FullyRagdoll to AnimateToRagdoll DeathAnimation to FullyRagdoll FullyRagdoll to GetUpFromRagdoll GetUpFromRagdoll to SphereRoot Getup to FullyRagdoll00 RagdollInstant deathStop to DeathState deathStart EnableBumper DisableBumper SoundPlay.NPCDwarvenSphereWarn SoundPlay.NPCDwarvenSphereScan SoundPlay.NPCDwarvenSphereTaunt01 SoundPlay.NPCDwarvenSphereTaunt02 SoundPlay KillActor PairEnd KillMove1HMDwarvenBallistaSlash KillMove2HMDwarvenBallistaSlash KillMove2HWDwarvenBallistaSlash 2_KillMoveStart 2_KillMoveEnd 2_PairEnd 2_pairedStop 2_KillActor pairedStop KillMoveStart KillMoveEnd idleAmbushExitStart TrapExitEnd Trap to MT State idleAmbushEnterInstant idleBedSleeping FXFrontR XFrontL FXfrontL FXbackR FXbackL FXshoot NonCombatIdles to MT State nonCombatIdle tick FootRight FootLeft syncLeft syncRight 2_SoundPlay.NPCDwarvenBallistaAttackBash 2_SoundPlay.NPCDwarvenCenturionInjured 2_SoundPlay.NPCDwarvenBallistaAttackFire 2_SoundPlay.WPNImpactBlade2HandVsMetalSkin 2_DeathEmote SoundPlay.NPCDwarvenBallistaAttackBash SoundPlay.NPCDwarvenCenturionInjured SoundPlay.NPCDwarvenBallistaAttackFire SoundPlay.WPNImpactBlade2HandVsMetalSkin DeathEmote NPCDwarvenBallistaAttackBash NPCDwarvenCenturionInjured NPCDwarvenBallistaAttackFire WPNImpactBlade2HandVsMetalSkin IsStaggering staggerMagnitude currentDefaultState iSyncTurnState TurnDelta iState iState_DwarvenBallistaDefault iSyncIdleLocomotion Direction SampledSpeed bAnimationDriven IsEquipping IsUnequipping iRightHandType bWeapReady IsAttackReady IsAttacking IsRecoiling bIsSynced Speed IsFiringBow SpeedStartVar bEquipOK iLeftHandType IsBlocking bAllowRotation SpeedDamped TurnDeltaDamped TurnMin iRightHandType_8bit IntDirection fMinSpeed bAttached IsBashing staggerDirection iGetUpType BlendDefault IsBleedingOutTransition LowerBody UpperBody 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1084227584 0 0 0 0 1053609165 0 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT8 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0xe40 VARIABLE_TYPE_POINTER 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0089 #0088 null 0 DeathBlendingTransitionEffect SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.200000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null 0 BlendingTransitionEffect00 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 DeathTransitionEffect SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH (staggerDirection >= .25) && (staggerDirection <= .75) (staggerDirection < .25) || (staggerDirection > .75) null 0 NormalBlendTransitionbAnimEffectStart SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.170000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0096 #0095 28 1 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0096 #0094 28 1 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null 96 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 87 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0092 null 102 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 105 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 RagdollTransitionEffect SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -0.004000 103 null true false false null 0 Combat StaggerHeavy.HKX Animations\Combat_StaggerHeavy.hkx #0099 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0100 Death 0 1.000000 true null 0 Death_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0101 null bIsActive0 10 -1 BINDING_TYPE_VARIABLE -1 #0103 2 DeathIsActiveMod true false false false false false false false false false false null 1 DeathModGen #0104 #0102 null null null null #0105 DeathState 5 1.000000 true bIsActive0 10 -1 BINDING_TYPE_VARIABLE -1 #0107 2 IsActive_AnimDriven true false false false false false false false false false false null 0 Get Up Modifier true 0.000000 0.000000 1.000000 0.000000 1.000000 0.250000 0 11 9 null 1 GetUpModList true #0109 #0113 #0111 #0108 null 1 DriveRagdollRB true 0.170000 0.000000 1.000000 0.600000 0.050000 1.400000 1.800000 0.100000 0.300000 0.300000 0.030000 0.100000 0.500000 #0112 null null 1 KeyframeLowerBody true #0114 null 0 4 2 7 3 6 null 1 GetUpModGen #0110 #0116 #0127 0 PoseMatchingMSG #0122 #0117 0 0 null 0 Get Up Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0118 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 90 87 0 11 9 0 MODE_MATCH null #0120 #0119 1.000000 1.000000 null null 0 GetUpClip Animations\Combat_Idle.hkx #0121 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.007000 93 null true false false 0.287000 100 null false false false 0.308000 91 null false false false null 0 ReanimatePoseMatcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0123 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 90 87 0 11 9 0 MODE_MATCH null #0125 #0124 1.000000 1.000000 null null 0 ReanimateClip Animations\Combat_Idle.hkx #0126 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.007000 93 null true false false 1.490000 91 null false false false 1.495000 92 null false false false selectedGeneratorIndex 35 -1 BINDING_TYPE_VARIABLE -1 null 0 GetUpTransitionEffect SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0128 null 93 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0129 #0115 GetUpFromRagdoll 4 1.000000 true null 0 GetUpTimerMod true 0.500000 90 null null null null 1 PoweredRagdollMatching true 200.000000 0.800000 1.000000 2.000000 1.000000 #0133 0 11 9 WORLD_FROM_MODEL_MODE_COMPUTE #0132 null 1 MatchAndSendGetup true #0134 #0131 null 1 TurnOnMatchingRagdoll true #0135 89 -1 false null null null 1 PoweredRagdoll No Matching true 0.000000 0.800000 1.000000 2.000000 1.000000 #0138 0 11 9 WORLD_FROM_MODEL_MODE_RAGDOLL #0137 null 1 FullRagdoll true #0139 -1 89 true null 1 FullyRagdollModList true #0140 #0136 null 1 FullyRagdollModGen #0141 #0116 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 90 4 0 0 0 FLAG_DISABLE_CONDITION 88 null null #0144 null #0143 #0142 FullyRagdoll 3 1.000000 true 1.000000 87 null false false false null 0 DeathClip Animations\Combat_StaggerHeavy.hkx #0146 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 8 9 13 11 10 12 null 2 CollisionListener true 87 null #0148 null 0 2 7 3 6 4 8 9 13 11 10 12 null 1 KeyframeFullRagdoll true #0150 null 1 AnimateToRagdollModList true #0151 #0111 #0149 null 1 AnimateToRagdollModGen #0152 #0147 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0098 null 87 3 0 0 0 FLAG_DISABLE_CONDITION 86 null null #0155 null #0154 #0153 AnimateToRagdoll 2 1.000000 true -0.007000 29 null true false false null 0 StaggerForward Animations\Combat_StaggerForward.hkx #0157 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0158 StaggerForward 1 1.000000 true -0.006000 29 null true false false null 0 Combat_StaggerHeavy Animations\Combat_StaggerHeavy.hkx #0160 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0161 null 1.000000 1.000000 -0.005000 29 null true false false null 0 Combat_StaggerMedium Animations\Combat_StaggerMedium.hkx #0163 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0164 null 0.500000 1.000000 -0.003000 29 null true false false null 0 Combat_StaggerLight Animations\Combat_StaggerLight.hkx #0166 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0167 null 0.000000 1.000000 blendParameter 1 -1 BINDING_TYPE_VARIABLE -1 #0169 0 SphereStagger_Magnitude_Blend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0168 #0165 #0162 null null null null #0170 StaggerBack 0 1.000000 true null 0 Stagger_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0171 #0159 null bIsActive0 10 -1 BINDING_TYPE_VARIABLE bIsActive1 0 -1 BINDING_TYPE_VARIABLE -1 #0173 2 StaggerIsActiveModifier true false false false false false false false false false false null 1 StaggerModGen #0174 #0172 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0177 null 29 0 0 0 0 FLAG_DISABLE_CONDITION null 0 NormalBlendTransitionbAnimEffectEnd SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.300000 0.000000 FLAG_IGNORE_TO_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null null null #0176 #0175 Stagger_State 1 1.000000 true null 0 instantBlendingTransition01 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.033000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0182 null 14 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0181 null 63 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 129 7 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null 0 NoBlendTransitionEffect SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 FastBlendTransitionEffect SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.100000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -0.296000 69 null true false false null 0 Idle Scratch.hkx Animations\Idle_Scratch.hkx #0183 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0184 Idle Scratch.hkx 9 1.000000 true -0.300000 69 null true false false null 0 Idle LookLtoR.hkx Animations\Idle_ LookLtoR.hkx #0186 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0187 Idle LookLtoR.hkx 8 1.000000 true -0.315000 69 null true false false null 0 Idle TurnLeftLook.hkx Animations\Idle_TurnLeftLook.hkx #0189 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #0190 Idle TurnLeftLook.hkx 10 1.000000 true isActive 10 -1 BINDING_TYPE_VARIABLE -1 #0192 0 Behavior00 -1 null null 8 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0191 #0188 #0185 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0195 null 69 0 0 0 0 FLAG_DISABLE_CONDITION #0196 0 DefaultBlendFromAnimationDriven SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 36 -1 BINDING_TYPE_VARIABLE -1 null null null #0194 #0193 NonCombatIdles 11 1.000000 true 0.000000 127 null true false false null 0 Ambush GetUp.hkx Animations\Ambush_GetUp.hkx #0198 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 48 null null null #0200 null #0199 Ambush GetUp.hkx 1 1.000000 true null 0 Ambush Idle.hkx Animations\Ambush_Idle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 IdleBlendingTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.400000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0203 null 126 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0204 #0202 Ambush Idle.hkx 0 1.000000 true isActive 10 -1 BINDING_TYPE_VARIABLE -1 #0206 0 TrapBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0205 #0201 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0195 null 127 0 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 130 null null #0209 null #0208 #0207 Trap 7 1.000000 true IsBleedingOutTransition == 0 duration 36 -1 BINDING_TYPE_VARIABLE -1 #0212 0 DefaultBlendTransition01 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0213 #0211 115 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0213 #0211 116 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0213 #0211 117 4 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD 0.000000 118 null false false false 0.709000 147 null false false false 0.907000 146 null false false false 1.262000 147 null false false false 1.659000 119 null false false false 1.669000 120 null false false false 1.670000 122 null false false false 1.672000 148 null false false false null 0 Paired_2HWKillMoveDwarvenBallistaSlash ..\..\SharedKillMoves\Human&DwarvenBallistaSlash\Paired_2HWKillMoveDwarvenBallistaSlash.hkx #0215 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove2HWDwarvenBallistaSlash #0216 2_ false 0.000000 0.100000 true true false -1 null null null null #0217 KillMove2HWKillMoveDwarvenBallistaSlash 0 1.000000 true isActive 18 -1 BINDING_TYPE_VARIABLE -1 #0219 0 Paired_2HWKillMoveDwarvenBallistaSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0218 null null null null null #0220 Paired_2HWKillMoveDwarvenBallistaSlash 4 1.000000 true 0.000000 118 null false false false 0.035000 144 null false false false 0.374000 147 null false false false 0.910000 147 null false false false 1.603000 147 null false false false 1.839000 148 null false false false 2.031000 119 null false false false 2.041000 122 null false false false 2.042000 120 null false false false null 0 Paired_2HMKillMoveDwarvenBallistaSlash ..\..\SharedKillMoves\Human&DwarvenBallistaSlash\Paired_2HMKillMoveDwarvenBallistaSlash.hkx #0222 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove2HMDwarvenBallistaSlash #0223 2_ false 0.000000 0.100000 true true false -1 null null null null #0224 KillMove2HMKillMoveDwarvenBallistaSlash 0 1.000000 true isActive 18 -1 BINDING_TYPE_VARIABLE -1 #0226 0 Paired_2HMKillMoveDwarvenBallistaSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0225 null null null null null #0227 Paired_2HMKillMoveDwarvenBallistaSlash 3 1.000000 true 0.000000 118 null false false false 0.067000 144 null false false false 0.635000 145 null false false false 1.675000 146 null false false false 1.897000 119 null false false false 1.910000 120 null false false false 1.912000 122 null false false false null 0 Paired_1HMKillMoveDwarvenBallistaSlash ..\..\SharedKillMoves\Human&DwarvenBallistaSlash\Paired_1HMKillMoveDwarvenBallistaSlash.hkx #0229 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove1HMDwarvenBallistaSlash #0230 2_ false 0.000000 0.100000 true true false -1 null null null null #0231 KillMove1HMDwarvenBallistaSlash 0 1.000000 true isActive 18 -1 BINDING_TYPE_VARIABLE -1 #0233 0 Paired_1HMKillMoveDwarvenBallistaSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0232 null null null null null #0234 Paired_1HMKillMoveDwarvenBallistaSlash 0 1.000000 true null 0 KillMoveBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0235 #0228 #0221 #0214 null 3 PairEnd_OnDeactivateMod true 114 null null 1 KillMove_MG #0237 #0236 114 null null null #0239 null #0238 KillMoveState 6 1.000000 true boneWeights 0 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 #0241 #0243 null 1.000000 1.000000 #0386 0 Combat_Locomotion_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0348 #0244 null null #0347 #0346 #0344 #0245 Combat_Locomotion_State 1 1.000000 true #0343 0 CombatDirectionCyclicBlendTransitionGenerator #0246 60 null 61 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 Combat_Direction_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #0331 #0319 #0307 #0295 #0283 #0271 #0259 #0247 null #0248 null 0.875000 1.000000 #0258 0 Combat_ForwardLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0255 #0252 #0249 null #0250 null 384.000000 1.000000 null 0 Combat_FastForwardLeft Animations\Combat_FastForwardLeft.hkx #0251 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.066000 134 null false false false 0.133000 135 null false false false 0.467000 98 null false false false 0.567000 133 null false false false null #0253 null 192.000000 1.000000 null 0 Combat_ForwardLeft Animations\Combat_ForwardLeft.hkx #0254 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.167000 133 null false false false 0.400000 134 null false false false 0.600000 131 null false false false 0.767000 135 null false false false null #0256 null 5.000000 1.000000 null 0 Combat_ForwardLeftSlow Animations\Combat_ForwardLeft.hkx #0257 0.000000 0.000000 0.000000 0.026000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 135 null false false false 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