hkbBehaviorGraph hkbBehaviorGraph #1835 recoilStop shoutStop staggerStop bashExit pairedStop blockStop InitiateWinBegin InitiateWinEnd attackStop shoutStart blockStart attackStart attackPowerStartRight attackPowerStartInPlace attackPowerStartForwardH2HRightHand attackPowerStartBackward attackPowerStartLeft moveStart moveStop SprintStop SprintStart FootLeft FootRight turnStop turnRight turnLeft IdleDefaultStart IdleAltStart recoilStart recoilLargeStart AttackWinStart AttackWinEnd AttackWinStartLeft AttackWinEndLeft attackRelease weaponSwing HitFrame preHitFrame FootScuffLeft FootScuffRight 2_FootScuffLeft 2_FootScuffRight PowerAttack_Start_end bashStart bashPowerStart blockHitStop blockStartOut blockHitStart blockAnticipateStart blockAnticipateStop SoundPlay.NPCHumanCombatShieldBlock staggerStart bashRelease SoundPlay.NPCHumanCombatShieldBash pa_KillingBlow NPCpairedStop PairEnd 2_KillActor shoutRelease Voice_SpellFire_Event SoundPlay.NPCHumanCombatShieldBashPower SoundPlay.NPCHumanCombatShieldRelease to_1HM_AttackRightDefault_State moveStartAlt CastOKStart CastOKStop SneakStart SneakStop torchEquip_1hm torchUnequip_1hm pa_KillMove KillMove HeadTrackingOff HeadTrackingOn KillActor 2_SoundPlay.NPCKillS1OASD KillMoveB pa_KillMoveB pa_KillMoveSabreCat SoundPlay.WPNSwingBladeMedium 2_SoundPlay.WPNSwingBladeMedium SoundPlay.PHYGenericDirtMediumH 2_SoundPlay.PHYGenericDirtMediumH pa_KillMoveC KillMoveC 2_HitFrame KillMoveD pa_KillMoveD KillMoveE pa_KillMoveE KillMoveF pa_KillMoveF pa_KillMoveM KillMoveG pa_KillMoveG pa_KillMoveH KillMoveH KillMoveI pa_KillMoveI KillMoveJ pa_KillMoveJ KillMoveK pa_KillMoveK KillMoveL pa_KillMoveL KillMoveM pa_KillMoveDraugr pa_KillMoveDraugrB CameraOverrideStart CameraOverrideStop 2_CameraOverrideStart 2_CameraOverrideStop SoundPlay.NPCHumanCombatTorchBashPower moveStartAltOut BeginCast pa_KillMoveDragonA bowDrawn BowDraw SoundStop.WPNBowPullLPM BowRelease bowReset bowAttackStart PowerAttackStop TransitionOut torchForceEquip ShdEquip WeapSoloEquip weaponDraw bowDrawStart arrowAttach arrowDetach arrowRelease SoundPlay NPCHitFrame pa_KillMoveShortA KillMoveShortA NPCweaponSwing pa_KillMoveShortB KillMoveShortB pa_KillMoveSabreCatShortA pa_KillMoveShortC KillMoveShortC pa_KillMoveDraugrShortA NPCKillMoveStart NPCKillMoveEnd KillMoveStart KillMoveEnd 2_KillMoveStart pa_KillMoveShortD KillMoveShortD 2_KillMoveEnd streamingQuery_attackStart CameraTurnRight CameraTurnLeft CameraNoTurn 1HM_CameraNoTurn_to_1HM_CameraTurnRight 1HM_CameraNoTurn_to_1HM_CameraTurnLeft 1HM_CameraTurnLeft_to_1HM_CameraTurnRight 1HM_CameraTurnRight_to_1HM_CameraTurnLeft 1HM_CameraTurnLeft_to_1HM_CameraNoTurn 1HM_CameraTurnRight_to_1HM_CameraNoTurn IdleQuickStart IdleQuickStop SoundPlay.WPNBowZoomIn streamingQuery_attackStartLeft AttackStartH2HRight AttackStartH2HLeft FootSprintLeft FootSprintRight 2_SoundPlay tailCombatIdle InterruptCast NPCKill1HMD bashStop bowZoomStart bowZoomStop attackStartLeftHand attackPowerStartInPlaceLeftHand bashFail pa_KillMoveDragonB DeathEmote 2_DeathEmote IdleCombatStart IdleCombatShieldStart IdleStop SoundPlay.NPCHumanCombatIdleA SoundPlay.NPCHumanCombatIdleB SoundPlay.NPCHumanCombatIdleC SoundPlay.NPCHumanCombatIdleShieldHit pa_KillMoveTrollA pa_KillMoveDraugrShortB pa_KillMoveDualWieldA KillMoveDualWieldA attackPowerStartForwardLeftHand CyclicFreeze CyclicCrossBlend 00NextClip SoundPlay.NPCKill1HMDualWieldA 2_SoundPlay.NPCKill1HMDualWieldA PairedKillTarget slowdownStart pa_KillMoveH2HSlamA KillMoveH2HSlamA pa_KillMove2HMStabA KillMove2HMStabA KillingBlow 2_SoundPlay.NPCKill1HMBandit SoundPlay.NPCKill1HMBandit tailCombatState attackStartDualWield attackPowerStartDualWield attackPowerStartRightLeftHand attackPowerStartLeftLeftHand attackPowerStartBackLeftHand attackPowerStartH2HCombo attackPowerStartForwardH2HLeftHand attackPowerStartForward DodgeRight DodgeLeft DodgeBack Decapitate 2_Decapitate NPCDecapitate pa_KillMove2HWA KillMove2HWA weaponLeftSwing pa_KillMoveGiantA pa_KillMoveBearA pa_KillMove1HMBearB pa_KillMove2HMBearA pa_KillMove2HMBearB pa_KillMove2HWBearA pa_KillMoveSabreCatShortB pa_KillMove2HMSabreCatA pa_KillMove2HMSabreCatB pa_KillMove2HWSabreCatA pa_KillMove1HMGiantB pa_KillMove1HMGiantBleedOutA pa_KillMove2HMGiantA pa_KillMove2HWGiantA pa_KillMove1HMWolfA pa_KillMove1HMWolfB pa_KillMove2HMWolfA CamHit 2_CamHit NPCCamHit 2_pairedStop pa_KillMove2HMWolfB pa_KillMove2HWWolfA pa_KillMove1HMFalmerA pa_KillMove1HMFalmerB pa_KillMove1HMFalmerC pa_KillMove2HMFalmerA pa_KillMove2HMFalmerB pa_KillMove2HWFalmerA pa_KillMove1HMSpiderStabA pa_KillMove1HMSpiderSmashA pa_KillMove2HMSpiderSlamA pa_KillMove2HWSpiderSlamA pa_KillMove1HMSprigganA pa_KillMove1HMSprigganB pa_KillMove2HMSprigganA pa_KillMove2HWSprigganA pa_KillMove1HMTrollB pa_KillMove2HMTrollA NPCPairEnd pa_KillMove2HMTrollB pa_KillMove2HWTrollA 2_PairEnd pa_KillMove1HMHagravenA pa_KillMove1HMHagravenB pa_KillMove2HMHagravenA pa_KillMove2HWHagravenA pa_KillMove1HMSteamCenturionA pa_KillMove1HMSteamCenturionB pa_KillMove2HMSteamCenturionA pa_KillMove2HWSteamCenturionA pa_KillMove1HMDragonRodeoStab SoundPlay.WPNSwingUnarmed pa_KillMove1HMDragonRodeoSlash pa_KillMove2HMDragonSlash pa_KillMove2HWDragonSlash pa_KillMove1HMBackStab KillMove1HMBackStab pa_KillMove1HMDecap KillMove1HMDecap pa_KillMove1HMDecapKnife KillMove1HMDecapKnife pa_KillMove1HMDecapBleedOut KillMove1HMDecapBleedOut pa_KillMove2HMDecapBleedOut KillMove2HMDecapBleedOut pa_KillMove2HMDecap KillMove2HMDecap pa_KillMove2HWDecapBleedOut KillMove2HWDecapBleedOut NPCSoundPlay.NPCKillMelee NPCSoundPlay.NPCKillStabIn NPCSoundPlay.NPCKillGore NPCSoundPlay.NPCKillStabOut NPCSoundPlay.NPCKillBodyfall NPCFootLeft NPCFootScuffLeft SoundPlay.NPCKillMelee SoundPlay.NPCKillGore SoundPlay.NPCKillStabOut SoundPlay.NPCKillBodyfall SoundPlay.NPCKillStruggle SoundPlay.NPCKillStabIn NPCFootScuffRight NPCSoundPlay.NPCKillSlash SoundPlay.NPCKillSlash SoundPlay.WPNBashShieldLSD SoundPlay.WPNBashShieldHSD NPCSoundPlay.WPNBashShieldHSD NPCSoundPlay.WPNBashShieldLSD SoundPlay.WPNBlockBlade2HandVsOtherSD NPCSoundPlay.WPNBlockBlade2HandVsOtherSD SoundPlay.NPCKillSwordSpin NPCSoundPlay.NPCKillSwordSpin SoundPlay.NPCKillShove NPCSoundPlay.NPCKillShove SoundPlay.NPCKillSmash NPCSoundPlay.NPCKillSmash NPCSoundPlay.NPCKillStruggle SoundPlay.NPCKillMeleeB SoundPlay.NPCWolfDeath SoundPlay.NPCKillChop SoundPlay.NPCWolfAttackPower NPCSoundPlay.NPCWolfAttackPower NPCSoundPlay.NPCKillChop NPCSoundPlay.NPCKillMeleeB NPCSoundPlay.NPCWolfDeath SoundPlay.NPCKill1HMKillMoveDragonRodeoStab NPCSoundPlay.NPCKill1HMKillMoveDragonRodeoStab pa_KillMove2HWDragonRodeoSlash pa_KillMove1HMDragonRodeoStabShort IdleCombatSpecialStart IdleCombatWeaponCheckStart IdleCombatStretchingStart pa_KillMoveDWDecap KillMoveDWDecap PickNewIdle IdleCombatLookingAroundStart pa_KillMove2HMDraugrA pa_KillMove2HWDraugrA pa_KillMoveH2HComboA KillMoveH2HComboA 00ResetClip IdleCoweringEnterInstant IdleCowering pa_WW_CutWrist AddRagdollToWorld tailSneakIdle attackStartSprint attackStartSprintLeftHand attackPowerStart_2HMSprint attackPowerStart_Sprint attackPowerStart_2HWSprint attackPowerStart_SprintLeftHand BeginCastVoice pa_KillMove2HWB KillMove2HWB bowEnd selfTransEvent NPCshoutStart SneakSprintStartRoll IdleStopInstant pa_KillMove2HM3Slash KillMove2HM3Slash pa_KillMove2HMSlash KillMove2HMSlash pa_KillMove1HMGrappleStab KillMove1HMGrappleStab pa_KillMoveH2HBodySlam KillMoveH2HBodySlam pa_KillMove1HMRepeatStabDown KillMove1HMRepeatStabDown pa_KillMove1HMStabUpFace KillMove1HMStabUpFace pa_KillMove1HMStabDownChest KillMove1HMStabDownChest pa_KillMoveDWDualSlash KillMoveDWDualSlash pa_KillMoveDWXSlash KillMoveDWXSlash KillMove2HMStabFromBehind pa_KillMove2HMStabFromBehind pa_KillMove2HMUnderSwingLeg KillMove2HMUnderSwingLeg pa_KillMove2HWHeadButt KillMove2HWHeadButt pa_KillMove2HWChopKick KillMove2HWChopKick pa_KillMove2HWHackFromBehind KillMove2HWHackFromBehind pa_KillMoveH2HKneeThrow KillMoveH2HKneeThrow pa_KillMoveH2HSuplex KillMoveH2HSuplex pa_KillMoveH2HNeckBreak pa_KillMoveShieldBashSlash KillMoveShieldBashSlash crossbowAttackStart SoundPlay.WPNBowNockSD SoundPlay.WPNBowPullLPM SoundPlay.WPNBowFire pa_KillMove1HMChaurusFlyerKick pa_KillMove1HMChaurusFlyerStomp pa_KillMove2HMChaurusFlyerStabDown pa_KillMove2HWChaurusFlyerPullDownSlash pa_KillMove1HMVBSlowBackStab pa_KillMove1HMVBSoccerKick pa_KillMove2HMVBBlockAndSlash pa_KillMove2HWVBBackBreaker pa_KillMove1HMWWGrabHeadStabSlash pa_KillMove1HMWWKidneyStab pa_KillMove1HMWWKneeSlashFaceStab pa_KillMove2HMWWGutStab pa_KillMove2HWWWEvadeSlash attackReleaseDwarven BowReleaseFast reloadStart reloadStop crossbowDwarvenAttackStart Reload ReloadFast pa_KillMoveDLC1SeranaHoldsVyrthur KillMoveDLC1SeranaHoldsVyrthur blockStopInstant AttackPowerStanding_FXstart AttackPowerLeft_FXstart attackPowerRight_FXstart pa_KillMoveDLC02RipHeartOut KillMoveDLC02RipHeartOut AnimObjLoad AnimObjectUnequip NPCAnimObjDraw AnimObjDraw pa_KillMove1HMRieklingFaceStab pa_KillMove1HMRieklingSlash pa_KillMove2HMRieklingSlash pa_KillMove2HWRieklingSmash pa_KillMove1HMScribSlash pa_KillMove1HMScribStab pa_KillMove2HMScribSlash pa_KillMove2HWScribSmash pa_KillMove1HMBoarStab pa_KillMove1HMBoarSmash pa_KillMove2HMBoarSlash pa_KillMove2HWBoarSmash AttackPowerForward_FXstart AttackPowerBackward_FXstart pa_KillMove1HMBenthicLurkerSlash pa_KillMove2HMBenthicLurkerStab pa_KillMove2HWBenthicLurkerSlash pa_KillMove1HMDwarvenBallistaSlash pa_KillMove2HMDwarvenBallistaSlash pa_KillMove2HWDwarvenBallistaSlash StartAnimatedCamera EndAnimatedCamera AK_Z BS_Z BW_Z AE_Z FBEN_Z FBEX_Z ToIdle_Z AKR_Z AKL_Z JumpStandingStart JumpLandEnd JumpDirectionalStart JumpFall JumpLand JumpFallDirectional JumpLandDirectional Z_NextClip blendDefault blendFast blendMoveStart blendMove1stP blendMoveStop TurnDelta Direction SpeedDamped i1stPerson IsSprinting IsPlayer TurnDeltaDamped IsNPC IsFirstPerson iSyncTurnState iSyncIdleLocomotion 1stPRot 1stPRotDamped IsAttackReady IsRecoiling blendAttackCombo blendAttackPowerFast blendAttackRelease Speed weaponSpeedMult attackIntroLength attackPowerStartTime bAllowRotation IsAttacking IsBlockHit IsBlocking staggerMagnitude IsStaggering DisablePitch bIsSynced iWeaponReady IsShouting iWantBlock bVoiceReady i1HMState TurnMin iLeftHandType RotMax bWantCastLeft bWantCastVoice bInMoveState iState iState_NPCDefault iBlockState iIsPlayer iIsInSneak iSyncSprintState IsCastingLeft iRightHandType CastOK iState_NPC1HM ZoomAcc TimeDelta iState_NPCBow Pitch iState_NPCSneaking bowZoomAmt bowZoom bMLh_Ready iRegularAttack bAnimationDriven bEquipOK iRightHandEquipped iLeftHandEquipped iState_NPCSprinting AimHeadingCurrent AimPitchCurrent AimHeadingMax AimPitchMax camerafromx camerafromy camerafromz AimGainOn AimGainOff bDisableInterp IsSneaking bAimActive BowAimOffsetPitch BowAimOffsetHeading leftWeaponSpeedMult bLeftHandAttack bBowDrawn IsBeastRace SpeedSampled bPerkQuickDraw bHeadTrackSpine bForceIdleStop Is3rdPKillOnly IsInDWattack bPerkQuickShot bPerkShieldCharge m_bEnablePitchTwistModifier bShortKillMove bLongKillMove IsBleedingOutTransition iCrossbowState fNPCPitch_Z iIsHit_Z bParry_Z fSetBlockResetTimer_Z bIsThirdPerson_Z bPerkFwdPowReady_Z bActWeapColl_Z iStartBoneIndex_Z iEndBoneIndex_Z fWeapCollHeading_Z fWeapCollPitch_Z bInJumpState bLeftAttack_Z bIsSwimming_Z iWeapType_Z IsThirdPerson ExcludeRoot+Cam+CamCtrl+Look UpperBody LeftHand Spine2Descendents LeftArm Arms RightArm LeftForearm 1045220557 1028443341 1045220557 1051931443 1050253722 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1041865114 1035489772 1035489772 0 1065353216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1036831949 0 1084227584 0 0 0 0 0 0 0 0 0 0 0 0 6 1109393408 0 8 0 0 0 1065353216 0 0 0 0 0 0 2 0 0 1114636288 1119092736 0 0 0 1036831949 1028443341 0 0 0 0 0 1065353216 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1036831949 0 0 0 0 0 0 0 0 0 0 0 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_NONE|0x1680 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_VARIABLE|FLAG_NONE|0x1680 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_NONE|0x1680 VARIABLE_TYPE_POINTER ROLE_DEFAULT 0 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1680 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1680 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1680 VARIABLE_TYPE_POINTER ROLE_DEFAULT 0 VARIABLE_TYPE_POINTER 0 0 FLAG_SYNC_POINT 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0082 #0081 (iLeftHandType >= 1) && (iRightHandType >= 1) && (iRightHandType <= 4) && (iLeftHandType <= 4) -1 -1 0.000000 0.000000 30 31 0.000000 0.000000 #0086 #0084 209 8 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 30 31 0.000000 0.000000 #0089 #0084 210 9 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 32 33 0.000000 0.000000 #0088 #0084 209 8 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 32 33 0.000000 0.000000 #0088 #0084 210 9 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 364 7 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 364 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 null 364 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION #0087 0 attackComboTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 20 -1 BINDING_TYPE_VARIABLE -1 null 0 DefaultBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH #0090 0 AttackPowerFastPlayerTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_LINEAR duration 21 -1 BINDING_TYPE_VARIABLE -1 -0.233000 8 null true false false 0.132000 167 null false false false 0.559000 167 null false false false 0.565000 37 null false false false 0.674000 35 null false false false 0.697000 168 null false false false 0.770000 36 null false false false 1.127000 167 null false false false 1.398000 168 null false false false null 0 2HW_AttackPowerForwardSprint Animations\2HW_AttackPowerForwardSprint.hkx #0091 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 AttackPower2HWForwardSprint_MG #0094 #0092 #0095 2 SprintAttackIsActiveModifier true false false false false false false false false false false bIsActive0 27 -1 BINDING_TYPE_VARIABLE bIsActive1 9 -1 BINDING_TYPE_VARIABLE -1 null 1 AttackPower2HWForwardSprint_iStateGen #0093 12 8 null null null null #0096 AttackPower2HWForwardSprint 27 1.000000 true -0.233000 8 null true false false 0.132000 167 null false false false 0.559000 167 null false false false 0.565000 37 null false false false 0.638000 451 null false false false 0.674000 35 null false false false 0.697000 168 null false false false 0.770000 36 null false false false 1.127000 167 null false false false 1.398000 168 null false false false null 0 2HM_AttackPowerForwardSprint Animations\2HM_AttackPowerForwardSprint.hkx #0098 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 AttackPower2HMForwardSprint_MG #0094 #0099 null 1 AttackPower2HMForwardSprint_iStateGen #0100 12 8 null null null null #0101 AttackPower2HMForwardSprint 26 1.000000 true 0.000000 8 null true false false 0.071000 167 null false false false 0.458000 37 null false false false 0.562000 225 null false false false 0.600000 167 null false false false 0.670000 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duration 4 -1 BINDING_TYPE_VARIABLE -1 null null null #0798 #0692 CrossBow_Standing_State 0 1.000000 true null 1 CrossBow_TurnModifierGenerator #0792 #0693 #0791 0 CrossBow_Idle_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0752 #0736 #0694 null null null null #0733 #0695 CrossBow_TurnLeftLowered 2 1.000000 true null 0 CrossBow_TurnLeftLowered_Behavior -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0720 #0696 null null #0719 null #0718 #0697 SneakCrossBow_TurnLeft_State 1 1.000000 true null 1 SneakCrossBow_TurnLeft_MG #0383 #0698 null 0 SneakCrossBow_TurnLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0702 #0699 null #0701 #0700 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 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0 0.467000 21 null false false false 0.967000 22 null false false false null #0709 null 154.000000 1.000000 null 0 Sneak_TurnLeft180 Animations\Sneak_TurnLeft180.HKX #0710 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.467000 21 null false false false 0.967000 22 null false false false null #0712 null 32.000000 1.000000 null 0 Sneak_TurnLeft60 Animations\Sneak_TurnLeft60.HKX #0713 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.900000 22 null false false false 1.500000 21 null false false false null #0715 null 3.200000 1.000000 null 0 Sneak_TurnLeftSlow Animations\Sneak_TurnLeft60.HKX #0716 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 0 0.900000 22 null false false false 1.500000 21 null false false false blendParameter 11 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0635 null 67 0 0 0 0 FLAG_DISABLE_CONDITION 353 null null #0732 null #0731 #0721 CrossBow_TurnLeft_Default 0 1.000000 true #0730 0 CrossBow_TurnLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0728 #0726 #0724 #0722 null #0723 null 231.000000 1.000000 null 0 CrossBow_TurnLeftFast Animations\DLC01\CrossBow_TurnLeft180.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0725 null 154.000000 1.000000 null 0 CrossBow_TurnLeft180 Animations\DLC01\CrossBow_TurnLeft180.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0727 null 32.000000 1.000000 null 0 CrossBow_TurnLeft60 Animations\DLC01\CrossBow_TurnLeft60.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0729 null 3.200000 1.000000 null 0 CrossBow_TurnLeftSlow Animations\DLC01\CrossBow_TurnLeft60.HKX null 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 11 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0635 null 66 1 0 0 0 FLAG_DISABLE_CONDITION 170 null -1 -1 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1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.400000 22 null false false false 0.800000 21 null false false false null #0769 null -32.000000 1.000000 null 0 Sneak_TurnRight60 Animations\Sneak_TurnRight60.HKX #0770 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.600000 22 null false false false 1.500000 21 null false false false null #0772 null -3.200000 1.000000 null 0 Sneak_TurnRightSlow Animations\Sneak_TurnRight60.HKX #0773 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 0 0.600000 22 null false false false 1.500000 21 null false false false blendParameter 11 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0635 null 67 0 0 0 0 FLAG_DISABLE_CONDITION 353 null null #0789 null #0788 #0778 CrossBow_TurnRight_Default 0 1.000000 true #0787 0 CrossBow_TurnRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0785 #0783 #0781 #0779 null #0780 null -231.000000 1.000000 null 0 CrossBow_TurnRightFast 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FLAG_DISABLE_CONDITION startStateId 14 -1 BINDING_TYPE_VARIABLE -1 null 1 TurnModifierList true #0796 #0793 #0795 2 EvaluateTurnDamping true #0794 TurnDeltaDamped = TurnDelta -1 -1 EVENT_MODE_SEND_ONCE enable 12 -1 BINDING_TYPE_VARIABLE -1 #0797 1 TurnDeltaDampingMod true 0.200000 0.015000 -0.100000 true false 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 enable 10 -1 BINDING_TYPE_VARIABLE rawValue 5 -1 BINDING_TYPE_VARIABLE dampedValue 11 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0799 #0688 17 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0686 #0685 17 1 0 0 0 0 #0800 0 moveStartTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_PROCESS_ALL 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 2 -1 BINDING_TYPE_VARIABLE -1 startStateId 15 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 #0805 2 EvaluateBowZoom true #0804 bowZoomAmt = IsAttacking * clamp( (bowZoomAmt + (ZoomAcc * TimeDelta * ((iWantBlock * bowZoom ) - bowZoomAmt) * clamp((1 - cos( bowZoomAmt * 3.14/2) ), 0.1, 1) ) ), 0, 1) -1 -1 EVENT_MODE_SEND_ONCE enable 10 -1 BINDING_TYPE_VARIABLE -1 null null null null #0807 MAC_1HM_Readied 4 1.000000 true #0954 0 1HM_Readied_MSG #0808 #0544 0 0 #0953 0 1HM_Standing_Locomotion_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0811 #0809 null null null null #0810 #0683 1HM_Locomotion_State 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0689 #0688 18 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0686 #0685 18 0 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID null null null #0952 #0812 1HM_Standing_State 0 1.000000 true null 1 1HM_TurnModifierGenerator #0792 #0813 #0951 0 1HM_Idle_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0894 #0872 #0814 null null null null #0871 #0815 1HM_TurnLeft_State 2 1.000000 true #0870 0 MeleeTurnLeft_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_TRANSITION_TO_START_STATE #0867 #0816 null null #0866 null #0865 #0817 Sneak_TurnLeft_State 1 1.000000 true null 1 Sneak_TurnLeft_ModifierGenerator #0383 #0818 null 1 SneakWeap_TurnLeft_BoneSwitch #0704 #0819 #0864 #0821 #0820 null 1.000000 #0863 0 Weap_TurnLeft_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0862 #0861 #0860 #0859 #0844 #0843 #0822 null null null null null #0823 2HW_TurnLeft 6 1.000000 true null 0 2HW_TurnLeft_ArmBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0827 #0824 null #0826 #0825 1.000000 0.000000 null 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 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1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #1711 null 75.429001 1.000000 #1713 0 2HW_WalkBwdAttackRightNPC Animations\2HW_WalkBwdAttackRight.hkx #1712 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #1685 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #1717 null 0.250000 1.000000 #1727 0 2HW_Right_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1726 #1722 #1718 null #1719 null 134.936005 1.000000 #1721 0 2HW_RunRightAttackRightNPC Animations\2HW_RunRightAttackRt.hkx #1720 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #1723 null 87.708504 1.000000 #1725 0 2HW_WalkRightAttackRightNPC Animations\2HW_WalkRtAttackRight.hkx #1724 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #1685 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #1729 null 0.000000 1.000000 #1739 0 2HW_Forward_AttackRightNPC_Blend 0.000000 25.000000 0.000000 1.000000 -1 17 false #1738 #1734 #1730 null #1731 null 180.311996 1.000000 #1733 0 2HW_RunFwdAttackRightNPC Animations\2HW_RunFwdAttackRight.hkx #1732 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.899000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #1735 null 75.783997 1.000000 #1737 0 2HW_WalkFwdAttackRightNPC Animations\2HW_WalkFwdAttackRight.hkx #1736 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.895000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #1685 null 25.000000 1.000000 blendParameter 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#1815 #1752 null null null null null #1753 2HM_AttackRightRoot_Player 1 1.000000 true #1814 0 2HM_AttackRightType_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1757 #1754 null null null null null #1755 Sneak_2HMAttackState 1 1.000000 true null 1 Sneak_2HMAttack_MG #1756 #1570 null 1 ModifierList true #0145 #0383 null null null null #1758 2HM_AttackRightPerspectiveState_TEST 0 1.000000 true #1813 0 2HM_AttackRightPerspectiveMSG_TEST #1762 #1759 0 0 #1761 0 2HM_AttackRightNPC Animations\2HM_AttackRight.HKX #1760 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #1812 0 2HM_AttackRightNPC_BSCyclicBlendTransitionGenerator #1763 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 2HM_AttackRightNPC_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #1800 #1788 #1776 #1764 null #1765 null 0.750000 1.000000 #1775 0 2HM_Left_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1774 #1770 #1766 null #1767 null 134.936005 1.000000 #1769 0 2HM_RunLeftAttackRightNPC Animations\2HM_RunLeftAttackRight.HKX #1768 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #1771 null 87.708504 1.000000 #1773 0 2HM_WalkLeftAttackRightNPC Animations\2HM_WalkLeftAttackRight.hkx #1772 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #1759 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #1777 null 0.500000 1.000000 #1787 0 2HM_Backward_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1786 #1782 #1778 null #1779 null 104.724998 1.000000 #1781 0 2HM_RunBackwardAttackRightNPC Animations\2HM_RunBwdAttackRight.hkx #1780 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #1783 null 75.429001 1.000000 #1785 0 2HM_WalkBwdAttackRightNPC Animations\2HM_WalkBwdAttackRight.hkx #1784 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #1759 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #1789 null 0.250000 1.000000 #1799 0 2HM_Right_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #1798 #1794 #1790 null #1791 null 134.936005 1.000000 #1793 0 2HM_RunRightAttackRightNPC Animations\2HM_RunRightAttackRt.HKX #1792 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #1795 null 87.708504 1.000000 #1797 0 2HM_WalkRightAttackRightNPC Animations\2HM_WalkRtAttackRight.hkx #1796 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #1759 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #1801 null 0.000000 1.000000 #1811 0 2HM_Forward_AttackRightNPC_Blend 0.000000 25.000000 0.000000 1.000000 -1 17 false #1810 #1806 #1802 null #1803 null 180.311996 1.000000 #1805 0 2HM_RunFwdAttackRightNPC Animations\2HM_RunFwdAttackRight.HKX #1804 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.899000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #1807 null 75.783997 1.000000 #1809 0 2HM_WalkFwdAttackRightNPC Animations\2HM_WalkFwdAttackRight.hkx #1808 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.895000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #1759 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null null null null #1762 2HM_AttackRightRoot_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 null 0 AttackRight_StaffLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #1516 #1514 selectedGeneratorIndex 41 -1 BINDING_TYPE_VARIABLE -1 #1820 0 AttackRightMSG #1517 #1517 #1517 #1517 #1517 #1517 #1517 #1517 #1819 #1517 #1517 #1517 #1517 0 0 iRegularAttack = 1 -1 -1 EVENT_MODE_SEND_ONCE null 2 EvaluateiRegularAttackTrue true #1822 null 1 AttackRightModifierList true #1823 #1501 #0350 null 1 AttackRightMod #1824 #1821 (iLeftHandType == 0) && (iRightHandType != 1) && (iRightHandType != 2) && (iRightHandType != 3) && (iRightHandType != 4) null 0 BlendingTransitionEffect285 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH iRightHandType > 0 35 31 0.000000 0.000000 30 31 0.000000 0.000000 #0086 null 11 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 #1828 13 5 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 #1828 15 2 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 #1828 16 3 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 #1828 12 4 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 #1828 216 6 0 0 0 0 37 31 0.000000 0.000000 30 31 0.000000 0.000000 #0088 #1506 166 1 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL 35 31 0.000000 0.000000 30 31 0.000000 0.000000 #1507 null 165 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 #1508 14 18 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 #1505 214 11 0 0 0 0 35 31 0.000000 0.000000 30 31 0.000000 0.000000 #0086 null 176 7 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 37 0.000000 0.000000 -1 -1 0.000000 0.000000 #1827 #1826 166 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL 65 null 468 null null #1831 #1830 #1829 #1825 AttackRight_State 0 1.000000 true isActive 28 -1 BINDING_TYPE_VARIABLE -1 #1833 0 1HM_AttackBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #1832 #1511 #1249 #0517 #0487 #0457 #0427 #0359 #0281 #0272 #0253 #0241 #0229 #0206 #0195 #0184 #0170 #0153 #0133 #0119 #0112 #0107 #0102 #0097 #0085 null 0 AttackBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #1834 #0083