hkbBehaviorGraph hkbBehaviorGraph #0385 moveStart moveStop weapEquip weapEquipOut weapUnequip weapUnequipOut weaponDraw weaponSheathe attackStart_Attack_Swipe attackStop recoilStart recoilStop R1_Start R1_Stop L1_Start L1_Stop R2_Start R2_Stop L2_Start L2_Stop attackPowerStart_ForwardAttack attackPowerStart_StandingAttack staggerStop staggerStart Magic_Equip Magic_UnEquip Spell_Concentration_Start Spell_FireForget_Start Spell_Ready InterruptCast BeginCastLeft Spell_Release Spell_Interrupt Spell_Stop SyncPoint preHitFrame weaponSwing HitFrame MLh_SpellFire_Event summonStart summonStop SoundPlay CyclicFreeze CyclicCrossBlend unsummonStart combatIdleStart idleStop PickNewIdle DeathAnimation Ragdoll AddRagdollToWorld GetUpStart GetUpBegin GetUpEnd AddCharacterControllerToWorld Reanimated Getup RemoveCharacterControllerFromWorld returnToDefault BlendDefault iSyncIdleLocomotion BlendSlow Speed Direction IsStaggering IsRecoiling bEquipOK iState iState_AtronachStormDefault IsAttackReady bHeadtracking BlendFast CombatSpeedMult IsAttacking iSyncDefaultState DirectionDamped SpeedAcc TimeDelta bAllowRotation staggerMagnitude bAnimationDriven bMLh_Ready IsCasting bWantCastLeft iLeftHandType IsSummoned IsBashing IsPowerAttacking staggerDirection iCombatStateID iGetUpType 1050253722 0 1053609165 0 0 0 0 1 0 0 0 0 1050253722 1073741824 0 0 0 1092616192 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 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