hkbBehaviorGraph hkbBehaviorGraph #0452 moveStart moveStop weapEquip weapEquipOut weapUnequip weapUnequipOut weaponDraw weaponSheathe attackStop attackStart_Attack_R1 preHitFrame weaponSwing HitFrame attackStart_Attack_L1 attackPowerStart_ForwardPowerAttack_R1 attackPowerStart_PowerAttack_L1 recoilStart recoilStop staggerStart staggerStop blockStart blockStop bashStart bashStop bashPowerStart blockHitStart blockHitStop SoundPlay Func FootRight FootLeft SyncRight SyncLeft turnLeft turnRight turnStop summonStop summonStart CyclicFreeze CyclicCrossBlend dispelStart CameraShake combatIdleStart idleStop PickNewIdle StartAnimationDriven EnableBumper DisableBumper DeathAnimation Ragdoll AddRagdollToWorld GetUpStart GetUpBegin GetUpEnd AddCharacterControllerToWorld Reanimated Getup RemoveCharacterControllerFromWorld GetUpFromRagdoll to AtronachFrostRootState returnToDefault DefaultBlend Direction iSyncIdleLocomotion Speed IsStaggering bEquipOK IsRecoiling bAnimationDriven IsAttackReady IsAttacking bAllowRotation fMinSpeed staggerMagnitude iSyncDefaultState FastBlend IsBlocking IsBashing iWantBlock iState_AtronachFrostBlocking iState iState_AtronachFrostDefault TurnDelta iSyncTurnState TurnDamped SpeedAcc TimeDelta IsSummoned m_onOffGain m_groundAscendingGain m_groundDescendingGain m_footPlantedGain m_footRaisedGain m_footUnlockGain m_worldFromModelFeedbackGain m_errorUpDownBias m_alignWorldFromModelGain m_hipOrientationGain m_footPlantedAnkleHeightMS m_footRaisedAnkleHeightMS m_maxAnkleHeightMS m_minAnkleHeightMS FootIKEnable SpeedDamped IsBlockHit iWantBlockFalse SpeedSampled staggerDirection iGetUpType 1045220557 0 0 0 0 1 0 0 0 0 0 1084227584 0 0 1036831949 0 0 0 1 0 0 0 1 0 0 0 0 1045220557 1056964608 1056964608 1065353216 1056964608 1065353216 0 1065353216 0 0 0 1116471296 1120141312 -1042284544 1 0 0 0 0 0 0 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0089 #0088 duration 0 -1 BINDING_TYPE_VARIABLE -1 #0091 0 DefaultBlendTransition_RESET SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 48 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0092 null 49 3 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION #0095 0 DefaultBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 bIsActive0 7 -1 BINDING_TYPE_VARIABLE -1 #0096 2 IsActive_AnimDriven true false false false false false false false false false false null 0 Get Up Modifier true 0.000000 0.000000 1.000000 0.000000 1.000000 0.250000 0 11 10 null 1 GetUp Mod List true #0098 #0102 #0100 #0097 null 1 DriveRagdollRB true 0.170000 0.000000 1.000000 0.600000 0.050000 1.400000 1.800000 0.100000 0.300000 0.300000 0.030000 0.100000 0.500000 #0101 null null 1 KeyframeLowerBody true #0103 null 0 1 3 2 4 null 1 GetUp Mod Gen #0099 #0105 #0116 0 PoseMatching MSG #0111 #0106 0 0 null 0 Get Up Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0107 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 51 49 0 11 10 0 MODE_MATCH null #0109 #0108 1.000000 1.000000 null null 0 GetUpClip Animations\Idle.HKX #0110 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 53 null true false false 0.623000 54 null false false false 0.623000 56 null false false false null 0 Reanimate Pose Matcher 0.000000 0.000000 0.000000 1.000000 -1 0 false #0112 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 51 49 0 3 6 0 MODE_MATCH null #0114 #0113 1.000000 1.000000 null null 0 ReanimateClip Animations\Idle.HKX #0115 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 53 null true false false 3.333333 55 null false false false 3.333333 54 null false false false selectedGeneratorIndex 47 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 53 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0117 #0104 GetUpFromRagdoll 4 1.000000 true null 0 GetUpTimerMod true 0.500000 51 null null null null 1 PoweredRagdollMatching true 200.000000 0.800000 1.000000 2.000000 1.000000 #0121 0 11 10 WORLD_FROM_MODEL_MODE_COMPUTE #0120 null 1 MatchAndSendGetup true #0122 #0119 null 1 TurnOnMatchingRagdoll true #0123 52 -1 false null null null 1 PoweredRagdoll No Matching true 0.000000 0.800000 1.000000 2.000000 1.000000 #0126 0 11 10 WORLD_FROM_MODEL_MODE_RAGDOLL #0125 null 1 FullRagdoll true #0127 -1 52 true null 1 Fully Ragdoll Mod List true #0128 #0124 null 1 Fully Ragdoll Mod Gen #0129 #0105 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 51 4 0 0 0 FLAG_DISABLE_CONDITION 57 null null #0132 null #0131 #0130 Fully Ragdoll 3 1.000000 true 0.770000 49 null false false false null 0 Spinning Death Clip Animations\Stagger_Small.HKX #0134 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 1 2 3 4 null 2 CollisionListener true 49 null #0136 null 0 1 5 7 2 4 8 3 6 null 1 KeyframeFullRagdoll true #0138 null 1 AnimateToRagdoll ModifierList true #0139 #0100 #0137 null 1 AnimateToRagdoll Mod Gen #0140 #0135 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 49 3 0 0 0 FLAG_DISABLE_CONDITION 50 null null #0143 null #0142 #0141 AnimateToRagdoll 2 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 37 3 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 null 40 3 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 null 59 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION #0147 0 DefaultBlendTransition_FAST SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 14 -1 BINDING_TYPE_VARIABLE -1 #0149 0 DefaultBlendTransition_FAST_RESET SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 14 -1 BINDING_TYPE_VARIABLE -1 0.000000 36 null true false false null 0 Summon Animations\Summon.HKX #0150 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0151 Summon 2 1.000000 true null 0 Dispel.HKX Animations\Dispel.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0153 Dispel 3 1.000000 true isActive 7 -1 BINDING_TYPE_VARIABLE -1 #0155 0 SummonBehavior -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0154 #0152 null null 1 Summon_MG #0158 #0156 #0159 2 bEquipOK_BSIAM true false true false false false false false false false false bIsActive0 5 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 36 0 0 0 0 FLAG_DISABLE_CONDITION 36 null null null #0161 #0160 #0157 SummonState 3 1.000000 true (staggerDirection > .25) && (staggerDirection < .75) (staggerDirection <= .25) || (staggerDirection >= .75) -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 #0164 18 5 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 #0163 18 5 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD 0.000000 3 null true false false null 0 WeapEquip Animations\Equip.HKX #0166 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 null 3 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0168 #0167 WeapEquip 2 1.000000 true 0.000000 19 null true false false null 0 Stagger_Large Animations\Stagger_Large.HKX #0170 0.000000 0.000000 0.000000 0.750000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0171 null 1.000000 1.000000 0.000000 19 null true false false null 0 Stagger_Small Animations\Stagger_Small.HKX #0173 0.000000 0.000000 0.000000 0.750000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #0174 null 0.000000 1.000000 blendParameter 12 -1 BINDING_TYPE_VARIABLE -1 #0176 0 StaggerBlend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0175 #0172 null null null null #0177 StaggerBlendState 1 1.000000 true 0.000000 19 null true false false null 0 StaggerForward Animations\StaggerForward.HKX #0179 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0180 StaggerForward 2 1.000000 true isActive 7 -1 BINDING_TYPE_VARIABLE -1 #0182 0 StaggerBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0181 #0178 null null 1 Stagger_MG #0158 #0183 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 19 1 0 0 0 FLAG_DISABLE_CONDITION 19 null 6 null null null #0186 #0185 #0184 StaggerState 5 1.000000 true 0.000000 5 null true false false null 0 WeapUnEquip Animations\UnEquip.HKX #0188 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 5 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0190 #0189 WeapUnEquip 3 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 null 42 5 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION 0.000000 43 null true false false null 0 CombatIdle02 Animations\CombatIdle02.HKX #0193 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0194 CombatIdle02State 0 1.000000 true isActive 7 -1 BINDING_TYPE_VARIABLE -1 #0196 0 CombatIdle02Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0195 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 null 43 0 0 0 0 FLAG_DISABLE_CONDITION 44 null null null #0199 #0198 #0197 CombatIdle02 5 1.000000 true 0.000000 23 null true false false null 0 PowerBash Animations\PowerBash.HKX #0201 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0202 PowerBash 1 1.000000 true 0.000000 23 null true false false null 0 Bash Animations\Bash.HKX #0204 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0205 Bash 0 1.000000 true isActive 7 -1 BINDING_TYPE_VARIABLE -1 #0207 0 BashBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0206 #0203 null iWantBlock == 0 iWantBlock == 1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 #0210 23 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 13 3 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 9 3 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 14 3 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 15 3 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 #0209 23 0 0 0 0 0 23 null null null #0212 #0211 #0208 BashState 4 1.000000 true null 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null #0216 #0214 1.000000 1.000000 #0254 0 LocomotionBlendCyclic #0217 38 null 39 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 LocomotionBlend 0.000000 0.000000 0.000000 1.000000 -1 49 false #0245 #0236 #0227 #0218 null #0219 null 0.750000 1.000000 #0226 0 LeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0224 #0222 #0220 null #0221 null 277.455994 1.000000 null 0 RunL Animations\RunL.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0223 null 69.069702 1.000000 null 0 WalkL Animations\WalkL.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0225 null 5.000000 1.000000 null 0 WalkL_Slow Animations\WalkL.HKX null 0.000000 0.000000 0.000000 0.072391 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 45 -1 BINDING_TYPE_VARIABLE -1 null #0228 null 0.500000 1.000000 #0235 0 BackBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0233 #0231 #0229 null #0230 null 194.817001 1.000000 null 0 RunB Animations\RunB.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0232 null 57.490002 1.000000 null 0 WalkB Animations\WalkB.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0234 null 5.000000 1.000000 null 0 WalkB_Slow Animations\WalkB.HKX null 0.000000 0.000000 0.000000 0.086972 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 45 -1 BINDING_TYPE_VARIABLE -1 null #0237 null 0.250000 1.000000 #0244 0 RightBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0242 #0240 #0238 null #0239 null 275.359985 1.000000 null 0 RunR Animations\RunR.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0241 null 71.467499 1.000000 null 0 WalkR Animations\WalkR.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0243 null 5.000000 1.000000 null 0 WalkR_Slow Animations\WalkR.HKX null 0.000000 0.000000 0.000000 0.069962 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 45 -1 BINDING_TYPE_VARIABLE -1 null #0246 null 0.000000 1.000000 #0253 0 ForwardBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0251 #0249 #0247 null #0248 null 325.382996 1.000000 null 0 RunF Animations\RunF.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0250 null 70.879997 1.000000 null 0 WalkF Animations\WalkF.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0252 null 5.000000 1.000000 null 0 WalkF_Slow Animations\WalkF.HKX null 0.000000 0.000000 0.000000 0.070542 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 45 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 1 -1 BINDING_TYPE_VARIABLE -1 null 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 19 null true false false 0.000000 26 null true false false null 0 BlockHit.HKX Animations\BlockHit.HKX #0257 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 26 4 0 0 0 FLAG_DISABLE_CONDITION null null null #0259 #0258 LocomotionBlockHit 3 1.000000 true null 0 BlockIdle.HKX Animations\BlockIdle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 25 3 0 0 0 FLAG_DISABLE_CONDITION null null null #0262 #0261 LocomotionBlockIdle 4 1.000000 true null 0 LocomotionBlockingBehavior -1 null null 4 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0263 #0260 null null #0264 #0256 1.000000 1.000000 null 0 UpperBodyBlockingBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0265 null #0266 #0255 1.000000 0.000000 null 0 BlockingBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0267 #0215 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0269 #0268 BlockingLocomotionBlendState 1 1.000000 true null 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 UpperBodyTurnLBlockIdle Animations\BlockIdle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0272 #0271 1.000000 1.000000 null 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #0276 #0274 1.000000 0.000000 #0281 0 TurnLBlend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0279 #0277 null #0278 null 180.000000 1.000000 null 0 TurnL_180 Animations\TurnL_180.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0280 null 90.000000 1.000000 null 0 TurnL_90 Animations\TurnL_90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 null 0 BlockTurnLBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0275 #0273 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 34 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 35 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0283 #0282 BlockTurnLeftState 2 1.000000 true 0.000000 26 null true false false null 0 BlockHit Animations\BlockHit.HKX #0285 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0286 BlockHit 0 1.000000 true isActive 43 -1 BINDING_TYPE_VARIABLE -1 #0288 0 BlockHitBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0287 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 null 26 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0290 #0289 BlockHitState 4 1.000000 true null 0 BlockIdle Animations\BlockIdle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 null 25 4 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 33 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 34 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0293 #0292 BlockState 1 1.000000 true null 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 UpperBodyTurnRBlockIdle Animations\BlockIdle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0296 #0295 1.000000 1.000000 null 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #0300 #0298 1.000000 0.000000 #0305 0 TurnRBlend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0303 #0301 null #0302 null 180.000000 1.000000 null 0 TurnR_180 Animations\TurnR_180.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0304 null 90.000000 1.000000 null 0 TurnR_90 Animations\TurnR_90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 null 0 BlockTurnRBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0299 #0297 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 33 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 35 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0307 #0306 BlockTurnRightState 0 1.000000 true startStateId 22 -1 BINDING_TYPE_VARIABLE -1 #0309 0 BlockingStandingBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0308 #0294 #0291 #0284 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 0 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0311 #0310 BlockingStandingState 0 1.000000 true startStateId 2 -1 BINDING_TYPE_VARIABLE isActive 15 -1 BINDING_TYPE_VARIABLE -1 #0313 0 BlockBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0312 #0270 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 21 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 22 4 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 24 4 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 21 null null null #0316 #0315 #0314 BlockIdleState 1 1.000000 true 0.000000 17 null true false false null 0 Recoil_L1.HKX Animations\Recoil_L1.HKX #0318 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0319 Recoil_L1 1 1.000000 true 0.000000 17 null true false false null 0 Recoil_R1.HKX Animations\Recoil_R1.HKX #0321 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0322 Recoil_R1 0 1.000000 true isActive 7 -1 BINDING_TYPE_VARIABLE -1 #0324 0 RecoilBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0323 #0320 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 17 0 0 0 0 FLAG_DISABLE_CONDITION 17 null null null #0327 #0326 #0325 RecoilState 2 1.000000 true 0.000000 8 null true false false null 0 PowerAttack_R1 Animations\PowerAttack_R1.HKX #0329 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0330 ForwardPowerAttack_R1 3 1.000000 true 0.000000 8 null true false false null 0 Attack_L1 Animations\Attack_L1.HKX #0332 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0333 Attack_L1 2 1.000000 true 0.000000 8 null true false false null 0 Attack_R1 Animations\Attack_R1.HKX #0335 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0336 Attack_R1 1 1.000000 true 0.000000 8 null true false false null 0 PowerAttack_L1 Animations\PowerAttack_L1.HKX #0338 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0339 PowerAttack_L1 4 1.000000 true isActive 10 -1 BINDING_TYPE_VARIABLE -1 #0341 0 AttackingBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0340 #0337 #0334 #0331 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 8 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 16 2 1 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 16 2 2 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 8 null null null #0344 #0343 #0342 AttackingState 3 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0346 #0216 CombatLocomotionState 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 34 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 35 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0348 #0276 CombatTurnLeftState 2 1.000000 true null 0 CombatIdle Animations\CombatIdle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 33 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 34 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0351 #0350 CombatIdle 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 33 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 35 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0353 #0300 CombatTurnRightState 0 1.000000 true startStateId 22 -1 BINDING_TYPE_VARIABLE -1 #0355 0 CombatIdleBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0354 #0352 #0349 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 0 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0357 #0356 CombatIdleState 0 1.000000 true startStateId 2 -1 BINDING_TYPE_VARIABLE isActive 8 -1 BINDING_TYPE_VARIABLE -1 #0359 0 CombatBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0358 #0347 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 9 3 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 13 3 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 14 3 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 15 3 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 20 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 22 4 0 0 0 FLAG_DISABLE_CONDITION null null null #0361 #0360 CombatState 0 1.000000 true startStateId 17 -1 BINDING_TYPE_VARIABLE isActive 8 -1 BINDING_TYPE_VARIABLE -1 #0363 0 CombatReadyBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0362 #0345 #0328 #0317 #0213 #0200 #0192 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 4 3 0 0 0 FLAG_DISABLE_CONDITION 47 null 46 null null #0367 #0366 #0365 #0364 CombatReadyState 1 1.000000 true null 0 RunL00 Animations\RunL.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0369 null 277.455994 1.000000 null 0 WalkL00 Animations\WalkL.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0371 null 69.069702 1.000000 null 0 WalkL_Slow00 Animations\WalkL.HKX null 0.000000 0.000000 0.000000 0.072391 0.000000 0.000000 -1 MODE_LOOPING 0 null #0373 null 5.000000 1.000000 blendParameter 45 -1 BINDING_TYPE_VARIABLE -1 #0375 0 LeftBlend00 0.000000 1.000000 0.000000 1.000000 -1 17 false #0374 #0372 #0370 null #0376 null 0.750000 1.000000 null 0 RunB00 Animations\RunB.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0378 null 194.817001 1.000000 null 0 WalkB00 Animations\WalkB.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0380 null 57.490002 1.000000 null 0 WalkB_Slow00 Animations\WalkB.HKX null 0.000000 0.000000 0.000000 0.086972 0.000000 0.000000 -1 MODE_LOOPING 0 null #0382 null 5.000000 1.000000 blendParameter 45 -1 BINDING_TYPE_VARIABLE -1 #0384 0 BackBlend00 0.000000 1.000000 0.000000 1.000000 -1 17 false #0383 #0381 #0379 null #0385 null 0.500000 1.000000 null 0 RunR00 Animations\RunR.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0387 null 275.359985 1.000000 null 0 WalkR00 Animations\WalkR.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0389 null 71.467499 1.000000 null 0 WalkR_Slow00 Animations\WalkR.HKX null 0.000000 0.000000 0.000000 0.069962 0.000000 0.000000 -1 MODE_LOOPING 0 null #0391 null 5.000000 1.000000 blendParameter 45 -1 BINDING_TYPE_VARIABLE -1 #0393 0 RightBlend00 0.000000 1.000000 0.000000 1.000000 -1 17 false #0392 #0390 #0388 null #0394 null 0.250000 1.000000 null 0 RunF00 Animations\RunF.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0396 null 325.382996 1.000000 null 0 WalkF00 Animations\WalkF.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0398 null 70.879997 1.000000 null 0 WalkF_Slow00 Animations\WalkF.HKX null 0.000000 0.000000 0.000000 0.070542 0.000000 0.000000 -1 MODE_LOOPING 0 null #0400 null 5.000000 1.000000 blendParameter 45 -1 BINDING_TYPE_VARIABLE -1 #0402 0 ForwardBlend00 0.000000 1.000000 0.000000 1.000000 -1 17 false #0401 #0399 #0397 null #0403 null 0.000000 1.000000 null 0 LocomotionBlend00 0.000000 0.000000 0.000000 1.000000 -1 49 false #0404 #0395 #0386 #0377 fBlendParameter 1 -1 BINDING_TYPE_VARIABLE -1 #0406 0 LocomotionBlendCyclic00 #0405 38 null 39 null 0.000000 0.200000 BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 1 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0408 #0407 NonCombatLocomotionState 1 1.000000 true null 0 TurnL_181 Animations\TurnL_180.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0410 null 180.000000 1.000000 null 0 TurnL_91 Animations\TurnL_90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0412 null 90.000000 1.000000 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 #0414 0 TurnLBlend00 0.000000 1.000000 0.000000 1.000000 -1 16 false #0413 #0411 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 34 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 35 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0416 #0415 TurnLeftState 2 1.000000 true null 0 Idle Animations\Idle.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 33 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 34 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0419 #0418 IdleState 1 1.000000 true null 0 TurnR_181 Animations\TurnR_180.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0421 null 180.000000 1.000000 null 0 TurnR_91 Animations\TurnR_90.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0423 null 90.000000 1.000000 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 #0425 0 TurnRBlend00 0.000000 1.000000 0.000000 1.000000 -1 16 false #0424 #0422 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 33 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 35 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0427 #0426 TurnRightState 0 1.000000 true startStateId 22 -1 BINDING_TYPE_VARIABLE -1 #0429 0 StandingBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0428 #0420 #0417 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0094 null 0 1 0 0 0 FLAG_DISABLE_CONDITION null null null #0431 #0430 StandingState 0 1.000000 true startStateId 2 -1 BINDING_TYPE_VARIABLE -1 #0433 0 NonCombatBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0432 #0409 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0146 null 2 2 0 0 0 FLAG_DISABLE_CONDITION null null null #0435 #0434 NonCombatState 0 1.000000 true null 0 AtronachFrostBaseBehavior -1 null null 0 -1 -1 -1 -1 13 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0436 #0368 #0191 #0187 #0169 #0165 null null null null #0437 AtronachFrostBaseState 0 1.000000 true null 0 RootBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0438 #0162 #0145 enable 41 -1 BINDING_TYPE_VARIABLE controlData/gains/onOffGain 27 -1 BINDING_TYPE_VARIABLE controlData/gains/groundAscendingGain 28 -1 BINDING_TYPE_VARIABLE controlData/gains/groundDescendingGain 29 -1 BINDING_TYPE_VARIABLE controlData/gains/footPlantedGain 30 -1 BINDING_TYPE_VARIABLE controlData/gains/footRaisedGain 31 -1 BINDING_TYPE_VARIABLE controlData/gains/footUnlockGain 32 -1 BINDING_TYPE_VARIABLE controlData/gains/worldFromModelFeedbackGain 33 -1 BINDING_TYPE_VARIABLE controlData/gains/errorUpDownBias 34 -1 BINDING_TYPE_VARIABLE controlData/gains/alignWorldFromModelGain 35 -1 BINDING_TYPE_VARIABLE controlData/gains/hipOrientationGain 36 -1 BINDING_TYPE_VARIABLE 0 #0440 0 FootIKControlsModifier true 0.200000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.500000 0.000000 0.000000 0.000000 0.000000 -1 null 0.000000 false false 0.000000 0.000000 0.000000 0.000000 -1 null 0.000000 false false -170141203742878840000000000000000000000.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 state 19 -1 BINDING_TYPE_VARIABLE direction 1 -1 BINDING_TYPE_VARIABLE goalSpeed 3 -1 BINDING_TYPE_VARIABLE speedOut 45 -1 BINDING_TYPE_VARIABLE -1 #0442 2 BSSpeedSamplerModifier true -1 0.000000 0.000000 0.000000 TurnDamped = TurnDamped + SpeedAcc * TimeDelta * (TurnDelta - TurnDamped) -1 -1 EVENT_MODE_SEND_ONCE null 2 TurnDamp_EEM true #0444 iState = cond ( IsBlocking, iState_AtronachFrostBlocking, iState_AtronachFrostDefault ) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 iState_EEM true #0446 null 1 RootModifierList true #0447 #0445 #0443 #0102 #0100 #0441 null 1 RootModifierGenerator #0448 #0439 null null null null #0449 AtronachFrostRootState 0 1.000000 true null 0 AtronachFrostRootBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0450 #0144 #0133 #0118 #0093 null 0 AtronachFrostBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #0451 #0090