hkbBehaviorGraph hkbBehaviorGraph #1019 staggerStop MRh_Equipped_Event shoutStop shoutStart moveStop moveStart SneakStop SneakStart turnStop turnLeft turnRight FootLeft FootRight SprintStop SprintStart staggerStart MRh_SpellAimedStart MRh_SpellAimedConcentrationStart MRh_SpellSelfConcentrationStart MRh_SpellSelfStart MRh_WardStart MRh_SpellReady_Event MRh_PreChargeOut MRh_SpellRelease_Event MRh_WinStart MRh_WinEnd MRh_SpellFire_Event MRh_PreAimedConcentrationOut MRh_PreSelfConOut MRh_PreWardLoopOut wardAbsorb WardFXRecoilEnd shoutRelease Voice_SpellFire_Event MLh_SpellAimedStart MLh_SpellReady_Event MLh_PreChargeOut MLh_SpellRelease_Event MLh_PreAimedOut MLh_WinStart MLh_WinEnd MLh_Equipped_Event MLh_SpellFire_Event MLh_SpellAimedConcentrationStart MLh_SpellSelfConcentrationStart MLh_PreSelfConOut MLh_SpellSelfStart MLh_WardStart MLh_PreWardLoopOut DualMagic_SpellSelfStart DualMagic_SpellAimedStart DualMagic_SpellAimedConcentrationStart DualMagic_SpellSelfConcentrationStart DualMagic_WardStart MLh_PreAimedConcentrationOut MRhIdle_end MagicCastStop MLh_Ready MRh_Ready M2h_Ready FootScuffLeft FootScuffRight StfMagic_PreChargeOut bashExit bashStart bashPowerStart blockStop bashRelease HitFrame SoundPlay.NPCHumanCombatShieldBash preHitFrame StaffBashExit StaffBashStart StaffBashRelease MRh_PreAimedCon_to_MRh_AimedCon MRh_SpellTelekinesisStart MLh_SpellTelekinesisStart CyclicFreeze CyclicCrossBlend tailCombatState tailSneakIdle tailSneakLocomotion tailCombatIdle tailCombatLocomotion BeginCastRight BeginCastLeft CastStop testMagic BeginCastVoice NPCshoutStart bowZoomStart Event00 SoundPlay.WPNBowZoomIn bowReset arrowDetach attackStop SneakSprintStartRoll ActDualFix_Z DeActDualFix_Z JumpStandingStart JumpLandEnd JumpDirectionalStart JumpFall JumpLand JumpFallDirectional JumpLandDirectional DCFixStart_Z DCFixStop_Z blockStart InterruptCast HeadTrackingOff HeadTrackingOn TKDodgeLeft TKDodgeRight TKDodgeBack TKDodgeForward TKDodgeStop EndAnimatedCamera TKDR_IframeEnd TKDR_DodgeStart TKDR_DodgeEnd RollStart RollStop RollWinStart RollWinEnd RollContinue RollTrigger RollLeap ForwardRollStart Right_ForwardRollStart Right_RollStart Right_BackwardRollStart BackwardRollStart Left_BackwardRollStart Left_RollStart Left_ForwardRollStart DodgeSpell DodgeCharge Post_ForwardRollStart Post_Right_ForwardRollStart Post_Right_RollStart Post_Right_BackwardRollStart Post_BackwardRollStart Post_Left_BackwardRollStart Post_Left_RollStart Post_Left_ForwardRollStart RollLand FootLeftSidestep FootRightSidestep SidestepTrigger ActDualFix_Z DeActDualFix_Z JumpStandingStart JumpLandEnd JumpDirectionalStart JumpFall JumpLand JumpFallDirectional JumpLandDirectional DCFixStart_Z DCFixStop_Z blockStart InterruptCast HeadTrackingOff HeadTrackingOn bashStop DodgeRight DodgeLeft DodgeBack blendDefault blendMove1stP blendMoveStop blendMoveStart IsPlayer TurnDelta TurnDeltaDamped IsNPC IsFirstPerson iSyncTurnState bMotionDriven IsInCastStateDamped Direction SpeedSampled IsInCastState 1stPRot 1stPRotDamped i1stPerson iSyncSprintState iIsInSneak iSyncIdleLocomotion bMRh_Ready staggerMagnitude IsStaggering IsAttackReady IsCastingRight blendFast iWeaponReady IsShouting iState iState_NPCDefault iState_NPCSneaking iState_NPCSneaking iState_NPCSneaking InDualMagicState iDualMagicState bMLh_Ready IsCastingLeft CastBlendDamped iLeftHandType iRightHandType iState_NPCSneaking TurnMin IsCastingDual RotMax Speed MagicLeftActive IsAttacking iState_NPCMagic iState_NPCMagicCasting testInt SpeedDamped AimHeadingCurrent AimPitchCurrent camerafromx camerafromy camerafromz AimHeadingMax AimPitchMax AllowMagicModify AimGainOn AimGainOff bDisableInterp IsSneaking bAimActive MagicAimOffsetHeading MagicAimOffsetPitch bHeadTrackSpine NotCasting bWantCastLeft bWantCastRight bWantCastVoice CastBlend CastBlendGain bowZoomAmt ZoomAcc TimeDelta iWantBlock01 bowZoom Pitch BowAimOffsetHeading BowAimOffsetPitch Gun bVoiceReady GunL bAnimationDriven bAllowRotation TKDR_IframeDuration bIframeActive bInIframe bIsDodging bAllowRotation DodgeID DodgeSpeed IsDodging fFixDCHeading_Z bIsThirdPerson_Z bIsSwimming_Z bInJumpState bIsSneaking_Z fComTwist_Z iWantBlock bAllowRotation fNPCPitch_Z IsBlocking LeftArm UpperBody ExcludeRootAndCamera Hands MRhFavorBoneSwitch MLhFavorBoneSwitch RightArm 1045220557 1051931443 1050253722 1045220557 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1028443341 0 0 0 0 0 0 0 0 0 0 0 0 2 1036831949 0 1084227584 0 0 0 9 10 0 0 0 0 0 0 0 1110704128 1119092736 1 1036831949 1028443341 0 0 0 0 0 0 1 0 0 0 0 1050253722 0 1109393408 0 0 1065353216 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_RAGDOLL|FLAG_NONE|0x1200 0 FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1680 FLAG_NOT_CHARACTER_PROPERTY|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1900 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_NONE|0x1200 0 FLAG_NOT_CHARACTER_PROPERTY|FLAG_NORMALIZED|FLAG_NONE|0x1680 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1900 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1680 0 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_NONE|0x1200 0 0 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_NONE|0x1880 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_RAGDOLL|FLAG_NONE|0x1200 0 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NORMALIZED|FLAG_NONE|0x1640 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NORMALIZED|FLAG_NONE|0x1ac0 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_NONE|0x1200 0 FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_NONE|0x1680 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_NONE|0x1880 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NORMALIZED|FLAG_NONE|0x1640 0 VARIABLE_TYPE_POINTER FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0078 #0077 null 0 Shout_BehaviorBFR Behaviors\Shout_Behavior.hkx -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0082 null 2 4 0 0 0 FLAG_DISABLE_CONDITION #0083 0 DefaultBlendTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 null null null #0081 #tudm$0 #0080 MRh_Shout 3 1.000000 true null 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 spBoneWeight -1 1 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 #0086 #0088 #0085 #0629 0 LeftHandMagicCast_MSG #0089 #0089 #0089 #0089 #0089 #0089 #0089 #0089 #0613 #0284 #0089 #0089 0 0 null 0 MRh_ReadyCast_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0237 #0220 #0188 #0145 #0130 #0109 #0091 #0090 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0082 null 1 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null #0108 null null #0092 MRh_Telekinesis 6 1.000000 true null 1 ModifierGenerator01 #0106 #0093 #0105 0 MRh_TelekinesisBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0102 #0098 #0094 null null null null #0097 #0095 MRh_PreTelekinesis 2 1.000000 true null 0 MRh_PreTelekinesis Animations\MRh_PreTelekinesis.hkx #0096 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.067000 27 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0082 null 27 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0101 #0099 MRh_TelekinesisCharge 1 1.000000 true null 0 MRh_ChargeLoop Animations\MRh_ChargeLoop.hkx #0100 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.502000 24 null false false false 2.753000 25 null false false false 0.350000 $eventID[DodgeCharge]$ null true false false 0.700000 $eventID[DodgeCharge]$ null true false false 1.050000 $eventID[DodgeCharge]$ null true false false 1.400000 $eventID[DodgeCharge]$ null true false false 1.800000 $eventID[DodgeCharge]$ null true false false 2.200000 $eventID[DodgeCharge]$ null true false false 2.600000 $eventID[DodgeCharge]$ null true false false 2.950000 $eventID[DodgeCharge]$ null true false false 3.300000 $eventID[DodgeCharge]$ null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0082 null 23 2 0 0 0 FLAG_DISABLE_CONDITION null #0104 null null #0103 MRh_TelekinesisLoop 0 1.000000 true null 0 MRh_TelekinesisLoop Animations\MRh_TelekinesisLoop.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 26 null isActive 25 -1 BINDING_TYPE_VARIABLE -1 #0107 2 InvertNotCasting_IsActiveModifier true false true false false false false false false false false bIsActive0 66 -1 BINDING_TYPE_VARIABLE -1 13 null null #0129 null null #0110 MRh_Ward 4 1.000000 true null 1 ModifierGenerator00 #0106 #0111 #0128 0 MRh_Ward_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0126 #0122 #0117 #0113 #0112 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0082 null 23 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null null null #0116 #0114 MRh_PreWardLoop_State 2 1.000000 true null 0 MRh_PreWardLoop Animations\MRh_PreWardLoop.hkx #0115 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 29 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 29 3 0 0 0 FLAG_DISABLE_CONDITION null #0121 null #0120 #0118 MRh_WardLoopState 3 1.000000 true null 0 MRh_WardLoop Animations\MRh_WardLoop.hkx #0119 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 2.000000 31 null false false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0082 null 30 3 0 0 0 FLAG_DISABLE_CONDITION 26 null null null null #0125 #0123 MRh_PreWardChargeState 1 1.000000 true null 0 MRh_PreWardCharge Animations\MRh_PreWardCharge.hkx #0124 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 22 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 22 0 0 0 0 FLAG_DISABLE_CONDITION null null null null #0127 MRh_WardCharge_State 0 1.000000 true null 0 MRh_WardCharge Animations\MRh_WardCharge.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 isActive 25 -1 BINDING_TYPE_VARIABLE -1 13 null null #0144 null null #0131 MRh_SelfConcentration 1 1.000000 true null 1 ModifierGenerator02 #0106 #0132 #0143 0 MRh_SelfConcentrationBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0140 #0137 #0133 null null null null #0136 #0134 MRh_PreSelfConState 2 1.000000 true null 0 MRh_PreSelfCon Animations\MRh_PreSelfCon.hkx #0135 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 28 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 28 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0139 #0138 MRh_SelfConcentrationChargeState 1 1.000000 true null 0 MRh_SelfChargeLoop Animations\MRh_SelfChargeLoop.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0082 null 23 2 0 0 0 FLAG_DISABLE_CONDITION null #0142 null null #0141 MRh_SelfConcentration_State 0 1.000000 true null 0 MRh_SelfConcentration Animations\MRh_SelfConcentration.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 26 null isActive 25 -1 BINDING_TYPE_VARIABLE -1 13 null null #0187 null null #0146 MRh_AimedConcentration 5 1.000000 true null 1 MRh_AimedConcentration_MG #0184 #0147 #0183 0 MRh_AimedConcentrationBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0169 #0158 #0148 null null null null #0156 #0149 MRh_PreAimedCon 2 1.000000 true #0155 0 MRh_PreAimedCon_MSG #0150 #0150 #0150 #0150 #0150 #0150 #0150 #0150 #0153 #0151 #0150 #0150 0 0 null 0 NullClip Animations\male\MT_Idle.HKX Animations\MT_Idle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 MRh_PreAimedCon Animations\MRh_PreAimedCon.hkx #0152 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.067000 27 null true false false 0.100000 $eventID[DodgeSpell]$ null false false false null 0 StfMagicRight_PreAimedCon Animations\StfMagicRight_PreAimCon.hkx #0154 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.001000 27 null true false false 0.100000 $eventID[DodgeSpell]$ null false false false selectedGeneratorIndex 38 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0157 null 27 0 0 0 0 FLAG_DISABLE_CONDITION null 0 2FrameBlendTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.066700 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null #0168 #0159 MRh_AimedConcentrationCharge 1 1.000000 true #0167 0 MRh_AimedConCharge_MSG #0150 #0150 #0150 #0150 #0150 #0150 #0150 #0150 #0160 #0099 #0150 #0150 0 0 null 0 StaffMagicRight_ChargeLoopBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0163 #0161 null null null null null #0162 StfMagicRight_ChargeLoopState 1 1.000000 true null 0 StfMagicRight_ChargeLoop Animations\StfMagicRight_ChargeLoop.hkx #tudm$206 null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY MODE_LOOPING 0 null null null #0166 #0164 StfMagicRight_PreCharge 0 1.000000 true null 0 StaffMagicRight_PreCharge Animations\StfMagicRight_PreCharge.hkx #0165 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 22 null true false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 22 1 0 0 0 FLAG_DISABLE_CONDITION selectedGeneratorIndex 38 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0082 null 23 2 0 0 0 FLAG_DISABLE_CONDITION null #0182 null null #0170 MRh_AimedConState 0 1.000000 true #0181 0 MRh_AimedCon_MSG #0150 #0150 #0150 #0150 #0150 #0150 #0150 #0150 #0180 #0171 #0150 #0150 0 0 #0179 0 MRh_AimedCon_1st3rd_MSG #0173 #0172 0 0 null 0 MRh_AimedConcentration Animations\MRh_AimedConcentration.hkx #tudm$207 null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 #0178 0 MRhMLh_AimedConBlend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0177 #0175 #0174 null #0172 null 1.000000 1.000000 null #0176 null 0.000000 1.000000 null 0 MLhMRh_AimedCon Animations\MLhMRh_AimedConcentrationLoop.hkx #tudm$208 null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0172 null -1.000000 1.000000 blendParameter 36 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 17 -1 BINDING_TYPE_VARIABLE -1 null 0 StfMagicRight_AimConLoop 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null null #0202 Van_GunR_Release_State 0 1.000000 true startStateId $variableID[Gun]$ -1 BINDING_TYPE_VARIABLE -1 null null null null #aaaaa$7 Gun_StaffRight_Run_State 1 1.000000 true #aaaaa$65 0 Picke_GunR_ReadyLoop -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #aaaaa$64 #aaaaa$61 null null null null null #aaaaa$62 Gun_GunR_ReadyLoop_State 1 1.000000 true null 0 Gun_StfMagicRight_ReadyLoop Animations\Gun\stfmagicright_readyloop.hkx #aaaaa$63 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 1 null true false false 0.001000 26 null false false false 0.032000 24 null false false false 0.066667 25 null false false false null null null null #0211 Van_GunR_ReadyLoop_State 0 1.000000 true startStateId $variableID[Gun]$ -1 BINDING_TYPE_VARIABLE -1 #aaaaa$71 0 Picke_GunL_PreReady -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #aaaaa$70 #aaaaa$67 null null null null null #aaaaa$68 GunL_GunL_PreReady 1 1.000000 true null 0 GunL_StfMagic_PreReady Animations\GunL\stfmagic_preready.hkx #aaaaa$69 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.105000 41 null true false false 0.000000 42 null false false false 0.002000 39 null false false false 0.006667 40 null false false false null 0 Gun_StaffMagicRight_1stP_Run Animations\Gun\staffmagicright_1stp_run.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #0499 Van_GunL_PreReady 0 1.000000 true startStateId $variableID[GunL]$ -1 BINDING_TYPE_VARIABLE -1 #aaaaa$77 0 Picke_GunL_PreCharge -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #aaaaa$76 #aaaaa$73 null null null null null #aaaaa$74 GunL_GunL_PreCharge 1 1.000000 true null 0 GunL_StfMagic_AimedPreCharge Animations\GunL\stfmagic_precharge.hkx #aaaaa$75 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 36 null true false false null null null null #0512 Van_GunL_PreCharge 0 1.000000 true startStateId $variableID[GunL]$ -1 BINDING_TYPE_VARIABLE -1 null 0 Picke_GunL_Release -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #aaaaa$82 #aaaaa$79 null null null null null #aaaaa$80 GunL_GunL_Release 1 1.000000 true null null null null #0257 Van_StaffRight_Run_State 0 1.000000 true null 0 GunL_StfMagic_Release Animations\GunL\stfmagic_release.hkx #aaaaa$81 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.105000 41 null true false false 0.000000 42 null false false false 0.002000 39 null false false false 0.006667 40 null false false false null null null null #0520 Van_GunL_Release 0 1.000000 true null #1008 #aaaaa$47 1.000000 1.000000 null 0 Z_JumpMagicCastBlend_BG 0.000000 1.000000 0.000000 1.000000 -1 0 false #aaaaa$83 #aaaaa$46 null 1 Z_FixJumpCastBug_MG null #aaaaa$84 startStateId $variableID[Gun]$ -1 BINDING_TYPE_VARIABLE -1 -0.400000 $eventID[TKDodgeStop]$ null true false false null 0 TKDodgeForward Animations\SneakRun_ForwardRoll.hkx #tkuc$0 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tkuc$9 TKDodgeRight 2 1.000000 true -0.300000 $eventID[TKDodgeStop]$ null true false false 0.300000 12 null false false false 0.533333 11 null false false false null 0 TKDodgeLeft Animations\DodgeLeft.hkx #tkuc$11 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tkuc$12 TKDodgeLeft 1 1.000000 true null 0 TKDodge_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tkuc$13 #tkuc$10 #tkuc$7 #tkuc$4 null bIsActive0 $variableID[bAllowRotation]$ -1 BINDING_TYPE_VARIABLE -1 #tkuc$15 2 bAnimationDrivenIsActiveModifier true false false false false false false false false false false null 1 TKDodge_MG #tkuc$16 #tkuc$14 alarmTimeSeconds $variableID[TKDR_IframeDuration]$ -1 BINDING_TYPE_VARIABLE -1 #tkuc$18 0 TKDR_TimerModifier true 0.000000 $eventID[TKDR_IframeEnd]$ null true Camera1st [Cam1] bIsActive0 $variableID[bIframeActive]$ -1 BINDING_TYPE_VARIABLE bIsActive1 $variableID[bIsDodging]$ -1 BINDING_TYPE_VARIABLE -1 #tkuc$20 2 TKDR_IsActiveModifier true false false false false false false false false false false bInIframe = 0 -1 -1 EVENT_MODE_SEND_ONCE null 2 TKDR_EvaluateExpressionModifier2 true #tkuc$22 null 1 TKDR_EventDrivenModifier2 true #tkuc$23 $eventID[TKDR_IframeEnd]$ $eventID[TKDR_DodgeEnd]$ false bInIframe = 1 -1 -1 EVENT_MODE_SEND_ONCE null 2 TKDR_EvaluateExpressionModifier1 true #tkuc$25 null 1 TKDR_EventDrivenModifier1 true #tkuc$26 $eventID[TKDR_DodgeStart]$ $eventID[TKDR_IframeEnd]$ true null 1 TKDR_ModifierList true #tkuc$27 #tkuc$24 #tkuc$21 #tkuc$19 null 1 ModifierGenerator603 #tkuc$28 #tkuc$17 $eventID[EndAnimatedCamera]$ #tkuc$2 null 0 TKDodgeFastBlendTransitionFromAnimationDriven SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_PROCESS_ALL 0.200000 0.000000 FLAG_IGNORE_TO_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$30 null $eventID[TKDodgeStop]$ 4 0 0 0 FLAG_DISABLE_CONDITION $eventID[TKDR_DodgeEnd]$ null $eventID[TKDR_DodgeStart]$ null null #tkuc$33 #tkuc$32 #tkuc$31 #tkuc$29 TKDodgeState 21 1.000000 true null 0 TKFastBlendTransitionToAnimationDriven SELF_TRANSITION_MODE_BLEND EVENT_MODE_PROCESS_ALL 0.030000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null #tkuc$3 null null #tkuc$1 TKDodgeForward 4 1.000000 true -0.300000 $eventID[TKDodgeStop]$ null true false false 0.333333 11 null false false false 0.500000 12 null false false false null 0 TKDodgeBack Animations\DodgeBack.hkx #tkuc$5 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tkuc$6 TKDodgeBack 3 1.000000 true -0.300000 $eventID[TKDodgeStop]$ null true false false 0.166667 12 null false false false 0.500000 11 null false false false null 0 TKDodgeRight Animations\DodgeRight.hkx #tkuc$8 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 MagicShout_MG #tudm$1 #0080 null 2 Dodging_ExpressionModifier true #tudm$2 #tudm$8 0 Post_Left_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$9 #tudm$5 null #tudm$65 0 Right_BackwardSidestep_Clip_B Animations\Sidestep_BackwardRight.hkx #tudm$37 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$100 Right_BackwardDodgeStyle_B2 1 1.000000 true #tudm$65 0 Right_BackwardRoll_Clip_B Animations\Roll_BackwardRight.hkx #tudm$40 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$102 Right_BackwardDodgeStyle_B1 0 1.000000 true #tudm$8 0 Right_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$103 #tudm$101 null null null null null #tudm$104 RightBackwardDodge_StateB 3 1.000000 true #tudm$65 0 RightSidestep_Clip_B Animations\Sidestep_Right.hkx #tudm$45 0.000000 0.000000 0.150000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$106 Right_DodgeStyle_B2 1 1.000000 true #tudm$65 0 RightRoll_Clip_B Animations\Roll_Right.hkx #tudm$48 0.000000 0.000000 0.150000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$108 Right_DodgeStyle_B1 0 1.000000 true null null null null #tudm$10 LeftForwardDodge_StateC 7 1.000000 true #tudm$8 0 Right_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$109 #tudm$107 null null null null null #tudm$110 RightDodge_StateB 2 1.000000 true #tudm$65 0 Right_ForwardSidestep_Clip_B Animations\Sidestep_ForwardRight.hkx #tudm$53 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$112 Right_ForwardDodgeStyle_B2 1 1.000000 true #tudm$65 0 Right_ForwardRoll_Clip_B Animations\Roll_ForwardRight.hkx #tudm$56 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$114 Right_ForwardDodgeStyle_B1 0 1.000000 true #tudm$8 0 Right_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$115 #tudm$113 null null null null null #tudm$116 RightForwardDodge_StateB 1 1.000000 true #tudm$65 0 ForwardSidestep_Clip_B Animations\Sidestep_Forward.hkx #tudm$61 0.000000 0.000000 0.150000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$118 ForwardDodgeStyle_B2 1 1.000000 true null 0 LeftSidestep_Clip_C Animations\Sidestep_Left.hkx #tudm$13 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$65 0 ForwardRoll_Clip_B Animations\Roll_Forward.hkx #tudm$64 0.000000 0.000000 0.150000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$120 ForwardDodgeStyle_B1 0 1.000000 true #tudm$8 0 ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$121 #tudm$119 null null null null null #tudm$122 ForwardDodge_StateB 0 1.000000 true null 0 DodgeDirection_BehaviorB -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$123 #tudm$117 #tudm$111 #tudm$105 #tudm$99 #tudm$93 #tudm$87 #tudm$81 null bIsActive0 $variableID[bAllowRotation]$ -1 BINDING_TYPE_VARIABLE -1 #tudm$125 2 DodgeRollAllowRotationModifier true false false false false false false false false false false null 1 DodgeDirection_MG #tudm$126 #tudm$124 null 0 DodgeRollTransition SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.100000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH $eventID[RollTrigger]$ $eventID[RollWinEnd]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 #tudm$128 #tudm$74 $eventID[RollStart]$ 0 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL 0.300000 $eventID[RollTrigger]$ null false false false 0.600000 $eventID[FootRightSidestep]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.850000 $eventID[Post_Left_RollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null #tudm$129 #tudm$127 DodgeDirection_StateB 1 1.000000 true 0.100000 $eventID[SidestepTrigger]$ null false false false 0.175000 $eventID[Left_ForwardRollStart]$ null false false false null 0 Left_ForwardSidestep_Clip_A Animations\Sidestep_ForwardLeft.hkx #tudm$131 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$132 Left_ForwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollLeap]$ null false false false 0.175000 $eventID[Left_ForwardRollStart]$ null false false false null 0 Left_ForwardRoll_Clip_A Animations\Roll_ForwardLeft.hkx #tudm$134 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$135 Left_ForwardDodgeStyle_A1 0 1.000000 true #tudm$8 0 Left_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$136 #tudm$133 null null #tudm$137 null 0.875000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.150000 $eventID[Left_RollStart]$ null false false false null null null null #tudm$12 Post_Left_DodgeStyle_2 1 1.000000 true null 0 LeftSidestep_Clip_A Animations\Sidestep_Left.hkx #tudm$139 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$140 Left_DodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollLeap]$ null false false false 0.150000 $eventID[Left_RollStart]$ null false false false null 0 LeftRoll_Clip_A Animations\Roll_Left.hkx #tudm$142 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$143 Left_DodgeStyle_A1 0 1.000000 true #tudm$8 0 Left_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$144 #tudm$141 null null #tudm$145 null 0.750000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.175000 $eventID[Left_BackwardRollStart]$ null false false false null 0 Left_BackwardSidestep_Clip_A Animations\Sidestep_BackwardLeft.hkx #tudm$147 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$148 Left_BackwardDodgeStyle_A2 1 1.000000 true #tudm$8 0 LeftRoll_Clip_C Animations\Roll_Left.hkx #tudm$16 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.100000 $eventID[RollLeap]$ null false false false 0.175000 $eventID[Left_BackwardRollStart]$ null false false false null 0 Left_BackwardRoll_Clip_A Animations\Roll_BackwardLeft.hkx #tudm$150 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$151 Left_BackwardDodgeStyle_A1 0 1.000000 true #tudm$8 0 Left_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$152 #tudm$149 null null #tudm$153 null 0.625000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.140000 $eventID[BackwardRollStart]$ null false false false null 0 BackwardSidestep_Clip_A Animations\Sidestep_Backward.hkx #tudm$155 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$156 BackwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollLeap]$ null false false false 0.140000 $eventID[BackwardRollStart]$ null false false false null 0 BackwardRoll_Clip_A Animations\Roll_Backward.hkx #tudm$158 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.300000 $eventID[RollTrigger]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Left_RollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$159 BackwardDodgeStyle_A1 0 1.000000 true #tudm$8 0 BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$160 #tudm$157 null null #tudm$161 null 0.500000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.175000 $eventID[Right_BackwardRollStart]$ null false false false null 0 Right_BackwardSidestep_Clip_A Animations\Sidestep_BackwardRight.hkx #tudm$163 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$164 Right_BackwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollLeap]$ null false false false 0.175000 $eventID[Right_BackwardRollStart]$ null false false false null 0 Right_BackwardRoll_Clip_A Animations\Roll_BackwardRight.hkx #tudm$166 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$167 Right_BackwardDodgeStyle_A1 0 1.000000 true #tudm$8 0 Right_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$168 #tudm$165 null null null null null #tudm$15 Post_Left_DodgeStyle_1 0 1.000000 true null #tudm$169 null 0.375000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.150000 $eventID[Right_RollStart]$ null false false false null 0 RightSidestep_Clip_A Animations\Sidestep_Right.hkx #tudm$171 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$172 Right_DodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollLeap]$ null false false false 0.150000 $eventID[Right_RollStart]$ null false false false null 0 RightRoll_Clip_A Animations\Roll_Right.hkx #tudm$174 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$175 Right_DodgeStyle_A1 0 1.000000 true #tudm$8 0 Right_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$176 #tudm$173 null null #tudm$177 null 0.250000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.175000 $eventID[Right_ForwardRollStart]$ null false false false #tudm$8 0 Post_Left_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$17 #tudm$14 null null 0 Right_ForwardSidestep_Clip_A Animations\Sidestep_ForwardRight.hkx #tudm$179 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$180 Right_ForwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollLeap]$ null false false false 0.175000 $eventID[Right_ForwardRollStart]$ null false false false null 0 Right_ForwardRoll_Clip_A Animations\Roll_ForwardRight.hkx #tudm$182 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$183 Right_ForwardDodgeStyle_A1 0 1.000000 true #tudm$8 0 Right_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$184 #tudm$181 null null #tudm$185 null 0.125000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.150000 $eventID[ForwardRollStart]$ null false false false null 0 ForwardSidestep_Clip_A Animations\Sidestep_Forward.hkx #tudm$187 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$188 ForwardDodgeStyle_A2 1 1.000000 true null null null null #tudm$18 LeftDodge_StateC 6 1.000000 true 0.100000 $eventID[RollLeap]$ null false false false 0.150000 $eventID[ForwardRollStart]$ null false false false null 0 ForwardRoll_Clip_A Animations\Roll_Forward.hkx #tudm$190 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$191 ForwardDodgeStyle_A1 0 1.000000 true #tudm$8 0 ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$192 #tudm$189 null null #tudm$193 null 0.000000 1.000000 null 0 DodgeDirectionA_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #tudm$194 #tudm$186 #tudm$178 #tudm$170 #tudm$162 #tudm$154 #tudm$146 #tudm$138 fBlendParameter 12 -1 BINDING_TYPE_VARIABLE -1 #tudm$196 0 DodgeDirectionA_CBTG #tudm$195 77 null 78 null 0.000000 0.100000 BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[ForwardRollStart]$ 1 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Right_ForwardRollStart]$ 1 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Right_RollStart]$ 1 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Right_BackwardRollStart]$ 1 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[BackwardRollStart]$ 1 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Left_BackwardRollStart]$ 1 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Left_RollStart]$ 1 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Left_ForwardRollStart]$ 1 0 7 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null null null #tudm$198 #tudm$197 DodgeDirection_StateA 0 1.000000 true IsDodging = 0 -1 -1 EVENT_MODE_SEND_ONCE null 0 Left_BackwardSidestep_Clip_C Animations\Sidestep_BackwardLeft.hkx #tudm$21 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 DodgeDirection -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$199 #tudm$130 null IsDodging = 1 -1 -1 EVENT_MODE_SEND_ONCE null 2 Dodging_ExpressionModifier true #tudm$201 null 1 ModifierGenerator08 #tudm$202 #tudm$200 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_ForwardRollStart]$ 26 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Right_ForwardRollStart]$ 26 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Right_RollStart]$ 26 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Right_BackwardRollStart]$ 26 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_BackwardRollStart]$ 26 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Left_BackwardRollStart]$ 26 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Left_RollStart]$ 26 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Left_ForwardRollStart]$ 26 0 7 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 #0540 null 84 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 #0540 null 85 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null null null #tudm$204 #tudm$203 DodgeState 25 1.000000 true 0.350000 $eventID[DodgeCharge]$ null false false false 0.800000 $eventID[DodgeCharge]$ null false false false 1.200000 $eventID[DodgeCharge]$ null false false false 1.550000 $eventID[DodgeCharge]$ null false false false 1.900000 $eventID[DodgeCharge]$ null false false false 2.250000 $eventID[DodgeCharge]$ null false false false 2.600000 $eventID[DodgeCharge]$ null false false false 2.950000 $eventID[DodgeCharge]$ null false false false 3.200000 $eventID[DodgeCharge]$ null false false false 3.550000 $eventID[DodgeCharge]$ null false false false 3.950000 $eventID[DodgeCharge]$ null false false false 4.300000 $eventID[DodgeCharge]$ null false false false 0.400000 $eventID[DodgeSpell]$ null false false false 0.800000 $eventID[DodgeSpell]$ null false false false 1.200000 $eventID[DodgeSpell]$ null false false false 1.550000 $eventID[DodgeSpell]$ null false false false 1.900000 $eventID[DodgeSpell]$ null false false false 2.250000 $eventID[DodgeSpell]$ null false false false 0.350000 $eventID[DodgeSpell]$ null false false false 0.700000 $eventID[DodgeSpell]$ null false false false 1.050000 $eventID[DodgeSpell]$ null false false false 1.400000 $eventID[DodgeSpell]$ null false false false 1.800000 $eventID[DodgeSpell]$ null false false false 2.200000 $eventID[DodgeSpell]$ null false false false 2.600000 $eventID[DodgeSpell]$ null false false false 2.950000 $eventID[DodgeSpell]$ null false false false 3.300000 $eventID[DodgeSpell]$ null false false false 0.400000 $eventID[DodgeSpell]$ null false false false 0.800000 $eventID[DodgeSpell]$ null false false false 1.200000 $eventID[DodgeSpell]$ null false false false 1.550000 $eventID[DodgeSpell]$ null false false false 1.900000 $eventID[DodgeSpell]$ null false false false 2.300000 $eventID[DodgeSpell]$ null false false false 2.650000 $eventID[DodgeSpell]$ null false false false 3.000000 $eventID[DodgeSpell]$ null false false false 3.350000 $eventID[DodgeSpell]$ null false false false 3.700000 $eventID[DodgeSpell]$ null false false false 4.100000 $eventID[DodgeSpell]$ null false false false 4.500000 $eventID[DodgeSpell]$ null false false false 0.300000 $eventID[RollTrigger]$ null false false false 0.550000 $eventID[FootLeftSidestep]$ null false false false 0.766667 $eventID[FootRightSidestep]$ null false false false 0.850000 $eventID[Post_Left_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false 0.350000 $eventID[DodgeCharge]$ null false false false 0.700000 $eventID[DodgeCharge]$ null false false false 1.050000 $eventID[DodgeCharge]$ null false false false 1.400000 $eventID[DodgeCharge]$ null false false false 1.750000 $eventID[DodgeCharge]$ null false false false 2.100000 $eventID[DodgeCharge]$ null false false false 2.450000 $eventID[DodgeCharge]$ null false false false 2.800000 $eventID[DodgeCharge]$ null false false false 3.150000 $eventID[DodgeCharge]$ null false false false 0.400000 $eventID[DodgeCharge]$ null false false false 0.800000 $eventID[DodgeCharge]$ null false false false 1.200000 $eventID[DodgeCharge]$ null false false false 1.550000 $eventID[DodgeCharge]$ null false false false 1.900000 $eventID[DodgeCharge]$ null false false false 2.300000 $eventID[DodgeCharge]$ null false false false 2.650000 $eventID[DodgeCharge]$ null false false false 3.000000 $eventID[DodgeCharge]$ null false false false 3.350000 $eventID[DodgeCharge]$ null false false false 3.700000 $eventID[DodgeCharge]$ null false false false 4.100000 $eventID[DodgeCharge]$ null false false false 4.500000 $eventID[DodgeCharge]$ null false false false 0.350000 $eventID[DodgeCharge]$ null false false false 0.700000 $eventID[DodgeCharge]$ null false false false 1.050000 $eventID[DodgeCharge]$ null false false false 1.400000 $eventID[DodgeCharge]$ null false false false 1.750000 $eventID[DodgeCharge]$ null false false false 2.100000 $eventID[DodgeCharge]$ null false false false 2.500000 $eventID[DodgeCharge]$ null false false false 0.350000 $eventID[DodgeCharge]$ null false false false 0.700000 $eventID[DodgeCharge]$ null false false false 1.050000 $eventID[DodgeCharge]$ null false false false 1.400000 $eventID[DodgeCharge]$ null false false false 1.800000 $eventID[DodgeCharge]$ null false false false 2.200000 $eventID[DodgeCharge]$ null false false false 2.600000 $eventID[DodgeCharge]$ null false false false 2.950000 $eventID[DodgeCharge]$ null false false false 3.300000 $eventID[DodgeCharge]$ null false false false 0.350000 $eventID[DodgeCharge]$ null false false false 0.800000 $eventID[DodgeCharge]$ null false false false 1.200000 $eventID[DodgeCharge]$ null false false false 1.550000 $eventID[DodgeCharge]$ null false false false 1.900000 $eventID[DodgeCharge]$ null false false false 2.250000 $eventID[DodgeCharge]$ null false false false 2.600000 $eventID[DodgeCharge]$ null false false false 2.950000 $eventID[DodgeCharge]$ null false false false 3.200000 $eventID[DodgeCharge]$ null false false false 3.550000 $eventID[DodgeCharge]$ null false false false 3.950000 $eventID[DodgeCharge]$ null false false false 4.300000 $eventID[DodgeCharge]$ null false false false 0.350000 $eventID[DodgeSpell]$ null false false false 0.700000 $eventID[DodgeSpell]$ null false false false 1.050000 $eventID[DodgeSpell]$ null false false false 1.400000 $eventID[DodgeSpell]$ null false false false 1.750000 $eventID[DodgeSpell]$ null false false false 2.100000 $eventID[DodgeSpell]$ null false false false 2.450000 $eventID[DodgeSpell]$ null false false false 2.800000 $eventID[DodgeSpell]$ null false false false 3.150000 $eventID[DodgeSpell]$ null false false false 0.400000 $eventID[DodgeSpell]$ null false false false 0.800000 $eventID[DodgeSpell]$ null false false false 1.200000 $eventID[DodgeSpell]$ null false false false 1.550000 $eventID[DodgeSpell]$ null false false false 1.900000 $eventID[DodgeSpell]$ null false false false 2.300000 $eventID[DodgeSpell]$ null false false false 2.650000 $eventID[DodgeSpell]$ null false false false 3.000000 $eventID[DodgeSpell]$ null false false false 3.350000 $eventID[DodgeSpell]$ null false false false 3.700000 $eventID[DodgeSpell]$ null false false false 4.100000 $eventID[DodgeSpell]$ null false false false 4.500000 $eventID[DodgeSpell]$ null false false false 0.350000 $eventID[DodgeCharge]$ null false false false 0.700000 $eventID[DodgeCharge]$ null false false false 1.050000 $eventID[DodgeCharge]$ null false false false 1.400000 $eventID[DodgeCharge]$ null false false false 1.750000 $eventID[DodgeCharge]$ null false false false 2.100000 $eventID[DodgeCharge]$ null false false false 2.450000 $eventID[DodgeCharge]$ null false false false 2.800000 $eventID[DodgeCharge]$ null false false false 3.150000 $eventID[DodgeCharge]$ null false false false 0.400000 $eventID[DodgeSpell]$ null false false false 0.800000 $eventID[DodgeSpell]$ null false false false 1.200000 $eventID[DodgeSpell]$ null false false false 1.550000 $eventID[DodgeSpell]$ null false false false 1.900000 $eventID[DodgeSpell]$ null false false false 2.300000 $eventID[DodgeSpell]$ null false false false 2.650000 $eventID[DodgeSpell]$ null false false false 3.000000 $eventID[DodgeSpell]$ null false false false 3.350000 $eventID[DodgeSpell]$ null false false false 3.700000 $eventID[DodgeSpell]$ null false false false 4.100000 $eventID[DodgeSpell]$ null false false false 4.500000 $eventID[DodgeSpell]$ null false false false 0.350000 $eventID[DodgeCharge]$ null false false false 0.700000 $eventID[DodgeCharge]$ null false false false 1.050000 $eventID[DodgeCharge]$ null false false false 1.400000 $eventID[DodgeCharge]$ null false false false 1.800000 $eventID[DodgeCharge]$ null false false false 2.200000 $eventID[DodgeCharge]$ null false false false 2.600000 $eventID[DodgeCharge]$ null false false false 2.950000 $eventID[DodgeCharge]$ null false false false 3.300000 $eventID[DodgeCharge]$ null false false false null null null null #tudm$20 Post_Left_BackwardDodgeStyle_2 1 1.000000 true $eventID[DodgeSpell]$ null null 1 MagicReadyRoot_ML true #1002 #tudm$1 #tudm$8 0 Left_BackwardRoll_Clip_C Animations\Roll_BackwardLeft.hkx #tudm$24 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollTrigger]$ null false false false 0.433333 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Left_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$23 Post_Left_BackwardDodgeStyle_1 0 1.000000 true null 0 Post_Left_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$25 #tudm$22 null null null null null #tudm$26 LeftBackwardDodge_StateC 5 1.000000 true null 0 BackwardSidestep_Clip_C Animations\Sidestep_Backward.hkx #tudm$29 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollTrigger]$ null false false false 0.500000 $eventID[FootLeftSidestep]$ null false false false 0.750000 $eventID[FootRightSidestep]$ null false false false 0.850000 $eventID[Post_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null 0 Left_ForwardSidestep_Clip_C Animations\Sidestep_ForwardLeft.hkx #tudm$4 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$28 Post_BackwardDodgeStyle_2 1 1.000000 true #tudm$8 0 BackwardRoll_Clip_C Animations\Roll_Backward.hkx #tudm$32 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollTrigger]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$31 Post_BackwardDodgeStyle_1 0 1.000000 true #tudm$8 0 Post_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$33 #tudm$30 null null null null null #tudm$34 BackwardDodge_StateC 4 1.000000 true null 0 Right_BackwardSidestep_Clip_C Animations\Sidestep_BackwardRight.hkx #tudm$37 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollTrigger]$ null false false false 0.600000 $eventID[FootRightSidestep]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.850000 $eventID[Post_Right_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$36 Post_Right_BackwardDodgeStyle_2 1 1.000000 true #tudm$8 0 Right_BackwardRoll_Clip_C Animations\Roll_BackwardRight.hkx #tudm$40 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollTrigger]$ null false false false 0.433333 $eventID[FootRightSidestep]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.850000 $eventID[Post_Left_ForwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false 0.300000 $eventID[RollTrigger]$ null false false false 0.433333 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Right_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$39 Post_Right_BackwardDodgeStyle_1 0 1.000000 true #tudm$8 0 Post_Right_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$41 #tudm$38 null null null null null #tudm$42 RightBackwardDodge_StateC 3 1.000000 true null 0 RightSidestep_Clip_C Animations\Sidestep_Right.hkx #tudm$45 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollTrigger]$ null false false false 0.600000 $eventID[FootRightSidestep]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.850000 $eventID[Post_Right_RollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$44 Post_Right_DodgeStyle_2 1 1.000000 true #tudm$8 0 RightRoll_Clip_C Animations\Roll_Right.hkx #tudm$48 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollTrigger]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Right_RollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$47 Post_Right_DodgeStyle_1 0 1.000000 true null null null null #tudm$3 Post_Left_ForwardDodgeStyle_2 1 1.000000 true #tudm$8 0 Post_Right_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$49 #tudm$46 null null null null null #tudm$50 RightDodge_StateC 2 1.000000 true null 0 Right_ForwardSidestep_Clip_C Animations\Sidestep_ForwardRight.hkx #tudm$53 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollTrigger]$ null false false false 0.433333 $eventID[FootRightSidestep]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.850000 $eventID[Post_Right_ForwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$52 Post_Right_ForwardDodgeStyle_2 1 1.000000 true #tudm$8 0 Right_ForwardRoll_Clip_C Animations\Roll_ForwardRight.hkx #tudm$56 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollTrigger]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Right_ForwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$55 Post_Right_ForwardDodgeStyle_1 0 1.000000 true #tudm$8 0 Post_Right_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$57 #tudm$54 null null null null null #tudm$58 RightForwardDodge_StateC 1 1.000000 true #tudm$8 0 Left_ForwardRoll_Clip_C Animations\Roll_ForwardLeft.hkx #tudm$7 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 ForwardSidestep_Clip_C Animations\Sidestep_Forward.hkx #tudm$61 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollTrigger]$ null false false false 0.433333 $eventID[FootRightSidestep]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.850000 $eventID[Post_ForwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$60 Post_ForwardDodgeStyle_2 1 1.000000 true #tudm$65 0 ForwardRoll_Clip_C Animations\Roll_Forward.hkx #tudm$64 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollTrigger]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_ForwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false playbackSpeed $variableID[DodgeSpeed]$ -1 BINDING_TYPE_VARIABLE -1 null null null null #tudm$63 Post_ForwardDodgeStyle_1 0 1.000000 true #tudm$8 0 Post_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$66 #tudm$62 null null null null null #tudm$67 ForwardDodge_StateC 0 1.000000 true null 0 DodgeDirection_BehaviorC -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$68 #tudm$59 #tudm$51 #tudm$43 #tudm$35 #tudm$27 #tudm$19 #tudm$11 null 0.300000 $eventID[RollTrigger]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Left_ForwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null 1 ModifierGenerator08 #tudm$1 #tudm$69 null 0 RollEndTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.100000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null 0 PostDodgeRollChange_Transition SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.100000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$72 #tudm$74 $eventID[RollStart]$ 25 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$71 null $eventID[RollStop]$ 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0540 null 84 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0540 null 85 1 0 0 0 FLAG_DISABLE_CONDITION DodgeID == 0 null null null #tudm$73 #tudm$70 Post_DodgeState 26 1.000000 true #tudm$65 0 Left_ForwardSidestep_Clip_B Animations\Sidestep_ForwardLeft.hkx #tudm$4 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$76 Left_ForwardDodgeStyle_B2 1 1.000000 true #tudm$65 0 Left_ForwardRoll_Clip_B Animations\Roll_ForwardLeft.hkx #tudm$7 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$78 Left_ForwardDodgeStyle_B1 0 1.000000 true startStateId $variableID[DodgeID]$ -1 BINDING_TYPE_VARIABLE -1 #tudm$8 0 Left_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$79 #tudm$77 null null null null null #tudm$80 LeftForwardDodge_StateB 7 1.000000 true #tudm$65 0 LeftSidestep_Clip_B Animations\Sidestep_Left.hkx #tudm$13 0.000000 0.000000 0.125000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$82 Left_DodgeStyle_B2 1 1.000000 true #tudm$65 0 LeftRoll_Clip_B Animations\Roll_Left.hkx #tudm$16 0.000000 0.000000 0.150000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$84 Left_DodgeStyle_B1 0 1.000000 true #tudm$8 0 Left_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$85 #tudm$83 null null null null null #tudm$86 LeftDodge_StateB 6 1.000000 true #tudm$65 0 Left_BackwardSidestep_Clip_B Animations\Sidestep_BackwardLeft.hkx #tudm$21 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$88 Left_BackwardDodgeStyle_B2 1 1.000000 true null null null null #tudm$6 Post_Left_ForwardDodgeStyle_1 0 1.000000 true #tudm$65 0 Left_BackwardRoll_Clip_B Animations\Roll_BackwardLeft.hkx #tudm$24 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$90 Left_BackwardDodgeStyle_B1 0 1.000000 true #tudm$8 0 Left_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$91 #tudm$89 null null null null null #tudm$92 LeftBackwardDodge_StateB 5 1.000000 true #tudm$65 0 BackwardSidestep_Clip_B Animations\Sidestep_Backward.hkx #tudm$29 0.000000 0.000000 0.140000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$94 BackwardDodgeStyle_B2 1 1.000000 true #tudm$65 0 BackwardRoll_Clip_B Animations\Roll_Backward.hkx #tudm$32 0.000000 0.000000 0.140000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$96 BackwardDodgeStyle_B1 0 1.000000 true #tudm$8 0 BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$97 #tudm$95 null null null null null #tudm$98 BackwardDodge_StateB 4 1.000000 true null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 bInJumpState == 0 enable $variableID[bIsThirdPerson_Z]$ -1 BINDING_TYPE_VARIABLE -1 #zcbe$126 0 MagicCast_TurnRight_MSG #zcbe$101 #zcbe$101 #zcbe$101 #zcbe$101 #zcbe$101 #zcbe$101 #zcbe$101 #zcbe$101 #zcbe$112 #zcbe$101 #zcbe$101 #zcbe$101 0 0 #zcbe$111 0 MagicCast_TurnRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 16 false #zcbe$108 #zcbe$105 #zcbe$102 null #zcbe$103 null -180.000000 1.000000 null 0 MagicCast_TurnRight180 Animations\MagCast_TurnRight180.HKX #zcbe$104 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.400000 12 null false false false 0.800000 11 null false false false null #zcbe$106 null -60.000000 1.000000 null 0 MagicCast_TurnRight60 Animations\MagCast_TurnRight60.HKX #zcbe$107 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.600000 12 null false false false 1.490000 11 null false false false null #zcbe$109 null -10.000000 1.000000 null 0 MagicCast_TurnRightSlow Animations\MagCast_TurnRight60.HKX #zcbe$110 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 0 #zcbe$10 1 Z_FixJumpCastCom_ML true #zcbe$9 0.584000 12 null false false false 1.500000 11 null false false false blendParameter 5 -1 BINDING_TYPE_VARIABLE -1 #zcbe$125 0 StaffMagicCast_TurnRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 16 false #zcbe$122 #zcbe$119 #zcbe$116 #zcbe$113 null #zcbe$114 null -10.000000 1.000000 null 0 StaffMagicCast_TurnRightSlow Animations\StaffMagicCast_TurnRight60.HKX #zcbe$115 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 0 0.584000 12 null false false false 1.500000 11 null false false false null #zcbe$117 null -60.000000 1.000000 null 0 StaffMagicCast_TurnRightFast Animations\StaffMagicCast_TurnRight180.HKX #zcbe$118 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 0.400000 12 null false false false 0.800000 11 null false false false null #zcbe$120 null -90.000000 1.000000 null 1 Z_FixJumpCastCom_MG #zcbe$11 #zcbe$7 null 0 StaffMagicCast_TurnRight60 Animations\StaffMagicCast_TurnRight60.HKX #zcbe$121 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.600000 12 null false false false 1.490000 11 null false false false null #zcbe$123 null -180.000000 1.000000 null 0 StaffMagicCast_TurnRight180 Animations\StaffMagicCast_TurnRight180.HKX #zcbe$124 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.400000 12 null false false false 0.800000 11 null false false false blendParameter 5 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 37 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$93 null 8 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$58 null 9 2 0 0 0 FLAG_DISABLE_CONDITION #zcbe$131 1 Z_PLSpineTwist_ML true #zcbe$129 #zcbe$130 0 Z_AimAttackPlayerTM true true 26 24 26 45.000000 45.000000 0.000000 0.000000 0.550000 0.550000 0.000000 0.000000 0.000000 0.000000 2 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 null null null null #zcbe$12 Z_MagicLowerBodyJumpState_S 1 1.000000 true enable 4 -1 BINDING_TYPE_VARIABLE offsetPitchDegrees 51 -1 BINDING_TYPE_VARIABLE -1 enable $variableID[bIsThirdPerson_Z]$ -1 BINDING_TYPE_VARIABLE -1 #zcbe$402 0 Z_MagicSwim_MSG #zcbe$134 #zcbe$133 0 0 null 0 Z_SwimIdleBehavior_BRG Behaviors\SwimIdleBehavior.hkx #zcbe$401 0 ZAR_Block_SM -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #zcbe$173 #zcbe$135 null null #zcbe$172 null #zcbe$168 #zcbe$136 ZAR_Blocking_S 1 1.000000 true null 1 ZAR_Blocking_ISTG #zcbe$137 4 17 null 0 ZAR_BlockBash_SM -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #zcbe$155 #zcbe$138 null null #zcbe$154 #zcbe$153 #zcbe$150 #zcbe$139 ZAR_Bash_S 1 1.000000 true null 1 ModifierGenerator532 #zcbe$141 #zcbe$140 null null null null #1008 Z_DefaultMagicLowerBodyState_S 0 1.000000 true null 0 ZAR_Bash_BRG behaviors\bashbehavior.hkx null 1 ModifierList101 true #zcbe$148 #zcbe$142 #zcbe$147 1 ModifierList102 true #zcbe$145 #zcbe$143 #zcbe$144 2 DirectAtModifier31 true true -1 25 26 45.000000 45.000000 0.000000 0.000000 0.550000 0.550000 0.000000 0.000000 0.000000 0.000000 0 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable 7 -1 BINDING_TYPE_VARIABLE offsetPitchDegrees $variableID[fNPCPitch_Z]$ -1 BINDING_TYPE_VARIABLE -1 #zcbe$146 2 DirectAtModifier30 true true -1 25 26 45.000000 45.000000 0.000000 0.000000 0.550000 0.550000 0.000000 0.000000 0.000000 0.000000 0 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable 4 -1 BINDING_TYPE_VARIABLE offsetPitchDegrees 51 -1 BINDING_TYPE_VARIABLE -1 enable $variableID[bIsThirdPerson_Z]$ -1 BINDING_TYPE_VARIABLE -1 #zcbe$149 2 IsActiveModifier114 true false false false false false false false false false false bIsActive0 $variableID[bAllowRotation]$ -1 BINDING_TYPE_VARIABLE -1 null 1 Z_FixDualCastLocoTurnBug_MG #zcbe$16 #0285 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$152 #zcbe$151 63 0 0 0 0 FLAG_DISABLE_CONDITION iWantBlock == 1 null 0 BlendingTransitionEffect288 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH $eventID[bashStop]$ null $eventID[HeadTrackingOn]$ null $eventID[HeadTrackingOff]$ null null null null #zcbe$164 #zcbe$156 ZAR_Block_S 0 1.000000 true null 1 ZAR_Block_MG #zcbe$158 #zcbe$157 null 0 ZAR_Block_BRG behaviors\blockbehavior.hkx null 1 ZAR_Block_ML false #zcbe$162 #zcbe$161 #zcbe$159 #zcbe$160 0 EventOnFalseToTrueModifier11 true true false 88 null false false -1 null false false -1 null #zcbe$21 1 Z_FixDualCastLocoTurnBug_ML true #zcbe$19 #zcbe$17 bVariableToTest1 69 -1 BINDING_TYPE_VARIABLE -1 null 0 EventOnDeactivateModifier23 true 66 null #zcbe$163 2 IsActiveModifier113 true false true false false false false false false false false bIsActive0 65 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$167 #zcbe$166 64 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$165 null 64 1 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null 0 BlendingTransitionEffect291 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH IsNPC == 1 null 0 BlendingTransitionEffect290 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$171 null 66 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$170 #zcbe$169 $eventID[bashStop]$ 0 0 0 0 FLAG_DISABLE_CONDITION IsBlocking == 0 null 1 Z_FixDualCastLocoTurnBug_EDM true #zcbe$18 $eventID[DCFixStart_Z]$ $eventID[DCFixStop_Z]$ false null 0 BlendingTransitionEffect289 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 BlendingTransitionEffect291 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH $eventID[InterruptCast]$ null null null null #zcbe$399 #1000 ZAR_NotBlocking_S 0 1.000000 true null null null null #zcbe$175 MagicReady_Locomotion_3rdP 0 1.000000 true #zcbe$330 0 MagicLocomotionLHandSelectorMSG #zcbe$176 #zcbe$176 #zcbe$176 #zcbe$176 #zcbe$176 #0150 #0150 #0150 #zcbe$328 #zcbe$322 #zcbe$176 #zcbe$176 0 0 #zcbe$321 0 MagicLocomotionRHandSelectorMSG #zcbe$177 #zcbe$177 #zcbe$177 #zcbe$177 #zcbe$177 #zcbe$177 #zcbe$177 #zcbe$177 #zcbe$290 #zcbe$177 #zcbe$177 #zcbe$177 0 0 #zcbe$289 0 Magic_BSCyclicBlendGen #zcbe$178 77 null 78 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 Magic_Direction_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #zcbe$274 #zcbe$256 #zcbe$241 #zcbe$226 #zcbe$213 #zcbe$195 #zcbe$180 #zcbe$179 null #0976 null 1.000000 1.000000 null 1 Z_FixDualCastLocoTurnBug_TM true 0.000000 0.000000 1.000000 0.000000 30.000000 26 26 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true null #zcbe$181 null 0.875000 1.000000 #zcbe$194 0 Magic_ForwardLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #zcbe$191 #zcbe$188 #zcbe$185 #zcbe$182 null #zcbe$183 null 3509.870117 1.000000 null 0 Magic_RunForwardLeftFast Animations\Mag_RunForwardLeft.HKX #zcbe$184 0.000000 0.000000 0.000000 10.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.033333 11 null false false false 0.366667 12 null false false false null #zcbe$186 null 350.987000 1.000000 null 0 Magic_RunForwardLeft Animations\Mag_RunForwardLeft.HKX #zcbe$187 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.033333 11 null false false false 0.366667 12 null false false false null #zcbe$189 null 54.681499 1.000000 null 0 Magic_WalkForwardLeft Animations\Mag_WalkForwardLeft.hkx #zcbe$190 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 null 2 Z_FixDualCastLocoTurnBug_EEM true #zcbe$20 0.033000 11 null false false false 0.800000 12 null false false false null #zcbe$192 null 5.468150 1.000000 null 0 Magic_WalkForwardLeftSlow Animations\Mag_WalkForwardLeft.hkx #zcbe$193 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 16 0.033000 11 null false false false 0.800000 12 null false false false blendParameter 13 -1 BINDING_TYPE_VARIABLE -1 null #zcbe$196 null 0.750000 1.000000 #zcbe$212 0 Magic_LeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #zcbe$209 #zcbe$206 #zcbe$203 #zcbe$200 #zcbe$197 null #zcbe$198 null 3509.870117 1.000000 null 0 Magic_RunLeftFast Animations\Mag_RunLeft.HKX #zcbe$199 0.000000 0.000000 0.000000 10.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.033333 11 null false false false 0.366667 12 null false false false null 0 JumpFallBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_PROCESS_ALL 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH DCFixStart_Z if ((iSyncIdleLocomotion == 1) || (iSyncTurnState != 1)) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE DCFixStop_Z if ((iSyncIdleLocomotion == 0) && (iSyncTurnState == 1)) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null #zcbe$201 null 350.987000 1.000000 null 0 Magic_RunLeft Animations\Mag_RunLeft.HKX #zcbe$202 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.033333 11 null false false false 0.366667 12 null false false false null #zcbe$204 null 154.496002 1.000000 null 0 Magic_RunStrafeLeft Animations\Mag_RunStrafeLeft.HKX #zcbe$205 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.300000 11 null false false false 0.600000 12 null false false false null #zcbe$207 null 52.916500 1.000000 null 0 Magic_WalkLeft Animations\Mag_WalkLeft.hkx #zcbe$208 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.033333 12 null false false false 0.733333 11 null false false false null #zcbe$210 null 5.291650 1.000000 enable $variableID[bIsThirdPerson_Z]$ -1 BINDING_TYPE_VARIABLE -1 null 0 Magic_WalkLeftSlow Animations\Mag_WalkLeft.hkx #zcbe$211 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 16 0.033333 12 null false false false 0.733333 11 null false false false blendParameter 13 -1 BINDING_TYPE_VARIABLE -1 null #zcbe$214 null 0.625000 1.000000 #zcbe$225 0 Magic_BackwardLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #zcbe$224 #zcbe$221 #zcbe$218 #zcbe$215 null #zcbe$216 null 3509.870117 1.000000 null 0 Magic_RunBackwardLeftFast Animations\Mag_RunBackwardLeft.hkx #zcbe$217 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.033000 12 null false false false 0.400000 11 null false false false null #zcbe$219 null 350.987000 1.000000 null 0 Magic_RunBackwardLeft Animations\Mag_RunBackwardLeft.hkx #zcbe$220 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 null null null #zcbe$37 #zcbe$23 Sneak_TurnLeft_State 2 1.000000 true 0.033000 12 null false false false 0.400000 11 null false false false null #zcbe$222 null 52.460701 1.000000 null 0 Magic_WalkBackwardLeft Animations\Mag_WalkBackwardLeft.hkx #zcbe$223 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.900000 12 null false false false 1.867000 11 null false false false null #zcbe$222 null 5.246070 1.000000 blendParameter 13 -1 BINDING_TYPE_VARIABLE -1 null #zcbe$227 null 0.500000 1.000000 #zcbe$240 0 Magic_BackwardBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #zcbe$237 #zcbe$234 #zcbe$231 #zcbe$228 null #zcbe$229 null 3509.870117 1.000000 null 0 Magic_RunBackwardFast Animations\Mag_RunBackward.hkx #zcbe$230 0.000000 0.000000 0.000000 10.000000 0.000000 0.000000 -1 MODE_LOOPING 16 #zcbe$36 0 Sneak_TurnLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 16 false #zcbe$33 #zcbe$30 #zcbe$27 #zcbe$24 0.033000 12 null false false false 0.400000 11 null false false false null #zcbe$232 null 350.987000 1.000000 null 0 Magic_RunBackward Animations\Mag_RunBackward.hkx #zcbe$233 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.033000 12 null false false false 0.400000 11 null false false false null #zcbe$235 null 45.453300 1.000000 null 0 Magic_WalkBackward Animations\Mag_WalkBackward.hkx #zcbe$236 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.100000 11 null false false false 0.933000 12 null false false false null #zcbe$238 null 4.545330 1.000000 null 0 Magic_WalkBackwardSlow Animations\Mag_WalkBackward.hkx #zcbe$239 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 16 0.100000 11 null false false false 0.933000 12 null false false false null #zcbe$25 null 231.000000 1.000000 blendParameter 13 -1 BINDING_TYPE_VARIABLE -1 null #zcbe$242 null 0.375000 1.000000 #zcbe$255 0 Magic_BackwardRightBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #zcbe$252 #zcbe$249 #zcbe$246 #zcbe$243 null #zcbe$244 null 3509.870117 1.000000 null 0 Magic_RunBackwardRightFast Animations\Mag_RunBackwardRight.hkx #zcbe$245 0.000000 0.000000 0.000000 10.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.033000 12 null false false false 0.400000 11 null false false false null #zcbe$247 null 350.987000 1.000000 null 0 Magic_RunBackwardRight Animations\Mag_RunBackwardRight.hkx #zcbe$248 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.033000 12 null false false false 0.400000 11 null false false false null #zcbe$250 null 38.737999 1.000000 null 0 Sneak_TurnLeftFast Animations\Sneak_TurnLeft180.HKX #zcbe$26 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 Magic_WalkBackwardRight Animations\Mag_WalkBackwardRight.hkx #zcbe$251 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.667000 11 null false false false 1.733000 12 null false false false null #zcbe$253 null 3.873800 1.000000 null 0 Magic_WalkBackwardRightSlow Animations\Mag_WalkBackwardRight.hkx #zcbe$254 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 16 0.667000 11 null false false false 1.733000 12 null false false false blendParameter 13 -1 BINDING_TYPE_VARIABLE -1 null #zcbe$257 null 0.250000 1.000000 #zcbe$273 0 Magic_RightBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #zcbe$270 #zcbe$267 #zcbe$264 #zcbe$261 #zcbe$258 null #zcbe$259 null 3509.870117 1.000000 null 0 Magic_RunRightFast Animations\Mag_RunRight.HKX #zcbe$260 0.000000 0.000000 0.000000 10.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.467000 11 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