hkbBehaviorGraph hkbBehaviorGraph #0753 moveStart moveStop cannedTurnLeft90 cannedTurnRight90 cannedTurnLeft180 cannedTurnRight180 cannedTurnStop turnRight turnLeft turnStop FootFront FootBack combatStanceStart combatStanceStop moveBackward moveForward weaponDraw weaponSheathe returnToDefault MountedStaggerStart staggerStop recoilStop recoilLargeStart recoilStart preHitFrame HitFrame SoundPlay attackStop IdleStop Intialize SyncLeft SyncRight bleedOutEnterOut bleedOutStart bleedOutStop PairEnd NPCpairedStop 2_KillActor KillMoveSabreCat idleExit PickNewIdle attackStart_Attack1 MountedSwimStop MountedSwimStart SprintStart SprintStop cannedTurnStrafeLeft90 cannedTurnStrafeRight90 StrafeStartWalkLeft StrafeStartWalkRight StrafeReturn pairedStop HorseEnterOut HorseDismount HorseExitOut pa_HorseDismount HorseExit NPCHorseExitOut pa_HorseExit HorseEnter pa_HorseEnter StrafeReverseLeft StrafeReverseRight StrafeStopLeft StrafeStopRight StrafeBackLeft StrafeBackRight StrafeStartLeft StrafeStartRight StrafeStopRunLeft StrafeStopRunRight StopHorseCamera StrafeStartTrotLeft StrafeStartRunLeft StrafeStartTrotRight StrafeStartRunRight pa_HorseDeath HorseDeath NPCStopHorseCamera 2_deathStop deathStop BrakeStart BrakeStop NPCSoundPlay.NPCHorseDismount NPCSoundPlay.NPCHorseMount SoundPlay.NPCHorseDismount SoundPlay.NPCHorseMount StrafeOut weaponSwing NPCHorseDeathOut forwardJumpStart forwardFallStart forwardLandEnd jumpFallBegin fallBegin fallStart landEnd landStart landForwardStart Fall to Land jumpBegin standingJumpStart landStart_FromClip LandTest to DefaultState GetUpEnd GetUpStart AddCharacterControllerToWorld Reanimated Getup GetUpBegin RemoveCharacterControllerFromWorld Ragdoll AnimateToRagdoll to Fully Ragdoll DeathAnim standingRearUp rearUpEnd forwardFallFromJump idleRearUp PickNewTail TailStart PickNewHead HeadStart idleHeadshake idlePawing idleGrazing Idle_In Idle_Out IdleCount idlePet attackStart_Attack2 AttackState to RecoilState furnitureEnterInstant IdleChairSitting IdleChairGetUp HorseIdle HorseLocomotion HorseSprint pa_HorseExitSwim PairEndSwim HorseExitSwim pa_HorseEnterSwim bowAttackStart AttackWinStart AttackWinEnd attackRelease InitiateWinEnd bowDrawn InitiateWinBegin SneakStop SneakStart tailCombatIdle tailSneakIdle bowDrawStart BowDraw SoundStop.WPNBowPullLPM bowEnd BowRelease SoundPlay.WPNBowNockSD arrowAttach SoundPlay.WPNBowPullLPM arrowRelease SoundPlay.WPNBowFire BeginWeaponDraw FootScuffLeft FootScuffRight WeapEquip WeapEquip_Out BeginWeaponSheathe Unequip_Out Unequip HeadTrackingOff HeadTrackingOn arrowDetach bowZoomStart bowZoomStop SoundPlay.WPNBowZoomIn bowReset FootLeft FootRight attackStart_MC_1HMRight attackStart_MC_1HMLeft MC 1HM AttackRight01 to MC 1HM AttackRight02 attackStart MC 1HM AttackRight02 to MC 1HM AttackRight01 AttackWinEndLeft AttackWinStartLeft attackPowerStart_MC_1HMLeft MC 1HM AttackRight to PowerAttackState PowerAttackStop weaponLeftSwing 00NextClip MTState InitiateStart InitiateEnd MC_WeapOutRightReplaceForceEquip MC 1HM PowerAttackRight.hkx to MC 1HM PowerAttackRight.hkx00 BeginAttackOutro MC 1HM PowerAttackRight Release to MC 1HM PowerAttackRight.hkx MC_1HM_PowerAttack_Release MC 1HM AttackRight Anticipation to MC 1HM PowerAttackRight.hkx attackAnticipateReady MC 1HM RaiseWeapon to MC 1HM PowerAttackRight.hkx attackReleaseL attackPowerStart_MC_1HMRight UnequipNoAnim crossbowAttackStart crossbowDwarvenAttackStart BowReleaseFast reloadStop Reload ReloadFast reloadStart Magic_Equip_Out Magic_Unequip_Out tailUnequip iSyncIdleLocomotion blendDefault fMinSpeed Speed iSyncTurnDirection iSyncForwardState TurnDelta fMinTurnDelta turnSpeedMult iCombatStance bHeadTrackingOn TargetLocation m_onOffGain m_groundAscendingGain m_groundDescendingGain m_footPlantedGain m_footRaisedGain m_footUnlockGain m_worldFromModelFeedbackGain m_errorUpDownBias m_alignWorldFromModelGain m_hipOrientationGain m_footPlantedAnkleHeightMS m_footRaisedAnkleHeightMS m_maxAnkleHeightMS m_minAnkleHeightMS blendFast bAnimationDriven bAllowRotation bHeadTracking bDisableHeadTrack IsRecoiling IsStaggering IsAttacking staggerMagnitude IsBleedingOut bIsSynced bEquipOK bCanHeadTrack blendVerySlow isIdleSitting bMirroredAttack iState iCharacterSelector fMinMoveSpeed Direction IsAttackReady iState_HorseDefault TurnDeltaDamped iSyncSprintState iState_HorseSprint fTwistDirection IsSprinting HorseSpeedSampled DirectionDamped DirectionRange DirectionRangeDamped IsBashing IsDismounting blendFromAnimDriven walkBackRate walkBackSpeedMult camerafromx camerafromy camerafromz bInJumpState iState_HorseFall iGetUpType bInSwimState iState_HorseSwim staggerDirection blendSlow bForceIdleStop bHorseFootIKEnable bNoHeadTrack IsMoving IsSneaking iIsInSneak bBowDrawn bPerkQuickDraw weaponSpeedMult blendVeryFast IsPlayer bowZoomAmt ZoomAcc TimeDelta iWantBlock bowZoom Pitch IsNPC AimHeadingMax AimPitchMax BowAimOffsetHeading BowAimOffsetPitch AimGainOn AimGainOff AimHeadingCurrent AimPitchCurrent bAimActive bDisableInterp blendMoveStop IsFirstPerson blendMove1stP blendMoveStart iSyncTurnState i1stPerson currentDefaultState blendAttackCombo iRightHandType iRightHandEquipped AimHeadingMaxMounted AimPitchMaxMounted AimGainOnMounted MC_2HM_WeapSpeed iCrossbowState bPerkQuickShot iIsHorse iUseMountedSwimming SaddleOffsetBoneWeights MountedCombatBowBlend 0 1045220557 1084227584 0 1 0 0 1065353216 1065353216 0 0 0 1045220557 1056964608 1056964608 1065353216 1056964608 1065353216 0 1065353216 0 0 0 1108082688 1111752704 -1059061760 1036831949 0 0 1 0 0 0 0 0 0 0 1 0 1065353216 0 0 60 6 1084227584 0 1 60 0 0 61 0 0 0 0 0 0 0 0 1045220557 1121462518 0 0 0 0 0 62 0 0 63 0 1056964608 0 1 0 0 0 0 0 0 1065353216 1028443341 1 0 1109393408 0 0 1065353216 0 0 1119092736 1119092736 0 0 1036831949 1028443341 0 0 0 0 1050253722 0 1051931443 1045220557 0 0 0 1041865114 0 0 1119092736 1119092736 1065353216 1057803469 0 0 1 27 (0.000000 0.000000 0.000000 0.000000) ROLE_DEFAULT 0 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VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_NONE|0x1680 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_RAGDOLL|FLAG_NONE|0x18c0 VARIABLE_TYPE_POINTER ROLE_DEFAULT 0 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x18c0 VARIABLE_TYPE_POINTER 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT|FLAG_SILENT FLAG_SYNC_POINT|FLAG_SILENT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT 0 FLAG_SYNC_POINT 0 0 0 0 FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0088 #0087 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 58 38 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 60 37 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 137 39 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null 43 26 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 140 40 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION #0092 0 DefaultBlendToAnimationDriven SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 1 -1 BINDING_TYPE_VARIABLE -1 #0094 0 DefaultBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 1 -1 BINDING_TYPE_VARIABLE -1 null null null null #0096 MountedSwimForceEquip 1 1.000000 true null 0 Blend00 0.000000 1.000000 0.000000 1.000000 -1 0 false #0100 #0097 #0099 #0098 null 1.000000 1.000000 null 0 Saddle offset.hkx Animations\horse_rider\Saddle_offset.hkx ..\Animations\horse_rider\Saddle_offset.hkx null 0.166667 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 boneWeights 0 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 null #0101 null 1.000000 1.000000 null 0 SwimForward Animations\horse_rider\SwimF.hkx ..\Animations\horse_rider\SwimF.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 MountedSwimForceEquipBehavior -1 null null 1 -1 -1 -1 -1 106 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0095 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0104 null 190 0 0 0 0 FLAG_DISABLE_CONDITION null 0 MountedSwimForceEquipTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 16 null 190 null null #0105 null #0103 #0102 MountedSwimForceEquipState 2 1.000000 true null null null null #0096 MountedSwimUnequip 0 1.000000 true null 0 MountedSwimUnequipBehavior -1 null null 0 -1 -1 -1 -1 106 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0107 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0104 null 190 0 0 0 0 FLAG_DISABLE_CONDITION 17 null 190 null null #0110 null #0109 #0108 MountedSwimUnequipState 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0104 null 169 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0104 null 204 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0104 null 194 2 0 0 0 FLAG_DISABLE_CONDITION 191 null null #0113 null #0112 #0096 MountedSwim 0 1.000000 true null 0 MountedSwimBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0114 #0111 #0106 null bIsActive0 68 -1 BINDING_TYPE_VARIABLE bIsActive1 73 -1 BINDING_TYPE_VARIABLE -1 #0116 2 BSIsActiveModifier_Swim true false false false true false false false false false false null 1 Swim_MG #0117 #0115 null 1 HorseSwim_iStateGen #0118 63 63 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null 42 27 0 0 0 FLAG_DISABLE_CONDITION null null null #0120 #0119 SwimState 26 1.000000 true null 0 pa_HorseExitSwim #0123 2_ false 0.000000 0.100000 true true false -1 null 0 Dismount ..\SharedKillMoves\Human&Horse\Paired_Dismount.hkx ..\..\SharedKillMoves\Human&Horse\Paired_Dismount.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 DismountSyncedSwim_MG #0125 #0122 #0126 2 DismountSynced_IsActiveMod true false false false false false false false false false false bIsActive0 36 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0128 null 35 26 0 0 0 FLAG_DISABLE_CONDITION #0129 0 DefaultBlendFromAnimationDriven SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_TO_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 59 -1 BINDING_TYPE_VARIABLE -1 null null null #0127 #0124 DismountSyncedSwim 39 1.000000 true null 0 pa_HorseExit #0123 2_ false 0.000000 0.100000 true true false -1 null 1 DismountSynced_MG #0125 #0131 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0128 null 35 27 0 0 0 FLAG_DISABLE_CONDITION 28 null null #0134 null #0133 #0132 DismountSynced 38 1.000000 true null 0 pa_HorseEnter #0137 2_ false 0.000000 1.000000 true true false -1 null 0 Mount ..\SharedKillMoves\Human&Horse\Paired_Mount.hkx ..\..\SharedKillMoves\Human&Horse\Paired_Mount.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 MountSynced_MG #0139 #0136 #0140 2 MountSynced_IsActiveMod true false false false false false false false false false false bIsActive0 36 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0128 null 35 27 0 0 0 FLAG_DISABLE_CONDITION 28 null null #0142 null #0141 #0138 MountSynced 37 1.000000 true null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 boneWeights 0 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 #0145 #0098 #0144 1.000000 0.000000 (staggerDirection > .25) && (staggerDirection < .75) (staggerDirection < .25) || (staggerDirection > .75) duration 26 -1 BINDING_TYPE_VARIABLE -1 #0149 0 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BINDING_TYPE_VARIABLE bIsActive3 73 -1 BINDING_TYPE_VARIABLE -1 #0154 2 BSIsActiveModifier_Idle_DisableFootIK true false false false false false false false true false false null 1 IdleRearup_MG #0155 #0153 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0128 null 28 0 0 0 0 FLAG_DISABLE_CONDITION 40 null null null #0158 #0157 #0156 idleRearup 32 1.000000 true -0.267000 96 null true false false null 0 JumpLand Sprint.hkx Animations\horse_rider\JumpLand_Sprint.hkx ..\Animations\horse_rider\JumpLand_Sprint.hkx #0160 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #0161 JumpLand Sprint.hkx 1 1.000000 true null 0 MC 1HM JumpLand Animations\horse_rider\Patch\MC_1HM_JumpLand.hkx ..\Animations\horse_rider\Patch\MC_1HM_JumpLand.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -0.267000 96 null true false false null 0 JumpLand.hkx Animations\horse_rider\JumpLand.hkx ..\Animations\horse_rider\JumpLand.hkx #0164 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(!bNoHeadTrack) -1 -1 EVENT_MODE_SEND_ONCE bHeadTrackingOn = (bHeadTracking) && (!bDisableHeadTrack) -1 -1 EVENT_MODE_SEND_ONCE null 2 HeadTracking_EEM true #0737 turnSpeedMult = fabs(TurnDelta/112.5) -1 -1 EVENT_MODE_SEND_ONCE null 2 HorseTurnSpeedMult_EEM true #0739 lookAtTarget 10 -1 BINDING_TYPE_VARIABLE bones:0/enabled 75 -1 BINDING_TYPE_VARIABLE targetLocation 11 -1 BINDING_TYPE_VARIABLE lookAtCameraX 62 -1 BINDING_TYPE_VARIABLE lookAtCameraY 63 -1 BINDING_TYPE_VARIABLE lookAtCameraZ 64 -1 BINDING_TYPE_VARIABLE -1 #0741 0 HorseBSLookAtModifier true true 6 0.000000 -0.171292 0.985220 0.000000 180.000000 0.050000 0.050000 true 8 0.000000 0.825037 0.565079 0.000000 180.000000 0.050000 0.050000 true 9 0.000000 0.776376 0.630270 0.000000 180.000000 0.050000 0.050000 true 10 0.000000 0.744999 0.667065 0.000000 180.000000 0.050000 0.050000 true 11 0.000000 0.662900 0.748707 0.000000 180.000000 0.050000 0.050000 true 12 0.000000 0.005774 0.999983 0.000000 180.000000 0.050000 0.050000 true 85.000000 0.000000 false 0.050000 0.050000 false 0.000000 0.000000 0.000000 0.000000 false -1 null false 0.000000 0.000000 0.000000 iCombatStance = 0 -1 -1 EVENT_MODE_SEND_ONCE weaponSheathe if (iCombatStance == 0) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 StopCombat_EEM true #0743 null 1 StopCombat_EDM true #0744 13 12 true iCombatStance = 1 -1 -1 EVENT_MODE_SEND_ONCE weaponDraw if (iCombatStance == 1) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 StartCombat_EEM true #0746 null 1 StartCombat_EDM true #0747 12 13 false null 1 RootModifierList true #0748 #0745 #0742 #0740 #0738 #0736 #0734 #0732 #0730 null 1 RootModifierGenerator #0749 #0728 null null null null #0750 Root 1 1.000000 true null 0 HorseRootBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0751 null null 0 HorseBehavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #0752 #0089 3.500000 37 null false false false 3.500000 36 null false false false 3.500000 35 null false false false null 0 Paired_1HMKillMoveSabreCat ..\SharedKillMoves\Human&SabreCat\Paired_1HMKillMoveSabreCat.hkx #zcbe$0 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 BlendingTransitionEffect231 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 null #0423 #zcbe$11 1.000000 1.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 -0.233000 $eventID[Magic_Equip_Out]$ null true false false null 0 MRh_EquipMC Animations\MRh_Equip.hkx #zcbe$14 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #zcbe$15 #zcbe$13 1.000000 0.000000 null 0 ZAR_MC_MRH_Equip_BG 0.000000 1.000000 0.000000 0.000000 -1 0 false #zcbe$16 #zcbe$12 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 null #0611 #zcbe$18 1.000000 1.000000 null 0 KillMoveSabreCat #zcbe$1 2_ false 0.000000 0.100000 true true false -1 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null #zcbe$22 #zcbe$20 1.000000 0.000000 null 1 ZAR_MCAimMagic_MG #zcbe$29 #zcbe$23 null 0 ZAR_MagicMC_BG 0.000000 1.000000 0.000000 0.000000 -1 0 false #zcbe$26 #zcbe$24 null #0626 #zcbe$25 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 null #zcbe$28 #zcbe$27 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null 0 ZAR_MagicMounted_BRG behaviors\magicmountedbehavior.hkx null 1 ZAR_MCAimMagic_ML true #zcbe$30 null null null null #zcbe$2 SabreCat_KillMove 0 1.000000 true #zcbe$31 0 ZAR_AimMagicMC_DAM true true 26 24 26 120.000000 120.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 2 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 onGain 112 -1 BINDING_TYPE_VARIABLE offGain 95 -1 BINDING_TYPE_VARIABLE directAtCameraX 62 -1 BINDING_TYPE_VARIABLE directAtCameraY 63 -1 BINDING_TYPE_VARIABLE directAtCameraZ 64 -1 BINDING_TYPE_VARIABLE active 98 -1 BINDING_TYPE_VARIABLE currentHeadingOffset 96 -1 BINDING_TYPE_VARIABLE currentPitchOffset 97 -1 BINDING_TYPE_VARIABLE offsetHeadingDegrees 92 -1 BINDING_TYPE_VARIABLE offsetPitchDegrees 93 -1 BINDING_TYPE_VARIABLE -1 null 0 ZAR_MCAimMagicLocomotion_BG 0.000000 1.000000 0.000000 0.000000 -1 0 false #zcbe$21 #zcbe$19 selectedGeneratorIndex 108 -1 BINDING_TYPE_VARIABLE -1 #zcbe$33 0 ZAR_MCAimMagicLocomotion_MSG #0611 #0611 #0611 #0611 #0611 #0611 #0611 #0611 #zcbe$32 #zcbe$32 #0611 #0611 #0611 0 0 null null null null #zcbe$22 ZAR_MCMRH_S 9 1.000000 true null null null null #zcbe$23 ZAR_MCStaff_S 8 1.000000 true isActive 36 -1 BINDING_TYPE_VARIABLE -1 #zcbe$4 0 PairedKillBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #zcbe$3 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null 36 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0093 null 51 0 0 0 0 FLAG_DISABLE_CONDITION null null null #zcbe$6 #zcbe$5 PairedKillState 16 1.000000 true -0.200000 $eventID[Magic_Unequip_Out]$ null true false false 0.000000 $eventID[tailUnequip]$ null false false false 0.000000 17 null false false false null 0 MC_MRh_Unequip Animations\MRh_Unequip.hkx #zcbe$8 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0