hkbBehaviorGraph hkbBehaviorGraph #0825 blockHitStop blockStartOut blockHitStart blockAnticipateStart blockAnticipateStop InitiateWinBegin InitiateWinEnd moveStop moveStart turnStop turnLeft turnRight FootLeft FootRight SprintStop SprintStart FootScuffLeft FootScuffRight bashRelease preHitFrame bashFail CyclicFreeze CyclicCrossBlend SoundPlay.NPCHumanCombatShieldBlock blockStop SoundPlay.NPCHumanCombatShieldRelease blockStart SneakStart SneakStop tailCombatIdle tailSneakIdle tailCombatLocomotion tailSneakLocomotion Event00 attackStop arrowDetach BlockBashSprint SoundPlay blockStopInstant blendDefault blendFast IsBlockHit blendMoveStop blendMoveStart IsPlayer TurnDelta TurnDeltaDamped IsNPC IsFirstPerson iSyncTurnState Direction SpeedSampled i1stPerson IsSprinting iSyncIdleLocomotion IsBlocking iLeftHandType iRightHandType TurnMin iState iState_NPCBlocking iBlockState IsAttackReady camerafromx camerafromy camerafromz AllowBlockModify bAllowRotation iIsInSneak IsSneaking RotMax blendMove1stP ExcludeRoot+Cam+CamCtrl+Look Arms UpperBody 1045220557 1028443341 0 1050253722 1045220557 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1056964608 0 4 0 0 0 0 0 1 0 0 0 1084227584 1051931443 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_NONE|0x1200 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_NONE|0x1200 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_RAGDOLL|FLAG_NONE|0x18c0 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NORMALIZED|FLAG_NONE|0x1200 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NORMALIZED|FLAG_NONE|0x1200 0 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_NONE|0x1200 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_NONE|0x1200 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_NORMALIZED|FLAG_NONE|0x1900 VARIABLE_TYPE_POINTER 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0077 #0076 null 0 SprintBFR Behaviors\SprintBehavior.hkx null 0 BlendingTransitionEffect0000 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0080 null 14 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0081 #0079 BlockSprint 1 1.000000 true null 0 Weapon_Locomotion_BFR Behaviors\1HM_Locomotion.hkx -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 #0088 7 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 #0085 7 0 0 0 0 0 IsFirstPerson == 1 #0087 0 move1stPTransition00 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 32 -1 BINDING_TYPE_VARIABLE -1 IsFirstPerson == 0 #0090 0 moveStopTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 3 -1 BINDING_TYPE_VARIABLE -1 null null null #0084 #0083 CrossBow_Locomotion_State 1 1.000000 true null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 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0 0 FLAG_DISABLE_CONDITION #0104 0 DefaultBlendTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 30 null null #0105 null #0102 #0099 SneakCrossBowLoweredState 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0103 null 27 1 0 0 0 FLAG_DISABLE_CONDITION 29 null null #0108 null #0107 #0094 CrossBowLoweredState 0 1.000000 true null 0 CrossBowLoweredType_Behavior -1 null null 0 -1 -1 -1 -1 29 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0109 #0106 null null null null null #0110 CrossBow_Idle_State 1 1.000000 true startStateId 10 -1 BINDING_TYPE_VARIABLE -1 #0112 0 CrossBow_Idle_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0111 null null 1 CrossBow_TurnModifierGenerator #0115 #0113 null 1 TurnModifierList true #0121 #0118 #0116 #0117 0 1stP_RotateModifier true 90.000000 1.000000 0.000000 0.000000 1.000000 0.000000 enable 9 -1 BINDING_TYPE_VARIABLE degreesPerSecond 6 -1 BINDING_TYPE_VARIABLE -1 0 #0120 2 EvaluateTurnDamping true #0119 TurnDeltaDamped = TurnDelta -1 -1 EVENT_MODE_SEND_ONCE enable 8 -1 BINDING_TYPE_VARIABLE -1 0 #0122 1 TurnDeltaDampingMod true 0.200000 0.015000 -0.100000 true false 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 enable 5 -1 BINDING_TYPE_VARIABLE rawValue 6 -1 BINDING_TYPE_VARIABLE dampedValue 7 -1 BINDING_TYPE_VARIABLE -1 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0124 #0088 8 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0086 #0085 8 1 0 0 0 0 #0125 0 moveStartTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 4 -1 BINDING_TYPE_VARIABLE -1 null null null #0123 #0114 CrossBow_Standing_State 0 1.000000 true startStateId 15 -1 BINDING_TYPE_VARIABLE -1 #0127 0 CrossBow_Standing_Locomotion_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0126 #0091 null null 0 SendBlockStopInstant true 0.000000 38 null null 1 CrossBow_MG #0129 #0128 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null 0 StaffRight_Idle Animations\StaffRight_Idle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0132 #0131 1.000000 0.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #0136 #0134 1.000000 1.000000 null 1 BlockRoot_MG #0810 #0137 #0809 0 Block_MSG #0330 #0138 0 0 null 1 Block_1stP_BoneSwitch #0285 #0139 #0284 #0141 #0140 null 1.000000 #0283 0 Blocking_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #0209 #0160 #0142 null null null null #0159 #0143 BlockBashIntro_State 2 1.000000 true #0158 0 BlockBashIntroMSG #0148 #0156 #0156 #0156 #0156 #0154 #0152 #0150 #0148 #0148 #0146 #0144 0 0 null 0 Tor_BlockBashIntro Animations\Tor_BlockBashIntro.hkx #0145 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 18 null false false false null 0 shd_BlockBashIntro Animations\shd_BlockBashIntro.hkx #0147 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 18 null true false false null 0 1HM_BlockBashIntro Animations\1HM_BlockBashIntro.hkx #0149 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.133333 18 null false false false null 0 Bow_BlockBashIntro Animations\Bow_BlockBashIntro.hkx #0151 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 18 null false false false null 0 2HW_BlockBashIntro Animations\2HW_BlockBashIntro.hkx #0153 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.133333 18 null false false false null 0 2HM_BlockBashIntro Animations\2HM_BlockBashIntro.hkx #0155 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.133333 18 null false false false null 0 DW1HM1HMBlockIntro Animations\DW1HM1HMBlockBashIntro.hkx #0157 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.001000 18 null true false false selectedGeneratorIndex 17 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0103 null 18 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0208 #0161 BlockHit 1 1.000000 true null 1 BlockHit_MG #0206 #0162 #0205 0 BlockHit_MSG #0193 #0175 #0163 #0163 #0163 #0163 #0195 #0185 #0163 #0175 #0175 #0165 #0163 0 0 null 0 Bow_BlockHit Animations\Bow_BlockHit.hkx #0164 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 0 null true false false 0.700000 5 null false false false 1.030000 6 null false false false null 0 Shd_BlockHit_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0172 #0169 #0166 null null null null null #0167 Shd_BlockHit_varB 2 1.000000 true null 0 Shd_BlockHit_varB Animations\Shd_BlockHit_varB.hkx #0168 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false 0.500000 5 null false false false 0.800000 6 null false false false null null null null #0170 Shd_BlockHit_varA 1 1.000000 true null 0 Shd_BlockHit_varA Animations\Shd_BlockHit_varA.hkx #0171 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false 0.500000 5 null false false false 0.800000 6 null false false false null null null null #0173 shd_BlockHit 0 1.000000 true null 0 shd_BlockHit Animations\shd_BlockHit.hkx #0174 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.007000 0 null true false false 0.500000 5 null false false false 0.800000 6 null false false false null 0 1HM_BlockHit_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0182 #0179 #0176 null null null null null #0177 1HM_BlockHitB 2 1.000000 true null 0 1HM_BlockHitB Animations\1HM_BlockHitB.hkx #0178 0.000000 0.000000 0.000000 2.800000 2.800000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 0 null true false false 0.500000 5 null false false false 0.833000 6 null false false false null null null null #0180 1HM_BlockHitA 1 1.000000 true null 0 1HM_BlockHitA Animations\1HM_BlockHitA.hkx #0181 0.000000 0.000000 0.000000 2.800000 2.800000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 0 null true false false 0.500000 5 null false false false 0.833000 6 null false false false null null null null #0183 1HM_BlockHit 0 1.000000 true null 0 1HM_BlockHit Animations\1HM_BlockHit.hkx #0184 0.000000 0.000000 0.000000 2.800000 2.800000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false 0.500000 5 null false false false 0.833000 6 null false false false null 0 2HW_BlockHitBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0192 #0189 #0186 null null null null null #0187 2HW_BlockHitB 2 1.000000 true null 0 2HW_BlockHitB Animations\2HW_BlockHitB.hkx #0188 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 0 null true false false 0.500000 5 null false false false 0.833000 6 null false false false null null null null #0190 2HW_BlockHitA 1 1.000000 true null 0 2HW_BlockHitA Animations\2HW_BlockHitA.hkx #0191 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 0 null true false false 0.500000 5 null false false false 0.833000 6 null false false false null null null null #0193 2HW_BlockHit 0 1.000000 true null 0 2HW_BlockHit Animations\2HW_BlockHit.hkx #0194 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false 0.500000 5 null false false false 0.833000 6 null false false false null 0 2HM_BlockHitBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #0202 #0199 #0196 null null null null null #0197 2HM_BlockHitB 2 1.000000 true null 0 2HM_BlockHitB Animations\2HM_BlockHitB.hkx #0198 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 0 null true false false 0.500000 5 null false false false 0.833000 6 null false false false null null null null #0200 2HM_BlockHitA 1 1.000000 true null 0 2HM_BlockHitA Animations\2HM_BlockHitA.hkx #0201 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 0 null true false false 0.500000 5 null false false false 0.833000 6 null false false false null null null null #0203 2HM_BlockHit 0 1.000000 true null 0 2HM_BlockHit Animations\2HM_BlockHit.hkx #0204 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false 0.500000 5 null false false false 0.833000 6 null false false false selectedGeneratorIndex 17 -1 BINDING_TYPE_VARIABLE -1 #0207 2 IsBlockHit_IsActive true false false false false false false false false false false bIsActive0 2 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0103 null 0 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0280 #0210 BlockState 0 1.000000 true #0279 0 Shd_BlockState_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0235 #0211 null null null null #0234 #0212 BlockIdle 1 1.000000 true #0233 0 BlockIdle_1stP3rdP_MSG #0229 #0213 0 0 #0228 0 BlockIdle_MSG #zcbe$0 #0216 #0227 #0227 #0227 #0227 #0220 #0220 #0219 #0227 #0216 #0216 #0215 #0214 0 0 null 0 Tor_BlockIdle Animations\Tor_BlockIdle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 Shd_BlockIdle Animations\Shd_BlockIdle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 WeaponSolo_BlockIdle_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0217 null null null null null #0218 1HM_BlockIdle 0 1.000000 true null 0 1HM_BlockIdle Animations\1HM_BlockIdle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 Bow_BlockIdle Animations\Bow_BlockIdle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 #0226 0 MeleeWeap_BlockIdle_Behavior -1 null null 10 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0224 #0223 #0221 null null null null null #0222 2HM_BlockIdle 5 1.000000 true null 0 2HM_BlockIdle Animations\2HM_BlockIdle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #0215 1HM_BlockState 10 1.000000 true null null null null #0225 2H_Axe_BlockIdle 6 1.000000 true null 0 2HW_BlockIdle Animations\2HW_BlockIdle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 startStateId 17 -1 BINDING_TYPE_VARIABLE -1 null 0 DW1HM1HMBlockIdle Animations\DW1HM1HMBlockIdle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 selectedGeneratorIndex 17 -1 BINDING_TYPE_VARIABLE -1 #0232 0 Weap_BlockIdle_MSG #0213 #0230 #0230 #0230 #0230 #0213 #0213 #0213 #0213 #0213 #0213 #0213 0 0 null 0 BlockIdle_MovingStanding_Behavior -1 null null 0 -1 -1 -1 -1 15 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0231 null null null null null #0213 BlockIdle_StandingState 0 1.000000 true selectedGeneratorIndex 17 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 13 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 3 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0278 #0236 BlockAnticipate 0 1.000000 true #0277 0 BlockAnticipate_MSG #zcbe$1 #0249 #0237 #0237 #0237 #0237 #0263 #0263 #0257 #0249 #0249 #0243 #0237 0 0 null 1 BlockAnticipate_Tor_MG #0240 #0238 null 0 Tor_BlockAnticipate Animations\Tor_BlockAnticipate.hkx #0239 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 4 null true false false null 1 BlockAnticipate_Tor_ML true #0241 #0242 0 BlockAnticipate_Tor_BSDirectAtModifier true true -1 24 28 90.000000 90.000000 -20.000000 -45.000000 0.250000 0.080000 0.000000 0.000000 0.000000 0.000000 1 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable 27 -1 BINDING_TYPE_VARIABLE directAtCameraX 24 -1 BINDING_TYPE_VARIABLE directAtCameraY 25 -1 BINDING_TYPE_VARIABLE directAtCameraZ 26 -1 BINDING_TYPE_VARIABLE -1 0 null 1 BlockAnticipate_Shield_MG #0246 #0244 null 0 shd_BlockAnticipate Animations\Shd_BlockAnticipate.hkx #0245 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 4 null true false false null 1 BlockAnticipate_Shield_ML true #0247 #0248 0 BlockAnticipate_Shield_BSDirectAtModifier true true -1 24 28 90.000000 90.000000 -40.000000 -20.000000 0.250000 0.080000 0.000000 0.000000 0.000000 0.000000 1 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable 27 -1 BINDING_TYPE_VARIABLE directAtCameraX 24 -1 BINDING_TYPE_VARIABLE directAtCameraY 25 -1 BINDING_TYPE_VARIABLE directAtCameraZ 26 -1 BINDING_TYPE_VARIABLE -1 0 null 1 BlockAnticipate_WeapSolo_MG #0254 #0250 null 0 WeapSolo_BlockAnticipate_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0251 null null null null null #0252 1HM_BlockAnticipate 0 1.000000 true null 0 1HM_BlockAnticipate Animations\1HM_BlockAnticipate.hkx #0253 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 4 null true false false null 1 BlockAnticipate_WeapSolo_ML true #0255 #0256 0 BlockAnticipate_WeapSolo_BSDirectAtModifier true true -1 24 26 60.000000 30.000000 20.000000 -20.000000 0.250000 0.080000 0.000000 0.000000 0.000000 0.000000 1 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable 27 -1 BINDING_TYPE_VARIABLE directAtCameraX 24 -1 BINDING_TYPE_VARIABLE directAtCameraY 25 -1 BINDING_TYPE_VARIABLE directAtCameraZ 26 -1 BINDING_TYPE_VARIABLE -1 0 null 1 BlockAnticipate_Bow_MG #0260 #0258 null 0 Bow_BlockAnticipate Animations\Bow_BlockAnticipate.hkx #0259 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.000000 4 null true false false 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#0368 #0359 #0350 #0341 #0340 null #0291 null 1.000000 1.000000 null #0342 null 0.875000 1.000000 #0349 0 Sneak_ForwardLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0347 #0345 #0343 null #0344 null 107.385002 1.000000 null 0 Sneak_RunForwardLeft Animations\SneakRun_FrwrdLeft.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0346 null 43.377102 1.000000 null 0 Sneak_WalkForwardLeft Animations\SneakWalk_FwrwrdLeft.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0348 null 1.000000 1.000000 null 0 Sneak_WalkForwardLeftSlow Animations\SneakWalk_FwrwrdLeft.hkx null 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 12 -1 BINDING_TYPE_VARIABLE -1 null #0351 null 0.750000 1.000000 #0358 0 Sneak_LeftBlend 0.000000 0.000000 0.000000 1.000000 -1 17 false #0356 #0354 #0352 null #0353 null 121.316002 1.000000 null 0 Sneak_RunLeft Animations\SneakRun_Left.hkx null 0.000000 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false 0.733000 12 null false false false blendParameter 12 -1 BINDING_TYPE_VARIABLE -1 null #0446 null 0.625000 1.000000 #0459 0 1HM_BackwardLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0456 #0453 #0450 #0447 null #0448 null 2852.449951 1.000000 null 0 1HM_RunBackwardLeftFast Animations\1HM_RunBackwardLeft.hkx #0449 0.000000 0.000000 0.000000 10.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.033000 13 null false false false 0.433000 12 null false false false null #0451 null 285.244995 1.000000 null 0 1HM_RunBackwardLeft Animations\1HM_RunBackwardLeft.hkx #0452 0.010000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.033000 13 null false false false 0.433333 12 null false false false null #0454 null 38.959999 1.000000 null 0 1HM_WalkBackwardLeft Animations\1HM_WalkBackwardLeft.hkx #0455 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 16 0.900000 13 null false false false 1.766667 12 null false false false null #0457 null 3.896000 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