hkbBehaviorGraph hkbBehaviorGraph #4421 recoilStop shoutStop staggerStop bashExit pairedStop blockStop InitiateWinBegin InitiateWinEnd attackStop shoutStart blockStart attackStart attackPowerStartRight attackPowerStartInPlace attackPowerStartForwardH2HRightHand attackPowerStartBackward attackPowerStartLeft moveStart moveStop SprintStop SprintStart FootLeft FootRight turnStop turnRight turnLeft IdleDefaultStart IdleAltStart recoilStart recoilLargeStart AttackWinStart AttackWinEnd AttackWinStartLeft AttackWinEndLeft attackRelease weaponSwing HitFrame preHitFrame FootScuffLeft FootScuffRight 2_FootScuffLeft 2_FootScuffRight PowerAttack_Start_end bashStart bashPowerStart blockHitStop blockStartOut blockHitStart blockAnticipateStart blockAnticipateStop SoundPlay.NPCHumanCombatShieldBlock staggerStart bashRelease SoundPlay.NPCHumanCombatShieldBash pa_KillingBlow NPCpairedStop PairEnd 2_KillActor shoutRelease Voice_SpellFire_Event SoundPlay.NPCHumanCombatShieldBashPower SoundPlay.NPCHumanCombatShieldRelease to_1HM_AttackRightDefault_State moveStartAlt CastOKStart CastOKStop SneakStart SneakStop torchEquip_1hm torchUnequip_1hm pa_KillMove KillMove HeadTrackingOff HeadTrackingOn KillActor 2_SoundPlay.NPCKillS1OASD KillMoveB pa_KillMoveB pa_KillMoveSabreCat SoundPlay.WPNSwingBladeMedium 2_SoundPlay.WPNSwingBladeMedium SoundPlay.PHYGenericDirtMediumH 2_SoundPlay.PHYGenericDirtMediumH pa_KillMoveC KillMoveC 2_HitFrame KillMoveD pa_KillMoveD KillMoveE pa_KillMoveE KillMoveF pa_KillMoveF pa_KillMoveM KillMoveG pa_KillMoveG pa_KillMoveH KillMoveH KillMoveI pa_KillMoveI KillMoveJ pa_KillMoveJ KillMoveK pa_KillMoveK KillMoveL pa_KillMoveL KillMoveM pa_KillMoveDraugr pa_KillMoveDraugrB CameraOverrideStart CameraOverrideStop 2_CameraOverrideStart 2_CameraOverrideStop SoundPlay.NPCHumanCombatTorchBashPower moveStartAltOut BeginCast pa_KillMoveDragonA bowDrawn BowDraw SoundStop.WPNBowPullLPM BowRelease bowReset bowAttackStart PowerAttackStop TransitionOut torchForceEquip ShdEquip WeapSoloEquip weaponDraw bowDrawStart arrowAttach arrowDetach arrowRelease SoundPlay NPCHitFrame pa_KillMoveShortA KillMoveShortA NPCweaponSwing pa_KillMoveShortB KillMoveShortB pa_KillMoveSabreCatShortA pa_KillMoveShortC KillMoveShortC pa_KillMoveDraugrShortA NPCKillMoveStart NPCKillMoveEnd KillMoveStart KillMoveEnd 2_KillMoveStart pa_KillMoveShortD KillMoveShortD 2_KillMoveEnd streamingQuery_attackStart CameraTurnRight CameraTurnLeft CameraNoTurn 1HM_CameraNoTurn_to_1HM_CameraTurnRight 1HM_CameraNoTurn_to_1HM_CameraTurnLeft 1HM_CameraTurnLeft_to_1HM_CameraTurnRight 1HM_CameraTurnRight_to_1HM_CameraTurnLeft 1HM_CameraTurnLeft_to_1HM_CameraNoTurn 1HM_CameraTurnRight_to_1HM_CameraNoTurn IdleQuickStart IdleQuickStop SoundPlay.WPNBowZoomIn streamingQuery_attackStartLeft AttackStartH2HRight AttackStartH2HLeft FootSprintLeft FootSprintRight 2_SoundPlay tailCombatIdle InterruptCast NPCKill1HMD bashStop bowZoomStart bowZoomStop attackStartLeftHand attackPowerStartInPlaceLeftHand bashFail pa_KillMoveDragonB DeathEmote 2_DeathEmote IdleCombatStart IdleCombatShieldStart IdleStop SoundPlay.NPCHumanCombatIdleA SoundPlay.NPCHumanCombatIdleB SoundPlay.NPCHumanCombatIdleC SoundPlay.NPCHumanCombatIdleShieldHit pa_KillMoveTrollA pa_KillMoveDraugrShortB pa_KillMoveDualWieldA KillMoveDualWieldA attackPowerStartForwardLeftHand CyclicFreeze CyclicCrossBlend 00NextClip SoundPlay.NPCKill1HMDualWieldA 2_SoundPlay.NPCKill1HMDualWieldA PairedKillTarget slowdownStart pa_KillMoveH2HSlamA KillMoveH2HSlamA pa_KillMove2HMStabA KillMove2HMStabA KillingBlow 2_SoundPlay.NPCKill1HMBandit SoundPlay.NPCKill1HMBandit tailCombatState attackStartDualWield attackPowerStartDualWield attackPowerStartRightLeftHand attackPowerStartLeftLeftHand attackPowerStartBackLeftHand attackPowerStartH2HCombo attackPowerStartForwardH2HLeftHand attackPowerStartForward DodgeRight DodgeLeft DodgeBack Decapitate 2_Decapitate NPCDecapitate pa_KillMove2HWA KillMove2HWA weaponLeftSwing pa_KillMoveGiantA pa_KillMoveBearA pa_KillMove1HMBearB pa_KillMove2HMBearA pa_KillMove2HMBearB pa_KillMove2HWBearA pa_KillMoveSabreCatShortB pa_KillMove2HMSabreCatA pa_KillMove2HMSabreCatB pa_KillMove2HWSabreCatA pa_KillMove1HMGiantB pa_KillMove1HMGiantBleedOutA pa_KillMove2HMGiantA pa_KillMove2HWGiantA pa_KillMove1HMWolfA pa_KillMove1HMWolfB pa_KillMove2HMWolfA CamHit 2_CamHit NPCCamHit 2_pairedStop pa_KillMove2HMWolfB pa_KillMove2HWWolfA pa_KillMove1HMFalmerA pa_KillMove1HMFalmerB pa_KillMove1HMFalmerC pa_KillMove2HMFalmerA pa_KillMove2HMFalmerB pa_KillMove2HWFalmerA pa_KillMove1HMSpiderStabA pa_KillMove1HMSpiderSmashA pa_KillMove2HMSpiderSlamA pa_KillMove2HWSpiderSlamA pa_KillMove1HMSprigganA pa_KillMove1HMSprigganB pa_KillMove2HMSprigganA pa_KillMove2HWSprigganA pa_KillMove1HMTrollB pa_KillMove2HMTrollA NPCPairEnd pa_KillMove2HMTrollB pa_KillMove2HWTrollA 2_PairEnd pa_KillMove1HMHagravenA pa_KillMove1HMHagravenB pa_KillMove2HMHagravenA pa_KillMove2HWHagravenA pa_KillMove1HMSteamCenturionA pa_KillMove1HMSteamCenturionB pa_KillMove2HMSteamCenturionA pa_KillMove2HWSteamCenturionA pa_KillMove1HMDragonRodeoStab SoundPlay.WPNSwingUnarmed pa_KillMove1HMDragonRodeoSlash pa_KillMove2HMDragonSlash pa_KillMove2HWDragonSlash pa_KillMove1HMBackStab KillMove1HMBackStab pa_KillMove1HMDecap KillMove1HMDecap pa_KillMove1HMDecapKnife KillMove1HMDecapKnife pa_KillMove1HMDecapBleedOut KillMove1HMDecapBleedOut pa_KillMove2HMDecapBleedOut KillMove2HMDecapBleedOut pa_KillMove2HMDecap KillMove2HMDecap pa_KillMove2HWDecapBleedOut KillMove2HWDecapBleedOut NPCSoundPlay.NPCKillMelee NPCSoundPlay.NPCKillStabIn NPCSoundPlay.NPCKillGore NPCSoundPlay.NPCKillStabOut NPCSoundPlay.NPCKillBodyfall NPCFootLeft NPCFootScuffLeft SoundPlay.NPCKillMelee SoundPlay.NPCKillGore SoundPlay.NPCKillStabOut SoundPlay.NPCKillBodyfall SoundPlay.NPCKillStruggle SoundPlay.NPCKillStabIn NPCFootScuffRight NPCSoundPlay.NPCKillSlash SoundPlay.NPCKillSlash SoundPlay.WPNBashShieldLSD SoundPlay.WPNBashShieldHSD NPCSoundPlay.WPNBashShieldHSD NPCSoundPlay.WPNBashShieldLSD SoundPlay.WPNBlockBlade2HandVsOtherSD NPCSoundPlay.WPNBlockBlade2HandVsOtherSD SoundPlay.NPCKillSwordSpin NPCSoundPlay.NPCKillSwordSpin SoundPlay.NPCKillShove NPCSoundPlay.NPCKillShove SoundPlay.NPCKillSmash NPCSoundPlay.NPCKillSmash NPCSoundPlay.NPCKillStruggle SoundPlay.NPCKillMeleeB SoundPlay.NPCWolfDeath SoundPlay.NPCKillChop SoundPlay.NPCWolfAttackPower NPCSoundPlay.NPCWolfAttackPower NPCSoundPlay.NPCKillChop NPCSoundPlay.NPCKillMeleeB NPCSoundPlay.NPCWolfDeath SoundPlay.NPCKill1HMKillMoveDragonRodeoStab NPCSoundPlay.NPCKill1HMKillMoveDragonRodeoStab pa_KillMove2HWDragonRodeoSlash pa_KillMove1HMDragonRodeoStabShort IdleCombatSpecialStart IdleCombatWeaponCheckStart IdleCombatStretchingStart pa_KillMoveDWDecap KillMoveDWDecap PickNewIdle IdleCombatLookingAroundStart pa_KillMove2HMDraugrA pa_KillMove2HWDraugrA pa_KillMoveH2HComboA KillMoveH2HComboA 00ResetClip IdleCoweringEnterInstant IdleCowering pa_WW_CutWrist AddRagdollToWorld tailSneakIdle attackStartSprint attackStartSprintLeftHand attackPowerStart_2HMSprint attackPowerStart_Sprint attackPowerStart_2HWSprint attackPowerStart_SprintLeftHand BeginCastVoice pa_KillMove2HWB KillMove2HWB bowEnd selfTransEvent NPCshoutStart SneakSprintStartRoll IdleStopInstant pa_KillMove2HM3Slash KillMove2HM3Slash pa_KillMove2HMSlash KillMove2HMSlash pa_KillMove1HMGrappleStab KillMove1HMGrappleStab pa_KillMoveH2HBodySlam KillMoveH2HBodySlam pa_KillMove1HMRepeatStabDown KillMove1HMRepeatStabDown pa_KillMove1HMStabUpFace KillMove1HMStabUpFace pa_KillMove1HMStabDownChest KillMove1HMStabDownChest pa_KillMoveDWDualSlash KillMoveDWDualSlash pa_KillMoveDWXSlash KillMoveDWXSlash KillMove2HMStabFromBehind pa_KillMove2HMStabFromBehind pa_KillMove2HMUnderSwingLeg KillMove2HMUnderSwingLeg pa_KillMove2HWHeadButt KillMove2HWHeadButt pa_KillMove2HWChopKick KillMove2HWChopKick pa_KillMove2HWHackFromBehind KillMove2HWHackFromBehind pa_KillMoveH2HKneeThrow KillMoveH2HKneeThrow pa_KillMoveH2HSuplex KillMoveH2HSuplex pa_KillMoveH2HNeckBreak pa_KillMoveShieldBashSlash KillMoveShieldBashSlash crossbowAttackStart SoundPlay.WPNBowNockSD SoundPlay.WPNBowPullLPM SoundPlay.WPNBowFire pa_KillMove1HMChaurusFlyerKick pa_KillMove1HMChaurusFlyerStomp pa_KillMove2HMChaurusFlyerStabDown pa_KillMove2HWChaurusFlyerPullDownSlash pa_KillMove1HMVBSlowBackStab pa_KillMove1HMVBSoccerKick pa_KillMove2HMVBBlockAndSlash pa_KillMove2HWVBBackBreaker pa_KillMove1HMWWGrabHeadStabSlash pa_KillMove1HMWWKidneyStab pa_KillMove1HMWWKneeSlashFaceStab pa_KillMove2HMWWGutStab pa_KillMove2HWWWEvadeSlash attackReleaseDwarven BowReleaseFast reloadStart reloadStop crossbowDwarvenAttackStart Reload ReloadFast pa_KillMoveDLC1SeranaHoldsVyrthur KillMoveDLC1SeranaHoldsVyrthur blockStopInstant AttackPowerStanding_FXstart AttackPowerLeft_FXstart attackPowerRight_FXstart pa_KillMoveDLC02RipHeartOut KillMoveDLC02RipHeartOut AnimObjLoad AnimObjectUnequip NPCAnimObjDraw AnimObjDraw pa_KillMove1HMRieklingFaceStab pa_KillMove1HMRieklingSlash pa_KillMove2HMRieklingSlash pa_KillMove2HWRieklingSmash pa_KillMove1HMScribSlash pa_KillMove1HMScribStab pa_KillMove2HMScribSlash pa_KillMove2HWScribSmash pa_KillMove1HMBoarStab pa_KillMove1HMBoarSmash pa_KillMove2HMBoarSlash pa_KillMove2HWBoarSmash AttackPowerForward_FXstart AttackPowerBackward_FXstart pa_KillMove1HMBenthicLurkerSlash pa_KillMove2HMBenthicLurkerStab pa_KillMove2HWBenthicLurkerSlash pa_KillMove1HMDwarvenBallistaSlash pa_KillMove2HMDwarvenBallistaSlash pa_KillMove2HWDwarvenBallistaSlash StartAnimatedCamera EndAnimatedCamera TKCombat1 TKCombat2 TKCombat3 TKCombat4 TKCombat5 TKCombat6 TKCombat7 TKCombat8 TKCombat9 TKCombat10 TKDodgeLeft TKDodgeRight TKDodgeBack TKDodgeForward TKDodgeStop TKDR_DodgeStart TKDR_DodgeEnd TKDR_IframeEnd RollStart RollStop RollWinStart RollWinEnd RollContinue RollTrigger RollLeap ForwardRollStart Right_ForwardRollStart Right_RollStart Right_BackwardRollStart BackwardRollStart Left_BackwardRollStart Left_RollStart Left_ForwardRollStart DaggerRollWinStart RollWinStartLeft RollWinEndLeft 2hmRollSwingLeft 2hmRollSwingRight BowFullDrawn NextAttackInitiate NextPowerAttackInitiate BowDrawing Post_ForwardRollStart Post_Right_ForwardRollStart Post_Right_RollStart Post_Right_BackwardRollStart Post_BackwardRollStart Post_Left_BackwardRollStart Post_Left_RollStart Post_Left_ForwardRollStart RollLand FootLeftSidestep FootRightSidestep SidestepTrigger AK_Z BS_Z BW_Z AE_Z FBEN_Z FBEX_Z ToIdle_Z AKR_Z AKL_Z JumpStandingStart JumpLandEnd JumpDirectionalStart JumpFall JumpLand JumpFallDirectional JumpLandDirectional blendDefault blendFast blendMoveStart blendMove1stP blendMoveStop TurnDelta Direction SpeedDamped i1stPerson IsSprinting IsPlayer TurnDeltaDamped IsNPC IsFirstPerson iSyncTurnState iSyncIdleLocomotion 1stPRot 1stPRotDamped IsAttackReady IsRecoiling blendAttackCombo blendAttackPowerFast blendAttackRelease Speed weaponSpeedMult attackIntroLength attackPowerStartTime bAllowRotation IsAttacking IsBlockHit IsBlocking staggerMagnitude IsStaggering DisablePitch bIsSynced iWeaponReady IsShouting iWantBlock bVoiceReady i1HMState TurnMin iLeftHandType RotMax bWantCastLeft bWantCastVoice bInMoveState iState iState_NPCDefault iBlockState iIsPlayer iIsInSneak iSyncSprintState IsCastingLeft iRightHandType CastOK iState_NPC1HM ZoomAcc TimeDelta iState_NPCBow Pitch iState_NPCSneaking bowZoomAmt bowZoom bMLh_Ready iRegularAttack bAnimationDriven bEquipOK iRightHandEquipped iLeftHandEquipped iState_NPCSprinting AimHeadingCurrent AimPitchCurrent AimHeadingMax AimPitchMax camerafromx camerafromy camerafromz AimGainOn AimGainOff bDisableInterp IsSneaking bAimActive BowAimOffsetPitch BowAimOffsetHeading leftWeaponSpeedMult bLeftHandAttack bBowDrawn IsBeastRace SpeedSampled bPerkQuickDraw bHeadTrackSpine bForceIdleStop Is3rdPKillOnly IsInDWattack bPerkQuickShot bPerkShieldCharge m_bEnablePitchTwistModifier bShortKillMove bLongKillMove IsBleedingOutTransition iCrossbowState bIframeActive bInIframe TKDR_IframeDuration bIsDodging DodgeID DodgeSpeed StanceID NextStanceID PreviousStanceID IsDodging fNPCPitch_Z iIsHit_Z bParry_Z fSetBlockResetTimer_Z bIsThirdPerson_Z bPerkFwdPowReady_Z bActWeapColl_Z iStartBoneIndex_Z iEndBoneIndex_Z fWeapCollHeading_Z fWeapCollPitch_Z bInJumpState bLeftAttack_Z bIsSwimming_Z IsThirdPerson ExcludeRoot+Cam+CamCtrl+Look UpperBody LeftHand Spine2Descendents LeftArm Arms RightArm LeftForearm 1045220557 1028443341 1045220557 1051931443 1050253722 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1041865114 1035489772 1035489772 0 1065353216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1036831949 0 1084227584 0 0 0 0 0 0 0 0 0 0 0 0 6 1109393408 0 8 0 0 0 1065353216 0 0 0 0 0 0 2 0 0 1114636288 1119092736 0 0 0 1036831949 1028443341 0 0 0 0 0 1065353216 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1036831949 0 0 0 0 0 0 0 0 0 0 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_NOT_VARIABLE|FLAG_NONE|0x1bc0 0 0 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NORMALIZED|FLAG_NONE|0x1ac0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 0 FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_NONE|0x1680 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NORMALIZED|FLAG_NONE|0x1ac0 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_RAGDOLL|FLAG_NONE|0x1700 0 FLAG_NOT_VARIABLE|FLAG_NONE|0x1680 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NORMALIZED|FLAG_NONE|0x1ac0 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_NONE|0x13c0 FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_NONE|0x1680 0 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_HIDDEN|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_RAGDOLL|FLAG_NONE|0x1700 0 0 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NORMALIZED|FLAG_NONE|0x1ac0 VARIABLE_TYPE_POINTER ROLE_DEFAULT 0 0 FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1680 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_NONE|0x1880 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1800 0 FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1680 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_HIDDEN|FLAG_NORMALIZED|FLAG_NONE|0x1ac0 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_NOT_VARIABLE|FLAG_NORMALIZED|FLAG_RAGDOLL|FLAG_NONE|0x1640 FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1680 0 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1800 0 0 FLAG_NOT_CHARACTER_PROPERTY|FLAG_OUTPUT|FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1900 VARIABLE_TYPE_POINTER 0 0 FLAG_SYNC_POINT 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FLAG_SYNC_POINT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0086 #0085 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 null 29 9 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 null 28 8 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 151 12 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4414 null $eventID[TKCombat1]$ 20 0 10 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4414 null $eventID[TKCombat2]$ 20 0 11 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4414 null $eventID[TKCombat3]$ 20 0 12 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4414 null $eventID[TKCombat4]$ 20 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4414 null $eventID[TKCombat5]$ 20 0 14 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4414 null $eventID[TKCombat6]$ 20 0 15 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4414 null $eventID[TKCombat7]$ 20 0 16 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4414 null $eventID[TKCombat8]$ 20 0 17 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4414 null $eventID[TKCombat9]$ 20 0 18 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4414 null $eventID[TKCombat10]$ 20 0 19 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$0 null $eventID[TKDodgeLeft]$ 21 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$0 null $eventID[TKDodgeRight]$ 21 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$0 null $eventID[TKDodgeBack]$ 21 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4414 null $eventID[TKDodgeForward]$ 21 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION #0090 0 fastBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 1 -1 BINDING_TYPE_VARIABLE -1 null 1 CrossBowReloadQuickShot_iStateGen #tudm$208 #0092 16 14 #0172 0 CrossBow_ReloadUpperLowerBody_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0166 #0093 null null null null null #0094 CrossBow_ReloadUpperLowerBody_1stP 1 1.000000 true null 0 CrossBow_ReloadUpperLowerBody1stPBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0164 #0095 null #0097 #0096 1.000000 1.000000 null 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 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0.000000 -1 -1 0.000000 0.000000 #0105 #0104 18 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0102 #0101 18 0 0 0 0 0 IsFirstPerson == 1 #0103 0 moveBow1stPTransition SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 3 -1 BINDING_TYPE_VARIABLE -1 IsFirstPerson == 0 #0106 0 moveStopBowTransition SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 4 -1 BINDING_TYPE_VARIABLE -1 null null null #0160 #0108 CrossBow_ReloadStanding 0 1.000000 true #0159 0 CrossBow_ReloadStanding_MSG #0149 #0109 0 0 #0148 0 CrossBow_ReloadStandingBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #0130 #0110 null null null null null #0111 CrossBow_ReloadDwarven 1 1.000000 true null 0 CrossBow_ReloadDwarvenBehavior -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0122 #0112 null null null null #0119 #0113 CrossBow_ReloadDwarven_Sneaking 1 1.000000 true #0118 0 SneakCrossBow_ReloadDwaven_MSG #0116 #0114 0 0 #mnecrs$0 null 0 SneakCrossBow_ReloadDwarvenFast Animations\DLC01\SneakCrossBow_ReloadDwarven.hkx #0115 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.002000 426 null false false false #mnecrs$0 #sscb$0 null 0 SneakCrossBow_ReloadDwarven Animations\DLC01\SneakCrossBow_ReloadDwarven.hkx #0117 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.004000 425 null false false false selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0120 null 67 0 0 0 0 FLAG_DISABLE_CONDITION #0121 0 DefaultSyncBlendTransitionProcessAll SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_PROCESS_ALL 0.000000 0.000000 FLAG_SYNC END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 null null null #0129 #0123 CrossBow_ReloadDwarven_Standing 0 1.000000 true #0128 0 CrossBow_ReloadDwaven_MSG #0126 #0124 0 0 #mnecrs$0 null 0 CrossBow_ReloadDwarvenFast Animations\DLC01\CrossBow_ReloadDwarven.hkx #0125 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.002000 426 null false false false #mnecrs$0 #sscb$0 null 0 CrossBow_ReloadDwarven Animations\DLC01\CrossBow_ReloadDwarven.hkx #0127 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.004000 425 null false false false selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0120 null 66 1 0 0 0 FLAG_DISABLE_CONDITION null null null null #0131 CrossBow_Reload 0 1.000000 true null 0 CrossBow_ReloadBehavior -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0140 #0132 null null null null #0139 #0133 CrossBow_Reload_Sneaking 1 1.000000 true #0138 0 SneakCrossBow_Reload_MSG #0136 #0134 0 0 #mnecrs$0 null 0 SneakCrossBow_ReloadFast Animations\DLC01\SneakCrossBow_Reload.hkx #0135 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.002000 426 null false false false #mnecrs$0 #sscb$0 null 0 SneakCrossBow_Reload Animations\DLC01\SneakCrossBow_Reload.hkx #0137 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.004000 425 null false false false selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0120 null 67 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0147 #0141 CrossBow_Reload_Standing 0 1.000000 true #0146 0 CrossBow_Reload_MSG #0144 #0142 0 0 #mnecrs$0 null 0 CrossBow_ReloadFast Animations\DLC01\CrossBow_Reload.hkx #0143 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.002000 426 null false false false #mnecrs$0 #sscb$0 null 0 CrossBow_Reload Animations\DLC01\CrossBow_Reload.hkx #0145 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.004000 425 null false false false selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0120 null 66 1 0 0 0 FLAG_DISABLE_CONDITION startStateId 100 -1 BINDING_TYPE_VARIABLE -1 null 1 CrossBow_Reload_MG #0153 #0150 #0152 0 CrossBow_ReloadIdleTurnBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0151 null null null null null #0109 CrossBow_ReloadStandingState 1 1.000000 true startStateId 14 -1 BINDING_TYPE_VARIABLE -1 null 1 TurnModifierList true #0157 #0154 #0156 2 EvaluateTurnDamping true #0155 TurnDeltaDamped = TurnDelta -1 -1 EVENT_MODE_SEND_ONCE enable 12 -1 BINDING_TYPE_VARIABLE -1 0 #0158 1 TurnDeltaDampingMod true 0.200000 0.015000 -0.100000 true false 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 enable 10 -1 BINDING_TYPE_VARIABLE rawValue 5 -1 BINDING_TYPE_VARIABLE dampedValue 11 -1 BINDING_TYPE_VARIABLE -1 0 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0161 #0104 17 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0102 #0101 17 1 0 0 0 0 #0162 0 moveStartBowTransition SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 2 -1 BINDING_TYPE_VARIABLE -1 startStateId 15 -1 BINDING_TYPE_VARIABLE -1 null #0109 #0165 1.000000 1.000000 null 0.000000 null null null null #0167 CrossBow_ReloadUpperLowerBody_3rdP 0 1.000000 true null 0 CrossBow_ReloadUpperLowerBody3rdPBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0170 #0168 null #0109 #0169 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null #0097 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null null null null #0091 CrossBowReloadPerkQuickShot 1 1.000000 true null 1 CrossBowReload_iStateGen #tudm$208 #0092 3 13 null null null null #0174 CrossBowReloadDefault 0 1.000000 true startStateId 94 -1 BINDING_TYPE_VARIABLE -1 #0176 0 CrossBow_ReloadRootBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0175 #0173 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 423 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null null $eventID[RollStart]$ 25 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null 0 DefaultBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 73 null 72 null 130 null null #0181 #0180 #0178 #0177 CrossBow_ReloadState 140 1.000000 true null null null null #0184 CrossbowDwarven 1 1.000000 true #0362 0 CrossBow_AttackRootBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0360 #0185 null null null null null #0186 CrossBowAttackPerkQuickShot 1 1.000000 true null 1 CrossBowAttackQuickShot_iStateGen #0187 16 14 null 1 CrossBowAttackModifierGenerator #0342 #0188 #0341 0 CrossBow_AttackUpperLowerBody_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0335 #0189 null null null null null #0190 CrossBow_AttackUpperLowerBody_1stP 1 1.000000 true null 0 CrossBow_AttackUpperLowerBody1stPBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0321 #0191 null #0193 #0192 1.000000 0.000000 null 0.000000 null 0 CrossBowZoomBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0198 #0194 #0197 #0196 #0195 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 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32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #0318 #0259 #0200 null null null null null #0201 CrossBow_End 2 1.000000 true #0258 0 Crossbow_Release_MSG #0232 #0202 0 0 null 0 CrossBow_DwarvenReleaseType_Behavior -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0220 #0203 null null #0219 null #0218 #0204 SneakCrossBow_DwarvenReleaseState 1 1.000000 true null 1 SneakCrossBow_DwarvenRelease_MG #0216 #0205 #0215 0 SneakCrossBow_DwarvenRelease_MSG #0210 #0206 0 0 null 1 SneakCrossBow_DwarvenReleaseFast_MG #0209 #0207 null 0 SneakCrossBow_ReleaseDwarvenFast Animations\DLC01\SneakCrossBow_ReleaseDwarven.hkx #0208 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.167000 30 null true false false -0.061000 363 null true false false -0.040000 8 null true false false 0.000000 31 null true false false null 0 SendEvent_BowReleaseFast true 0.000000 421 null null 1 SneakCrossBow_DwarvenReleaseNormal_MG #0214 #0211 #0213 0 SneakCrossBow_ReleaseDwarven Animations\DLC01\SneakCrossBow_ReleaseDwarven.hkx #0212 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.167000 30 null true false false -0.061000 363 null true false false -0.040000 8 null true false false 0.000000 31 null true false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null 0 SendEvent_BowRelease true 0.000000 119 null selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 #0217 2 IsSneaking_IsActiveModifier true false false false false false false false false false false bIsActive0 80 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0120 null 67 0 0 0 0 FLAG_DISABLE_CONDITION 353 null null #0231 null #0230 #0221 CrossBow_DwarvenReleaseState 0 1.000000 true #0229 0 CrossBow_DwarvenReleaseMSG #0225 #0222 0 0 null 1 CrossBow_DwarvenReleaseFast_MG #0209 #0223 null 0 CrossBow_ReleaseDwarvenFast Animations\DLC01\CrossBow_ReleaseDwarven.hkx #0224 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.167000 30 null true false false -0.060000 363 null true false false -0.040000 8 null true false false 0.000000 31 null true false false null 1 CrossBow_DwarvenRelease_MG #0214 #0226 #0228 0 CrossBow_ReleaseDwarven Animations\DLC01\CrossBow_ReleaseDwarven.hkx #0227 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.167000 30 null true false false -0.060000 363 null true false false -0.040000 8 null true false false 0.000000 31 null true false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0120 null 66 1 0 0 0 FLAG_DISABLE_CONDITION 170 null null 0 CrossBow_ReleaseType_Behavior -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0246 #0233 null null #0245 null #0244 #0234 SneakCrossBow_ReleaseState 1 1.000000 true null 1 SneakCrossBow_Release_MG #0216 #0235 #0243 0 SneakCrossBow_Release_MSG #0239 #0236 0 0 null 1 SneakCrossBow_ReleaseFast_MG #0209 #0237 null 0 SneakCrossBow_ReleaseFast Animations\DLC01\SneakCrossBow_Release.hkx #0238 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.167000 30 null true false false -0.061000 363 null true false false -0.040000 8 null true false false 0.000000 31 null true false false null 1 SneakCrossBow_ReleaseNormal_MG #0214 #0240 #0242 0 SneakCrossBow_Release Animations\DLC01\SneakCrossBow_Release.hkx #0241 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.167000 30 null true false false -0.061000 363 null true false false -0.040000 8 null true false false 0.000000 31 null true false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0120 null 67 0 0 0 0 FLAG_DISABLE_CONDITION 353 null null #0257 null #0256 #0247 CrossBow_ReleaseState 0 1.000000 true #0255 0 CrossBow_ReleaseMSG #0251 #0248 0 0 null 1 CrossBow_ReleaseFast_MG #0209 #0249 null 0 CrossBow_ReleaseFast Animations\DLC01\CrossBow_Release.hkx #0250 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.167000 30 null true false false -0.060000 363 null true false false -0.040000 8 null true false false 0.000000 31 null true false false null 1 CrossBow_Release_MG #0214 #0252 #0254 0 CrossBow_Release Animations\DLC01\CrossBow_Release.hkx #0253 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.167000 30 null true false false -0.060000 363 null true false false -0.040000 8 null true false false 0.000000 31 null true false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0120 null 66 1 0 0 0 FLAG_DISABLE_CONDITION 170 null selectedGeneratorIndex 100 -1 BINDING_TYPE_VARIABLE -1 null #0317 #0316 #0315 #0260 CrossBowDraw 1 1.000000 true null 0 CrossBowDrawBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #0289 #0261 null null #0288 null null #0262 CrossBow_IdleDrawn 1 1.000000 true #0287 0 CrossbowIdleDrawnMSG #0276 #0263 0 0 #0275 0 CrossBow_IdleDrawnDwarven -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0271 #0264 null null #0270 null #0267 #0265 SneakCrossBow_IdleDrawnDwarven 1 1.000000 true null 1 SneakCrossBow_IdleDrawnDwarven_MG #0216 #0266 null 0 SneakCrossBow_IdleDrawnDwarven Animations\DLC01\SneakCrossBow_IdleDrawnDwarven.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0268 null 67 0 0 0 0 FLAG_DISABLE_CONDITION #0269 0 DefaultSyncBlendTransition 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0.000000 0.000000 #0268 null 67 0 0 0 0 FLAG_DISABLE_CONDITION 353 null null #0285 null #0284 #0283 CrossBow_IdleDrawnState 0 1.000000 true null 0 CrossBow_IdleDrawn Animations\DLC01\CrossBow_IdleDrawn.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0268 null 66 1 0 0 0 FLAG_DISABLE_CONDITION 170 null isActive 86 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 100 -1 BINDING_TYPE_VARIABLE -1 6 null null null null #0314 #0290 CrossBowDrawing 0 1.000000 true #0313 0 CrossbowIdleDrawingMSG #0302 #0291 0 0 #0301 0 CrossBow_AimDwarven -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0297 #0292 null null #0296 null null #0293 SneakCrossBow_AimDwarven 1 1.000000 true null 1 SneakCrossBow_AimDwarven_MG #0216 #0294 null 0 SneakCrossBow AimDwarven Animations\DLC01\SneakCrossBow_AimDwarven.hkx #0295 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.200000 116 null false false false 0.200000 6 null false false false 353 null null #0300 null null #0298 CrossBow AimDwarven 0 1.000000 true null 0 CrossBow AimDwarven Animations\DLC01\CrossBow_AimDwarven.hkx #0299 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.200000 116 null false false false 170 null isActive 86 -1 BINDING_TYPE_VARIABLE -1 #0312 0 CrossBow_Aim -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0308 #0303 null null #0307 null null #0304 SneakCrossBow_Aim 1 1.000000 true null 1 SneakCrossBow_Aim_MG #0216 #0305 null 0 SneakCrossBow Aim Animations\DLC01\SneakCrossBow_Aim.hkx #0306 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.200000 116 null false false false 0.200000 6 null false false false 353 null null #0311 null null #0309 CrossBow Aim 0 1.000000 true null 0 CrossBow Aim Animations\DLC01\CrossBow_Aim.hkx #0310 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.200000 116 null false false false 170 null isActive 86 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 100 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 null 116 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 116 7 0.000000 0.000000 #0089 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 null 34 0 1 0 0 FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 7 null 117 null null null null #0319 #0201 CrossBow_Release 0 1.000000 true -1 -1 0.000000 0.000000 30 31 0.000000 0.000000 #0089 null 403 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0320 null 363 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 30 31 0.000000 0.000000 #0089 null 424 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null 0 BlendingTransitionEffect00 SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null #0323 #0322 1.000000 1.000000 null 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 #0334 0 CrossBow_Attack_LowerBodyBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0326 #0324 null null null null #0325 #0099 CrossBow_AttackMoving 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0105 #0104 18 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0102 #0101 18 0 0 0 0 0 null null null #0333 #0327 CrossBow_AttackStanding 0 1.000000 true #0332 0 CrossBow_AttackStanding_MSG #0328 #0193 0 0 null 1 CrossBow_Attack_MG #0153 #0329 #0331 0 CrossBow_AttackIdleTurnBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0330 null null null null null #0193 CrossBow_AttackStandingState 1 1.000000 true startStateId 14 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0161 #0104 17 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0102 #0101 17 1 0 0 0 0 startStateId 15 -1 BINDING_TYPE_VARIABLE -1 null null null null #0336 CrossBow_AttackUpperLowerBody_3rdP 0 1.000000 true null 0 CrossBow_AttackUpperLowerBody3rdPBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0339 #0337 null #0193 #0338 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 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BINDING_TYPE_VARIABLE directAtCameraY 75 -1 BINDING_TYPE_VARIABLE directAtCameraZ 76 -1 BINDING_TYPE_VARIABLE active 81 -1 BINDING_TYPE_VARIABLE currentHeadingOffset 70 -1 BINDING_TYPE_VARIABLE currentPitchOffset 71 -1 BINDING_TYPE_VARIABLE -1 0 #0359 1 PlayerBowModList true #0356 #0354 #0353 #0351 #0349 null 2 EvaluateWPNBowZoomIn true #0350 SoundPlay.WPNBowZoomIn if (iWantBlock) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE #0352 1 BowAttackSpineTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 24 26 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true twistAngle 59 -1 BINDING_TYPE_VARIABLE enable 0 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 1 null 3 bowZoomStopOnDeactivate true 175 null null 2 bowZoomStart_EEM true #0355 bowZoomStart if (iWantBlock == 1) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE bowZoomStop if (iWantBlock == 0) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE #0358 2 EvaluateBowZoom true #0357 bowZoomAmt = IsAttacking * clamp( (bowZoomAmt + (ZoomAcc * TimeDelta * ((iWantBlock * 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null null null null #0420 pa_KillMove1HMBenthicLurker 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0422 0 Player_KillMove1HMBenthicLurker_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0421 null null null null null #0423 Player_KillMove1HMBenthicLurker_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0425 0 Player_KillMove1HMBenthicLurker_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0424 null null 1 Player_KillMove1HMBoarStab_ModGen00 #0382 #0426 null null null null #0427 Player_KillMove_1HMBenthicLurkerSlash 183 1.000000 true 0.000000 143 null false false false 0.128000 324 null false false false 0.945000 321 null false false false 1.024000 323 null false false false 1.095000 133 null false false false 1.439000 324 null false false false 2.228000 299 null false false false 2.768000 324 null false false false 3.664000 265 null false false false 3.666667 144 null false false false 3.666667 55 null false false false null 0 Paired_2HWKillMove_BoarSmash ..\..\SharedKillMoves\1stPerson\Human&Boar\Paired_2HWKillMove_BoarSmash.HKX #0429 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWBoarSmash #0430 false 0.000000 0.100000 false true false -1 null null null null #0431 pa_KillMove2HWBoarSmash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0433 0 Player_KillMove2HWBoarSmash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0432 null null null null null #0434 Player_KillMove2HWBoarSmash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0436 0 Player_KillMove2HWBoarSmash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0435 null null 1 Player_KillMove2HWBoarSmash_ModGen #0382 #0437 null null null null #0438 Player_KillMove_2HWBoarSmash 182 1.000000 true 0.000000 143 null false false false 0.040000 324 null false false false 0.200000 321 null false false false 0.235000 310 null false false false 0.467000 133 null false false false 0.890000 324 null false false false 1.929000 55 null false false false 1.930000 265 null false false false 1.932000 144 null false false false null 0 Paired_2HMKillMove_BoarSlash ..\..\SharedKillMoves\1stPerson\Human&Boar\Paired_2HMKillMove_BoarSlash.HKX #0440 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMBoarSlash #0441 false 0.000000 0.100000 false true false -1 null null null null #0442 pa_KillMove2HMBoarSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0444 0 Player_KillMove2HMBoarSlash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0443 null null null null null #0445 Player_KillMove2HMBoarSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0447 0 Player_KillMove2HMBoarSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0446 null null 1 Player_KillMove2HMBoarSlash_ModGen #0382 #0448 null null null null #0449 Player_KillMove_2HMBoarSlash 181 1.000000 true 0.001000 143 null false false false 0.036000 324 null false false false 0.134000 321 null false false false 0.268000 323 null false false false 0.367000 133 null false false false 0.640000 324 null false false false 0.771000 298 null false false false 1.300000 265 null false false false 1.300000 144 null false false false 1.300000 55 null false false false null 0 Paired_1HMKillMove_BoarSmash ..\..\SharedKillMoves\1stPerson\Human&Boar\Paired_1HMKillMove_BoarSmash.HKX #0451 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMBoarSmash #0452 false 0.000000 0.100000 false true false -1 null null null null #0453 pa_KillMove1HMBoarSmash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0455 0 Player_KillMove1HMBoarSmash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0454 null null null null null #0456 Player_KillMove1HMBoarSmash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0458 0 Player_KillMove1HMBoarSmash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0457 null null 1 Player_KillMove1HMBoarSmash_ModGen #0382 #0459 null null null null #0460 Player_KillMove_1HMBoarSmash 180 1.000000 true 0.000000 143 null false false false 0.035000 324 null false false false 0.266000 323 null false false false 0.333000 321 null false false false 0.632000 133 null false false false 0.639000 297 null false false false 0.770000 324 null false false false 1.204000 298 null false false false 1.270000 299 null false false false 2.163000 265 null false false false 2.166667 144 null false false false 2.166667 55 null false false false null 0 Paired_1HMKillMove_BoarStab ..\..\SharedKillMoves\1stPerson\Human&Boar\Paired_1HMKillMove_BoarStab.HKX #0462 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMBoarStab #0463 false 0.000000 0.100000 false true false -1 null null null null #0464 pa_KillMove1HMBoarStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0466 0 Player_KillMove1HMBoarStab_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0465 null null null null null #0467 Player_KillMove1HMBoarStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0469 0 Player_KillMove1HMBoarStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0468 null null 1 Player_KillMove1HMBoarStab_ModGen #0382 #0470 null null null null #0471 Player_KillMove_1HMBoarStab 179 1.000000 true 0.000000 143 null false false false 0.022000 324 null false false false 0.909000 321 null false false false 1.078000 296 null false false false 1.128000 133 null false false false 1.270000 298 null false false false 1.633000 324 null false false false 2.233000 299 null false false false 2.632000 324 null false false false 3.657000 265 null false false false 3.666667 144 null false false false 3.666667 55 null false false false null 0 Paired_2HWKillMove_ScribSmash ..\..\SharedKillMoves\1stPerson\Human&Scrib\Paired_2HWKillMove_ScribSmash.HKX #0473 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWScribSmash #0474 false 0.000000 0.100000 false true false -1 null null null null #0475 pa_KillMove2HWScribSmash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0477 0 Player_KillMove2HWScribSmash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0476 null null null null null #0478 Player_KillMove2HWScribSmash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0480 0 Player_KillMove2HWScribSmash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0479 null null 1 Player_KillMove2HWScribSmash_ModGen #0382 #0481 null null null null #0482 Player_KillMove_2HWScribSmash 178 1.000000 true 0.000000 143 null false false false 0.898000 321 null false false false 0.898000 330 null false false false 0.994000 323 null false false false 1.131000 133 null false false false 1.330000 324 null false false false 2.266000 299 null false false false 2.422000 324 null false false false 3.666667 55 null false false false 3.666667 265 null false false false 3.666667 144 null false false false null 0 Paired_2HMKillMove_ScribSlash ..\..\SharedKillMoves\1stPerson\Human&Scrib\Paired_2HMKillMove_ScribSlash.HKX #0484 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMScribSlash #0485 false 0.000000 0.100000 false true false -1 null null null null #0486 pa_KillMove2HMScribSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0488 0 Player_KillMove2HMScribSlash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0487 null null null null null #0489 Player_KillMove2HMScribSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0491 0 Player_KillMove2HMScribSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0490 null null 1 Player_KillMove2HMScribSlash_ModGen #0382 #0492 null null null null #0493 Player_KillMove_2HMScribSlash 177 1.000000 true 0.000000 143 null false false false 0.037000 324 null false false false 0.366000 297 null false false false 0.467000 330 null false false false 0.499000 133 null false false false 1.632000 299 null false false false 1.864000 324 null false false false 1.950000 298 null false false false 2.600000 144 null false false false 2.600000 265 null false false false 2.600000 55 null false false false null 0 Paired_1HMKillMove_ScribStab ..\..\SharedKillMoves\1stPerson\Human&Scrib\Paired_1HMKillMove_ScribStab.HKX #0495 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMScribStab #0496 false 0.000000 0.100000 false true false -1 null null null null #0497 pa_KillMove1HMScribStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0499 0 Player_KillMove1HMScribStab_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0498 null null null null null #0500 Player_KillMove1HMScribStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0502 0 Player_KillMove1HMScribStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0501 null null 1 Player_KillMove1HMScribStab_ModGen #0382 #0503 null null null null #0504 Player_KillMove_1HMScribStab 176 1.000000 true 0.000000 143 null false false false 0.031000 324 null false false false 0.499000 330 null false false false 0.564000 133 null false false false 1.203000 321 null false false false 1.330000 323 null false false false 1.467000 298 null false false false 2.063000 55 null false false false 2.066667 265 null false false false 2.066667 144 null false false false null 0 Paired_1HMKillMove_ScribSlash ..\..\SharedKillMoves\1stPerson\Human&Scrib\Paired_1HMKillMove_ScribSlash.HKX #0506 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMScribSlash #0507 false 0.000000 0.100000 false true false -1 null null null null #0508 pa_KillMove1HMScribSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0510 0 Player_KillMove1HMScribSlash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0509 null null null null null #0511 Player_KillMove1HMScribSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0513 0 Player_KillMove1HMScribSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0512 null null 1 Player_KillMove1HMScribSlash_ModGen #0382 #0514 null null null null #0515 Player_KillMove_1HMScribSlash 175 1.000000 true 0.000000 143 null false false false 0.032000 324 null false false false 0.538000 321 null false false false 0.687000 330 null false false false 0.704000 297 null false false false 0.803000 133 null false false false 0.970000 298 null false false false 1.337000 324 null false false false 2.525000 55 null false false false 2.529000 265 null false false false 2.533000 144 null false false false null 0 Paired_2HWKillMove_RieklingSmash ..\..\SharedKillMoves\1stPerson\Human&Riekling\Paired_2HWKillMove_RieklingSmash.HKX #0517 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWRieklingSmash #0518 false 0.000000 0.100000 false true false -1 null null null null #0519 pa_KillMove2HWRieklingSmash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0521 0 Player_KillMove2HWRieklingSmash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0520 null null null null null #0522 Player_KillMove2HWRieklingSmash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0524 0 Player_KillMove2HWRieklingSmash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0523 null null 1 Player_KillMove2HWRieklingSmash_ModGen #0382 #0525 null null null null #0526 Player_KillMove_2HWRieklingSmash 174 1.000000 true 0.002000 143 null false false false 0.034000 324 null false false false 0.566000 321 null false false false 0.632000 310 null false false false 0.769000 133 null false false false 1.237000 324 null false false false 2.066667 265 null false false false 2.066667 55 null false false false 2.066667 144 null false false false null 0 Paired_2HMKillMove_RieklingSlash ..\..\SharedKillMoves\1stPerson\Human&Riekling\Paired_2HMKillMove_RieklingSlash.HKX #0528 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMRieklingSlash #0529 false 0.000000 0.100000 false true false -1 null null null null #0530 pa_KillMove2HMRieklingSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0532 0 Player_KillMove2HMRieklingSlash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0531 null null null null null #0533 Player_KillMove2HMRieklingSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0535 0 Player_KillMove2HMRieklingSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0534 null null 1 Player_KillMove2HMRieklingSlash_ModGen #0382 #0536 null null null null #0537 Player_KillMove_2HMRieklingSlash 173 1.000000 true 0.000000 143 null false false false 0.035000 324 null false false false 0.468000 321 null false false false 0.568000 136 null false false false 0.638000 330 null false false false 0.663000 133 null false false false 0.666000 323 null false false false 0.701000 298 null false false false 0.928000 324 null false false false 1.866667 144 null false false false 1.866667 265 null false false false 1.866667 55 null false false false null 0 Paired_1HMKillMove_RieklingSlash ..\..\SharedKillMoves\1stPerson\Human&Riekling\Paired_1HMKillMove_RieklingSlash.HKX #0539 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMRieklingSlash #0540 false 0.000000 0.400000 false true false -1 null null null null #0541 pa_KillMove1HMRieklingSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0543 0 Player_KillMove_DisablePitch_1HMRieklingSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0542 null null null null null #0544 Player_KillMove_1HMRieklingSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0546 0 Player_KillMove1HMRieklingSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0545 null null null null null #0547 Player_KillMove_1HMRieklingSlash 172 1.000000 true 0.000000 143 null false false false 0.022000 324 null false false false 0.601000 321 null false false false 0.633000 136 null false false false 0.675000 297 null false false false 0.733000 133 null false false false 0.876000 298 null false false false 1.398000 299 null false false false 1.544000 324 null false false false 2.933000 55 null false false false 2.933000 144 null false false false 2.933000 265 null false false false null 0 Paired_1HMKillMove_RieklingFaceStab ..\..\SharedKillMoves\1stPerson\Human&Riekling\Paired_1HMKillMove_RieklingFaceStab.HKX #0549 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMRieklingFaceStab #0550 false 0.000000 0.100000 false true false -1 null null null null #0551 pa_KillMove1HMRieklingFaceStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0553 0 Player_KillMove1HMRieklingFaceStab_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0552 null null null null null #0554 Player_KillMove1HMRieklingFaceStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0556 0 Player_KillMove1HMRieklingFaceStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0555 null null 1 Player_KillMove1HMRieklingFaceStab_ModGen #0382 #0557 null null null null #0558 Player_KillMove_1HMRieklingFaceStab 171 1.000000 true 0.000000 143 null false false false 4.370000 136 null false false false 4.481000 133 null false false false 7.660000 265 null false false false 7.666667 55 null false false false 7.666667 144 null false false false null 0 Paired_2HWKillMove_WWEvadeSlash ..\..\SharedKillMoves\1stPerson\Human&Werewolf\Paired_2HWKillMove_WWEvadeSlash.HKX #0560 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWWWEvadeSlash #0561 false 0.000000 0.500000 false true false -1 null null null null #0562 pa_KillMove2HWWWEvadeSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0564 0 Player_KillMove_DisablePitch_2HWWWEvadeSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0563 null null null null null #0565 Player_KillMove_2HWWWEvadeSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0567 0 Player_KillMove2HWWWEvadeSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0566 null null 1 Player_KillMove_2HWWWEvadeSlash_ModifierGenerator #0382 #0568 null null null null #0569 Player_KillMove_2HWWWEvadeSlash 169 1.000000 true 0.000000 143 null false false false 1.310000 136 null false false false 1.361000 133 null false false false 4.987000 265 null false false false 4.996000 55 null false false false 5.000000 144 null false false false null 0 Paired_2HMKillMove_WWGutStab ..\..\SharedKillMoves\1stPerson\Human&Werewolf\Paired_2HMKillMove_WWGutStab.HKX #0571 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMWWGutStab #0572 false 0.000000 0.500000 false true false -1 null null null null #0573 pa_KillMove2HMWWGutStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0575 0 Player_KillMove_DisablePitch_2HMWWGutStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0574 null null null null null #0576 Player_KillMove_2HMWWGutStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0578 0 Player_KillMove2HMWWGutStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0577 null null 1 Player_KillMove_2HMWWGutStab_ModifierGenerator #0382 #0579 null null null null #0580 Player_KillMove_2HMWWGutStab 168 1.000000 true 0.014000 143 null false false false 1.230000 136 null false false false 1.344000 133 null false false false 2.844000 136 null false false false 2.944000 133 null false false false 4.010000 136 null false false false 4.103000 133 null false false false 5.553000 136 null false false false 5.667000 133 null false false false 8.333000 265 null false false false 8.333000 55 null false false false 8.333000 144 null false false false null 0 Paired_1HMKillMove_WWKneeSlashFaceStab ..\..\SharedKillMoves\1stPerson\Human&Werewolf\Paired_1HMKillMove_WWKneeSlashFaceStab.HKX #0582 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMWWKneeSlashFaceStab #0583 false 0.000000 0.500000 false true false -1 null null null null #0584 pa_KillMove1HMWWKneeSlashFaceStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0586 0 Player_KillMove_DisablePitch_1HMWWKneeSlashFaceStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0585 null null null null null #0587 Player_KillMove_1HMWWKneeSlashFaceStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0589 0 Player_KillMove1HMWWKneeSlashFaceStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0588 null null null null null #0590 Player_KillMove_1HMWWKneeSlashFaceStab 167 1.000000 true 0.000000 143 null false false false 3.133000 136 null false false false 3.224000 133 null false false false 5.598000 136 null false false false 5.716000 133 null false false false 8.652000 144 null false false false 8.659000 265 null false false false 8.666667 55 null false false false null 0 Paired_1HMKillMove_WWKidneyStab ..\..\SharedKillMoves\1stPerson\Human&Werewolf\Paired_1HMKillMove_WWKidneyStab.HKX #0592 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMWWKidneyStab #0593 false 0.000000 0.500000 false true false -1 null null null null #0594 pa_KillMove1HMWWKidneyStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0596 0 Player_KillMove_DisablePitch_1HMWWKidneyStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0595 null null null null null #0597 Player_KillMove_1HMWWKidneyStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0599 0 Player_KillMove1HMWWKidneyStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0598 null null 1 Player_KillMove_1HMWWKidneyStab_ModifierGenerator #0382 #0600 null null null null #0601 Player_KillMove_1HMWWKidneyStab 166 1.000000 true 0.000000 143 null false false false 2.257000 133 null false false false 5.231000 133 null false false false 6.761000 265 null false false false 6.766667 144 null false false false 6.766667 55 null false false false null 0 Paired_1HMKillMove_WWGrabHeadStabSlash ..\..\SharedKillMoves\1stPerson\Human&Werewolf\Paired_1HMKillMove_WWGrabHeadStabSlash.HKX #0603 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMWWGrabHeadStabSlash #0604 false 0.000000 0.500000 false true false -1 null null null null #0605 pa_KillMove1HMWWGrabHeadStabSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0607 0 Player_KillMove_DisablePitch_1HMWWGrabHeadStabSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0606 null null null null null #0608 Player_KillMove_1HMWWGrabHeadStabSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0610 0 Player_KillMove1HMWWGrabHeadStabSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0609 null null 1 Player_KillMove_1HMWWGrabHeadStabSlash_ModifierGenerator #0382 #0611 null null null null #0612 Player_KillMove_1HMWWGrabHeadStabSlash 165 1.000000 true 0.000000 143 null false false false 0.492000 321 null false false false 0.601000 136 null false false false 0.609000 330 null false false false 0.732000 133 null false false false 1.194000 300 null false false false 1.723000 324 null false false false 3.328000 321 null false false false 3.485000 136 null false false false 3.501000 330 null false false false 3.629000 133 null false false false 3.808000 300 null false false false 7.333000 55 null false false false 7.333000 265 null false false false 7.333000 144 null false false false null 0 Paired_2HWKillMove_VBBackBreaker ..\..\SharedKillMoves\1stPerson\Human&VampireBrute\Paired_2HWKillMove_VBBackBreaker.HKX #0614 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWVBBackBreaker #0615 false 0.000000 0.500000 false true false -1 null null null null #0616 pa_KillMove2HWVBBackBreaker 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0618 0 Player_KillMove_DisablePitch_2HWVBBackBreaker_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0617 null null null null null #0619 Player_KillMove_2HWVBBackBreaker_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0621 0 Player_KillMove2HWVBBackBreaker_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0620 null null 1 Player_KillMove_2HWVBBackBreaker_ModifierGenerator #0382 #0622 null null null null #0623 Player_KillMove_2HWVBBackBreaker 164 1.000000 true 0.000000 143 null false false false 0.038000 324 null false false false 0.755000 330 null false false false 0.974000 300 null false false false 1.737000 324 null false false false 2.446000 330 null false false false 2.673000 300 null false false false 5.240000 324 null false false false 5.255000 321 null false false false 5.268000 136 null false false false 5.338000 310 null false false false 5.398000 133 null false false false 6.720000 324 null false false false 7.044000 300 null false false false 8.985000 265 null false false false 8.992000 55 null false false false 9.000000 144 null false false false null 0 Paired_2HMKillMove_VBBlockAndSlash ..\..\SharedKillMoves\1stPerson\Human&VampireBrute\Paired_2HMKillMove_VBBlockAndSlash.HKX #0625 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMVBBlockAndSlash #0626 false 0.000000 0.500000 false true false -1 null null null null #0627 pa_KillMove2HMVBBlockAndSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0629 0 Player_KillMove_DisablePitch_2HMVBBlockAndSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0628 null null null null null #0630 Player_KillMove_2HMVBBlockAndSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0632 0 Player_KillMove2HMVBBlockAndSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0631 null null 1 Player_KillMove_2HMVBBlockAndSlash_ModifierGenerator #0382 #0633 null null null null #0634 Player_KillMove_2HMVBBlockAndSlash 163 1.000000 true 0.000000 143 null false false false 0.579000 136 null false false false 0.640000 321 null false false false 0.681000 330 null false false false 0.711000 133 null false false false 0.763000 297 null false false false 1.310000 300 null false false false 2.232000 324 null false false false 3.359000 321 null false false false 3.392000 136 null false false false 3.400000 331 null false false false 3.542000 133 null false false false 5.232000 324 null false false false 6.747000 324 null false false false 7.000000 265 null false false false 7.000000 55 null false false false 7.000000 144 null false false false null 0 Paired_1HMKillMove_VBSoccerKick ..\..\SharedKillMoves\1stPerson\Human&VampireBrute\Paired_1HMKillMove_VBSoccerKick.HKX #0636 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMVBSoccerKick #0637 false 0.000000 0.500000 false true false -1 null null null null #0638 pa_KillMove1HMVB1HMVBSoccerKick 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0640 0 Player_KillMove_DisablePitch_1HMVBSoccerKick_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0639 null null null null null #0641 Player_KillMove_1HMVBSoccerKick_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0643 0 Player_KillMove1HMVBSoccerKick_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0642 null null 1 Player_KillMove_1HMVBSoccerKick_ModifierGenerator #0382 #0644 null null null null #0645 Player_KillMove_1HMVBSoccerKick 162 1.000000 true 0.000000 143 null false false false 0.034000 324 null false false false 0.638000 321 null false false false 0.654000 330 null false false false 0.717000 136 null false false false 0.780000 297 null false false false 0.836000 133 null false false false 1.292000 300 null false false false 1.904000 324 null false false false 3.599000 324 null false false false 6.451000 324 null false false false 6.611000 299 null false false false 7.609000 300 null false false false 8.062000 324 null false false false 10.000000 144 null false false false 10.000000 55 null false false false 10.000000 265 null false false false null 0 Paired_1HMKillMove_VBSlowBackStab ..\..\SharedKillMoves\1stPerson\Human&VampireBrute\Paired_1HMKillMove_VBSlowBackStab.HKX #0647 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMVBSlowBackStab #0648 false 0.000000 0.500000 false true false -1 null null null null #0649 pa_KillMove1HMVBSlowBackStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0651 0 Player_KillMove_DisablePitch_1HMVBSlowBackStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0650 null null null null null #0652 Player_KillMove_1HMVBSlowBackStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0654 0 Player_KillMove1HMVBSlowBackStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0653 null null 1 Player_KillMove_1HMVBSlowBackStab_ModifierGenerator #0382 #0655 null null null null #0656 Player_KillMove_1HMVBSlowBackStab 161 1.000000 true 0.000000 143 null false false false 0.027000 324 null false false false 0.829000 324 null false false false 0.868000 321 null false false false 0.997000 330 null false false false 1.084000 297 null false false false 2.769000 321 null false false false 2.875000 136 null false false false 2.899000 330 null false false false 2.954000 133 null false false false 3.024000 297 null false false false 3.454000 324 null false false false 4.659000 265 null false false false 4.666667 144 null false false false 4.666667 55 null false false false null 0 Paired_2HWKillMove_ChaurusFlyerPullDownSlash ..\..\SharedKillMoves\1stPerson\Human&ChaurusFlyer\Paired_2HWKillMove_ChaurusFlyerPullDownSlash.HKX #0658 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWChaurusFlyerPullDownSlash #0659 false 0.000000 0.500000 false true false -1 null null null null #0660 pa_KillMove2HWChaurusFlyerPullDownSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0662 0 Player_KillMove_DisablePitch_2HWChaurusFlyerPullDownSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0661 null null null null null #0663 Player_KillMove_2HWChaurusFlyerPullDownSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0665 0 Player_KillMove2HWChaurusFlyerPullDownSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0664 null null 1 Player_KillMove_2HWChaurusFlyerPullDownSlash_ModifierGenerator #0382 #0666 null null null null #0667 Player_KillMove_2HWChaurusFlyerPullDownSlash 160 1.000000 true 0.000000 143 null false false false 0.263000 324 null false false false 1.889000 324 null false false false 2.344000 136 null false false false 2.381000 297 null false false false 2.491000 133 null false false false 3.738000 299 null false false false 4.454000 324 null false false false 5.834000 324 null false false false 6.655000 265 null false false false 6.666667 55 null false false false 6.666667 144 null false false false null 0 Paired_2HMKillMove_ChaurusFlyerStabDown ..\..\SharedKillMoves\1stPerson\Human&ChaurusFlyer\Paired_2HMKillMove_ChaurusFlyerStabDown.HKX #0669 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMChaurusFlyerStabDown #0670 false 0.000000 0.500000 false true false -1 null null null null #0671 pa_KillMove2HMChaurusFlyerStabDown 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0673 0 Player_KillMove_DisablePitch_2HMChaurusFlyeStabDown_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0672 null null null null null #0674 Player_KillMove_2HMChaurusFlyerStabDown_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0676 0 Player_KillMove2HMChaurusFlyerStabDown_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0675 null null 1 Player_KillMove_2HMChaurusFlyerStabDown_ModifierGenerator #0382 #0677 null null null null #0678 Player_KillMove_2HMChaurusFlyerStabDown 159 1.000000 true 0.000000 143 null false false false 0.030000 324 null false false false 1.906000 324 null false false false 2.419000 321 null false false false 2.437000 136 null false false false 2.505000 296 null false false false 2.590000 133 null false false false 3.827000 324 null false false false 5.990000 265 null false false false 6.000000 55 null false false false 6.000000 144 null false false false null 0 Paired_1HMKillMove_ChaurusFlyerStomp ..\..\SharedKillMoves\1stPerson\Human&ChaurusFlyer\Paired_1HMKillMove_ChaurusFlyerStomp.HKX #0680 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMChaurusFlyerStomp #0681 false 0.000000 0.500000 false true false -1 null null null null #0682 pa_KillMove1HMChaurusFlyerStomp 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0684 0 Player_KillMove_DisablePitch_1HMChaurusFlyerStomp_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0683 null null null null null #0685 Player_KillMove_1HMChaurusFlyerStomp_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0687 0 Player_KillMove1HMChaurusFlyerStomp_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0686 null null 1 Player_KillMove_1HMChaurusFlyerStomp_ModifierGenerator #0382 #0688 null null null null #0689 Player_KillMove_1HMChaurusFlyerStomp 158 1.000000 true 0.000000 143 null false false false 0.028000 324 null false false false 1.199000 324 null false false false 1.856000 321 null false false false 1.905000 136 null false false false 2.037000 133 null false false false 4.829000 265 null false false false 4.833000 55 null false false false 4.833000 144 null false false false null 0 Paired_1HMKillMove_ChaurusFlyerKick ..\..\SharedKillMoves\1stPerson\Human&ChaurusFlyer\Paired_1HMKillMove_ChaurusFlyerKick.HKX #0691 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMChaurusFlyerKick #0692 false 0.000000 0.500000 false true false -1 null null null null #0693 pa_KillMove1HMChaurusFlyerKick 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0695 0 Player_KillMove_DisablePitch_1HMChaurusFlyerKick_Behavior00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0694 null null null null null #0696 Player_KillMove_1HMChaurusFlyerKick_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0698 0 Player_KillMove1HMChaurusFlyerKick_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0697 null null 1 Player_KillMove_1HMChaurusFlyerKick_ModifierGenerator #0382 #0699 null null null null #0700 Player_KillMove_1HMChaurusFlyerKick 157 1.000000 true 0.000000 144 null false false false 0.041000 324 null false false false 0.200000 321 null false false false 0.334000 315 null false false false 0.664000 324 null false false false 0.856000 321 null false false false 0.898000 330 null false false false 0.898000 136 null false false false 1.000000 133 null false false false 1.033000 315 null false false false 1.336000 324 null false false false 2.320000 55 null false false false 2.333000 265 null false false false 2.333000 144 null false false false null 0 Paired_ShieldKillMoveBashSlash Animations\Patch_1.5\Paired_ShieldKillMoveBashSlash.HKX #0702 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveShieldBashSlash #0703 false 0.000000 0.100000 false true false -1 null null null null #0704 pa_KillMoveShieldBashSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0706 0 Player_KillMoveShieldBashSlash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0705 null null null null null #0707 Player_KillMoveShieldBashSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0709 0 Player_KillMoveShieldBashSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0708 null null null null null #0710 Player_KillMove_ShieldBashSlash 156 1.000000 true 0.000000 143 null false false false 0.031000 324 null false false false 0.063000 309 null false false false 0.126000 302 null false false false 0.184000 321 null false false false 0.369000 309 null false false false 0.593000 302 null false false false 0.621000 309 null false false false 0.632000 324 null false false false 0.837000 321 null false false false 1.030000 136 null false false false 1.065000 331 null false false false 1.091000 296 null false false false 1.129000 133 null false false false 1.197000 324 null false false false 1.366000 300 null false false false 2.477000 302 null false false false 2.720000 309 null false false false 2.922000 302 null false false false 2.990000 265 null false false false 2.992000 55 null false false false 2.997000 144 null false false false null 0 Paired_H2HKillMoveSuplex Animations\Patch_1.5\Paired_H2HKillMoveSuplex.HKX #0712 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveH2HSuplex #0713 false 0.000000 0.100000 false true false -1 null null null null #0714 pa_KillMoveH2HSuplex 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0716 0 Player_KillMoveH2HSuplex_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0715 null null null null null #0717 Player_KillMoveH2HSuplex_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0719 0 Player_KillMoveH2HSuplex_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0718 null null 1 Player_KillMoveH2HSuplex_ModGen #0382 #0720 null null null null #0721 Player_KillMove_H2HSuplex 155 1.000000 true 0.000000 143 null false false false 0.034000 324 null false false false 0.429000 136 null false false false 0.433000 321 null false false false 0.467000 296 null false false false 0.536000 133 null false false false 0.837000 324 null false false false 1.542000 321 null false false false 1.933000 324 null false false false 1.996000 300 null false false false 2.666667 265 null false false false 2.666667 55 null false false false 2.666667 144 null false false false null 0 Paired_H2HKillMoveKneeThrow Animations\Patch_1.5\Paired_H2HKillMoveKneeThrow.HKX #0723 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveH2HKneeThrow #0724 false 0.000000 0.100000 false true false -1 null null null null #0725 pa_KillMoveH2HKneeThrow 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0727 0 Player_KillMoveH2HKneeThrow_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0726 null null null null null #0728 Player_KillMoveH2HKneeThrow_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0730 0 Player_KillMove_KillMoveH2HKneeThrow_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0729 null null 1 Player_KillMoveH2HKneeThrow_ModGen #0382 #0731 null null null null #0732 Player_KillMove_H2HKneeThrow 154 1.000000 true 0.002000 143 null false false false 0.032000 324 null false false false 0.137000 309 null false false false 0.303000 302 null false false false 0.362000 321 null false false false 0.431000 330 null false false false 0.465000 136 null false false false 0.497000 331 null false false false 0.566000 317 null false false false 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SELF_TRANSITION_MODE_NO_TRANSITION #0737 null null null null null #0739 Player_KillMove2HWHackFromBehind_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0741 0 Player_KillMove2HWHackFromBehind_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0740 null null null null null #0742 Player_KillMove_2HWKillMoveHackFromBehind 153 1.000000 true 0.000000 143 null false false false 0.040000 324 null false false false 0.664000 321 null false false false 0.669000 330 null false false false 0.703000 323 null false false false 0.732000 136 null false false false 0.828000 317 null false false false 0.846000 133 null false false false 1.073000 324 null false false false 1.733000 324 null false false false 1.802000 321 null false false false 1.834000 299 null false false false 2.063000 300 null false false false 2.666667 265 null false false false 2.666667 55 null false false false 2.666667 144 null false false false null 0 Paired_2HWKillMoveChopKick Animations\Patch_1.5\Paired_2HWKillMoveChopKick.HKX #0744 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWChopKick #0745 false 0.000000 0.100000 false true false -1 null null null null #0746 pa_KillMove2HWChopKick 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0748 0 Player_KillMove2HWChopKick_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0747 null null null null null #0749 Player_KillMove2HWChopKick_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0751 0 Player_Player_KillMove_KillMove2HWChopKick_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0750 null null 1 Player_KillMove_2HWKillMoveChopKick_ModGen00 #0382 #0752 null null null null #0753 Player_KillMove_2HWKillMoveChopKick 152 1.000000 true 0.000000 143 null false false false 0.032000 324 null false false false 0.367000 321 null false false false 0.555000 331 null false false false 0.963000 136 null false false false 0.972000 296 null false false false 1.064000 133 null false false false 1.331000 136 null false false false 1.338000 296 null false false false 1.440000 133 null false false false 1.656000 323 null false false false 1.737000 331 null false false false 1.741000 136 null false false false 1.833000 133 null false false false 1.874000 324 null false false false 1.918000 321 null false false false 2.141000 300 null false false false 2.220000 55 null false false false 2.231000 144 null false false false 2.233000 265 null false false false null 0 Paired_2HWKillMoveHeadButt Animations\Patch_1.5\Paired_2HWKillMoveHeadButt.HKX #0755 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWHeadButt #0756 false 0.000000 0.100000 false true false -1 null null null null #0757 pa_KillMove2HWHeadButt 0 1.000000 true isActive 33 -1 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false 1.131000 324 null false false false 1.662000 55 null false false false 1.665000 144 null false false false 1.665000 265 null false false false null 0 Paired_DWKillMoveXSlash Animations\Patch_1.5\Paired_DWKillMoveXSlash.HKX #0786 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveDWXSlash #0787 false 0.000000 0.100000 false true false -1 null null null null #0788 pa_KillMoveDWXSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0790 0 Player_DWXSlash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0789 null null null null null #0791 Player_DWXSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0793 0 Player_DWXSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0792 null null null null null #0794 Player_KillMove_DWXSlash 148 1.000000 true 0.000000 143 null false false 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START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0799 null null null null null #0801 Player_DWDualSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0803 0 Player_DWDualSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0802 null null null null null #0804 Player_KillMove_DWDualSlash 147 1.000000 true 0.000000 143 null false false false 0.031000 324 null false false false 0.307000 321 null false false false 0.857000 324 null false false false 1.345000 324 null false false false 1.863000 321 null false false false 1.870000 330 null false false false 1.966000 136 null false false false 1.973000 297 null false false false 2.061000 133 null false false false 2.109000 298 null false false false 2.232000 324 null false false false 2.823000 299 null false false false 2.976000 300 null false false false 3.993000 265 null false false false 3.997000 55 null false false false 4.000000 144 null false false false null 0 Paired_1HMKillMoveStabDownChest Animations\Patch_1.5\Paired_1HMKillMoveStabDownChest.HKX #0806 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMStabDownChest #0807 false 0.000000 0.100000 false true false -1 null null null null #0808 pa_KillMove1HMStabDownChest 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0810 0 Player_1HMStabDownChest_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0809 null null null null null #0811 Player_1HMStabDownChest_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0813 0 Player_1HMStabDownChest_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0812 null null null null null #0814 Player_KillMove_1HMStabDownChest 146 1.000000 true 0.000000 143 null false false false 0.034000 324 null false false false 0.316000 321 null false 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Player_2HMKillMoveSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0865 0 Player_2HMKillMoveSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0864 null null null null null #0866 Player_KillMove_2HMKillMoveSlash 141 1.000000 true 0.000000 143 null false false false 0.034000 324 null false false false 0.328000 330 null false false false 0.469000 136 null false false false 0.567000 133 null false false false 0.702000 324 null false false false 0.896000 323 null false false false 0.941000 321 null false false false 1.000000 136 null false false false 1.094000 133 null false false false 1.205000 324 null false false false 1.532000 321 null false false false 1.567000 136 null false false false 1.568000 330 null false false false 1.640000 300 null false false false 1.647000 331 null false false false 1.667000 133 null false false false 2.103000 324 null false false false 2.500000 265 null false false false 2.500000 55 null false false false 2.500000 144 null false false false null 0 Paired_2HMKillMove2HM3Slash Animations\Patch_1.5\Paired_2HMKillMove3Slash.hkx #0868 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HM3Slash #0869 false 0.000000 0.100000 false true false -1 null null null null #0870 pa_KillMove2HM3Slash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0872 0 Player_2HMKillMove3Slash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0871 null null null null null #0873 Player_2HWKillMove3Slash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0875 0 Player_2HWKillMove3Slash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0874 null null null null null #0876 Player_KillMove_2HMKillMove3Slash 140 1.000000 true 0.000000 143 null false false false 0.041000 324 null false 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false false false 3.392000 302 null false false false 3.497000 265 null false false false 3.500000 144 null false false false 3.500000 55 null false false false null 0 Paired_H2HKillMoveComboA Animations\Paired_H2HKillMoveComboA.hkx #0898 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveH2HComboA #0899 false 0.000000 0.100000 false true false -1 null null null null #0900 pa_KillMoveH2HComboA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0902 0 Player_KillMove_DisablePitch_H2HComboA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0901 null null null null null #0903 Player_KillMove_H2HComboA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0905 0 Player_KillMoveH2HComboA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0904 null null null null null #0906 Player_KillMove_H2HComboA 135 1.000000 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Player_KillMove1HWFalmerB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1283 null null null null null #1285 Player_KillMove_1HMFalmerB 86 1.000000 true 0.000000 143 null false false false 0.476000 302 null false false false 0.492000 324 null false false false 0.503000 321 null false false false 0.561000 309 null false false false 0.729000 309 null false false false 0.874000 330 null false false false 0.925000 297 null false false false 0.960000 35 null false false false 0.974000 302 null false false false 1.063000 133 null false false false 1.205000 299 null false false false 1.631000 324 null false false false 1.951000 302 null false false false 2.296000 309 null false false false 2.333000 56 null false false false 2.333000 55 null false false false 2.333000 144 null false false false null 0 Paired_1HMKillMoveFalmerA ..\..\SharedKillMoves\1stPerson\Human&Falmer\Paired_1HMKillMoveFalmerA.hkx #1287 0.000000 0.000000 0.000000 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SELF_TRANSITION_MODE_NO_TRANSITION #1323 null null null null null #1325 Player_KillMove_2HMWolfA 82 1.000000 true 0.000000 143 null false false false 0.037000 324 null false false false 0.573000 302 null false false false 0.670000 331 null false false false 0.731000 136 null false false false 0.743000 321 null false false false 0.837000 133 null false false false 0.967000 332 null false false false 1.144000 324 null false false false 1.232000 330 null false false false 1.262000 136 null false false false 1.288000 309 null false false false 1.364000 133 null false false false 2.033000 309 null false false false 2.600000 302 null false false false 2.664000 55 null false false false 2.666667 144 null false false false 2.666667 56 null false false false null 0 Paired_1HMKillMoveWolfB ..\..\SharedKillMoves\1stPerson\Human&Wolf\Paired_1HMKillMoveWolfB.hkx #1327 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMWolfB #1328 false 0.000000 0.100000 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265 null false false false 1.833000 144 null false false false null 0 Paired_1HMKillMoveShortA Animations\Paired_1HMKillMove_Short_A.hkx #1518 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveShortA #1519 false 0.000000 0.100000 false true false -1 null null null null #1520 pa_KillMoveShortA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1522 0 Player_KillMove_DisablePitch_ShortA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1521 null null null null null #1523 Player_KillMove_ShortA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1525 0 Player_KillMoveShortA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1524 null null null null null #1526 Player_KillMove_ShortA 44 1.000000 true 0.000000 143 null false false false 0.037000 324 null false false false 0.058000 321 null false false false 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null false false false 2.100000 55 null false false false 2.100000 144 null false false false null 0 Paired_1HMKillMove_ShortD Animations\Paired_1HMKillMoveShortD.hkx #1548 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveShortD #1549 false 0.000000 0.100000 false true false -1 null null null null #1550 pa_KillMoveShortD 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1552 0 Player_KillMove_DisablePitch_ShortD_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1551 null null null null null #1553 Player_KillMove_ShortD_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1555 0 Player_KillMoveShortD_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1554 null null null null null #1556 Player_KillMove_ShortD 52 1.000000 true 0.003000 143 null false false false 0.034000 297 null false false false 0.093000 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false 2.500000 144 null false false false 2.500000 55 null false false false 2.500000 56 null false false false null 0 Paired_1HMKillMoveDualWieldA Animations\Paired_1HMKillMoveDualWieldA.hkx #1568 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveDualWieldA #1569 false 0.000000 0.100000 false true false -1 null null null null #1570 pa_KillMoveDualWieldA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1572 0 Player_KillMove_DisablePitch_DualWieldA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1571 null null null null null #1573 Player_KillMove_DualWieldA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1575 0 Player_KillMoveDualWieldA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1574 null null null null null #1576 Player_KillMove_DualWieldA 57 1.000000 true 0.000000 143 null false false 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false 2.036000 321 null false false false 2.110000 302 null false false false 2.500000 56 null false false false 2.500000 55 null false false false 2.500000 144 null false false false null 0 Paired_1HMKillMoveSabreCatShortA ..\..\SharedKillMoves\1stPerson\Human&SabreCat\Paired_1HMKillMove_SabreCatShortA.hkx #1598 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveSabreCatShortA #1599 false 0.000000 0.500000 false true false -1 null null null null #1600 pa_KillMoveSabreCatShortA 1 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1602 0 Player_KillMoveSabreCat_ShortA_DisablePitch_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1601 null null null null null #1603 Player_KillMoveSabreCat_ShortA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1605 0 Player_KillMoveSabreCatShortA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1604 null null null null null #1606 Player_KillMoveSabreCat_ShortA 48 1.000000 true 0.000000 143 null false false false 0.033000 324 null false false false 0.099000 302 null false false false 0.232000 330 null false false false 0.252000 296 null false false false 0.271000 323 null false false false 0.299000 136 null false false false 0.300000 324 null false false false 0.400000 133 null false false false 0.411000 309 null false false false 1.037000 309 null false false false 1.297000 302 null false false false 1.300000 56 null false false false 1.300000 55 null false false false 1.300000 144 null false false false null 0 Paired_1HMKillMoveDraugrShortA ..\..\SharedKillMoves\1stPerson\Human&Draugr\Paired_1HMKillMoveDraugrShortA.hkx #1608 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveDraugrShortA #1609 false 0.000000 0.100000 false true false -1 null null null null #1610 pa_KillMoveDraugrShortA 1 1.000000 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3.161000 56 null false false false 3.166667 144 null false false false null 0 Paired_1HMKillMoveB Animations\Paired_1HMKillMoveB.hkx #1639 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveB #1640 false 0.000000 0.100000 false true false -1 null null null null #1641 pa_KillMoveB 1 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1643 0 Player_KillMoveB_DisablePitch_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1642 null null null null null #1644 Player_KillMove_DisablePitchB 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1646 0 Player_KillMoveBehaviorB -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1645 null null null null null #1647 Player_KillMoveB 16 1.000000 true 0.000000 143 null false false false 0.043000 324 null false false false 0.155000 302 null false false false 0.306000 309 null false false false 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false null 0 Paired_NPCKillMove3Slash Animations\Patch_1.5\Paired_2HMKillMove3Slash.hkx #2003 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove2HM3Slash #2004 2_ false 0.000000 0.100000 true true false -1 73 null 72 null null #2007 #2006 null #2005 KillMove2HM3Slash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #2009 0 NPC_2HMKillMoveA3Slash_DiablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2008 null null null null null #2010 NPC_2HMKillMove3Slash_DiablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #2012 0 NPC_2HMKillMove3Slash -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2011 null 199 null null #2014 null null #2013 NPC_KillMove_2HMKillMove3Slash 138 1.000000 true 0.000000 147 null false false false 1.098000 181 null false false false 1.267000 268 null false false false 1.267000 57 null false false false 1.267000 150 null false false false null 0 Paired_NPC2HWKillMoveB Animations\Paired_2HWKillMoveB.hkx #2016 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove2HWB #2017 2_ false 0.000000 0.100000 true true false -1 73 null 72 null null #2020 #2019 null #2018 KillMove2HWB 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #2022 0 NPC_2HWKillMoveB_DiablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2021 null null null null null #2023 NPC_2HWKillMoveB_DiablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #2025 0 NPC_2HWKillMoveB -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2024 null 199 null null #2027 null null #2026 NPC_KillMove_2HWKillMoveB 137 1.000000 true 0.000000 147 null false false false 2.596000 181 null false false false 2.757000 268 null false false false 2.763000 150 null false false 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false 3.300000 150 null false false false 3.300000 57 null false false false null 0 Paired_NPC1HMKillMoveDualWieldDecap Animations\Paired_1HMKillMoveDualWieldDecap.hkx #2042 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMoveDWDecap #2043 2_ false 0.000000 0.100000 true true false -1 73 null 72 null null #2046 #2045 null #2044 KillMoveDWDecap 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #2048 0 NPC_KillMove_DWDecap_DiablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2047 null null null null null #2049 NPC_KillMoveDWDecap_DiablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #2051 0 NPC_KillMoveDWDecap_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2050 null 199 null null #2053 null null #2052 NPC_KillMove_DWDecap 131 1.000000 true 0.000000 147 null false false false 1.002000 221 null false false false 1.195000 268 null false false false 1.195000 57 null false false false 1.195000 150 null false false false null 0 PairedNPC_2HWKillMoveDecapBleedOut Animations\Paired_2HWKillMoveDecapBleedOut.hkx #2055 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove2HWDecapBleedOut #2056 2_ false 0.000000 0.100000 true true false -1 73 null 72 null null #2059 #2058 null #2057 KillMove2HWDecapBleedOut 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #2061 0 NPC_KillMove_2HWDecapBleedOut_DiablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2060 null null null null null #2062 NPC_KillMove2HWDecapBleedOut_DiablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #2064 0 NPC_KillMove2HMDecapBleedOut_Behavior00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2063 null 199 null null #2066 null null #2065 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57 null false false false null 0 Paired_NPC2HWKillMoveA Animations\Paired_2HWKillMoveA.hkx #2133 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 KillMove2HWA #2134 2_ false 0.000000 0.100000 true true false -1 73 null 72 null null #2137 #2136 null #2135 KillMove2HWA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #2139 0 NPC_2HWKillMoveA_DiablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2138 null null null null null #2140 NPC_2HWKillMoveA_DiablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #2142 0 NPC_2HWKillMoveA -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2141 null 199 null null #2144 null null #2143 NPC_KillMove_2HWKillMoveA 65 1.000000 true 0.000000 147 null false false false 1.436000 181 null false false false 2.800000 150 null false false false 2.800000 57 null false false false null 0 NPCPaired_1HMBleedOutKill Animations\Paired_1HMBleedOutKill.hkx #2146 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillingBlow #2147 2_ false 0.000000 0.100000 true true false -1 bIsActive0 34 -1 BINDING_TYPE_VARIABLE -1 #2149 2 KillingBlowIsActiveModifier true false false false false false false false false false false null 1 KillingBlowModifierGenerator #2150 #2148 199 null null #2152 null null #2151 NPC_KillingBlow 63 1.000000 true 0.000000 147 null false false false 0.318000 40 null false false false 0.727000 40 null false false false 0.836000 181 null false false false 1.035000 41 null false false false 1.064000 40 null false false false 1.188000 41 null false false false 1.638000 40 null false false false 1.861000 150 null false false false 1.861000 57 null false false false 1.861000 268 null false false false null 0 NPCPaired_KillMove2HMStabA Animations\Paired_2HMKillMoveStabA.hkx #2154 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 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#2167 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMoveH2HSlamA #2168 2_ false 0.000000 0.100000 true true false -1 73 null 72 null null #2171 #2170 null #2169 KillMoveH2HSlamA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #2173 0 NPC_KillMoveH2HSlamA_DiablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2172 null null null null null #2174 NPC_KillMoveH2HSlamA_DiablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #2176 0 NPC_KillMoveH2HSlamABehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2175 null 199 null null #2178 null null #2177 NPC_KillMove_H2HSlamA 60 1.000000 true 0.002000 147 null false false false 0.032000 198 null false false false 0.466000 181 null false false false 2.067000 56 null false false false 2.067000 150 null false false false 2.067000 57 null false false false null 0 Paired_NPC_1HMKillMove_DualWieldA Animations\Paired_1HMKillMoveDualWieldA.hkx #2180 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMoveDualWieldA #2181 2_ false 0.000000 0.100000 true true false -1 73 null 72 null null #2184 #2183 null #2182 KillMoveDualWieldA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #2186 0 NPC_KillMove_DualWieldA_DiablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2185 null null null null null #2187 NPC_KillMoveDualWieldA_DiablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #2189 0 NPC_KillMoveDualWieldA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2188 null 199 null null #2191 null null #2190 NPC_KillMove_DualWieldA 58 1.000000 true 0.000000 147 null false false false 0.334000 181 null false false false 1.676000 57 null false false false 1.676000 150 null false false 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null false false false 0.372000 150 null false false false null 0 Paired_NPC_1HMKillMove_ShortC Animations\Paired_1HMKillMoveShortC.hkx #2206 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMoveShortC #2207 2_ false 0.000000 0.100000 true true false -1 73 null 72 null null #2210 #2209 null #2208 KillMoveShortC 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #2212 0 NPC_KillMove_ShortC_DiablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2211 null null null null null #2213 NPC_KillMoveShortC_DiablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #2215 0 NPC_KillMoveShortC_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2214 null 199 null null #2217 null null #2216 NPC_KillMove_ShortC 50 1.000000 true 0.000000 147 null false false false 0.495000 181 null false false false 2.033000 57 null false false 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#2481 0 SneakBow_DrawLight Animations\SneakBow_DrawLight.hkx #2480 0.000000 0.000000 0.800000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 116 null true false false 0.800000 128 null false false false 1.000000 6 null false false false 1.067000 7 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null null #2483 Bow_DrawLight 2 1.000000 true #2485 0 Bow_DrawLight Animations\Bow_DrawLight.hkx #2484 0.000000 0.000000 0.800000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 116 null true false false 0.800000 128 null false false false 1.000000 6 null false false false 1.067000 7 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null #2493 #2487 SneakBow_DrawNock_State 1 1.000000 true #2492 0 SneakBow_DrawNock_MSG #2490 #2488 0 0 null 0 SneakBow_DrawNock_QuickShot Animations\SneakBow_DrawLight.hkx #2489 0.000000 0.000000 0.000000 1.000000 2.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 116 null true false false 0.800000 128 null false false false 1.000000 6 null false false false 1.067000 7 null false false false null 0 SneakBow_DrawNock Animations\SneakBow_DrawLight.hkx #2491 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 116 null true false false 0.800000 128 null false false false 1.000000 6 null false false false 1.067000 7 null false false false selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 128 3 0 0 0 FLAG_DISABLE_CONDITION null null null #2501 #2495 Bow_DrawNock_State 0 1.000000 true #2500 0 Bow_DrawNock_MSG #2498 #2496 0 0 null 0 Bow_DrawNock_QuickShot Animations\Bow_DrawLight.hkx #2497 0.000000 0.000000 0.000000 1.000000 2.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 116 null true false false 0.800000 128 null false false false 1.000000 6 null false false false 1.067000 7 null false false false null 0 Bow_DrawNock Animations\Bow_DrawLight.hkx #2499 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 116 null true false false 0.800000 128 null false false false 1.000000 6 null false false false 1.067000 7 null false false false selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 128 2 0 0 0 FLAG_DISABLE_CONDITION startStateId 50 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2504 null 116 1 0 0 0 FLAG_DISABLE_CONDITION null 0 DefaultTransitionEffect SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 7 116 0.000000 0.000000 #0089 null 34 0 0 0 0 FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2506 null 34 0 0 0 0 FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 null 34 0 1 0 0 FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null 0 InstantTransitionEffect SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 118 null 117 null null #2511 null #2510 #2450 Bow_Release 0 1.000000 true -1 -1 0.000000 0.000000 30 31 0.000000 0.000000 #0089 null 121 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0320 null 363 2 0 0 0 FLAG_DISABLE_CONDITION 119 null null #2514 #2513 1.000000 1.000000 null 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 #2526 0 Bow_Attack_LowerBodyBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2518 #2515 null null null null #2517 #2516 Bow_AttackMoving 1 1.000000 true null 0 Bow_LocomotionBFR Behaviors\Bow_Direction_Behavior.hkx -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0105 #0104 18 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0102 #0101 18 0 0 0 0 0 null null null #2525 #2519 Bow_AttackStanding 0 1.000000 true #2524 0 Bow_AttackStanding_MSG #2520 #2443 0 0 null 1 Bow_Attack_MG #0153 #2521 #2523 0 Bow_AttackIdleTurnBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2522 null null null null null #2443 Bow_AttackStandingState 1 1.000000 true startStateId 14 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0161 #0104 17 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0102 #0101 17 1 0 0 0 0 startStateId 15 -1 BINDING_TYPE_VARIABLE -1 null null null null #2528 Bow_AttackUpperLowerBody_3rdP 0 1.000000 true null 0 Bow_AttackUpperLowerBody3rdPBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #2531 #2529 null #2443 #2530 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 null #2514 #2532 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 startStateId 8 -1 BINDING_TYPE_VARIABLE isActive 28 -1 BINDING_TYPE_VARIABLE -1 null 1 BowAttackModifierList true #0348 #0346 #0344 #2536 #2535 #0343 #tudm$68 null 3 arrowDetach_OnDeactivateMod true 130 null null 3 bowReset_OnDeactivateMod true 120 null null null null null #2436 BowAttackPerkQuickShot 1 1.000000 true null 1 BowAttack_iStateGen #2437 3 13 null null null null #2538 BowAttackDefault 0 1.000000 true startStateId 94 -1 BINDING_TYPE_VARIABLE -1 #2540 0 Bow_AttackRootBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2539 #2537 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 8 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[RollStart]$ 25 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION 73 null 72 null null #2544 #2543 #2542 #2541 Bow_AttackState 18 1.000000 true null 0 Shout_BehaviorBFR Behaviors\Shout_Behavior.hkx -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 #2549 1 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 #2548 1 1 0 0 0 0 (iWantBlock == 1) && (iLeftHandType != 7) && (iLeftHandType != 12) (iWantBlock == 0) || (iLeftHandType == 7) || (iLeftHandType == 12) null null null #2547 #tudm$209 #2546 1HM_Shout_State 13 1.000000 true null 0 BashBFR Behaviors\BashBehavior.hkx null 1 Bash_MG #2553 #2551 #2554 2 bAllowRotationIsActiveModifier true false false false false false false false false false false bIsActive0 27 -1 BINDING_TYPE_VARIABLE -1 (iRightHandType != 7) && (iRightHandType != 12) -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 #2548 3 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1788 #2549 3 0 0 0 0 0 -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2558 #2555 11 10 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 #2557 121 18 0 0 0 0 -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 null null $eventID[RollStart]$ 25 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL iRightHandType == 7 #2559 0 attackStartTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 1 -1 BINDING_TYPE_VARIABLE -1 173 null 73 null 72 null null #2561 #2560 #2556 #2552 Bash_State 2 1.000000 true null 1 BlockShieldCharge_iStateGen #2564 17 16 null 1 Block_MG #2566 #2565 null 0 BlockBFR Behaviors\BlockBehavior.hkx null 1 BlockModifierList true #2570 #2569 #2567 #tudm$68 #2568 2 BeginShout_OnFalseToTrueMod true true false 360 null false false -1 null false false -1 null bVariableToTest1 44 -1 BINDING_TYPE_VARIABLE -1 null 3 blockStop_OnDeactivateMod true 5 null #2571 2 bHeadTrackSpine_DisabledMod true false true false false false false false false false false bIsActive0 90 -1 BINDING_TYPE_VARIABLE -1 null null null null #2563 BlockShieldChargeState 1 1.000000 true null 1 BlockDefault_iStateGen #2564 4 15 null null null null #2573 BlockDefaultState 0 1.000000 true startStateId 95 -1 BINDING_TYPE_VARIABLE -1 #2575 0 BlockBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2574 #2572 null iBlockState == 1 iBlockState != 1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 #2583 43 2 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2584 #2578 5 0 0 0 0 0 -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2581 #2577 13 10 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 #2586 43 2 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 null 44 2 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2584 #2577 5 0 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2558 #2577 11 10 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2581 #2577 12 10 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2581 #2577 16 10 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2581 #2577 15 10 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 6 6 0.000000 0.000000 #2581 #2577 14 10 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #2583 13 10 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 #2583 11 10 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #2583 15 10 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #2583 14 10 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #2583 16 10 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #2583 12 10 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 9 13 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 #2557 121 18 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #2580 177 10 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 null 166 10 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 null 165 10 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2506 null 429 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[RollStart]$ 25 0 0 0 FLAG_DISABLE_CONDITION (iLeftHandType != 5) && (iLeftHandType != 10) && (iLeftHandType != 6) && (iLeftHandType != 7) && (iLeftHandType != 9) && (iLeftHandType != 8) && (iLeftHandType != 0) #2582 0 PowerAttackTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 1 -1 BINDING_TYPE_VARIABLE -1 IsNPC == 1 #2585 0 DefaultBlendProcessAllTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_PROCESS_ALL 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 (IsNPC == 0) && (iLeftHandType != 7) && (iLeftHandType != 12) 171 null null #2587 null #2579 #2576 BlockState 1 1.000000 true -1 -1 0.000000 0.000000 30 31 0.000000 0.000000 #2590 #2592 209 8 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 30 31 0.000000 0.000000 #2593 #2592 210 9 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 32 33 0.000000 0.000000 #0179 #2592 209 8 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 32 33 0.000000 0.000000 #0179 #2592 210 9 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2590 null 364 7 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2590 null 364 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2590 null 364 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION #2591 0 attackComboTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 20 -1 BINDING_TYPE_VARIABLE -1 (iLeftHandType >= 1) && (iRightHandType >= 1) && (iRightHandType <= 4) && (iLeftHandType <= 4) #2594 0 AttackPowerFastPlayerTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_LINEAR duration 21 -1 BINDING_TYPE_VARIABLE -1 -0.233000 8 null true false false 0.132000 167 null false false false 0.559000 167 null false false false 0.565000 37 null false false false 0.674000 35 null false false false 0.697000 168 null false false false 0.770000 36 null false false false 1.127000 167 null false false false 1.398000 168 null false false false 0.900000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinEnd]$ null false false false null 0 2HW_AttackPowerForwardSprint Animations\2HW_AttackPowerForwardSprint.hkx #2595 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 AttackPower2HWForwardSprint_MG #2598 #2596 #2599 2 SprintAttackIsActiveModifier true false false false false false false false false false false bIsActive0 27 -1 BINDING_TYPE_VARIABLE bIsActive1 9 -1 BINDING_TYPE_VARIABLE -1 null 1 AttackPower2HWForwardSprint_iStateGen #2597 12 8 null #tudm$328 null null #tudm$325 null #2600 AttackPower2HWForwardSprint 27 1.000000 true -0.233000 8 null true false false 0.132000 167 null false false false 0.559000 167 null false false false 0.565000 37 null false false false 0.638000 451 null false false false 0.674000 35 null false false false 0.697000 168 null false false false 0.770000 36 null false false false 1.127000 167 null false false false 1.398000 168 null false false false 0.900000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinEnd]$ null false false false null 0 2HM_AttackPowerForwardSprint Animations\2HM_AttackPowerforwardSprint.hkx #2602 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 AttackPower2HMForwardSprint_MG #2598 #2603 null 1 AttackPower2HMForwardSprint_iStateGen #2604 12 8 null #tudm$332 null null #tudm$329 null #2605 AttackPower2HMForwardSprint 26 1.000000 true 0.000000 8 null true false false 0.071000 167 null false false false 0.458000 37 null false false false 0.562000 225 null false false false 0.600000 167 null false false false 0.670000 36 null false false false 0.695000 168 null false false false 1.131000 167 null false false false 0.950000 $eventID[RollWinStart]$ null false false false 1.050000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null 0 1HMLeftHand_AttackPowerForwardSprint Animations\1HMLeftHand_AttackPowerForwardSprint.hkx #2607 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 LeftHandAttackPowerLeftForwardSprint_MG #2598 #2608 null 1 LeftHandAttackPowerLeftForwardSprint_iStateGen #2609 12 8 null null null null #2610 LeftHandAttackPowerLeftForwardSprint 25 1.000000 true -0.233000 8 null true false false 0.145000 167 null false false false 0.460000 37 null false false false 0.493000 167 null false false false 0.568000 35 null false false false 0.628000 168 null false false false 0.669000 36 null false false false 1.065000 167 null false false false 1.400000 168 null false false false 0.900000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 1.000000 $eventID[RollWinEnd]$ null false false false null 0 AttackPowerForwardSprint Animations\1HM_AttackPowerForwardSprint.hkx #2612 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 AttackPowerForwardSprint_MG #2598 #2613 null 1 AttackPowerForwardSprint_iStateGen #2614 12 8 null null null null #2615 AttackPowerForwardSprint 24 1.000000 true 0.000000 8 null true false false 0.034000 167 null false false false 0.233000 37 null false false false 0.328000 168 null false false false 0.333000 225 null false false false 0.366000 36 null false false false 0.600000 167 null false false false 0.837000 168 null false false false 1.097000 167 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null 0 1HMLeftHand_AttackForwardSprint Animations\1HMLeftHand_AttackForwardSprint.hkx #2617 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 LeftHandAttackLeftForwardSprint_MG #2598 #2618 null 1 LeftHandAttackLeftForwardSprint_iStateGen #2619 12 8 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2504 null 359 25 0 0 0 FLAG_DISABLE_CONDITION null null null #2621 #2620 LeftHandAttackLeftForwardSprint 23 1.000000 true -0.233000 8 null true false false 0.136000 167 null false false false 0.430000 168 null false false false 0.566000 37 null false false false 0.662000 35 null false false false 0.739000 167 null false false false 0.760000 36 null false false false 0.966000 168 null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false null 0 2HW_AttackForwardSprint Animations\2HW_AttackForwardSprint.hkx #2623 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.233000 8 null true false false 0.135000 168 null false false false 0.331000 37 null false false false 0.434000 35 null false false false 0.466000 167 null false false false 0.529000 36 null false false false 0.665000 167 null false false false 1.030000 168 null false false false 0.434000 $eventID[2hmRollSwingRight]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false null 0 2HM_AttackForwardSprint Animations\2HM_AttackForwardSprint.hkx #2625 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.233000 8 null true false false 0.033000 168 null false false false 0.295000 167 null false false false 0.300000 37 null false false false 0.400000 35 null false false false 0.500000 36 null false false false 0.634000 168 null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #2628 0 1HM_AttackForwardSprint Animations\1HM_AttackForwardSprint.hkx #2627 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 #2630 0 AttackForwardSprintMSG #2629 #2629 #2629 #2629 #2629 #2626 #2624 0 0 null 1 AttackForwardSprint_MG #2598 #2631 null 1 AttackForwardSprint_iStateGen #2632 12 8 null 0 FastTransitionEffect01 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.050000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2634 null 357 24 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2634 null 356 26 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2634 null 358 27 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$333 $eventID[RollStart]$ 52 0 0 0 FLAG_USE_INITIATE_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$334 $eventID[RollStart]$ 52 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL null null null #2635 #2633 AttackForwardSprint 22 1.000000 true null null null null #2638 Weap_SneakAttackPowerRightFromLeft 1 1.000000 true null 1 ModifierGenerator15 #0216 #2639 #2646 0 Weap_SneakAttackPowerRight_MSG #2643 #2643 #2643 #2643 #2643 #2640 #2640 0 0 #2642 0 2HM_AttackPowerRightUncropped Animations\2HM_AttackPowerRight.hkx #2641 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 1.102000 37 null false false false 1.164000 432 null false false false 1.197000 35 null false false false 1.304000 36 null false false false 2.100000 30 null false false false 2.333000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #2645 0 1HM_SneakAttackPowerRightUncropped Animations\1HM_SneakAttackPowerRight.hkx #2644 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.600000 37 null false false false 0.600000 35 null false false false 0.733000 36 null false false false 1.167000 30 null false false false 1.333000 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 0.000000 122 null true false false 0.435000 37 null false false false 0.532000 35 null false false false 0.636000 36 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #2648 0 1HM_AttackPowerRightFromLeftUncropped Animations\1HM_attackPowerRightFromLeft.hkx #2647 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 #2650 0 Weap_AttackPowerRightFromLeft_MSG #2649 #2649 #2649 #2649 #2649 #2640 #2652 0 0 #2654 0 2HW_AttackPowerRightUncropped Animations\2HW_attackPowerRight.hkx #2653 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 1.102000 37 null false false false 1.197000 35 null false false false 1.304000 36 null false false false 2.100000 30 null false false false 2.333000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null null #2651 Weap_DefaultAttackPowerRightFromLeft 0 1.000000 true startStateId 50 -1 BINDING_TYPE_VARIABLE -1 #2656 0 Weap_AttackPowerRightFromLeft_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2655 #2637 null null 1 Weap_AttackPowerRightFromLeft_MG #2659 #2657 #2660 2 PowerAttackIsActiveModifier true false false false false false false false false false false bIsActive0 27 -1 BINDING_TYPE_VARIABLE -1 null 1 AttackPowerRtFromLeft_iStateGen #2658 12 8 171 null null #2662 null null #2661 AttackPowerRtFromLeft 21 1.000000 true null null null null #2665 Weap_SneakAttackPowerLftFromLeft_MSG 1 1.000000 true null 1 ModifierGenerator14 #0216 #2666 #2673 0 Weap_SneakAttackPowerLft_MSG #2670 #2670 #2670 #2670 #2670 #2667 #2667 0 0 #2669 0 2HM_AttackPowerLeftUncropped Animations\2HM_attackPowerLeft.hkx #2668 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.835000 37 null false false false 0.941000 431 null false false false 0.966000 35 null false false false 1.056000 36 null false false false 2.003000 30 null false false false 2.328000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #2672 0 1HM_SneakAttackPowerLftUncropped Animations\1HM_SneakAttackPowerLeft.hkx #2671 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.600000 37 null false false false 0.600000 35 null false false false 0.733000 36 null false false false 1.167000 30 null false false false 1.333000 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 0.000000 122 null true false false 0.431000 37 null false false false 0.527000 35 null false false false 0.633000 36 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #2675 0 1HM_AttackPowerLeftFromLeftUncropped Animations\1HM_attackPowerLeftFromLeft.hkx #2674 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 #2677 0 Weap_AttackPowerLftFromLeft_MSG #2676 #2676 #2676 #2676 #2676 #2667 #2679 0 0 #2681 0 2HW_AttackPowerLeftUncropped Animations\2HW_AttackPowerLeft.hkx #2680 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.835000 37 null false false false 0.966000 35 null false false false 1.056000 36 null false false false 2.003000 30 null false false false 2.328000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null null #2678 Weap_DefaultAttackPowerLftFromLeft_MSG 0 1.000000 true startStateId 50 -1 BINDING_TYPE_VARIABLE -1 #2683 0 Weap_AttackPowerLftFromLeft_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2682 #2664 null null 1 Weap_AttackPowerLftFromLeft_MG #2659 #2684 null 1 AttackPowerLftFromLft_iStateGen #2685 12 8 171 null null #2687 null null #2686 AttackPowerLftFromLeft 20 1.000000 true null 1 H2H_AttackRightPowerForwardLeftHand_Player_iStateGen #2690 12 8 #2700 0 H2H_AttackRightPowerRorwardLeftHandMSG #2697 #2691 0 0 null 0 H2HBeast_AttackPowerForwardLeftHand_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #2695 #2692 null #2694 #2693 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 BeastH2H_Idle Animations\BeastH2H_Idle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #2697 #2696 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 1 H2H_AttackPowerForwardLeftHand_Mod #2553 #2698 null 0 H2H_AttackPowerForwardLeftHand Animations\H2H_AttackPowerForwardLeftHand.hkx #2699 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.597000 37 null false false false 0.693000 278 null false false false 0.710000 225 null false false false 0.801000 36 null false false false 1.100000 $eventID[RollWinStart]$ null false false false 1.200000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false selectedGeneratorIndex 87 -1 BINDING_TYPE_VARIABLE -1 null null null null #2689 H2H_AttackRightPowerForwardLeftHand_Player 1 1.000000 true null 1 H2H_AttackRightPowerForwardLeftHand_iStateGen #2690 14 10 null null null null #2702 H2H_AttackRightPowerForwardLeftHand_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2704 0 H2H_AttackRightPowerForwardLeftHandBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2703 #2701 null null null null null #2705 H2H_AttackRightPowerForwardLeftHand 19 1.000000 true null 1 H2H_AttackRightPowerForwardRightHand_Player_iStateGen #2708 12 8 #2717 0 H2H_AttackRightPowerRorwardRightHandMSG #2714 #2709 0 0 null 0 H2HBeast_AttackPowerForwardRightHand_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #2712 #2710 null #2694 #2711 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null #2714 #2713 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 1 H2H_AttackPowerForwardRightHand_Mod #2553 #2715 null 0 H2H_AttackPowerForwardRightHand Animations\H2H_AttackPowerForwardRightHand.hkx #2716 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.597000 37 null false false false 0.701000 35 null false false false 0.709000 278 null false false false 0.801000 36 null false false false 1.100000 $eventID[RollWinStart]$ null false false false 1.200000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false selectedGeneratorIndex 87 -1 BINDING_TYPE_VARIABLE -1 null null null null #2707 H2H_AttackRightPowerForwardRightHand_Player 1 1.000000 true null 1 H2H_AttackRightPowerForwardRightHand_iStateGen #2708 14 10 null null null null #2719 H2H_AttackRightPowerForwardRightHand_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2721 0 H2H_AttackRightPowerForwardRightHandBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2720 #2718 null null null null null #2722 H2H_AttackRightPowerForwardRightHand 18 1.000000 true null 1 LeftHand_AttackPowerBack_Player_iStateGen #2725 12 8 null 1 LeftHand_AttackPowerBack #2553 #2726 null 0 DW_attackPowerBack Animations\DW_attackPowerBack.hkx #2727 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.001000 122 null true false false 0.368000 37 null false false false 0.467000 225 null false false false 0.569000 36 null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.850000 $eventID[RollWinStart]$ null false false false 0.950000 $eventID[RollWinEnd]$ null false false false null null null null #2724 LeftHand_AttackPowerBack_Player 1 1.000000 true null 1 LeftHand_AttackPowerBack_iStateGen #2725 14 10 null null null null #2729 LeftHand_AttackPowerBack_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2731 0 LeftHand_AttackPowerBackBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2730 #2728 null 171 null null #2733 null null #2732 LeftHand_AttackPowerBack 17 1.000000 true null 1 LeftHand_AttackPowerLeft_Player_iStateGen #2736 12 8 null 1 LeftHand_AttackPowerLeft_Mod #2553 #2737 null 0 DW_attackPowerLeft Animations\DW_attackPowerLeft.hkx #2738 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.001000 122 null true false false 0.367000 37 null false false false 0.466000 225 null false false false 0.566000 36 null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.850000 $eventID[RollWinStart]$ null false false false 0.950000 $eventID[RollWinEnd]$ null false false false null null null null #2735 LeftHand_AttackPowerLeft_Player 1 1.000000 true null 1 LeftHand_AttackPowerLeft_iStateGen #2736 14 10 null null null null #2740 LeftHand_AttackPowerLeft_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2742 0 LeftHand_AttackPowerLeftBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2741 #2739 null 171 null null #2744 null null #2743 LeftHand_AttackPowerLeft 16 1.000000 true null 1 LeftHand_AttackPowerRight_Player_iStateGen #2747 12 8 null 1 LeftHand_AttackPowerRight_Mod #2553 #2748 null 0 DW_attackPowerRight Animations\DW_attackPowerRight.hkx #2749 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.001000 122 null true false false 0.367000 37 null false false false 0.466000 225 null false false false 0.566000 36 null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.850000 $eventID[RollWinStart]$ null false false false 0.950000 $eventID[RollWinEnd]$ null false false false null null null null #2746 LeftHand_AttackPowerRight_Player 1 1.000000 true null 1 LeftHand_AttackPowerRight_iStateGen #2747 14 10 null null null null #2751 LeftHand_AttackPowerRight_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2753 0 LeftHand_AttackPowerRightBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2752 #2750 null 171 null null #2755 null null #2754 LeftHand_AttackPowerRight 15 1.000000 true null 1 LeftHand_AttackPowerInPlace_Player_iStateGen #2758 12 8 null 1 LeftHand_AttackPowerInPlace_Mod #2659 #2759 #2772 0 LeftHand_AttackPowerInPlaceBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2763 #2760 null null null null null #2761 Sneak_1HMAttackPowerLeftHand 1 1.000000 true null 0 Sneak_1HMAttackPowerLeftHand Animations\Sneak_1HMAttackPowerLeftHand.hkx #2762 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.367000 37 null false false false 0.467000 35 null false false false 0.567000 36 null false false false 0.850000 $eventID[RollWinStart]$ null false false false 0.950000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null null null null #2764 1HMAttackPowerLeftHand 0 1.000000 true #2771 0 LeftHand_AttackPowerInPlaceMSG #2767 #2767 #2767 #2765 #2765 #2765 #2765 #2765 #2765 #2765 #2765 #2765 0 0 null 0 LeftHand_StandingPowerAttack Animations\DW1HM1HMBlockBashPower.hkx #2766 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.262000 37 null false false false 0.362000 35 null false false false 0.464000 36 null false false false 0.750000 $eventID[RollWinStart]$ null false false false 0.850000 $eventID[RollWinEnd]$ null false false false #2770 0 DW1HM1HM_PowerAttackStab Animations\DW_AttackPowerStab.hkx #2768 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.400000 37 null false false false 0.567000 225 null false false false 0.633000 36 #2769 false false false 0.733000 38 null false false false 1.333000 38 null false false false 0.950000 $eventID[RollWinStart]$ null false false false 1.050000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false Left playbackSpeed 84 -1 BINDING_TYPE_VARIABLE startTime 26 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 41 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null null null null #2757 LeftHand_AttackPowerInPlace_Player 1 1.000000 true null 1 LeftHand_AttackPowerInPlace_iStateGen #2758 14 10 null null null null #2774 LeftHand_AttackPowerInPlace_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2776 0 LeftHand_AttackPowerInPlace_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2775 #2773 null 171 null null #2778 null null #2777 LeftHand_AttackPowerInPlace 14 1.000000 true null 1 LeftHand_AttackPowerForward_Player_iStateGen #2781 12 8 null 1 LeftHand_AttackPowerForward_Mod #2553 #2782 #2784 0 DW_AttackPowerForward Animations\DW_AttackPowerForward.hkx #2783 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.595000 37 null false false false 0.699000 225 null false false false 0.799000 36 null false false false 1.050000 $eventID[RollWinStart]$ null false false false 1.150000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 null null null null #2780 LeftHand_AttackPowerForward_Player 1 1.000000 true null 1 LeftHand_AttackPowerForward_iStateGen #2781 14 10 null null null null #2786 LeftHand_AttackPowerForward_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2788 0 LeftHand_AttackPowerForwardBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2787 #2785 null 171 null null #2790 null null #2789 LeftHand_AttackPowerForward 13 1.000000 true null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null #2694 #2792 1.000000 0.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #2796 #2794 1.000000 1.000000 null 1 H2H_AttackRightPowerComboMod #2553 #2797 null 0 H2H_AttackRightPowerForward Animations\H2H_AttackRightPowerForward.hkx #2798 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.300000 37 null false false false 0.398000 278 null false false false 0.400000 35 null false false false 0.503000 36 null false false false 0.890000 278 null false false false 0.900000 35 null false false false 1.001000 36 null false false false 1.352000 278 null false false false 1.367000 35 null false false false 1.461000 36 null false false false 1.650000 $eventID[RollWinStart]$ null false false false 1.750000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null 0 H2H_AttackRightPowerComboBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #2795 #2793 selectedGeneratorIndex 87 -1 BINDING_TYPE_VARIABLE -1 #2800 0 H2H_AttackRightPowerComboMSG #2796 #2799 0 0 null 1 H2H_AttackRightPowerCombo_iStateGen #2801 14 10 null null null null #2802 H2H_AttackRightPowerCombo 11 1.000000 true null 1 DualWield_PowerAttackForward_Player_iStateGen #2805 12 8 null 1 DualWield_PowerAttackForwardMOD #2553 #2806 #2816 0 DualWield_PowerAttackForwardMSG #2807 #2807 #2812 #2807 #2807 #2810 #2807 0 0 #2809 0 DW1HM1HM_SpecialAttackPower Animations\DW1HM1HM_SpecialAttackPower.hkx #2808 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.433000 36 #2769 false false false 0.667000 35 null false false false 0.767000 36 null false false false 1.133000 35 null false false false 1.233000 36 #2769 false false false 1.588000 30 null false false false 1.832000 31 null false false false 1.550000 $eventID[RollWinStart]$ null false false false 1.650000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 null 0 2HM_attackPower3SlashCombo Animations\2HM_AttackPower3SlashCombo.hkx #2811 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.357000 37 null false false false 0.468000 35 null false false false 0.556000 36 null false false false 0.996000 35 null false false false 1.112000 36 null false false false 1.595000 35 null false false false 1.693000 36 null false false false 2.010000 30 null false false false 2.500000 31 null false false false 0.996000 $eventID[2hmRollSwingRight]$ null false false false 1.900000 $eventID[RollWinStart]$ null false false false 2.000000 $eventID[RollWinEnd]$ null false false false #2815 0 DualWield_Dagger_PowerAttackForward_MSG #2807 #2807 #2813 #2807 #2807 #2807 #2807 #2807 #2807 #2807 #2807 #2807 0 0 #2824 #2809 null 0 DWDagDag_SpecialAttackPower Animations\DW_AttackPowerKnifeSlashCombo.hkx #2814 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.433000 36 #2769 false false false 0.667000 35 null false false false 0.767000 36 null false false false 1.133000 35 null false false false 1.233000 36 #2769 false false false 1.800000 30 null false false false 2.328000 31 null false false false 1.500000 $eventID[RollWinStart]$ null false false false 1.600000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false selectedGeneratorIndex 41 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 null null null null #2804 DualWield_PowerAttackForward_Player 1 1.000000 true null 1 DualWield_PowerAttackForward_iStateGen #2805 14 10 null null null null #2818 DualWield_PowerAttackForward_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2820 0 DualWield_PowerAttackForwardBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2819 #2817 null null null null null #2821 DualWield_PowerAttackForward 9 1.000000 true 0.000000 8 null true false false 0.265000 38 null false false false 0.435000 37 null false false false 0.532000 225 null false false false 0.636000 36 #2769 false false false 0.636000 36 null false false false 0.996000 30 null false false false 1.130000 38 null false false false 1.498000 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #2824 0 DW1HM1HM_PowerAttack Animations\DW1HM1HM_PowerAttack.hkx #2823 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #2825 DW1HM1HM_PowerAttackSlash01 0 1.000000 true null 0 DW_SlashingOnly_PowerAttackBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2826 null null 1 DualWieldAttack_Mod #2553 #2827 null 1 DualWield_Attack_iStateGen #2828 12 8 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 210 9 0 0 0 FLAG_DISABLE_CONDITION null null null #2830 #2829 DualWield_Attack 8 1.000000 true 0.000000 8 null true false false 0.361000 37 null false false false 0.468000 225 null false false false 0.566000 36 null false false false 0.900000 $eventID[RollWinStart]$ null false false false 1.000000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null 0 Sneak_1HMAttackLeftHand Animations\Sneak_1HMAttackLeftHand.hkx #2832 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 1HM_SneakAttackRightMod #2553 #2833 null null null null #2834 1HM_SneakAttackRight 1 1.000000 true null null null null #2837 DW_AttackRight1stP 1 1.000000 true #2839 0 DW_AttackRight Animations\DW1HM1HM_AttackRight.hkx #2838 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.485000 0.367000 36 null false false false 0.567000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.564000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #2841 0 DW_RunLeftAttackRight Animations\DWRunLeft_AttackRight.hkx #2838 #2840 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #2842 null 288.000000 1.000000 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.566000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #2845 0 DW_WalkLeftAttackRight Animations\DWWalkLeft_AttackRight.hkx #2838 #2844 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #2846 null 38.377998 1.000000 null #2837 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #2849 0 DW_Left_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #2848 #2847 #2843 null #2850 null 0.750000 1.000000 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.568000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #2853 0 DW_RunBackAttackRight Animations\DWRunBack_AttackRight.hkx #2838 #2852 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #2854 null 205.000000 1.000000 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #2857 0 DW_WalkBackAttackRight Animations\DWWalkBack_AttackRight.hkx #2838 #2856 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #2858 null 30.313299 1.000000 null #2837 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #2861 0 DW_Backward_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #2860 #2859 #2855 null #2862 null 0.500000 1.000000 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.568000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #2865 0 DW_RunRightAttackRight Animations\DWRunRight_AttackRight.hkx #2838 #2864 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #2866 null 288.000000 1.000000 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.566000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #2869 0 DW_WalkRightAttackRight Animations\DWWalkRight_AttackRight.hkx #2838 #2868 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #2870 null 38.377998 1.000000 null #2837 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #2873 0 DW_Right_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #2872 #2871 #2867 null #2874 null 0.250000 1.000000 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #2877 0 DW_RunForwardAttackRight Animations\DWRunForward_AttackRight.hkx #2838 #2876 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #2878 null 288.000000 1.000000 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.566000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #2881 0 DW_WalkForwardAttackRight Animations\DWWalkForward_AttackRight.hkx #2838 #2880 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #2882 null 42.438000 1.000000 null #2837 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #2885 0 DW_Forward_AttackRight_Blend 0.000000 25.000000 0.000000 1.000000 -1 17 false #2884 #2883 #2879 null #2886 null 0.000000 1.000000 null 0 DW_AttackRight_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #2887 #2875 #2863 #2851 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 #2889 0 DW_AttackRight_BSCyclicBlend #2888 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null null null null #2890 DW_AttackRight3rdP 0 1.000000 true startStateId 8 -1 BINDING_TYPE_VARIABLE -1 #2892 0 DW_AttackRightBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2891 #2836 null null null null null #2893 DW_AttackRight 0 1.000000 true startStateId 50 -1 BINDING_TYPE_VARIABLE -1 #2895 0 LeftHandAttack_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2894 #2835 null bLeftHandAttack = 1 -1 -1 EVENT_MODE_SEND_ONCE null 2 EvaluateLeftHandAttackTrue true #2897 null 1 AttackLeftHandModifierList true #2898 #2900 #2901 2 SpeedDamped_BSInterpValueModifier true 0.000000 0.000000 0.000000 0.100000 source 7 -1 BINDING_TYPE_VARIABLE target 23 -1 BINDING_TYPE_VARIABLE result 7 -1 BINDING_TYPE_VARIABLE -1 null 1 AttackLeftHandMod #2899 #2896 null 1 LeftHandAttack_iStateGen #2902 12 8 225 33 0.000000 0.000000 32 33 0.000000 0.000000 #2590 null 11 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #2580 177 14 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #2580 193 13 0 0 0 0 225 33 0.000000 0.000000 32 33 0.000000 0.000000 #2558 null 176 7 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #2580 211 15 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #2580 212 16 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #2580 213 17 0 0 0 0 65 null null null #2905 #2904 #2903 LeftHandAttack_State 7 1.000000 true null 1 AttackPowerInPlace_Player_iStateGen #2908 12 8 null 1 Weap_AttackPower_MG #2659 #2909 #2965 0 Weap_AttackPower_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2930 #2910 #tudm$339 #tudm$335 null null null null #tudm$343 null #2911 Weap_SneakAttackPower_MSG 1 1.000000 true null 1 ModifierGenerator13 #0216 #2912 #2929 0 Weap_SneakAttackPower_MSG #2916 #2916 #2916 #2916 #2916 #2913 #2913 0 0 #2915 0 2HM_AttackPower_Intro Animations\2HM_AttackPower.hkx #2914 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.633000 37 null false false false 0.733000 196 null false false false 0.900000 35 null false false false 0.930000 430 null false false false 1.000000 36 null false false false 1.400000 30 null false false false 2.000000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false startTime 26 -1 BINDING_TYPE_VARIABLE -1 null 0 1HM_SneakAttackPower_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #2925 #2920 #2917 null null null null null #2918 1HM_SneakAttackPower_Outro 2 1.000000 true null 0 1HM_SneakAttackPower_Outro Animations\1HM_SneakAttackPower.hkx #2919 0.000000 0.000000 1.200000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.500000 196 null false false false 0.633000 35 null false false false 0.633000 37 null false false false 0.667000 38 null false false false 0.799000 36 null false false false 0.867000 39 null false false false 0.933000 38 null false false false 0.933000 39 null false false false 1.200000 30 null false false false 1.400000 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null null null #2924 #2921 1HM_SneakAttackPower 1 1.000000 true #2923 0 1HM_SneakAttackPower Animations\1HM_SneakAttackPower.hkx #2922 0.000000 0.000000 0.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.400000 37 null false false false 0.500000 35 null false false false 0.600000 36 null false false false 1.000000 30 null false false false 1.366667 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 30 2 0 0 0 FLAG_DISABLE_CONDITION null null null #2928 #2926 1HM_SneakAttackPower_Intro 0 1.000000 true null 0 1HM_SneakAttackPower_Intro Animations\1HM_SneakAttackPower.hkx #2927 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.400000 37 null false false false 0.500000 196 null false false false 0.500000 35 null false false false 0.600000 36 null false false false 1.000000 30 null false false false 1.366667 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 196 1 0 0 0 FLAG_DISABLE_CONDITION selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 null null null #tudm$344 null #2931 Weap_DefaultAttackPower_MSG 0 1.000000 true #2964 0 Weap_AttackPower_MSG #2949 #2949 #2949 #2949 #2949 #2942 #2932 0 0 null 0 2HW_AttackPower_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #2937 #2933 null null null null null #2934 2HW_AttackPower 1 1.000000 true #2936 0 2HW_AttackPower Animations\2HW_AttackPower.hkx #2935 0.000000 0.000000 0.733000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.633000 37 null false false false 0.900000 35 null false false false 1.000000 36 null false false false 1.400000 30 null false false false 2.000000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null #2941 #2938 2HW_AttackPower_Intro 0 1.000000 true #2940 0 2HW_AttackPower_Intro Animations\2HW_AttackPower.hkx #2939 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.633000 37 null false false false 0.733000 196 null false false false 0.900000 35 null false false false 1.000000 36 null false false false 1.400000 30 null false false false 2.000000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false startTime 26 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 196 1 0 0 0 FLAG_DISABLE_CONDITION null 0 2HM_AttackPower_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #2947 #2943 null null null null null #2944 2HM_AttackPower 1 1.000000 true #2946 0 2HM_AttackPower Animations\2HM_AttackPower.hkx #2945 0.000000 0.000000 0.733000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.633000 37 null false false false 0.900000 35 null false false false 0.937000 430 null false false false 1.000000 36 null false false false 1.400000 30 null false false false 2.000000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null #2948 #2913 2HM_AttackPower_Intro 0 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 196 1 0 0 0 FLAG_DISABLE_CONDITION #2963 0 1HM_AttackPower_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #2959 #2953 #2950 null null null null null #2951 1HM_AttackPower_Outro 2 1.000000 true null 0 1HM_AttackPower_Outro Animations\1HM_AttackPower.hkx #2952 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.233000 200 null false false false 0.400000 37 null false false false 0.500000 35 null false false false 0.600000 36 null false false false 1.000000 30 null false false false 1.366667 31 null false false false 1.000000 $eventID[RollWinEnd]$ null false false false 0.900000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null #2958 null #2957 #2954 1HM_AttackPower 1 1.000000 true #2956 0 1HM_AttackPower Animations\1HM_AttackPower.hkx #2955 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.233000 200 null false false false 0.400000 37 null false false false 0.500000 35 null false false false 0.600000 36 null false false false 1.000000 196 null false false false 1.000000 30 null false false false 1.366667 31 null false false false 1.000000 $eventID[RollWinEnd]$ null false false false 0.900000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 196 2 0 0 0 FLAG_DISABLE_CONDITION 200 null null null null #2962 #2960 1HM_AttackPower_Intro 0 1.000000 true null 0 1HM_AttackPower_Intro Animations\1HM_AttackPower.hkx #2961 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.236000 200 null false false false 0.333000 196 null false false false 0.400000 37 null false false false 0.500000 35 null false false false 0.600000 36 null false false false 1.000000 30 null false false false 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$eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3020 0 1HM_SneakAttackPowerBwdUncropped Animations\1HM_SneakAttackPowerBack.hkx #3019 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.600000 37 null false false false 0.600000 35 null false false false 0.733000 36 null false false false 1.167000 30 null false false false 1.333000 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 null null null #tudm$374 null #3023 Weap_DefaultAttackPowerBwd 0 1.000000 true #3030 0 Weap_AttackPowerBwd_MSG #3027 #3027 #3027 #3027 #3027 #3015 #3024 0 0 #3026 0 2HW_AttackPowerBwdUncropped Animations\2HW_attackPowerBwd.hkx #3025 0.000000 0.000000 0.000000 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false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 null null null #tudm$384 null #zcbe$0 #3053 Weap_DefaultAttackPowerFwd 0 1.000000 true #3066 0 Weap_AttackPowerFwd_MSG #3057 #3057 #3057 #3057 #3057 #3045 #3054 0 0 #3056 0 2HW_AttackPowerFwdUncropped Animations\2HW_AttackPowerforward.hkx #3055 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.800000 37 null false false false 0.967000 35 null false false false 1.067000 36 null false false false 1.933000 30 null false false false 2.333000 31 null false false false 1.300000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.400000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null 0 1HM_AttackPowerFwd_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3061 #3058 null null null null null #3059 1HM_AttackPowerFwd_Outro 1 1.000000 true null 0 1HM_AttackPowerFwd_Outro Animations\1HM_AttackPowerFwd.hkx #3060 0.000000 0.000000 1.167000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.440000 200 null false false false 0.600000 37 null false false false 0.600000 35 null false false false 0.733000 36 null false false false 1.167000 30 null false false false 1.333000 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null null null #3065 #zcbe$59 #3062 1HM_AttackPowerFwd_Intro 0 1.000000 true #3064 0 1HM_AttackPowerFwdUncropped Animations\1HM_AttackPowerFwd.hkx #3063 0.000000 0.000000 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START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3070 #3068 null 171 null null #3073 null null #3072 AttackPowerFwd 6 1.000000 true 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3076 0 2HW_AttackLeftNPC Animations\2HW_AttackLeft.hkx #3075 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null null null null #3077 1stP_AttackLeftState 1 1.000000 true startStateId 8 -1 BINDING_TYPE_VARIABLE -1 #3079 0 AttackLeft_2HW_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3078 null null 1 AttackLeft_2HW_iStateGen #3080 12 13 9 null null null null #3081 AttackLeft_2HW 6 1.000000 true null null null null #3084 AttackLeft_1HMMace 4 1.000000 true null 1 AttackLeft_1HM_iStateGen #3085 12 8 #3220 0 1HM_AttackLeft_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3219 #3213 #3086 null null null null null #3087 1HM_AttackLeftRoot_Player_OLD 2 1.000000 true #3212 0 1HM_AttackLeftPerspectiveMSG #3111 #3088 0 0 null 0 1HM_1stPAttackLeftRootBehavior -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #3101 #3089 null null null null null #3090 1HM_1stPAttackLeftRootState 2 1.000000 true null 0 1HM_1stPAttackLeftBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3097 #3091 null null null null #3094 #3092 1HM_AttackLeftIntro_1stPState 1 1.000000 true null 0 1HM_AttackLeftIntro Animations\1HM_AttackLeftIntro.hkx #3093 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1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #3095 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null null null null #3158 1HM_AttackLeftDefault_State 0 1.000000 true #3211 0 1HM_AttackLeft_BSCyclicBlendTransitionGenerator #3159 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 1HM_AttackLeft_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3199 #3187 #3175 #3160 null #3161 null 0.750000 1.000000 #3174 0 1HM_Left_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3170 #3166 #3162 null #3163 null 235.419998 1.000000 #3165 0 1HM_RunLeftAttackLeft Animations\1HM_RunLeftAttackLeft.hkx #3164 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3167 null 82.454102 1.000000 #3169 0 1HM_WalkLeftAttackLeft Animations\1HM_walkLeftAttackLeft.hkx #3168 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3171 null 25.000000 1.000000 #3173 0 1HM_AttackLeft Animations\1HM_AttackLeft.hkx #3172 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.267000 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3176 null 0.500000 1.000000 #3186 0 1HM_Backward_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3185 #3181 #3177 null #3178 null 196.339996 1.000000 #3180 0 1HM_RunBackwardAttackLeft Animations\1HM_RunBwdAttackLeft.hkx #3179 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3182 null 82.454102 1.000000 #3184 0 1HM_WalkBwdAttackLeft Animations\1HM_WalkBwdAttackLeft.hkx #3183 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3171 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3188 null 0.250000 1.000000 #3198 0 1HM_Right_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3197 #3193 #3189 null #3190 null 235.419998 1.000000 #3192 0 1HM_RunRightAttackLeft Animations\1HM_RunRightAttackLeft.hkx #3191 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3194 null 82.454102 1.000000 #3196 0 1HM_WalkRightAttackLeft Animations\1HM_walkRightAttackLeft.hkx #3195 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3171 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3200 null 0.000000 1.000000 #3210 0 1HM_Forward_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3209 #3205 #3201 null #3202 null 232.078995 1.000000 #3204 0 1HM_RunFwdAttackLeft Animations\1HM_RunFwdAttackLeft.hkx #3203 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3206 null 82.454102 1.000000 #3208 0 1HM_WalkFwdAttackLeft Animations\1HM_WalkFwdAttackLeft.hkx #3207 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3171 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 null null null null #3214 1HM_AttackLeftRoot_Player_TEST 1 1.000000 true #3218 0 1HM_AttackLeftPerspectiveMSG_TEST #3158 #3215 0 0 null 0 1HM_1stPAttackLeftRootBehavior00 -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #3217 #3216 null null null null null #3098 1HM_1stPAttackLeftRootState00 2 1.000000 true null null null null #3108 1HM_1stPAttackLeftRootDiagonalState00 3 1.000000 true selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 null null null null #3158 1HM_AttackLeftRoot_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 null null null null #3084 AttackLeft_1HMDagger 2 1.000000 true null null null null #3084 AttackLeft_1HMAxe 3 1.000000 true -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #3095 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null null null #3223 #3225 1HM_AttackLeftIntro_1stPState00 1 1.000000 true null 0 2HM_AttackLeftIntro Animations\2HM_AttackLeftIntro.hkx #3226 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.002000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null null null null #3228 1HM_AttackLeftDefault_1stPState00 0 1.000000 true #3230 0 2HM_AttackLeft Animations\2HM_AttackLeft.hkx #3229 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.200000 36 null false false false 0.267000 64 null false false false 0.433000 32 null false false false 0.800000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null 0 2HM_1stPAttackLeftBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3227 #3224 null -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null 0 2HM_RunLeftAttackLeftIntro Animations\2HM_RunLeftAttackLeftIntro.hkx #3232 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3233 null 333.437988 1.000000 -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null 0 2HM_WalkLeftAttackLeftIntro Animations\2HM_walkLeftAttackLeftIntro.hkx #3235 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3236 null 82.454102 1.000000 null #3225 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3239 0 2HM_Left_AttackLeftIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3238 #3237 #3234 null #3240 null 0.750000 1.000000 -0.003000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null 0 2HM_RunBackwardAttackLeftIntro Animations\2HM_RunBwdAttackLeftIntro.hkx #3242 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3243 null 333.437988 1.000000 -0.005000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null 0 2HM_WalkBwdAttackLeftIntro Animations\2HM_WalkBwdAttackLeftIntro.hkx #3245 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3246 null 82.454102 1.000000 null #3225 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3249 0 2HM_Backward_AttackLeftIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3248 #3247 #3244 null #3250 null 0.500000 1.000000 -0.003000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null 0 2HM_RunRightAttackLeftIntro Animations\2HM_RunRightAttackLeftIntro.hkx #3252 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3253 null 333.437988 1.000000 -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null 0 2HM_WalkRightAttackLeftIntro Animations\2HM_walkRightAttackLeftIntro.hkx #3255 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3256 null 82.454102 1.000000 null #3225 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3259 0 2HM_Right_AttackLeftIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3258 #3257 #3254 null #3260 null 0.250000 1.000000 -0.003000 34 null true false false 0.233000 7 null false false false 0.333000 6 null false false false null 0 2HM_RunFwdAttackLeftIntro Animations\2HM_RunFwdAttackLeftIntro.hkx #3262 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3263 null 333.437988 1.000000 -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null 0 2HM_WalkFwdAttackLeftIntro Animations\2HM_walkFwdAttackLeftIntro.hkx #3265 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3266 null 82.454102 1.000000 null #3225 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3269 0 2HM_Forward_AttackLeftIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3268 #3267 #3264 null #3270 null 0.000000 1.000000 blendParameter 6 -1 BINDING_TYPE_VARIABLE -1 #3272 0 2HM_AttackLeftIntro_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3271 #3261 #3251 #3241 -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #3095 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null null null #3274 #3273 2HM_AttackLeftIntro_State 1 1.000000 true -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.200000 36 null false false false 0.500000 32 null false false false 0.600000 64 null false false false 0.800000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3277 0 2HM_RunLeftAttackLeft Animations\2HM_RunLeftAttackLeft.hkx #3276 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3278 null 333.437988 1.000000 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.200000 36 null false false false 0.500000 32 null false false false 0.600000 64 null false false false 0.633000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3281 0 2HM_WalkLeftAttackLeft Animations\2HM_walkLeftAttackLeft.hkx #3280 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #3282 null 82.454102 1.000000 null #3228 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3285 0 2HM_Left_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3284 #3283 #3279 null #3286 null 0.750000 1.000000 -0.007000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.200000 36 null false false false 0.601000 32 null false false false 0.800000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3289 0 2HM_RunBackwardAttackLeft Animations\2HM_RunBwdAttackLeft.hkx #3288 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3290 null 333.437988 1.000000 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.200000 36 null false false false 0.600000 32 null false false false 0.800000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3293 0 2HM_WalkBwdAttackLeft Animations\2HM_WalkBwdAttackLeft.hkx #3292 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #3294 null 82.454102 1.000000 null #3228 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3297 0 2HM_Backward_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3296 #3295 #3291 null #3298 null 0.500000 1.000000 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.200000 36 null false false false 0.600000 32 null false false false 0.800000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3301 0 2HM_RunRightAttackLeft Animations\2HM_RunRightAttackLeft.hkx #3300 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3302 null 333.437988 1.000000 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.200000 36 null false false false 0.600000 32 null false false false 0.800000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3305 0 2HMWalkRightAttackLeft Animations\2HM_walkRightAttackLeft.hkx #3304 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #3306 null 82.454102 1.000000 null #3228 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3309 0 2HM_Right_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3308 #3307 #3303 null #3310 null 0.250000 1.000000 0.000000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.198000 36 null false false false 0.433000 32 null false false false 0.500000 64 null false false false 0.767000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3313 0 2HM_RunFwdAttackLeft Animations\2HM_RunFwdAttackLeft.hkx #3312 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #3314 null 333.437988 1.000000 0.000000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.200000 36 null false false false 0.433000 32 null false false false 0.500000 64 null false false false 0.767000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3317 0 2HM_WalkFwdAttackLeft Animations\2HM_walkFwdAttackLeft.hkx #3316 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #3318 null 82.454102 1.000000 null #3228 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3321 0 2HM_Forward_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3320 #3319 #3315 null #3322 null 0.000000 1.000000 blendParameter 6 -1 BINDING_TYPE_VARIABLE -1 #3324 0 2HM_AttackLeft_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3323 #3311 #3299 #3287 null null null null #3325 2HM_AttackLeftDefault_State 0 1.000000 true null 0 2HM_3rdPAttackLeftBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3326 #3275 null selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 #3328 0 2HM_AttackLeftPerspectiveMSG #3327 #3231 0 0 null null null null #3329 2HM_AttackLeftRoot_Player_OLD 2 1.000000 true selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 #3331 0 2HM_AttackLeftPerspectiveMSG_TEST #3336 #3333 0 0 #3335 0 2HM_AttackLeftNPC Animations\2HM_AttackLeft.hkx #3334 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3386 0 2HM_AttackLeftNPC_BSCyclicBlendTransitionGenerator #3337 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 2HM_AttackLeftNPC_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3374 #3362 #3350 #3338 null #3339 null 0.750000 1.000000 #3349 0 2HM_Left_AttackLefNPCt_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3348 #3344 #3340 null #3341 null 134.936005 1.000000 #3343 0 2HM_RunLeftAttackLeftNPC Animations\2HM_RunLeftAttackLeft.hkx #3342 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3345 null 87.708504 1.000000 #3347 0 2HM_WalkLeftAttackLeftNPC Animations\2HM_walkLeftAttackLeft.hkx #3346 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3333 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3351 null 0.500000 1.000000 #3361 0 2HM_Backward_AttackLeftNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3360 #3356 #3352 null #3353 null 104.724998 1.000000 #3355 0 2HM_RunBackwardAttackLeftNPC Animations\2HM_RunBwdAttackLeft.hkx #3354 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.007000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3357 null 75.429001 1.000000 #3359 0 2HM_WalkBwdAttackLeftNPC Animations\2HM_WalkBwdAttackLeft.hkx #3358 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3333 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3363 null 0.250000 1.000000 #3373 0 2HM_Right_AttackLeftNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3372 #3368 #3364 null #3365 null 134.936005 1.000000 #3367 0 2HM_RunRightAttackLeftNPC Animations\2HM_RunRightAttackLeft.hkx #3366 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.500000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3369 null 87.708504 1.000000 #3371 0 2HMWalkRightAttackLeftNPC Animations\2HM_walkRightAttackLeft.hkx #3370 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3333 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3375 null 0.000000 1.000000 #3385 0 2HM_Forward_AttackLeftNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3384 #3380 #3376 null #3377 null 180.311996 1.000000 #3379 0 2HM_RunFwdAttackLeftNPC Animations\2HM_RunFwdAttackLeft.hkx #3378 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3381 null 75.783997 1.000000 #3383 0 2HM_WalkFwdAttackLeftNPC Animations\2HM_walkFwdAttackLeft.hkx #3382 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3333 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 null null null null #3332 2HM_AttackLeftRoot_Player_TEST 1 1.000000 true null null null null #3336 2HM_AttackLeftRoot_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #3389 0 2HM_AttackLeft_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3388 #3387 #3330 null null 1 AttackLeft_2HM_iStateGen #3390 12 13 9 null null null null #3391 AttackLeft_2HM_Sword 5 1.000000 true null null null null #3084 AttackLeft_1HMSword 1 1.000000 true null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #3396 #3394 1.000000 1.000000 #3408 0 AttackLeft_H2HBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3401 #3397 null null null null null #3398 SneakH2HAttackLeftHand 1 1.000000 true null 1 SneakH2HAttackLeftHandMod #2553 #3399 null 0 Sneak_H2HAttackLeftHand Animations\Sneak_H2HAttackLeftHand.hkx #3400 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.367000 37 null false false false 0.464000 278 null false false false 0.467000 35 null false false false 0.567000 36 null false false false 0.800000 $eventID[RollWinStart]$ null false false false 0.900000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null null null null #3402 DefaultH2H_AttackLeftHand 0 1.000000 true #3407 0 H2H_AttackLeft_Moving_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3403 null null null null null #3404 H2H_1stPerson_AttackLeft_State 1 1.000000 true #3406 0 H2H_LeftHook Animations\H2H_AttackLeft.hkx #3405 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.050000 8 null true false false 0.333000 37 null false false false 0.433000 225 null false false false 0.433000 278 null false false false 0.533000 36 null false false false 0.600000 64 null false false false 0.700000 32 null false false false 1.133000 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 startStateId 8 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 BeastH2H_AttackLeft Animations\BeastH2H_AttackLeft.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3410 #3409 1.000000 0.000000 null 0 AttackLeft_H2HRaceType_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #3411 #3395 selectedGeneratorIndex 87 -1 BINDING_TYPE_VARIABLE -1 #3413 0 AttackLeft_H2HRaceTypeMSG #3396 #3412 0 0 null 1 AttackLeft_H2H_iStateGen #3414 12 8 null null null null #3415 AttackLeft_H2H 0 1.000000 true startStateId 53 -1 BINDING_TYPE_VARIABLE -1 #3417 0 AttackLeft_WeapTypeSelection -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3416 #3393 #3392 #3222 #3221 #3083 #3082 null iRegularAttack = 0 -1 -1 EVENT_MODE_SEND_ONCE null 2 EvaluateiRegularAttackFalse true #3419 null 1 AttackLeftModifierList true #3420 #3422 #2900 null 2 EvaluateLeftHandAttackFalse true #3423 bLeftHandAttack = 0 -1 -1 EVENT_MODE_SEND_ONCE null 1 AttackLeftMod #3421 #3418 35 33 0.000000 0.000000 32 33 0.000000 0.000000 #2590 null 11 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 null 13 5 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 null 15 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #0101 16 20 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #0101 12 21 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 null 216 6 0 0 0 FLAG_DISABLE_CONDITION 37 33 0.000000 0.000000 32 33 0.000000 0.000000 #0179 #3429 165 0 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL 35 33 0.000000 0.000000 32 33 0.000000 0.000000 #3428 null 166 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL 35 33 0.000000 0.000000 32 33 0.000000 0.000000 #2590 null 176 7 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #3427 215 19 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #3426 214 11 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #0104 16 3 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #0104 12 4 0 0 0 0 -1 -1 0.000000 0.000000 $eventID[RollWinStartLeft]$ $eventID[RollWinEndLeft]$ 0.000000 0.000000 null #tudm$333 $eventID[RollStart]$ 51 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$333 $eventID[RollStart]$ 51 0 0 0 FLAG_USE_INITIATE_INTERVAL $eventID[2hmRollSwingLeft]$ $eventID[RollWinStartLeft]$ 0.000000 0.000000 $eventID[RollWinStartLeft]$ $eventID[RollWinEndLeft]$ 0.000000 0.000000 null #tudm$334 $eventID[RollStart]$ 51 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$334 $eventID[RollStart]$ 51 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL (iRightHandType == 0) && (iLeftHandType == 0) (iLeftHandType == 0) && (iRightHandType != 1) && (iRightHandType != 2) && (iRightHandType != 3) && (iRightHandType != 4) null 0 attackH2HBlendTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.100000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH (iRightHandType == 0) && (bWantCastLeft == 0) 65 null null null #3430 #3425 #3424 AttackLeft_State 1 1.000000 true null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #3434 #3432 1.000000 0.000000 null 0 Staff_Idle Animations\Staff_Idle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 null #3437 #3435 1.000000 1.000000 #4320 0 AttackRight_WeapTypeSelection -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4263 #4262 #4261 #4260 #3641 #3453 #3438 null null null null null #3439 AttackRight_2HW 6 1.000000 true null 1 AttackRight_2HW_iStateGen #3440 12 13 9 #3452 0 AttackRight_2HWBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3445 #3441 null null null null null #3442 SneakAttackRight_2HW 1 1.000000 true null 1 SneakAttackRight_2HWMod #2553 #3443 null 0 Sneak_2HWAttack Animations\Sneak_2HWAttack.hkx #3444 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.567000 37 null false false false 0.666000 35 null false false false 0.771000 36 null false false false null null null null #3446 DefaultAttackRight_2HW 0 1.000000 true #3451 0 AttackRight_2HW_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3447 null null null null null #3448 1stP_2HW_AttackRightState 1 1.000000 true #3450 0 2HW_AttackRightNPC Animations\2HW_AttackRight.hkx #3449 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 startStateId 8 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null null null null #3454 AttackRight_2HM_Sword 5 1.000000 true null 1 AttackRight_2HM_iStateGen #3455 12 13 9 #3640 0 AttackRight_2HM_SwordBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3460 #3456 null null null null null #3457 Sneak2HM_AttackRight 1 1.000000 true null 1 Sneak2HM_AttackRightMod #2553 #3458 null 0 Sneak_2HMAttack Animations\Sneak_2HMAttack.hkx #3459 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.533000 37 null false false false 0.635000 35 null false false false 0.733000 36 null false false false null null null null #3461 Default2HM_AttackRight 0 1.000000 true #3639 0 2HM_AttackRight_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3638 #3462 null null null null null #3463 2HM_AttackRightRoot_Player 1 1.000000 true #3637 0 2HM_AttackRightType_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3580 #3574 #3464 null null null null null #3465 2HM_AttackRightPerspectiveState_OLD 2 1.000000 true #3573 0 2HM_AttackRightPerspectiveMSG #3475 #3466 0 0 null 0 2HM_1stPAttackRightBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3471 #3467 null null null null #3470 #3468 1HM_AttackRightDefaultIntro_1stPState00 1 1.000000 true null 0 2HM_AttackRightIntro Animations\2HM_AttackRightIntro.hkx #3469 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.002000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #3095 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null null null null #3472 1HM_AttackRightDefault_1stPState00 0 1.000000 true #3474 0 2HM_AttackRight Animations\2HM_AttackRight.hkx #3473 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.200000 36 null false false false 0.267000 64 null false false false 0.433000 30 null false false false 0.800000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null 0 2HM_3rdPAttackRightBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3521 #3476 null null null null #3520 #3477 2HM_AttackRightDefaultIntro_State 1 1.000000 true #3519 0 2HM_AttackRightIntro_BSCyclicBlendTransitionGenerator #3478 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 2HM_AttackRightIntro_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3509 #3499 #3489 #3479 null #3480 null 0.750000 1.000000 #3488 0 2HM_Left_AttackRightIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3487 #3484 #3481 null #3482 null 333.437988 1.000000 null 0 2HM_RunLeftAttackRightIntro Animations\2HM_RunLeftAttackRightIntro.hkx #3483 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.003000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3485 null 82.454102 1.000000 null 0 2HM_WalkLeftAttackRightIntro Animations\2HM_WalkLeftAttackRightIntro.hkx #3486 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3468 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3490 null 0.500000 1.000000 #3498 0 2HM_Backward_AttackRightIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3497 #3494 #3491 null #3492 null 333.437988 1.000000 null 0 2HM_RunBackwardAttackRightIntro Animations\2HM_RunBwdAttackRightIntro.hkx #3493 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.007000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3495 null 82.454102 1.000000 null 0 2HM_WalkBwdAttackRightIntro Animations\2HM_WalkBwdAttackRightIntro.hkx #3496 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.007000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3468 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3500 null 0.250000 1.000000 #3508 0 2HM_Right_AttackRightIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3507 #3504 #3501 null #3502 null 333.437988 1.000000 null 0 2HM_RunRightAttackRightIntro Animations\2HM_RunRightAttackRtIntro.hkx #3503 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3505 null 82.454102 1.000000 null 0 2HM_WalkRightAttackRightIntro Animations\2HM_WalkRtAttackRightIntro.hkx #3506 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3468 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3510 null 0.000000 1.000000 #3518 0 2HM_Forward_AttackRightIntro_Blend 0.000000 25.000000 0.000000 1.000000 -1 17 false #3517 #3514 #3511 null #3512 null 333.437988 1.000000 null 0 2HM_RunFwdAttackRightIntro Animations\2HM_RunFwdAttackRightIntro.hkx #3513 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.002000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3515 null 82.454102 1.000000 null 0 2HM_WalkFwdAttackRightIntro Animations\2HM_WalkFwdAttackRightIntro.hkx #3516 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.003000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3468 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #3095 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null null null null #3522 2HM_AttackRightDefault_State 0 1.000000 true #3572 0 2HM_AttackRight_BSCyclicBlendTransitionGenerator #3523 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 2HM_AttackRight_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3560 #3548 #3536 #3524 null #3525 null 0.750000 1.000000 #3535 0 2HM_Left_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3534 #3530 #3526 null #3527 null 333.437988 1.000000 #3529 0 2HM_RunLeftAttackRight Animations\2HM_RunLeftAttackRight.hkx #3528 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.200000 36 null false false false 0.600000 30 null false false false 0.623000 64 null false false false 0.800000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3531 null 82.454102 1.000000 #3533 0 2HM_WalkLeftAttackRight Animations\2HM_WalkLeftAttackRight.hkx #3532 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.200000 36 null false false false 0.600000 30 null false false false 0.623000 64 null false false false 0.800000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3472 null 25.000000 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false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #4011 #4008 #4007 1.000000 1.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 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null null null null #4062 #4051 Tor_Locomotion 1 1.000000 true #4061 0 Tor_LocomotionMSG #4059 #4052 0 0 #4060 0 Tor_1stP_Locomotion_Blend 0.000000 1.000000 0.000000 1.000000 -1 16 false #4058 #4056 #4055 #4053 null #4054 null 3509.870117 1.000000 null 0 Tor_1stP_Run Animations\Tor_1stP_Run.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #4054 null 350.987000 1.000000 null #4057 null 82.454102 1.000000 null 0 Tor_1stP_Walk Animations\Tor_1stP_Walk.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #4059 null 0.000000 1.000000 null 0 1HM_Torch_Pose Animations\Tor_1HMPose.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 18 0 0 0 0 FLAG_DISABLE_CONDITION null null null #4064 #4059 Torch_Standing 0 1.000000 true -1 -1 0.000000 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BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #3697 null 20 1 0 0 0 FLAG_DISABLE_CONDITION #4100 0 H2H_SprintPoseBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4097 #4095 null null null null #4096 #3695 H2H_SprintPoseState 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 19 0 0 0 0 FLAG_DISABLE_CONDITION null null null #4099 #4098 H2H_LocomotionPoseState 0 1.000000 true null 0 H2H_LocomotionPose Animations\H2H_LocoMotionPose.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 20 1 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #3915 null 366 1 0 0 0 FLAG_DISABLE_CONDITION startStateId 51 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #3664 #0104 18 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #3770 #0101 18 0 0 0 0 0 null null null #4112 #4104 H2H_Standing_ArmPose 0 1.000000 true null 0 H2H_Standing_ArmPoseBehavior -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #4109 #4105 null null #4108 null #4107 #4106 SneakH2HIdle 1 1.000000 true null 0 SneakH2H_Idle Animations\SneakH2H_Idle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 67 0 0 0 0 FLAG_DISABLE_CONDITION 353 null null #4111 null #4110 #3826 DefaultH2H_Idle 0 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 66 1 0 0 0 FLAG_DISABLE_CONDITION 170 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #3687 #0104 17 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #3770 #0101 17 1 0 0 0 0 startStateId 15 -1 BINDING_TYPE_VARIABLE -1 boneWeights 6 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 startStateId 53 -1 BINDING_TYPE_VARIABLE -1 startStateId 41 -1 BINDING_TYPE_VARIABLE -1 null 1 ModifierList01 true #4118 #2567 #tudm$68 #4119 2 AttackReadyActiveModifier true false false false false false false false false false false bIsActive0 18 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #3095 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null null null null #4122 1HM_SneakAttackRightDefault 0 1.000000 true null 1 bAnimationDrivenIsActiveModifier #2553 #3576 isActive 80 -1 BINDING_TYPE_VARIABLE -1 null null null null #4125 1HM_AttackRight_DefaultState 0 1.000000 true #4258 0 1HM_AttackRight_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4257 #4251 #4126 null null null null null #4127 1HM_AttackRightRoot_Player_OLD 2 1.000000 true #4250 0 1HM_AttackRightPerspectiveMSG #4149 #4128 0 0 null 0 1HM_1stPAttackRightRootBehavior -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #4139 #4129 null null null null null #4130 1HM_1stPAttackRightState 2 1.000000 true null 0 1HM_1stPAttackRightBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4135 #4131 null null null null #4134 #4132 1HM_AttackRightDefaultIntro_1stPState 1 1.000000 true null 0 1HM_AttackRightIntro Animations\1HM_AttackRightIntro.hkx #4133 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #3095 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null null null null #4136 1HM_AttackRightDefault_1stPState 0 1.000000 true #4138 0 1HM_1stPAttackRight Animations\1HM_AttackRight.hkx #4210 #4137 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.667000 64 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null null #4140 1HM_1stPAttackRightDiagonalState 3 1.000000 true null 0 1HM_1stPAttackRightDiagonalBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4145 #4141 null null null null #4144 #4142 1HM_AttackRightDiagonalIntro_1stPState 1 1.000000 true null 0 1HM_AttackRightDiagonalIntro Animations\1HM_AttackRightDiagonalIntro.hkx #4143 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #3095 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null null null null #4146 1HM_AttackRightDiagonal_1stPState 0 1.000000 true #4148 0 1HM_1stPAttackRightDiagonal Animations\1HM_AttackRightDiagonal.hkx #4147 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.005000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.867000 30 null false false false 0.933000 64 null false false false 1.466667 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null 0 1HM_3rdPAttackRightBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4195 #4150 null null null null #4194 #4151 1HM_AttackRightDefaultIntro_State 1 1.000000 true #4193 0 1HM_AttackRightIntro_BSCyclicBlendTransitionGenerator #4152 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 1HM_AttackRightIntro_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #4183 #4173 #4163 #4153 null #4154 null 0.750000 1.000000 #4162 0 1HM_Left_AttackRightIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #4161 #4158 #4155 null #4156 null 333.437988 1.000000 null 0 1HM_RunLeftAttackRightIntro Animations\1HM_RunLeftAttackRightIntro.HKX #4157 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.233000 6 null false false false null #4159 null 82.454102 1.000000 null 0 1HM_WalkLeftAttackRightIntro Animations\1HM_WalkLeftAttackRightIntro.hkx #4160 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.233000 6 null false false false null #4132 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #4164 null 0.500000 1.000000 #4172 0 1HM_Backward_AttackRightIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #4171 #4168 #4165 null #4166 null 333.437988 1.000000 null 0 1HM_RunBackwardAttackRightIntro Animations\1HM_RunBwdAttackRightIntro.HKX #4167 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.233000 6 null false false false null #4169 null 82.454102 1.000000 null 0 1HM_WalkBwdAttackRightIntro Animations\1HM_WalkBwdAttackRightIntro.hkx #4170 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.233000 6 null false false false null #4132 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #4174 null 0.250000 1.000000 #4182 0 1HM_Right_AttackRightIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #4181 #4178 #4175 null #4176 null 333.437988 1.000000 null 0 1HM_RunRightAttackRightIntro Animations\1HM_RunRightAttackRtIntro.HKX #4177 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.233000 6 null false false false null #4179 null 82.454102 1.000000 null 0 1HM_WalkRightAttackRightIntro Animations\1HM_WalkRtAttackRightIntro.hkx #4180 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.233000 6 null false false false null #4132 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #4184 null 0.000000 1.000000 #4192 0 1HM_Forward_AttackRightIntro_Blend 0.000000 25.000000 0.000000 1.000000 -1 17 false #4191 #4188 #4185 null #4186 null 333.437988 1.000000 null 0 1HM_RunFwdAttackRightIntro Animations\1HM_RunFwdAttackRightIntro.HKX #4187 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.233000 6 null false false false null #4189 null 82.454102 1.000000 null 0 1HM_WalkFwdAttackRightIntro Animations\1HM_WalkFwdAttackRightIntro.HKX #4190 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.233000 6 null false false false null #4132 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #3095 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null null null null #4196 1HM_AttackRightDefault_State 0 1.000000 true #4249 0 1HM_AttackRight_BSCyclicBlendTransitionGenerator #4197 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 1HM_AttackRight_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #4237 #4225 #4213 #4198 null #4199 null 0.750000 1.000000 #4212 0 1HM_Left_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #4208 #4204 #4200 null #4201 null 288.000000 1.000000 #4203 0 1HM_RunLeftAttackRight Animations\1HM_RunLeftAttackRight.hkx #4202 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #4205 null 82.454102 1.000000 #4207 0 1HM_WalkLeftAttackRight Animations\1HM_WalkLeftAttackRight.hkx #4206 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #4209 null 25.000000 1.000000 #4211 0 1HM_AttackRight Animations\1HM_AttackRight.hkx #4210 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.485000 0.367000 36 null false false false 0.667000 0.567000 64 null false false false 0.867000 30 null false false false 1.267000 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #4214 null 0.500000 1.000000 #4224 0 1HM_Backward_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #4223 #4219 #4215 null #4216 null 205.000000 1.000000 #4218 0 1HM_RunBackwardAttackRight Animations\1HM_RunBwdAttackRight.hkx #4217 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #4220 null 82.454102 1.000000 #4222 0 1HM_WalkBwdAttackRight Animations\1HM_WalkBwdAttackRight.hkx #4221 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #4209 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #4226 null 0.250000 1.000000 #4236 0 1HM_Right_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #4235 #4231 #4227 null #4228 null 288.000000 1.000000 #4230 0 1HM_RunRightAttackRight Animations\1HM_RunRightAttackRt.hkx #4229 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #4232 null 82.454102 1.000000 #4234 0 1HM_WalkRightAttackRight Animations\1HM_WalkRtAttackRight.hkx #4233 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #4209 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #4238 null 0.000000 1.000000 #4248 0 1HM_Forward_AttackRight_Blend 0.000000 25.000000 0.000000 1.000000 -1 17 false #4247 #4243 #4239 null #4240 null 288.000000 1.000000 #4242 0 1HM_RunFwdAttackRight Animations\1HM_RunFwdAttackRight.hkx #4241 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #4244 null 82.454102 1.000000 #4246 0 1HM_WalkFwdAttackRight Animations\1HM_WalkFwdAttackRight.hkx #4245 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #4209 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 null null null null #4252 1HM_AttackRightRoot_Player_TEST 1 1.000000 true #4256 0 1HM_AttackRightPerspectiveMSG_TEST #4196 #4253 0 0 null 0 1HM_1stPAttackRightRootBehavior00 -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #4255 #4254 null null null null null #4136 1HM_1stPAttackRightState00 2 1.000000 true null null null null #4146 1HM_1stPAttackRightDiagonalState00 3 1.000000 true selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 null null null null #4196 1HM_AttackRightRoot_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null null null null #3642 AttackRight_1HMAxe 3 1.000000 true null null null null #3642 AttackRight_1HMDagger 2 1.000000 true null null null null #3642 AttackRight_1HMSword 1 1.000000 true null null null null #4264 AttackRight_H2H 0 1.000000 true null 1 AttackRight_H2H_iStateGen #4265 12 8 #4319 0 AttackRight_H2HRaceTypeMSG #4269 #4266 0 0 null 0 AttackRight_H2HRaceType_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #4316 #4267 null #4269 #4268 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 #4315 0 AttackRight_H2H_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4274 #4270 null null null null null #4271 SneakH2H_AttackRightHand 1 1.000000 true null 1 SneakH2H_AttackRightHandMod #2553 #4272 null 0 Sneak_H2HAttackRightHand Animations\Sneak_H2HAttackRightHand.hkx #4273 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.367000 37 null false false false 0.467000 35 null false false false 0.468000 278 null false false false 0.567000 36 null false false false 0.800000 $eventID[RollWinStart]$ null false false false 0.900000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null null null null #4275 DefaultH2H_AttackRight 0 1.000000 true #4314 0 H2H_AttackRight_Moving_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4276 null null null null null #4277 H2H_1stPerson_AttackRight_State 1 1.000000 true #4313 0 H2H_RightBodyHook_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4312 #4305 #4297 #4290 #4282 #4281 #4280 #4279 #4278 null null null null null #4003 H2H_Mace_RightBodyHook_State 4 1.000000 true null null null null #4003 H2H_Axe_RightBodyHook_State 3 1.000000 true null null null null #4003 H2H_Dagger_RightBodyHook_State 2 1.000000 true null null null null #4003 H2H_1HM_RightBodyHook_State 1 1.000000 true null null null null #4283 H2H_Magic_RightBodyHook_Blend 9 1.000000 true null 0 H2H_Magic_RightBodyHook_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #4288 #4284 #4287 #4286 #4285 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 MLh_Idle Animations\MLh_Idle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 boneWeights 3 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 null #4003 #4289 1.000000 0.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null null null null #4291 H2H_Staff_RightBodyHook_State 8 1.000000 true null 0 H2H_Staff_RightBodyHook_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #4295 #4292 #4294 #3434 #4293 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 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1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null null null null #4298 H2H_Torch_RightBodyHook_State 11 1.000000 true null 0 H2H_Torch_RightBodyHook_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #4303 #4299 #4302 #4301 #4300 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 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BINDING_TYPE_VARIABLE -1 #4322 0 AttackRightMSG #3437 #3437 #3437 #3437 #3437 #3437 #3437 #3437 #4321 #3437 #3437 #3437 0 0 iRegularAttack = 1 -1 -1 EVENT_MODE_SEND_ONCE null 2 EvaluateiRegularAttackTrue true #4324 null 1 AttackRightModifierList true #4325 #3422 #2900 null 1 AttackRightMod #4326 #4323 35 31 0.000000 0.000000 30 31 0.000000 0.000000 #2590 null 11 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #4329 13 5 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #4329 15 2 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #4329 16 3 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #4329 12 4 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #4329 216 6 0 0 0 0 37 31 0.000000 0.000000 30 31 0.000000 0.000000 #0179 #3427 166 1 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL 35 31 0.000000 0.000000 30 31 0.000000 0.000000 #3428 null 165 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #3429 14 18 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2593 #3426 214 11 0 0 0 0 35 31 0.000000 0.000000 30 31 0.000000 0.000000 #2590 null 176 7 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$333 $eventID[RollStart]$ 50 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStartLeft]$ $eventID[RollWinEndLeft]$ 0.000000 0.000000 null #tudm$333 $eventID[RollStart]$ 50 0 0 0 FLAG_USE_INITIATE_INTERVAL $eventID[2hmRollSwingLeft]$ $eventID[RollWinStartLeft]$ 0.000000 0.000000 $eventID[RollWinStartLeft]$ $eventID[RollWinEndLeft]$ 0.000000 0.000000 null #tudm$334 $eventID[RollStart]$ 50 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$334 $eventID[RollStart]$ 50 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL iRightHandType > 0 65 null null null #4330 #4328 #4327 AttackRight_State 0 1.000000 true isActive 28 -1 BINDING_TYPE_VARIABLE -1 #4332 0 1HM_AttackBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #4331 #3431 #3074 #3038 #3008 #2990 #2972 #2906 #2831 #2822 #2803 #2791 #2779 #2756 #2745 #2734 #2723 #2706 #2688 #2663 #2636 #2622 #2616 #2611 #2606 #2601 #tudm$324 #tudm$274 #tudm$220 #tudm$215 #2589 BeginCast if (bWantCastLeft || bWantCastVoice) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 EvaluateBeginCast true #4334 null 1 CastOKTrueEDM true #4335 64 65 false null 1 ModifierList00 true #4336 #0343 #2567 #tudm$68 null 1 1HM_AttackState_Generator #4337 #4333 (iWantBlock == 1) && (iLeftHandType != 7) && (IsNPC != 1) null 0 AttackToBlockBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.240000 0.100000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH ( iWantBlock == 0 ) && ( i1stPerson == 1 ) ( iWantBlock == 0 ) && ( i1stPerson == 0 ) iLeftHandType != 9 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 #4343 9 13 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 #2548 8 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 #4342 8 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 114 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1788 #2549 122 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #3810 #4341 8 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1788 #2548 122 1 0 0 0 0 30 30 31 31 0.000000 0.000000 -1 -1 0.000000 0.000000 #4340 #2586 10 1 0 0 0 FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_USE_TRIGGER_INTERVAL FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_USE_TRIGGER_INTERVAL 32 32 33 33 0.000000 0.000000 -1 -1 0.000000 0.000000 #4345 #2586 10 1 1 0 0 FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_USE_TRIGGER_INTERVAL FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4345 #4339 30 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4345 #4339 32 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 #4343 365 13 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4340 null 10 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$72 #tudm$386 $eventID[RollStart]$ 25 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$72 #tudm$334 $eventID[RollContinue]$ 25 0 0 0 0 -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 #tudm$72 #tudm$385 $eventID[RollStart]$ 25 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 #tudm$72 #tudm$385 $eventID[RollStart]$ 25 0 0 0 FLAG_USE_INITIATE_INTERVAL 35 $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 #tudm$72 #tudm$387 $eventID[RollStart]$ 25 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL 225 $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 #tudm$72 #tudm$387 $eventID[RollStart]$ 25 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 35 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$76 null 10 1 0 0 100 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL null 0 BlockStartBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_PROCESS_ALL 0.100000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 73 null 42 null 72 null null #4347 #4346 #4344 #4338 AttackState 10 1.000000 true 0.000000 0 null true false false null 0 DW_RecoilTimed Animations\DW_RecoilTimed.hkx #4349 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false null 0 2HM_RecoilTimed Animations\2HM_RecoilTimed.hkx #4351 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false null 0 1HM_RecoilTimed Animations\1HM_RecoilTimed.hkx #4353 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false null 0 H2H_RecoilTimed Animations\H2H_RecoilTimed.hkx #4355 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 #4357 0 MeleeRecoilLarge_RHTypeMSG #4356 #4354 #4354 #4354 #4354 #4352 #4352 0 0 selectedGeneratorIndex 85 -1 BINDING_TYPE_VARIABLE -1 #4359 0 MeleeRecoilLargeMSG #4358 #4350 0 0 null 1 RecoilLargeModifierGenerator00 #tudm$388 #4362 #4360 #4363 2 RecoilingIsActiveModifier true false false false false false true false false false false bIsActive0 19 -1 BINDING_TYPE_VARIABLE bIsActive2 66 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 #2548 0 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 #2549 0 0 0 0 0 0 0 null 73 null 171 null 72 null null #4366 #4365 #4364 #4361 RecoilLarge 9 1.000000 true null 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #3660 null 1.000000 1.000000 null #4371 null 0.000000 1.000000 #4396 0 RecoilMSG #4374 #4372 0 0 null 0 DW_RecoilRight Animations\DW_RecoilRight.hkx #4373 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 0 null true false false #4395 0 MeleeRecoilStanceMSG #4385 #4375 0 0 #4384 0 MeleeRecoilAlt_RHTypeMSG #4382 #4380 #4380 #4380 #4380 #4378 #4376 0 0 null 0 2HW_RecoilRight Animations\2HW_RecoilRight.hkx #4377 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 0 null true false false null 0 2HM_RecoilRight Animations\2HM_RecoilRight.hkx #4379 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 0 null true false false null 0 1HM_RecoilRight Animations\1HM_RecoilRight.hkx #4381 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 0 null true false false null 0 H2H_RecoilRight Animations\H2H_RecoilRight.hkx #4383 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 #4394 0 MeleeRecoil_RHTypeMSG #4392 #4390 #4390 #4390 #4390 #4388 #4386 0 0 null 0 2HW_RecoilLeft Animations\2HW_RecoilLeft.hkx #4387 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 0 null true false false null 0 2HM_RecoilLeft Animations\2HM_RecoilLeft.hkx #4389 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 0 null true false false null 0 1HM_RecoilLeft Animations\1HM_RecoilLeft.hkx #4391 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 0 null true false false null 0 H2H_RecoilLeft Animations\H2H_RecoilLeft.hkx #4393 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 64 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 85 -1 BINDING_TYPE_VARIABLE -1 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 #4397 0 3rdP_RecoilLowerBodyBlend 0.000000 1.000000 0.000000 1.000000 -1 16 false #4370 #4369 null #4398 #4368 1.000000 1.000000 null 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null #4371 #4400 1.000000 0.000000 null 0 3rdP_RecoilBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #4401 #4399 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 #4403 0 Recoil_1st3rd_MSG #4402 #4371 0 0 null 1 RecoilingModifierGenerator #tudm$388 #4362 #4404 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 #2549 0 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 #2548 0 1 0 0 0 0 0 null 73 null 171 null 72 null null #4408 #4407 #4406 #4405 Recoil 8 1.000000 true null 0 BlockStartBlendTransition_NPC SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_PROCESS_ALL 0.250000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH (iRightHandType == 7) || (iRightHandType == 12) (iLeftHandType != 0) && (iRightHandType != 0) && (iRightHandType != 6) && (iRightHandType != 7) && (iLeftHandType != 8) && (iRightHandType != 8) && (iLeftHandType != 9) && (iRightHandType != 9) && (iLeftHandType != 10) && (iLeftHandType != 11) duration 0 -1 BINDING_TYPE_VARIABLE -1 #4413 0 DefaultBlendTransitionToAnimationDriven SELF_TRANSITION_MODE_BLEND EVENT_MODE_PROCESS_ALL 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH bWantCastLeft == 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 9 13 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4345 #2586 10 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #4329 16 10 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 #4415 11 10 0 0 0 FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #4329 12 10 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #4329 13 10 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #4329 216 10 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #4329 15 10 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4414 null 44 2 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4414 #2583 43 2 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 #2557 121 18 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 151 10 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 null 164 10 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 #3429 165 10 0 0 10 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 #3427 166 10 0 1 10 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4414 #2586 43 2 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 null 176 10 0 7 10 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #2580 177 10 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #2580 193 10 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 164 10 0 7 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #2580 211 10 0 15 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #2580 212 10 0 16 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #2580 213 10 0 17 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #3429 14 10 0 19 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #3427 215 10 0 19 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #3426 214 10 0 11 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2581 #4412 210 10 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 #2592 209 10 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4414 #4411 43 2 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4410 #2583 10 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 null 354 10 0 22 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 null 355 10 0 23 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 210 10 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 365 13 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 null 403 139 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0179 null 422 140 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2558 null 424 139 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[RollStart]$ 25 0 0 0 FLAG_DISABLE_CONDITION 208 null 8 null 19 null null #4417 null #4416 #3654 1HM_Ready_State 0 1.000000 true startStateId 37 -1 BINDING_TYPE_VARIABLE isActive 38 -1 BINDING_TYPE_VARIABLE currentStateId 39 -1 BINDING_TYPE_VARIABLE -1 #4419 0 1HM_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4418 #4409 #4367 #4348 #2588 #2562 #2550 #2545 #2435 #1792 #0370 #0182 #tkuc$81 #tkuc$32 #tudm$207 #tudm$76 #0088 null 0 1HM_Behavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #4420 #0087 playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null 0 TKFastBlendTransitionToAnimationDriven SELF_TRANSITION_MODE_BLEND EVENT_MODE_PROCESS_ALL 0.030000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH -0.400000 $eventID[TKDodgeStop]$ null true false false null 0 TKDodgeRight Animations\DodgeRight.hkx #tkuc$9 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tkuc$10 TKDodgeRight 2 1.000000 true -0.300000 $eventID[TKDodgeStop]$ null true false false 0.300000 22 null false false false 0.533333 21 null false false false null 0 TKDodgeLeft Animations\DodgeLeft.hkx #tkuc$12 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tkuc$13 TKDodgeLeft 1 1.000000 true null 0 TKDodge_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tkuc$14 #tkuc$11 #tkuc$8 #tkuc$5 null alarmTimeSeconds $variableID[TKDR_IframeDuration]$ -1 BINDING_TYPE_VARIABLE -1 #tkuc$16 0 tkdodge_iframe_TimerModifier true 0.000000 $eventID[TKDR_IframeEnd]$ null false bInIframe = 0 -1 -1 EVENT_MODE_SEND_ONCE null 2 tkdodge_EvaluateExpressionModifier2 true #tkuc$18 null 0 TKDodgeForward Animations\SneakRun_ForwardRoll.hkx #tkuc$1 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 tkdodge_EventDrivenModifier1 true #tkuc$19 $eventID[TKDR_IframeEnd]$ $eventID[TKDR_DodgeEnd]$ false bInIframe = 1 -1 -1 EVENT_MODE_SEND_ONCE null 2 tkdodge_EvaluateExpressionModifier1 true #tkuc$21 null 1 tkdodge_EventDrivenModifier1 true #tkuc$22 $eventID[TKDR_DodgeStart]$ $eventID[TKDR_IframeEnd]$ true bIsActive0 $variableID[bIsDodging]$ -1 BINDING_TYPE_VARIABLE bIsActive1 27 -1 BINDING_TYPE_VARIABLE bIsActive2 $variableID[bIframeActive]$ -1 BINDING_TYPE_VARIABLE -1 #tkuc$24 2 TKdodgeIsActiveModifier true false false false false false false false false false false null 1 tkdodgeModifierList true #tkuc$25 #tkuc$23 #tkuc$20 #tkuc$17 null 1 TKDodge_MG #tkuc$26 #tkuc$15 null 0 TKDodgeFastBlendTransitionFromAnimationDriven SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_PROCESS_ALL 0.200000 0.000000 FLAG_IGNORE_TO_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$28 null $eventID[TKDodgeStop]$ 0 0 0 0 FLAG_DISABLE_CONDITION Camera1st [Cam1] $eventID[TKDR_DodgeEnd]$ null $eventID[TKDR_DodgeStart]$ null null #tkuc$31 #tkuc$30 #tkuc$29 #tkuc$27 TKDodgeState 21 1.000000 true -0.002000 4 null true false false 0.394000 136 null false false false 0.494000 133 null false false false 0.800000 184 null false false false null 0 TKCombat10_Kick Animations\Paired_1HMKillMove.hkx #tkuc$33 0.000000 0.000000 0.000000 1.100000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat10 #tkuc$34 true 0.000000 0.100000 false true false -1 null null null null #tkuc$35 TKCombat10 19 1.000000 true -0.002000 4 null true false false 0.991000 136 null false false false 1.095000 133 null false false false null 0 TKCombat9 Animations\Paired_2HWKillMoveB.hkx #tkuc$37 0.000000 0.000000 0.000000 1.250000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat9 #tkuc$38 true 0.000000 0.100000 false true false -1 460 #tkuc$3 null null null null #tkuc$39 TKCombat9 18 1.000000 true -0.002000 4 null true false false 0.465000 136 null false false false 0.572000 133 null false false false null 0 TKCombat8 Animations\Patch_1.5\Paired_2HWKillMoveHackFromBehind.HKX #tkuc$41 0.000000 0.000000 0.000000 0.900000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat8 #tkuc$42 true 0.000000 0.100000 false true false -1 null null null null #tkuc$43 TKCombat8 17 1.000000 true -0.002000 4 null true false false 0.299000 136 null false false false 0.400000 133 null false false false null 0 TKCombat7 Animations\Paired_2HWKillMoveA.hkx #tkuc$45 0.000000 0.000000 0.000000 0.900000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat7 #tkuc$46 true 0.000000 0.100000 false true false -1 null null null null #tkuc$47 TKCombat7 16 1.000000 true -0.002000 4 null true false false 0.660000 136 null false false false 0.764000 133 null false false false null #tkuc$4 null null #tkuc$2 TKDodgeForward 4 1.000000 true null 0 TKCombat6 Animations\Paired_2HMKillMoveStabA.hkx #tkuc$49 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat6 #tkuc$50 true 0.000000 0.100000 false true false -1 null null null null #tkuc$51 TKCombat6 15 1.000000 true -0.002000 4 null true false false 1.087000 136 null false false false 1.200000 133 null false false false null 0 TKCombat5 Animations\Paired_1HMKillMoveK.hkx #tkuc$53 0.150000 0.000000 0.000000 2.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat5 #tkuc$54 false 0.000000 0.100000 false true false -1 null null null null #tkuc$55 TKCombat5 14 1.000000 true -0.002000 4 null true false false 0.133000 136 null false false false 0.233000 133 null false false false null 0 TKCombat4 Animations\Paired_1HMKillMoveShortC.hkx #tkuc$57 0.000000 0.000000 0.000000 0.800000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat4 #tkuc$58 true 0.000000 0.100000 false true false -1 -0.300000 $eventID[TKDodgeStop]$ null true false false 0.333333 21 null false false false 0.500000 22 null false false false null null null null #tkuc$59 TKCombat4 13 1.000000 true -0.002000 4 null true false false 0.467000 136 null false false false 0.570000 133 null false false false null 0 TKCombat3 Animations\Paired_1HMKillMove_Short_A.hkx #tkuc$61 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat3 #tkuc$62 true 0.000000 0.100000 false true false -1 null null null null #tkuc$63 TKCombat3 12 1.000000 true -0.002000 4 null true false false 0.066000 136 null false false false 0.167000 133 null false false false null 0 TKCombat2 Animations\Paired_1HMKillMoveShortD.hkx #tkuc$65 0.000000 0.000000 0.000000 0.700000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat2 #tkuc$66 true 0.000000 0.100000 false true false -1 null null null null #tkuc$67 TKCombat2 11 1.000000 true -0.002000 4 null true false false 0.372000 136 null false false false 0.465000 133 null false false false null 0 TKDodgeBack Animations\DodgeBack.hkx #tkuc$6 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 TKCombat1 Animations\Paired_1HMKillMoveD.hkx #tkuc$69 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat1 #tkuc$70 true 0.000000 0.100000 false true false -1 null null null null #tkuc$71 TKCombat1 10 1.000000 true isActive 28 -1 BINDING_TYPE_VARIABLE -1 #tkuc$73 0 CombatIdle_Behavior -1 null null 10 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tkuc$72 #tkuc$68 #tkuc$64 #tkuc$60 #tkuc$56 #tkuc$52 #tkuc$48 #tkuc$44 #tkuc$40 #tkuc$36 null bIsActive0 27 -1 BINDING_TYPE_VARIABLE -1 #tkuc$75 2 bAllowRotationIsActiveModifier true false false false false false false false false false false null 1 TKCombatIdles_MG #tkuc$76 #tkuc$74 (iWantBlock == 1) && (iLeftHandType != 7) && (iLeftHandType != 12) ( iWantBlock == 0 ) && ( i1stPerson == 1 ) null null null null #tkuc$7 TKDodgeBack 3 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1788 #tkuc$79 184 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1788 #tkuc$78 184 1 0 0 0 0 null null null #tkuc$80 #tkuc$77 TKCombatIdles 20 1.000000 true -0.300000 $eventID[TKDodgeStop]$ null true false false 0.166667 22 null false false false 0.500000 21 null false false false null 0 Left_ForwardSidestep_Clip_C Animations\Sidestep_ForwardLeft.hkx #tudm$1 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollTrigger]$ null false false false 0.433333 $eventID[FootRightSidestep]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Left_ForwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false 0.300000 $eventID[RollTrigger]$ null false false false 0.600000 $eventID[FootRightSidestep]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Left_RollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$99 BackwardDodge_StateB 4 1.000000 true #tudm$62 0 Right_BackwardSidestep_Clip_B Animations\Sidestep_BackwardRight.hkx #tudm$34 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$101 Right_BackwardDodgeStyle_B2 1 1.000000 true #tudm$62 0 Right_BackwardRoll_Clip_B Animations\Roll_BackwardRight.hkx #tudm$37 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$103 Right_BackwardDodgeStyle_B1 0 1.000000 true #tudm$5 0 Right_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$104 #tudm$102 null null null null null #tudm$105 RightBackwardDodge_StateB 3 1.000000 true #tudm$62 0 RightSidestep_Clip_B Animations\Sidestep_Right.hkx #tudm$42 0.000000 0.000000 0.150000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$107 Right_DodgeStyle_B2 1 1.000000 true #tudm$62 0 RightRoll_Clip_B Animations\Roll_Right.hkx #tudm$45 0.000000 0.000000 0.150000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$9 Post_Left_DodgeStyle_2 1 1.000000 true null null null null #tudm$109 Right_DodgeStyle_B1 0 1.000000 true #tudm$5 0 Right_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$110 #tudm$108 null null null null null #tudm$111 RightDodge_StateB 2 1.000000 true #tudm$62 0 Right_ForwardSidestep_Clip_B Animations\Sidestep_ForwardRight.hkx #tudm$50 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$113 Right_ForwardDodgeStyle_B2 1 1.000000 true #tudm$62 0 Right_ForwardRoll_Clip_B Animations\Roll_ForwardRight.hkx #tudm$53 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$115 Right_ForwardDodgeStyle_B1 0 1.000000 true #tudm$5 0 Right_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$116 #tudm$114 null null null null null #tudm$117 RightForwardDodge_StateB 1 1.000000 true #tudm$62 0 ForwardSidestep_Clip_B Animations\Sidestep_Forward.hkx #tudm$58 0.000000 0.000000 0.150000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$5 0 LeftRoll_Clip_C Animations\Roll_Left.hkx #tudm$13 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$119 ForwardDodgeStyle_B2 1 1.000000 true #tudm$62 0 ForwardRoll_Clip_B Animations\Roll_Forward.hkx #tudm$61 0.000000 0.000000 0.150000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$121 ForwardDodgeStyle_B1 0 1.000000 true #tudm$5 0 ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$122 #tudm$120 null null null null null #tudm$123 ForwardDodge_StateB 0 1.000000 true null 0 DodgeDirection_BehaviorB -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$124 #tudm$118 #tudm$112 #tudm$106 #tudm$100 #tudm$94 #tudm$88 #tudm$82 null bIsActive0 27 -1 BINDING_TYPE_VARIABLE -1 #tudm$126 2 DodgeRollAllowRotationModifier true false false false false false false false false false false null 1 DodgeDirection_MG #tudm$127 #tudm$125 null 0 DodgeRollTransition SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.100000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH 0.300000 $eventID[RollTrigger]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Left_RollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false $eventID[RollTrigger]$ $eventID[RollWinEnd]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 #tudm$129 #tudm$75 $eventID[RollStart]$ 0 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL null null null #tudm$130 #tudm$128 DodgeDirection_StateB 1 1.000000 true 0.100000 $eventID[SidestepTrigger]$ null false false false 0.175000 $eventID[Left_ForwardRollStart]$ null false false false null 0 Left_ForwardSidestep_Clip_A Animations\Sidestep_ForwardLeft.hkx #tudm$132 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$133 Left_ForwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollLeap]$ null false false false 0.175000 $eventID[Left_ForwardRollStart]$ null false false false null 0 Left_ForwardRoll_Clip_A Animations\Roll_ForwardLeft.hkx #tudm$135 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$136 Left_ForwardDodgeStyle_A1 0 1.000000 true #tudm$5 0 Left_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$137 #tudm$134 null null #tudm$138 null 0.875000 1.000000 null null null null #tudm$12 Post_Left_DodgeStyle_1 0 1.000000 true 0.100000 $eventID[SidestepTrigger]$ null false false false 0.150000 $eventID[Left_RollStart]$ null false false false null 0 LeftSidestep_Clip_A Animations\Sidestep_Left.hkx #tudm$140 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$141 Left_DodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollLeap]$ null false false false 0.150000 $eventID[Left_RollStart]$ null false false false null 0 LeftRoll_Clip_A Animations\Roll_Left.hkx #tudm$143 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$144 Left_DodgeStyle_A1 0 1.000000 true #tudm$5 0 Left_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$145 #tudm$142 null null #tudm$146 null 0.750000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.175000 $eventID[Left_BackwardRollStart]$ null false false false null 0 Left_BackwardSidestep_Clip_A Animations\Sidestep_BackwardLeft.hkx #tudm$148 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 #tudm$5 0 Post_Left_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$14 #tudm$11 null null null null null #tudm$149 Left_BackwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollLeap]$ null false false false 0.175000 $eventID[Left_BackwardRollStart]$ null false false false null 0 Left_BackwardRoll_Clip_A Animations\Roll_BackwardLeft.hkx #tudm$151 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$152 Left_BackwardDodgeStyle_A1 0 1.000000 true #tudm$5 0 Left_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$153 #tudm$150 null null #tudm$154 null 0.625000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.140000 $eventID[BackwardRollStart]$ null false false false null 0 BackwardSidestep_Clip_A Animations\Sidestep_Backward.hkx #tudm$156 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$157 BackwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollLeap]$ null false false false 0.140000 $eventID[BackwardRollStart]$ null false false false null null null null #tudm$15 LeftDodge_StateC 6 1.000000 true null 0 BackwardRoll_Clip_A Animations\Roll_Backward.hkx #tudm$159 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$160 BackwardDodgeStyle_A1 0 1.000000 true #tudm$5 0 BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$161 #tudm$158 null null #tudm$162 null 0.500000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.175000 $eventID[Right_BackwardRollStart]$ null false false false null 0 Right_BackwardSidestep_Clip_A Animations\Sidestep_BackwardRight.hkx #tudm$164 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$165 Right_BackwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollLeap]$ null false false false 0.175000 $eventID[Right_BackwardRollStart]$ null false false false null 0 Right_BackwardRoll_Clip_A Animations\Roll_BackwardRight.hkx #tudm$167 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$168 Right_BackwardDodgeStyle_A1 0 1.000000 true null 0 Left_BackwardSidestep_Clip_C Animations\Sidestep_BackwardLeft.hkx #tudm$18 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$5 0 Right_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$169 #tudm$166 null null #tudm$170 null 0.375000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.150000 $eventID[Right_RollStart]$ null false false false null 0 RightSidestep_Clip_A Animations\Sidestep_Right.hkx #tudm$172 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$173 Right_DodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollLeap]$ null false false false 0.150000 $eventID[Right_RollStart]$ null false false false null 0 RightRoll_Clip_A Animations\Roll_Right.hkx #tudm$175 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$176 Right_DodgeStyle_A1 0 1.000000 true #tudm$5 0 Right_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$177 #tudm$174 null null #tudm$178 null 0.250000 1.000000 0.300000 $eventID[RollTrigger]$ null false false false 0.550000 $eventID[FootLeftSidestep]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.766667 $eventID[FootRightSidestep]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Left_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false 0.100000 $eventID[SidestepTrigger]$ null false false false 0.175000 $eventID[Right_ForwardRollStart]$ null false false false null 0 Right_ForwardSidestep_Clip_A Animations\Sidestep_ForwardRight.hkx #tudm$180 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$181 Right_ForwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollLeap]$ null false false false 0.175000 $eventID[Right_ForwardRollStart]$ null false false false null 0 Right_ForwardRoll_Clip_A Animations\Roll_ForwardRight.hkx #tudm$183 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$184 Right_ForwardDodgeStyle_A1 0 1.000000 true #tudm$5 0 Right_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$185 #tudm$182 null null #tudm$186 null 0.125000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.150000 $eventID[ForwardRollStart]$ null false false false null 0 ForwardSidestep_Clip_A Animations\Sidestep_Forward.hkx #tudm$188 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$17 Post_Left_BackwardDodgeStyle_2 1 1.000000 true null null null null #tudm$189 ForwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollLeap]$ null false false false 0.150000 $eventID[ForwardRollStart]$ null false false false null 0 ForwardRoll_Clip_A Animations\Roll_Forward.hkx #tudm$191 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$192 ForwardDodgeStyle_A1 0 1.000000 true #tudm$5 0 ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$193 #tudm$190 null null #tudm$194 null 0.000000 1.000000 null 0 DodgeDirectionA_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #tudm$195 #tudm$187 #tudm$179 #tudm$171 #tudm$163 #tudm$155 #tudm$147 #tudm$139 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 #tudm$197 0 DodgeDirectionA_CBTG #tudm$196 194 null 195 null 0.000000 0.100000 BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[ForwardRollStart]$ 1 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Right_ForwardRollStart]$ 1 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Right_RollStart]$ 1 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Right_BackwardRollStart]$ 1 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[BackwardRollStart]$ 1 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Left_BackwardRollStart]$ 1 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Left_RollStart]$ 1 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Left_ForwardRollStart]$ 1 0 7 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null null null null #tudm$0 Post_Left_ForwardDodgeStyle_2 1 1.000000 true #tudm$5 0 Left_BackwardRoll_Clip_C Animations\Roll_BackwardLeft.hkx #tudm$21 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null #tudm$199 #tudm$198 DodgeDirection_StateA 0 1.000000 true null 0 DodgeDirection -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$200 #tudm$131 null IsDodging = 1 -1 -1 EVENT_MODE_SEND_ONCE null 2 Dodging_ExpressionModifier true #tudm$202 null 1 ModifierGenerator08 #tudm$203 #tudm$201 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_ForwardRollStart]$ 26 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Right_ForwardRollStart]$ 26 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Right_RollStart]$ 26 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Right_BackwardRollStart]$ 26 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_BackwardRollStart]$ 26 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Left_BackwardRollStart]$ 26 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Left_RollStart]$ 26 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Left_ForwardRollStart]$ 26 0 7 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 null 9 13 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #4329 16 10 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #4415 11 10 0 0 0 FLAG_UNINTERRUPTIBLE_WHILE_PLAYING|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #4329 12 10 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #4329 13 10 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #4329 216 10 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #4329 15 10 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #2557 121 18 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 null 151 10 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 null 164 10 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #3429 165 10 0 0 10 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #3427 166 10 0 1 10 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 null 176 10 0 7 10 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #2580 177 10 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #2580 193 10 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 null 164 10 0 7 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #2580 211 10 0 15 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #2580 212 10 0 16 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #2580 213 10 0 17 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #3429 14 10 0 19 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #3427 215 10 0 19 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #3426 214 10 0 11 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #4412 210 10 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 #2592 209 10 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 null 354 10 0 22 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 null 355 10 0 23 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 null 210 10 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 null 365 13 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 null 403 139 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$72 null 422 140 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$72 #tudm$74 $eventID[RollStop]$ 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$72 #tudm$73 $eventID[RollStop]$ 1 0 0 0 0 5 null 118 null null #tudm$206 null #tudm$205 #tudm$204 DodgeState 25 1.000000 true null 1 CrossBowReloadModifierGenerator #tudm$68 #0092 null 1 Shout_MG #tudm$68 #2546 0.300000 $eventID[RollTrigger]$ null false false false 0.433333 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Left_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null 0 2HW_AttackPowerForwardSprint Animations\2HW_AttackPowerForwardSprint.HKX #tudm$211 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 1.050000 $eventID[RollContinue]$ null false false false null 0 2HM_AttackPowerforwardSprint Animations\2HM_AttackPowerforwardSprint.HKX #tudm$211 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$214 0 Weap_AttackLeft_MSG #2643 #2643 #2643 #2643 #2643 #tudm$212 #tudm$210 0 0 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 null null null null #tudm$213 AttackPowerForwardSprint_ToDodge 53 1.000000 true null 0 2HW_AttackForwardSprint Animations\2HW_AttackForwardSprint.HKX #tudm$217 0.000000 0.000000 0.800000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.850000 $eventID[RollContinue]$ null false false false null 0 2HM_AttackForwardSprint Animations\2HM_AttackForwardSprint.HKX #tudm$217 0.000000 0.000000 0.800000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$214 0 Weap_AttackLeft_MSG #2643 #2643 #2643 #2643 #2643 #tudm$218 #tudm$216 0 0 null null null null #tudm$20 Post_Left_BackwardDodgeStyle_1 0 1.000000 true null null null null #tudm$219 AttackForwardSprint_ToDodge 52 1.000000 true #tudm$223 0 2HW_RunLeftAttackLeftNPC Animations\2HW_RunLeftAttackLeft.HKX #tudm$222 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 1.150000 $eventID[RollContinue]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #tudm$223 0 2HM_RunLeftAttackLeftNPC Animations\2HM_RunLeftAttackLeft.HKX #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$214 0 Weap_AttackLeft_MSG #2643 #2643 #2643 #2643 #2643 #tudm$224 #tudm$221 0 0 null #tudm$225 null 134.936005 1.000000 #tudm$223 0 2HW_WalkLeftAttackLeftNPC Animations\2HW_WalkLeftAttackLeft.hkx #tudm$222 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$223 0 2HM_WalkLeftAttackLeftNPC Animations\2HM_WalkLeftAttackLeft.hkx #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$214 0 Weap_AttackLeft_MSG #2643 #2643 #2643 #2643 #2643 #tudm$228 #tudm$227 0 0 null 0 Post_Left_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$22 #tudm$19 null null #tudm$229 null 87.708504 1.000000 null #tudm$232 null 25.000000 1.000000 #tudm$214 0 Weap_AttackLeft_MSG #2643 #2643 #2643 #2643 #2643 #tudm$234 #tudm$233 0 0 #tudm$223 0 2HW_AttackLeftNPC Animations\2HW_AttackLeft.HKX #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$223 0 2HM_AttackLeftNPC Animations\2HM_AttackLeft.HKX #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$236 0 2HM_Left_AttackLefNPCt_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #tudm$231 #tudm$230 #tudm$226 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #tudm$235 null 0.750000 1.000000 #tudm$223 0 2HW_RunBackwardAttackLeftNPC Animations\2HW_RunBwdAttackLeft.hkx #tudm$222 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$223 0 2HM_RunBackwardAttackLeftNPC Animations\2HM_RunBwdAttackLeft.hkx #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$23 LeftBackwardDodge_StateC 5 1.000000 true #tudm$214 0 Weap_AttackLeft_MSG #2643 #2643 #2643 #2643 #2643 #tudm$239 #tudm$238 0 0 null #tudm$240 null 104.724998 1.000000 #tudm$223 0 2HW_WalkBwdAttackLeftNPC Animations\2HW_WalkBwdAttackLeft.hkx #tudm$222 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$223 0 2HM_WalkBwdAttackLeftNPC Animations\2HM_WalkBwdAttackLeft.hkx #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$214 0 Weap_AttackLeft_MSG #2643 #2643 #2643 #2643 #2643 #tudm$243 #tudm$242 0 0 null #tudm$244 null 75.429001 1.000000 null #tudm$232 null 25.000000 1.000000 #tudm$236 0 2HM_Backward_AttackLeftNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #tudm$246 #tudm$245 #tudm$241 null #tudm$247 null 0.500000 1.000000 #tudm$223 0 2HW_RunRightAttackLeftNPC Animations\2HW_RunRightAttackLeft.HKX #tudm$222 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 BackwardSidestep_Clip_C Animations\Sidestep_Backward.hkx #tudm$26 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$223 0 2HM_RunRightAttackLeftNPC Animations\2HM_RunRightAttackLeft.HKX #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$214 0 Weap_AttackLeft_MSG #2643 #2643 #2643 #2643 #2643 #tudm$250 #tudm$249 0 0 null #tudm$251 null 134.936005 1.000000 #tudm$223 0 2HWWalkRightAttackLeftNPC Animations\2HW_WalkRightAttackLeft.hkx #tudm$222 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$223 0 2HMWalkRightAttackLeftNPC Animations\2HM_WalkRightAttackLeft.hkx #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$214 0 Weap_AttackLeft_MSG #2643 #2643 #2643 #2643 #2643 #tudm$254 #tudm$253 0 0 null #tudm$255 null 87.708504 1.000000 null #tudm$232 null 25.000000 1.000000 #tudm$236 0 2HM_Right_AttackLeftNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #tudm$257 #tudm$256 #tudm$252 null #tudm$258 null 0.250000 1.000000 0.300000 $eventID[RollTrigger]$ null false false false 0.500000 $eventID[FootLeftSidestep]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.750000 $eventID[FootRightSidestep]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false #tudm$223 0 2HW_RunFwdAttackLeftNPC Animations\2HW_RunFwdAttackLeft.HKX #tudm$222 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$223 0 2HM_RunFwdAttackLeftNPC Animations\2HM_RunFwdAttackLeft.HKX #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$214 0 Weap_AttackLeft_MSG #2643 #2643 #2643 #2643 #2643 #tudm$261 #tudm$260 0 0 null #tudm$262 null 180.311996 1.000000 #tudm$223 0 2HW_WalkFwdAttackLeftNPC Animations\2HW_WalkFwdAttackLeft.hkx #tudm$222 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$223 0 2HM_WalkFwdAttackLeftNPC Animations\2HM_WalkFwdAttackLeft.hkx #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$214 0 Weap_AttackLeft_MSG #2643 #2643 #2643 #2643 #2643 #tudm$265 #tudm$264 0 0 null #tudm$266 null 75.783997 1.000000 null #tudm$232 null 25.000000 1.000000 #tudm$236 0 2HM_Forward_AttackLeftNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #tudm$268 #tudm$267 #tudm$263 null null null null #tudm$25 Post_BackwardDodgeStyle_2 1 1.000000 true null #tudm$269 null 0.000000 1.000000 null 0 2HM_AttackLeftNPC_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #tudm$270 #tudm$259 #tudm$248 #tudm$237 #tudm$273 0 2HM_AttackLeftNPC_BSCyclicBlendTransitionGenerator #tudm$271 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 null null null null #tudm$272 AttackLeft_ToDodge 51 1.000000 true #tudm$223 0 2HW_RunLeftAttackRightNPC Animations\2HW_RunLeftAttackRight.HKX #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$223 0 2HM_RunLeftAttackRightNPC Animations\2HM_RunLeftAttackRight.HKX #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$214 0 Weap_AttackRight_MSG #2643 #2643 #2643 #2643 #2643 #tudm$276 #tudm$275 0 0 null #tudm$277 null 134.936005 1.000000 #tudm$223 0 2HW_WalkLeftAttackRightNPC Animations\2HW_WalkLeftAttackRight.hkx #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$5 0 BackwardRoll_Clip_C Animations\Roll_Backward.hkx #tudm$29 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$223 0 2HM_WalkLeftAttackRightNPC Animations\2HM_WalkLeftAttackRight.hkx #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$214 0 Weap_AttackRight_MSG #2643 #2643 #2643 #2643 #2643 #tudm$280 #tudm$279 0 0 null #tudm$281 null 87.708504 1.000000 null #tudm$284 null 25.000000 1.000000 #tudm$223 0 2HM_AttackRightNPC Animations\2HM_AttackRight.HKX #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$236 0 2HM_Left_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #tudm$283 #tudm$282 #tudm$278 null #tudm$285 null 0.750000 1.000000 #tudm$223 0 2HW_RunBackwardAttackRightNPC Animations\2HW_RunBwdAttackRight.hkx #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$223 0 2HM_RunBackwardAttackRightNPC Animations\2HM_RunBwdAttackRight.hkx #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$214 0 Weap_AttackRight_MSG #2643 #2643 #2643 #2643 #2643 #tudm$288 #tudm$287 0 0 0.300000 $eventID[RollTrigger]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null #tudm$289 null 104.724998 1.000000 #tudm$223 0 2HW_WalkBwdAttackRightNPC Animations\2HW_WalkBwdAttackRight.hkx #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$223 0 2HM_WalkBwdAttackRightNPC Animations\2HM_WalkBwdAttackRight.hkx #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$214 0 Weap_AttackRight_MSG #2643 #2643 #2643 #2643 #2643 #tudm$292 #tudm$291 0 0 null #tudm$293 null 75.429001 1.000000 null #tudm$284 null 25.000000 1.000000 #tudm$236 0 2HM_Backward_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #tudm$295 #tudm$294 #tudm$290 null #tudm$296 null 0.500000 1.000000 #tudm$223 0 2HW_RunRightAttackRightNPC Animations\2HW_RunRightAttackRt.HKX #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$223 0 2HM_RunRightAttackRightNPC Animations\2HM_RunRightAttackRt.HKX #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$5 0 Left_ForwardRoll_Clip_C Animations\Roll_ForwardLeft.hkx #tudm$4 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$28 Post_BackwardDodgeStyle_1 0 1.000000 true #tudm$214 0 Weap_AttackRight_MSG #2643 #2643 #2643 #2643 #2643 #tudm$299 #tudm$298 0 0 null #tudm$300 null 134.936005 1.000000 #tudm$223 0 2HW_WalkRightAttackRightNPC Animations\2HW_WalkRtAttackRight.hkx #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$223 0 2HM_WalkRightAttackRightNPC Animations\2HM_WalkRtAttackRight.hkx #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$214 0 Weap_AttackRight_MSG #2643 #2643 #2643 #2643 #2643 #tudm$303 #tudm$302 0 0 null #tudm$304 null 87.708504 1.000000 null #tudm$284 null 25.000000 1.000000 #tudm$236 0 2HM_Right_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #tudm$306 #tudm$305 #tudm$301 null #tudm$307 null 0.250000 1.000000 #tudm$223 0 2HW_RunFwdAttackRightNPC Animations\2HW_RunFwdAttackRight.HKX #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$5 0 Post_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$30 #tudm$27 null #tudm$223 0 2HM_RunFwdAttackRightNPC Animations\2HM_RunFwdAttackRight.HKX #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$214 0 Weap_AttackRight_MSG #2643 #2643 #2643 #2643 #2643 #tudm$310 #tudm$309 0 0 null #tudm$311 null 180.311996 1.000000 #tudm$223 0 2HW_WalkFwdAttackRightNPC Animations\2HW_WalkFwdAttackRight.hkx #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$223 0 2HM_WalkFwdAttackRightNPC Animations\2HM_WalkFwdAttackRight.hkx #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$214 0 Weap_AttackRight_MSG #2643 #2643 #2643 #2643 #2643 #tudm$314 #tudm$313 0 0 null #tudm$315 null 75.783997 1.000000 #tudm$223 0 2HW_AttackRightNPC Animations\2HW_AttackRight.HKX #tudm$222 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$214 0 Weap_AttackRight_MSG #2643 #2643 #2643 #2643 #2643 #tudm$284 #tudm$317 0 0 null #tudm$318 null 25.000000 1.000000 null null null null #tudm$31 BackwardDodge_StateC 4 1.000000 true #tudm$236 0 2HM_Forward_AttackRightNPC_Blend 0.000000 25.000000 0.000000 1.000000 -1 17 false #tudm$319 #tudm$316 #tudm$312 null #tudm$320 null 0.000000 1.000000 null 0 2HM_AttackRightNPC_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #tudm$321 #tudm$308 #tudm$297 #tudm$286 #tudm$273 0 2HM_AttackRightNPC_BSCyclicBlendTransitionGenerator #tudm$322 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null null null null #tudm$323 AttackRight_ToDodge 50 1.000000 true $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$327 $eventID[RollStart]$ 53 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$326 $eventID[RollStart]$ 53 0 0 0 FLAG_USE_INITIATE_INTERVAL (iRightHandType == 6) && (IsNPC == 1) iRightHandType == 6 $eventID[NextPowerAttackInitiate]$ null $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$331 $eventID[RollStart]$ 53 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$330 $eventID[RollStart]$ 53 0 0 0 FLAG_USE_INITIATE_INTERVAL null 0 Right_BackwardSidestep_Clip_C Animations\Sidestep_BackwardRight.hkx #tudm$34 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 (iRightHandType == 5) && (IsNPC == 1) iRightHandType == 5 $eventID[NextPowerAttackInitiate]$ null (iRightHandType == 5) || (iRightHandType == 6) && (IsNPC == 1) (iRightHandType == 5) || (iRightHandType == 6) null null null null #tudm$336 2HW_AttackPower_ToDodge 3 1.000000 true #tudm$338 0 2HW_AttackPower Animations\2HW_AttackPower.HKX #tudm$337 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 1.550000 $eventID[RollContinue]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null null #tudm$340 2HM_AttackPower_ToDodge 2 1.000000 true 0.300000 $eventID[RollTrigger]$ null false false false 0.600000 $eventID[FootRightSidestep]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Right_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false #tudm$342 0 2HM_AttackPower Animations\2HM_AttackPower.HKX #tudm$341 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 1.550000 $eventID[RollContinue]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$331 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$327 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$330 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$326 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL 35 $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$331 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL 35 $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$327 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$330 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$326 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL null null null null #tudm$346 2HW_AttackPowerRight_ToDodge 3 1.000000 true #tudm$348 0 2HW_AttackPowerRightUncropped Animations\2HW_AttackPowerRight.HKX #tudm$347 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 1.550000 $eventID[RollContinue]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null null #tudm$350 2HM_AttackPowerRight_ToDodge 2 1.000000 true null null null null #tudm$33 Post_Right_BackwardDodgeStyle_2 1 1.000000 true #tudm$352 0 2HM_AttackPowerRightUncropped Animations\2HM_AttackPowerRight.HKX #tudm$351 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 1.550000 $eventID[RollContinue]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$331 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$327 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$330 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$326 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$331 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$327 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$330 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$326 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL null null null null #tudm$356 2HW_AttackPowerLeft_ToDodge 3 1.000000 true #tudm$358 0 2HW_AttackPowerLeftUncropped Animations\2HW_AttackPowerLeft.HKX #tudm$357 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 1.550000 $eventID[RollContinue]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null null #tudm$360 2HM_AttackPowerLeft_ToDodge 2 1.000000 true #tudm$5 0 Right_BackwardRoll_Clip_C Animations\Roll_BackwardRight.hkx #tudm$37 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$362 0 2HM_AttackPowerLeftUncropped Animations\2HM_AttackPowerLeft.HKX #tudm$361 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 1.550000 $eventID[RollContinue]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$331 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$327 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$330 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$326 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$331 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$327 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$330 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$326 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL null null null null #tudm$366 2HW_AttackPowerFwd_ToDodge 3 1.000000 true #tudm$368 0 2HW_AttackPowerBwdUncropped Animations\2HW_AttackPowerBwd.HKX #tudm$367 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 1.550000 $eventID[RollContinue]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null null #tudm$370 2HM_AttackPowerBwd_ToDodge 2 1.000000 true 0.300000 $eventID[RollTrigger]$ null false false false 0.433333 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Right_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false #tudm$372 0 2HM_AttackPowerBwdUncropped Animations\2HM_AttackPowerBwd.HKX #tudm$371 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 1.550000 $eventID[RollContinue]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$331 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$327 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$330 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$326 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$331 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$327 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$330 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$326 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL null null null null #tudm$376 2HW_AttackPowerFwd_ToDodge 3 1.000000 true #tudm$378 0 2HW_AttackPowerFwdUncropped Animations\2HW_AttackPowerForward.HKX #tudm$377 0.000000 0.000000 1.400000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 1.450000 $eventID[RollContinue]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null null #tudm$380 2HM_AttackPowerFwd_ToDodge 2 1.000000 true null null null null #tudm$36 Post_Right_BackwardDodgeStyle_1 0 1.000000 true #tudm$382 0 2HM_AttackPowerFwdUncropped Animations\2HM_AttackPowerForward.HKX #tudm$381 0.000000 0.000000 1.400000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 1.450000 $eventID[RollContinue]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$331 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$327 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$330 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$326 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$331 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$327 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$330 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$326 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL (iRightHandType != 5) && (iRightHandType != 6) && (IsNPC == 1) (iRightHandType == 2) && (iLeftHandType == 0) (iRightHandType != 5) && (iRightHandType != 6) null 1 Recoil_ML true #4362 #tudm$68 #tudm$5 0 Post_Right_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$38 #tudm$35 null 0.300000 $eventID[RollTrigger]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Left_ForwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$39 RightBackwardDodge_StateC 3 1.000000 true null 0 RightSidestep_Clip_C Animations\Sidestep_Right.hkx #tudm$42 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollTrigger]$ null false false false 0.600000 $eventID[FootRightSidestep]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Right_RollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$41 Post_Right_DodgeStyle_2 1 1.000000 true #tudm$5 0 RightRoll_Clip_C Animations\Roll_Right.hkx #tudm$45 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollTrigger]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Right_RollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$44 Post_Right_DodgeStyle_1 0 1.000000 true #tudm$5 0 Post_Right_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$46 #tudm$43 null null null null null #tudm$47 RightDodge_StateC 2 1.000000 true null 0 Right_ForwardSidestep_Clip_C Animations\Sidestep_ForwardRight.hkx #tudm$50 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 startStateId $variableID[DodgeID]$ -1 BINDING_TYPE_VARIABLE -1 0.300000 $eventID[RollTrigger]$ null false false false 0.433333 $eventID[FootRightSidestep]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false 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