hkbBehaviorGraph hkbBehaviorGraph #4877 recoilStop shoutStop staggerStop bashExit pairedStop blockStop InitiateWinBegin InitiateWinEnd attackStop shoutStart blockStart attackStart attackPowerStartRight attackPowerStartInPlace attackPowerStartForwardH2HRightHand attackPowerStartBackward attackPowerStartLeft moveStart moveStop SprintStop SprintStart FootLeft FootRight turnStop turnRight turnLeft IdleDefaultStart IdleAltStart recoilStart recoilLargeStart AttackWinStart AttackWinEnd AttackWinStartLeft AttackWinEndLeft attackRelease weaponSwing HitFrame preHitFrame FootScuffLeft FootScuffRight 2_FootScuffLeft 2_FootScuffRight PowerAttack_Start_end bashStart bashPowerStart blockHitStop blockStartOut blockHitStart blockAnticipateStart blockAnticipateStop SoundPlay.NPCHumanCombatShieldBlock staggerStart bashRelease SoundPlay.NPCHumanCombatShieldBash pa_KillingBlow NPCpairedStop PairEnd 2_KillActor shoutRelease Voice_SpellFire_Event SoundPlay.NPCHumanCombatShieldBashPower SoundPlay.NPCHumanCombatShieldRelease to_1HM_AttackRightDefault_State moveStartAlt CastOKStart CastOKStop SneakStart SneakStop torchEquip_1hm torchUnequip_1hm pa_KillMove KillMove HeadTrackingOff HeadTrackingOn KillActor 2_SoundPlay.NPCKillS1OASD KillMoveB pa_KillMoveB pa_KillMoveSabreCat SoundPlay.WPNSwingBladeMedium 2_SoundPlay.WPNSwingBladeMedium SoundPlay.PHYGenericDirtMediumH 2_SoundPlay.PHYGenericDirtMediumH pa_KillMoveC KillMoveC 2_HitFrame KillMoveD pa_KillMoveD KillMoveE pa_KillMoveE KillMoveF pa_KillMoveF pa_KillMoveM KillMoveG pa_KillMoveG pa_KillMoveH KillMoveH KillMoveI pa_KillMoveI KillMoveJ pa_KillMoveJ KillMoveK pa_KillMoveK KillMoveL pa_KillMoveL KillMoveM pa_KillMoveDraugr pa_KillMoveDraugrB CameraOverrideStart CameraOverrideStop 2_CameraOverrideStart 2_CameraOverrideStop SoundPlay.NPCHumanCombatTorchBashPower moveStartAltOut BeginCast pa_KillMoveDragonA bowDrawn BowDraw SoundStop.WPNBowPullLPM BowRelease bowReset bowAttackStart PowerAttackStop TransitionOut torchForceEquip ShdEquip WeapSoloEquip weaponDraw bowDrawStart arrowAttach arrowDetach arrowRelease SoundPlay NPCHitFrame pa_KillMoveShortA KillMoveShortA NPCweaponSwing pa_KillMoveShortB KillMoveShortB pa_KillMoveSabreCatShortA pa_KillMoveShortC KillMoveShortC pa_KillMoveDraugrShortA NPCKillMoveStart NPCKillMoveEnd KillMoveStart KillMoveEnd 2_KillMoveStart pa_KillMoveShortD KillMoveShortD 2_KillMoveEnd streamingQuery_attackStart CameraTurnRight CameraTurnLeft CameraNoTurn 1HM_CameraNoTurn_to_1HM_CameraTurnRight 1HM_CameraNoTurn_to_1HM_CameraTurnLeft 1HM_CameraTurnLeft_to_1HM_CameraTurnRight 1HM_CameraTurnRight_to_1HM_CameraTurnLeft 1HM_CameraTurnLeft_to_1HM_CameraNoTurn 1HM_CameraTurnRight_to_1HM_CameraNoTurn IdleQuickStart IdleQuickStop SoundPlay.WPNBowZoomIn streamingQuery_attackStartLeft AttackStartH2HRight AttackStartH2HLeft FootSprintLeft FootSprintRight 2_SoundPlay tailCombatIdle InterruptCast NPCKill1HMD bashStop bowZoomStart bowZoomStop attackStartLeftHand attackPowerStartInPlaceLeftHand bashFail pa_KillMoveDragonB DeathEmote 2_DeathEmote IdleCombatStart IdleCombatShieldStart IdleStop SoundPlay.NPCHumanCombatIdleA SoundPlay.NPCHumanCombatIdleB SoundPlay.NPCHumanCombatIdleC SoundPlay.NPCHumanCombatIdleShieldHit pa_KillMoveTrollA pa_KillMoveDraugrShortB pa_KillMoveDualWieldA KillMoveDualWieldA attackPowerStartForwardLeftHand CyclicFreeze CyclicCrossBlend 00NextClip SoundPlay.NPCKill1HMDualWieldA 2_SoundPlay.NPCKill1HMDualWieldA PairedKillTarget slowdownStart pa_KillMoveH2HSlamA KillMoveH2HSlamA pa_KillMove2HMStabA KillMove2HMStabA KillingBlow 2_SoundPlay.NPCKill1HMBandit SoundPlay.NPCKill1HMBandit tailCombatState attackStartDualWield attackPowerStartDualWield attackPowerStartRightLeftHand attackPowerStartLeftLeftHand attackPowerStartBackLeftHand attackPowerStartH2HCombo attackPowerStartForwardH2HLeftHand attackPowerStartForward DodgeRight DodgeLeft DodgeBack Decapitate 2_Decapitate NPCDecapitate pa_KillMove2HWA KillMove2HWA weaponLeftSwing pa_KillMoveGiantA pa_KillMoveBearA pa_KillMove1HMBearB pa_KillMove2HMBearA pa_KillMove2HMBearB pa_KillMove2HWBearA pa_KillMoveSabreCatShortB pa_KillMove2HMSabreCatA pa_KillMove2HMSabreCatB pa_KillMove2HWSabreCatA pa_KillMove1HMGiantB pa_KillMove1HMGiantBleedOutA pa_KillMove2HMGiantA pa_KillMove2HWGiantA pa_KillMove1HMWolfA pa_KillMove1HMWolfB pa_KillMove2HMWolfA CamHit 2_CamHit NPCCamHit 2_pairedStop pa_KillMove2HMWolfB pa_KillMove2HWWolfA pa_KillMove1HMFalmerA pa_KillMove1HMFalmerB pa_KillMove1HMFalmerC pa_KillMove2HMFalmerA pa_KillMove2HMFalmerB pa_KillMove2HWFalmerA pa_KillMove1HMSpiderStabA pa_KillMove1HMSpiderSmashA pa_KillMove2HMSpiderSlamA pa_KillMove2HWSpiderSlamA pa_KillMove1HMSprigganA pa_KillMove1HMSprigganB pa_KillMove2HMSprigganA pa_KillMove2HWSprigganA pa_KillMove1HMTrollB pa_KillMove2HMTrollA NPCPairEnd pa_KillMove2HMTrollB pa_KillMove2HWTrollA 2_PairEnd pa_KillMove1HMHagravenA pa_KillMove1HMHagravenB pa_KillMove2HMHagravenA pa_KillMove2HWHagravenA pa_KillMove1HMSteamCenturionA pa_KillMove1HMSteamCenturionB pa_KillMove2HMSteamCenturionA pa_KillMove2HWSteamCenturionA pa_KillMove1HMDragonRodeoStab SoundPlay.WPNSwingUnarmed pa_KillMove1HMDragonRodeoSlash pa_KillMove2HMDragonSlash pa_KillMove2HWDragonSlash pa_KillMove1HMBackStab KillMove1HMBackStab pa_KillMove1HMDecap KillMove1HMDecap pa_KillMove1HMDecapKnife KillMove1HMDecapKnife pa_KillMove1HMDecapBleedOut KillMove1HMDecapBleedOut pa_KillMove2HMDecapBleedOut KillMove2HMDecapBleedOut pa_KillMove2HMDecap KillMove2HMDecap pa_KillMove2HWDecapBleedOut KillMove2HWDecapBleedOut NPCSoundPlay.NPCKillMelee NPCSoundPlay.NPCKillStabIn NPCSoundPlay.NPCKillGore NPCSoundPlay.NPCKillStabOut NPCSoundPlay.NPCKillBodyfall NPCFootLeft NPCFootScuffLeft SoundPlay.NPCKillMelee SoundPlay.NPCKillGore SoundPlay.NPCKillStabOut SoundPlay.NPCKillBodyfall SoundPlay.NPCKillStruggle SoundPlay.NPCKillStabIn NPCFootScuffRight NPCSoundPlay.NPCKillSlash SoundPlay.NPCKillSlash SoundPlay.WPNBashShieldLSD SoundPlay.WPNBashShieldHSD NPCSoundPlay.WPNBashShieldHSD NPCSoundPlay.WPNBashShieldLSD SoundPlay.WPNBlockBlade2HandVsOtherSD NPCSoundPlay.WPNBlockBlade2HandVsOtherSD SoundPlay.NPCKillSwordSpin NPCSoundPlay.NPCKillSwordSpin SoundPlay.NPCKillShove NPCSoundPlay.NPCKillShove SoundPlay.NPCKillSmash NPCSoundPlay.NPCKillSmash NPCSoundPlay.NPCKillStruggle SoundPlay.NPCKillMeleeB SoundPlay.NPCWolfDeath SoundPlay.NPCKillChop SoundPlay.NPCWolfAttackPower NPCSoundPlay.NPCWolfAttackPower NPCSoundPlay.NPCKillChop NPCSoundPlay.NPCKillMeleeB NPCSoundPlay.NPCWolfDeath SoundPlay.NPCKill1HMKillMoveDragonRodeoStab NPCSoundPlay.NPCKill1HMKillMoveDragonRodeoStab pa_KillMove2HWDragonRodeoSlash pa_KillMove1HMDragonRodeoStabShort IdleCombatSpecialStart IdleCombatWeaponCheckStart IdleCombatStretchingStart pa_KillMoveDWDecap KillMoveDWDecap PickNewIdle IdleCombatLookingAroundStart pa_KillMove2HMDraugrA pa_KillMove2HWDraugrA pa_KillMoveH2HComboA KillMoveH2HComboA 00ResetClip IdleCoweringEnterInstant IdleCowering pa_WW_CutWrist AddRagdollToWorld tailSneakIdle attackStartSprint attackStartSprintLeftHand attackPowerStart_2HMSprint attackPowerStart_Sprint attackPowerStart_2HWSprint attackPowerStart_SprintLeftHand BeginCastVoice pa_KillMove2HWB KillMove2HWB bowEnd selfTransEvent NPCshoutStart SneakSprintStartRoll IdleStopInstant pa_KillMove2HM3Slash KillMove2HM3Slash pa_KillMove2HMSlash KillMove2HMSlash pa_KillMove1HMGrappleStab KillMove1HMGrappleStab pa_KillMoveH2HBodySlam KillMoveH2HBodySlam pa_KillMove1HMRepeatStabDown KillMove1HMRepeatStabDown pa_KillMove1HMStabUpFace KillMove1HMStabUpFace pa_KillMove1HMStabDownChest KillMove1HMStabDownChest pa_KillMoveDWDualSlash KillMoveDWDualSlash pa_KillMoveDWXSlash KillMoveDWXSlash KillMove2HMStabFromBehind pa_KillMove2HMStabFromBehind pa_KillMove2HMUnderSwingLeg KillMove2HMUnderSwingLeg pa_KillMove2HWHeadButt KillMove2HWHeadButt pa_KillMove2HWChopKick KillMove2HWChopKick pa_KillMove2HWHackFromBehind KillMove2HWHackFromBehind pa_KillMoveH2HKneeThrow KillMoveH2HKneeThrow pa_KillMoveH2HSuplex KillMoveH2HSuplex pa_KillMoveH2HNeckBreak pa_KillMoveShieldBashSlash KillMoveShieldBashSlash crossbowAttackStart SoundPlay.WPNBowNockSD SoundPlay.WPNBowPullLPM SoundPlay.WPNBowFire pa_KillMove1HMChaurusFlyerKick pa_KillMove1HMChaurusFlyerStomp pa_KillMove2HMChaurusFlyerStabDown pa_KillMove2HWChaurusFlyerPullDownSlash pa_KillMove1HMVBSlowBackStab pa_KillMove1HMVBSoccerKick pa_KillMove2HMVBBlockAndSlash pa_KillMove2HWVBBackBreaker pa_KillMove1HMWWGrabHeadStabSlash pa_KillMove1HMWWKidneyStab pa_KillMove1HMWWKneeSlashFaceStab pa_KillMove2HMWWGutStab pa_KillMove2HWWWEvadeSlash attackReleaseDwarven BowReleaseFast reloadStart reloadStop crossbowDwarvenAttackStart Reload ReloadFast pa_KillMoveDLC1SeranaHoldsVyrthur KillMoveDLC1SeranaHoldsVyrthur blockStopInstant AttackPowerStanding_FXstart AttackPowerLeft_FXstart attackPowerRight_FXstart pa_KillMoveDLC02RipHeartOut KillMoveDLC02RipHeartOut AnimObjLoad AnimObjectUnequip NPCAnimObjDraw AnimObjDraw pa_KillMove1HMRieklingFaceStab pa_KillMove1HMRieklingSlash pa_KillMove2HMRieklingSlash pa_KillMove2HWRieklingSmash pa_KillMove1HMScribSlash pa_KillMove1HMScribStab pa_KillMove2HMScribSlash pa_KillMove2HWScribSmash pa_KillMove1HMBoarStab pa_KillMove1HMBoarSmash pa_KillMove2HMBoarSlash pa_KillMove2HWBoarSmash AttackPowerForward_FXstart AttackPowerBackward_FXstart pa_KillMove1HMBenthicLurkerSlash pa_KillMove2HMBenthicLurkerStab pa_KillMove2HWBenthicLurkerSlash pa_KillMove1HMDwarvenBallistaSlash pa_KillMove2HMDwarvenBallistaSlash pa_KillMove2HWDwarvenBallistaSlash StartAnimatedCamera EndAnimatedCamera Collision_Start Collision_Add Collision_Remove Collision_ClearTargets Collision_PowerAttackStart Collision_Cancel Collision_Recoil Collision_RecoilStop Collision_RecoilCancelable Collision_RecoilWinStart TDM_AttackStart Collision_AttackEnd Collision_AttackStart Precision_Hit Precision_HitF Precision_HitB Precision_HitL Precision_HitR attackStart1HMSpecialA attackStart1HMSpecialB attackStart1HMSpecialC attackStart1HMSpecialD attackStart1HMSpecialE attackStart1HMSpecialF attackStart1HMSpecialG attackStart2HMSpecialA attackStart2HMSpecialB attackStart2HMSpecialC attackStart2HMSpecialD KickStart BashStartSpecial attackStartDWSpecialA attackStartDWRushA attackStartDWRushB TKCombat1 TKCombat2 TKCombat3 TKCombat4 TKCombat5 TKCombat6 TKCombat7 TKCombat8 TKCombat9 TKCombat10 TKDodgeLeft TKDodgeRight TKDodgeBack TKDodgeForward TKDodgeStop TKB1HMRunThrust TKDR_DodgeStart TKDR_DodgeEnd TKDR_IframeEnd TKDodgeRotation Collision_Cancel RollStart RollStop RollWinStart RollWinEnd RollContinue RollLeap RollTrigger ForwardRollStart Right_ForwardRollStart Right_RollStart Right_BackwardRollStart BackwardRollStart Left_BackwardRollStart Left_RollStart Left_ForwardRollStart DaggerRollWinStart RollWinStartLeft RollWinEndLeft 2hmRollSwingLeft 2hmRollSwingRight BowFullDrawn NextAttackInitiate NextPowerAttackInitiate BowDrawing Post_ForwardRollStart Post_Right_ForwardRollStart Post_Right_RollStart Post_Right_BackwardRollStart Post_BackwardRollStart Post_Left_BackwardRollStart Post_Left_RollStart Post_Left_ForwardRollStart RollLand FootLeftSidestep FootRightSidestep SidestepTrigger StanceChangeWinStart StanceChangeWinEnd StanceChangeEnd NextStance PreviousStance LeftStance RightStance AK_Z BS_Z BW_Z AE_Z FBEN_Z FBEX_Z ToIdle_Z AKR_Z AKL_Z JumpStandingStart JumpLandEnd JumpDirectionalStart JumpFall JumpLand JumpFallDirectional JumpLandDirectional blendDefault blendFast blendMoveStart blendMove1stP blendMoveStop TurnDelta Direction SpeedDamped i1stPerson IsSprinting IsPlayer TurnDeltaDamped IsNPC IsFirstPerson iSyncTurnState iSyncIdleLocomotion 1stPRot 1stPRotDamped IsAttackReady IsRecoiling blendAttackCombo blendAttackPowerFast blendAttackRelease Speed weaponSpeedMult attackIntroLength attackPowerStartTime bAllowRotation IsAttacking IsBlockHit IsBlocking staggerMagnitude IsStaggering DisablePitch bIsSynced iWeaponReady IsShouting iWantBlock bVoiceReady i1HMState TurnMin iLeftHandType RotMax bWantCastLeft bWantCastVoice bInMoveState iState iState_NPCDefault iBlockState iIsPlayer iIsInSneak iSyncSprintState IsCastingLeft iRightHandType CastOK iState_NPC1HM ZoomAcc TimeDelta iState_NPCBow Pitch Pitch2 Pitch2 iState_NPCSneaking bowZoomAmt bowZoom bMLh_Ready iRegularAttack bAnimationDriven bEquipOK iRightHandEquipped iLeftHandEquipped iState_NPCSprinting AimHeadingCurrent AimPitchCurrent AimHeadingMax AimPitchMax camerafromx camerafromy camerafromz AimGainOn AimGainOff bDisableInterp IsSneaking bAimActive BowAimOffsetPitch BowAimOffsetHeading leftWeaponSpeedMult bLeftHandAttack bBowDrawn IsBeastRace SpeedSampled bPerkQuickDraw bHeadTrackSpine bForceIdleStop Is3rdPKillOnly IsInDWattack bPerkQuickShot bPerkShieldCharge m_bEnablePitchTwistModifier bShortKillMove bLongKillMove IsBleedingOutTransition iCrossbowState bCanCancelRecoil tdmHeadtrackingBehavior TDM_LockRotation FNISaa_1hmidle FNISaa_2hmidle FNISaa_2hwidle FNISaa_bowidle FNISaa_cbowidle FNISaa_h2hidle FNISaa_magidle FNISaa_sneakidle FNISaa_staffidle FNISaa_1hmmt FNISaa_2hmmt FNISaa_bowmt FNISaa_sneakmt FNISaa_1hmatk FNISaa_1hmatkpow FNISaa_2hmatk FNISaa_2hmatkpow FNISaa_2hwatk FNISaa_2hwatkpow FNISaa_bowatk FNISaa_h2hatk FNISaa_h2hatkpow FNISaa_magatk FNISaa_dw FNISaa_sprint FNISaa_1hmidle_crc FNISaa_2hmidle_crc FNISaa_2hwidle_crc FNISaa_bowidle_crc FNISaa_cbowidle_crc FNISaa_h2hidle_crc FNISaa_magidle_crc FNISaa_sneakidle_crc FNISaa_staffidle_crc FNISaa_1hmmt_crc FNISaa_2hmmt_crc FNISaa_bowmt_crc FNISaa_sneakmt_crc FNISaa_1hmatk_crc FNISaa_1hmatkpow_crc FNISaa_2hmatk_crc FNISaa_2hmatkpow_crc FNISaa_2hwatk_crc FNISaa_2hwatkpow_crc FNISaa_bowatk_crc FNISaa_h2hatk_crc FNISaa_h2hatkpow_crc FNISaa_magatk_crc FNISaa_dw_crc FNISaa_sprint_crc FNIS_abc_h2h_LocomotionPose iStep iStepSelector TKDR_IframeDuration bIframeActive bIsDodging bInIframe TDM_Dodge TDM_TargetLock bHeadTracking DodgeID DodgeSpeed StanceID NextStanceID PreviousStanceID IsDodging fNPCPitch_Z iIsHit_Z bParry_Z fSetBlockResetTimer_Z bIsThirdPerson_Z bPerkFwdPowReady_Z bActWeapColl_Z iStartBoneIndex_Z iEndBoneIndex_Z fWeapCollHeading_Z fWeapCollPitch_Z bInJumpState bLeftAttack_Z bIsSwimming_Z bIsDodging_Z IsThirdPerson ExcludeRoot+Cam+CamCtrl+Look UpperBody LeftHand Spine2Descendents LeftArm Arms RightArm LeftForearm 1045220557 1028443341 1045220557 1051931443 1050253722 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1041865114 1035489772 1035489772 0 1065353216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1036831949 0 1084227584 0 0 0 0 0 0 0 0 0 0 0 0 6 1109393408 0 8 0 0 0 1065353216 0 0 0 0 0 0 2 0 0 1114636288 1119092736 0 0 0 1036831949 1028443341 0 0 0 0 0 1065353216 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1036831949 0 0 0 0 0 0 0 0 0 0 0 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_INT32 ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_REAL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_NONE|0x1680 FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_NONE|0x1680 0 VARIABLE_TYPE_BOOL ROLE_DEFAULT 0 0 FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_NONE|0x1680 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1680 FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1680 FLAG_NOT_VARIABLE|FLAG_NONE|0x1680 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_CHARACTER_PROPERTY|FLAG_NOT_VARIABLE|FLAG_NONE|0x1680 VARIABLE_TYPE_POINTER ROLE_DEFAULT FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1680 FLAG_NOT_VARIABLE|FLAG_RAGDOLL|FLAG_NONE|0x1680 0 VARIABLE_TYPE_POINTER ROLE_DEFAULT 0 0 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FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0092 null 28 8 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 null 182 19 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 null 183 19 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 337 19 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 338 19 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 339 19 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 343 19 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 null 350 19 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 151 12 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #colis$1 null $eventID[Collision_Recoil]$ 420 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[TKCombat1]$ 20 0 10 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[TKCombat2]$ 20 0 11 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[TKCombat3]$ 20 0 12 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[TKCombat4]$ 20 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[TKCombat5]$ 20 0 14 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[TKCombat6]$ 20 0 15 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[TKCombat7]$ 20 0 16 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[TKCombat8]$ 20 0 17 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[TKCombat9]$ 20 0 18 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 null $eventID[TKDodgeForward]$ 21 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[TKCombat10]$ 20 0 19 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[TKB1HMRunThrust]$ 22 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$0 null $eventID[TKDodgeBack]$ 21 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$0 null $eventID[TKDodgeRight]$ 21 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$0 null $eventID[TKDodgeLeft]$ 21 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION #0090 0 DefaultBlendTransitionToAnimationDriven SELF_TRANSITION_MODE_BLEND EVENT_MODE_PROCESS_ALL 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 null 0 DefaultBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH #0093 0 fastBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 1 -1 BINDING_TYPE_VARIABLE -1 null 1 CrossBowReloadQuickShot_iStateGen #tudm$228 #0095 16 14 #0250 0 CrossBow_ReloadUpperLowerBody_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0244 #0096 null null null null null #0097 CrossBow_ReloadUpperLowerBody_1stP 1 1.000000 true null 0 CrossBow_ReloadUpperLowerBody1stPBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #0242 #0098 null #0100 #0099 1.000000 1.000000 null 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 #0241 0 CrossBow_Reload_LowerBodyBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0110 #0101 null null null null #0103 #0102 CrossBow_ReloadMoving 1 1.000000 true null 0 CrossBow_LocomotionBFR Behaviors\CrossBow_Direction_Behavior.hkx -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0108 #0107 18 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0105 #0104 18 0 0 0 0 0 IsFirstPerson == 1 #0106 0 moveBow1stPTransition SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 3 -1 BINDING_TYPE_VARIABLE -1 IsFirstPerson == 0 #0109 0 moveStopBowTransition SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 4 -1 BINDING_TYPE_VARIABLE -1 null null null #0238 #0111 CrossBow_ReloadStanding 0 1.000000 true #0237 0 CrossBow_ReloadStanding_MSG #0152 #0112 0 0 #0151 0 CrossBow_ReloadStandingBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #0133 #0113 null null null null null #0114 CrossBow_ReloadDwarven 1 1.000000 true null 0 CrossBow_ReloadDwarvenBehavior -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0125 #0115 null null null null #0122 #0116 CrossBow_ReloadDwarven_Sneaking 1 1.000000 true #0121 0 SneakCrossBow_ReloadDwaven_MSG #0119 #0117 0 0 #mnecrs$0 null 0 SneakCrossBow_ReloadDwarvenFast Animations\DLC01\SneakCrossBow_ReloadDwarven.hkx #0118 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.002000 426 null false false false #mnecrs$0 #sscb$0 null 0 SneakCrossBow_ReloadDwarven Animations\DLC01\SneakCrossBow_ReloadDwarven.hkx #0120 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.004000 425 null false false false selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0123 null 67 0 0 0 0 FLAG_DISABLE_CONDITION #0124 0 DefaultSyncBlendTransitionProcessAll SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_PROCESS_ALL 0.000000 0.000000 FLAG_SYNC END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 null null null #0132 #0126 CrossBow_ReloadDwarven_Standing 0 1.000000 true #0131 0 CrossBow_ReloadDwaven_MSG #0129 #0127 0 0 #mnecrs$0 null 0 CrossBow_ReloadDwarvenFast Animations\DLC01\CrossBow_ReloadDwarven.hkx #0128 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.002000 426 null false false false #mnecrs$0 #sscb$0 null 0 CrossBow_ReloadDwarven Animations\DLC01\CrossBow_ReloadDwarven.hkx #0130 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.004000 425 null false false false selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0123 null 66 1 0 0 0 FLAG_DISABLE_CONDITION null null null null #0134 CrossBow_Reload 0 1.000000 true null 0 CrossBow_ReloadBehavior -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0143 #0135 null null null null #0142 #0136 CrossBow_Reload_Sneaking 1 1.000000 true #0141 0 SneakCrossBow_Reload_MSG #0139 #0137 0 0 #mnecrs$0 null 0 SneakCrossBow_ReloadFast Animations\DLC01\SneakCrossBow_Reload.hkx #0138 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.002000 426 null false false false #mnecrs$0 #sscb$0 null 0 SneakCrossBow_Reload Animations\DLC01\SneakCrossBow_Reload.hkx #0140 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.004000 425 null false false false selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0123 null 67 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0150 #0144 CrossBow_Reload_Standing 0 1.000000 true #0149 0 CrossBow_Reload_MSG #0147 #0145 0 0 #mnecrs$0 null 0 CrossBow_ReloadFast Animations\DLC01\CrossBow_Reload.hkx #0146 0.000000 0.000000 0.000000 1.300000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.002000 426 null false false false #mnecrs$0 #sscb$0 null 0 CrossBow_Reload Animations\DLC01\CrossBow_Reload.hkx #0148 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.195000 423 null true false false 0.004000 425 null false false false selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0123 null 66 1 0 0 0 FLAG_DISABLE_CONDITION startStateId 100 -1 BINDING_TYPE_VARIABLE -1 null 1 CrossBow_Reload_MG #0231 #0153 #0230 0 CrossBow_ReloadIdleTurnBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0196 #0194 #0154 null null null null #0191 #0155 CrossBow_TurnLeft_State00 2 1.000000 true null 0 CrossBow_TurnLeftType_Behavior -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0178 #0156 null null #0177 null #0174 #0157 SneakCrossBow_TurnLeft 1 1.000000 true null 1 ModifierGenerator08 #0172 #0158 #0171 0 Sneak_TurnLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 16 false #0168 #0165 #0162 #0159 null #0160 null 231.000000 1.000000 null 0 Sneak_TurnLeftFast Animations\Sneak_TurnLeft180.HKX #0161 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 0.467000 21 null false false false 0.967000 22 null false false false null #0163 null 154.000000 1.000000 null 0 Sneak_TurnLeft180 Animations\Sneak_TurnLeft180.HKX #0164 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.467000 21 null false false false 0.967000 22 null false false false null #0166 null 32.000000 1.000000 null 0 Sneak_TurnLeft60 Animations\Sneak_TurnLeft60.HKX #0167 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.900000 22 null false false false 1.500000 21 null false false false null #0169 null 3.200000 1.000000 null 0 Sneak_TurnLeftSlow Animations\Sneak_TurnLeft60.HKX #0170 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 0 0.900000 22 null false false false 1.500000 21 null false false false blendParameter 11 -1 BINDING_TYPE_VARIABLE -1 #0173 2 IsSneaking_IsActiveModifier true false false false false false false false false false false bIsActive0 80 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0175 null 67 0 0 0 0 FLAG_DISABLE_CONDITION #0176 0 DefaultSyncBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_SYNC END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 353 null null #0190 null #0189 #0179 CrossBow_TurnLeft 0 1.000000 true #0188 0 CrossBow_TurnLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #0186 #0184 #0182 #0180 null #0181 null 231.000000 1.000000 null 0 CrossBow_TurnLeftFast Animations\DLC01\CrossBow_TurnLeft180.HKX null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0183 null 154.000000 1.000000 null 0 CrossBow_TurnLeft180 Animations\DLC01\CrossBow_TurnLeft180.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0185 null 32.000000 1.000000 null 0 CrossBow_TurnLeft60 Animations\DLC01\CrossBow_TurnLeft60.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #0187 null 3.200000 1.000000 null 0 CrossBow_TurnLeftSlow Animations\DLC01\CrossBow_TurnLeft60.HKX null 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 11 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0175 null 66 1 0 0 0 FLAG_DISABLE_CONDITION 170 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0192 null 24 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0192 null 23 1 0 0 0 FLAG_DISABLE_CONDITION #0193 0 ContinueTransitionEffect SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 null null null #0195 #0112 CrossBow_ReloadStandingState 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0192 null 25 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0192 null 24 0 0 0 0 FLAG_DISABLE_CONDITION null null null #0229 #0197 CrossBow_TurnRight_State00 0 1.000000 true null 0 CrossBow_TurnRightType_Behavior -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0216 #0198 null null #0215 null #0214 #0199 SneakCrossBow_TurnRight 1 1.000000 true null 1 ModifierGenerator09 #0172 #0200 #0213 0 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0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 startStateId 8 -1 BINDING_TYPE_VARIABLE isActive 28 -1 BINDING_TYPE_VARIABLE -1 null 1 CrossBowAttackModifierList true #0426 #0424 #0422 #0421 #tudm$88 null 3 attackStop_OnDeactivateMod true 8 null #0423 2 BSIsActiveModifier_bDisableInterp true false false false false false false false false false false bIsActive0 79 -1 BINDING_TYPE_VARIABLE -1 #0425 0 BSDirectAtModifier_Bow true true 26 24 26 90.000000 90.000000 0.000000 0.000000 0.050000 0.050000 0.000000 0.000000 0.000000 0.000000 2 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable 12 -1 BINDING_TYPE_VARIABLE limitHeadingDegrees 72 -1 BINDING_TYPE_VARIABLE limitPitchDegrees 73 -1 BINDING_TYPE_VARIABLE offsetHeadingDegrees 83 -1 BINDING_TYPE_VARIABLE offsetPitchDegrees 82 -1 BINDING_TYPE_VARIABLE onGain 77 -1 BINDING_TYPE_VARIABLE offGain 78 -1 BINDING_TYPE_VARIABLE directAtCameraX 74 -1 BINDING_TYPE_VARIABLE directAtCameraY 75 -1 BINDING_TYPE_VARIABLE directAtCameraZ 76 -1 BINDING_TYPE_VARIABLE active 81 -1 BINDING_TYPE_VARIABLE currentHeadingOffset 70 -1 BINDING_TYPE_VARIABLE currentPitchOffset 71 -1 BINDING_TYPE_VARIABLE -1 -1 0 #0437 1 PlayerBowModList true #0434 #0432 #0431 #pscd$0 #tkuc$113 #tudm$233 #turn$0 #0429 #0427 #tdmv$0 null 2 EvaluateWPNBowZoomIn true #0428 SoundPlay.WPNBowZoomIn if (iWantBlock) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE #0430 1 BowAttackSpineTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 24 26 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true twistAngle 59 -1 BINDING_TYPE_VARIABLE enable 0 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 1 null 3 bowZoomStopOnDeactivate true 175 null null 2 bowZoomStart_EEM true #0433 bowZoomStart if (iWantBlock == 1) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE bowZoomStop if (iWantBlock == 0) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE #0436 2 EvaluateBowZoom true #0435 bowZoomAmt = IsAttacking * clamp( (bowZoomAmt + (ZoomAcc * TimeDelta * ((iWantBlock * bowZoom ) - bowZoomAmt) * clamp((1 - cos( bowZoomAmt * 3.14/2) ), 0.1, 1) ) ), 0, 1) -1 -1 EVENT_MODE_SEND_ONCE enable 10 -1 BINDING_TYPE_VARIABLE -1 -1 0 enable 10 -1 BINDING_TYPE_VARIABLE -1 -1 0 null null null null #0439 CrossBowAttackDefault 0 1.000000 true null 1 CrossBowAttack_iStateGen #0264 3 13 startStateId 94 -1 BINDING_TYPE_VARIABLE -1 null null null null #0261 CrossbowStandard 0 1.000000 true null 0 CrossbowChooserBehavior -1 null null 0 -1 -1 -1 -1 100 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #0441 #0260 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 8 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #0192 null 423 422 0 140 0 0 0 FLAG_DISABLE_CONDITION 73 null 72 null null #0445 #0444 #0443 #0442 CrossBow_AttackState 139 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 54 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 70 14 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 77 16 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 83 19 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 87 21 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 89 23 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 91 25 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 94 27 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 95 29 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 98 31 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 100 33 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 102 35 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 104 37 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 92 39 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 78 18 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 106 41 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 107 42 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION|FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 134 44 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 137 46 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 139 48 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 140 49 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 142 51 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 148 52 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 189 55 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 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null null #0496 pa_KillMove2HMBenthicLurkerStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0498 0 Player_KillMove2HMBenthicLurkerStab_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0497 null null null null null #0499 Player_KillMove2HMBenthicLurkerStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0501 0 Player_KillMove2HMBenthicLurkerStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0500 null null 1 Player_KillMove2HMBenthicLurkerStab_ModGen #0458 #0502 null null null null #0503 Player_KillMove_2HMBenthicLurkerStab 184 1.000000 true 0.000000 143 null false false false 0.064000 324 null false false false 0.707000 324 null false false false 0.999000 310 null false false false 1.074000 321 null false false false 1.127000 133 null false false false 1.799000 324 null false false false 2.666667 55 null false false false 2.666667 144 null false false false 2.666667 265 null false false false null 0 Paired_1HMKillMoveBenthicLurkerSlash ..\SharedKillMoves\Human&BenthicLurker\Paired_1HMKillMoveBenthicLurkerSlash.hkx #0505 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMBenthicLurkerSlash #0506 false 0.000000 0.100000 false true false -1 null null null null #0507 pa_KillMove1HMBenthicLurker 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0509 0 Player_KillMove1HMBenthicLurker_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0508 null null null null null #0510 Player_KillMove1HMBenthicLurker_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0512 0 Player_KillMove1HMBenthicLurker_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0511 null null 1 Player_KillMove1HMBoarStab_ModGen00 #0458 #0513 null null null null #0514 Player_KillMove_1HMBenthicLurkerSlash 183 1.000000 true 0.000000 143 null false false false 0.128000 324 null false false false 0.945000 321 null false false false 1.024000 323 null false false false 1.095000 133 null false false false 1.439000 324 null false false false 2.228000 299 null false false false 2.768000 324 null false false false 3.664000 265 null false false false 3.666667 144 null false false false 3.666667 55 null false false false null 0 Paired_2HWKillMove_BoarSmash ..\SharedKillMoves\Human&Boar\Paired_2HWKillMove_BoarSmash.HKX #0516 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWBoarSmash #0517 false 0.000000 0.100000 false true false -1 null null null null #0518 pa_KillMove2HWBoarSmash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0520 0 Player_KillMove2HWBoarSmash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0519 null null null null null #0521 Player_KillMove2HWBoarSmash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0523 0 Player_KillMove2HWBoarSmash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0522 null null 1 Player_KillMove2HWBoarSmash_ModGen #0458 #0524 null null null null #0525 Player_KillMove_2HWBoarSmash 182 1.000000 true 0.000000 143 null false false false 0.040000 324 null false false false 0.200000 321 null false false false 0.235000 310 null false false false 0.467000 133 null false false false 0.890000 324 null false false false 1.929000 55 null false false false 1.930000 265 null false false false 1.932000 144 null false false false null 0 Paired_2HMKillMove_BoarSlash ..\SharedKillMoves\Human&Boar\Paired_2HMKillMove_BoarSlash.HKX #0527 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMBoarSlash #0528 false 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false 1.300000 144 null false false false 1.300000 55 null false false false null 0 Paired_1HMKillMove_BoarSmash ..\SharedKillMoves\Human&Boar\Paired_1HMKillMove_BoarSmash.HKX #0538 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMBoarSmash #0539 false 0.000000 0.100000 false true false -1 null null null null #0540 pa_KillMove1HMBoarSmash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0542 0 Player_KillMove1HMBoarSmash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0541 null null null null null #0543 Player_KillMove1HMBoarSmash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0545 0 Player_KillMove1HMBoarSmash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0544 null null 1 Player_KillMove1HMBoarSmash_ModGen #0458 #0546 null null null null #0547 Player_KillMove_1HMBoarSmash 180 1.000000 true 0.000000 143 null false false false 0.035000 324 null false false false 0.266000 323 null false false false 0.333000 321 null false false false 0.632000 133 null false false false 0.639000 297 null false false false 0.770000 324 null false false false 1.204000 298 null false false false 1.270000 299 null false false false 2.163000 265 null false false false 2.166667 144 null false false false 2.166667 55 null false false false null 0 Paired_1HMKillMove_BoarStab ..\SharedKillMoves\Human&Boar\Paired_1HMKillMove_BoarStab.HKX #0549 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMBoarStab #0550 false 0.000000 0.100000 false true false -1 null null null null #0551 pa_KillMove1HMBoarStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0553 0 Player_KillMove1HMBoarStab_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0552 null null null null null #0554 Player_KillMove1HMBoarStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0556 0 Player_KillMove1HMBoarStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0555 null null 1 Player_KillMove1HMBoarStab_ModGen #0458 #0557 null null null null #0558 Player_KillMove_1HMBoarStab 179 1.000000 true 0.000000 143 null false false false 0.022000 324 null false false false 0.909000 321 null false false false 1.078000 296 null false false false 1.128000 133 null false false false 1.270000 298 null false false false 1.633000 324 null false false false 2.233000 299 null false false false 2.632000 324 null false false false 3.657000 265 null false false false 3.666667 144 null false false false 3.666667 55 null false false false null 0 Paired_2HWKillMove_ScribSmash ..\SharedKillMoves\Human&Scrib\Paired_2HWKillMove_ScribSmash.HKX #0560 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWScribSmash #0561 false 0.000000 0.100000 false true false -1 null null null null #0562 pa_KillMove2HWScribSmash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0564 0 Player_KillMove2HWScribSmash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0563 null null null null null #0565 Player_KillMove2HWScribSmash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0567 0 Player_KillMove2HWScribSmash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0566 null null 1 Player_KillMove2HWScribSmash_ModGen #0458 #0568 null null null null #0569 Player_KillMove_2HWScribSmash 178 1.000000 true 0.000000 143 null false false false 0.898000 321 null false false false 0.898000 330 null false false false 0.994000 323 null false false false 1.131000 133 null false false false 1.330000 324 null false false false 2.266000 299 null false false false 2.422000 324 null false false false 3.666667 55 null false false false 3.666667 265 null false false false 3.666667 144 null false false false null 0 Paired_2HMKillMove_ScribSlash ..\SharedKillMoves\Human&Scrib\Paired_2HMKillMove_ScribSlash.HKX #0571 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMScribSlash #0572 false 0.000000 0.100000 false true false -1 null null null null #0573 pa_KillMove2HMScribSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0575 0 Player_KillMove2HMScribSlash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0574 null null null null null #0576 Player_KillMove2HMScribSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0578 0 Player_KillMove2HMScribSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0577 null null 1 Player_KillMove2HMScribSlash_ModGen #0458 #0579 null null null null #0580 Player_KillMove_2HMScribSlash 177 1.000000 true 0.000000 143 null false false false 0.037000 324 null false false false 0.366000 297 null false false false 0.467000 330 null false false false 0.499000 133 null false false false 1.632000 299 null false false false 1.864000 324 null false false false 1.950000 298 null false false false 2.600000 144 null false false false 2.600000 265 null false false false 2.600000 55 null false false false null 0 Paired_1HMKillMove_ScribStab ..\SharedKillMoves\Human&Scrib\Paired_1HMKillMove_ScribStab.HKX #0582 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMScribStab #0583 false 0.000000 0.100000 false true false -1 null null null null #0584 pa_KillMove1HMScribStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0586 0 Player_KillMove1HMScribStab_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0585 null null null null null #0587 Player_KillMove1HMScribStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0589 0 Player_KillMove1HMScribStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0588 null null 1 Player_KillMove1HMScribStab_ModGen #0458 #0590 null null null null #0591 Player_KillMove_1HMScribStab 176 1.000000 true 0.000000 143 null false false false 0.031000 324 null false false false 0.499000 330 null false false false 0.564000 133 null false false false 1.203000 321 null false false false 1.330000 323 null false false false 1.467000 298 null false false false 2.063000 55 null false false false 2.066667 265 null false false false 2.066667 144 null false false false null 0 Paired_1HMKillMove_ScribSlash ..\SharedKillMoves\Human&Scrib\Paired_1HMKillMove_ScribSlash.HKX #0593 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMScribSlash #0594 false 0.000000 0.100000 false true false -1 null null null null #0595 pa_KillMove1HMScribSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0597 0 Player_KillMove1HMScribSlash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0596 null null null null null #0598 Player_KillMove1HMScribSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0600 0 Player_KillMove1HMScribSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0599 null null 1 Player_KillMove1HMScribSlash_ModGen #0458 #0601 null null null null #0602 Player_KillMove_1HMScribSlash 175 1.000000 true 0.000000 143 null false false false 0.032000 324 null false false false 0.538000 321 null false false false 0.687000 330 null false false false 0.704000 297 null false false false 0.803000 133 null false false false 0.970000 298 null false false false 1.337000 324 null false false false 2.525000 55 null false false false 2.529000 265 null false false false 2.533000 144 null false false false null 0 Paired_2HWKillMove_RieklingSmash ..\SharedKillMoves\Human&Riekling\Paired_2HWKillMove_RieklingSmash.HKX #0604 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWRieklingSmash #0605 false 0.000000 0.100000 false true false -1 null null null null #0606 pa_KillMove2HWRieklingSmash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0608 0 Player_KillMove2HWRieklingSmash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0607 null null null null null #0609 Player_KillMove2HWRieklingSmash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0611 0 Player_KillMove2HWRieklingSmash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0610 null null 1 Player_KillMove2HWRieklingSmash_ModGen #0458 #0612 null null null null #0613 Player_KillMove_2HWRieklingSmash 174 1.000000 true 0.002000 143 null false false false 0.034000 324 null false false false 0.566000 321 null false false false 0.632000 310 null false false false 0.769000 133 null false false false 1.237000 324 null false false false 2.066667 265 null false false false 2.066667 55 null false false false 2.066667 144 null false false false null 0 Paired_2HMKillMove_RieklingSlash ..\SharedKillMoves\Human&Riekling\Paired_2HMKillMove_RieklingSlash.HKX #0615 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMRieklingSlash #0616 false 0.000000 0.100000 false true false -1 null null null null #0617 pa_KillMove2HMRieklingSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0619 0 Player_KillMove2HMRieklingSlash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0618 null null null null null #0620 Player_KillMove2HMRieklingSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0622 0 Player_KillMove2HMRieklingSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0621 null null 1 Player_KillMove2HMRieklingSlash_ModGen #0458 #0623 null null null null #0624 Player_KillMove_2HMRieklingSlash 173 1.000000 true 0.000000 143 null false false false 0.035000 324 null false false false 0.468000 321 null false false false 0.568000 136 null false false false 0.638000 330 null false false false 0.663000 133 null false false false 0.666000 323 null false false false 0.701000 298 null false false false 0.928000 324 null false false false 1.866667 144 null false false false 1.866667 265 null false false false 1.866667 55 null false false false null 0 Paired_1HMKillMove_RieklingSlash ..\SharedKillMoves\Human&Riekling\Paired_1HMKillMove_RieklingSlash.HKX #0626 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMRieklingSlash #0627 false 0.000000 0.400000 false true false -1 null null null null #0628 pa_KillMove1HMRieklingSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0630 0 Player_KillMove_DisablePitch_1HMRieklingSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0629 null null null null null #0631 Player_KillMove_1HMRieklingSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0633 0 Player_KillMove1HMRieklingSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0632 null null null null null #0634 Player_KillMove_1HMRieklingSlash 172 1.000000 true 0.000000 143 null false false false 0.022000 324 null false false false 0.601000 321 null false false false 0.633000 136 null false false false 0.675000 297 null false false false 0.733000 133 null false false false 0.876000 298 null false false false 1.398000 299 null false false false 1.544000 324 null false false false 2.933000 55 null false false false 2.933000 144 null false false false 2.933000 265 null false false false null 0 Paired_1HMKillMove_RieklingFaceStab ..\SharedKillMoves\Human&Riekling\Paired_1HMKillMove_RieklingFaceStab.HKX #0636 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMRieklingFaceStab #0637 false 0.000000 0.100000 false true false -1 null null null null #0638 pa_KillMove1HMRieklingFaceStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0640 0 Player_KillMove1HMRieklingFaceStab_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0639 null null null null null #0641 Player_KillMove1HMRieklingFaceStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0643 0 Player_KillMove1HMRieklingFaceStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0642 null null 1 Player_KillMove1HMRieklingFaceStab_ModGen #0458 #0644 null null null null #0645 Player_KillMove_1HMRieklingFaceStab 171 1.000000 true 0.000000 143 null false false false 4.370000 136 null false false false 4.481000 133 null false false false 7.660000 265 null false false false 7.666667 55 null false false false 7.666667 144 null false false false null 0 Paired_2HWKillMove_WWEvadeSlash ..\SharedKillMoves\Human&Werewolf\Paired_2HWKillMove_WWEvadeSlash.HKX #0647 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWWWEvadeSlash #0648 false 0.000000 0.500000 false true false -1 null null null null #0649 pa_KillMove2HWWWEvadeSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0651 0 Player_KillMove_DisablePitch_2HWWWEvadeSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0650 null null null null null #0652 Player_KillMove_2HWWWEvadeSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0654 0 Player_KillMove2HWWWEvadeSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0653 null null 1 Player_KillMove_2HWWWEvadeSlash_ModifierGenerator #0458 #0655 null null null null #0656 Player_KillMove_2HWWWEvadeSlash 169 1.000000 true 0.000000 143 null false false false 1.310000 136 null false false false 1.361000 133 null false false false 4.987000 265 null false false false 4.996000 55 null false false false 5.000000 144 null false false false null 0 Paired_2HMKillMove_WWGutStab ..\SharedKillMoves\Human&Werewolf\Paired_2HMKillMove_WWGutStab.HKX #0658 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMWWGutStab #0659 false 0.000000 0.500000 false true false -1 null null null null #0660 pa_KillMove2HMWWGutStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0662 0 Player_KillMove_DisablePitch_2HMWWGutStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0661 null null null null null #0663 Player_KillMove_2HMWWGutStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0665 0 Player_KillMove2HMWWGutStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0664 null null 1 Player_KillMove_2HMWWGutStab_ModifierGenerator #0458 #0666 null null null null #0667 Player_KillMove_2HMWWGutStab 168 1.000000 true 0.014000 143 null false false false 1.230000 136 null false false false 1.344000 133 null false false false 2.844000 136 null false false false 2.944000 133 null false false false 4.010000 136 null false false false 4.103000 133 null false false false 5.553000 136 null false false false 5.667000 133 null false false false 8.333000 265 null false false false 8.333000 55 null false false false 8.333000 144 null false false false null 0 Paired_1HMKillMove_WWKneeSlashFaceStab ..\SharedKillMoves\Human&Werewolf\Paired_1HMKillMove_WWKneeSlashFaceStab.HKX #0669 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMWWKneeSlashFaceStab #0670 false 0.000000 0.500000 false true false -1 null null null null #0671 pa_KillMove1HMWWKneeSlashFaceStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0673 0 Player_KillMove_DisablePitch_1HMWWKneeSlashFaceStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0672 null null null null null #0674 Player_KillMove_1HMWWKneeSlashFaceStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0676 0 Player_KillMove1HMWWKneeSlashFaceStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0675 null null null null null #0677 Player_KillMove_1HMWWKneeSlashFaceStab 167 1.000000 true 0.000000 143 null false false false 3.133000 136 null false false false 3.224000 133 null false false false 5.598000 136 null false false false 5.716000 133 null false false false 8.652000 144 null false false false 8.659000 265 null false false false 8.666667 55 null false false false null 0 Paired_1HMKillMove_WWKidneyStab ..\SharedKillMoves\Human&Werewolf\Paired_1HMKillMove_WWKidneyStab.HKX #0679 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMWWKidneyStab #0680 false 0.000000 0.500000 false true false -1 null null null null #0681 pa_KillMove1HMWWKidneyStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0683 0 Player_KillMove_DisablePitch_1HMWWKidneyStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0682 null null null null null #0684 Player_KillMove_1HMWWKidneyStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0686 0 Player_KillMove1HMWWKidneyStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0685 null null 1 Player_KillMove_1HMWWKidneyStab_ModifierGenerator #0458 #0687 null null null null #0688 Player_KillMove_1HMWWKidneyStab 166 1.000000 true 0.000000 143 null false false false 2.257000 133 null false false false 5.231000 133 null false false false 6.761000 265 null false false false 6.766667 144 null false false false 6.766667 55 null false false false null 0 Paired_1HMKillMove_WWGrabHeadStabSlash ..\SharedKillMoves\Human&Werewolf\Paired_1HMKillMove_WWGrabHeadStabSlash.HKX #0690 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMWWGrabHeadStabSlash #0691 false 0.000000 0.500000 false true false -1 null null null null #0692 pa_KillMove1HMWWGrabHeadStabSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0694 0 Player_KillMove_DisablePitch_1HMWWGrabHeadStabSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0693 null null null null null #0695 Player_KillMove_1HMWWGrabHeadStabSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0697 0 Player_KillMove1HMWWGrabHeadStabSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0696 null null 1 Player_KillMove_1HMWWGrabHeadStabSlash_ModifierGenerator #0458 #0698 null null null null #0699 Player_KillMove_1HMWWGrabHeadStabSlash 165 1.000000 true 0.000000 143 null false false false 0.492000 321 null false false false 0.601000 136 null false false false 0.609000 330 null false false false 0.732000 133 null false false false 1.194000 300 null false false false 1.723000 324 null false false false 3.328000 321 null false false false 3.485000 136 null false false false 3.501000 330 null false false false 3.629000 133 null false false false 3.808000 300 null false false false 7.333000 55 null false false false 7.333000 265 null false false false 7.333000 144 null false false false null 0 Paired_2HWKillMove_VBBackBreaker ..\SharedKillMoves\Human&VampireBrute\Paired_2HWKillMove_VBBackBreaker.HKX #0701 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWVBBackBreaker #0702 false 0.000000 0.500000 false true false -1 null null null null #0703 pa_KillMove2HWVBBackBreaker 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0705 0 Player_KillMove_DisablePitch_2HWVBBackBreaker_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0704 null null null null null #0706 Player_KillMove_2HWVBBackBreaker_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0708 0 Player_KillMove2HWVBBackBreaker_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0707 null null 1 Player_KillMove_2HWVBBackBreaker_ModifierGenerator #0458 #0709 null null null null #0710 Player_KillMove_2HWVBBackBreaker 164 1.000000 true 0.000000 143 null false false false 0.038000 324 null false false false 0.755000 330 null false false false 0.974000 300 null false false false 1.737000 324 null false false false 2.446000 330 null false false false 2.673000 300 null false false false 5.240000 324 null false false false 5.255000 321 null false false false 5.268000 136 null false false false 5.338000 310 null false false false 5.398000 133 null false false false 6.720000 324 null false false false 7.044000 300 null false false false 8.985000 265 null false false false 8.992000 55 null false false false 9.000000 144 null false false false null 0 Paired_2HMKillMove_VBBlockAndSlash ..\SharedKillMoves\Human&VampireBrute\Paired_2HMKillMove_VBBlockAndSlash.HKX #0712 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMVBBlockAndSlash #0713 false 0.000000 0.500000 false true false -1 null null null null #0714 pa_KillMove2HMVBBlockAndSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0716 0 Player_KillMove_DisablePitch_2HMVBBlockAndSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0715 null null null null null #0717 Player_KillMove_2HMVBBlockAndSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0719 0 Player_KillMove2HMVBBlockAndSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0718 null null 1 Player_KillMove_2HMVBBlockAndSlash_ModifierGenerator #0458 #0720 null null null null #0721 Player_KillMove_2HMVBBlockAndSlash 163 1.000000 true 0.000000 143 null false false false 0.579000 136 null false false false 0.640000 321 null false false false 0.681000 330 null false false false 0.711000 133 null false false false 0.763000 297 null false false false 1.310000 300 null false false false 2.232000 324 null false false false 3.359000 321 null false false false 3.392000 136 null false false false 3.400000 331 null false false false 3.542000 133 null false false false 5.232000 324 null false false false 6.747000 324 null false false false 7.000000 265 null false false false 7.000000 55 null false false false 7.000000 144 null false false false null 0 Paired_1HMKillMove_VBSoccerKick ..\SharedKillMoves\Human&VampireBrute\Paired_1HMKillMove_VBSoccerKick.HKX #0723 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMVBSoccerKick #0724 false 0.000000 0.500000 false true false -1 null null null null #0725 pa_KillMove1HMVB1HMVBSoccerKick 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0727 0 Player_KillMove_DisablePitch_1HMVBSoccerKick_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0726 null null null null null #0728 Player_KillMove_1HMVBSoccerKick_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0730 0 Player_KillMove1HMVBSoccerKick_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0729 null null 1 Player_KillMove_1HMVBSoccerKick_ModifierGenerator #0458 #0731 null null null null #0732 Player_KillMove_1HMVBSoccerKick 162 1.000000 true 0.000000 143 null false false false 0.034000 324 null false false false 0.638000 321 null false false false 0.654000 330 null false false false 0.717000 136 null false false false 0.780000 297 null false false false 0.836000 133 null false false false 1.292000 300 null false false false 1.904000 324 null false false false 3.599000 324 null false false false 6.451000 324 null false false false 6.611000 299 null false false false 7.609000 300 null false false false 8.062000 324 null false false false 10.000000 144 null false false false 10.000000 55 null false false false 10.000000 265 null false false false null 0 Paired_1HMKillMove_VBSlowBackStab ..\SharedKillMoves\Human&VampireBrute\Paired_1HMKillMove_VBSlowBackStab.HKX #0734 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMVBSlowBackStab #0735 false 0.000000 0.500000 false true false -1 null null null null #0736 pa_KillMove1HMVBSlowBackStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0738 0 Player_KillMove_DisablePitch_1HMVBSlowBackStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0737 null null null null null #0739 Player_KillMove_1HMVBSlowBackStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0741 0 Player_KillMove1HMVBSlowBackStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0740 null null 1 Player_KillMove_1HMVBSlowBackStab_ModifierGenerator #0458 #0742 null null null null #0743 Player_KillMove_1HMVBSlowBackStab 161 1.000000 true 0.000000 143 null false false false 0.027000 324 null false false false 0.829000 324 null false false false 0.868000 321 null false false false 0.997000 330 null false false false 1.084000 297 null false false false 2.769000 321 null false false false 2.875000 136 null false false false 2.899000 330 null false false false 2.954000 133 null false false false 3.024000 297 null false false false 3.454000 324 null false false false 4.659000 265 null false false false 4.666667 144 null false false false 4.666667 55 null false false false null 0 Paired_2HWKillMove_ChaurusFlyerPullDownSlash ..\SharedKillMoves\Human&ChaurusFlyer\Paired_2HWKillMove_ChaurusFlyerPullDownSlash.HKX #0745 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWChaurusFlyerPullDownSlash #0746 false 0.000000 0.500000 false true false -1 null null null null #0747 pa_KillMove2HWChaurusFlyerPullDownSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0749 0 Player_KillMove_DisablePitch_2HWChaurusFlyerPullDownSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0748 null null null null null #0750 Player_KillMove_2HWChaurusFlyerPullDownSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0752 0 Player_KillMove2HWChaurusFlyerPullDownSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0751 null null 1 Player_KillMove_2HWChaurusFlyerPullDownSlash_ModifierGenerator #0458 #0753 null null null null #0754 Player_KillMove_2HWChaurusFlyerPullDownSlash 160 1.000000 true 0.000000 143 null false false false 0.263000 324 null false false false 1.889000 324 null false false false 2.344000 136 null false false false 2.381000 297 null false false false 2.491000 133 null false false false 3.738000 299 null false false false 4.454000 324 null false false false 5.834000 324 null false false false 6.655000 265 null false false false 6.666667 55 null false false false 6.666667 144 null false false false null 0 Paired_2HMKillMove_ChaurusFlyerStabDown ..\SharedKillMoves\Human&ChaurusFlyer\Paired_2HMKillMove_ChaurusFlyerStabDown.HKX #0756 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMChaurusFlyerStabDown #0757 false 0.000000 0.500000 false true false -1 null null null null #0758 pa_KillMove2HMChaurusFlyerStabDown 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0760 0 Player_KillMove_DisablePitch_2HMChaurusFlyeStabDown_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0759 null null null null null #0761 Player_KillMove_2HMChaurusFlyerStabDown_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0763 0 Player_KillMove2HMChaurusFlyerStabDown_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0762 null null 1 Player_KillMove_2HMChaurusFlyerStabDown_ModifierGenerator #0458 #0764 null null null null #0765 Player_KillMove_2HMChaurusFlyerStabDown 159 1.000000 true 0.000000 143 null false false false 0.030000 324 null false false false 1.906000 324 null false false false 2.419000 321 null false false false 2.437000 136 null false false false 2.505000 296 null false false false 2.590000 133 null false false false 3.827000 324 null false false false 5.990000 265 null false false false 6.000000 55 null false false false 6.000000 144 null false false false null 0 Paired_1HMKillMove_ChaurusFlyerStomp ..\SharedKillMoves\Human&ChaurusFlyer\Paired_1HMKillMove_ChaurusFlyerStomp.HKX #0767 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMChaurusFlyerStomp #0768 false 0.000000 0.500000 false true false -1 null null null null #0769 pa_KillMove1HMChaurusFlyerStomp 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0771 0 Player_KillMove_DisablePitch_1HMChaurusFlyerStomp_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0770 null null null null null #0772 Player_KillMove_1HMChaurusFlyerStomp_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0774 0 Player_KillMove1HMChaurusFlyerStomp_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0773 null null 1 Player_KillMove_1HMChaurusFlyerStomp_ModifierGenerator #0458 #0775 null null null null #0776 Player_KillMove_1HMChaurusFlyerStomp 158 1.000000 true 0.000000 143 null false false false 0.028000 324 null false false false 1.199000 324 null false false false 1.856000 321 null false false false 1.905000 136 null false false false 2.037000 133 null false false false 4.829000 265 null false false false 4.833000 55 null false false false 4.833000 144 null false false false null 0 Paired_1HMKillMove_ChaurusFlyerKick ..\SharedKillMoves\Human&ChaurusFlyer\Paired_1HMKillMove_ChaurusFlyerKick.HKX #0778 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMChaurusFlyerKick #0779 false 0.000000 0.500000 false true false -1 null null null null #0780 pa_KillMove1HMChaurusFlyerKick 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0782 0 Player_KillMove_DisablePitch_1HMChaurusFlyerKick_Behavior00 -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0781 null null null null null #0783 Player_KillMove_1HMChaurusFlyerKick_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0785 0 Player_KillMove1HMChaurusFlyerKick_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0784 null null 1 Player_KillMove_1HMChaurusFlyerKick_ModifierGenerator #0458 #0786 null null null null #0787 Player_KillMove_1HMChaurusFlyerKick 157 1.000000 true 0.000000 144 null false false false 0.041000 324 null false false false 0.200000 321 null false false false 0.334000 315 null false false false 0.664000 324 null false false false 0.856000 321 null false false false 0.898000 330 null false false false 0.898000 136 null false false false 1.000000 133 null false false false 1.033000 315 null false false false 1.336000 324 null false false false 2.320000 55 null false false false 2.333000 265 null false false false 2.333000 144 null false false false null 0 Paired_ShieldKillMoveBashSlash Animations\Patch_1.5\Paired_ShieldKillMoveBashSlash.HKX #0789 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveShieldBashSlash #0790 false 0.000000 0.100000 false true false -1 null null null null #0791 pa_KillMoveShieldBashSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0793 0 Player_KillMoveShieldBashSlash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0792 null null null null null #0794 Player_KillMoveShieldBashSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0796 0 Player_KillMoveShieldBashSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0795 null null null null null #0797 Player_KillMove_ShieldBashSlash 156 1.000000 true 0.000000 143 null false false false 0.031000 324 null false false false 0.063000 309 null false false false 0.126000 302 null false false false 0.184000 321 null false false false 0.369000 309 null false false false 0.593000 302 null false false false 0.621000 309 null false false false 0.632000 324 null false false false 0.837000 321 null false false false 1.030000 136 null false false false 1.065000 331 null false false false 1.091000 296 null false false false 1.129000 133 null false false false 1.197000 324 null false false false 1.366000 300 null false false false 2.477000 302 null false false false 2.720000 309 null false false false 2.922000 302 null false false false 2.990000 265 null false false false 2.992000 55 null false false false 2.997000 144 null false false false null 0 Paired_H2HKillMoveSuplex Animations\Patch_1.5\Paired_H2HKillMoveSuplex.hkx #0799 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveH2HSuplex #0800 false 0.000000 0.100000 false true false -1 null null null null #0801 pa_KillMoveH2HSuplex 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0803 0 Player_KillMoveH2HSuplex_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0802 null null null null null #0804 Player_KillMoveH2HSuplex_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0806 0 Player_KillMoveH2HSuplex_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0805 null null 1 Player_KillMoveH2HSuplex_ModGen #0458 #0807 null null null null #0808 Player_KillMove_H2HSuplex 155 1.000000 true 0.000000 143 null false false false 0.034000 324 null false false false 0.429000 136 null false false false 0.433000 321 null false false false 0.467000 296 null false false false 0.536000 133 null false false false 0.837000 324 null false false false 1.542000 321 null false false false 1.933000 324 null false false false 1.996000 300 null false false false 2.666667 265 null false false false 2.666667 55 null false false false 2.666667 144 null false false false null 0 Paired_H2HKillMoveKneeThrow Animations\Patch_1.5\Paired_H2HKillMoveKneeThrow.HKX #0810 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveH2HKneeThrow #0811 false 0.000000 0.100000 false true false -1 null null null null #0812 pa_KillMoveH2HKneeThrow 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0814 0 Player_KillMoveH2HKneeThrow_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0813 null null null null null #0815 Player_KillMoveH2HKneeThrow_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0817 0 Player_KillMove_KillMoveH2HKneeThrow_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0816 null null 1 Player_KillMoveH2HKneeThrow_ModGen #0458 #0818 null null null null #0819 Player_KillMove_H2HKneeThrow 154 1.000000 true 0.002000 143 null false false false 0.032000 324 null false false false 0.137000 309 null false false false 0.303000 302 null false false false 0.362000 321 null false false false 0.431000 330 null false false false 0.465000 136 null false false false 0.497000 331 null false false false 0.566000 317 null false false false 0.572000 133 null false false false 0.596000 324 null false false false 0.926000 302 null false false false 1.031000 321 null false false false 1.063000 299 null false false false 1.160000 309 null false false false 1.372000 324 null false false false 1.515000 309 null false false false 2.033000 302 null false false false 2.466000 309 null false false false 2.498000 144 null false false false 2.500000 55 null false false false 2.500000 265 null false false false null 0 Paired_2HWKillMoveHackFromBehind Animations\Patch_1.5\Paired_2HWKillMoveHackFromBehind.HKX #0821 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWHackFromBehind #0822 false 0.000000 0.100000 false true false -1 null null null null #0823 pa_KillMove2HWHackFromBehind 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0825 0 Player_KillMove2HWHackFromBehind_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0824 null null null null null #0826 Player_KillMove2HWHackFromBehind_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0828 0 Player_KillMove2HWHackFromBehind_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0827 null null null null null #0829 Player_KillMove_2HWKillMoveHackFromBehind 153 1.000000 true 0.000000 143 null false false false 0.040000 324 null false false false 0.664000 321 null false false false 0.669000 330 null false false false 0.703000 323 null false false false 0.732000 136 null false false false 0.828000 317 null false false false 0.846000 133 null false false false 1.073000 324 null false false false 1.733000 324 null false false false 1.802000 321 null false false false 1.834000 299 null false false false 2.063000 300 null false false false 2.666667 265 null false false false 2.666667 55 null false false false 2.666667 144 null false false false null 0 Paired_2HWKillMoveChopKick Animations\Patch_1.5\Paired_2HWKillMoveChopKick.HKX #0831 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWChopKick #0832 false 0.000000 0.100000 false true false -1 null null null null #0833 pa_KillMove2HWChopKick 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0835 0 Player_KillMove2HWChopKick_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0834 null null null null null #0836 Player_KillMove2HWChopKick_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0838 0 Player_Player_KillMove_KillMove2HWChopKick_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0837 null null 1 Player_KillMove_2HWKillMoveChopKick_ModGen00 #0458 #0839 null null null null #0840 Player_KillMove_2HWKillMoveChopKick 152 1.000000 true 0.000000 143 null false false false 0.032000 324 null false false false 0.367000 321 null false false false 0.555000 331 null false false false 0.963000 136 null false false false 0.972000 296 null false false false 1.064000 133 null false false false 1.331000 136 null false false false 1.338000 296 null false false false 1.440000 133 null false false false 1.656000 323 null false false false 1.737000 331 null false false false 1.741000 136 null false false false 1.833000 133 null false false false 1.874000 324 null false false false 1.918000 321 null false false false 2.141000 300 null false false false 2.220000 55 null false false false 2.231000 144 null false false false 2.233000 265 null false false false null 0 Paired_2HWKillMoveHeadButt Animations\Patch_1.5\Paired_2HWKillMoveHeadButt.HKX #0842 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWHeadButt #0843 false 0.000000 0.100000 false true false -1 null null null null #0844 pa_KillMove2HWHeadButt 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0846 0 Player_KillMove2HWHeadButt_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0845 null null null null null #0847 Player_KillMove2HWHeadButt_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0849 0 Player_KillMove2HWHeadButt_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0848 null null 1 Player_KillMove_2HWKilMoveHeadButt_ModGen #0458 #0850 null null null null #0851 Player_KillMove_2HWKilMoveHeadButt 151 1.000000 true 0.002000 143 null false false false 0.034000 324 null false false false 0.227000 321 null false false false 0.308000 330 null false false false 0.391000 136 null false false false 0.469000 317 null false false false 0.505000 133 null false false false 0.642000 324 null false false false 1.230000 321 null false false false 1.333000 310 null false false false 1.371000 299 null false false false 1.407000 136 null false false false 1.513000 133 null false false false 1.724000 324 null false false false 1.971000 300 null false false false 2.664000 144 null false false false 2.666667 55 null false false false 2.666667 265 null false false false null 0 Paired_2HMKillMoveUnderSwingLeg Animations\Patch_1.5\Paired_2HMKillMoveUnderSwingLeg.HKX #0853 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMUnderSwingLeg #0854 false 0.000000 0.100000 false true false -1 null null null null #0855 pa_KillMove2HMUnderSwingLeg 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0857 0 Player_KillMove2HMUnderSwingLeg_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0856 null null null null null #0858 Player_KillMove2HMUnderSwingLeg_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0860 0 Player_KillMove2HMUnderSwingLeg_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0859 null null null null null #0861 Player_KillMove_2HMUnderSwingLeg 150 1.000000 true 0.000000 143 null false false false 0.032000 324 null false false false 0.138000 136 null false false false 0.146000 310 null false false false 0.149000 321 null false false false 0.165000 330 null false false false 0.232000 133 null false false false 0.705000 299 null false false false 0.794000 321 null false false false 0.934000 324 null false false false 1.900000 265 null false false false 1.900000 55 null false false false 1.900000 144 null false false false null 0 Paired_2HMKillMoveStabFromBehind Animations\Patch_1.5\Paired_2HMKillMoveStabFromBehind.HKX #0863 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMStabFromBehind #0864 false 0.000000 0.100000 false true false -1 null null null null #0865 pa_KillMove2HMStabFromBehind 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0867 0 Player_2HMKillMoveStabFromBehind_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0866 null null null null null #0868 Player_2HMKillMoveStabFromBehind_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0870 0 Player_2HMKillMoveStabFromBehind_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0869 null null null null null #0871 Player_KillMove_2HMKillMoveStabFromBehind 149 1.000000 true 0.000000 143 null false false false 0.031000 324 null false false false 0.333000 321 null false false false 0.364000 136 null false false false 0.437000 310 null false false false 0.464000 133 null false false false 0.695000 324 null false false false 0.832000 321 null false false false 0.931000 136 null false false false 0.937000 310 null false false false 0.940000 330 null false false false 1.031000 133 null false false false 1.131000 324 null false false false 1.662000 55 null false false false 1.665000 144 null false false false 1.665000 265 null false false false null 0 Paired_DWKillMoveXSlash Animations\Patch_1.5\Paired_DWKillMoveXSlash.HKX #0873 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveDWXSlash #0874 false 0.000000 0.100000 false true false -1 null null null null #0875 pa_KillMoveDWXSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0877 0 Player_DWXSlash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0876 null null null null null #0878 Player_DWXSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0880 0 Player_DWXSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0879 null null null null null #0881 Player_KillMove_DWXSlash 148 1.000000 true 0.000000 143 null false false 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START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0886 null null null null null #0888 Player_DWDualSlash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0890 0 Player_DWDualSlash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0889 null null null null null #0891 Player_KillMove_DWDualSlash 147 1.000000 true 0.000000 143 null false false false 0.031000 324 null false false false 0.307000 321 null false false false 0.857000 324 null false false false 1.345000 324 null false false false 1.863000 321 null false false false 1.870000 330 null false false false 1.966000 136 null false false false 1.973000 297 null false false false 2.061000 133 null false false false 2.109000 298 null false false false 2.232000 324 null false false false 2.823000 299 null false false false 2.976000 300 null false false false 3.993000 265 null false false false 3.997000 55 null false false false 4.000000 144 null false false false null 0 Paired_1HMKillMoveStabDownChest Animations\Patch_1.5\Paired_1HMKillMoveStabDownChest.HKX #0893 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMStabDownChest #0894 false 0.000000 0.100000 false true false -1 null null null null #0895 pa_KillMove1HMStabDownChest 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0897 0 Player_1HMStabDownChest_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0896 null null null null null #0898 Player_1HMStabDownChest_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0900 0 Player_1HMStabDownChest_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0899 null null null null null #0901 Player_KillMove_1HMStabDownChest 146 1.000000 true 0.000000 143 null false false false 0.034000 324 null false false false 0.316000 321 null false 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SELF_TRANSITION_MODE_NO_TRANSITION #0906 null null null null null #0908 Player_1HMStabUpFace_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0910 0 Player_1HMStabUpFace_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0909 null null null null null #0911 Player_KillMove_1HMStabUpFace 145 1.000000 true 0.000000 143 null false false false 0.031000 324 null false false false 0.269000 321 null false false false 0.713000 324 null false false false 1.367000 330 null false false false 1.400000 136 null false false false 1.500000 133 null false false false 1.600000 299 null false false false 1.633000 321 null false false false 2.498000 55 null false false false 2.498000 144 null false false false 2.500000 265 null false false false null 0 Paired_1HMKillMoveRepeatStabDown Animations\Patch_1.5\Paired_1HMKillMoveRepeatStabDown.HKX #0913 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMRepeatStabDown #0914 false 0.000000 0.100000 false true false -1 null null null null #0915 pa_KillMove1HMRepeatStabDown 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0917 0 Player_1HMRepeatStabDown_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0916 null null null null null #0918 Player_1HMRepeatStabDown_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0920 0 Player_1HMRepeatStabDown_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0919 null null null null null #0921 Player_KillMove_1HMRepeatStabDown 144 1.000000 true 0.000000 143 null false false false 0.037000 324 null false false false 0.736000 321 null false false false 0.874000 309 null false false false 1.160000 324 null false false false 1.985000 324 null false false false 2.697000 324 null false false false 2.742000 302 null false false false 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Player_KillMoveH2HBodySlam_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0929 null null 1 Player_KillMove_H2HBodySlam_ModGen #0458 #0931 null null null null #0932 Player_KillMove_H2HBodySlam 143 1.000000 true 0.000000 143 null false false false 0.038000 324 null false false false 0.263000 321 null false false false 0.704000 324 null false false false 1.198000 324 null false false false 1.827000 297 null false false false 1.858000 136 null false false false 1.971000 133 null false false false 1.974000 299 null false false false 2.362000 310 null false false false 2.368000 321 null false false false 2.387000 136 null false false false 2.490000 133 null false false false 2.569000 299 null false false false 2.631000 298 null false false false 2.728000 324 null false false false 3.104000 300 null false false false 3.657000 55 null false false false 3.660000 265 null false false false 3.664000 144 null false false false null 0 Paired_1HMKillMoveGrappleStab Animations\Patch_1.5\Paired_1HMKillMoveGrappleStab.HKX #0934 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMGrappleStab #0935 false 0.000000 0.100000 false true false -1 null null null null #0936 pa_KillMove1HMGrappleStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0938 0 Player_KillMove_DisablePitch_1HMGrappleStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0937 null null null null null #0939 Player_KillMove_1HMGrappleStab_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0941 0 Player_KillMove1HMGrappleStab_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0940 null null 1 Player_KillMove_1HMGrappleStab_ModGen #0458 #0942 null null null null #0943 Player_KillMove_1HMGrappleStab 142 1.000000 true 0.000000 143 null false false false 0.030000 324 null 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false 2.500000 55 null false false false 2.500000 144 null false false false null 0 Paired_2HMKillMove2HM3Slash Animations\Patch_1.5\Paired_2HMKillMove3Slash.HKX #0955 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HM3Slash #0956 false 0.000000 0.100000 false true false -1 null null null null #0957 pa_KillMove2HM3Slash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0959 0 Player_2HMKillMove3Slash_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0958 null null null null null #0960 Player_2HWKillMove3Slash_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0962 0 Player_2HWKillMove3Slash_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0961 null null null null null #0963 Player_KillMove_2HMKillMove3Slash 140 1.000000 true 0.000000 143 null false false false 0.041000 324 null false false false 0.951000 302 null false false false 1.020000 330 null false false false 1.033000 136 null false false false 1.036000 309 null false false false 1.133000 133 null false false false 1.148000 310 null false false false 1.373000 309 null false false false 1.395000 298 null false false false 1.714000 324 null false false false 2.159000 299 null false false false 2.368000 324 null false false false 2.393000 309 null false false false 2.731000 302 null false false false 3.554000 309 null false false false 3.660000 265 null false false false 3.664000 55 null false false false 3.666667 144 null false false false null 0 Paired_2HWKillMoveB Animations\Paired_2HWKillMoveB.hkx #0965 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWB #0966 false 0.000000 0.100000 false true false -1 null null null null #0967 pa_KillMove2HWB 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0969 0 Player_2HWKillMoveB_DisablePitch_Behavior -1 null null 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false 3.392000 302 null false false false 3.497000 265 null false false false 3.500000 144 null false false false 3.500000 55 null false false false null 0 Paired_H2HKillMoveComboA Animations\Paired_H2HKillMoveComboA.hkx #0985 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveH2HComboA #0986 false 0.000000 0.100000 false true false -1 null null null null #0987 pa_KillMoveH2HComboA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #0989 0 Player_KillMove_DisablePitch_H2HComboA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0988 null null null null null #0990 Player_KillMove_H2HComboA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #0992 0 Player_KillMoveH2HComboA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #0991 null null null null null #0993 Player_KillMove_H2HComboA 135 1.000000 true 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false 2.494000 265 null false false false 2.494000 55 null false false false 2.500000 144 null false false false null 0 Paired_2HMKillMoveDraugrA ..\SharedKillMoves\Human&Draugr\Paired_2HMKillMoveDraugrA.hkx #1005 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMDraugrA #1006 false 0.000000 0.100000 false true false -1 null null null null #1007 pa_2HMKillMoveDraugrA 1 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1009 0 Player_2HMKillMoveDraugrA_DisablePitch_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1008 null null null null null #1010 Player_2HMKillMoveDraugrA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1012 0 Player_2HMKillMoveDraugrBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1011 null null null null null #1013 Player_KillMove2HMDraugrA 133 1.000000 true 0.003000 143 null 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false false 5.053000 302 null false false false 5.598000 309 null false false false 6.004000 302 null false false false 6.333000 265 null false false false 6.333000 55 null false false false 6.333000 144 null false false false null 0 Paired_2HWKillMoveDragonSlash ..\SharedKillMoves\Human&Dragon\Paired_2HWKillMoveDragonSlash.hkx #1105 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWDragonSlash #1106 false 0.000000 0.050000 false true false -1 null 1 Player_KillMove_2HWDragonSlash_MG #1109 #1107 #1110 2 bShortKill_IsActiveMod true false false false false false false false false false false bIsActive0 97 -1 BINDING_TYPE_VARIABLE bIsActive1 34 -1 BINDING_TYPE_VARIABLE bIsActive2 33 -1 BINDING_TYPE_VARIABLE -1 null null null null #1108 Player_KillMove_2HWDragonSlash 114 1.000000 true 0.000000 143 null false false false 0.297000 324 null false false false 0.627000 309 null false false false 0.951000 302 null false false false 1.362000 309 null 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null null null null #1179 Player_KillMove_2HMHagravenA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1181 0 Player_KillMove2HMHagravenA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1180 null null null null null #1182 Player_KillMove_2HMHagravenA 105 1.000000 true 0.000000 143 null false false false 0.040000 324 null false false false 0.957000 297 null false false false 0.963000 136 null false false false 1.068000 133 null false false false 1.198000 299 null false false false 1.469000 324 null false false false 2.326000 144 null false false false 2.333000 55 null false false false 2.333000 265 null false false false null 0 Paired_1HMKillMoveHagravenB ..\SharedKillMoves\Human&Hagraven\Paired_1HMKillMoveHagravenB.hkx #1184 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMHagravenB #1185 false 0.000000 0.100000 false true false -1 null null null null #1186 pa_KillMove1HMHagravenB 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1188 0 Player_KillMove_DisablePitch_1HMHagravenB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1187 null null null null null #1189 Player_KillMove_1HMHagravenB_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1191 0 Player_KillMove1HMHagravenB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1190 null null null null null #1192 Player_KillMove_1HMHagravenB 104 1.000000 true 0.000000 143 null false false false 0.033000 324 null false false false 0.399000 309 null false false false 0.632000 302 null false false false 0.694000 136 null false false false 0.736000 330 null false false false 0.798000 133 null false false false 1.098000 136 null false false false 1.131000 323 null false false false 1.205000 133 null false false false 1.272000 302 null false false false 1.324000 309 null false false false 1.888000 302 null false false false 2.035000 309 null false false false 2.162000 55 null false false false 2.165000 144 null false false false 2.166667 265 null false false false null 0 Paired_1HMKillMoveHagravenA ..\SharedKillMoves\Human&Hagraven\Paired_1HMKillMoveHagravenA.hkx #1194 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMHagravenA #1195 false 0.000000 0.100000 false true false -1 null null null null #1196 pa_KillMove1HMHagravenA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1198 0 Player_KillMove_DisablePitch_1HMHagravenA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1197 null null null null null #1199 Player_KillMove_1HMHagravenA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1201 0 Player_KillMove1HMHagravenA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1200 null null null null null #1202 Player_KillMove_1HMHagravenA 103 1.000000 true 0.002000 143 null false false false 0.034000 324 null false false false 0.169000 309 null false false false 0.523000 302 null false false false 0.584000 136 null false false false 0.587000 330 null false false false 0.664000 296 null false false false 0.700000 133 null false false false 1.368000 330 null false false false 1.397000 136 null false false false 1.404000 323 null false false false 1.491000 302 null false false false 1.503000 133 null false false false 2.193000 309 null false false false 2.488000 55 null false false false 2.498000 144 null false false false 2.500000 265 null false false false null 0 Paired_2HWKillMoveTrollA ..\SharedKillMoves\Human&Troll\Paired_2HWKillMoveTrollA.hkx #1204 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWTrollA #1205 false 0.000000 0.400000 false true false -1 null null null null #1206 pa_KillMove2HWTrollA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1208 0 Player_KillMove_DisablePitch_2HWTrollA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1207 null null null null null #1209 Player_KillMove_2HWTrollA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1211 0 Player_KillMove2HWTrollA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1210 null null null null null #1212 Player_KillMove_2HWTrollA 102 1.000000 true 0.000000 143 null false false false 0.034000 324 null false false false 0.154000 309 null false false false 0.399000 302 null false false false 0.594000 136 null false false false 0.599000 310 null false false false 0.705000 133 null false false false 1.063000 300 null false false false 1.400000 136 null false false false 1.427000 309 null false false false 1.433000 310 null false false false 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SELF_TRANSITION_MODE_NO_TRANSITION #1220 null null null null null #1222 Player_KillMove_2HMTrollB 101 1.000000 true 0.000000 143 null false false false 0.037000 324 null false false false 0.595000 297 null false false false 0.660000 302 null false false false 0.704000 136 null false false false 0.796000 133 null false false false 0.996000 309 null false false false 1.090000 302 null false false false 1.264000 309 null false false false 1.366000 302 null false false false 1.669000 299 null false false false 1.859000 309 null false false false 2.459000 302 null false false false 2.669000 309 null false false false 2.825000 55 null false false false 2.831000 265 null false false false 2.833000 144 null false false false null 0 Paired_2HMKillMoveTrollA ..\SharedKillMoves\Human&Troll\Paired_2HMKillMoveTrollA.hkx #1224 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMTrollA #1225 false 0.000000 0.100000 false true false -1 null null null null #1226 pa_KillMove2HMTrollA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1228 0 Player_KillMove_DisablePitch_2HMTrollA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1227 null null null null null #1229 Player_KillMove_2HMTrollA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1231 0 Player_KillMove2HMTrollA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1230 null null null null null #1232 Player_KillMove_2HMTrollA 100 1.000000 true 0.000000 143 null false false false 0.032000 324 null false false false 0.138000 309 null false false false 0.362000 302 null false false false 0.464000 136 null false false false 0.531000 310 null false false false 0.567000 133 null false false false 0.572000 309 null false false false 0.773000 302 null false false false 1.032000 309 null false false false 1.085000 302 null false false false 1.103000 136 null false false false 1.132000 310 null false false false 1.169000 321 null false false false 1.198000 133 null false false false 1.739000 309 null false false false 1.840000 302 null false false false 2.000000 265 null false false false 2.000000 55 null false false false 2.000000 144 null false false false null 0 Paired_1HMKillMoveTrollB ..\SharedKillMoves\Human&Troll\Paired_1HMKillMoveTrollB.hkx #1234 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMTrollB #1235 false 0.000000 0.400000 false true false -1 null null null null #1236 pa_KillMove1HMTrollB 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1238 0 Player_KillMove_DisablePitch_1HMTrollB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1237 null null null null null #1239 Player_KillMove_1HMTrollB_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1241 0 Player_KillMove1HMTrollB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1240 null null null null null #1242 Player_KillMove_1HMTrollB 99 1.000000 true 0.000000 143 null false false false 0.031000 324 null false false false 0.954000 302 null false false false 0.991000 136 null false false false 1.026000 330 null false false false 1.026000 309 null false false false 1.095000 133 null false false false 1.133000 323 null false false false 1.355000 309 null false false false 1.398000 298 null false false false 1.711000 324 null false false false 2.162000 299 null false false false 2.353000 309 null false false false 2.362000 324 null false false false 2.725000 302 null false false false 3.532000 309 null false false false 3.659000 56 null false false false 3.663000 55 null false false false 3.663000 144 null false false false null 0 Paired_2HWKillMoveSprigganA ..\SharedKillMoves\Human&Spriggan\Paired_2HWKillMoveSprigganA.hkx #1244 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWSprigganA #1245 false 0.000000 0.500000 false true false -1 null null null null #1246 pa_KillMove2HWSprigganA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1248 0 Player_KillMove_DisablePitch_2HWSprigganA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1247 null null null null null #1249 Player_KillMove_2HWSprigganA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1251 0 Player_KillMove2HWSprigganA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1250 null null null null null #1252 Player_KillMove_2HWSprigganA 98 1.000000 true 0.000000 143 null false false false 0.028000 324 null false false false 0.960000 302 null false false false 1.001000 136 null false false false 1.026000 330 null false false false 1.039000 309 null false false false 1.102000 133 null false false false 1.133000 310 null false false false 1.361000 309 null false false false 1.398000 298 null false false false 1.693000 324 null false false false 2.371000 324 null false false false 2.400000 309 null false false false 2.747000 302 null false false false 3.532000 309 null false false false 3.663000 56 null false false false 3.666667 55 null false false false 3.666667 144 null false false false null 0 Paired_2HMKillMoveSprigganA ..\SharedKillMoves\Human&Spriggan\Paired_2HMKillMoveSprigganA.hkx #1254 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMSprigganA #1255 false 0.000000 0.500000 false true false -1 null null null null #1256 pa_KillMove2HMSprigganA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1258 0 Player_KillMove_DisablePitch_2HMSprigganA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1257 null null null null null #1259 Player_KillMove_2HMSprigganA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1261 0 Player_KillMove2HMSprigganA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1260 null null null null null #1262 Player_KillMove_2HMSprigganA 97 1.000000 true 0.002000 143 null false false false 0.039000 324 null false false false 0.045000 330 null false false false 0.066000 136 null false false false 0.158000 297 null false false false 0.167000 133 null false false false 0.231000 324 null false false false 0.425000 309 null false false false 1.100000 302 null false false false 1.593000 299 null false false false 1.803000 300 null false false false 1.847000 302 null false false false 2.096000 55 null false false false 2.100000 56 null false false false 2.100000 144 null false false false null 0 Paired_1HMKillMoveSprigganB ..\SharedKillMoves\Human&Spriggan\Paired_1HMKillMoveSprigganB.hkx #1264 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMSprigganB #1265 false 0.000000 0.500000 false true false -1 null null null null #1266 pa_KillMove1HMSprigganB 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1268 0 Player_KillMove_DisablePitch_1HMSprigganB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1267 null null null null null #1269 Player_KillMove_1HMSprigganB_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1271 0 Player_KillMove1HMSprigganB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1270 null null null null null #1272 Player_KillMove_1HMSprigganB 96 1.000000 true 0.000000 143 null false false false 0.037000 324 null false false false 0.327000 324 null false false false 0.452000 302 null false false false 0.828000 309 null false false false 0.964000 321 null false false false 1.061000 323 null false false false 1.064000 302 null false false false 1.095000 310 null false false false 1.130000 136 null false false false 1.226000 309 null false false false 1.238000 133 null false false false 1.323000 324 null false false false 1.800000 299 null false false false 1.999000 302 null false false false 2.898000 302 null false false false 3.302000 309 null false false false 3.333000 55 null false false false 3.333000 56 null false false false 3.333000 144 null false false false null 0 Paired_1HMKillMoveSprigganA ..\SharedKillMoves\Human&Spriggan\Paired_1HMKillMoveSprigganA.hkx #1274 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMSprigganA #1275 false 0.000000 0.500000 false true false -1 null null null null #1276 pa_KillMove1HMSprigganA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1278 0 Player_KillMove_DisablePitch_1HMSprigganA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1277 null null null null null #1279 Player_KillMove_1HMSprigganA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1281 0 Player_KillMove1HMSprigganA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1280 null null null null null #1282 Player_KillMove_1HMSprigganA 95 1.000000 true 0.000000 143 null false false false 0.033000 324 null false false false 0.964000 302 null false false false 1.023000 309 null false false false 1.024000 330 null false false false 1.033000 136 null false false false 1.130000 133 null false false false 1.142000 310 null false false false 1.367000 309 null false false false 1.394000 298 null false false false 1.702000 324 null false false false 2.166000 299 null false false false 2.368000 324 null false false false 2.440000 309 null false false false 2.769000 302 null false false false 3.554000 309 null false false false 3.666667 55 null false false false 3.666667 265 null false false false 3.666667 144 null false false false null 0 Paired_2HWKillMoveSpiderSlamA ..\SharedKillMoves\Human&Spider\Paired_2HWKillMoveSpiderSlamA.hkx #1284 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWSpiderSlamA #1285 false 0.000000 0.500000 false true false -1 null null null null #1286 pa_KillMove2HWSpiderSlamA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1288 0 Player_KillMove_DisablePitch_2HWSpiderSlashA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1287 null null null null null #1289 Player_KillMove_2HWSpiderSlamA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1291 0 Player_KillMove2HWSpiderSlamA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1290 null null null null null #1292 Player_KillMove_2HWSpiderSlamA 94 1.000000 true 0.000000 143 null false false false 0.030000 324 null false false false 0.976000 302 null false false false 1.030000 330 null false false false 1.032000 309 null false false false 1.040000 136 null false false false 1.127000 133 null false false false 1.133000 310 null false false false 1.355000 309 null false false false 1.403000 298 null false false false 1.711000 324 null false false false 2.359000 324 null false false false 2.431000 309 null false false false 2.719000 302 null false false false 3.529000 309 null false false false 3.660000 56 null false false false 3.666667 55 null false false false 3.666667 144 null false false false null 0 Paired_2HMKillMoveSpiderSlamA ..\SharedKillMoves\Human&Spider\Paired_2HMKillMoveSpiderSlamA.hkx #1294 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMSpiderSlamA #1295 false 0.000000 0.500000 false true false -1 null null null null #1296 pa_KillMove2HMSpiderSlamA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1298 0 Player_KillMove_DisablePitch_2HMSpiderSlashA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1297 null null null null null #1299 Player_KillMove_2HMSpiderSlamA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1301 0 Player_KillMove2HMSpiderSlamA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1300 null null null null null #1302 Player_KillMove_2HMSpiderSlamA 93 1.000000 true 0.000000 143 null false false false 0.032000 324 null false false false 0.133000 133 null false false false 0.140000 330 null false false false 0.234000 136 null false false false 0.246000 309 null false false false 0.968000 309 null false false false 1.166667 55 null false false false 1.166667 144 null false false false 1.166667 56 null false false false null 0 Paired_1HMKillMoveSpiderSmashA ..\SharedKillMoves\Human&Spider\Paired_1HMKillMoveSpiderSmashA.hkx #1304 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMSpiderSmashA #1305 false 0.000000 0.500000 false true false -1 null null null null #1306 pa_KillMove1HMSpiderSmashA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1308 0 Player_KillMove_DisablePitch_1HMSpiderSmashA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1307 null null null null null #1309 Player_KillMove_1HMSpiderSmashA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1311 0 Player_KillMove1HMSpiderSmashA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1310 null null null null null #1312 Player_KillMove_1HMSpiderSmashA 92 1.000000 true 0.000000 143 null false false false 0.034000 324 null false false false 0.312000 302 null false false false 0.484000 297 null false false false 0.497000 136 null false false false 0.603000 133 null false false false 1.461000 299 null false false false 1.920000 309 null false false false 2.466000 302 null false false false 2.666667 56 null false false false 2.666667 144 null false false false 2.666667 55 null false false false null 0 Paired_1HMKillMoveSpiderStabA ..\SharedKillMoves\Human&Spider\Paired_1HMKillMoveSpiderStabA.hkx #1314 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMSpiderStabA #1315 false 0.000000 0.500000 false true false -1 null null null null #1316 pa_KillMove1HMSpiderStabA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1318 0 Player_KillMove_DisablePitch_1HMSpiderStabA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1317 null null null null null #1319 Player_KillMove_1HMSpiderStabA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1321 0 Player_KillMove1HMSpiderStabA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1320 null null null null null #1322 Player_KillMove_1HMSpiderStabA 91 1.000000 true 0.002000 143 null false false false 0.038000 324 null false false false 0.162000 309 null false false false 0.561000 323 null false false false 0.563000 330 null false false false 0.602000 136 null false false false 0.668000 302 null false false false 0.696000 133 null false false false 1.405000 136 null false false false 1.493000 330 null false false false 1.497000 133 null false false false 1.511000 323 null false false false 1.547000 302 null false false false 2.118000 302 null false false false 2.199000 309 null false false false 2.495000 56 null false false false 2.498000 55 null false false false 2.500000 144 null false false false null 0 Paired_2HWKillMoveFalmerA ..\SharedKillMoves\Human&Falmer\Paired_2HWKillMoveFalmerA.hkx #1324 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWFalmerA #1325 false 0.000000 0.400000 false true false -1 null null null null #1326 pa_KillMove2HWFalmerA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1328 0 Player_KillMove_DisablePitch_2HWFalmerA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1327 null null null null null #1329 Player_KillMove_2HWFalmerA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1331 0 Player_KillMove2HWFalmerA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1330 null null null null null #1332 Player_KillMove_2HWFalmerA 90 1.000000 true 0.000000 143 null false false false 0.036000 324 null false false false 0.166000 309 null false false false 0.563000 330 null false false false 0.563000 302 null false false false 0.571000 310 null false false false 0.597000 136 null false false false 0.703000 133 null false false false 1.398000 136 null false false false 1.493000 310 null false false false 1.499000 133 null false false false 1.542000 302 null false false false 2.154000 302 null false false false 2.235000 309 null false false false 2.491000 56 null false false false 2.495000 144 null false false false 2.500000 55 null false false false null 0 Paired_2HMKillMoveFalmerB ..\SharedKillMoves\Human&Falmer\Paired_2HMKillMoveFalmerB.hkx #1334 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMFalmerB #1335 false 0.000000 0.400000 false true false -1 null null null null #1336 pa_KillMove2HMFalmerB 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1338 0 Player_KillMove_DisablePitch_2HMFalmerB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1337 null null null null null #1339 Player_KillMove_2HMFalmerB_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1341 0 Player_KillMove2HWFalmerB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1340 null null null null null #1342 Player_KillMove_2HMFalmerB 89 1.000000 true 0.000000 143 null false false false 0.131000 324 null false false false 0.576000 302 null false false false 0.664000 136 null false false false 0.704000 310 null false false false 0.716000 297 null false false false 0.766000 133 null false false false 1.162000 298 null false false false 1.394000 299 null false false false 1.564000 321 null false false false 1.666000 309 null false false false 1.971000 300 null false false false 2.235000 302 null false false false 2.491000 56 null false false false 2.498000 55 null false false false 2.500000 144 null false false false null 0 Paired_2HMKillMoveFalmerA ..\SharedKillMoves\Human&Falmer\Paired_2HMKillMoveFalmerA.hkx #1344 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMFalmerA #1345 false 0.000000 0.400000 false true false -1 null null null null #1346 pa_KillMove2HMFalmerA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1348 0 Player_KillMove_DisablePitch_2HMFalmerA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1347 null null null null null #1349 Player_KillMove_2HMFalmerA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1351 0 Player_KillMove2HMFalmerA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1350 null null null null null #1352 Player_KillMove_2HMFalmerA 88 1.000000 true 0.000000 143 null false false false 0.032000 324 null false false false 0.404000 309 null false false false 0.663000 302 null false false false 0.730000 321 null false false false 0.734000 330 null false false false 0.771000 310 null false false false 0.863000 136 null false false false 0.966000 133 null false false false 1.061000 298 null false false false 1.126000 302 null false false false 1.295000 309 null false false false 1.390000 299 null false false false 1.492000 302 null false false false 1.806000 324 null false false false 1.861000 309 null false false false 2.470000 302 null false false false 2.500000 144 null false false false 2.500000 55 null false false false null 0 Paired_1HMKillMoveFalmerC ..\SharedKillMoves\Human&Falmer\Paired_1HMKillMoveFalmerC.hkx #1354 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMFalmerC #1355 false 0.000000 0.400000 false true false -1 null null null null #1356 pa_KillMove1HMFalmerC 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1358 0 Player_KillMove_DisablePitch_1HMFalmerC_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1357 null null null null null #1359 Player_KillMove_1HMFalmerC_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1361 0 Player_KillMove1HWFalmerC_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1360 null null null null null #1362 Player_KillMove_1HMFalmerC 87 1.000000 true 0.000000 143 null false false false 0.035000 324 null false false false 0.471000 309 null false false false 0.664000 302 null false false false 0.673000 330 null false false false 0.700000 136 null false false false 0.703000 310 null false false false 0.800000 133 null false false false 1.063000 323 null false false false 1.093000 136 null false false false 1.112000 310 null false false false 1.201000 133 null false false false 1.298000 309 null false false false 1.344000 302 null false false false 1.623000 324 null false false false 1.930000 302 null false false false 2.165000 55 null false false false 2.166667 144 null false false false 2.166667 56 null false false false null 0 Paired_1HMKillMoveFalmerB ..\SharedKillMoves\Human&Falmer\Paired_1HMKillMoveFalmerB.hkx #1364 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMFalmerB #1365 false 0.000000 0.400000 false true false -1 null null null null #1366 pa_KillMove1HMFalmerB 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1368 0 Player_KillMove_DisablePitch_1HMFalmerB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1367 null null null null null #1369 Player_KillMove_1HMFalmerB_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1371 0 Player_KillMove1HWFalmerB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1370 null null null null null #1372 Player_KillMove_1HMFalmerB 86 1.000000 true 0.000000 143 null false false false 0.476000 302 null false false false 0.492000 324 null false false false 0.503000 321 null false false false 0.561000 309 null false false false 0.729000 309 null false false false 0.874000 330 null false false false 0.925000 297 null false false false 0.960000 35 null false false false 0.974000 302 null false false false 1.063000 133 null false false false 1.205000 299 null false false false 1.631000 324 null false false false 1.951000 302 null false false false 2.296000 309 null false false false 2.333000 56 null false false false 2.333000 55 null false false false 2.333000 144 null false false false null 0 Paired_1HMKillMoveFalmerA ..\SharedKillMoves\Human&Falmer\Paired_1HMKillMoveFalmerA.hkx #1374 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMFalmerA #1375 false 0.000000 0.400000 false true false -1 null null null null #1376 pa_KillMove1HMFalmerA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1378 0 Player_KillMove_DisablePitch_1HMFalmerA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1377 null null null null null #1379 Player_KillMove_1HMFalmerA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1381 0 Player_KillMove1HWFalmerA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1380 null null null null null #1382 Player_KillMove_1HMFalmerA 85 1.000000 true 0.000000 143 null false false false 0.036000 329 null false false false 0.198000 309 null false false false 0.462000 324 null false false false 0.525000 302 null false false false 0.563000 330 null false false false 0.600000 136 null false false false 0.696000 133 null false false false 1.197000 324 null false false false 1.373000 330 null false false false 1.388000 136 null false false false 1.405000 323 null false false false 1.472000 302 null false false false 1.501000 133 null false false false 2.199000 302 null false false false 2.498000 55 null false false false 2.500000 144 null false false false 2.500000 56 null false false false null 0 Paired_2HWKillMoveWolfA ..\SharedKillMoves\Human&Wolf\Paired_2HWKillMoveWolfA.hkx #1384 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWWolfA #1385 false 0.000000 0.100000 false true false -1 null null null null #1386 pa_KillMove2HWWolfA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1388 0 Player_KillMove_DisablePitch_2HWWolfA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1387 null null null null null #1389 Player_KillMove_2HWWolfA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1391 0 Player_KillMove2HWWolfA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1390 null null null null null #1392 Player_KillMove_2HWWolfA 84 1.000000 true 0.000000 143 null false false false 0.034000 329 null false false false 0.044000 324 null false false false 0.160000 309 null false false false 0.539000 302 null false false false 0.567000 310 null false false false 0.593000 136 null false false false 0.705000 133 null false false false 1.317000 310 null false false false 1.430000 136 null false false false 1.492000 302 null false false false 1.538000 133 null false false false 2.231000 309 null false false false 2.495000 56 null false false false 2.500000 144 null false false false 2.500000 55 null false false false null 0 Paired_2HMKillMoveWolfB ..\SharedKillMoves\Human&Wolf\Paired_2HMKillMoveWolfB.hkx #1394 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMWolfB #1395 false 0.000000 0.100000 false true false -1 null null null null #1396 pa_KillMove2HMWolfB 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1398 0 Player_KillMove_DisablePitch_2HMWolfB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1397 null null null null null #1399 Player_KillMove_2HMWolfB_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1401 0 Player_KillMove2HMWolfB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1400 null null null null null #1402 Player_KillMove_2HMWolfB 83 1.000000 true 0.005000 143 null false false false 0.028000 329 null false false false 0.200000 324 null false false false 0.564000 297 null false false false 0.605000 302 null false false false 0.672000 136 null false false false 0.767000 133 null false false false 1.167000 298 null false false false 1.491000 299 null false false false 1.715000 309 null false false false 2.234000 302 null false false false 2.666667 55 null false false false 2.666667 56 null false false false 2.666667 144 null false false false null 0 Paired_2HMKillMoveWolfA ..\SharedKillMoves\Human&Wolf\Paired_2HMKillMoveWolfA.hkx #1404 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMWolfA #1405 false 0.000000 0.100000 false true false -1 null null null null #1406 pa_KillMove2HMWolfA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1408 0 Player_KillMove_DisablePitch_2HMWolfA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1407 null null null null null #1409 Player_KillMove_2HMWolfA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1411 0 Player_KillMove2HMWolfA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1410 null null null null null #1412 Player_KillMove_2HMWolfA 82 1.000000 true 0.000000 143 null false false false 0.037000 324 null false false false 0.573000 302 null false false false 0.670000 331 null false false false 0.731000 136 null false false false 0.743000 321 null false false false 0.837000 133 null false false false 0.967000 332 null false false false 1.144000 324 null false false false 1.232000 330 null false false false 1.262000 136 null false false false 1.288000 309 null false false false 1.364000 133 null false false false 2.033000 309 null false false false 2.600000 302 null false false false 2.664000 55 null false false false 2.666667 144 null false false false 2.666667 56 null false false false null 0 Paired_1HMKillMoveWolfB ..\SharedKillMoves\Human&Wolf\Paired_1HMKillMoveWolfB.hkx #1414 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMWolfB #1415 false 0.000000 0.100000 false true false -1 null null null null #1416 pa_KillMove1HMWolfB 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1418 0 Player_KillMove_DisablePitch_1HMWolfB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1417 null null null null null #1419 Player_KillMove_1HMWolfB_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1421 0 Player_KillMove1HMWolfB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1420 null null null null null #1422 Player_KillMove_1HMWolfB 81 1.000000 true 0.000000 143 null false false false 0.034000 329 null false false false 0.226000 324 null false false false 0.280000 302 null false false false 0.295000 309 null false false false 0.862000 302 null false false false 1.135000 324 null false false false 1.202000 330 null false false false 1.230000 136 null false false false 1.333000 133 null false false false 1.917000 302 null false false false 2.257000 302 null false false false 2.537000 309 null false false false 2.666667 56 null false false false 2.666667 55 null false false false 2.666667 144 null false false false null 0 Paired_1HMKillMoveWolfA ..\SharedKillMoves\Human&Wolf\Paired_1HMKillMoveWolfA.hkx #1424 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMWolfA #1425 false 0.000000 0.100000 false true false -1 null null null null #1426 pa_KillMove1HMWolfA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1428 0 Player_KillMove_DisablePitch_1HMWolfA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1427 null null null null null #1429 Player_KillMove_1HMWolfA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1431 0 Player_KillMove1HMWolfA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1430 null null null null null #1432 Player_KillMove_1HMWolfA 80 1.000000 true 0.000000 143 null false false false 0.302000 324 null false false false 0.530000 302 null false false false 0.796000 330 null false false false 0.799000 323 null false false false 0.829000 309 null false false false 0.861000 136 null false false false 0.964000 133 null false false false 1.170000 324 null false false false 1.759000 330 null false false false 2.020000 302 null false false false 2.567000 309 null false false false 2.877000 302 null false false false 2.989000 56 null false false false 3.000000 55 null false false false 3.000000 144 null false false false null 0 Paired_2HWKillMoveGiantA ..\SharedKillMoves\Human&Giant\Paired_2HWKillMoveGiantA.hkx #1434 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWGiantA #1435 false 0.000000 0.100000 false true false -1 null null null null #1436 pa_KillMove2HWGiantA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1438 0 Player_KillMove_DisablePitch_2HWGiantA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1437 null null null null null #1439 Player_KillMove_2HWGiantA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1441 0 Player_KillMove2HWGiantA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1440 null null null null null #1442 Player_KillMove_2HWGiantA 79 1.000000 true 0.000000 143 null false false false 0.241000 309 null false false false 0.305000 324 null false false false 0.453000 302 null false false false 0.791000 330 null false false false 0.794000 309 null false false false 0.800000 323 null false false false 0.865000 310 null false false false 0.866000 136 null false false false 0.964000 133 null false false false 1.167000 324 null false false false 1.756000 310 null false false false 2.027000 302 null false false false 2.544000 309 null false false false 2.867000 302 null false false false 2.994000 56 null false false false 2.997000 55 null false false false 3.000000 144 null false false false null 0 Paired_2HMKillMoveGiantA ..\SharedKillMoves\Human&Giant\Paired_2HMKillMoveGiantA.hkx #1444 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HMGiantA #1445 false 0.000000 0.100000 false true false -1 null null null null #1446 pa_KillMove2HMGiantA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1448 0 Player_KillMove_DisablePitch_2HMGiantA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1447 null null null null null #1449 Player_KillMove_2HMGiantA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1451 0 Player_KillMove2HMGiantA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1450 null null null null null #1452 Player_KillMove_2HMGiantA 78 1.000000 true 0.000000 143 null false false false 0.031000 324 null false false false 0.327000 324 null false false false 0.427000 302 null false false false 0.799000 309 null false false false 0.861000 136 null false false false 0.956000 321 null false false false 0.967000 133 null false false false 1.058000 302 null false false false 1.064000 323 null false false false 1.098000 310 null false false false 1.229000 309 null false false false 1.325000 324 null false false false 1.598000 298 null false false false 1.800000 299 null false false false 2.389000 136 null false false false 2.503000 133 null false false false 2.932000 302 null false false false 3.239000 309 null false false false 3.321000 55 null false false false 3.333000 56 null false false false 3.333000 144 null false false false null 0 Paired_1HMKillMoveGiantBleedOutA ..\SharedKillMoves\Human&Giant\Paired_1HMKillMoveGiantBleedOutA.hkx #1454 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMGiantBleedOutA #1455 false 0.000000 0.100000 false true false -1 null null null null #1456 pa_KillMove1HMGiantBleedOutA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1458 0 Player_KillMove_DisablePitch_1HMGiantBleedOutA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1457 null null null null null #1459 Player_KillMove_1HMGiantBleedOutA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1461 0 Player_KillMove1HMGiantBleedOutA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1460 null null null null null #1462 Player_KillMove_1HMGiantBleedOutA 77 1.000000 true 0.039000 324 null false false false 0.400000 302 null false false false 0.594000 309 null false false false 0.651000 324 null false false false 0.860000 302 null false false false 0.944000 321 null false false false 1.026000 330 null false false false 1.036000 136 null false false false 1.097000 310 null false false false 1.135000 133 null false false false 1.327000 324 null false false false 1.395000 302 null false false false 1.431000 309 null false false false 1.959000 309 null false false false 2.328000 302 null false false false 2.659000 56 null false false false 2.664000 55 null false false false 2.666667 144 null false false false null 0 Paired_1HMKillMoveGiantB ..\SharedKillMoves\Human&Giant\Paired_1HMKillMoveGiantB.hkx #1464 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove1HMGiantB #1465 false 0.000000 0.100000 false true false -1 null null null null #1466 pa_KillMove1HMGiantB 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1468 0 Player_KillMove_DisablePitch_1HMGiantB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1467 null null null null null #1469 Player_KillMove_1HMGiantB_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1471 0 Player_KillMove1HMGiantB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1470 null null null null null #1472 Player_KillMove_1HMGiantB 76 1.000000 true 0.000000 143 null false false false 0.034000 324 null false false false 0.202000 309 null false false false 0.502000 302 null false false false 0.663000 330 null false false false 0.799000 297 null false false false 0.834000 309 null false false false 0.861000 136 null false false false 0.964000 133 null false false false 1.494000 299 null false false false 1.973000 324 null false false false 2.035000 302 null false false false 2.557000 309 null false false false 2.877000 302 null false false false 3.000000 55 null false false false 3.000000 56 null false false false 3.000000 144 null false false false null 0 Paired_2HWKillMove_SabreCatA ..\SharedKillMoves\Human&SabreCat\Paired_2HWKillMove_SabreCatA.hkx #1474 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove2HWSabreCatA #1475 false 0.000000 0.500000 false true false -1 null null null null #1476 pa_KillMove2HWSabreCatA 1 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1478 0 Player_KillMove2HWSabreCatA_DisablePitch_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1477 null null null null null #1479 Player_KillMove2HWSabreCatA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1481 0 Player_KillMove2HWSabreCatA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1480 null null null null null #1482 Player_KillMove2HWSabreCatA 75 1.000000 true 0.006000 143 null false false false 0.039000 324 null false false false 0.195000 309 null false false false 0.458000 302 null false false false 0.666000 330 null false false false 0.791000 309 null false false false 0.804000 297 null false false false 0.877000 136 null false false false 0.966000 133 null false false false 2.076000 302 null false false false 2.537000 309 null false false false 2.872000 302 null false false false 2.992000 56 null false false false 3.000000 55 null false false false 3.000000 144 null false false false null 0 Paired_2HMKillMove_SabreCatB ..\SharedKillMoves\Human&SabreCat\Paired_2HMKillMove_SabreCatB.hkx #1484 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 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Player_KillMoveGiantA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1570 null null null null null #1572 Player_KillMove_GiantA 66 1.000000 true 0.000000 143 null false false false 0.029000 324 null false false false 0.297000 302 null false false false 0.298000 330 null false false false 0.357000 136 null false false false 0.402000 298 null false false false 0.467000 133 null false false false 0.655000 309 null false false false 1.345000 324 null false false false 1.362000 321 null false false false 1.493000 330 null false false false 1.525000 136 null false false false 1.536000 310 null false false false 1.584000 302 null false false false 1.634000 133 null false false false 1.661000 309 null false false false 2.767000 302 null false false false 2.833000 56 null false false false 2.833000 55 null false false false 2.833000 144 null false false false 2.833000 4 null false false false null 0 Paired_2HWKillMoveA 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Paired_H2HKillMoveSlamA Animations\Paired_H2HKillMoveSlamA.hkx #1595 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveH2HSlamA #1596 false 0.000000 0.100000 false true false -1 null null null null #1597 pa_KillMoveH2HSlamA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1599 0 Player_KillMove_DisablePitch_H2HSlamA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1598 null null null null null #1600 Player_KillMove_H2HSlamA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1602 0 Player_KillMoveH2HSlamA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1601 null null null null null #1603 Player_KillMove_H2HSlamA 59 1.000000 true 0.000000 143 null false false false 0.033000 324 null false false false 0.363000 302 null false false false 0.367000 330 null false false false 0.400000 310 null false 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START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1611 null null null null null #1613 Player_KillMove_ShortA 44 1.000000 true 0.000000 143 null false false false 0.037000 324 null false false false 0.058000 321 null false false false 0.131000 330 null false false false 0.295000 136 null false false false 0.297000 297 null false false false 0.332000 309 null false false false 0.400000 133 null false false false 0.467000 300 null false false false 0.641000 324 null false false false 1.795000 299 null false false false 2.001000 309 null false false false 2.666667 55 null false false false 2.666667 144 null false false false 2.666667 265 null false false false null 0 Paired_1HMKillMove_ShortB Animations\Paired_1HMKillMoveShortB.hkx #1615 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveShortB #1616 false 0.000000 0.100000 false true false -1 null null null null #1617 pa_KillMoveShortB 0 1.000000 true isActive 33 -1 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Paired_1HMKillMove_ShortC Animations\Paired_1HMKillMoveShortC.hkx #1625 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveShortC #1626 false 0.000000 0.100000 false true false -1 null null null null #1627 pa_KillMoveShortC 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1629 0 Player_KillMove_DisablePitch_ShortC_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1628 null null null null null #1630 Player_KillMove_ShortC_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1632 0 Player_KillMoveShortC_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1631 null null null null null #1633 Player_KillMove_ShortC 49 1.000000 true 0.000000 143 null false false false 0.036000 324 null false false false 0.036000 330 null false false false 0.099000 136 null false false false 0.170000 297 null false false false 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Player_KillMoveShortD_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1641 null null null null null #1643 Player_KillMove_ShortD 52 1.000000 true 0.003000 143 null false false false 0.034000 297 null false false false 0.093000 136 null false false false 0.105000 321 null false false false 0.200000 133 null false false false 0.242000 302 null false false false 0.525000 309 null false false false 0.568000 324 null false false false 1.341000 299 null false false false 1.398000 302 null false false false 1.761000 300 null false false false 1.792000 302 null false false false 2.100000 144 null false false false 2.100000 55 null false false false 2.100000 56 null false false false null 0 Paired_1HMKillMoveTrollA ..\SharedKillMoves\Human&Troll\Paired_1HMKillMoveTrollA.hkx #1645 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveTrollA #1646 false 0.000000 0.100000 false true false -1 null null null null #1647 pa_KillMoveTrollA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1649 0 Player_KillMove_DisablePitch_TrollA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1648 null null null null null #1650 Player_KillMove_TrollA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1652 0 Player_KillMoveTrollA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1651 null null null null null #1653 Player_KillMove_TrollA 55 1.000000 true 0.000000 143 null false false false 0.030000 324 null false false false 0.305000 309 null false false false 0.467000 321 null false false false 0.578000 310 null false false false 0.589000 323 null false false false 0.627000 136 null false false false 0.638000 330 null false false false 0.670000 302 null false false false 0.731000 133 null false false false 0.890000 309 null false false false 1.005000 324 null false false false 1.128000 298 null false false false 1.372000 309 null false false false 1.706000 299 null false false false 1.924000 309 null false false false 1.967000 300 null false false false 2.084000 302 null false false false 2.395000 309 null false false false 2.500000 144 null false false false 2.500000 55 null false false false 2.500000 56 null false false false null 0 Paired_1HMKillMoveDualWieldA Animations\Paired_1HMKillMoveDualWieldA.hkx #1655 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveDualWieldA #1656 false 0.000000 0.100000 false true false -1 null null null null #1657 pa_KillMoveDualWieldA 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1659 0 Player_KillMove_DisablePitch_DualWieldA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1658 null null null null null #1660 Player_KillMove_DualWieldA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1662 0 Player_KillMoveDualWieldA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1661 null null null null null #1663 Player_KillMove_DualWieldA 57 1.000000 true 0.010000 143 null false false false 0.310000 309 null false false false 0.674000 324 null false false false 0.866000 302 null false false false 1.517000 309 null false false false 1.531000 297 null false false false 1.538000 136 null false false false 1.591000 302 null false false false 1.633000 133 null false false false 2.624000 299 null false false false 3.036000 300 null false false false 3.265000 309 null false false false 3.600000 56 null false false false 3.600000 55 null false false false 3.600000 144 null false false false null 0 Paired_1HMKillMoveSabreCat ..\SharedKillMoves\Human&SabreCat\Paired_1HMKillMoveSabreCat.hkx #1665 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveSabreCat #1666 false 0.000000 0.500000 false true false -1 null null null null #1667 pa_KillMoveSabreCat 1 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1669 0 Player_KillMoveSabreCat_DisablePitch_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1668 null null null null null #1670 Player_KillMoveSabreCat_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1672 0 Player_KillMoveSabreCatBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1671 null null null null null #1673 Player_KillMoveSabreCat 18 1.000000 true 0.000000 143 null false false false 0.664000 136 null false false false 0.766000 133 null false false false 1.701000 136 null false false false 1.804000 133 null false false false 2.668000 136 null false false false 2.767000 133 null false false false 4.000000 56 null false false false 4.000000 55 null false false false 4.000000 144 null false false false null 0 Paired_1HMKillMoveDraugr ..\SharedKillMoves\Human&Draugr\Paired_1HMKillMoveDraugrA.hkx #1675 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveDraugr #1676 false 0.000000 0.100000 false true false -1 null null null null #1677 pa_KillMoveDraugr 1 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1679 0 Player_KillMoveDraugr_DisablePitch_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1678 null null null null null #1680 Player_KillMoveDraugr_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1682 0 Player_KillMoveDraugrBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1681 null null null null null #1683 Player_KillMoveDraugr 41 1.000000 true 0.007000 143 null false false false 0.032000 324 null false false false 0.296000 309 null false false false 0.367000 136 null false false false 0.373000 310 null false false false 0.373000 330 null false false false 0.402000 302 null false false false 0.463000 133 null false false false 0.561000 309 null false false false 0.701000 302 null false false false 1.000000 56 null false false false 1.000000 55 null false false false 1.000000 144 null false false false null 0 Paired_1HMKillMoveDraugrB ..\SharedKillMoves\Human&Draugr\Paired_1HMKillMoveDraugrB.hkx #1685 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveDraugrB #1686 false 0.000000 0.100000 false true false -1 null null null null #1687 pa_KillMoveDraugrB 1 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1689 0 Player_KillMoveDraugrB_DisablePitch_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1688 null null null null null #1690 Player_KillMoveDraugrB_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1692 0 Player_KillMoveDraugrBBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1691 null null null null null #1693 Player_KillMoveDraugrB 42 1.000000 true 0.002000 143 null false false false 0.036000 324 null false false false 0.282000 309 null false false false 0.436000 330 null false false false 0.457000 136 null false false false 0.525000 297 null false false false 0.542000 302 null false false false 0.567000 133 null false false false 0.789000 309 null false false false 1.497000 324 null false false false 1.568000 302 null false false false 1.671000 298 null false false false 1.931000 299 null false false false 2.036000 321 null false false false 2.110000 302 null false false false 2.500000 56 null false false false 2.500000 55 null false false false 2.500000 144 null false false false null 0 Paired_1HMKillMoveSabreCatShortA ..\SharedKillMoves\Human&SabreCat\Paired_1HMKillMove_SabreCatShortA.hkx #1695 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveSabreCatShortA #1696 false 0.000000 0.500000 false true false -1 null null null null #1697 pa_KillMoveSabreCatShortA 1 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1699 0 Player_KillMoveSabreCat_ShortA_DisablePitch_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1698 null null null null null #1700 Player_KillMoveSabreCat_ShortA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1702 0 Player_KillMoveSabreCatShortA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1701 null null null null null #1703 Player_KillMoveSabreCat_ShortA 48 1.000000 true 0.000000 143 null false false false 0.033000 324 null false false false 0.099000 302 null false false false 0.232000 330 null false false false 0.252000 296 null false false false 0.271000 323 null false false false 0.299000 136 null false false false 0.300000 324 null false false false 0.400000 133 null false false false 0.411000 309 null false false false 1.037000 309 null false false false 1.297000 302 null false false false 1.300000 56 null false false false 1.300000 55 null false false false 1.300000 144 null false false false null 0 Paired_1HMKillMoveDraugrShortA ..\SharedKillMoves\Human&Draugr\Paired_1HMKillMoveDraugrShortA.hkx #1705 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveDraugrShortA #1706 false 0.000000 0.100000 false true false -1 null null null null #1707 pa_KillMoveDraugrShortA 1 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1709 0 Player_KillMoveDraugrShortA_DisablePitch_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1708 null null null null null #1710 Player_KillMoveDraugrShortA_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1712 0 Player_KillMoveDraugrShortA_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1711 null null null null null #1713 Player_KillMoveDraugrShortA 51 1.000000 true 0.005000 143 null false false false 0.034000 324 null false false false 0.354000 302 null false false false 0.431000 136 null false false false 0.492000 297 null false false false 0.531000 133 null false false false 0.938000 309 null false false false 1.033000 299 null false false false 1.171000 302 null false false false 1.393000 136 null false false false 1.427000 309 null false false false 1.475000 310 null false false false 1.503000 133 null false false false 1.629000 302 null false false false 1.995000 324 null false false false 2.222000 309 null false false false 2.333000 56 null false false false 2.333000 144 null false false false 2.333000 55 null false false false null 0 Paired_1HMKillMoveDraugrShortB ..\SharedKillMoves\Human&Draugr\Paired_1HMKillMoveDraugrShortB.hkx #1715 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveDraugrShortB #1716 false 0.000000 0.100000 false true false -1 null null null null #1717 pa_KillMoveDraugrShortB 1 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1719 0 Player_KillMoveDraugrShortB_DisablePitch_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1718 null null null null null #1720 Player_KillMoveDraugrShortB_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1722 0 Player_KillMoveDraugrShortB_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1721 null 109 null null null #1724 null #1723 Player_KillMoveDraugrShortB 56 1.000000 true 0.000000 143 null false false false 0.494000 296 null false false false 0.898000 302 null false false false 1.592000 297 null false false false 1.594000 136 null false false false 1.700000 133 null false false false 1.705000 309 null false false false 2.733000 298 null false false false 3.333333 55 null false false false 3.333333 309 null false false false 3.333333 300 null false false false 3.333333 144 null false false false 3.333333 56 null false false false 3.333333 299 null false false false null 0 Paired_NPC_1HMKillMove Animations\Paired_1HMKillMove.hkx #1726 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMove #1727 false 0.000000 0.100000 false true false -1 null null null null #1728 pa_KillMove 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1730 0 Player_KillMove_DisablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1729 null null null null null #1731 Player_KillMove_DisablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1733 0 Player_KillMoveBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1732 null null null null null #1734 Player_KillMove 14 1.000000 true 0.000000 143 null false false false 0.433000 136 null false false false 0.468000 296 null false false false 0.538000 36 null false false false 0.660000 302 null false false false 1.264000 309 null false false false 1.719000 310 null false false false 1.724000 136 null false false false 1.830000 36 null false false false 2.128000 300 null false false false 2.484000 302 null false false false 2.496000 310 null false false false 2.568000 136 null false false false 2.667000 133 null false false false 3.155000 55 null false false false 3.161000 56 null false false false 3.166667 144 null false false false null 0 Paired_1HMKillMoveB Animations\Paired_1HMKillMoveB.hkx #1736 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveB #1737 false 0.000000 0.100000 false true false -1 null null null null #1738 pa_KillMoveB 1 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1740 0 Player_KillMoveB_DisablePitch_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1739 null null null null null #1741 Player_KillMove_DisablePitchB 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1743 0 Player_KillMoveBehaviorB -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1742 null null null null null #1744 Player_KillMoveB 16 1.000000 true 0.000000 143 null false false false 0.043000 324 null false false false 0.155000 302 null false false false 0.306000 309 null false false false 0.452000 296 null false false false 0.935000 302 null false false false 1.100000 324 null false false false 1.413000 309 null false false false 1.667000 302 null false false false 1.900000 300 null false false false 2.064000 309 null false false false 2.680000 324 null false false false 3.200000 136 null false false false 3.222000 297 null false false false 3.278000 300 null false false false 3.333000 133 null false false false 3.339000 302 null false false false 4.541000 299 null false false false 4.911000 302 null false false false 5.318000 56 null false false false 5.333000 55 null false false false 5.333000 144 null false false false null 0 Paired_1HMKillMoveC Animations\Paired_1HMKillMoveC.hkx #1746 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveC #1747 false 0.000000 0.100000 false true false -1 null null null null #1748 pa_KillMoveC 1 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1750 0 Player_KillMoveC_DisablePitch_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1749 null null null null null #1751 Player_KillMove_DisablePitchC 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1753 0 Player_KillMoveBehaviorC -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1752 null null null null null #1754 Player_KillMoveC 19 1.000000 true 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false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1759 null null null null null #1761 Player_KillMove_DisablePitchD 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1763 0 Player_KillMoveBehaviorD -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1762 null null null null null #1764 Player_KillMoveD 21 1.000000 true 0.000000 143 null false false false 0.027000 324 null false false false 0.454000 302 null false false false 0.488000 136 null false false false 0.542000 314 null false false false 0.600000 133 null false false false 0.767000 309 null false false false 1.000000 297 null false false false 1.003000 302 null false false false 1.022000 136 null false false false 1.133000 133 null false false false 2.137000 299 null false false false 2.622000 324 null false false false 3.066000 309 null false false false 3.575000 302 null false false false 3.820000 309 null false false false 4.163000 265 null false false false 4.166667 55 null false false false 4.166667 144 null false false false null 0 Paired_1HMKillMoveE Animations\Paired_1HMKillMoveE.hkx #1766 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveE #1767 false 0.000000 0.100000 false true false -1 null null null null #1768 pa_KillMoveE 1 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1770 0 Player_KillMoveE_DisablePitch_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1769 null null null null null #1771 Player_KillMove_DisablePitchE 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1773 0 Player_KillMoveBehaviorE -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1772 null null null null null #1774 Player_KillMoveE 23 1.000000 true 0.000000 143 null false false false 0.028000 324 null false false false 0.200000 315 null false false false 0.240000 302 null false false 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#1779 null null null null null #1781 Player_KillMove_DisablePitchF 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1783 0 Player_KillMoveBehaviorF -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1782 null null null null null #1784 Player_KillMoveF 25 1.000000 true 0.000000 143 null false false false 0.448000 324 null false false false 0.668000 302 null false false false 0.801000 317 null false false false 0.952000 309 null false false false 1.202000 302 null false false false 1.366000 319 null false false false 1.594000 309 null false false false 1.947000 302 null false false false 2.430000 309 null false false false 2.544000 136 null false false false 2.628000 310 null false false false 2.703000 133 null false false false 3.248000 300 null false false false 3.352000 324 null false false false 3.726000 302 null false false false 3.933000 309 null false false false 4.034000 136 null false false false 4.131000 310 null false false false 4.200000 133 null false false false 5.318000 56 null false false false 5.318000 55 null false false false 5.333000 144 null false false false null 0 Paired_1HMKillMoveG Animations\Paired_1HMKillMoveG.hkx #1786 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 pa_KillMoveG #1787 false 0.000000 0.100000 false true false -1 null null null null #1788 pa_KillMoveG 1 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1790 0 Player_KillMoveG_DisablePitch_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1789 null null null null null #1791 Player_KillMove_DisablePitchG 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1793 0 Player_KillMoveBehaviorG -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1792 null null null null null #1794 Player_KillMoveG 27 1.000000 true 0.000000 143 null false false false 0.197000 324 null false false 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73 null 72 null null #1956 #1955 null #1954 KillMove2HWHeadButt 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1958 0 NPC_KillMove2HWHeadButt_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1957 null null null null null #1959 NPC_KillMove2HWHeadButt_DiablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1961 0 NPC_KillMove2HWHeadButt -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1960 null 199 null null #1963 null null #1962 NPC_KillMove2HWHeadButt 149 1.000000 true 0.000000 147 null false false false 1.787000 57 null false false false 1.796000 268 null false false false 1.800000 150 null false false false null 0 NPCPaired_2HMKillMoveUnderSwingLeg Animations\Patch_1.5\Paired_2HMKillMoveUnderSwingLeg.HKX #1965 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove2HMUnderSwingLeg #1966 2_ false 0.000000 0.100000 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MODE_SINGLE_PLAY 0 null 0 KillMove2HMStabFromBehind #1979 2_ false 0.000000 0.100000 true true false -1 73 null 72 null null #1982 #1981 null #1980 KillMove2HMKillMoveStabFromBehind 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #1984 0 NPC_KillMove2HMKillMoveStabFromBehind_DiablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1983 null null null null null #1985 NPC_2HMKillMoveStabFromBehind_DiablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #1987 0 NPC_KillMove2HMKillMoveStabFromBehind -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #1986 null 199 null null #1989 null null #1988 NPC_KillMove_2HMKillMoveStabFromBehind 147 1.000000 true 0.000000 147 null false false false 1.431000 150 null false false false 1.431000 57 null false false false 1.433000 268 null false false false null 0 Paired_NPCDWKillMoveXSlash 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Paired_NPC1HMKillMoveStabDownChest Animations\Patch_1.5\Paired_1HMKillMoveStabDownChest.HKX #2017 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove1HMStabDownChest #2018 2_ false 0.000000 0.100000 true true false -1 73 null 72 null null #2021 #2020 null #2019 KillMove1HMStabDownChest 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #2023 0 NPC_KillMove1HMStabDownChest_DiablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2022 null null null null null #2024 NPC_KillMove1HMStabDownChest_DiablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #2026 0 NPC_KillMove1HMStabDownChestBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2025 null 199 null null #2028 null null #2027 NPC_KillMove_1HMStabDownChest 144 1.000000 true 0.002000 147 null false false false 2.428000 150 null false false false 2.439000 57 null false false false 2.439000 268 null false false false null 0 Paired_NPC1HMKillMoveStabUpFace Animations\Patch_1.5\Paired_1HMKillMoveStabUpFace.HKX #2030 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove1HMStabUpFace #2031 2_ false 0.000000 0.100000 true true false -1 73 null 72 null null #2034 #2033 null #2032 KillMove1HMStabUpFace 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #2036 0 NPC_KillMove1HMStabUpFace_DiablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2035 null null null null null #2037 NPC_KillMove1HMStabUpFace_DiablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #2039 0 NPC_KillMove1HMStabUpFaceBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2038 null 199 null null #2041 null null #2040 NPC_KillMove_1HMStabUpFace 143 1.000000 true 0.000000 147 null false false false 2.267000 268 null false false false 2.267000 57 null false false false 2.267000 150 null false false false 2.267000 246 null false false false null 0 Paired_NPC1HMKillMoveRepeatStabDown Animations\Patch_1.5\Paired_1HMKillMoveRepeatStabDown.HKX #2043 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove1HMRepeatStabDown #2044 2_ false 0.000000 0.100000 true true false -1 73 null 72 null null #2047 #2046 null #2045 KillMove1HMRepeatStabDown 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #2049 0 NPC_KillMove1HMRepeatStabDown_DiablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2048 null null null null null #2050 NPC_KillMove1HMRepeatStabDown_DiablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #2052 0 NPC_KillMove1HMRepeatStabDownBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2051 null 199 null null #2054 null null #2053 NPC_KillMove_1HMRepeatStabDown 142 1.000000 true 0.000000 147 null false false false 4.132000 150 null false false false 4.136000 57 null false false false 4.136000 268 null false false false null 0 Paired_NPCH2HKillMoveBodySlam Animations\Patch_1.5\Paired_H2HKillMoveBodySlam.HKX #2056 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMoveH2HBodySlam #2057 2_ false 0.000000 0.100000 true true false -1 73 null 72 null null #2060 #2059 null #2058 KillMoveH2HBodySlam 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #2062 0 NPC_KillMoveH2HBodySlam_DiablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2061 null null null null null #2063 NPC_KillMoveH2HBodySlam_DiablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #2065 0 NPC_KillMoveH2HBodySlamBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2064 null 199 null null #2067 null null #2066 NPC_KillMove_H2HBodySlam 141 1.000000 true 0.003000 147 null false false false 0.829000 40 null false false false 1.167000 41 null false false false 1.790000 41 null false false false 3.060000 150 null false false false 3.066000 268 null false false false 3.072000 57 null false false false null 0 Paired_NPC1HMKillMoveGrappleStab Animations\Patch_1.5\Paired_1HMKillMoveGrappleStab.HKX #2069 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove1HMGrappleStab #2070 2_ false 0.000000 0.100000 true true false -1 73 null 72 null null #2073 #2072 null #2071 KillMove1HMGrappleStab 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #2075 0 NPC_KillMove1HMGrappleStab_DiablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2074 null null null null null #2076 NPC_KillMove1HMGrappleStab_DiablePitch 0 1.000000 true isActive 34 -1 BINDING_TYPE_VARIABLE -1 #2078 0 NPC_KillMove1HMGrappleStabBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2077 null 199 null null #2080 null null #2079 NPC_KillMove_1HMGrappleStab 140 1.000000 true 0.000000 147 null false false false 0.326000 268 null false false false 0.326000 150 null false false false 0.339000 57 null false false false null 0 Paired_NPC2HMKillMoveSlash Animations\Patch_1.5\Paired_2HMKillMoveSlash.HKX #2082 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 KillMove2HMSlash #2083 2_ false 0.000000 0.100000 true true false -1 73 null 72 null null #2086 #2085 null #2084 KillMove2HMSlash 0 1.000000 true isActive 33 -1 BINDING_TYPE_VARIABLE -1 #2088 0 NPC_2HMKillMoveSlash_DiablePitch_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2087 null null null null null #2089 NPC_2HMKillMoveSlash_DiablePitch 0 1.000000 true 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null 0 SneakBow_DrawNock Animations\SneakBow_DrawLight.hkx #2668 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 116 null true false false 0.800000 128 null false false false 1.000000 6 null false false false 1.067000 7 null false false false selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 128 3 0 0 0 FLAG_DISABLE_CONDITION null null null #2678 #2672 Bow_DrawNock_State 0 1.000000 true #2677 0 Bow_DrawNock_MSG #2675 #2673 0 0 null 0 Bow_DrawNock_QuickShot Animations\Bow_DrawLight.hkx #2674 0.000000 0.000000 0.000000 1.000000 2.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 116 null true false false 0.800000 128 null false false false 1.000000 6 null false false false 1.067000 7 null false false false null 0 Bow_DrawNock Animations\Bow_DrawLight.hkx #2676 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 116 null true false false 0.800000 128 null false false false 1.000000 6 null false false false 1.067000 7 null false false false selectedGeneratorIndex 89 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 128 2 0 0 0 FLAG_DISABLE_CONDITION startStateId 50 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2681 null 116 1 0 0 0 FLAG_DISABLE_CONDITION null 0 DefaultTransitionEffect SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 7 116 0.000000 0.000000 #0092 null 34 0 0 0 0 FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2683 null 34 0 0 0 0 FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0092 null 34 0 1 0 0 FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 8 3 0 0 0 FLAG_DISABLE_CONDITION null 0 InstantTransitionEffect SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 118 null 117 null null #2688 null #2687 #2627 Bow_Release 0 1.000000 true -1 -1 0.000000 0.000000 30 31 0.000000 0.000000 #0092 null 121 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0393 null 363 2 0 0 0 FLAG_DISABLE_CONDITION 119 null null #2691 #2690 1.000000 1.000000 null 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 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#2620 0 0 null 1 Bow_Attack_MG #0231 #2698 #2739 0 Bow_AttackIdleTurnBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2720 #2718 #2699 null null null null #2717 #2700 BowDrawn_TurnLeft_State 2 1.000000 true null 0 BowDrawn_TurnLeftType_Behavior -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #2704 #2701 null null #2703 null #2702 #0157 SneakBowDrawn_TurnLeft 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0175 null 67 0 0 0 0 FLAG_DISABLE_CONDITION 353 null null #2716 null #2715 #2705 BowDrawn_TurnLeft 0 1.000000 true #2714 0 BowDrawn_TurnLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #2712 #2710 #2708 #2706 null #2707 null 231.000000 1.000000 null 0 BowDrawn_TurnLeftFast Animations\BowDrawn_TurnLeft180.hkx #tudm$247 null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #2709 null 154.000000 1.000000 null 0 BowDrawn_TurnLeft180 Animations\BowDrawn_TurnLeft180.hkx #tudm$248 null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #2711 null 32.000000 1.000000 null 0 BowDrawn_TurnLeft60 Animations\BowDrawn_TurnLeft60.hkx #tudm$249 null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #2713 null 3.200000 1.000000 null 0 BowDrawn_TurnLeftSlow Animations\BowDrawn_TurnLeft60.hkx #tudm$250 null 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 11 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0175 null 66 1 0 0 0 FLAG_DISABLE_CONDITION 170 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0192 null 24 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0192 null 23 1 0 0 0 FLAG_DISABLE_CONDITION null null null #2719 #2620 Bow_AttackStandingState 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0192 null 25 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0192 null 24 0 0 0 0 FLAG_DISABLE_CONDITION null null null #2738 #2721 BowDrawn_TurnRight_State 0 1.000000 true null 0 BowDrawn_TurnRightType_Behavior -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #2725 #2722 null null #2724 null #2723 #0199 SneakBowDrawn_TurnRight 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0175 null 67 0 0 0 0 FLAG_DISABLE_CONDITION 353 null null #2737 null #2736 #2726 BowDrawn_TurnRight 0 1.000000 true #2735 0 BowDrawn_TurnRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 16 false #2733 #2731 #2729 #2727 null #2728 null -231.000000 1.000000 null 0 BowDrawn_TurnRightFast Animations\BowDrawn_TurnRight180.hkx #tudm$251 null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null #2730 null -135.000000 1.000000 null 0 BowDrawn_TurnRight180 Animations\BowDrawn_TurnRight180.hkx #tudm$252 null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #2732 null -32.000000 1.000000 null 0 BowDrawn_TurnRight60 Animations\BowDrawn_TurnRight60.hkx #tudm$253 null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null #2734 null -3.200000 1.000000 null 0 BowDrawn_TurnRightSlow Animations\BowDrawn_TurnRight60.hkx #tudm$254 null 0.000000 0.000000 0.000000 0.100000 0.000000 0.000000 -1 MODE_LOOPING 0 blendParameter 11 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0175 null 66 1 0 0 0 FLAG_DISABLE_CONDITION 170 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0192 null 25 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0192 null 23 1 0 0 0 FLAG_DISABLE_CONDITION startStateId 14 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0239 #0107 17 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0105 #0104 17 1 0 0 0 0 startStateId 15 -1 BINDING_TYPE_VARIABLE -1 null null null null #2744 Bow_AttackUpperLowerBody_3rdP 0 1.000000 true null 0 Bow_AttackUpperLowerBody3rdPBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #2747 #2745 null #2620 #2746 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 null #2691 #2748 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 startStateId 8 -1 BINDING_TYPE_VARIABLE isActive 28 -1 BINDING_TYPE_VARIABLE -1 null 1 BowAttackModifierList true #0426 #0424 #0422 #2752 #2751 #0421 #tudm$88 null 3 arrowDetach_OnDeactivateMod true 130 null null 3 bowReset_OnDeactivateMod true 120 null null null null null #2613 BowAttackPerkQuickShot 1 1.000000 true null 1 BowAttack_iStateGen #2614 3 13 null null null null #2754 BowAttackDefault 0 1.000000 true startStateId 94 -1 BINDING_TYPE_VARIABLE -1 #2756 0 Bow_AttackRootBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2755 #2753 null -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #zcbe$27 null 8 0 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 null $eventID[RollStart]$ 25 0 0 0 FLAG_DISABLE_CONDITION 73 null 34 null 72 null $eventID[BW_Z]$ null null #2760 #2759 #2758 #2757 Bow_AttackState 18 1.000000 true null 0 Shout_BehaviorBFR Behaviors\Shout_Behavior.hkx -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #2764 1 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #2610 1 1 0 0 0 0 (iWantBlock == 0) || (iLeftHandType == 7) || (iLeftHandType == 12) null null null #2763 #tudm$256 #turn$9 #2762 1HM_Shout_State 13 1.000000 true null 0 BashBFR Behaviors\BashBehavior.hkx null 1 Bash_MG #pscd$6 #tkuc$121 #tudm$257 #turn$10 #zcbe$34 #2768 #2766 #2769 2 bAllowRotationIsActiveModifier true false false false false false false false false false false bIsActive0 27 -1 BINDING_TYPE_VARIABLE -1 (iRightHandType != 7) && (iRightHandType != 12) -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0092 #2610 3 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1880 #2764 3 0 0 0 0 0 -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2773 #2770 11 10 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 #2772 121 18 0 0 0 0 -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #tudm$92 null $eventID[RollStart]$ 25 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #zcbe$36 #zcbe$35 11 10 0 1 10 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL iRightHandType == 7 #2774 0 attackStartTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 1 -1 BINDING_TYPE_VARIABLE -1 173 null 73 null 72 null $eventID[BS_Z]$ null null #2776 #2775 #2771 #2767 Bash_State 2 1.000000 true null 1 BlockShieldCharge_iStateGen #2779 17 16 null 1 Block_MG #2781 #2780 null 0 BlockBFR Behaviors\BlockBehavior.hkx null 1 BlockModifierList true #2607 #2784 #2782 #pscd$0 #tkuc$113 #tudm$233 #tudm$88 #turn$0 #2783 2 BeginShout_OnFalseToTrueMod true true false 360 null false false -1 null false false -1 null bVariableToTest1 44 -1 BINDING_TYPE_VARIABLE -1 null 3 blockStop_OnDeactivateMod true 5 null null null null null #2778 BlockShieldChargeState 1 1.000000 true null 1 BlockDefault_iStateGen #2779 4 13 15 null null null null #2786 BlockDefaultState 0 1.000000 true startStateId 95 -1 BINDING_TYPE_VARIABLE -1 #2788 0 BlockBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2787 #2785 null iBlockState == 1 iBlockState != 1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 #2796 43 2 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2797 #2791 5 0 0 0 0 0 -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2794 #2790 13 10 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 #2799 43 2 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 null 44 2 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2797 #2790 5 0 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2773 #2790 11 10 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2794 #2790 12 10 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2794 #2790 16 10 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #2794 #2790 15 10 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 6 6 0.000000 0.000000 #2794 #2790 14 10 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #2796 13 10 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 #2796 11 10 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #2796 15 10 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #2796 14 10 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #2796 16 10 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #2796 12 10 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 9 13 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 #2772 121 18 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #2793 177 10 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 null 166 10 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 null 165 10 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2683 null 429 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 null $eventID[RollStart]$ 25 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #zcbe$38 5 0 0 1 100 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #zcbe$36 #zcbe$40 11 10 0 1 10 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$36 #zcbe$39 11 10 0 1 10 FLAG_TO_NESTED_STATE_ID_IS_VALID (iLeftHandType != 5) && (iLeftHandType != 10) && (iLeftHandType != 6) && (iLeftHandType != 7) && (iLeftHandType != 9) && (iLeftHandType != 8) && (iLeftHandType != 0) #2795 0 PowerAttackTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 1 -1 BINDING_TYPE_VARIABLE -1 IsNPC == 1 #2798 0 DefaultBlendProcessAllTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_PROCESS_ALL 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 0 -1 BINDING_TYPE_VARIABLE -1 (IsNPC == 0) && (iLeftHandType != 7) && (iLeftHandType != 12) 171 null null #2800 null #2792 #2789 BlockState 1 1.000000 true -1 -1 0.000000 0.000000 30 31 0.000000 0.000000 #2803 #2805 209 8 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 30 31 0.000000 0.000000 #2806 #2805 210 9 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 32 33 0.000000 0.000000 #0091 #2805 209 8 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 32 33 0.000000 0.000000 #0091 #2805 210 9 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2803 null 364 7 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2803 null 364 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2803 null 364 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$122 null $eventID[attackStart1HMSpecialF]$ 30 0 15 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$122 null $eventID[attackStart1HMSpecialE]$ 30 0 14 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$122 null $eventID[attackStart1HMSpecialD]$ 30 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$122 null $eventID[attackStart1HMSpecialG]$ 30 0 16 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2530 null $eventID[attackStart1HMSpecialC]$ 30 0 12 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$122 null $eventID[attackStart2HMSpecialA]$ 30 0 17 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$122 null $eventID[attackStart1HMSpecialB]$ 30 0 11 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$122 null $eventID[attackStart2HMSpecialB]$ 30 0 18 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$122 null $eventID[attackStart1HMSpecialA]$ 30 0 10 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$122 null $eventID[attackStart2HMSpecialC]$ 30 0 19 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$122 null $eventID[attackStart2HMSpecialD]$ 30 0 20 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$122 null $eventID[KickStart]$ 30 0 21 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$122 null $eventID[BashStartSpecial]$ 30 0 30 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$122 null $eventID[attackStartDWSpecialA]$ 30 0 23 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$122 null $eventID[attackStartDWRushA]$ 30 0 24 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$122 null $eventID[attackStartDWRushB]$ 30 0 25 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION #2804 0 attackComboTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 20 -1 BINDING_TYPE_VARIABLE -1 (iLeftHandType >= 1) && (iRightHandType >= 1) && (iRightHandType <= 4) && (iLeftHandType <= 4) #2807 0 AttackPowerFastPlayerTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_LINEAR duration 21 -1 BINDING_TYPE_VARIABLE -1 -0.233000 8 null true false false 0.132000 167 null false false false 0.559000 167 null false false false 0.565000 37 null false false false 0.674000 35 null false false false 0.697000 168 null false false false 0.770000 36 null false false false 1.127000 167 null false false false 1.398000 168 null false false false 0.900000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinEnd]$ null false false false null 0 2HW_AttackPowerForwardSprint Animations\2HW_AttackPowerForwardSprint.hkx #2808 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 AttackPower2HWForwardSprint_MG #2811 #2809 #2812 2 SprintAttackIsActiveModifier true false false false false false false false false false false bIsActive0 27 -1 BINDING_TYPE_VARIABLE bIsActive1 9 -1 BINDING_TYPE_VARIABLE -1 null 1 AttackPower2HWForwardSprint_iStateGen #2810 12 8 null #colis$44 #tudm$375 null null #tudm$372 null #2813 AttackPower2HWForwardSprint 27 1.000000 true -0.233000 8 null true false false 0.132000 167 null false false false 0.559000 167 null false false false 0.565000 37 null false false false 0.638000 451 null false false false 0.674000 35 null false false false 0.697000 168 null false false false 0.770000 36 null false false false 1.127000 167 null false false false 1.398000 168 null false false false 0.900000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinEnd]$ null false false false null 0 2HM_AttackPowerForwardSprint Animations\2HM_AttackPowerForwardSprint.hkx #2815 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 AttackPower2HMForwardSprint_MG #2811 #2816 null 1 AttackPower2HMForwardSprint_iStateGen #2817 12 8 null #colis$45 #tudm$379 null null #tudm$376 null #2818 AttackPower2HMForwardSprint 26 1.000000 true 0.000000 8 null true false false 0.071000 167 null false false false 0.458000 37 null false false false 0.562000 225 null false false false 0.600000 167 null false false false 0.670000 36 null false false false 0.695000 168 null false false false 1.131000 167 null false false false 0.950000 $eventID[RollWinStart]$ null false false false 1.050000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null 0 1HMLeftHand_AttackPowerForwardSprint Animations\1HMLeftHand_AttackPowerForwardSprint.hkx #2820 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 LeftHandAttackPowerLeftForwardSprint_MG #2811 #2821 null 1 LeftHandAttackPowerLeftForwardSprint_iStateGen #2822 12 8 null #tudm$380 null null null #2823 LeftHandAttackPowerLeftForwardSprint 25 1.000000 true -0.233000 8 null true false false 0.145000 167 null false false false 0.460000 37 null false false false 0.493000 167 null false false false 0.568000 35 null false false false 0.628000 168 null false false false 0.669000 36 null false false false 1.065000 167 null false false false 1.400000 168 null false false false 0.900000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 1.000000 $eventID[RollWinEnd]$ null false false false null 0 AttackPowerForwardSprint Animations\1HM_AttackPowerForwardSprint.hkx #2825 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 AttackPowerForwardSprint_MG #2811 #2826 null 1 AttackPowerForwardSprint_iStateGen #2827 12 8 null #colis$46 #tudm$381 null null null #2828 AttackPowerForwardSprint 24 1.000000 true 0.000000 8 null true false false 0.034000 167 null false false false 0.233000 37 null false false false 0.328000 168 null false false false 0.333000 225 null false false false 0.366000 36 null false false false 0.600000 167 null false false false 0.837000 168 null false false false 1.097000 167 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null 0 1HMLeftHand_AttackForwardSprint Animations\1HMLeftHand_AttackForwardSprint.hkx #2830 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 LeftHandAttackLeftForwardSprint_MG #2811 #2831 null 1 LeftHandAttackLeftForwardSprint_iStateGen #2832 12 8 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2681 null 359 25 0 0 0 FLAG_DISABLE_CONDITION null #tudm$382 null null #2834 #2833 LeftHandAttackLeftForwardSprint 23 1.000000 true -0.233000 8 null true false false 0.136000 167 null false false false 0.430000 168 null false false false 0.566000 37 null false false false 0.662000 35 null false false false 0.739000 167 null false false false 0.760000 36 null false false false 0.966000 168 null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false null 0 2HW_AttackForwardSprint Animations\2HW_AttackForwardSprint.hkx #2836 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.233000 8 null true false false 0.135000 168 null false false false 0.331000 37 null false false false 0.434000 35 null false false false 0.466000 167 null false false false 0.529000 36 null false false false 0.665000 167 null false false false 1.030000 168 null false false false 0.434000 $eventID[2hmRollSwingRight]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false null 0 2HM_AttackForwardSprint Animations\2HM_AttackForwardSprint.hkx #2838 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.233000 8 null true false false 0.033000 168 null false false false 0.295000 167 null false false false 0.300000 37 null false false false 0.400000 35 null false false false 0.500000 36 null false false false 0.634000 168 null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #2841 0 1HM_AttackForwardSprint Animations\1HM_AttackForwardSprint.hkx #2840 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 #2843 0 AttackForwardSprintMSG #2842 #2842 #2842 #2842 #2842 #2839 #2837 0 0 null 1 AttackForwardSprint_MG #2811 #2844 null 1 AttackForwardSprint_iStateGen #2845 12 8 null 0 FastTransitionEffect01 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.050000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2847 null 357 24 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2847 null 356 26 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2847 null 358 27 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$383 $eventID[RollStart]$ 52 0 0 0 FLAG_USE_INITIATE_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$384 $eventID[RollStart]$ 52 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL null #tudm$385 null null #2848 #2846 AttackForwardSprint 22 1.000000 true null 1 H2H_AttackRightPowerForwardLeftHand_Player_iStateGen #2851 12 8 #2861 0 H2H_AttackRightPowerRorwardLeftHandMSG #2858 #2852 0 0 null 0 H2HBeast_AttackPowerForwardLeftHand_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #2856 #2853 null #2855 #2854 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 BeastH2H_Idle Animations\BeastH2H_Idle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #2858 #2857 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 1 H2H_AttackPowerForwardLeftHand_Mod #2768 #2859 null 0 H2H_AttackPowerForwardLeftHand Animations\H2H_AttackPowerForwardLeftHand.hkx #2860 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.597000 37 null false false false 0.693000 278 null false false false 0.710000 225 null false false false 0.801000 36 null false false false 1.100000 $eventID[RollWinStart]$ null false false false 1.200000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false selectedGeneratorIndex 87 -1 BINDING_TYPE_VARIABLE -1 null null null null #2850 H2H_AttackRightPowerForwardLeftHand_Player 1 1.000000 true null 1 H2H_AttackRightPowerForwardLeftHand_iStateGen #2851 14 10 null null null null #2863 H2H_AttackRightPowerForwardLeftHand_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2865 0 H2H_AttackRightPowerForwardLeftHandBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2864 #2862 null null #colis$47 #tudm$386 null null null #2866 H2H_AttackRightPowerForwardLeftHand 19 1.000000 true null 1 H2H_AttackRightPowerForwardRightHand_Player_iStateGen #2869 12 8 #2878 0 H2H_AttackRightPowerRorwardRightHandMSG #2875 #2870 0 0 null 0 H2HBeast_AttackPowerForwardRightHand_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #2873 #2871 null #2855 #2872 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null #2875 #2874 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 1 H2H_AttackPowerForwardRightHand_Mod #2768 #2876 null 0 H2H_AttackPowerForwardRightHand Animations\H2H_AttackPowerForwardRightHand.hkx #2877 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.597000 37 null false false false 0.701000 35 null false false false 0.709000 278 null false false false 0.801000 36 null false false false 1.100000 $eventID[RollWinStart]$ null false false false 1.200000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false selectedGeneratorIndex 87 -1 BINDING_TYPE_VARIABLE -1 null null null null #2868 H2H_AttackRightPowerForwardRightHand_Player 1 1.000000 true null 1 H2H_AttackRightPowerForwardRightHand_iStateGen #2869 14 10 null null null null #2880 H2H_AttackRightPowerForwardRightHand_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2882 0 H2H_AttackRightPowerForwardRightHandBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2881 #2879 null null #colis$48 #tudm$387 null null null #2883 H2H_AttackRightPowerForwardRightHand 18 1.000000 true null 1 LeftHand_AttackPowerBack_Player_iStateGen #2886 12 8 null 1 LeftHand_AttackPowerBack #2768 #2887 null 0 DW_attackPowerBack Animations\DW_AttackPowerBack.hkx #2888 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.001000 122 null true false false 0.368000 37 null false false false 0.467000 225 null false false false 0.569000 36 null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.850000 $eventID[RollWinStart]$ null false false false 0.950000 $eventID[RollWinEnd]$ null false false false null null null null #2885 LeftHand_AttackPowerBack_Player 1 1.000000 true null 1 LeftHand_AttackPowerBack_iStateGen #2886 14 10 null null null null #2890 LeftHand_AttackPowerBack_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2892 0 LeftHand_AttackPowerBackBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2891 #2889 null 171 null $eventID[Collision_Cancel]$ null $eventID[NextAttackInitiate]$ null null #2894 null null #2893 LeftHand_AttackPowerBack 17 1.000000 true null 1 LeftHand_AttackPowerLeft_Player_iStateGen #2897 12 8 null 1 LeftHand_AttackPowerLeft_Mod #2768 #2898 null 0 DW_attackPowerLeft Animations\DW_AttackPowerLeft.hkx #2899 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.001000 122 null true false false 0.367000 37 null false false false 0.466000 225 null false false false 0.566000 36 null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.850000 $eventID[RollWinStart]$ null false false false 0.950000 $eventID[RollWinEnd]$ null false false false null null null null #2896 LeftHand_AttackPowerLeft_Player 1 1.000000 true null 1 LeftHand_AttackPowerLeft_iStateGen #2897 14 10 null null null null #2901 LeftHand_AttackPowerLeft_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2903 0 LeftHand_AttackPowerLeftBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2902 #2900 null 171 null $eventID[Collision_Cancel]$ null $eventID[NextAttackInitiate]$ null null #2905 null null #2904 LeftHand_AttackPowerLeft 16 1.000000 true null 1 LeftHand_AttackPowerRight_Player_iStateGen #2908 12 8 null 1 LeftHand_AttackPowerRight_Mod #2768 #2909 null 0 DW_attackPowerRight Animations\DW_AttackPowerRight.hkx #2910 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.001000 122 null true false false 0.367000 37 null false false false 0.466000 225 null false false false 0.566000 36 null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.850000 $eventID[RollWinStart]$ null false false false 0.950000 $eventID[RollWinEnd]$ null false false false null null null null #2907 LeftHand_AttackPowerRight_Player 1 1.000000 true null 1 LeftHand_AttackPowerRight_iStateGen #2908 14 10 null null null null #2912 LeftHand_AttackPowerRight_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2914 0 LeftHand_AttackPowerRightBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2913 #2911 null 171 null $eventID[Collision_Cancel]$ null $eventID[NextAttackInitiate]$ null null #2916 null null #2915 LeftHand_AttackPowerRight 15 1.000000 true null 1 LeftHand_AttackPowerInPlace_Player_iStateGen #2919 12 8 null 1 LeftHand_AttackPowerInPlace_Mod #2934 #2920 #2933 0 LeftHand_AttackPowerInPlaceBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2924 #2921 null null null null null #2922 Sneak_1HMAttackPowerLeftHand 1 1.000000 true null 0 Sneak_1HMAttackPowerLeftHand Animations\Sneak_1HMAttackPowerLeftHand.hkx #2923 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.367000 37 null false false false 0.467000 35 null false false false 0.567000 36 null false false false 0.850000 $eventID[RollWinStart]$ null false false false 0.950000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null null null null #2925 1HMAttackPowerLeftHand 0 1.000000 true #2932 0 LeftHand_AttackPowerInPlaceMSG #2928 #2928 #2928 #2926 #2926 #2926 #2926 #2926 #2926 #2926 #2926 #2926 0 0 null 0 LeftHand_StandingPowerAttack Animations\DW1HM1HMBlockBashPower.hkx #2927 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.262000 37 null false false false 0.362000 35 null false false false 0.464000 36 null false false false 0.750000 $eventID[RollWinStart]$ null false false false 0.850000 $eventID[RollWinEnd]$ null false false false #2931 0 DW1HM1HM_PowerAttackStab Animations\DW_AttackPowerStab.hkx #2929 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.400000 37 null false false false 0.567000 225 null false false false 0.633000 36 #2930 false false false 0.733000 38 null false false false 1.333000 38 null false false false 0.950000 $eventID[RollWinStart]$ null false false false 1.050000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false Left playbackSpeed 84 -1 BINDING_TYPE_VARIABLE startTime 26 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 41 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 #2935 2 PowerAttackIsActiveModifier true false false false false false false false false false false bIsActive0 27 -1 BINDING_TYPE_VARIABLE -1 null null null null #2918 LeftHand_AttackPowerInPlace_Player 1 1.000000 true null 1 LeftHand_AttackPowerInPlace_iStateGen #2919 14 10 null null null null #2937 LeftHand_AttackPowerInPlace_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2939 0 LeftHand_AttackPowerInPlace_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2938 #2936 null 171 null $eventID[Collision_Cancel]$ null $eventID[NextAttackInitiate]$ null null #2941 null null #2940 LeftHand_AttackPowerInPlace 14 1.000000 true null 1 LeftHand_AttackPowerForward_Player_iStateGen #2944 12 8 null 1 LeftHand_AttackPowerForward_Mod #2768 #2945 #2947 0 DW_AttackPowerForward Animations\DW_AttackPowerForward.hkx #2946 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.595000 37 null false false false 0.699000 225 null false false false 0.799000 36 null false false false 1.050000 $eventID[RollWinStart]$ null false false false 1.150000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 null null null null #2943 LeftHand_AttackPowerForward_Player 1 1.000000 true null 1 LeftHand_AttackPowerForward_iStateGen #2944 14 10 null null null null #2949 LeftHand_AttackPowerForward_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2951 0 LeftHand_AttackPowerForwardBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2950 #2948 null 171 null $eventID[Collision_Cancel]$ null $eventID[NextAttackInitiate]$ null null #2953 null null #2952 LeftHand_AttackPowerForward 13 1.000000 true null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null #2855 #2955 1.000000 0.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #2959 #2957 1.000000 1.000000 null 1 H2H_AttackRightPowerComboMod #2768 #2960 null 0 H2H_AttackRightPowerForward Animations\H2H_AttackRightPowerForward.hkx #2961 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.300000 37 null false false false 0.398000 278 null false false false 0.400000 35 null false false false 0.503000 36 null false false false 0.890000 278 null false false false 0.900000 35 null false false false 1.001000 36 null false false false 1.352000 278 null false false false 1.367000 35 null false false false 1.461000 36 null false false false 1.650000 $eventID[RollWinStart]$ null false false false 1.750000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null 0 H2H_AttackRightPowerComboBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #2958 #2956 selectedGeneratorIndex 87 -1 BINDING_TYPE_VARIABLE -1 #2963 0 H2H_AttackRightPowerComboMSG #2959 #2962 0 0 null 1 H2H_AttackRightPowerCombo_iStateGen #2964 14 10 null #colis$49 #tudm$388 null null null #2965 H2H_AttackRightPowerCombo 11 1.000000 true null 1 DualWield_PowerAttackForward_Player_iStateGen #2968 12 8 null 1 DualWield_PowerAttackForwardMOD #2768 #2969 #2979 0 DualWield_PowerAttackForwardMSG #2970 #2970 #2975 #2970 #2970 #2973 #2970 0 0 #2972 0 DW1HM1HM_SpecialAttackPower Animations\DW1HM1HM_SpecialAttackPower.hkx #2971 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.433000 36 #2930 false false false 0.667000 35 null false false false 0.767000 36 null false false false 1.133000 35 null false false false 1.233000 36 #2930 false false false 1.588000 30 null false false false 1.832000 31 null false false false 1.550000 $eventID[RollWinStart]$ null false false false 1.650000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 null 0 2HM_attackPower3SlashCombo Animations\2HM_AttackPower3SlashCombo.HKX #2974 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.357000 37 null false false false 0.468000 35 null false false false 0.556000 36 null false false false 0.996000 35 null false false false 1.112000 36 null false false false 1.595000 35 null false false false 1.693000 36 null false false false 2.010000 30 null false false false 2.500000 31 null false false false 0.996000 $eventID[2hmRollSwingRight]$ null false false false 1.900000 $eventID[RollWinStart]$ null false false false 2.000000 $eventID[RollWinEnd]$ null false false false #2978 0 DualWield_Dagger_PowerAttackForward_MSG #2970 #2970 #2976 #2970 #2970 #2970 #2970 #2970 #2970 #2970 #2970 #2970 0 0 null null null null #2972 0 DWDagDag_SpecialAttackPower Animations\DW_AttackPowerKnifeSlashCombo.hkx #2977 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.433000 0.233000 37 null false false false 0.667000 0.333000 225 null false false false 0.767000 0.433000 36 #2930 false false false 0.867000 0.667000 35 null false false false 0.967000 0.767000 36 null false false false 1.433000 1.133000 225 35 null false false false 1.533000 1.233000 36 #2930 false false false 1.800000 30 null false false false 2.328000 31 null false false false 1.500000 $eventID[RollWinStart]$ null false false false 1.600000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false selectedGeneratorIndex 41 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 null null null null #2967 DualWield_PowerAttackForward_Player 1 1.000000 true null 1 DualWield_PowerAttackForward_iStateGen #2968 14 10 null null null null #2981 DualWield_PowerAttackForward_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #2983 0 DualWield_PowerAttackForwardBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2982 #2980 null null #colis$50 #tudm$389 null null null #2984 DualWield_PowerAttackForward 9 1.000000 true 0.000000 8 null true false false 0.265000 38 null false false false 0.435000 37 null false false false 0.532000 225 null false false false 0.636000 36 #2930 false false false 0.636000 36 null false false false 0.996000 30 null false false false 1.130000 38 null false false false 1.498000 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #2987 0 DW1HM1HM_PowerAttack Animations\DW1HM1HM_PowerAttack.hkx #2986 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #2988 DW1HM1HM_PowerAttackSlash01 0 1.000000 true null 0 DW_SlashingOnly_PowerAttackBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2989 null null 1 DualWieldAttack_Mod #2768 #2990 null 1 DualWield_Attack_iStateGen #2991 12 8 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 210 9 0 0 0 FLAG_DISABLE_CONDITION null #tudm$390 null null #2993 #2992 DualWield_Attack 8 1.000000 true 0.000000 8 null true false false 0.361000 37 null false false false 0.468000 225 null false false false 0.566000 36 null false false false 0.900000 $eventID[RollWinStart]$ null false false false 1.000000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null 0 Sneak_1HMAttackLeftHand Animations\Sneak_1HMAttackLeftHand.hkx #2995 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 1HM_SneakAttackRightMod #2768 #2996 null null null null #2997 1HM_SneakAttackRight 1 1.000000 true null null null null #3000 DW_AttackRight1stP 1 1.000000 true #3002 0 DW_AttackRight Animations\DW1HM1HM_AttackRight.hkx #3001 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.485000 0.367000 36 null false false false 0.564000 0.567000 64 null false false false 0.567000 0.967000 30 null false false false 0.837000 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.564000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #3004 0 DW_RunLeftAttackRight Animations\DWRunLeft_AttackRight.hkx #3001 #3003 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3005 null 288.000000 1.000000 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.566000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #3008 0 DW_WalkLeftAttackRight Animations\DWWalkLeft_AttackRight.hkx #3001 #3007 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3009 null 38.377998 1.000000 null #3000 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3012 0 DW_Left_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3011 #3010 #3006 null #3013 null 0.750000 1.000000 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.568000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #3016 0 DW_RunBackAttackRight Animations\DWRunBack_AttackRight.hkx #3001 #3015 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3017 null 205.000000 1.000000 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #3020 0 DW_WalkBackAttackRight Animations\DWWalkBack_AttackRight.hkx #3001 #3019 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3021 null 30.313299 1.000000 null #3000 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3024 0 DW_Backward_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3023 #3022 #3018 null #3025 null 0.500000 1.000000 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.568000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #3028 0 DW_RunRightAttackRight Animations\DWRunRight_AttackRight.hkx #3001 #3027 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3029 null 288.000000 1.000000 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.566000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #3032 0 DW_WalkRightAttackRight Animations\DWWalkRight_AttackRight.hkx #3001 #3031 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3033 null 38.377998 1.000000 null #3000 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3036 0 DW_Right_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3035 #3034 #3030 null #3037 null 0.250000 1.000000 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.567000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #3040 0 DW_RunForwardAttackRight Animations\DWRunForward_AttackRight.hkx #3001 #3039 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3041 null 288.000000 1.000000 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 225 null false false false 0.367000 36 null false false false 0.566000 64 null false false false 0.967000 30 null false false false 0.967000 32 null false false false 1.266667 31 null false false false 1.266667 33 null false false false 0.750000 $eventID[RollWinEnd]$ null false false false 0.650000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 84 -1 BINDING_TYPE_VARIABLE -1 #3044 0 DW_WalkForwardAttackRight Animations\DWWalkForward_AttackRight.hkx #3001 #3043 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3045 null 42.438000 1.000000 null #3000 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3048 0 DW_Forward_AttackRight_Blend 0.000000 25.000000 0.000000 1.000000 -1 17 false #3047 #3046 #3042 null #3049 null 0.000000 1.000000 null 0 DW_AttackRight_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3050 #3038 #3026 #3014 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 #3052 0 DW_AttackRight_BSCyclicBlend #3051 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null null null null #3053 DW_AttackRight3rdP 0 1.000000 true startStateId 8 -1 BINDING_TYPE_VARIABLE -1 #3055 0 DW_AttackRightBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3054 #2999 null null null null null #3056 DW_AttackRight 0 1.000000 true startStateId 50 -1 BINDING_TYPE_VARIABLE -1 #3058 0 LeftHandAttack_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3057 #2998 null bLeftHandAttack = 1 -1 -1 EVENT_MODE_SEND_ONCE null 2 EvaluateLeftHandAttackTrue true #3060 null 1 AttackLeftHandModifierList true #3061 #3063 #3064 2 SpeedDamped_BSInterpValueModifier true 0.000000 0.000000 0.000000 0.100000 source 7 -1 BINDING_TYPE_VARIABLE target 23 -1 BINDING_TYPE_VARIABLE result 7 -1 BINDING_TYPE_VARIABLE -1 null 1 AttackLeftHandMod #3062 #3059 null 1 LeftHandAttack_iStateGen #3065 12 8 225 33 0.000000 0.000000 32 33 0.000000 0.000000 #2803 null 11 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #2793 177 14 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #2793 193 13 0 0 0 0 225 33 0.000000 0.000000 32 33 0.000000 0.000000 #2773 null 176 7 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #2793 211 15 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #2793 212 16 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #2793 213 17 0 0 0 0 65 null null #tudm$391 null #3068 #3067 #3066 LeftHandAttack_State 7 1.000000 true null 1 AttackPowerInPlace_Player_iStateGen #3071 12 8 null 1 Weap_AttackPower_MG #2934 #3072 #3128 0 Weap_AttackPower_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3093 #3073 #tudm$395 #tudm$392 null null null null #tudm$397 null #3074 Weap_SneakAttackPower_MSG 1 1.000000 true null 1 ModifierGenerator13 #0172 #3075 #3092 0 Weap_SneakAttackPower_MSG #3079 #3079 #3079 #3079 #3079 #3076 #3076 0 0 #3078 0 2HM_AttackPower_Intro Animations\2HM_AttackPower.HKX #3077 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.633000 37 null false false false 0.733000 196 null false false false 0.900000 35 null false false false 0.930000 430 null false false false 0.968000 1.000000 36 null false false false 1.400000 30 null false false false 2.000000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false startTime 26 -1 BINDING_TYPE_VARIABLE -1 null 0 1HM_SneakAttackPower_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #3088 #3083 #3080 null null null null null #3081 1HM_SneakAttackPower_Outro 2 1.000000 true null 0 1HM_SneakAttackPower_Outro Animations\1HM_SneakAttackPower.hkx #3082 0.000000 0.000000 1.200000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.500000 196 null false false false 0.633000 35 null false false false 0.633000 37 null false false false 0.667000 38 null false false false 0.799000 36 null false false false 0.867000 39 null false false false 0.933000 38 null false false false 0.933000 39 null false false false 1.200000 30 null false false false 1.400000 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null null null #3087 #3084 1HM_SneakAttackPower 1 1.000000 true #3086 0 1HM_SneakAttackPower Animations\1HM_SneakAttackPower.hkx #3085 0.000000 0.000000 0.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.400000 37 null false false false 0.500000 35 null false false false 0.600000 36 null false false false 1.000000 30 null false false false 1.366667 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 30 2 0 0 0 FLAG_DISABLE_CONDITION null null null #3091 #3089 1HM_SneakAttackPower_Intro 0 1.000000 true null 0 1HM_SneakAttackPower_Intro Animations\1HM_SneakAttackPower.hkx #3090 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.400000 37 null false false false 0.500000 196 null false false false 0.500000 35 null false false false 0.600000 36 null false false false 1.000000 30 null false false false 1.366667 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 196 1 0 0 0 FLAG_DISABLE_CONDITION selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 null null null #tudm$398 null #3094 Weap_DefaultAttackPower_MSG 0 1.000000 true #3127 0 Weap_AttackPower_MSG #3112 #3112 #3112 #3112 #3112 #3105 #3095 0 0 null 0 2HW_AttackPower_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #3100 #3096 null null null null null #3097 2HW_AttackPower 1 1.000000 true #3099 0 2HW_AttackPower Animations\2HW_AttackPower.HKX #3098 0.000000 0.000000 0.733000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.633000 37 null false false false 0.900000 35 null false false false 0.968000 1.000000 36 null false false false 1.400000 30 null false false false 2.000000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null #3104 #3101 2HW_AttackPower_Intro 0 1.000000 true #3103 0 2HW_AttackPower_Intro Animations\2HW_AttackPower.HKX #3102 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.633000 37 null false false false 0.733000 196 null false false false 0.900000 35 null false false false 0.968000 1.000000 36 null false false false 1.400000 30 null false false false 2.000000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false startTime 26 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 196 1 0 0 0 FLAG_DISABLE_CONDITION null 0 2HM_AttackPower_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #3110 #3106 null null null null null #3107 2HM_AttackPower 1 1.000000 true #3109 0 2HM_AttackPower Animations\2HM_AttackPower.HKX #3108 0.000000 0.000000 0.733000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.633000 37 null false false false 0.900000 35 null false false false 0.937000 430 null false false false 0.968000 1.000000 36 null false false false 1.400000 30 null false false false 2.000000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null #3111 #3076 2HM_AttackPower_Intro 0 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 196 1 0 0 0 FLAG_DISABLE_CONDITION #3126 0 1HM_AttackPower_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #3122 #3116 #3113 null null null null null #3114 1HM_AttackPower_Outro 2 1.000000 true null 0 1HM_AttackPower_Outro Animations\1HM_AttackPower.hkx #3115 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.233000 200 null false false false 0.400000 37 null false false false 0.500000 35 null false false false 0.648000 0.600000 36 null false false false 1.000000 30 null false false false 1.366667 31 null false false false 1.000000 $eventID[RollWinEnd]$ null false false false 0.900000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null #3121 null #3120 #3117 1HM_AttackPower 1 1.000000 true #3119 0 1HM_AttackPower Animations\1HM_AttackPower.hkx #3118 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.233000 200 null false false false 0.400000 37 null false false false 0.500000 35 null false false false 0.648000 0.600000 36 null false false false 1.000000 196 null false false false 1.000000 30 null false false false 1.366667 31 null false false false 1.000000 $eventID[RollWinEnd]$ null false false false 0.900000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 196 2 0 0 0 FLAG_DISABLE_CONDITION 200 null null null null #3125 #3123 1HM_AttackPower_Intro 0 1.000000 true null 0 1HM_AttackPower_Intro Animations\1HM_AttackPower.hkx #3124 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.236000 200 null false false false 0.333000 196 null false false false 0.400000 37 null false false false 0.500000 35 null false false false 0.648000 0.600000 36 null false false false 1.000000 30 null false false false 1.366667 31 null false false false 1.000000 $eventID[RollWinEnd]$ null false false false 0.900000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 196 1 0 0 0 FLAG_DISABLE_CONDITION startStateId 49 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null null null null #3070 AttackPowerInPlace_Player 1 1.000000 true null 1 AttackPowerInPlace_iStateGen #3071 14 10 null null null null #3130 AttackPowerInPlace_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #3132 0 AttackPowerInPlaceBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3131 #3129 null 171 null $eventID[Collision_Cancel]$ null $eventID[NextPowerAttackInitiate]$ null null #3134 null null #3133 AttackPowerInPlace 5 1.000000 true null 1 AttackPowerRt_Player_iStateGen #3137 12 8 null 1 Weap_AttackPowerRight_MG #2934 #3138 #3158 0 Weap_AttackPowerRight_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3149 #3139 #tudm$401 #tudm$399 null null null null #tudm$403 null #3140 Weap_SneakAttackPowerRight 1 1.000000 true null 1 ModifierGenerator15 #0172 #3141 #3148 0 Weap_SneakAttackPowerRight_MSG #3145 #3145 #3145 #3145 #3145 #3142 #3142 0 0 #3144 0 2HM_AttackPowerRightUncropped Animations\2HM_AttackPowerRight.HKX #3143 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 1.102000 37 null false false false 1.164000 432 null false false false 1.197000 35 null false false false 1.304000 36 null false false false 2.100000 30 null false false false 2.333000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3147 0 1HM_SneakAttackPowerRightUncropped Animations\1HM_SneakAttackPowerRight.hkx #3146 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.600000 37 null false false false 0.600000 35 null false false false 0.733000 36 null false false false 1.167000 30 null false false false 1.333000 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 null null null #tudm$404 null #3150 Weap_DefaultAttackPowerRight 0 1.000000 true #3157 0 Weap_AttackPowerRight_MSG #3154 #3154 #3154 #3154 #3154 #3142 #3151 0 0 #3153 0 2HW_AttackPowerRightUncropped Animations\2HW_AttackPowerRight.hkx #3152 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 1.102000 37 null false false false 1.197000 35 null false false false 1.304000 36 null false false false 2.100000 30 null false false false 2.333000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3156 0 1HM_AttackPowerRightUncropped Animations\1HM_AttackPowerRight.HKX #3155 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.435000 37 null false false false 0.532000 35 null false false false 0.636000 36 null false false false 0.950000 $eventID[RollWinStart]$ null false false false 1.050000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null null null null #3136 AttackPowerRt_Player 1 1.000000 true null 1 AttackPowerRt_iStateGen #3137 14 10 null null null null #3160 AttackPowerRt_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #3162 0 AttackPowerRtBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3161 #3159 null 171 null $eventID[Collision_Cancel]$ null $eventID[NextPowerAttackInitiate]$ null null #3164 null null #3163 AttackPowerRt 4 1.000000 true null 1 AttackPowerLft_Player_iStateGen #3167 12 8 null 1 Weap_AttackPowerLft_MG #2934 #3168 #3188 0 Weap_AttackPowerLft_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3179 #3169 #tudm$407 #tudm$405 null null null null #tudm$409 null #3170 Weap_SneakAttackPowerLft_MSG 1 1.000000 true null 1 ModifierGenerator14 #0172 #3171 #3178 0 Weap_SneakAttackPowerLft_MSG #3175 #3175 #3175 #3175 #3175 #3172 #3172 0 0 #3174 0 2HM_AttackPowerLeftUncropped Animations\2HM_AttackPowerLeft.hkx #3173 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.835000 37 null false false false 0.941000 431 null false false false 0.966000 35 null false false false 1.040000 1.056000 36 null false false false 2.003000 30 null false false false 2.328000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3177 0 1HM_SneakAttackPowerLftUncropped Animations\1HM_SneakAttackPowerLeft.hkx #3176 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.600000 37 null false false false 0.600000 35 null false false false 0.733000 36 null false false false 1.167000 30 null false false false 1.333000 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 null null null #tudm$410 null #3180 Weap_DefaultAttackPowerLft_MSG 0 1.000000 true #3187 0 Weap_AttackPowerLft_MSG #3184 #3184 #3184 #3184 #3184 #3172 #3181 0 0 #3183 0 2HW_AttackPowerLeftUncropped Animations\2HW_AttackPowerLeft.hkx #3182 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.835000 37 null false false false 0.966000 35 null false false false 1.040000 1.056000 36 null false false false 2.003000 30 null false false false 2.328000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3186 0 1HM_AttackPowerLeftUncropped Animations\1HM_AttackPowerLeft.hkx #3185 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.431000 37 null false false false 0.527000 35 null false false false 0.657000 0.633000 36 null false false false 0.900000 $eventID[RollWinStart]$ null false false false 1.000000 $eventID[RollWinEnd]$ null false false false 1.100000 31 null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null null null null #3166 AttackPowerLft_Player 1 1.000000 true null 1 AttackPowerLft_iStateGen #3167 14 10 null null null null #3190 AttackPowerLft_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #3192 0 AttackPowerLftBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3191 #3189 null 171 null $eventID[Collision_Cancel]$ null $eventID[NextPowerAttackInitiate]$ null null #3194 null null #3193 AttackPowerLft 3 1.000000 true null 1 AttackPowerBwd_Player_iStateGen #3197 12 8 null 1 Weap_AttackPowerBwd_MG #2934 #3198 #3218 0 Weap_AttackPowerBwd_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3209 #3199 #tudm$413 #tudm$411 null null null null #tudm$415 null #3200 Weap_SneakAttackPowerBwd 1 1.000000 true null 1 ModifierGenerator11 #0172 #3201 #3208 0 Weap_SneakAttackPowerBwd_MSG #3205 #3205 #3205 #3205 #3205 #3202 #3202 0 0 #3204 0 2HM_AttackPowerBwdUncropped Animations\2HM_AttackPowerBwd.hkx #3203 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 122 null true false false 0.898000 37 null false false false 1.004000 452 null false false false 1.029000 35 null false false false 1.096000 1.136000 36 null false false false 2.001000 30 null false false false 2.333000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3207 0 1HM_SneakAttackPowerBwdUncropped Animations\1HM_SneakAttackPowerBack.hkx #3206 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.600000 37 null false false false 0.600000 35 null false false false 0.733000 36 null false false false 1.167000 30 null false false false 1.333000 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 null null null #tudm$416 null #3210 Weap_DefaultAttackPowerBwd 0 1.000000 true #3217 0 Weap_AttackPowerBwd_MSG #3214 #3214 #3214 #3214 #3214 #3202 #3211 0 0 #3213 0 2HW_AttackPowerBwdUncropped Animations\2HW_AttackPowerBwd.hkx #3212 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 122 null true false false 0.898000 37 null false false false 1.029000 35 null false false false 1.096000 1.136000 36 null false false false 2.001000 30 null false false false 2.333000 31 null false false false 1.400000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.500000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3216 0 1HM_AttackPowerBwdUncropped Animations\1HM_AttackPowerBwd.hkx #3215 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 122 null true false false 0.800000 37 null false false false 0.900000 35 null false false false 0.984000 1.000000 36 null false false false 1.068000 64 null false false false 1.200000 $eventID[RollWinStart]$ null false false false 1.300000 $eventID[RollWinEnd]$ null false false false 1.500000 31 null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null null null null #3196 AttackPowerBwd_Player 1 1.000000 true null 1 AttackPowerBwd_iStateGen #3197 14 10 null null null null #3220 AttackPowerBwd_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #3222 0 AttackPowerBwdBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3221 #3219 null 171 null $eventID[Collision_Cancel]$ null $eventID[NextPowerAttackInitiate]$ null null #3224 null null #3223 AttackPowerBwd 2 1.000000 true null 1 AttackPowerFwd_Player_iStateGen #3227 12 8 null 1 Weap_AttackPowerFwd_MG #2934 #3228 #3254 0 Weap_AttackPowerFwd_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3239 #3229 #tudm$421 #tudm$417 null null null null #tudm$423 null #3230 Weap_SneakAttackPowerFwd 1 1.000000 true null 1 ModifierGenerator12 #0172 #3231 #3238 0 Weap_SneakAttackPowerFwd_MSG #3235 #3235 #3235 #3235 #3235 #3232 #3232 0 0 #3234 0 2HM_AttackPowerFwdUncropped Animations\2HM_AttackPowerForward.HKX #3233 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.800000 37 null false false false 0.934000 451 null false false false 0.967000 35 null false false false 1.035000 1.067000 36 null false false false 1.933000 30 null false false false 2.333000 31 null false false false 1.300000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.400000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3237 0 1HM_SneakAttackPowerFwdUncropped Animations\1HM_SneakAttackPowerForward.hkx #3236 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.600000 37 null false false false 0.600000 35 null false false false 0.733000 36 null false false false 1.167000 30 null false false false 1.333000 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 null null null #tudm$424 null #3240 Weap_DefaultAttackPowerFwd 0 1.000000 true #3253 0 Weap_AttackPowerFwd_MSG #3244 #3244 #3244 #3244 #3244 #3232 #3241 0 0 #3243 0 2HW_AttackPowerFwdUncropped Animations\2HW_AttackPowerForward.hkx #3242 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.800000 37 null false false false 0.967000 35 null false false false 1.035000 1.067000 36 null false false false 1.933000 30 null false false false 2.333000 31 null false false false 1.300000 $eventID[RollWinStart]$ null false false false 0.300000 $eventID[2hmRollSwingRight]$ null false false false 1.400000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null 0 1HM_AttackPowerFwd_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3248 #3245 null null null null null #3246 1HM_AttackPowerFwd_Outro 1 1.000000 true null 0 1HM_AttackPowerFwd_Outro Animations\1HM_AttackPowerFwd.HKX #3247 0.000000 0.000000 1.167000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.440000 200 null false false false 0.600000 37 null false false false 0.600000 35 null false false false 0.757000 0.733000 36 null false false false 1.167000 30 null false false false 1.333000 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null null null #3252 #3249 1HM_AttackPowerFwd_Intro 0 1.000000 true #3251 0 1HM_AttackPowerFwdUncropped Animations\1HM_AttackPowerFwd.HKX #3250 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 122 null true false false 0.443000 200 null false false false 0.600000 37 null false false false 0.600000 35 null false false false 0.757000 0.733000 36 null false false false 1.167000 30 null false false false 1.333000 31 null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null 30 1 0 0 0 FLAG_DISABLE_CONDITION selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null null null null #3226 AttackPowerFwd_Player 1 1.000000 true null 1 AttackPowerFwd_iStateGen #3227 14 10 null null null null #3256 AttackPowerFwd_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #3258 0 AttackPowerFwdBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3257 #3255 null 171 null $eventID[Collision_Cancel]$ null $eventID[NextPowerAttackInitiate]$ null null #3260 null null #3259 AttackPowerFwd 6 1.000000 true null null null null #3263 1stP_AttackLeftState 1 1.000000 true #3265 0 2HW_AttackLeftNPC Animations\2HW_AttackLeft.hkx #3264 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3267 0 2HW_RunLeftAttackLeftNPC Animations\2HW_RunLeftAttackLeft.hkx #3266 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3268 null 134.936005 1.000000 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3271 0 2HW_WalkLeftAttackLeftNPC Animations\2HW_WalkLeftAttackLeft.hkx #3270 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #3272 null 87.708504 1.000000 null #3263 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3275 0 2HW_Left_AttackLefNPCt_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3274 #3273 #3269 null #3276 null 0.750000 1.000000 -0.007000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3279 0 2HW_RunBackwardAttackLeftNPC Animations\2HW_RunBwdAttackLeft.hkx #3278 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3280 null 104.724998 1.000000 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3283 0 2HW_WalkBwdAttackLeftNPC Animations\2HW_WalkBwdAttackLeft.hkx #3282 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #3284 null 75.429001 1.000000 null #3263 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3287 0 2HW_Backward_AttackLeftNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3286 #3285 #3281 null #3288 null 0.500000 1.000000 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3291 0 2HW_RunRightAttackLeftNPC Animations\2HW_RunRightAttackLeft.hkx #3290 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3292 null 134.936005 1.000000 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3295 0 2HW_WalkRightAttackLeftNPC Animations\2HW_WalkRightAttackLeft.hkx #3294 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #3296 null 87.708504 1.000000 null #3263 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3299 0 2HW_Right_AttackLeftNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3298 #3297 #3293 null #3300 null 0.250000 1.000000 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3303 0 2HW_RunFwdAttackLeftNPC Animations\2HW_RunFwdAttackLeft.hkx #3302 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #3304 null 180.311996 1.000000 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3307 0 2HW_WalkFwdAttackLeftNPC Animations\2HW_WalkFwdAttackLeft.hkx #3306 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #3308 null 75.783997 1.000000 null #3263 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3311 0 2HW_Forward_AttackLeftNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3310 #3309 #3305 null #3312 null 0.000000 1.000000 null 0 2HW_AttackLeftNPC_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3313 #3301 #3289 #3277 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 #3315 0 2HW_AttackLeftNPC_BSCyclicBlendTransitionGenerator #3314 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 #3317 0 2HW_AttackLeftPerspectiveMSG #3316 #3263 0 0 null null null null #3318 3rdP_AttackLeftState 0 1.000000 true startStateId 8 -1 BINDING_TYPE_VARIABLE -1 #3320 0 AttackLeft_2HW_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3319 #3262 null null 1 AttackLeft_2HW_iStateGen #3321 13 9 null null null null #3322 AttackLeft_2HW 6 1.000000 true null null null null #3325 AttackLeft_1HMMace 4 1.000000 true null 1 AttackLeft_1HM_iStateGen #3326 12 8 #3450 0 1HM_AttackLeft_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3449 #3444 #3327 null null null null null #3328 1HM_AttackLeftRoot_Player_OLD 2 1.000000 true #3443 0 1HM_AttackLeftPerspectiveMSG #3342 #3329 0 0 null 0 1HM_1stPAttackLeftRootBehavior -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #3330 null null null null null #3331 1HM_1stPAttackLeftRootState 2 1.000000 true null 0 1HM_1stPAttackLeftBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3338 #3332 null null null null #3335 #3333 1HM_AttackLeftIntro_1stPState 1 1.000000 true null 0 1HM_AttackLeftIntro Animations\1HM_AttackLeftIntro.hkx #3334 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.234000 6 null false false false 0.333000 7 null false false false -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #3336 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL #3337 0 attackReleaseTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_CAP_DURATION_AT_END_OF_FROM_GENERATOR BLEND_CURVE_SMOOTH duration 22 -1 BINDING_TYPE_VARIABLE -1 null null null null #3339 1HM_AttackLeftDefault_1stPState 0 1.000000 true #3341 0 1HM_1stPAttackLeft Animations\1HM_AttackLeft.hkx #3340 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.367000 36 null false false false 0.600000 64 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null 0 1HM_3rdPAttackLeftBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3388 #3343 null null null null #3387 #3344 1HM_AttackLeftIntro_State 1 1.000000 true #3386 0 1HM_AttackLeftIntro_BSCyclicBlendTransitionGenerator #3345 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 1HM_AttackLeftIntro_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3376 #3366 #3356 #3346 null #3347 null 0.750000 1.000000 #3355 0 1HM_Left_AttackLeftIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3354 #3351 #3348 null #3349 null 333.437988 1.000000 null 0 1HM_RunLeftAttackLeftIntro Animations\1HM_RunLeftAttackLeftIntro.HKX #3350 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.233000 6 null false false false null #3352 null 82.454102 1.000000 null 0 1HM_WalkLeftAttackLeftIntro Animations\1HM_WalkLeftAttackLeftIntro.hkx #3353 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.233000 6 null false false false null #3333 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3357 null 0.500000 1.000000 #3365 0 1HM_Backward_AttackLeftIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3364 #3361 #3358 null #3359 null 333.437988 1.000000 null 0 1HM_RunBackwardAttackLeftIntro Animations\1HM_RunBwdAttackLeftIntro.HKX #3360 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.234000 6 null false false false null #3362 null 82.454102 1.000000 null 0 1HM_WalkBwdAttackLeftIntro Animations\1HM_WalkBwdAttackLeftIntro.hkx #3363 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.234000 6 null false false false null #3333 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3367 null 0.250000 1.000000 #3375 0 1HM_Right_AttackLeftIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3374 #3371 #3368 null #3369 null 333.437988 1.000000 null 0 1HM_RunRightAttackLeftIntro Animations\1HM_RunRightAttackLeftIntro.HKX #3370 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.233000 6 null false false false null #3372 null 82.454102 1.000000 null 0 1HM_WalkRightAttackLeftIntro Animations\1HM_WalkRightAttackLeftIntro.hkx #3373 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.233000 6 null false false false null #3333 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3377 null 0.000000 1.000000 #3385 0 1HM_Forward_AttackLeftIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3384 #3381 #3378 null #3379 null 333.437988 1.000000 null 0 1HM_RunFwdAttackLeftIntro Animations\1HM_RunFwdAttackLeftIntro.HKX #3380 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.234000 6 null false false false null #3382 null 82.454102 1.000000 null 0 1HM_WalkFwdAttackLeftIntro Animations\1HM_WalkFwdAttackLeftIntro.HKX #3383 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.234000 6 null false false false null #3333 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #3336 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null null null null #3389 1HM_AttackLeftDefault_State 0 1.000000 true #3442 0 1HM_AttackLeft_BSCyclicBlendTransitionGenerator #3390 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 1HM_AttackLeft_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3430 #3418 #3406 #3391 null #3392 null 0.750000 1.000000 #3405 0 1HM_Left_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3401 #3397 #3393 null #3394 null 235.419998 1.000000 #3396 0 1HM_RunLeftAttackLeft Animations\1HM_RunLeftAttackLeft.HKX #3403 #3395 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.483000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3398 null 82.454102 1.000000 #3400 0 1HM_WalkLeftAttackLeft Animations\1HM_WalkLeftAttackLeft.hkx #3403 #3399 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.483000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3402 null 25.000000 1.000000 #3404 0 1HM_AttackLeft Animations\1HM_AttackLeft.hkx #3403 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.485000 0.483000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 1.267000 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3407 null 0.500000 1.000000 #3417 0 1HM_Backward_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3416 #3412 #3408 null #3409 null 196.339996 1.000000 #3411 0 1HM_RunBackwardAttackLeft Animations\1HM_RunBwdAttackLeft.hkx #3403 #3410 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.483000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3413 null 82.454102 1.000000 #3415 0 1HM_WalkBwdAttackLeft Animations\1HM_WalkBwdAttackLeft.hkx #3403 #3414 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.483000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3402 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3419 null 0.250000 1.000000 #3429 0 1HM_Right_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3428 #3424 #3420 null #3421 null 235.419998 1.000000 #3423 0 1HM_RunRightAttackLeft Animations\1HM_RunRightAttackLeft.HKX #3403 #3422 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.483000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3425 null 82.454102 1.000000 #3427 0 1HM_WalkRightAttackLeft Animations\1HM_WalkRightAttackLeft.hkx #3403 #3426 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.483000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3402 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3431 null 0.000000 1.000000 #3441 0 1HM_Forward_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3440 #3436 #3432 null #3433 null 232.078995 1.000000 #3435 0 1HM_RunFwdAttackLeft Animations\1HM_RunFwdAttackLeft.HKX #3403 #3434 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.483000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3437 null 82.454102 1.000000 #3439 0 1HM_WalkFwdAttackLeft Animations\1HM_WalkFwdAttackLeft.hkx #3403 #3438 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.483000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 32 null false false false 1.266667 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #3402 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 null null null null #3445 1HM_AttackLeftRoot_Player_TEST 1 1.000000 true #3448 0 1HM_AttackLeftPerspectiveMSG_TEST #3389 #3446 0 0 null 0 1HM_1stPAttackLeftRootBehavior00 -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #3447 null null null null null #3339 1HM_1stPAttackLeftRootState00 2 1.000000 true selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 null null null null #3389 1HM_AttackLeftRoot_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 null null null null #3325 AttackLeft_1HMDagger 2 1.000000 true null null null null #3325 AttackLeft_1HMAxe 3 1.000000 true -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #3336 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null null null #3453 #3455 1HM_AttackLeftIntro_1stPState00 1 1.000000 true null 0 2HM_AttackLeftIntro Animations\2HM_AttackLeftIntro.HKX #3456 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.002000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null null null null #3458 1HM_AttackLeftDefault_1stPState00 0 1.000000 true #3460 0 2HM_AttackLeft Animations\2HM_AttackLeft.HKX #3459 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.192000 0.200000 36 null false false false 0.267000 64 null false false false 0.433000 32 null false false false 0.800000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null 0 2HM_1stPAttackLeftBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3457 #3454 null -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null 0 2HM_RunLeftAttackLeftIntro Animations\2HM_RunLeftAttackLeftIntro.HKX #3462 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3463 null 333.437988 1.000000 -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null 0 2HM_WalkLeftAttackLeftIntro Animations\2HM_WalkLeftAttackLeftIntro.hkx #3465 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3466 null 82.454102 1.000000 null #3455 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3469 0 2HM_Left_AttackLeftIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3468 #3467 #3464 null #3470 null 0.750000 1.000000 -0.003000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null 0 2HM_RunBackwardAttackLeftIntro Animations\2HM_RunBwdAttackLeftIntro.hkx #3472 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3473 null 333.437988 1.000000 -0.005000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null 0 2HM_WalkBwdAttackLeftIntro Animations\2HM_WalkBwdAttackLeftIntro.hkx #3475 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3476 null 82.454102 1.000000 null #3455 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3479 0 2HM_Backward_AttackLeftIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3478 #3477 #3474 null #3480 null 0.500000 1.000000 -0.003000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null 0 2HM_RunRightAttackLeftIntro Animations\2HM_RunRightAttackLeftIntro.HKX #3482 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3483 null 333.437988 1.000000 -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null 0 2HM_WalkRightAttackLeftIntro Animations\2HM_WalkRightAttackLeftIntro.hkx #3485 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3486 null 82.454102 1.000000 null #3455 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3489 0 2HM_Right_AttackLeftIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3488 #3487 #3484 null #3490 null 0.250000 1.000000 -0.003000 34 null true false false 0.233000 7 null false false false 0.333000 6 null false false false null 0 2HM_RunFwdAttackLeftIntro Animations\2HM_RunFwdAttackLeftIntro.HKX #3492 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3493 null 333.437988 1.000000 -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null 0 2HM_WalkFwdAttackLeftIntro Animations\2HM_WalkFwdAttackLeftIntro.hkx #3495 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3496 null 82.454102 1.000000 null #3455 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3499 0 2HM_Forward_AttackLeftIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3498 #3497 #3494 null #3500 null 0.000000 1.000000 blendParameter 6 -1 BINDING_TYPE_VARIABLE -1 #3502 0 2HM_AttackLeftIntro_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3501 #3491 #3481 #3471 -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #3336 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null null null #3504 #3503 2HM_AttackLeftIntro_State 1 1.000000 true -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.192000 0.200000 36 null false false false 0.500000 32 null false false false 0.600000 64 null false false false 0.800000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3507 0 2HM_RunLeftAttackLeft Animations\2HM_RunLeftAttackLeft.HKX #3506 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3508 null 333.437988 1.000000 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.192000 0.200000 36 null false false false 0.500000 32 null false false false 0.600000 64 null false false false 0.633000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3511 0 2HM_WalkLeftAttackLeft Animations\2HM_WalkLeftAttackLeft.hkx #3510 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #3512 null 82.454102 1.000000 null #3458 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3515 0 2HM_Left_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3514 #3513 #3509 null #3516 null 0.750000 1.000000 -0.007000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.192000 0.200000 36 null false false false 0.601000 32 null false false false 0.800000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3519 0 2HM_RunBackwardAttackLeft Animations\2HM_RunBwdAttackLeft.hkx #3518 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3520 null 333.437988 1.000000 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.192000 0.200000 36 null false false false 0.600000 32 null false false false 0.800000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3523 0 2HM_WalkBwdAttackLeft Animations\2HM_WalkBwdAttackLeft.hkx #3522 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #3524 null 82.454102 1.000000 null #3458 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3527 0 2HM_Backward_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3526 #3525 #3521 null #3528 null 0.500000 1.000000 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.192000 0.200000 36 null false false false 0.600000 32 null false false false 0.800000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3531 0 2HM_RunRightAttackLeft Animations\2HM_RunRightAttackLeft.HKX #3530 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3532 null 333.437988 1.000000 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.192000 0.200000 36 null false false false 0.600000 32 null false false false 0.800000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3535 0 2HMWalkRightAttackLeft Animations\2HM_WalkRightAttackLeft.hkx #3534 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #3536 null 82.454102 1.000000 null #3458 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3539 0 2HM_Right_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3538 #3537 #3533 null #3540 null 0.250000 1.000000 0.000000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.192000 0.198000 36 null false false false 0.433000 32 null false false false 0.500000 64 null false false false 0.767000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3543 0 2HM_RunFwdAttackLeft Animations\2HM_RunFwdAttackLeft.HKX #3542 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #3544 null 333.437988 1.000000 0.000000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.192000 0.200000 36 null false false false 0.433000 32 null false false false 0.500000 64 null false false false 0.767000 33 null false false false 0.100000 $eventID[2hmRollSwingLeft]$ null false false false 0.600000 $eventID[RollWinStartLeft]$ null false false false 0.700000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3547 0 2HM_WalkFwdAttackLeft Animations\2HM_WalkFwdAttackLeft.hkx #3546 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #3548 null 82.454102 1.000000 null #3458 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 #3551 0 2HM_Forward_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3550 #3549 #3545 null #3552 null 0.000000 1.000000 blendParameter 6 -1 BINDING_TYPE_VARIABLE -1 #3554 0 2HM_AttackLeft_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3553 #3541 #3529 #3517 null null null null #3555 2HM_AttackLeftDefault_State 0 1.000000 true null 0 2HM_3rdPAttackLeftBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3556 #3505 null selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 #3558 0 2HM_AttackLeftPerspectiveMSG #3557 #3461 0 0 null null null null #3559 2HM_AttackLeftRoot_Player_OLD 2 1.000000 true selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 #3561 0 2HM_AttackLeftPerspectiveMSG_TEST #3566 #3563 0 0 #3565 0 2HM_AttackLeftNPC Animations\2HM_AttackLeft.HKX #3564 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3616 0 2HM_AttackLeftNPC_BSCyclicBlendTransitionGenerator #3567 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 2HM_AttackLeftNPC_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3604 #3592 #3580 #3568 null #3569 null 0.750000 1.000000 #3579 0 2HM_Left_AttackLefNPCt_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3578 #3574 #3570 null #3571 null 134.936005 1.000000 #3573 0 2HM_RunLeftAttackLeftNPC Animations\2HM_RunLeftAttackLeft.HKX #3572 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3575 null 87.708504 1.000000 #3577 0 2HM_WalkLeftAttackLeftNPC Animations\2HM_WalkLeftAttackLeft.hkx #3576 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3563 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3581 null 0.500000 1.000000 #3591 0 2HM_Backward_AttackLeftNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3590 #3586 #3582 null #3583 null 104.724998 1.000000 #3585 0 2HM_RunBackwardAttackLeftNPC Animations\2HM_RunBwdAttackLeft.hkx #3584 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.007000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3587 null 75.429001 1.000000 #3589 0 2HM_WalkBwdAttackLeftNPC Animations\2HM_WalkBwdAttackLeft.hkx #3588 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3563 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3593 null 0.250000 1.000000 #3603 0 2HM_Right_AttackLeftNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3602 #3598 #3594 null #3595 null 134.936005 1.000000 #3597 0 2HM_RunRightAttackLeftNPC Animations\2HM_RunRightAttackLeft.HKX #3596 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.500000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3599 null 87.708504 1.000000 #3601 0 2HMWalkRightAttackLeftNPC Animations\2HM_WalkRightAttackLeft.hkx #3600 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3563 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3605 null 0.000000 1.000000 #3615 0 2HM_Forward_AttackLeftNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3614 #3610 #3606 null #3607 null 180.311996 1.000000 #3609 0 2HM_RunFwdAttackLeftNPC Animations\2HM_RunFwdAttackLeft.HKX #3608 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3611 null 75.783997 1.000000 #3613 0 2HM_WalkFwdAttackLeftNPC Animations\2HM_WalkFwdAttackLeft.hkx #3612 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.792000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 32 null false false false 2.000000 33 null false false false 0.700000 $eventID[2hmRollSwingLeft]$ null false false false 1.000000 $eventID[RollWinStartLeft]$ null false false false 1.100000 $eventID[RollWinEndLeft]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3563 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 null null null null #3562 2HM_AttackLeftRoot_Player_TEST 1 1.000000 true null null null null #3566 2HM_AttackLeftRoot_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 #3619 0 2HM_AttackLeft_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3618 #3617 #3560 null null 1 AttackLeft_2HM_iStateGen #3620 13 9 null null null null #3621 AttackLeft_2HM_Sword 5 1.000000 true null null null null #3325 AttackLeft_1HMSword 1 1.000000 true null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #3626 #3624 1.000000 1.000000 #3674 0 AttackLeft_H2HBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3631 #3627 null null null null null #3628 SneakH2HAttackLeftHand 1 1.000000 true null 1 SneakH2HAttackLeftHandMod #2768 #3629 null 0 Sneak_H2HAttackLeftHand Animations\Sneak_H2HAttackLeftHand.hkx #3630 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.367000 37 null false false false 0.464000 278 null false false false 0.467000 35 null false false false 0.567000 36 null false false false 0.800000 $eventID[RollWinStart]$ null false false false 0.900000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null null null null #3632 DefaultH2H_AttackLeftHand 0 1.000000 true #3673 0 H2H_AttackLeft_Moving_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3637 #3633 null null null null null #3634 H2H_1stPerson_AttackLeft_State 1 1.000000 true #3636 0 H2H_LeftHook Animations\H2H_AttackLeft.hkx #3635 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.050000 8 null true false false 0.333000 37 null false false false 0.433000 225 null false false false 0.433000 278 null false false false 0.533000 36 null false false false 0.600000 64 null false false false 0.700000 32 null false false false 1.133000 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null null #3638 H2H_3rdPerson_AttackLeft_State 0 1.000000 true #3672 0 H2H_AttackLeft_BSCyclicBlendTransitionGenerator #3639 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 H2H_AttackLeft_DirectionBlend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3664 #3656 #3648 #3640 null #3641 null 0.750000 1.000000 #3647 0 H2H_Left_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3646 #3642 null #3643 null 160.326996 1.000000 #3645 0 H2H_RunLeftAttackLeft Animations\H2H_RunLeftAttackLeft.hkx #3644 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.050000 8 null true false false 0.333000 37 null false false false 0.433000 278 null false false false 0.433000 35 null false false false 0.533000 36 null false false false 0.600000 64 null false false false 0.700000 30 null false false false 1.133000 31 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3634 null 0.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3649 null 0.500000 1.000000 #3655 0 H2H_Backward_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3654 #3650 null #3651 null 117.496002 1.000000 #3653 0 H2H_RunBackAttackLeft Animations\H2H_RunBackAttackLeft.hkx #3652 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.050000 8 null true false false 0.333000 37 null false false false 0.433000 278 null false false false 0.433000 35 null false false false 0.533000 36 null false false false 0.600000 64 null false false false 0.700000 30 null false false false 1.133000 31 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3634 null 0.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3657 null 0.250000 1.000000 #3663 0 H2H_Right_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3662 #3658 null #3659 null 160.326996 1.000000 #3661 0 H2H_RunRightAttackLeft Animations\H2H_RunRightAttackLeft.hkx #3660 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.050000 8 null true false false 0.333000 37 null false false false 0.433000 278 null false false false 0.433000 225 null false false false 0.533000 36 null false false false 0.600000 64 null false false false 0.700000 32 null false false false 1.133000 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3634 null 0.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3665 null 0.000000 1.000000 #3671 0 H2H_Forward_AttackLeft_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3670 #3666 null #3667 null 281.075989 1.000000 #3669 0 H2H_RunForwardAttackLeft Animations\H2H_RunForwardAttackLeft.hkx #3668 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.050000 8 null true false false 0.333000 37 null false false false 0.433000 278 null false false false 0.433000 225 null false false false 0.533000 36 null false false false 0.600000 64 null false false false 0.700000 32 null false false false 1.133000 33 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3634 null 0.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 startStateId 8 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 BeastH2H_AttackLeft Animations\BeastH2H_AttackLeft.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #3676 #3675 1.000000 0.000000 null 0 AttackLeft_H2HRaceType_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #3677 #3625 selectedGeneratorIndex 87 -1 BINDING_TYPE_VARIABLE -1 #3679 0 AttackLeft_H2HRaceTypeMSG #3626 #3678 0 0 null 1 AttackLeft_H2H_iStateGen #3680 12 8 null null null null #3681 AttackLeft_H2H 0 1.000000 true startStateId 53 -1 BINDING_TYPE_VARIABLE -1 #3683 0 AttackLeft_WeapTypeSelection -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3682 #3623 #3622 #3452 #3451 #3324 #3323 null iRegularAttack = 0 -1 -1 EVENT_MODE_SEND_ONCE null 2 EvaluateiRegularAttackFalse true #3685 null 1 AttackLeftModifierList true #3686 #3688 #3063 null 2 EvaluateLeftHandAttackFalse true #3689 bLeftHandAttack = 0 -1 -1 EVENT_MODE_SEND_ONCE null 1 AttackLeftMod #3687 #3684 35 33 0.000000 0.000000 32 33 0.000000 0.000000 #2803 null 11 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 null 13 5 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 null 15 2 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 null 216 6 0 0 0 FLAG_DISABLE_CONDITION 37 33 0.000000 0.000000 32 33 0.000000 0.000000 #0091 #3695 165 0 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL 35 33 0.000000 0.000000 32 33 0.000000 0.000000 #3694 null 166 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL 35 33 0.000000 0.000000 32 33 0.000000 0.000000 #2803 null 176 7 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #3693 215 19 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #3692 214 11 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #0107 16 3 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #0107 12 4 0 0 0 0 -1 -1 0.000000 0.000000 $eventID[RollWinStartLeft]$ $eventID[RollWinEndLeft]$ 0.000000 0.000000 null #tudm$383 $eventID[RollStart]$ 51 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$383 $eventID[RollStart]$ 51 0 0 0 FLAG_USE_INITIATE_INTERVAL $eventID[2hmRollSwingLeft]$ $eventID[RollWinStartLeft]$ 0.000000 0.000000 $eventID[RollWinStartLeft]$ $eventID[RollWinEndLeft]$ 0.000000 0.000000 null #tudm$384 $eventID[RollStart]$ 51 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$384 $eventID[RollStart]$ 51 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL (iRightHandType == 0) && (iLeftHandType == 0) (iLeftHandType == 0) && (iRightHandType != 1) && (iRightHandType != 2) && (iRightHandType != 3) && (iRightHandType != 4) null 0 attackH2HBlendTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.100000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH (iRightHandType == 0) && (bWantCastLeft == 0) 65 null null #tudm$425 null #3696 #3691 #3690 AttackLeft_State 1 1.000000 true null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #3700 #3698 1.000000 0.000000 null 0 Staff_Idle Animations\Staff_Idle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 null #3703 #3701 1.000000 1.000000 #4778 0 AttackRight_WeapTypeSelection -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4685 #4684 #4683 #4682 #3961 #3773 #3704 null null null null null #3705 AttackRight_2HW 6 1.000000 true null 1 AttackRight_2HW_iStateGen #3706 12 13 9 #3772 0 AttackRight_2HWBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3711 #3707 null null null null null #3708 SneakAttackRight_2HW 1 1.000000 true null 1 SneakAttackRight_2HWMod #2768 #3709 #3762 null 0 Sneak_2HWAttack Animations\Sneak_2HWAttack.HKX #3710 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.567000 37 null false false false 0.666000 35 null false false false 0.771000 36 null false false false 0.666000 $eventID[2hmRollSwingRight]$ null false false false 1.050000 $eventID[RollWinStart]$ null false false false 1.150000 $eventID[RollWinEnd]$ null false false false null null null null #3712 DefaultAttackRight_2HW 0 1.000000 true #3771 0 AttackRight_2HW_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3717 #3713 null null null null null #3714 1stP_2HW_AttackRightState 1 1.000000 true #3716 0 2HW_AttackRightNPC Animations\2HW_AttackRight.hkx #3715 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null null #3718 3rdP_2HW_AttackRightState 0 1.000000 true #3770 0 2HW_AttackRightPerspectiveMSG_TEST #3719 #3714 0 0 #3769 0 2HW_AttackRightNPC_BSCyclicBlendTransitionGenerator #3720 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 2HW_AttackRightNPC_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3757 #3745 #3733 #3721 null #3722 null 0.750000 1.000000 #3732 0 2HW_Left_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3731 #3727 #3723 null #3724 null 134.936005 1.000000 #3726 0 2HW_RunLeftAttackRightNPC Animations\2HW_RunLeftAttackRight.hkx #3725 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3728 null 87.708504 1.000000 #3730 0 2HW_WalkLeftAttackRightNPC Animations\2HW_WalkLeftAttackRight.hkx #3729 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3714 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3734 null 0.500000 1.000000 #3744 0 2HW_Backward_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3743 #3739 #3735 null #3736 null 104.724998 1.000000 #3738 0 2HW_RunBackwardAttackRightNPC Animations\2HW_RunBwdAttackRight.hkx #3737 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3740 null 75.429001 1.000000 #3742 0 2HW_WalkBwdAttackRightNPC Animations\2HW_WalkBwdAttackRight.hkx #3741 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3714 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3746 null 0.250000 1.000000 #3756 0 2HW_Right_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3755 #3751 #3747 null #3748 null 134.936005 1.000000 #3750 0 2HW_RunRightAttackRightNPC Animations\2HW_RunRightAttackRt.hkx #3749 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3752 null 87.708504 1.000000 #3754 0 2HW_WalkRightAttackRightNPC Animations\2HW_WalkRtAttackRight.hkx #3753 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3714 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3758 null 0.000000 1.000000 #3768 0 2HW_Forward_AttackRightNPC_Blend 0.000000 25.000000 0.000000 1.000000 -1 17 false #3767 #3763 #3759 null #3760 null 180.311996 1.000000 #3762 0 2HW_RunFwdAttackRightNPC Animations\2HW_RunFwdAttackRight.hkx #3761 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.899000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3764 null 75.783997 1.000000 #3766 0 2HW_WalkFwdAttackRightNPC Animations\2HW_WalkFwdAttackRight.hkx #3765 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.895000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3714 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 startStateId 8 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null null null null #3774 AttackRight_2HM_Sword 5 1.000000 true null 1 AttackRight_2HM_iStateGen #3775 12 13 9 #3960 0 AttackRight_2HM_SwordBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3780 #3776 null null null null null #3777 Sneak2HM_AttackRight 1 1.000000 true null 1 Sneak2HM_AttackRightMod #2768 #3778 null 0 Sneak_2HMAttack Animations\Sneak_2HMAttack.HKX #3779 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.533000 37 null false false false 0.635000 35 null false false false 0.733000 36 null false false false 0.635000 $eventID[2hmRollSwingRight]$ null false false false 1.150000 $eventID[RollWinStart]$ null false false false 1.250000 $eventID[RollWinEnd]$ null false false false null null null null #3781 Default2HM_AttackRight 0 1.000000 true #3959 0 2HM_AttackRight_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3958 #3782 null null null null null #3783 2HM_AttackRightRoot_Player 1 1.000000 true #3957 0 2HM_AttackRightType_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3900 #3894 #3784 null null null null null #3785 2HM_AttackRightPerspectiveState_OLD 2 1.000000 true #3893 0 2HM_AttackRightPerspectiveMSG #3795 #3786 0 0 null 0 2HM_1stPAttackRightBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3791 #3787 null null null null #3790 #3788 1HM_AttackRightDefaultIntro_1stPState00 1 1.000000 true null 0 2HM_AttackRightIntro Animations\2HM_AttackRightIntro.HKX #3789 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.002000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #3336 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null null null null #3792 1HM_AttackRightDefault_1stPState00 0 1.000000 true #3794 0 2HM_AttackRight Animations\2HM_AttackRight.HKX #3793 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.224000 0.200000 36 null false false false 0.267000 64 null false false false 0.433000 30 null false false false 0.800000 31 null false false false 0.100000 $eventID[2hmRollSwingRight]$ null false false false 0.600000 $eventID[RollWinStart]$ null false false false 0.700000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null 0 2HM_3rdPAttackRightBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3841 #3796 null null null null #3840 #3797 2HM_AttackRightDefaultIntro_State 1 1.000000 true #3839 0 2HM_AttackRightIntro_BSCyclicBlendTransitionGenerator #3798 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 2HM_AttackRightIntro_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3829 #3819 #3809 #3799 null #3800 null 0.750000 1.000000 #3808 0 2HM_Left_AttackRightIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3807 #3804 #3801 null #3802 null 333.437988 1.000000 null 0 2HM_RunLeftAttackRightIntro Animations\2HM_RunLeftAttackRightIntro.HKX #3803 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.003000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3805 null 82.454102 1.000000 null 0 2HM_WalkLeftAttackRightIntro Animations\2HM_WalkLeftAttackRightIntro.hkx #3806 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3788 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3810 null 0.500000 1.000000 #3818 0 2HM_Backward_AttackRightIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3817 #3814 #3811 null #3812 null 333.437988 1.000000 null 0 2HM_RunBackwardAttackRightIntro Animations\2HM_RunBwdAttackRightIntro.HKX #3813 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.007000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3815 null 82.454102 1.000000 null 0 2HM_WalkBwdAttackRightIntro Animations\2HM_WalkBwdAttackRightIntro.hkx #3816 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.007000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3788 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3820 null 0.250000 1.000000 #3828 0 2HM_Right_AttackRightIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3827 #3824 #3821 null #3822 null 333.437988 1.000000 null 0 2HM_RunRightAttackRightIntro Animations\2HM_RunRightAttackRtIntro.HKX #3823 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3825 null 82.454102 1.000000 null 0 2HM_WalkRightAttackRightIntro Animations\2HM_WalkRtAttackRightIntro.hkx #3826 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3788 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3830 null 0.000000 1.000000 #3838 0 2HM_Forward_AttackRightIntro_Blend 0.000000 25.000000 0.000000 1.000000 -1 17 false #3837 #3834 #3831 null #3832 null 333.437988 1.000000 null 0 2HM_RunFwdAttackRightIntro Animations\2HM_RunFwdAttackRightIntro.HKX #3833 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.002000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3835 null 82.454102 1.000000 null 0 2HM_WalkFwdAttackRightIntro Animations\2HM_WalkFwdAttackRightIntro.hkx #3836 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.003000 34 null true false false 0.233000 6 null false false false 0.333000 7 null false false false null #3788 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 6 7 0.000000 0.000000 #3336 null 34 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL null null null null #3842 2HM_AttackRightDefault_State 0 1.000000 true #3892 0 2HM_AttackRight_BSCyclicBlendTransitionGenerator #3843 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 2HM_AttackRight_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3880 #3868 #3856 #3844 null #3845 null 0.750000 1.000000 #3855 0 2HM_Left_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3854 #3850 #3846 null #3847 null 333.437988 1.000000 #3849 0 2HM_RunLeftAttackRight Animations\2HM_RunLeftAttackRight.HKX #3848 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.224000 0.200000 36 null false false false 0.600000 30 null false false false 0.623000 64 null false false false 0.800000 31 null false false false 0.100000 $eventID[2hmRollSwingRight]$ null false false false 0.600000 $eventID[RollWinStart]$ null false false false 0.700000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3851 null 82.454102 1.000000 #3853 0 2HM_WalkLeftAttackRight Animations\2HM_WalkLeftAttackRight.hkx #3852 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.224000 0.200000 36 null false false false 0.600000 30 null false false false 0.623000 64 null false false false 0.800000 31 null false false false 0.100000 $eventID[2hmRollSwingRight]$ null false false false 0.600000 $eventID[RollWinStart]$ null false false false 0.700000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3792 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3857 null 0.500000 1.000000 #3867 0 2HM_Backward_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3866 #3862 #3858 null #3859 null 333.437988 1.000000 #3861 0 2HM_RunBackwardAttackRight Animations\2HM_RunBwdAttackRight.hkx #3860 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.224000 0.200000 36 null false false false 0.600000 30 null false false false 0.623000 64 null false false false 0.800000 31 null false false false 0.100000 $eventID[2hmRollSwingRight]$ null false false false 0.600000 $eventID[RollWinStart]$ null false false false 0.700000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3863 null 82.454102 1.000000 #3865 0 2HM_WalkBwdAttackRight Animations\2HM_WalkBwdAttackRight.hkx #3864 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.224000 0.200000 36 null false false false 0.400000 64 null false false false 0.400000 30 null false false false 0.800000 31 null false false false 0.100000 $eventID[2hmRollSwingRight]$ null false false false 0.600000 $eventID[RollWinStart]$ null false false false 0.700000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3792 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3869 null 0.250000 1.000000 #3879 0 2HM_Right_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3878 #3874 #3870 null #3871 null 333.437988 1.000000 #3873 0 2HM_RunRightAttackRight Animations\2HM_RunRightAttackRt.HKX #3872 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.224000 0.200000 36 null false false false 0.600000 30 null false false false 0.623000 64 null false false false 0.800000 31 null false false false 0.100000 $eventID[2hmRollSwingRight]$ null false false false 0.600000 $eventID[RollWinStart]$ null false false false 0.700000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3875 null 82.454102 1.000000 #3877 0 2HM_WalkRightAttackRight Animations\2HM_WalkRtAttackRight.hkx #3876 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.224000 0.200000 36 null false false false 0.600000 30 null false false false 0.623000 64 null false false false 0.800000 31 null false false false 0.100000 $eventID[2hmRollSwingRight]$ null false false false 0.600000 $eventID[RollWinStart]$ null false false false 0.700000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3792 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3881 null 0.000000 1.000000 #3891 0 2HM_Forward_AttackRight_Blend 0.000000 25.000000 0.000000 1.000000 -1 17 false #3890 #3886 #3882 null #3883 null 333.437988 1.000000 #3885 0 2HM_RunFwdAttackRight Animations\2HM_RunFwdAttackRight.HKX #3947 #3884 0.000000 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.224000 0.200000 36 null false false false 0.433000 30 null false false false 0.800000 31 null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3887 null 82.454102 1.000000 #3889 0 2HM_WalkFwdAttackRight Animations\2HM_WalkFwdAttackRight.hkx #3888 0.333333 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.033000 37 null false false false 0.100000 35 null false false false 0.224000 0.200000 36 null false false false 0.433000 30 null false false false 0.800000 31 null false false false 0.100000 $eventID[2hmRollSwingRight]$ null false false false 0.600000 $eventID[RollWinStart]$ null false false false 0.700000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3792 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 null null null null #3895 Sneak_2HMAttackState 1 1.000000 true null 1 Sneak_2HMAttack_MG #3899 #3896 #3898 0 Sneak_1HMAttack Animations\Sneak_1HMAttack.hkx #3897 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.455000 37 null false false false 0.500000 35 null false false false 0.533000 38 null false false false 0.567000 36 null false false false 1.167000 38 null false false false 0.800000 $eventID[RollWinStart]$ null false false false 0.900000 $eventID[RollWinEnd]$ null false false false 1.300000 31 null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null 1 ModifierList true #2768 #0172 null null null null #3901 2HM_AttackRightPerspectiveState_TEST 0 1.000000 true #3956 0 2HM_AttackRightPerspectiveMSG_TEST #3905 #3902 0 0 #3904 0 2HM_AttackRightNPC Animations\2HM_AttackRight.HKX #3903 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #3955 0 2HM_AttackRightNPC_BSCyclicBlendTransitionGenerator #3906 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 2HM_AttackRightNPC_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #3943 #3931 #3919 #3907 null #3908 null 0.750000 1.000000 #3918 0 2HM_Left_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3917 #3913 #3909 null #3910 null 134.936005 1.000000 #3912 0 2HM_RunLeftAttackRightNPC Animations\2HM_RunLeftAttackRight.HKX #3911 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3914 null 87.708504 1.000000 #3916 0 2HM_WalkLeftAttackRightNPC Animations\2HM_WalkLeftAttackRight.hkx #3915 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3902 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3920 null 0.500000 1.000000 #3930 0 2HM_Backward_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3929 #3925 #3921 null #3922 null 104.724998 1.000000 #3924 0 2HM_RunBackwardAttackRightNPC Animations\2HM_RunBwdAttackRight.hkx #3923 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3926 null 75.429001 1.000000 #3928 0 2HM_WalkBwdAttackRightNPC Animations\2HM_WalkBwdAttackRight.hkx #3927 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3902 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3932 null 0.250000 1.000000 #3942 0 2HM_Right_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #3941 #3937 #3933 null #3934 null 134.936005 1.000000 #3936 0 2HM_RunRightAttackRightNPC Animations\2HM_RunRightAttackRt.HKX #3935 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3938 null 87.708504 1.000000 #3940 0 2HM_WalkRightAttackRightNPC Animations\2HM_WalkRtAttackRight.hkx #3939 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.900000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3902 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #3944 null 0.000000 1.000000 #3954 0 2HM_Forward_AttackRightNPC_Blend 0.000000 25.000000 0.000000 1.000000 -1 17 false #3953 #3949 #3945 null #3946 null 180.311996 1.000000 #3948 0 2HM_RunFwdAttackRightNPC Animations\2HM_RunFwdAttackRight.HKX #3947 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.899000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3950 null 75.783997 1.000000 #3952 0 2HM_WalkFwdAttackRightNPC Animations\2HM_WalkFwdAttackRight.hkx #3951 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.500000 37 null false false false 0.700000 35 null false false false 0.824000 0.800000 36 null false false false 0.895000 64 null false false false 1.133000 30 null false false false 2.000000 31 null false false false 0.700000 $eventID[2hmRollSwingRight]$ null false false false 1.000000 $eventID[RollWinStart]$ null false false false 1.100000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #3902 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null null null null #3905 2HM_AttackRightRoot_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null null null null #3962 AttackRight_1HMMace 4 1.000000 true null 1 AttackRight_1HM_iStateGen #3963 12 8 #4681 0 AttackRight_1HM_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4557 #3964 null null null null null #3965 1HM_AttackRight_SneakState 1 1.000000 true #4556 0 1HM_SneakAttackRightBehavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4554 #3966 null null null null #4553 #3967 1HM_SneakAttackRightDefaultIntro 1 1.000000 true null 0 1HM_SneakAttackRightDefaultIntroBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #3972 #3968 null #3970 #3969 1.000000 0.000000 null 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null 0 1HM_SneakAttackRightIntro Animations\Sneak_1HMAttackIntro.hkx #3971 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.233000 6 null false false false null #3974 #3973 1.000000 1.000000 null 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 1 1HM_Ready_State_MG #4550 #zcbe$99 #3975 #4549 0 1HM_Readied_BehaviorGraph -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #4509 #4478 #4477 #4476 #4422 #4336 #4335 #4334 #4333 #4332 #4331 #4182 #4043 #3977 #3976 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2797 null 124 11 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2797 null 125 10 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2797 null 126 0 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_DISABLE_CONDITION null null null null #3978 State00 13 1.000000 true #4042 0 CrossBow_Standing_Locomotion_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #3986 #3979 null null null null #3981 #3980 CrossBow_Locomotion_State 1 1.000000 true null 0 Weapon_Locomotion_BFR Behaviors\1HM_Locomotion.hkx -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #3984 #0107 18 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #3982 #0104 18 0 0 0 0 0 #3983 0 move1stPTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH duration 3 -1 BINDING_TYPE_VARIABLE -1 #3985 0 moveStopTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_PROCESS_ALL 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 4 -1 BINDING_TYPE_VARIABLE -1 null null null #4039 #3987 CrossBow_Standing_State 0 1.000000 true null 1 CrossBow_TurnModifierGenerator #0231 #3988 #4038 0 CrossBow_Idle_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4023 #4007 #3989 null null null null #4004 #3990 CrossBow_TurnLeftLowered 2 1.000000 true null 0 CrossBow_TurnLeftLowered_Behavior -1 null null 0 -1 -1 -1 -1 50 false 32 START_STATE_MODE_SYNC SELF_TRANSITION_MODE_NO_TRANSITION #4001 #3991 null null #4000 null #3999 #3992 SneakCrossBow_TurnLeft_State 1 1.000000 true null 1 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START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4618 #4573 null null null null #4617 #4574 1HM_AttackRightDefaultIntro_State 1 1.000000 true #4616 0 1HM_AttackRightIntro_BSCyclicBlendTransitionGenerator #4575 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 1HM_AttackRightIntro_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #4606 #4596 #4586 #4576 null #4577 null 0.750000 1.000000 #4585 0 1HM_Left_AttackRightIntro_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #4584 #4581 #4578 null #4579 null 333.437988 1.000000 null 0 1HM_RunLeftAttackRightIntro Animations\1HM_RunLeftAttackRightIntro.HKX #4580 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.004000 34 null true false false 0.000000 7 null true false false 0.233000 6 null false false false null #4582 null 82.454102 1.000000 null 0 1HM_WalkLeftAttackRightIntro Animations\1HM_WalkLeftAttackRightIntro.hkx #4583 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 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BLEND_CURVE_SMOOTH null 0 1HM_AttackRight_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #4660 #4648 #4636 #4621 null #4622 null 0.750000 1.000000 #4635 0 1HM_Left_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #4631 #4627 #4623 null #4624 null 288.000000 1.000000 #4626 0 1HM_RunLeftAttackRight Animations\1HM_RunLeftAttackRight.HKX #4437 #4633 #4625 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.475000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #4628 null 82.454102 1.000000 #4630 0 1HM_WalkLeftAttackRight Animations\1HM_WalkLeftAttackRight.hkx #4437 #4633 #4629 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.475000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #4632 null 25.000000 1.000000 #4634 0 1HM_AttackRight Animations\1HM_AttackRight.hkx #4437 #4633 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.485000 0.475000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.267000 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #4637 null 0.500000 1.000000 #4647 0 1HM_Backward_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #4646 #4642 #4638 null #4639 null 205.000000 1.000000 #4641 0 1HM_RunBackwardAttackRight Animations\1HM_RunBwdAttackRight.hkx #4437 #4633 #4640 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.475000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #4643 null 82.454102 1.000000 #4645 0 1HM_WalkBwdAttackRight Animations\1HM_WalkBwdAttackRight.hkx #4437 #4633 #4644 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.475000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #4632 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #4649 null 0.250000 1.000000 #4659 0 1HM_Right_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #4658 #4654 #4650 null #4651 null 288.000000 1.000000 #4653 0 1HM_RunRightAttackRight Animations\1HM_RunRightAttackRt.HKX #4437 #4633 #4652 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.475000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #4655 null 82.454102 1.000000 #4657 0 1HM_WalkRightAttackRight Animations\1HM_WalkRtAttackRight.hkx #4437 #4633 #4656 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.475000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #4632 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #4661 null 0.000000 1.000000 #4671 0 1HM_Forward_AttackRight_Blend 0.000000 25.000000 0.000000 1.000000 -1 17 false #4670 #4666 #4662 null #4663 null 288.000000 1.000000 #4634 #4665 0 1HM_RunFwdAttackRight Animations\1HM_RunFwdAttackRight.HKX #4437 #4633 #4664 0.000000 0.000000 0.333333 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.475000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE startTime 25 -1 BINDING_TYPE_VARIABLE -1 null #4667 null 82.454102 1.000000 #4669 0 1HM_WalkFwdAttackRight Animations\1HM_WalkFwdAttackRight.hkx #4437 #4633 #4668 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.013000 8 null true false false 0.233000 37 null false false false 0.333000 35 null false false false 0.475000 0.367000 36 null false false false 0.567000 64 null false false false 0.867000 30 null false false false 1.266667 31 null false false false 0.620000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.720000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #4632 null 25.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 null null null null #4675 1HM_AttackRightRoot_Player_TEST 1 1.000000 true #4678 0 1HM_AttackRightPerspectiveMSG_TEST #4619 #4676 0 0 null 0 1HM_1stPAttackRightRootBehavior00 -1 null null 2 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_RANDOM SELF_TRANSITION_MODE_NO_TRANSITION #4677 null null null null null #4569 1HM_1stPAttackRightState00 2 1.000000 true selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 null null null null #4619 1HM_AttackRightRoot_NPC 0 1.000000 true startStateId 49 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null null null null #3962 AttackRight_1HMAxe 3 1.000000 true null null null null #3962 AttackRight_1HMDagger 2 1.000000 true null null null null #3962 AttackRight_1HMSword 1 1.000000 true null null null null #4686 AttackRight_H2H 0 1.000000 true null 1 AttackRight_H2H_iStateGen #4687 12 8 #4777 0 AttackRight_H2HRaceTypeMSG #4691 #4688 0 0 null 0 AttackRight_H2HRaceType_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #4774 #4689 null #4691 #4690 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 #4773 0 AttackRight_H2H_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4696 #4692 null null null null null #4693 SneakH2H_AttackRightHand 1 1.000000 true null 1 SneakH2H_AttackRightHandMod #2768 #4694 null 0 Sneak_H2HAttackRightHand Animations\Sneak_H2HAttackRightHand.hkx #4695 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null true false false 0.367000 37 null false false false 0.467000 35 null false false false 0.468000 278 null false false false 0.567000 36 null false false false 0.800000 $eventID[RollWinStart]$ null false false false 0.900000 $eventID[RollWinEnd]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false null null null null #4697 DefaultH2H_AttackRight 0 1.000000 true #4772 0 H2H_AttackRight_Moving_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4736 #4698 null null null null null #4699 H2H_1stPerson_AttackRight_State 1 1.000000 true #4735 0 H2H_RightBodyHook_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4734 #4727 #4719 #4712 #4704 #4703 #4702 #4701 #4700 null null null null null #4443 H2H_Mace_RightBodyHook_State 4 1.000000 true null null null null #4443 H2H_Axe_RightBodyHook_State 3 1.000000 true null null null null #4443 H2H_Dagger_RightBodyHook_State 2 1.000000 true null null null null #4443 H2H_1HM_RightBodyHook_State 1 1.000000 true null null null null #4705 H2H_Magic_RightBodyHook_Blend 9 1.000000 true null 0 H2H_Magic_RightBodyHook_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #4710 #4706 #4709 #4708 #4707 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 MLh_Idle Animations\MLh_Idle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 boneWeights 3 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 null #4443 #4711 1.000000 0.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null null null null #4713 H2H_Staff_RightBodyHook_State 8 1.000000 true null 0 H2H_Staff_RightBodyHook_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #4717 #4714 #4716 #3700 #4715 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 boneWeights 3 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 null #4443 #4718 1.000000 0.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null null null null #4720 H2H_Torch_RightBodyHook_State 11 1.000000 true null 0 H2H_Torch_RightBodyHook_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #4725 #4721 #4724 #4723 #4722 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 TOR_Idle Animations\Tor_Idle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 boneWeights 3 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 null #4443 #4726 1.000000 0.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null null null null #4728 H2H_Shield_RightBodyHook_State 10 1.000000 true null 0 H2H_Shield_RightBodyHook_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #4732 #4729 #4731 #4068 #4730 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 boneWeights 3 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 null #4443 #4733 1.000000 0.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null null null null #4443 H2H_RightBodyHook_State 0 1.000000 true startStateId 41 -1 BINDING_TYPE_VARIABLE -1 null null null null #4737 H2H_3rdPerson_AttackRight_State 0 1.000000 true #4771 0 H2H_AttackRight_BSCyclicBlendTransitionGenerator #4738 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 H2H_AttackRight_DirectionBlend 0.000000 0.000000 0.000000 1.000000 -1 49 false #4763 #4755 #4747 #4739 null #4740 null 0.750000 1.000000 #4746 0 H2H_Left_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #4745 #4741 null #4742 null 160.326996 1.000000 #4744 0 H2H_RunLeftAttackRight Animations\H2H_RunLeftAttackRight.hkx #4743 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.050000 8 null true false false 0.333000 37 null false false false 0.433000 278 null false false false 0.433000 35 null false false false 0.533000 36 null false false false 0.600000 64 null false false false 0.700000 30 null false false false 1.133000 31 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #4443 null 0.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #4748 null 0.500000 1.000000 #4754 0 H2H_Backward_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #4753 #4749 null #4750 null 117.496002 1.000000 #4752 0 H2H_RunBackAttackRight Animations\H2H_RunBackAttackRight.hkx #4751 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.050000 8 null true false false 0.333000 37 null false false false 0.430000 278 null false false false 0.433000 35 null false false false 0.533000 36 null false false false 0.600000 64 null false false false 0.700000 30 null false false false 1.133000 31 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #4443 null 0.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #4756 null 0.250000 1.000000 #4762 0 H2H_Right_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #4761 #4757 null #4758 null 160.326996 1.000000 #4760 0 H2H_RunRightAttackRight Animations\H2H_RunRightAttackRight.hkx #4759 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.050000 8 null true false false 0.333000 37 null false false false 0.433000 278 null false false false 0.433000 35 null false false false 0.533000 36 null false false false 0.600000 64 null false false false 0.700000 30 null false false false 1.133000 31 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #4443 null 0.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #4764 null 0.000000 1.000000 #4770 0 H2H_Forward_AttackRight_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #4769 #4765 null #4766 null 281.075989 1.000000 #4768 0 H2H_RunForwardAttackRight Animations\H2H_RunForwardAttackRight.hkx #4767 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.050000 8 null true false false 0.333000 37 null false false false 0.433000 278 null false false false 0.433000 35 null false false false 0.533000 36 null false false false 0.600000 64 null false false false 0.700000 30 null false false false 1.133000 31 null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.000000 $eventID[DaggerRollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null #4443 null 0.000000 1.000000 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 startStateId 8 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null #4776 #4775 1.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null 0 BeastH2H_AttackRight Animations\BeastH2H_AttackRight.hkx #tudm$430 null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 selectedGeneratorIndex 87 -1 BINDING_TYPE_VARIABLE -1 startStateId 53 -1 BINDING_TYPE_VARIABLE -1 null 0 AttackRight_StaffLeftBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #3702 #3699 selectedGeneratorIndex 41 -1 BINDING_TYPE_VARIABLE -1 #4780 0 AttackRightMSG #3703 #3703 #3703 #3703 #3703 #3703 #3703 #3703 #4779 #3703 #3703 #3703 0 0 iRegularAttack = 1 -1 -1 EVENT_MODE_SEND_ONCE null 2 EvaluateiRegularAttackTrue true #4782 null 1 AttackRightModifierList true #4783 #3688 #3063 null 1 AttackRightMod #4784 #4781 35 31 0.000000 0.000000 30 31 0.000000 0.000000 #2803 null 11 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #4787 13 5 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #4787 15 2 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #4787 16 3 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #4787 12 4 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #4787 216 6 0 0 0 0 37 31 0.000000 0.000000 30 31 0.000000 0.000000 #0091 #3693 166 1 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL 35 31 0.000000 0.000000 30 31 0.000000 0.000000 #3694 null 165 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #3695 14 18 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2806 #3692 214 11 0 0 0 0 35 31 0.000000 0.000000 30 31 0.000000 0.000000 #2803 null 176 7 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 357 24 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$383 $eventID[RollStart]$ 50 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStartLeft]$ $eventID[RollWinEndLeft]$ 0.000000 0.000000 null #tudm$383 $eventID[RollStart]$ 50 0 0 0 FLAG_USE_INITIATE_INTERVAL $eventID[2hmRollSwingLeft]$ $eventID[RollWinStartLeft]$ 0.000000 0.000000 $eventID[RollWinStartLeft]$ $eventID[RollWinEndLeft]$ 0.000000 0.000000 null #tudm$384 $eventID[RollStart]$ 50 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$384 $eventID[RollStart]$ 50 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL iRightHandType > 0 65 null null #tudm$431 null #4788 #4786 #4785 AttackRight_State 0 1.000000 true isActive 28 -1 BINDING_TYPE_VARIABLE -1 #4790 0 1HM_AttackBehavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_FORCE_TRANSITION_TO_START_STATE #4789 #3697 #3261 #3225 #3195 #3165 #3135 #3069 #2994 #2985 #2966 #2954 #2942 #2917 #2906 #2895 #2884 #2867 #2849 #2835 #2829 #2824 #2819 #2814 #tkuc$191 #tudm$371 #tudm$334 #tudm$267 #tudm$262 #2802 BeginCast if (bWantCastLeft || bWantCastVoice) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE null 2 EvaluateBeginCast true #4792 null 1 CastOKTrueEDM true #4793 64 65 false null 1 ModifierList00 true #4794 #0421 #2782 #pscd$8 #tkuc$113 #tudm$233 #tudm$88 #turn$0 #zcbe$53 #zcbe$47 #zcbe$44 null 1 1HM_AttackState_Generator #4795 #zcbe$41 #4791 (iWantBlock == 1) && (iLeftHandType != 7) && (IsNPC != 1) null 0 AttackToBlockBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.100000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH ( iWantBlock == 0 ) && ( i1stPerson == 1 ) null 0 SlowBlendTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.400000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH iLeftHandType != 9 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #4801 9 13 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #2610 8 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #2611 8 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 114 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1880 #2764 122 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4800 #4799 8 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #1880 #2610 122 1 0 0 0 0 30 30 31 31 0.000000 0.000000 -1 -1 0.000000 0.000000 #4798 #2799 10 1 0 0 0 FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_USE_TRIGGER_INTERVAL FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_USE_TRIGGER_INTERVAL 32 32 33 33 0.000000 0.000000 -1 -1 0.000000 0.000000 #4803 #2799 10 1 1 0 0 FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_USE_TRIGGER_INTERVAL FLAG_FROM_NESTED_STATE_ID_IS_VALID|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4803 #4797 30 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4803 #4797 32 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #4801 365 13 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4798 null 10 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #tudm$433 $eventID[RollStart]$ 25 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #tudm$384 $eventID[RollContinue]$ 25 0 0 0 0 -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 #tudm$92 #tudm$432 $eventID[RollStart]$ 25 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 #tudm$92 #tudm$432 $eventID[RollStart]$ 25 0 0 0 FLAG_USE_INITIATE_INTERVAL 35 $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 #tudm$92 #tudm$434 $eventID[RollStart]$ 25 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL 225 $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 #tudm$92 #tudm$434 $eventID[RollStart]$ 25 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 35 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$56 null 10 1 0 0 50 FLAG_DISABLE_CONDITION|FLAG_USE_TRIGGER_INTERVAL -1 36 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #zcbe$55 8 9 0 0 10 FLAG_USE_TRIGGER_INTERVAL null 0 BlockStartBlendTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_PROCESS_ALL 0.100000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 73 null $eventID[AE_Z]$ null 42 null 72 null $eventID[AK_Z]$ null null #4805 #4804 #4802 #zcbe$54 #4796 AttackState 10 1.000000 true 0.000000 0 null true false false null 0 DW_RecoilTimed Animations\DW_RecoilTimed.hkx #4807 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false null 0 2HM_RecoilTimed Animations\2HM_RecoilTimed.hkx #4809 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false null 0 1HM_RecoilTimed Animations\1HM_RecoilTimed.hkx #4811 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false null 0 H2H_RecoilTimed Animations\H2H_RecoilTimed.hkx #4813 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 #4815 0 MeleeRecoilLarge_RHTypeMSG #4814 #4812 #4812 #4812 #4812 #4810 #4810 #4814 #4812 #4812 #4812 #4812 #4812 0 0 selectedGeneratorIndex 85 -1 BINDING_TYPE_VARIABLE -1 #4817 0 MeleeRecoilLargeMSG #4816 #4808 0 0 null 1 RecoilLargeModifierGenerator00 #tudm$435 #zcbe$59 #4820 #4818 #4821 2 RecoilingIsActiveModifier true false false false false false true false false false false bIsActive0 19 -1 BINDING_TYPE_VARIABLE bIsActive2 66 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #2610 0 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #2764 0 0 0 0 0 0 0 null 73 null 171 null 72 null null #4824 #4823 #4822 #4819 RecoilLarge 9 1.000000 true null 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #3980 null 1.000000 1.000000 null #4829 null 0.000000 1.000000 #4854 0 RecoilMSG #4832 #4830 0 0 null 0 DW_RecoilRight Animations\DW_RecoilRight.hkx #4831 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 0 null true false false #4853 0 MeleeRecoilStanceMSG #4843 #4833 0 0 #4842 0 MeleeRecoilAlt_RHTypeMSG #4840 #4838 #4838 #4838 #4838 #4836 #4834 #4840 #4840 #4838 #4838 #4838 #4838 0 0 null 0 2HW_RecoilRight Animations\2HW_RecoilRight.hkx #4835 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 0 null true false false null 0 2HM_RecoilRight Animations\2HM_RecoilRight.hkx #4837 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 0 null true false false null 0 1HM_RecoilRight Animations\1HM_RecoilRight.hkx #4839 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 0 null true false false null 0 H2H_RecoilRight Animations\H2H_RecoilRight.hkx #4841 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 #4852 0 MeleeRecoil_RHTypeMSG #4850 #4848 #4848 #4848 #4848 #4846 #4844 #4850 #4850 #4848 #4850 #4850 #4850 0 0 null 0 2HW_RecoilLeft Animations\2HW_RecoilLeft.hkx #4845 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 0 null true false false null 0 2HM_RecoilLeft Animations\2HM_RecoilLeft.hkx #4847 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 0 null true false false null 0 1HM_RecoilLeft Animations\1HM_RecoilLeft.hkx #4849 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 0 null true false false null 0 H2H_RecoilLeft Animations\H2H_RecoilLeft.hkx #4851 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 64 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 85 -1 BINDING_TYPE_VARIABLE -1 blendParameter 23 -1 BINDING_TYPE_VARIABLE -1 #4855 0 3rdP_RecoilLowerBodyBlend 0.000000 1.000000 0.000000 1.000000 -1 16 false #4828 #4827 null #4856 #4826 1.000000 1.000000 null 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null #4829 #4858 1.000000 0.000000 null 0 3rdP_RecoilBlend 0.000000 1.000000 0.000000 1.000000 -1 0 false #4859 #4857 selectedGeneratorIndex 8 -1 BINDING_TYPE_VARIABLE -1 #4861 0 Recoil_1st3rd_MSG #4860 #4829 0 0 null 1 RecoilingModifierGenerator #tudm$435 #4820 #4862 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #2764 0 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #2610 0 1 0 0 0 0 0 null 73 null 171 null 72 null null #4866 #4865 #4864 #4863 Recoil 8 1.000000 true null 0 BlockStartBlendTransition_NPC SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_PROCESS_ALL 0.250000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH (iRightHandType == 7) || (iRightHandType == 12) (iLeftHandType != 0) && (iRightHandType != 0) && (iRightHandType != 6) && (iRightHandType != 7) && (iLeftHandType != 8) && (iRightHandType != 8) && (iLeftHandType != 9) && (iRightHandType != 9) && (iLeftHandType != 10) && (iLeftHandType != 11) (bWantCastLeft == 0) && (bIsDodging_Z == 0) && (IsSprinting == 0) bWantCastLeft == 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 9 13 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4803 #2799 10 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #4787 16 10 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 #4871 11 10 0 0 0 FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #4787 12 10 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #4787 13 10 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #4787 216 10 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #4787 15 10 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 null 44 2 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 #2796 43 2 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 #2772 121 18 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #zcbe$102 null 151 10 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 null 164 10 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 #3695 165 10 0 0 10 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 #3693 166 10 0 1 10 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 #2799 43 2 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 null 176 10 0 7 10 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #2793 177 10 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #2793 193 10 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 164 10 0 7 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #2793 211 10 0 15 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #2793 212 10 0 16 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #2793 213 10 0 17 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #3695 14 10 0 19 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #3693 215 10 0 19 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #3692 214 10 0 11 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2794 #4870 210 10 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 #2805 209 10 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0089 #4869 43 2 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #4868 #2796 10 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 null 354 10 0 22 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 null 355 10 0 23 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 210 10 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 365 13 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 null 403 139 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 422 140 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #2773 null 424 139 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null 357 10 0 24 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 null $eventID[RollStart]$ 25 0 0 0 FLAG_DISABLE_CONDITION $eventID[StanceChangeWinStart]$ $eventID[StanceChangeWinEnd]$ 0.000000 0.000000 -1 -1 0.000000 0.000000 null #tudm$437 $eventID[LeftStance]$ 30 0 0 0 FLAG_USE_TRIGGER_INTERVAL $eventID[StanceChangeWinStart]$ $eventID[StanceChangeWinEnd]$ 0.000000 0.000000 -1 -1 0.000000 0.000000 null #tudm$436 $eventID[RightStance]$ 31 0 0 0 FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$36 #zcbe$103 11 10 0 1 10 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 19 -1 0.000000 0.000000 #zcbe$101 #zcbe$100 11 10 0 0 1000 FLAG_DISABLE_CONDITION 208 null 8 null null #4873 null #4872 #3974 1HM_Ready_State 0 1.000000 true startStateId 37 -1 BINDING_TYPE_VARIABLE isActive 38 -1 BINDING_TYPE_VARIABLE currentStateId 39 -1 BINDING_TYPE_VARIABLE -1 #4875 0 1HM_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #4874 #4867 #4825 #4806 #2801 #2777 #2765 #2761 #2612 #2527 #1884 #0446 #0259 #colis$43 #tkuc$112 #tkuc$65 #tkuc$10 #tudm$227 #tudm$96 #tudm$19 #tudm$10 #0088 null 0 1HM_Behavior.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #4876 #0087 duration 1 -1 BINDING_TYPE_VARIABLE -1 #colis$0 0 Precision_To_S_Recoil_Trans SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 Precision_Recoil_Sneak_Behaviour -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colis$9 #colis$4 null null #colis$10 #colis$2 1.000000 1.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null #colis$14 #colis$12 1.000000 1.000000 #colis$27 0 Precision_Recoil_Left_MSG #colis$17 #colis$15 0 0 null 0 Precision_Recoil_LH Animations\Precision\LHsrecoil.hkx #colis$16 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false 0.450000 $eventID[Collision_RecoilCancelable]$ null false false false 0.000000 $eventID[Collision_RecoilWinStart]$ null false false false #colis$26 0 Precision_Recoil_Right_MSG #colis$24 #colis$22 #colis$22 #colis$22 #colis$22 #colis$20 #colis$18 0 0 null 0 Precision_Recoil_2hw Animations\Precision\2hwsrecoil.hkx #colis$19 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false 0.450000 $eventID[Collision_RecoilCancelable]$ null false false false 0.000000 $eventID[Collision_RecoilWinStart]$ null false false false null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 null 0 Precision_Recoil_2hm Animations\Precision\2hmsrecoil.hkx #colis$21 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false 0.450000 $eventID[Collision_RecoilCancelable]$ null false false false 0.000000 $eventID[Collision_RecoilWinStart]$ null false false false null 0 Precision_Recoil_1hm Animations\Precision\1hmsrecoil.hkx #colis$23 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false 0.450000 $eventID[Collision_RecoilCancelable]$ null false false false 0.000000 $eventID[Collision_RecoilWinStart]$ null false false false null 0 Precision_Recoil_H2h Animations\Precision\H2hsrecoil.hkx #colis$25 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 0 null true false false 0.450000 $eventID[Collision_RecoilCancelable]$ null false false false 0.200000 $eventID[Collision_RecoilWinStart]$ null false false false selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 85 -1 BINDING_TYPE_VARIABLE -1 null 0 Precision_Recoil_Sneak_Blender 0.000000 1.000000 0.000000 1.000000 -1 0 false #colis$13 #colis$11 null null null null #colis$28 Precision_Recoil_Sneaking 1 1.000000 true null 0 Precision_Recoil_Sneak_Idle Animations\Sneak1HM_Idle.hkx null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #colis$14 Precision_Recoil_Standing 0 1.000000 true startStateId 50 -1 BINDING_TYPE_VARIABLE -1 #colis$31 0 Precision_Recoil_SneakCheck -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #colis$30 #colis$29 null bIsActive0 19 -1 BINDING_TYPE_VARIABLE bIsActive1 66 -1 BINDING_TYPE_VARIABLE -1 #colis$33 2 Precision_Recoil_IAM true false false false true false false false false false false null 1 Precision_Recoil_ModGen #colis$34 #colis$32 (iWantBlock == 0) || (iLeftHandType == 7) || (iLeftHandType == 12) (iWantBlock == 1) && (iLeftHandType != 7) && (iLeftHandType != 12) duration 0 -1 BINDING_TYPE_VARIABLE -1 #colis$38 0 Precision_From_S_Recoil_Trans SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_PROCESS_ALL 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null null null null #colis$3 Precision_Recoil_Sneak_Settle 1 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #colis$39 #colis$37 0 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #colis$39 #colis$36 0 0 0 0 0 0 $eventID[Collision_RecoilWinStart]$ 0 0.000000 0.000000 $eventID[Collision_RecoilCancelable]$ 0 0.000000 0.000000 #colis$39 null 11 10 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[Collision_RecoilWinStart]$ 0 0.000000 0.000000 $eventID[Collision_RecoilCancelable]$ 0 0.000000 0.000000 #colis$39 null 10 1 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[Collision_RecoilWinStart]$ 0 0.000000 0.000000 $eventID[Collision_RecoilCancelable]$ 0 0.000000 0.000000 #colis$39 null $eventID[Collision_RecoilStop]$ 0 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL 0 null 73 null $eventID[Collision_RecoilCancelable]$ null 171 null 72 null $eventID[TDM_AttackStart]$ null null #colis$42 #colis$41 #colis$40 #colis$35 Precision_Recoil_State 420 1.000000 true $eventID[Collision_Cancel]$ null $eventID[Collision_Cancel]$ null $eventID[Collision_Cancel]$ null $eventID[Collision_Cancel]$ null $eventID[Collision_Cancel]$ null $eventID[Collision_Cancel]$ null 0.230000 196 null false false false $eventID[Collision_Cancel]$ null null 0 Precision_Recoil_Sneak_BackPedal Animations\SneakRun_Backward.hkx #colis$5 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Static_Recoil_SneakTrans SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #colis$7 null 196 1 0 0 0 FLAG_DISABLE_CONDITION null null null #colis$8 #colis$6 Precision_Recoil_Sneak_Motion 0 1.000000 true playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null 1 TwistModifierListwArm true #pscd$4 #0429 #pscd$3 #pscd$2 #pscd$1 #0430 1 BowAttackRightArmTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 30 30 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true #0430 1 BowAttackLeftArmTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 27 27 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true #0430 1 BowAttackNeckTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 35 37 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true null 2 DivPitch true #pscd$5 Pitch = Pitch * 0.5 -1 -1 EVENT_MODE_SEND_ONCE null 1 Bash_ML true #2768 #pscd$0 null 1 Bow_Ready_ML true #0434 #pscd$8 null 1 TwistModifierListwoArm true #pscd$4 #0429 #pscd$3 null 1 1hm_readied_MG #pscd$8 #4183 playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #tdmv$1 2 TDM_HeadTracking_Disable true false true false false false false false false false false bIsActive0 $variableID[tdmHeadtrackingBehavior]$ -1 BINDING_TYPE_VARIABLE -1 null 0 TKDodgeFastBlendTransitionToAnimationDriven SELF_TRANSITION_MODE_BLEND EVENT_MODE_PROCESS_ALL 0.030000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH -0.002000 184 null true false false 0.660000 37 null false false false 0.700000 35 null false false false 0.766667 36 null false false false null null null #tkuc$9 #tkuc$8 TKBattleArtsState 22 1.000000 true null 0 Sync_TKCombat2 #tkuc$99 true 0.000000 0.100000 false true false -1 null null null null #tkuc$100 TKCombat2 11 1.000000 true -0.002000 4 null true false false 0.372000 136 null false false false 0.465000 133 null false false false null 0 TKCombat1 Animations\Paired_1HMKillMoveD.hkx #tkuc$102 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat1 #tkuc$103 true 0.000000 0.100000 false true false -1 null null null null #tkuc$104 TKCombat1 10 1.000000 true isActive 28 -1 BINDING_TYPE_VARIABLE -1 #tkuc$106 0 TKCombat_Behavior -1 null null 10 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tkuc$105 #tkuc$101 #tkuc$97 #tkuc$93 #tkuc$89 #tkuc$85 #tkuc$81 #tkuc$77 #tkuc$73 #tkuc$69 null bIsActive0 27 -1 BINDING_TYPE_VARIABLE -1 #tkuc$108 2 bAllowRotationIsActiveModifier true false false false false false false false false false false -0.300000 $eventID[TKDodgeStop]$ null true false false 0.110000 $eventID[TKDodgeRotation]$ null false false false null 1 TKCombatState_MG #tkuc$109 #tkuc$107 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #2611 184 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #2610 184 1 0 0 0 0 null null null #tkuc$111 #tkuc$110 TKCombatState 20 1.000000 true null 1 Aiming_ML false #tkuc$119 #tkuc$118 #tkuc$117 #tkuc$116 #tkuc$114 #tkuc$115 1 BowAttackSpineTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 24 26 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true twistAngle 59 -1 BINDING_TYPE_VARIABLE enable 0 -1 BINDING_TYPE_CHARACTER_PROPERTY -1 #tkuc$115 1 AimingBowAttackLeftArmTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 2 3 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true #tkuc$115 1 AimingNeckTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 35 37 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true #tkuc$115 1 AimingSpineTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 24 26 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true null 2 Aiming_EEM true #tkuc$120 null 0 TKDodgeForward Animations\TKDodge\StepDodgeForward.hkx #tkuc$11 0.000000 0.000000 0.000000 0.900000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 Pitch = Pitch * 0.5 -1 -1 EVENT_MODE_SEND_ONCE null 1 Bash_ML true #2768 #tkuc$113 null 0 UCStartBlendTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 1.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 0.366000 136 null false false false 0.461000 133 null false false false 0.896000 136 null false false false 1.004000 133 null false false false 1.700000 55 null false false false null 0 DWRushB Animations\Patch_1.5\paired_dwkillmovedualslash.hkx #tkuc$123 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_DWRushB #tkuc$124 true 0.000000 0.100000 false true false -1 null null null null #tkuc$125 DWRushB 25 1.000000 true 0.364000 136 null false false false 0.464000 133 null false false false 0.931000 136 null false false false 1.031000 133 null false false false 1.700000 55 null false false false null 0 DWRushA Animations\Patch_1.5\Paired_DWKillMoveXSlash.HKX #tkuc$127 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_DWRushA #tkuc$128 true 0.000000 0.100000 false true false -1 -0.300000 $eventID[TKDodgeStop]$ null true false false 0.110000 $eventID[TKDodgeRotation]$ null false false false null null null null #tkuc$129 DWRushA 24 1.000000 true 0.627000 136 null false false false 0.731000 133 null false false false 1.500000 55 null false false false null 0 DWSpecialA Animations\Paired_1HMKillMoveDualWieldA.hkx #tkuc$131 0.000000 0.500000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_DWSpecialA #tkuc$132 true 0.000000 0.100000 false true false -1 null null null null #tkuc$133 attackStartDWSpecialA 23 1.000000 true 0.900000 55 null false false false null 0 BashSpecial Animations\Paired_1HMKillMoveB.hkx #tkuc$135 0.000000 2.000000 3.000000 0.700000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_BashSpecial #tkuc$136 true 0.000000 0.100000 false true false -1 null null null null #tkuc$137 BashSpecial 22 1.000000 true 0.900000 55 null false false false null 0 TKDodgeForward Animations\SneakRun_ForwardRoll.hkx #tkuc$13 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Kick Animations\Paired_1HMKillMove.hkx #tkuc$139 0.000000 2.000000 3.000000 0.700000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_Kick #tkuc$140 true 0.000000 0.100000 false true false -1 null null null null #tkuc$141 Kick 21 1.000000 true 0.628000 136 null false false false 0.741000 133 null false false false 2.000000 55 null false false false null 0 2HMSpecialAttackD ..\SharedKillMoves\Human&Draugr\Paired_2HWKillMoveDraugrA.hkx #tkuc$143 0.000000 1.300000 0.000000 0.900000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_2HMSpecialAttackD #tkuc$144 true 0.000000 0.100000 false true false -1 null null null null #tkuc$145 2HMSpecialAttackD 20 1.000000 true 0.465000 136 null false false false 0.572000 133 null false false false 2.000000 55 null false false false null 0 2HMSpecialAttackC Animations\Patch_1.5\Paired_2HWKillMoveHackFromBehind.HKX #tkuc$147 0.000000 1.300000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_2HMSpecialAttackC #tkuc$148 true 0.000000 0.100000 false true false -1 #tkuc$16 0 TKDodgeForward_MSG #tkuc$14 #tkuc$14 #tkuc$12 #tkuc$12 0 0 null null null null #tkuc$149 2HMSpecialAttackC 19 1.000000 true 1.040000 136 null false false false 1.127000 133 null false false false 2.000000 55 null false false false null 0 2HMSpecialAttackB ..\SharedKillMoves\Human&Spider\Paired_2HMKillMoveSpiderSlamA.hkx #tkuc$151 0.050000 0.000000 0.000000 1.200000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_2HMSpecialAttackB #tkuc$152 true 0.000000 0.100000 false true false -1 null null null null #tkuc$153 2HMSpecialAttackB 18 1.000000 true 0.831000 136 null false false false 0.937000 133 null false false false 2.000000 55 null false false false null 0 2HMSpecialAttackA ..\SharedKillMoves\Human&Bear\Paired_2HMKillMoveBearA.hkx #tkuc$155 0.050000 1.300000 0.000000 1.100000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_2HMSpecialAttackA #tkuc$156 true 0.000000 0.100000 false true false -1 null null null null #tkuc$157 2HMSpecialAttackA 17 1.000000 true 0.700000 136 null false false false 0.800000 133 null false false false 1.200000 136 null false false false 1.300000 133 null false false false 1.600000 55 null false false false selectedGeneratorIndex $variableID[iStepSelector]$ -1 BINDING_TYPE_VARIABLE -1 null 0 1HMSpecialAttackG ..\SharedKillMoves\Human&Falmer\Paired_1HMKillMoveFalmerB.hkx #tkuc$159 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_1HMSpecialAttackG #tkuc$160 true 0.000000 0.100000 false true false -1 null null null null #tkuc$161 1HMSpecialAttackG 16 1.000000 true 0.763000 136 null false false false 0.866000 133 null false false false 1.900000 55 null false false false null 0 1HMSpecialAttackF Animations\Paired_1HMKillMoveDecapBleedOut.hkx #tkuc$163 0.050000 0.000000 0.000000 1.100000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_1HMSpecialAttackF #tkuc$164 true 0.000000 0.100000 false true false -1 null null null null #tkuc$165 1HMSpecialAttackF 15 1.000000 true 0.497000 136 null false false false 0.603000 133 null false false false 1.100000 55 null false false false null 0 1HMSpecialAttackE ..\SharedKillMoves\Human&Spider\Paired_1HMKillMoveSpiderStabA.hkx #tkuc$167 0.005000 0.050000 0.000000 0.900000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_1HMSpecialAttackE #tkuc$168 true 0.000000 0.100000 false true false -1 null 1 TKDodgeForwardModifier #tkuc$18 #tkuc$15 null null null null #tkuc$169 1HMSpecialAttackE 14 1.000000 true 0.299000 136 null false false false 0.400000 133 null false false false 0.800000 55 null false false false null 0 1HMSpecialAttackD ..\SharedKillMoves\Human&Draugr\Paired_1HMKillMoveDraugrShortA.hkx #tkuc$171 0.000000 0.000000 0.000000 0.600000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_1HMSpecialAttackD #tkuc$172 true 0.000000 0.100000 false true false -1 null null null null #tkuc$173 1HMSpecialAttackD 13 1.000000 true 0.367000 136 null false false false 0.463000 133 null false false false 1.000000 55 null false false false null 0 1HMSpecialAttackC ..\SharedKillMoves\Human&Draugr\Paired_1HMKillMoveDraugrB.hkx #tkuc$175 0.000000 0.000000 0.000000 0.800000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_1HMSpecialAttackC #tkuc$176 true 0.000000 0.100000 false true false -1 null null null null #tkuc$177 1HMSpecialAttackC 12 1.000000 true 0.467000 136 null false false false 0.570000 133 null false false false 1.900000 55 null false false false null 2 TKDodgeStepSelector_EEM true #tkuc$19 null 0 1HMSpecialAttackB Animations\Paired_1HMKillMove_Short_A.hkx #tkuc$179 0.000000 0.000000 0.000000 0.900000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_1HMSpecialAttackB #tkuc$180 true 0.000000 0.100000 false true false -1 null null null null #tkuc$181 1HMSpecialAttackB 11 1.000000 true 0.372000 136 null false false false 0.465000 133 null false false false 1.400000 8 null false false false null 0 1HMSpecialAttackA Animations\Paired_1HMKillMoveD.hkx #tkuc$183 0.002000 0.000000 0.000000 0.900000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_1HMSpecialAttackA #tkuc$184 true 0.000000 0.100000 false true false -1 null null null null #tkuc$185 1HMSpecialAttackA 10 1.000000 true isActive 65 -1 BINDING_TYPE_VARIABLE isActive 28 -1 BINDING_TYPE_VARIABLE -1 #tkuc$187 0 UltimateCombatAttack_Behavior -1 null null 10 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tkuc$186 #tkuc$182 #tkuc$178 #tkuc$174 #tkuc$170 #tkuc$166 #tkuc$162 #tkuc$158 #tkuc$154 #tkuc$150 #tkuc$146 #tkuc$142 #tkuc$138 #tkuc$134 #tkuc$130 #tkuc$126 null null 0 UCEndBlendTransition SELF_TRANSITION_MODE_BLEND EVENT_MODE_PROCESS_ALL 0.800000 0.000000 FLAG_IGNORE_TO_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH iStepSelector = iStep + iIsPlayer -1 -1 EVENT_MODE_SEND_ONCE -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$189 null 4 0 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$189 null 55 0 0 0 0 FLAG_DISABLE_CONDITION null null null #tkuc$190 #tkuc$188 UltimateCombatAttackState 30 1.000000 true null 1 CrossBow_Ready_ML true #0434 #tkuc$113 #tkuc$198 0 FNIS_ABC_MSG #4531 #tkuc$197 #tkuc$196 #tkuc$195 #tkuc$194 0 0 null 0 H2H_LocomotionPose Animations\DD\abc4_H2H_LocoMotionPose.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 H2H_LocomotionPose Animations\DD\abc3_H2H_LocoMotionPose.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 H2H_LocomotionPose Animations\DD\abc2_H2H_LocoMotionPose.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 H2H_LocomotionPose Animations\DD\abc1_H2H_LocoMotionPose.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 selectedGeneratorIndex $variableID[FNIS_abc_h2h_LocomotionPose]$ -1 BINDING_TYPE_VARIABLE -1 null 0 1HMRunThrust Animations\TKBattleArts\1HMRunThrust.hkx #tkuc$1 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 460 #1870 null #tkuc$20 null null #tkuc$17 TKDodgeForward 4 1.000000 true -0.030000 $eventID[TKDodgeStop]$ null true false false 0.333333 21 null false false false 0.500000 22 null false false false 0.110000 $eventID[TKDodgeRotation]$ null false false false null 0 TKDodgeBack Animations\TKDodge\StepDodgeBack.hkx #tkuc$22 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.030000 $eventID[TKDodgeStop]$ null true false false 0.333333 21 null false false false 0.500000 22 null false false false 0.110000 $eventID[TKDodgeRotation]$ null false false false null 0 TKDodgeBack Animations\DodgeBack.hkx #tkuc$24 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tkuc$16 0 TKDodgeBack_MSG #tkuc$25 #tkuc$25 #tkuc$23 #tkuc$23 0 0 null 1 TKDodgeRightModifier #tkuc$18 #tkuc$26 null null null null #tkuc$27 TKDodgeBack 3 1.000000 true -0.030000 $eventID[TKDodgeStop]$ null true false false 0.166667 22 null false false false 0.500000 21 null false false false 0.100000 $eventID[TKDodgeRotation]$ null false false false null null null null #tkuc$2 1HMRunThrust 0 1.000000 true null 0 TKDodgeRight Animations\TKDodge\StepDodgeRight.hkx #tkuc$29 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.030000 $eventID[TKDodgeStop]$ null true false false 0.166667 22 null false false false 0.500000 21 null false false false 0.100000 $eventID[TKDodgeRotation]$ null false false false null 0 TKDodgeRight Animations\DodgeRight.hkx #tkuc$31 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tkuc$16 0 TKDodgeRight_MSG #tkuc$32 #tkuc$32 #tkuc$30 #tkuc$30 0 0 null 1 TKDodgeRightModifier #tkuc$18 #tkuc$33 null null null null #tkuc$34 TKDodgeRight 2 1.000000 true -0.002000 $eventID[TKDodgeStop]$ null true false false 0.300000 22 null false false false 0.533333 21 null false false false 0.100000 $eventID[TKDodgeRotation]$ null false false false null 0 TKDodgeLeft animations\TKDodge\StepDodgeLeft.hkx #tkuc$36 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.002000 $eventID[TKDodgeStop]$ null true false false 0.300000 22 null false false false 0.533333 21 null false false false 0.100000 $eventID[TKDodgeRotation]$ null false false false null 0 TKDodgeLeft Animations\DodgeLeft.hkx #tkuc$38 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 isActive 28 -1 BINDING_TYPE_VARIABLE -1 #tkuc$16 0 TKDodgeLeft_MSG #tkuc$39 #tkuc$39 #tkuc$37 #tkuc$37 0 0 null 1 TKDodgeLeftModifier_EEM #tkuc$18 #tkuc$40 null null null null #tkuc$41 TKDodgeLeft 1 1.000000 true null 0 TKDodge_Behavior -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tkuc$42 #tkuc$35 #tkuc$28 #tkuc$21 null bIsActive0 $variableID[TDM_Dodge]$ -1 BINDING_TYPE_VARIABLE bIsActive1 $variableID[TDM_TargetLock]$ -1 BINDING_TYPE_VARIABLE bIsActive2 90 -1 BINDING_TYPE_VARIABLE bIsActive3 $variableID[bHeadTracking]$ -1 BINDING_TYPE_VARIABLE -1 #tkuc$44 2 TKdodgeIsRotationActiveModifier true false false false false false false false false false false null 1 tkdodge_EventDrivenModifier3 true #tkuc$45 $eventID[TKDodgeRotation]$ $eventID[TKDR_DodgeEnd]$ false alarmTimeSeconds $variableID[TKDR_IframeDuration]$ -1 BINDING_TYPE_VARIABLE -1 #tkuc$47 0 tkdodge_iframe_TimerModifier true 0.000000 $eventID[TKDR_IframeEnd]$ null true bInIframe = 0 -1 -1 EVENT_MODE_SEND_ONCE #tkuc$4 0 TKBattleArts_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tkuc$3 null null 2 tkdodge_EvaluateExpressionModifier2 true #tkuc$49 null 1 tkdodge_EventDrivenModifier2 true #tkuc$50 $eventID[TKDR_IframeEnd]$ $eventID[TKDR_DodgeEnd]$ false bInIframe = 1 -1 -1 EVENT_MODE_SEND_ONCE null 2 tkdodge_EvaluateExpressionModifier1 true #tkuc$52 null 1 tkdodge_EventDrivenModifier1 true #tkuc$53 $eventID[TKDR_DodgeStart]$ $eventID[TKDR_IframeEnd]$ true bIsActive0 $variableID[bIsDodging]$ -1 BINDING_TYPE_VARIABLE bIsActive1 $variableID[bIframeActive]$ -1 BINDING_TYPE_VARIABLE bIsActive2 27 -1 BINDING_TYPE_VARIABLE -1 #tkuc$55 2 TKdodgeIsActiveModifier true false false false false false false false false false false null 1 tkdodgeModifierList true #tkuc$56 #tkuc$54 #tkuc$51 #tkuc$48 #tkuc$46 null 1 TKDodge_MG #tkuc$57 #tkuc$43 (iWantBlock == 1) && (iLeftHandType != 7) && (iLeftHandType != 12) bIsActive0 27 -1 BINDING_TYPE_VARIABLE -1 ( iWantBlock == 0 ) && ( i1stPerson == 0 ) null 0 TKDodgeFastBlendTransitionFromAnimationDriven SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_LINEAR -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$61 #tkuc$60 $eventID[TKDodgeStop]$ 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tkuc$61 #tkuc$59 $eventID[TKDodgeStop]$ 1 0 0 0 0 $eventID[TKDR_DodgeEnd]$ null $eventID[TKDR_DodgeStart]$ null $eventID[Collision_Cancel]$ null null #tkuc$64 #tkuc$63 #tkuc$62 #tkuc$58 TKDodgeState 21 1.000000 true -0.002000 4 null true false false 0.394000 136 null false false false 0.494000 133 null false false false 0.800000 184 null false false false null 0 TKCombat10_Kick Animations\Paired_1HMKillMove.hkx #tkuc$66 0.000000 0.000000 0.000000 1.100000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat10 #tkuc$67 true 0.000000 0.100000 false true false -1 null null null null #tkuc$68 TKCombat10 19 1.000000 true #tkuc$6 2 bAllowRotationIsActiveModifier true false false false false false false false false false false -0.002000 4 null true false false 0.991000 136 null false false false 1.095000 133 null false false false null 0 TKCombat9 Animations\Paired_2HWKillMoveB.hkx #tkuc$70 0.000000 0.000000 0.000000 1.250000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat9 #tkuc$71 true 0.000000 0.100000 false true false -1 null null null null #tkuc$72 TKCombat9 18 1.000000 true -0.002000 4 null true false false 0.465000 136 null false false false 0.572000 133 null false false false null 0 TKCombat8 Animations\Patch_1.5\Paired_2HWKillMoveHackFromBehind.HKX #tkuc$74 0.000000 0.000000 0.000000 0.900000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat8 #tkuc$75 true 0.000000 0.100000 false true false -1 null null null null #tkuc$76 TKCombat8 17 1.000000 true -0.002000 4 null true false false 0.299000 136 null false false false 0.400000 133 null false false false null 0 TKCombat7 Animations\Paired_2HWKillMoveA.hkx #tkuc$78 0.000000 0.000000 0.000000 0.900000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 TKBattleArtsState_MG #tkuc$7 #tkuc$5 null 0 Sync_TKCombat7 #tkuc$79 true 0.000000 0.100000 false true false -1 null null null null #tkuc$80 TKCombat7 16 1.000000 true -0.002000 4 null true false false 0.660000 136 null false false false 0.764000 133 null false false false null 0 TKCombat6 Animations\Paired_2HMKillMoveStabA.hkx #tkuc$82 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat6 #tkuc$83 true 0.000000 0.100000 false true false -1 null null null null #tkuc$84 TKCombat6 15 1.000000 true -0.002000 4 null true false false 1.087000 136 null false false false 1.200000 133 null false false false null 0 TKCombat5 Animations\Paired_1HMKillMoveK.hkx #tkuc$86 0.150000 0.000000 0.000000 2.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat5 #tkuc$87 true 0.000000 0.100000 false true false -1 null null null null #tkuc$88 TKCombat5 14 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #2611 184 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #2610 184 1 0 0 0 0 -0.002000 4 null true false false 0.133000 136 null false false false 0.233000 133 null false false false null 0 TKCombat4 Animations\Paired_1HMKillMoveShortC.hkx #tkuc$90 0.000000 0.000000 0.000000 0.800000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat4 #tkuc$91 true 0.000000 0.100000 false true false -1 null null null null #tkuc$92 TKCombat4 13 1.000000 true -0.002000 4 null true false false 0.467000 136 null false false false 0.570000 133 null false false false null 0 TKCombat3 Animations\Paired_1HMKillMove_Short_A.hkx #tkuc$94 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 0 Sync_TKCombat3 #tkuc$95 true 0.000000 0.100000 false true false -1 null null null null #tkuc$96 TKCombat3 12 1.000000 true -0.002000 4 null true false false 0.066000 136 null false false false 0.167000 133 null false false false null 0 TKCombat2 Animations\Paired_1HMKillMoveShortD.hkx #tkuc$98 0.000000 0.000000 0.000000 0.700000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 $eventID[StanceChangeEnd]$ null true false false null 0 2HM_PL2R Animations\2HM_PL2R.hkx #tudm$0 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null #tudm$9 #tudm$7 RightStanceChange 31 1.000000 true null null null null #tudm$99 Left_ForwardDodgeStyle_B1 0 1.000000 true #tudm$25 0 Left_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$100 #tudm$98 null null null null null #tudm$101 LeftForwardDodge_StateB 7 1.000000 true #tudm$82 0 LeftSidestep_Clip_B Animations\Sidestep_Left.hkx #tudm$30 0.000000 0.000000 0.125000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$103 Left_DodgeStyle_B2 1 1.000000 true #tudm$82 0 LeftRoll_Clip_B Animations\Roll_Left.hkx #tudm$33 0.000000 0.000000 0.150000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$105 Left_DodgeStyle_B1 0 1.000000 true #tudm$25 0 Left_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$106 #tudm$104 null null null null null #tudm$107 LeftDodge_StateB 6 1.000000 true #tudm$82 0 Left_BackwardSidestep_Clip_B Animations\Sidestep_BackwardLeft.hkx #tudm$38 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 $eventID[StanceChangeEnd]$ null true false false null null null null #tudm$109 Left_BackwardDodgeStyle_B2 1 1.000000 true #tudm$82 0 Left_BackwardRoll_Clip_B Animations\Roll_BackwardLeft.hkx #tudm$41 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$111 Left_BackwardDodgeStyle_B1 0 1.000000 true #tudm$25 0 Left_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$112 #tudm$110 null null null null null #tudm$113 LeftBackwardDodge_StateB 5 1.000000 true #tudm$82 0 BackwardSidestep_Clip_B Animations\Sidestep_Backward.hkx #tudm$46 0.000000 0.000000 0.140000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$115 BackwardDodgeStyle_B2 1 1.000000 true #tudm$82 0 BackwardRoll_Clip_B Animations\Roll_Backward.hkx #tudm$49 0.000000 0.000000 0.140000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$117 BackwardDodgeStyle_B1 0 1.000000 true #tudm$25 0 BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$118 #tudm$116 null null 0 2HM_PR2L Animations\2HM_PR2L.hkx #tudm$11 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$119 BackwardDodge_StateB 4 1.000000 true #tudm$82 0 Right_BackwardSidestep_Clip_B Animations\Sidestep_BackwardRight.hkx #tudm$54 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$121 Right_BackwardDodgeStyle_B2 1 1.000000 true #tudm$82 0 Right_BackwardRoll_Clip_B Animations\Roll_BackwardRight.hkx #tudm$57 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$123 Right_BackwardDodgeStyle_B1 0 1.000000 true #tudm$25 0 Right_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$124 #tudm$122 null null null null null #tudm$125 RightBackwardDodge_StateB 3 1.000000 true #tudm$82 0 RightSidestep_Clip_B Animations\Sidestep_Right.hkx #tudm$62 0.000000 0.000000 0.150000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$127 Right_DodgeStyle_B2 1 1.000000 true #tudm$82 0 RightRoll_Clip_B Animations\Roll_Right.hkx #tudm$65 0.000000 0.000000 0.150000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 StanceID = 1 -1 -1 EVENT_MODE_SEND_ONCE null null null null #tudm$129 Right_DodgeStyle_B1 0 1.000000 true #tudm$25 0 Right_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$130 #tudm$128 null null null null null #tudm$131 RightDodge_StateB 2 1.000000 true #tudm$82 0 Right_ForwardSidestep_Clip_B Animations\Sidestep_ForwardRight.hkx #tudm$70 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$133 Right_ForwardDodgeStyle_B2 1 1.000000 true #tudm$82 0 Right_ForwardRoll_Clip_B Animations\Roll_ForwardRight.hkx #tudm$73 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$135 Right_ForwardDodgeStyle_B1 0 1.000000 true #tudm$25 0 Right_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$136 #tudm$134 null null null null null #tudm$137 RightForwardDodge_StateB 1 1.000000 true #tudm$82 0 ForwardSidestep_Clip_B Animations\Sidestep_Forward.hkx #tudm$78 0.000000 0.000000 0.150000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 2 2hm_PR2L_StanceID_Change true #tudm$13 null null null null #tudm$139 ForwardDodgeStyle_B2 1 1.000000 true #tudm$82 0 ForwardRoll_Clip_B Animations\Roll_Forward.hkx #tudm$81 0.000000 0.000000 0.150000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$141 ForwardDodgeStyle_B1 0 1.000000 true #tudm$25 0 ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$142 #tudm$140 null null null null null #tudm$143 ForwardDodge_StateB 0 1.000000 true null 0 DodgeDirection_BehaviorB -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$144 #tudm$138 #tudm$132 #tudm$126 #tudm$120 #tudm$114 #tudm$108 #tudm$102 null bIsActive0 27 -1 BINDING_TYPE_VARIABLE -1 #tudm$146 2 DodgeRollAllowRotationModifier true false false false false false false false false false false null 1 DodgeDirection_MG #tudm$147 #tudm$145 null 0 DodgeRollTransition SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.100000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH null 1 2hm_PR2L_StanceID_MG #tudm$14 #tudm$12 $eventID[RollLeap]$ $eventID[RollWinEnd]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 #tudm$149 #tudm$95 $eventID[RollStart]$ 0 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL null null null #tudm$150 #tudm$148 DodgeDirection_StateB 1 1.000000 true 0.100000 $eventID[SidestepTrigger]$ null false false false 0.175000 $eventID[Left_ForwardRollStart]$ null false false false null 0 Left_ForwardSidestep_Clip_A Animations\Sidestep_ForwardLeft.hkx #tudm$152 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$153 Left_ForwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollTrigger]$ null false false false 0.175000 $eventID[Left_ForwardRollStart]$ null false false false null 0 Left_ForwardRoll_Clip_A Animations\Roll_ForwardLeft.hkx #tudm$155 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$156 Left_ForwardDodgeStyle_A1 0 1.000000 true #tudm$25 0 Left_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$157 #tudm$154 null null #tudm$158 null 0.875000 1.000000 #tudm$6 0 2hm_LeftStanceChange_MSG #tudm$15 #tudm$15 #tudm$15 0 0 0.100000 $eventID[SidestepTrigger]$ null false false false 0.150000 $eventID[Left_RollStart]$ null false false false null 0 LeftSidestep_Clip_A Animations\Sidestep_Left.hkx #tudm$160 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$161 Left_DodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollTrigger]$ null false false false 0.150000 $eventID[Left_RollStart]$ null false false false null 0 LeftRoll_Clip_A Animations\Roll_Left.hkx #tudm$163 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$164 Left_DodgeStyle_A1 0 1.000000 true #tudm$25 0 Left_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$165 #tudm$162 null null #tudm$166 null 0.750000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.175000 $eventID[Left_BackwardRollStart]$ null false false false null 0 Left_BackwardSidestep_Clip_A Animations\Sidestep_BackwardLeft.hkx #tudm$168 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 #tudm$8 0 WeaponType_LeftStanceChange_MSG #tudm$16 #tudm$16 #tudm$16 #tudm$16 #tudm$16 #tudm$16 0 0 null null null null #tudm$169 Left_BackwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollTrigger]$ null false false false 0.175000 $eventID[Left_BackwardRollStart]$ null false false false null 0 Left_BackwardRoll_Clip_A Animations\Roll_BackwardLeft.hkx #tudm$171 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$172 Left_BackwardDodgeStyle_A1 0 1.000000 true #tudm$25 0 Left_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$173 #tudm$170 null null #tudm$174 null 0.625000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.140000 $eventID[BackwardRollStart]$ null false false false null 0 BackwardSidestep_Clip_A Animations\Sidestep_Backward.hkx #tudm$176 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$177 BackwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollTrigger]$ null false false false 0.140000 $eventID[BackwardRollStart]$ null false false false -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[StanceChangeEnd]$ 0 0 0 0 FLAG_DISABLE_CONDITION null 0 BackwardRoll_Clip_A Animations\Roll_Backward.hkx #tudm$179 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$180 BackwardDodgeStyle_A1 0 1.000000 true #tudm$25 0 BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$181 #tudm$178 null null #tudm$182 null 0.500000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.175000 $eventID[Right_BackwardRollStart]$ null false false false null 0 Right_BackwardSidestep_Clip_A Animations\Sidestep_BackwardRight.hkx #tudm$184 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$185 Right_BackwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollTrigger]$ null false false false 0.175000 $eventID[Right_BackwardRollStart]$ null false false false null 0 Right_BackwardRoll_Clip_A Animations\Roll_BackwardRight.hkx #tudm$187 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$188 Right_BackwardDodgeStyle_A1 0 1.000000 true null null null #tudm$18 #tudm$17 LeftStanceChange 30 1.000000 true #tudm$25 0 Right_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$189 #tudm$186 null null #tudm$190 null 0.375000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.150000 $eventID[Right_RollStart]$ null false false false null 0 RightSidestep_Clip_A Animations\Sidestep_Right.hkx #tudm$192 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$193 Right_DodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollTrigger]$ null false false false 0.150000 $eventID[Right_RollStart]$ null false false false null 0 RightRoll_Clip_A Animations\Roll_Right.hkx #tudm$195 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$196 Right_DodgeStyle_A1 0 1.000000 true #tudm$25 0 Right_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$197 #tudm$194 null null #tudm$198 null 0.250000 1.000000 StanceID = 2 -1 -1 EVENT_MODE_SEND_ONCE null 0 Left_ForwardSidestep_Clip_C Animations\Sidestep_ForwardLeft.hkx #tudm$21 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.100000 $eventID[SidestepTrigger]$ null false false false 0.175000 $eventID[Right_ForwardRollStart]$ null false false false null 0 Right_ForwardSidestep_Clip_A Animations\Sidestep_ForwardRight.hkx #tudm$200 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$201 Right_ForwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollTrigger]$ null false false false 0.175000 $eventID[Right_ForwardRollStart]$ null false false false null 0 Right_ForwardRoll_Clip_A Animations\Roll_ForwardRight.hkx #tudm$203 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$204 Right_ForwardDodgeStyle_A1 0 1.000000 true #tudm$25 0 Right_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$205 #tudm$202 null null #tudm$206 null 0.125000 1.000000 0.100000 $eventID[SidestepTrigger]$ null false false false 0.150000 $eventID[ForwardRollStart]$ null false false false null 0 ForwardSidestep_Clip_A Animations\Sidestep_Forward.hkx #tudm$208 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 0.300000 $eventID[RollLeap]$ null false false false 0.433333 $eventID[FootRightSidestep]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Left_ForwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$209 ForwardDodgeStyle_A2 1 1.000000 true 0.100000 $eventID[RollTrigger]$ null false false false 0.150000 $eventID[ForwardRollStart]$ null false false false null 0 ForwardRoll_Clip_A Animations\Roll_Forward.hkx #tudm$211 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null null null null #tudm$212 ForwardDodgeStyle_A1 0 1.000000 true #tudm$25 0 ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$213 #tudm$210 null null #tudm$214 null 0.000000 1.000000 null 0 DodgeDirectionA_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #tudm$215 #tudm$207 #tudm$199 #tudm$191 #tudm$183 #tudm$175 #tudm$167 #tudm$159 fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 #tudm$217 0 DodgeDirectionA_CBTG #tudm$216 194 null 195 null 0.000000 0.100000 BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[ForwardRollStart]$ 1 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Right_ForwardRollStart]$ 1 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Right_RollStart]$ 1 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Right_BackwardRollStart]$ 1 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[BackwardRollStart]$ 1 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Left_BackwardRollStart]$ 1 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Left_RollStart]$ 1 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Left_ForwardRollStart]$ 1 0 7 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION null null null null #tudm$20 Post_Left_ForwardDodgeStyle_2 1 1.000000 true null null null #tudm$219 #tudm$218 DodgeDirection_StateA 0 1.000000 true null 0 DodgeDirection -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$220 #tudm$151 null IsDodging = 1 -1 -1 EVENT_MODE_SEND_ONCE null 2 Dodging_ExpressionModifier true #tudm$222 null 1 ModifierGenerator08 #tudm$223 #tudm$221 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_ForwardRollStart]$ 26 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Right_ForwardRollStart]$ 26 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Right_RollStart]$ 26 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Right_BackwardRollStart]$ 26 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_BackwardRollStart]$ 26 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Left_BackwardRollStart]$ 26 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Left_RollStart]$ 26 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[Post_Left_ForwardRollStart]$ 26 0 7 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 null 9 13 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #4787 16 10 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #4871 11 10 0 0 0 FLAG_UNINTERRUPTIBLE_WHILE_PLAYING|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #4787 12 10 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #4787 13 10 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #4787 216 10 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #4787 15 10 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #2772 121 18 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 null 151 10 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 null 164 10 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #3695 165 10 0 0 10 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #3693 166 10 0 1 10 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 null 176 10 0 7 10 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #2793 177 10 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #2793 193 10 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 null 164 10 0 7 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #2793 211 10 0 15 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #2793 212 10 0 16 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #2793 213 10 0 17 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #3695 14 10 0 19 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #3693 215 10 0 19 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #3692 214 10 0 11 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #4870 210 10 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 #2805 209 10 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 null 354 10 0 22 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 null 355 10 0 23 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 null 210 10 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 null 365 13 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 null 403 139 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinEnd]$ $eventID[RollStop]$ 0.000000 0.000000 #tudm$92 null 422 140 0 0 0 FLAG_DISABLE_CONDITION|FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #tudm$94 $eventID[RollStop]$ 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #tudm$93 $eventID[RollStop]$ 1 0 0 0 0 5 null 118 null null #tudm$226 null #tudm$225 #tudm$224 DodgeState 25 1.000000 true null 1 CrossBowReloadModifierGenerator #tudm$88 #0095 0.150000 $eventID[BowFullDrawn]$ null false false false 0.500000 $eventID[BowFullDrawn]$ null false false false 0.850000 $eventID[BowFullDrawn]$ null false false false 1.200000 $eventID[BowFullDrawn]$ null false false false 1.550000 $eventID[BowFullDrawn]$ null false false false 1.900000 $eventID[BowFullDrawn]$ null false false false 2.250000 $eventID[BowFullDrawn]$ null false false false 2.600000 $eventID[BowFullDrawn]$ null false false false 2.950000 $eventID[BowFullDrawn]$ null false false false 3.300000 $eventID[BowFullDrawn]$ null false false false 3.650000 $eventID[BowFullDrawn]$ null false false false #tudm$25 0 Left_ForwardRoll_Clip_C Animations\Roll_ForwardLeft.hkx #tudm$24 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.150000 $eventID[BowFullDrawn]$ null false false false 0.500000 $eventID[BowFullDrawn]$ null false false false 0.850000 $eventID[BowFullDrawn]$ null false false false 1.200000 $eventID[BowFullDrawn]$ null false false false 1.550000 $eventID[BowFullDrawn]$ null false false false 1.900000 $eventID[BowFullDrawn]$ null false false false 2.250000 $eventID[BowFullDrawn]$ null false false false 2.600000 $eventID[BowFullDrawn]$ null false false false 2.950000 $eventID[BowFullDrawn]$ null false false false 3.300000 $eventID[BowFullDrawn]$ null false false false 3.650000 $eventID[BowFullDrawn]$ null false false false 0.150000 $eventID[BowFullDrawn]$ null false false false 0.500000 $eventID[BowFullDrawn]$ null false false false 0.850000 $eventID[BowFullDrawn]$ null false false false 1.200000 $eventID[BowFullDrawn]$ null false false false 1.550000 $eventID[BowFullDrawn]$ null false false false 1.900000 $eventID[BowFullDrawn]$ null false false false 2.250000 $eventID[BowFullDrawn]$ null false false false 2.600000 $eventID[BowFullDrawn]$ null false false false 2.950000 $eventID[BowFullDrawn]$ null false false false 3.300000 $eventID[BowFullDrawn]$ null false false false 3.650000 $eventID[BowFullDrawn]$ null false false false 0.150000 $eventID[BowFullDrawn]$ null false false false 0.500000 $eventID[BowFullDrawn]$ null false false false 0.850000 $eventID[BowFullDrawn]$ null false false false 1.200000 $eventID[BowFullDrawn]$ null false false false 1.550000 $eventID[BowFullDrawn]$ null false false false 1.900000 $eventID[BowFullDrawn]$ null false false false 2.250000 $eventID[BowFullDrawn]$ null false false false 2.600000 $eventID[BowFullDrawn]$ null false false false 2.950000 $eventID[BowFullDrawn]$ null false false false 3.300000 $eventID[BowFullDrawn]$ null false false false 3.650000 $eventID[BowFullDrawn]$ null false false false null 1 ProperCastDirection_ML true #tudm$241 #tudm$240 #tudm$239 #tudm$238 #tudm$236 #tudm$234 null 2 Pitch2Pitch false #tudm$235 Pitch2 = Pitch -1 -1 EVENT_MODE_SEND_ONCE #tudm$237 1 ProperCastDirectionRightArmTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 31 32 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true twistAngle 59 -1 BINDING_TYPE_VARIABLE enable 0 -1 BINDING_TYPE_CHARACTER_PROPERTY 1 #tudm$237 1 ProperCastDirectionLeftArmTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 28 29 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true #tudm$237 1 ProperCastDirectionNeckTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 35 37 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true 0.300000 $eventID[RollLeap]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Left_ForwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false #tudm$237 1 ProperCastDirectionSpineTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 24 26 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true null 2 ProperCastDirection_EEM true #tudm$242 Pitch = Pitch * 0.5 -1 -1 EVENT_MODE_SEND_ONCE 0.400000 $eventID[BowFullDrawn]$ null false false false 0.750000 $eventID[BowFullDrawn]$ null false false false 1.300000 $eventID[BowFullDrawn]$ null false false false 1.600000 $eventID[BowFullDrawn]$ null false false false 2.000000 $eventID[BowFullDrawn]$ null false false false 2.400000 $eventID[BowFullDrawn]$ null false false false 2.800000 $eventID[BowFullDrawn]$ null false false false 3.200000 $eventID[BowFullDrawn]$ null false false false 3.550000 $eventID[BowFullDrawn]$ null false false false 0.400000 $eventID[BowFullDrawn]$ null false false false 0.750000 $eventID[BowFullDrawn]$ null false false false 1.300000 $eventID[BowFullDrawn]$ null false false false 1.600000 $eventID[BowFullDrawn]$ null false false false 2.000000 $eventID[BowFullDrawn]$ null false false false 2.400000 $eventID[BowFullDrawn]$ null false false false 2.800000 $eventID[BowFullDrawn]$ null false false false 3.200000 $eventID[BowFullDrawn]$ null false false false 3.550000 $eventID[BowFullDrawn]$ null false false false $eventID[BowFullDrawn]$ null $eventID[BowDrawing]$ null 0.500000 $eventID[BowFullDrawn]$ null false false false 1.000000 $eventID[BowFullDrawn]$ null false false false 0.350000 $eventID[BowFullDrawn]$ null false false false 0.700000 $eventID[BowFullDrawn]$ null false false false 1.100000 $eventID[BowFullDrawn]$ null false false false 0.400000 $eventID[BowFullDrawn]$ null false false false 0.800000 $eventID[BowFullDrawn]$ null false false false 1.300000 $eventID[BowFullDrawn]$ null false false false 1.800000 $eventID[BowFullDrawn]$ null false false false startStateId $variableID[DodgeID]$ -1 BINDING_TYPE_VARIABLE -1 0.050000 $eventID[BowFullDrawn]$ null false false false 0.100000 $eventID[BowFullDrawn]$ null false false false 0.150000 $eventID[BowFullDrawn]$ null false false false 0.200000 $eventID[BowFullDrawn]$ null false false false 0.250000 $eventID[BowFullDrawn]$ null false false false 0.300000 $eventID[BowFullDrawn]$ null false false false 0.350000 $eventID[BowFullDrawn]$ null false false false 0.400000 $eventID[BowFullDrawn]$ null false false false 0.450000 $eventID[BowFullDrawn]$ null false false false 0.500000 $eventID[BowFullDrawn]$ null false false false 0.550000 $eventID[BowFullDrawn]$ null false false false 0.600000 $eventID[BowFullDrawn]$ null false false false 0.650000 $eventID[BowFullDrawn]$ null false false false 0.700000 $eventID[BowFullDrawn]$ null false false false 0.750000 $eventID[BowFullDrawn]$ null false false false 0.800000 $eventID[BowFullDrawn]$ null false false false 0.850000 $eventID[BowFullDrawn]$ null false false false 0.900000 $eventID[BowFullDrawn]$ null false false false 0.950000 $eventID[BowFullDrawn]$ null false false false 1.000000 $eventID[BowFullDrawn]$ null false false false 1.050000 $eventID[BowFullDrawn]$ null false false false 1.100000 $eventID[BowFullDrawn]$ null false false false 1.150000 $eventID[BowFullDrawn]$ null false false false 1.200000 $eventID[BowFullDrawn]$ null false false false 1.250000 $eventID[BowFullDrawn]$ null false false false 1.300000 $eventID[BowFullDrawn]$ null false false false 1.350000 $eventID[BowFullDrawn]$ null false false false 1.400000 $eventID[BowFullDrawn]$ null false false false 1.450000 $eventID[BowFullDrawn]$ null false false false 1.500000 $eventID[BowFullDrawn]$ null false false false 1.550000 $eventID[BowFullDrawn]$ null false false false 1.600000 $eventID[BowFullDrawn]$ null false false false 1.650000 $eventID[BowFullDrawn]$ null false false false 1.700000 $eventID[BowFullDrawn]$ null false false false 1.750000 $eventID[BowFullDrawn]$ null false false false 1.800000 $eventID[BowFullDrawn]$ null false false false 0.500000 $eventID[BowFullDrawn]$ null false false false 0.900000 $eventID[BowFullDrawn]$ null false false false 1.300000 $eventID[BowFullDrawn]$ null false false false 0.350000 $eventID[BowFullDrawn]$ null false false false 0.700000 $eventID[BowFullDrawn]$ null false false false 1.000000 $eventID[BowFullDrawn]$ null false false false 1.300000 $eventID[BowFullDrawn]$ null false false false 0.400000 $eventID[BowFullDrawn]$ null false false false 0.700000 $eventID[BowFullDrawn]$ null false false false 1.200000 $eventID[BowFullDrawn]$ null false false false 1.600000 $eventID[BowFullDrawn]$ null false false false 0.050000 $eventID[BowFullDrawn]$ null false false false 0.100000 $eventID[BowFullDrawn]$ null false false false 0.150000 $eventID[BowFullDrawn]$ null false false false 0.200000 $eventID[BowFullDrawn]$ null false false false 0.250000 $eventID[BowFullDrawn]$ null false false false 0.300000 $eventID[BowFullDrawn]$ null false false false 0.350000 $eventID[BowFullDrawn]$ null false false false 0.400000 $eventID[BowFullDrawn]$ null false false false 0.450000 $eventID[BowFullDrawn]$ null false false false 0.500000 $eventID[BowFullDrawn]$ null false false false 0.550000 $eventID[BowFullDrawn]$ null false false false 0.600000 $eventID[BowFullDrawn]$ null false false false 0.650000 $eventID[BowFullDrawn]$ null false false false 0.700000 $eventID[BowFullDrawn]$ null false false false 0.750000 $eventID[BowFullDrawn]$ null false false false 0.800000 $eventID[BowFullDrawn]$ null false false false 0.850000 $eventID[BowFullDrawn]$ null false false false 0.900000 $eventID[BowFullDrawn]$ null false false false 0.950000 $eventID[BowFullDrawn]$ null false false false 1.000000 $eventID[BowFullDrawn]$ null false false false 1.050000 $eventID[BowFullDrawn]$ null false false false 1.100000 $eventID[BowFullDrawn]$ null false false false 1.150000 $eventID[BowFullDrawn]$ null false false false 1.200000 $eventID[BowFullDrawn]$ null false false false 1.250000 $eventID[BowFullDrawn]$ null false false false 1.300000 $eventID[BowFullDrawn]$ null false false false 1.350000 $eventID[BowFullDrawn]$ null false false false 1.400000 $eventID[BowFullDrawn]$ null false false false 1.450000 $eventID[BowFullDrawn]$ null false false false 1.500000 $eventID[BowFullDrawn]$ null false false false 1.550000 $eventID[BowFullDrawn]$ null false false false 1.600000 $eventID[BowFullDrawn]$ null false false false 1.650000 $eventID[BowFullDrawn]$ null false false false 1.700000 $eventID[BowFullDrawn]$ null false false false 1.750000 $eventID[BowFullDrawn]$ null false false false 1.800000 $eventID[BowFullDrawn]$ null false false false null 1 Shout_ML true #tudm$234 #tudm$241 #tudm$240 #tudm$239 #tudm$88 null 1 Shout_MG #tudm$255 #2762 null 1 Bash_ML true #2768 #tudm$233 null 0 2HW_AttackPowerForwardSprint Animations\2HW_AttackPowerForwardSprint.HKX #tudm$259 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 1.050000 $eventID[RollContinue]$ null false false false null null null null #tudm$23 Post_Left_ForwardDodgeStyle_1 0 1.000000 true null 0 2HM_AttackPowerforwardSprint Animations\2HM_AttackPowerforwardSprint.HKX #tudm$259 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$8 0 Weap_AttackLeft_MSG #3145 #3145 #3145 #3145 #3145 #tudm$260 #tudm$258 0 0 null null null null #tudm$261 AttackPowerForwardSprint_ToDodge 53 1.000000 true null 0 2HW_AttackForwardSprint Animations\2HW_AttackForwardSprint.HKX #tudm$264 0.000000 0.000000 0.800000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.850000 $eventID[RollContinue]$ null false false false null 0 2HM_AttackForwardSprint Animations\2HM_AttackForwardSprint.HKX #tudm$264 0.000000 0.000000 0.800000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$8 0 Weap_AttackLeft_MSG #3145 #3145 #3145 #3145 #3145 #tudm$265 #tudm$263 0 0 null null null null #tudm$266 AttackForwardSprint_ToDodge 52 1.000000 true #tudm$270 0 2HW_RunLeftAttackLeftNPC Animations\2HW_RunLeftAttackLeft.HKX #tudm$269 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 1.150000 $eventID[RollContinue]$ null false false false #tudm$25 0 Post_Left_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$26 #tudm$22 null playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 #tudm$270 0 2HM_RunLeftAttackLeftNPC Animations\2HM_RunLeftAttackLeft.HKX #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$8 0 Weap_AttackLeft_MSG #3145 #3145 #3145 #3145 #3145 #tudm$271 #tudm$268 0 0 null #tudm$272 null 134.936005 1.000000 #tudm$270 0 2HW_WalkLeftAttackLeftNPC Animations\2HW_WalkLeftAttackLeft.hkx #tudm$269 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$270 0 2HM_WalkLeftAttackLeftNPC Animations\2HM_WalkLeftAttackLeft.hkx #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$8 0 Weap_AttackLeft_MSG #3145 #3145 #3145 #3145 #3145 #tudm$275 #tudm$274 0 0 null #tudm$276 null 87.708504 1.000000 null #tudm$279 null 25.000000 1.000000 #tudm$8 0 Weap_AttackLeft_MSG #3145 #3145 #3145 #3145 #3145 #tudm$281 #tudm$280 0 0 null null null null #tudm$27 LeftForwardDodge_StateC 7 1.000000 true #tudm$270 0 2HW_AttackLeftNPC Animations\2HW_AttackLeft.HKX #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$270 0 2HM_AttackLeftNPC Animations\2HM_AttackLeft.HKX #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null 0 2HM_Left_AttackLefNPCt_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #tudm$278 #tudm$277 #tudm$273 #tudm$296 0 2HM_Forward_AttackRightNPC_Blend 0.000000 25.000000 0.000000 1.000000 -1 17 false #tudm$292 #tudm$288 #tudm$284 null #tudm$285 null 180.311996 1.000000 #tudm$8 0 Weap_AttackRight_MSG #3145 #3145 #3145 #3145 #3145 #tudm$287 #tudm$286 0 0 #tudm$270 0 2HW_RunFwdAttackRightNPC Animations\2HW_RunFwdAttackRight.HKX #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$270 0 2HM_RunFwdAttackRightNPC Animations\2HM_RunFwdAttackRight.HKX #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null #tudm$289 null 75.783997 1.000000 #tudm$8 0 Weap_AttackRight_MSG #3145 #3145 #3145 #3145 #3145 #tudm$291 #tudm$290 0 0 null 0 LeftSidestep_Clip_C Animations\Sidestep_Left.hkx #tudm$30 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$270 0 2HW_WalkFwdAttackRightNPC Animations\2HW_WalkFwdAttackRight.hkx #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$270 0 2HM_WalkFwdAttackRightNPC Animations\2HM_WalkFwdAttackRight.hkx #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null #tudm$293 null 25.000000 1.000000 #tudm$8 0 Weap_AttackRight_MSG #3145 #3145 #3145 #3145 #3145 #tudm$295 #tudm$294 0 0 #tudm$270 0 2HW_AttackRightNPC Animations\2HW_AttackRight.HKX #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$270 0 2HM_AttackRightNPC Animations\2HM_AttackRight.HKX #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 blendParameter 7 -1 BINDING_TYPE_VARIABLE -1 null #tudm$282 null 0.750000 1.000000 #tudm$270 0 2HW_RunBackwardAttackLeftNPC Animations\2HW_RunBwdAttackLeft.hkx #tudm$269 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$270 0 2HM_RunBackwardAttackLeftNPC Animations\2HM_RunBwdAttackLeft.hkx #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 2 2hm_PL2R_StanceID_Change true #tudm$2 0.300000 $eventID[RollLeap]$ null false false false 0.600000 $eventID[FootRightSidestep]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Left_RollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false #tudm$8 0 Weap_AttackLeft_MSG #3145 #3145 #3145 #3145 #3145 #tudm$299 #tudm$298 0 0 null #tudm$300 null 104.724998 1.000000 #tudm$270 0 2HW_WalkBwdAttackLeftNPC Animations\2HW_WalkBwdAttackLeft.hkx #tudm$269 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$270 0 2HM_WalkBwdAttackLeftNPC Animations\2HM_WalkBwdAttackLeft.hkx #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$8 0 Weap_AttackLeft_MSG #3145 #3145 #3145 #3145 #3145 #tudm$303 #tudm$302 0 0 null #tudm$304 null 75.429001 1.000000 null #tudm$279 null 25.000000 1.000000 null 0 2HM_Backward_AttackLeftNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #tudm$306 #tudm$305 #tudm$301 null #tudm$307 null 0.500000 1.000000 #tudm$270 0 2HW_RunRightAttackLeftNPC Animations\2HW_RunRightAttackLeft.HKX #tudm$269 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$29 Post_Left_DodgeStyle_2 1 1.000000 true #tudm$270 0 2HM_RunRightAttackLeftNPC Animations\2HM_RunRightAttackLeft.HKX #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$8 0 Weap_AttackLeft_MSG #3145 #3145 #3145 #3145 #3145 #tudm$310 #tudm$309 0 0 null #tudm$311 null 134.936005 1.000000 #tudm$270 0 2HWWalkRightAttackLeftNPC Animations\2HW_WalkRightAttackLeft.hkx #tudm$269 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$270 0 2HMWalkRightAttackLeftNPC Animations\2HM_WalkRightAttackLeft.hkx #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$8 0 Weap_AttackLeft_MSG #3145 #3145 #3145 #3145 #3145 #tudm$314 #tudm$313 0 0 null #tudm$315 null 87.708504 1.000000 null #tudm$279 null 25.000000 1.000000 null 0 2HM_Right_AttackLeftNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #tudm$317 #tudm$316 #tudm$312 null #tudm$318 null 0.250000 1.000000 #tudm$25 0 LeftRoll_Clip_C Animations\Roll_Left.hkx #tudm$33 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$270 0 2HW_RunFwdAttackLeftNPC Animations\2HW_RunFwdAttackLeft.HKX #tudm$269 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$270 0 2HM_RunFwdAttackLeftNPC Animations\2HM_RunFwdAttackLeft.HKX #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$8 0 Weap_AttackLeft_MSG #3145 #3145 #3145 #3145 #3145 #tudm$321 #tudm$320 0 0 null #tudm$322 null 180.311996 1.000000 #tudm$270 0 2HW_WalkFwdAttackLeftNPC Animations\2HW_WalkFwdAttackLeft.hkx #tudm$269 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$270 0 2HM_WalkFwdAttackLeftNPC Animations\2HM_WalkFwdAttackLeft.hkx #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$8 0 Weap_AttackLeft_MSG #3145 #3145 #3145 #3145 #3145 #tudm$325 #tudm$324 0 0 null #tudm$326 null 75.783997 1.000000 null #tudm$279 null 25.000000 1.000000 null 0 2HM_Forward_AttackLeftNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #tudm$328 #tudm$327 #tudm$323 0.300000 $eventID[RollLeap]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Left_RollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null #tudm$329 null 0.000000 1.000000 null 0 2HM_AttackLeftNPC_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #tudm$330 #tudm$319 #tudm$308 #tudm$297 #tudm$333 0 2HM_AttackLeftNPC_BSCyclicBlendTransitionGenerator #tudm$331 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH fBlendParameter 6 -1 BINDING_TYPE_VARIABLE -1 null null null null #tudm$332 AttackLeft_ToDodge 51 1.000000 true #tudm$270 0 2HW_RunLeftAttackRightNPC Animations\2HW_RunLeftAttackRight.HKX #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$270 0 2HM_RunLeftAttackRightNPC Animations\2HM_RunLeftAttackRight.HKX #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$8 0 Weap_AttackRight_MSG #3145 #3145 #3145 #3145 #3145 #tudm$336 #tudm$335 0 0 null #tudm$337 null 134.936005 1.000000 #tudm$270 0 2HW_WalkLeftAttackRightNPC Animations\2HW_WalkLeftAttackRight.hkx #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null null null null #tudm$32 Post_Left_DodgeStyle_1 0 1.000000 true #tudm$270 0 2HM_WalkLeftAttackRightNPC Animations\2HM_WalkLeftAttackRight.hkx #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$8 0 Weap_AttackRight_MSG #3145 #3145 #3145 #3145 #3145 #tudm$340 #tudm$339 0 0 null #tudm$341 null 87.708504 1.000000 null #tudm$295 null 25.000000 1.000000 null 0 2HM_Left_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #tudm$343 #tudm$342 #tudm$338 null #tudm$344 null 0.750000 1.000000 #tudm$270 0 2HW_RunBackwardAttackRightNPC Animations\2HW_RunBwdAttackRight.hkx #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$270 0 2HM_RunBackwardAttackRightNPC Animations\2HM_RunBwdAttackRight.hkx #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$8 0 Weap_AttackRight_MSG #3145 #3145 #3145 #3145 #3145 #tudm$347 #tudm$346 0 0 null #tudm$348 null 104.724998 1.000000 #tudm$25 0 Post_Left_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$34 #tudm$31 null #tudm$270 0 2HW_WalkBwdAttackRightNPC Animations\2HW_WalkBwdAttackRight.hkx #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$270 0 2HM_WalkBwdAttackRightNPC Animations\2HM_WalkBwdAttackRight.hkx #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$8 0 Weap_AttackRight_MSG #3145 #3145 #3145 #3145 #3145 #tudm$351 #tudm$350 0 0 null #tudm$352 null 75.429001 1.000000 null #tudm$295 null 25.000000 1.000000 null 0 2HM_Backward_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #tudm$354 #tudm$353 #tudm$349 null #tudm$355 null 0.500000 1.000000 #tudm$270 0 2HW_RunRightAttackRightNPC Animations\2HW_RunRightAttackRt.HKX #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$270 0 2HM_RunRightAttackRightNPC Animations\2HM_RunRightAttackRt.HKX #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$8 0 Weap_AttackRight_MSG #3145 #3145 #3145 #3145 #3145 #tudm$358 #tudm$357 0 0 null null null null #tudm$35 LeftDodge_StateC 6 1.000000 true null #tudm$359 null 134.936005 1.000000 #tudm$270 0 2HW_WalkRightAttackRightNPC Animations\2HW_WalkRtAttackRight.hkx #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$270 0 2HM_WalkRightAttackRightNPC Animations\2HM_WalkRtAttackRight.hkx #tudm$269 0.000000 0.000000 1.100000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 #tudm$8 0 Weap_AttackRight_MSG #3145 #3145 #3145 #3145 #3145 #tudm$362 #tudm$361 0 0 null #tudm$363 null 87.708504 1.000000 null #tudm$295 null 25.000000 1.000000 null 0 2HM_Right_AttackRightNPC_Blend 0.000000 1.000000 0.000000 1.000000 -1 17 false #tudm$365 #tudm$364 #tudm$360 null #tudm$366 null 0.250000 1.000000 null #tudm$283 null 0.000000 1.000000 null 0 2HM_AttackRightNPC_Blend 0.000000 0.000000 0.000000 1.000000 -1 49 false #tudm$368 #tudm$367 #tudm$356 #tudm$345 null 0 Left_BackwardSidestep_Clip_C Animations\Sidestep_BackwardLeft.hkx #tudm$38 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$333 0 2HM_AttackRightNPC_BSCyclicBlendTransitionGenerator #tudm$369 194 null 195 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null null null null #tudm$370 AttackRight_ToDodge 50 1.000000 true $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$374 $eventID[RollStart]$ 53 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$373 $eventID[RollStart]$ 53 0 0 0 FLAG_USE_INITIATE_INTERVAL (iRightHandType == 6) && (IsNPC == 1) iRightHandType == 6 $eventID[NextPowerAttackInitiate]$ null $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$378 $eventID[RollStart]$ 53 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$377 $eventID[RollStart]$ 53 0 0 0 FLAG_USE_INITIATE_INTERVAL (iRightHandType == 5) && (IsNPC == 1) iRightHandType == 5 $eventID[NextPowerAttackInitiate]$ null 0.300000 $eventID[RollLeap]$ null false false false 0.550000 $eventID[FootLeftSidestep]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.766667 $eventID[FootRightSidestep]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Left_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false $eventID[NextPowerAttackInitiate]$ null $eventID[NextPowerAttackInitiate]$ null $eventID[NextAttackInitiate]$ null (iRightHandType == 5) || (iRightHandType == 6) && (IsNPC == 1) (iRightHandType == 5) || (iRightHandType == 6) $eventID[NextAttackInitiate]$ null $eventID[NextPowerAttackInitiate]$ null $eventID[NextPowerAttackInitiate]$ null $eventID[NextAttackInitiate]$ null $eventID[NextPowerAttackInitiate]$ null null null null null #tudm$37 Post_Left_BackwardDodgeStyle_2 1 1.000000 true $eventID[NextAttackInitiate]$ null $eventID[NextAttackInitiate]$ null null null null null #tudm$393 2HW_AttackPower_ToDodge 3 1.000000 true #tudm$270 0 2HW_AttackPower Animations\2HW_AttackPower.HKX #tudm$394 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 1.550000 $eventID[RollContinue]$ null false false false null null null null #tudm$396 2HM_AttackPower_ToDodge 2 1.000000 true #tudm$270 0 2HM_AttackPower Animations\2HM_AttackPower.HKX #tudm$394 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$378 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$374 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$377 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$373 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL 35 $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$378 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL 35 $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$374 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$377 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$373 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL null null null null #tudm$400 2HW_AttackPowerRight_ToDodge 3 1.000000 true null 1 2hm_PL2R_StanceID_MG #tudm$3 #tudm$1 #tudm$25 0 Left_BackwardRoll_Clip_C Animations\Roll_BackwardLeft.hkx #tudm$41 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$270 0 2HW_AttackPowerRightUncropped Animations\2HW_AttackPowerRight.HKX #tudm$394 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null null null null #tudm$402 2HM_AttackPowerRight_ToDodge 2 1.000000 true #tudm$270 0 2HM_AttackPowerRightUncropped Animations\2HM_AttackPowerRight.HKX #tudm$394 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$378 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$374 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$377 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$373 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$378 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$374 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$377 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$373 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL null null null null #tudm$406 2HW_AttackPowerLeft_ToDodge 3 1.000000 true #tudm$270 0 2HW_AttackPowerLeftUncropped Animations\2HW_AttackPowerLeft.HKX #tudm$394 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null null null null #tudm$408 2HM_AttackPowerLeft_ToDodge 2 1.000000 true #tudm$270 0 2HM_AttackPowerLeftUncropped Animations\2HM_AttackPowerLeft.HKX #tudm$394 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$378 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$374 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$377 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$373 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL 0.300000 $eventID[RollLeap]$ null false false false 0.433333 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Left_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$378 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$374 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$377 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$373 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL null null null null #tudm$412 2HW_AttackPowerFwd_ToDodge 3 1.000000 true #tudm$270 0 2HW_AttackPowerBwdUncropped Animations\2HW_AttackPowerBwd.HKX #tudm$394 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 null null null null #tudm$414 2HM_AttackPowerBwd_ToDodge 2 1.000000 true #tudm$270 0 2HM_AttackPowerBwdUncropped Animations\2HM_AttackPowerBwd.HKX #tudm$394 0.000000 0.000000 1.500000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$378 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$374 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$377 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$373 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$378 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$374 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$377 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$373 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL null null null null #tudm$418 2HW_AttackPowerFwd_ToDodge 3 1.000000 true #tudm$420 0 2HW_AttackPowerFwdUncropped Animations\2HW_AttackPowerForward.HKX #tudm$419 0.000000 0.000000 1.400000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 1.450000 $eventID[RollContinue]$ null false false false null null null null #tudm$40 Post_Left_BackwardDodgeStyle_1 0 1.000000 true playbackSpeed 24 -1 BINDING_TYPE_VARIABLE -1 null null null null #tudm$422 2HM_AttackPowerFwd_ToDodge 2 1.000000 true #tudm$420 0 2HM_AttackPowerFwdUncropped Animations\2HM_AttackPowerForward.HKX #tudm$419 0.000000 0.000000 1.400000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 16 $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$378 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$374 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$377 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$373 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$378 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL $eventID[2hmRollSwingRight]$ $eventID[RollWinStart]$ 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$374 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL|FLAG_USE_TRIGGER_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$377 $eventID[RollStart]$ 2 0 0 0 FLAG_USE_INITIATE_INTERVAL -1 -1 0.000000 0.000000 $eventID[RollWinStart]$ $eventID[RollWinEnd]$ 0.000000 0.000000 null #tudm$373 $eventID[RollStart]$ 3 0 0 0 FLAG_USE_INITIATE_INTERVAL $eventID[NextAttackInitiate]$ null #tudm$6 0 2hm_Idle_Stance #4072 #tudm$428 #tudm$427 0 0 null 0 2HM_Idle_Pflug_Right Animations\2HM_Idle_PR.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 2HM_Idle_Pflug_Left Animations\2HM_Idle_PL.HKX null 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_LOOPING 0 null 1 CrossBow_Ready_ML true #0434 #tudm$233 null 0 Post_Left_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$42 #tudm$39 null 0.050000 $eventID[NextAttackInitiate]$ null false false false $eventID[NextAttackInitiate]$ null (iRightHandType != 5) && (iRightHandType != 6) && (IsNPC == 1) (iRightHandType == 2) && (iLeftHandType == 0) (iRightHandType != 5) && (iRightHandType != 6) null 1 Recoil_ML true #4820 #tudm$88 (StanceID != 2) && (iRightHandType == 5) (StanceID != 1) && (iRightHandType == 5) null null null null #tudm$43 LeftBackwardDodge_StateC 5 1.000000 true null 0 BackwardSidestep_Clip_C Animations\Sidestep_Backward.hkx #tudm$46 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollLeap]$ null false false false 0.500000 $eventID[FootLeftSidestep]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.750000 $eventID[FootRightSidestep]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$45 Post_BackwardDodgeStyle_2 1 1.000000 true #tudm$25 0 BackwardRoll_Clip_C Animations\Roll_Backward.hkx #tudm$49 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollLeap]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false #tudm$6 0 2hm_RightStanceChange_MSG #tudm$4 #tudm$4 #tudm$4 0 0 null null null null #tudm$48 Post_BackwardDodgeStyle_1 0 1.000000 true #tudm$25 0 Post_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$50 #tudm$47 null null null null null #tudm$51 BackwardDodge_StateC 4 1.000000 true null 0 Right_BackwardSidestep_Clip_C Animations\Sidestep_BackwardRight.hkx #tudm$54 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollLeap]$ null false false false 0.600000 $eventID[FootRightSidestep]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Right_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$53 Post_Right_BackwardDodgeStyle_2 1 1.000000 true #tudm$25 0 Right_BackwardRoll_Clip_C Animations\Roll_BackwardRight.hkx #tudm$57 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollLeap]$ null false false false 0.433333 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Right_BackwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$56 Post_Right_BackwardDodgeStyle_1 0 1.000000 true #tudm$25 0 Post_Right_BackwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$58 #tudm$55 null selectedGeneratorIndex $variableID[StanceID]$ -1 BINDING_TYPE_VARIABLE -1 null null null null #tudm$59 RightBackwardDodge_StateC 3 1.000000 true null 0 RightSidestep_Clip_C Animations\Sidestep_Right.hkx #tudm$62 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollLeap]$ null false false false 0.600000 $eventID[FootRightSidestep]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Right_RollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$61 Post_Right_DodgeStyle_2 1 1.000000 true #tudm$25 0 RightRoll_Clip_C Animations\Roll_Right.hkx #tudm$65 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollLeap]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Right_RollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$64 Post_Right_DodgeStyle_1 0 1.000000 true #tudm$25 0 Post_Right_DodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$66 #tudm$63 null null null null null #tudm$67 RightDodge_StateC 2 1.000000 true null 0 Right_ForwardSidestep_Clip_C Animations\Sidestep_ForwardRight.hkx #tudm$70 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 #tudm$8 0 WeaponType_RightStanceChange_MSG #tudm$5 #tudm$5 #tudm$5 #tudm$5 #tudm$5 #tudm$5 0 0 0.300000 $eventID[RollLeap]$ null false false false 0.433333 $eventID[FootRightSidestep]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Right_ForwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$69 Post_Right_ForwardDodgeStyle_2 1 1.000000 true #tudm$25 0 Right_ForwardRoll_Clip_C Animations\Roll_ForwardRight.hkx #tudm$73 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollLeap]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_Right_ForwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$72 Post_Right_ForwardDodgeStyle_1 0 1.000000 true #tudm$25 0 Post_Right_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$74 #tudm$71 null null null null null #tudm$75 RightForwardDodge_StateC 1 1.000000 true null 0 ForwardSidestep_Clip_C Animations\Sidestep_Forward.hkx #tudm$78 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollLeap]$ null false false false 0.433333 $eventID[FootRightSidestep]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.750000 $eventID[FootLeftSidestep]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_ForwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false null null null null #tudm$77 Post_ForwardDodgeStyle_2 1 1.000000 true selectedGeneratorIndex 53 -1 BINDING_TYPE_VARIABLE -1 #tudm$82 0 ForwardRoll_Clip_C Animations\Roll_Forward.hkx #tudm$81 0.000000 0.000000 0.850000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.300000 $eventID[RollLeap]$ null false false false 0.500000 $eventID[RollLand]$ null false false false 0.700000 $eventID[RollWinStart]$ null false false false 0.800000 $eventID[RollWinEnd]$ null false false false 0.850000 $eventID[Post_ForwardRollStart]$ null false false false 0.000000 $eventID[RollStop]$ null true false false playbackSpeed $variableID[DodgeSpeed]$ -1 BINDING_TYPE_VARIABLE -1 null null null null #tudm$80 Post_ForwardDodgeStyle_1 0 1.000000 true #tudm$25 0 Post_ForwardDodgeStyle -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$83 #tudm$79 null null null null null #tudm$84 ForwardDodge_StateC 0 1.000000 true null 0 DodgeDirection_BehaviorC -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #tudm$85 #tudm$76 #tudm$68 #tudm$60 #tudm$52 #tudm$44 #tudm$36 #tudm$28 null null 1 ModifierGenerator08 #tudm$88 #tudm$86 null 2 Dodging_ExpressionModifier true #tudm$89 IsDodging = 0 -1 -1 EVENT_MODE_SEND_ONCE -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[StanceChangeEnd]$ 0 0 0 0 FLAG_DISABLE_CONDITION null 0 PostDodgeRollChange_Transition SELF_TRANSITION_MODE_CONTINUE EVENT_MODE_DEFAULT 0.100000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$90 #tudm$95 $eventID[RollStart]$ 25 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #tudm$94 $eventID[RollStop]$ 0 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #tudm$93 $eventID[RollStop]$ 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 null 9 13 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #2799 10 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #4787 16 10 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #4871 11 10 0 0 0 FLAG_UNINTERRUPTIBLE_WHILE_PLAYING -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #4787 12 10 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #4787 13 10 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #4787 216 10 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #4787 15 10 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #2772 121 18 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 null 151 10 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 null 164 10 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #3695 165 10 0 0 10 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #3693 166 10 0 1 10 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 null 176 10 0 7 10 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #2793 177 10 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #2793 193 10 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 null 164 10 0 7 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #2793 211 10 0 15 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #2793 212 10 0 16 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #2793 213 10 0 17 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #3695 14 10 0 19 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #3693 215 10 0 19 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #3692 214 10 0 11 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #4870 210 10 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #2805 209 10 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 #2796 10 1 0 0 0 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 null 354 10 0 22 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 null 355 10 0 23 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 null 210 10 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 null 365 13 0 13 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 null 403 139 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #tudm$92 null 422 140 0 0 0 FLAG_DISABLE_CONDITION null 0 DodgeEndTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.100000 0.000000 FLAG_IGNORE_FROM_WORLD_FROM_MODEL END_MODE_NONE BLEND_CURVE_SMOOTH (iWantBlock == 1) && (iLeftHandType != 7) (iWantBlock == 0) || (iLeftHandType == 7) DodgeID == 0 null null null #tudm$91 #tudm$87 Post_DodgeState 26 1.000000 true #tudm$82 0 Left_ForwardSidestep_Clip_B Animations\Sidestep_ForwardLeft.hkx #tudm$21 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null null null null #tudm$97 Left_ForwardDodgeStyle_B2 1 1.000000 true #tudm$82 0 Left_ForwardRoll_Clip_B Animations\Roll_ForwardLeft.hkx #tudm$24 0.000000 0.000000 0.175000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 null 1 BowAttack_ML true #turn$6 #turn$4 #0429 #turn$3 #turn$2 #turn$1 #0430 1 BowAttackRightArmTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 31 32 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true null 1 Bash_ML true #2768 #turn$0 null 1 Bow_Ready_ML true #0434 #turn$0 null 1 1hm_readied_MG #turn$16 #4183 null 1 Weap_TurnLeft_BoneSwitch #4197 #turn$14 #4240 #4255 #4196 null 1 Weap_TurnRight_BoneSwitch #4277 #turn$14 null 1 1hm_readied_ML true #turn$6 #turn$4 #0429 #turn$3 #0430 1 BowAttackLeftArmTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 28 29 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true #0430 1 BowAttackNeckTwistModifier true 1.000000 0.000000 0.000000 0.000000 0.000000 35 37 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true null 2 SetPitchII false #turn$5 Pitch2 = Pitch -1 -1 EVENT_MODE_SEND_ONCE null 2 BowAttack_EEM true #turn$7 Pitch = Pitch * 0.5 -1 -1 EVENT_MODE_SEND_ONCE null 1 1hm_shout_ML false #turn$6 #turn$4 #0429 #turn$3 null 1 1hm_shout_MG #turn$8 #2762 null null null null #0255 Z_CrossBow_Reload_S 3 1.000000 true -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0192 null 422 3 0 0 0 FLAG_DISABLE_CONDITION null 0 Z_Jump_BRG Behaviors\JumpBehavior.hkx bIsDodging_Z == 1 null 0 BlendingTransitionEffect294 SELF_TRANSITION_MODE_BLEND EVENT_MODE_DEFAULT 0.100000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH (bIsDodging_Z == 0) && (IsSprinting == 0) bLeftAttack_Z == 1 #zcbe$12 1 Z_FixBowJumpAim_TM true 0.000000 0.000000 1.000000 0.000000 -65.000000 4 4 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true enable $variableID[bIsThirdPerson_Z]$ -1 BINDING_TYPE_VARIABLE -1 null null null null #zcbe$14 Z_BowUndraw_S 3 1.000000 true #zcbe$21 0 Z_BowUndraw_SM -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #zcbe$18 #zcbe$15 null null null null null #zcbe$16 Z_SneakUndrawBow_S 1 1.000000 true null 0 Z_Bow_SneakUndraw_CG Animations\SneakBow_DrawLight.hkx #zcbe$17 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 0.000000 8 null false false false null null null null #zcbe$19 Z_BowUndraw_S 0 1.000000 true null 0 Z_Bow_Undraw_CG Animations\Bow_DrawLight.hkx #zcbe$20 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$6 null $eventID[JumpDirectionalStart]$ 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #zcbe$5 $eventID[JumpLandEnd]$ 1 0 0 30 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[JumpLandEnd]$ 0 0 0 30 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[JumpStandingStart]$ 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$4 #zcbe$3 $eventID[JumpFall]$ 2 0 0 10 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$4 #zcbe$3 $eventID[JumpFallDirectional]$ 2 0 0 10 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE 0.000000 8 null false false false startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null 1 Z_SetBowDrawnVar_MG #zcbe$23 #2642 #zcbe$24 2 Z_SetBowDrawnVar_IAM true false false false false false false false false false false bIsActive0 86 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$6 null $eventID[JumpDirectionalStart]$ 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 #zcbe$5 $eventID[JumpLandEnd]$ 1 0 0 30 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[JumpLandEnd]$ 0 0 0 30 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[JumpStandingStart]$ 2 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$4 #zcbe$3 $eventID[JumpFall]$ 2 0 0 10 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$4 #zcbe$3 $eventID[JumpFallDirectional]$ 2 0 0 10 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE null null null null #zcbe$9 Z_BowAttackJump_S 2 1.000000 true bBowDrawn == 0 enable 12 -1 BINDING_TYPE_VARIABLE offsetPitchDegrees $variableID[fNPCPitch_Z]$ -1 BINDING_TYPE_VARIABLE -1 #zcbe$28 0 Z_AimAttackNPCTM true true -1 25 26 60.000000 60.000000 0.000000 0.000000 0.550000 0.550000 0.000000 0.000000 0.000000 0.000000 2 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 bInJumpState == 0 enable 10 -1 BINDING_TYPE_VARIABLE offsetPitchDegrees 71 -1 BINDING_TYPE_VARIABLE -1 #zcbe$30 0 Z_AimAttackPlayerTM true true -1 25 26 45.000000 45.000000 0.000000 0.000000 0.550000 0.550000 0.000000 0.000000 0.000000 0.000000 2 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable $variableID[bIsThirdPerson_Z]$ -1 BINDING_TYPE_VARIABLE -1 #zcbe$32 1 Z_AimBash_ML true #zcbe$31 #zcbe$29 null 1 Z_Bash_ML true #2768 #zcbe$33 bLeftAttack_Z == 1 #zcbe$37 0 attackComboTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH duration 20 -1 BINDING_TYPE_VARIABLE -1 iIsHit_Z == 1 (IsNPC == 1) && (bLeftAttack_Z == 1) null 0 JumpFallBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_PROCESS_ALL 0.500000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH (IsNPC == 0) && (bLeftAttack_Z == 1) null 0 Z_AttackBehavior_BRG Behaviors\AttackBehavior.hkx bIsActive0 65 -1 BINDING_TYPE_VARIABLE -1 #zcbe$42 2 IsActiveModifier116 true false false false false false false false false false false null 1 ZAR_PreventRotation_EDM true #zcbe$43 35 36 false null 0 Z_SimulateWeapCollision_DAM true true -1 43 43 90.000000 90.000000 -60.000000 0.000000 100.000000 100.000000 0.000000 0.000000 0.000000 0.000000 2 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable $variableID[bActWeapColl_Z]$ -1 BINDING_TYPE_VARIABLE 0 #zcbe$46 1 Z_ActSimWeapColl_EDM true #zcbe$45 36 30 false enable 12 -1 BINDING_TYPE_VARIABLE offsetPitchDegrees $variableID[fNPCPitch_Z]$ -1 BINDING_TYPE_VARIABLE -1 #zcbe$48 0 Z_AimAttackNPCTM true true -1 25 26 60.000000 60.000000 0.000000 0.000000 0.550000 0.550000 0.000000 0.000000 0.000000 0.000000 2 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 iSyncIdleLocomotion == 1 enable 10 -1 BINDING_TYPE_VARIABLE offsetPitchDegrees 71 -1 BINDING_TYPE_VARIABLE -1 #zcbe$50 0 Z_AimAttackPlayerTM true true -1 25 26 45.000000 45.000000 0.000000 0.000000 0.550000 0.550000 0.000000 0.000000 0.000000 0.000000 2 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable $variableID[bIsThirdPerson_Z]$ -1 BINDING_TYPE_VARIABLE -1 #zcbe$52 1 Z_TwistSpineML true #zcbe$51 #zcbe$49 null 1 Z_SetAttackIState_ISTG #4796 2 110 bParry_Z == 1 null 0 BlendingTransitionEffect281 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.400000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH_TO_LINEAR bParry_Z = 0 -1 -1 EVENT_MODE_SEND_ONCE null 2 Z_ResetParryVarEEM true #zcbe$57 null 1 Z_RecoilLargeML true #4820 #zcbe$58 #zcbe$7 0 DefaultBlendResetTransition SELF_TRANSITION_MODE_RESET EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 null 0 Z_FakeBlockBRG Behaviors\FakeBlock.hkx null #zcbe$61 #zcbe$60 2.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null #3975 #zcbe$63 1.000000 1.000000 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 duration 0 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 startStateId 50 -1 BINDING_TYPE_VARIABLE -1 null 0 Z_MoveFakeBlockBG 0.000000 1.000001 0.000000 1.000000 -1 17 false #zcbe$64 #zcbe$62 iIsHit_Z = 0 -1 -1 EVENT_MODE_SEND_ONCE null 2 Z_ResetIsHitVarEEM true #zcbe$73 enable 10 -1 BINDING_TYPE_VARIABLE alarmTimeSeconds $variableID[fSetBlockResetTimer_Z]$ -1 BINDING_TYPE_VARIABLE -1 #zcbe$75 0 Z_PLResetToIdleTM true 0.600000 $eventID[ToIdle_Z]$ null enable 12 -1 BINDING_TYPE_VARIABLE alarmTimeSeconds $variableID[fSetBlockResetTimer_Z]$ -1 BINDING_TYPE_VARIABLE -1 #zcbe$77 0 Z_NPCResetToBlockTM true 0.600000 10 null null 1 Z_ResetVarStateML true #zcbe$78 #zcbe$76 #zcbe$74 null null null null #zcbe$9 Z_CrossBow_AttackJumping_S 2 1.000000 true null 1 Z_ResetIsHitVarMG #zcbe$79 #zcbe$72 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 null null $eventID[ToIdle_Z]$ 0 0 0 0 FLAG_DISABLE_CONDITION $eventID[FBEX_Z]$ null $eventID[FBEN_Z]$ null null #zcbe$83 #zcbe$82 #zcbe$81 #zcbe$80 Z_FakeBlockS 1 1.000000 true null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 null #4068 #zcbe$85 1.000000 0.000000 null 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 1.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 null 0 Z_SwimIdleBehavior_BRG Behaviors\SwimIdleBehavior.hkx null #zcbe$88 #zcbe$87 1.000000 1.000000 null 1 Z_FixBowJumpAim_MG #zcbe$11 #zcbe$10 null 0 BlenderGenerator634 0.000000 1.000000 0.000000 0.000000 -1 0 false #zcbe$89 #zcbe$86 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$6 null $eventID[JumpDirectionalStart]$ 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[JumpLandEnd]$ 0 0 0 30 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0091 null $eventID[JumpStandingStart]$ 1 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$4 #zcbe$3 $eventID[JumpFall]$ 1 0 0 10 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #zcbe$4 #zcbe$3 $eventID[JumpFallDirectional]$ 1 0 0 10 FLAG_IS_LOCAL_WILDCARD|FLAG_ALLOW_SELF_TRANSITION_BY_TRANSITION_FROM_ANY_STATE null 0 Z_JumpBehavior_BRG Behaviors\JumpBehavior.hkx null null null null #zcbe$92 Z_1HMJumpState_S 1 1.000000 true null null null null #3975 Z_1HMReadyState_S 0 1.000000 true null 0 Z_1HMReadyOrJumpBehavior_SM -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #zcbe$94 #zcbe$93 #zcbe$91 selectedGeneratorIndex $variableID[bIsSwimming_Z]$ -1 BINDING_TYPE_VARIABLE -1 #zcbe$96 0 Z_IsSwimming_MSG #zcbe$95 #zcbe$90 0 0 null null null null #zcbe$97 Z_IdleS 0 1.000000 true null 0 Z_IdleBehaviorSM -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #zcbe$98 #zcbe$84 null