hkbBehaviorGraph hkbBehaviorGraph #2522 FootLeft FootRight WeapEquip na_MRh_BeginCast_Event MRh_Cast_State_to_MRh_Readied_State MRh_Standing_Cast_State_to_MRh_Moving_Cast_State MRh_SpellReady_Event MRh_SpellRelease_Event MRh_Equipped_Event MRh_SpellFire_Event MLh_SpellReady_Event MLh_SpellRelease_Event SprintStart SprintStop na_MLH_BeginCast_Event 1HM_Unequip MLh_Equipped_Event MLh_SpellFire_Event blockStart blockStop WeapSoloEquip ShdEquip attackStart attackStop moveStart moveStop MRh_Solo_to_MRh_And_MLh MRh_And_MLh_to_MRh_Solo MRh_And_MLh_to_MRh_Shield MRh_Shield_to_MRh_And_MLh MRh_Shield_to_MRh_Solo MRh_Solo_to_MRh_Shield FootLeft2 FootRight2 turnStart turnStop weaponDraw weaponSheathe turnRight turnLeft reverseDirection turnDefault turnFast turnSlow moveSlow moveDefault MRh_SpellAimedStart MRh_SpellAimedConcentrationStart MRh_SpellSelfConcentrationStart WeapEquip_Out Unequip_Out AttackWinStart AttackWinEnd weaponSwing FootScuffRight FootScuffLeft FootRight3 FootLeft3 2_FootScuffLeft 2_FootScuffRight MLh_SpellAimedStart HitFrame MRh_PreCharge_to_MRh_ChargeLoop MRh_PreAimedConcentration_to_MRh_AimedConcentration MRh_PreSelfConcentrationState_to_MRh_SelfConcentration MLh_SpellSelfConcentrationStart MLh_SpellAimedConcentrationStart TestSit_GetUp TestSit_EnterBed TestSit_StartLoop TestSit_EnterChair TestSit_Stop AttackWinStartLeft AttackWinEndLeft 2HM_Equip WeapEquip_OutMoving Unequip_OutMoving PitchOverrideStart PitchOverrideEnd staggerStart staggerStop IdleBedExitToStand IdleChairExitToStand IdleBedEnterStart IdleBedEnterToSleep IdleBedExitStart IdleChairExitStart IdleChairEnterStart IdleChairEnterToSit staggerIdleStart blockStartOut blockStopOut bashStop bashStart testIdleStart IdleDialogueStart IdleStop MRh_SpellAimedStart_end MRh_SpellAimedConcentrationStart_end MRh_SpellSelfConcentrationStart_end MRh_BeginCast_Event_end MRh_Equipped_Event_end MRh_SpellReady_Event_end MRh_SpellRelease_Event_end blockHitStart blockHitStop IdleAltStart IdleDefaultStart recoilStart recoilStop InitiateWinBegin InitiateWinEnd bleedOutStart bleedOutStop MLh_SpellSelfStart recoilLargeStart MLH_BeginCast_Event_end MRh_SpellSelfStart MRh_SpellSelfStart_end MLh_SpellReady_Event_end MLh_SpellRelease_Event_end MLh_SpellSelfStart_end MLh_SpellAimedStart_end MLh_SpellAimedConcentrationStart_end MLh_SpellSelfConcentrationStart_end shoutStop shoutStart syncPoint bleedOut_TransInEnd bleedOut_TransOutEnd attackPowerStartBackward attackPowerStartForward attackPowerStartLeft attackPowerStartRight attackPowerStartInPlace bashPowerStart MT_Behavior_State_to_1HM_Equip_State00 Dag_Equip testDialogueIdleBStart IdleListenStart Dag_Unequip Mac_Equip Mac_Unequip attackRelease Unequip bashRelease AttackWinMid Axe_Equip Axe_Unequip 2HM_Unequip Stf_Equip Stf_Unequip Bow_Equip Bow_Unequip KillingBlow pa_KillingBlow NPCpairedStop shoutRelease Voice_SpellFire_Event PairEnd AttackPowerDirectionalStart preHitFrame LeftDirectionSwitch RightDirectionSwitch blockAnticipateStart blockAnticipateStop MRh_PreSelfConState_to_MRh_SelfConcentration 2_KillActor testIdleLoop BeginWeaponDraw BeginWeaponSheathe KillActor MRh_WardCharge_State_to_MRh_WardLoop_State MRh_WardStart MRh_WardStart_end MRh_PreWardLoopState_to_MRh_WardLoopState Ragdoll GetUpStart MRh_PreWardChargeState_to_MRh_WardCharge_State MRh_PreChargeState_to_MRh_ChargeLoopState SoundPlay.NPCHumanCombatShieldBash MRh_SelfPreChargeState_to_MRh_SelfChargeLoopState PitchChaseStart PitchChaseStop MLh_PreAimedConState_to_MLh_AimedConcentrationState MLh_PreChargeState_to_MLh_ChargeLoopState MLh_PreReadyState_to_MLh_ReadyLoopState MRh_Unequip_Out MT_Behavior_State_to_MLh_Equip_State Magic_Unequip_Out SpellReleaseState_to_SpellChargeState MRh_WinStart MRh_WinEnd MLh_SpellReleaseState_to_MLh_SpellChargeState MLh_WinStart MLh_WinEnd SpellReleaseState_to_State00 MLh_SpellReleaseState_to_State04 MLhBehavior_to_BothHands MLh_PreWardChargeState_to_MLh_WardChargeState MLh_PreWardLoopState_to_MLh_WardLoopState MLh_WardStart Root_Default_State_to_State01 torchEquip Root_Torch_State_to_Root_Default_State torchUnequip MLh_PreSelfConState_to_MLh_SelfConcentrationState MLh_Behavior_State_to_MRh_Behavior_State Magic_Equip Weap_Equip_State_to_Magic_Equip_State Weap_Unequip_State_to_Magic_Equip_State MRh_AimedConcentrationState_to_State02 State02_to_MRh_AimedConcentrationChargeState MLh_1HM_Equip_Out na_MLh_Weap_attackStart MLh_Weap_attackStart_end MagicCastStop na_PowerAttack_Start PowerAttack_Start_end MRh_bleedOut_TransOutEnd MLh_BleedOut_TransOutEnd MRh_DeflectWardStart MRh_DeflectWardStart_End MRh_DeflectWardPreChargeState_to_MRh_DeflectWardChargeLoopState MLh_DeflectWardStart MLh_DeflectWardStart_end MLh_DeflectWardPreChargeState_to_MLh_DeflectWardChargeLoopState Magic_Unequip_OutMoving MLh_Equipped_Event_end MLh_1hm_Equip_OutMoving MT_bleedOut_TransOutEnd MRh_SpellEquipped_EnterNotify MRhIdle_end MRh_SpellCharge_EnterNotify MRh_SpellReady_EnterNotify MLh_SpellCharge_EnterNotify MLh_SpellReady_EnterNotify MLh_SpellEquipped_EnterNotify MT_Standing_State_to_NPC_Turns_State NPC_TurnLeft180 MT_Standing_State_to_NPC_Turns_State00 NPC_TurnLeft90 MT_Standing_State_to_NPC_Turns_State01 NPC_TurnRight180 MT_Standing_State_to_NPC_Turns_State02 NPC_TurnRight90 MT_Standing_State_to_NPC_Turns_State03 NPC_TurnToWalkLeft180 MT_Standing_State_to_NPC_Turns_State04 NPC_TurnToWalkLeft90 MT_Standing_State_to_NPC_Turns_State05 NPC_TurnToWalkRight180 MT_Standing_State_to_NPC_Turns_State06 NPC_TurnToWalkRight90 pairedStop BeginCastLeft BeginCastRight BeginCastVoice MLh_SpellCastStart_EnterNotify MLh_SpellCastStart_ExitNotify MRh_SpellCastStart_EnterNotify MRh_SpellCastStart_ExitNotify Magic_Shield_Equip testEffectStart testEffectStop MRhShield_Equip_Out Magic_Equip_OutMoving MagicEventOut 1HM_Shield_Equip_Out 1HM_Shield_Equip_OutMoving SoundPlay.NPCHumanCombatShieldBlock SoundPlay.WPNStaffHandSheathe SoundPlay.WPNStaffHandDraw SoundPlay.WPNMace1HandDraw SoundPlay.WPNMace1HandSheathe SoundPlay.WPNBowSheathe SoundPlay.WPNAxe1HandSheathe SoundPlay.WPNAxe1HandDraw SoundPlay.WPNBlade1HandSmallDraw SoundPlay.WPNBlade1HandSmallSheathe SoundPlay.NPCHumanCombatShieldBlockRelease bowDrawn Bow_EquipOut arrowAttach arrowRelease bowDrawStart HorseEnter HorseExit MLh_WardStart_end TurnInPlaceEnd TurnToWalkEnd BowDraw BowRelease SoundPlay.NPCHumanCombatShieldBashPower WardFXRecoilEnd FlinchStart SneakStart SneakStop WeapSneakStop LeftMagicSneakStop RightMagicSneakStop SoundStop.WPNBowPullLPM IdleBedSleeping IdleBedGetUp IdleChairSitting IdleChairGetUp arrowDetach bowReset na_DualMagic_BeginCast_Event DualMagic_SpellAimedStart DualMagic_SpellSelfConcentrationStart DualMagic_DeflectWardStart DualMagic_WardStart DualMagic_SpellAimedConcentrationStart DualMagic_SpellSelfStart DualMagic_PreAimConChargeState_to_DualMagic_ChargeLoopState IdleFurnitureExit IdleBedEnterInstant IdleChairEnterInstant CastOKStart CastOKStop IdleLeftChairEnterStart IdleRightChairEnterStart Weap_Unequip_State_to_MT_Behavior_State Weap_Unequip_State_to_MT_Behavior_State00 DualMagic_PreSelfCharge_to_DualMagic_SelfChargeLoop NPC_BumpEnd NPC_BumpFromFront NPC_BumpedFromBack NPC_BumpedFromLeft NPC_BumpedFromRight BleedOut_MRhSelfPreCharge_to_BleedOutMRh_SelfChargeState bashExit torchEquip_1hm torchUnequip_1hm MRh_PreChargeOut MRh_PreSelfConOut MRh_PreWardLoopOut MRh_PreAimedConcentrationOut MLh_PreChargeOut MLh_PreSelfConOut MLh_PreAimedOut MLh_PreAimedConcentrationOut MLh_PreWardLoopOut Magic_Solo_Equip Magic_Equip_Out MLh_Ready MRh_Ready M2h_Ready ShoutSprintLongStart ShoutSprintMediumStart ShoutSprintShortStart GetUpEnd ReanimateStart IdleLeverFloorPull IdleWebEnterInstant ShoutSprintLongestStart shoutLoopingRelease IdleBlackSmithingEnterStart IdleBlackSmithEnterInstant IdleDialogueExpressiveStart IdleWebExit IdleWebAlert IdleWebAlertOut IdleFurnitureStart NextClip HeadTrackingOff HeadTrackingOn SoundPlay.WPNBowZoomIn SoundPlay.WPNBowZoomOut BlackSmith_Enter_Out InterruptCast SoundPlay.NPCHumanBlacksmithHammer SoundPlay.NPCHumanBlacksmithHammerDistant WeapForceEquip MagicForceEquip shoutReleaseSlowTime IdleVar1Start MT_idle_B_to_A_trans_to_MT_IdlesA MT_IdlesA_to_MT_idle_A_to_B_trans to_MT_idle_A_base to_MT_idle_A_left_long to_MT_idle_A_sigh_var1 to_MT_idle_A_sigh_var2 to_MT_idle_A_soft_right to_MT_idle_A_sway_fast idleRandomStart MT_idle_A_to_B_trans_to_MT_IdlesB MT_IdlesB_to_MT_idle_B_to_A_trans to_MT_idle_B_base to_MT_idle_B_long_left to_MT_idle_B_sigh to_MT_idle_B_sway_right idlesBToIdlesATransEnd idlesAToIdlesBTransStart Idle_A_baseTrans idle_A_left_longTrans idle_A_sigh_var1Trans idle_A_sigh_var2Trans idle_A_soft_rightTrans idle_A_sway_fastTrans idlesAToIdlesBTransEnd idlesBToIdlesATransStart idle_B_baseTrans idle_B_long_leftTrans idle_B_sighTrans idle_B_sway_rightTrans pa_KillMove KillMove IdleWebThrashShort PickNewIdle idle_A_leg_shift idle_A_pull_pants idle_A_scratch_back idle_A_shakeout idle_A_swat_flies WeapOutLeftReplaceForceEquip WeapOutRightReplaceForceEquip idle_A_shoulders idle_A_shouldersVar1 KillMoveB pa_KillMoveB StaffBashRelease StaffBashStart StaffBashExit pa_KillMoveSabreCat SoundPlay.WPNSwingBladeMedium 2_SoundPlay.WPNSwingBladeMedium SoundPlay.PHYGenericDirtMediumH 2_SoundPlay.PHYGenericDirtMediumH pa_KillMoveC KillMoveC 2_HitFrame IdleWebThrashShort2 IdleWallLeanStart ChairCrossedVar2ToBaseVar1 ChairBaseVar1ToBaseVar1 ChairCrossedVar1ToBaseVar1 ChairBaseVar2ToBaseVar1 ChairLookDownToBaseVar1 ChairRandomSelect ChairNextClip KillMoveD pa_KillMoveD KillMoveE pa_KillMoveE KillMoveF pa_KillMoveF ChairCrossedVar2Instant ChairCrossedVar1Instant ChairBaseVar2Instant ChairLookDownEnterInstant KillMoveG pa_KillMoveG KillMoveH pa_KillMoveH KillMoveI pa_KillMoveI pa_KillMoveJ KillMoveJ pa_KillMoveK KillMoveK pa_KillMoveL KillMoveL pa_KillMoveM KillMoveM pa_KillMoveDraugr pa_KillMoveDraugrB IdleDialogueAngryStart IdleChairEnterStop idle_A_DialogueAngry CameraOverrideStart 2_CameraOverrideStart CameraOverrideStop 2_CameraOverrideStop MagicForceEquipLeft MagicForceEquipRight LooseDialogueResponsePositive LooseDialogueResponseNegative IdleDialogueHappyStart IdleActivateDoor IdleActivatePickUp IdleActivatePickUpLow Initiate IdleListenStartAngry MT_BreathExhaleShort MT_BreathExhaleMedium MT_BreathExhaleLong CombatReady_BreathExhaleShort CombatReady_ShoutExhaleMedium CombatReady_BreathExhaleLong SoundPlay.NPCHumanCombatTorchBash DefaultSyncSprintBlend DefaultSprintSyncBlend ActivationDone WardBreak IdleForceDefaultState HorseEnterOut HorseExitOut HorseEnterInstant SoundPlay.NPCHumanCombatTorchBashPower idleEatingStandingStart 00NextClip idleDrinkingStandingStart idleLooseSweepingStart AnimObjectStop ChairEatingStart ChairEatingStop ChairDrinkingStart BeginCast pa_KillMoveDragonA HorseDismount idleChairArmsCrossedVar1 idleChairArmsCrossedVar2 idleChairLookDown idleChairShoulderFlex idleChairVar2 IdleChairRightEnter IdleChairFrontEnter IdleChairLeftEnter idleChairLeftExit idleChairRightExit IdleChairFrontExit NPCHorseExit IdleWoodChopStart IdleWoodChopStop pa_HorseExit pa_HorseEnter AnimObjectEquip IdleCounterStart CounterLeftToRight CounterRightToLeft CounterRightToArm CounterArmToRight IdleWoodChopEnterInstant IdleCounterEnterInstant IdleWallLeanEnterInstant StrafeReverseLeft StrafeReverseRight StrafeStopLeft StrafeStopRight IdleSharpeningWheelEnterInstant IdleSharpeningWheelStart AnimObjectUnequip CountDownTick IdleMillLoadStart IdleMillLoadEnterInstant SoundPlay.NPCHumanBladeGrindLPM SoundStop.NPCHumanBladeGrindLPM ChairIdle BlacksmithSharpeningWheelSpin BlacksmithSharpeningWheelIdle MillLogPileLoadStart AddToInventory IdleLeverPushEnterInstant LeverPushStart IdleLeverPushStart cannedTurnStart cannedTurnStop PowerAttackStop StrafeBackLeft StrafeBackRight StrafeReturn cannedTurnLeft90 cannedTurnRight90 cannedTurnLeft180 cannedTurnRight180 combatStanceStop combatStanceStart moveBackward moveForward StrafeWalkLeft StrafeStartWalkRight StrafeStartLeft StrafeStartRight StrafeStopRunLeft StrafeStopRunRight SyncLeft SyncRight TransitionOut Torch_Standing_to_Tor_1stP_Locomotion Tor_1stP_Locomotion_to_Torch_Standing StrafeStartTrotLeft StrafeStartTrotRight StrafeStartRunLeft StrafeStartRunRight MT_Torch_IdleLocomotion_to_MT_Torch_Sprint MT_Torch_Sprint_to_MT_Torch_IdleLocomotion Magic_Torch_IdleLocomotion_to_Magic_Torch_Sprint Magic_Torch_Sprint_to_Magic_Torch_IdleLocomotion StopHorseCamera pa_HorseDeath HorseDeath deathStop 2_deathStop NPCStopHorseCamera bowAttackStart SoundPlay.NPCHumanBladeGrindPedalLPM SoundStop.NPCHumanBladeGrindPedalLPM NPCHitFrame pa_KillMoveShortA KillMoveShortA NPCweaponSwing pa_KillMoveShortB KillMoveShortB NPCHorseExitOut pa_KillMoveSabreCatShortA pa_KillMoveShortC KillMoveShortC 0.5secondBlend SoundPlay pa_KillMoveDraugrShortA KillMoveStart KillMoveEnd 2_KillMoveStart NPCKillMoveStart NPCKillMoveEnd IdleChairVar1 BrakeStart BrakeStop pa_KillMoveShortD KillMoveShortD 2_KillMoveEnd streamingQuery_attackStart NPCSoundPlay.NPCHorseMount NPCSoundPlay.NPCHorseDismount SoundPlay.NPCHorseDismount SoundPlay.NPCHorseMount torchForceEquip IdleQuickStop IdleQuickStart RitualSpellStart RitualSpellOut RitualSpell_PreChargeOut StfMagic_PreChargeOut AttackStartH2HRight AttackStartH2HLeft JumpStandingStart JumpLandEnd JumpDirectionalStart JumpFastEnd JumpFastLeft JumpFastRight SwimStart SwimStop FootSprintLeft FootSprintRight JumpUp JumpDown SoundPlay.FSTSwimSwim SpectatorCheer SpectatorClap SpectatorGawk SpectatorTalking 2_SoundPlay NPCSoundPlay.NPCKill1HMD tailMTState tailUnequip tailEquip tailCombatState IdleRailLeanEnter IdleRailLeanEnterInstant IdleRailLeanExit MRh_SpellTelekinesisStart MLh_SpellTelekinesisStart tailCombatIdle MagicWeap_ForceEquip NPCHumanSweepA NPCHumanSweepB AnimObjectIdleStop pa_KillMoveSneakBackA KillMoveSneakBackA IdleDrumStart IdleFluteStart IdleLuteStart IdleBarDrinkingStart IdleTableEnter IdleTableBackExit NoOpEventForStreamingOnly TableDrinkEnter TableMugEnter TableDrinkAndMugEnter TableMugStart ToTableDrinkState TablePassOutEnter PassOutStart PassOutContinue IdleTableEnterInstant bleedOutMagicReadyStart bleedOutWeaponOutStart JumpFall JumpLand SlaveWoodChop SlaveWoodChopIdle bowZoomStart bowZoomStop JumpLandFast JumpFallDirectional JumpLandDirectional JumpLandSoft IdleTableDrinkEnter IdleTableMugEnter IdleTableDrinkAndMugEnter IdleTablePassOutEnter attackStartLeftHand attackPowerStartInPlaceLeftHand IdleMT_DoorBang JumpLandFailSafe JumpSoftEnd bashFail IdleHandCut MT_BeggarSit Lever_PlayerPush MT_BeggarIdle MT_BeggarStand IdleLightSconce 2_SoundPlay.NPCKill1HMBandit SoundPlay.NPCKill1HMBandit pa_KillMoveDragonB 2_DeathEmote DeathEmote IdleCartBenchEnter IdleCartBenchEnterInstant IdleCartDriverIdle IdleCartPrisonerCIdle IdleCartPrisonerAIdle IdleCartPrisonerBIdle IdleCartPrisonerDIdle IdleCombatStart IdleCombatShieldStart IdleWounded_01 IdleWounded_02 IdleWounded_03 IdleShackled_01 IdleShackled_02 IdlePointFar_01 IdlePointFar_02 IdleLounge IdleLounge_Exit IdleBoyRitual IdleBoyRitualStand OffsetWoodStart OffsetStop OffsetCarryBasketStart OffsetCarryBucketStart OffsetCarryLogStart OffsetFlowerBasketStart IdleBook_Read IdleBook_PageTurn IdleLockPick IdleWoodPickUpEnterInstant IdleWoodPickUpEnter IdleWoodPutDownEnter SoundPlay.NPCHumanCombatIdleA SoundPlay.NPCHumanCombatIdleB SoundPlay.NPCHumanCombatIdleC SoundPlay.NPCHumanCombatIdleShieldHit IdleHammer_Table IdleHammer_Wall pa_KillMoveTrollA pa_KillMoveDraugrShortB WindowStart WindowEnd RemoveFromInventory EventForStreamingInspectionOnly IdleLaydown IdleLaydown_Enter IdleLaydown_Exit IdleSitLedge IdleSitLedge_Enter IdleSitLedge_Exit pa_KillMoveDualWieldA KillMoveDualWieldA attackPowerStartForwardLeftHand IdleCartPrisonerAExit CartExit CyclicFreeze CyclicCrossBlend IdleWarmHands IdleWarmHands_Details IdleWarmHands_Details_exit IdleWarmHands_Crouched_Details IdleWarmHands_Crouched_Details_exit IdleWarmHands_Crouched_Pot_Details IdleWarmHands_Crouched_Pot_Details_exit IdleExecutionerIdle IdleExecutionerChop IdleBook_OnePage ChairReadingStart IdleChairBook_OnePage ChairReadingIdles VehicleExit IdleBoundKneesStart FreeCaptive IdleCartPlayerExit IdleCartPrisonerFloorExit IdleCartPrisonerBExit IdleCartDriverExit IdleExecutioneeChop IdleExecutioneeIdleEnterInstant IdleExecutionerIdleEnterInstant IdleExecutioneeIdle IdleExamine IdlePickup_Ground IdleLookFar IdleLaugh IdleShackled_01_exit IdleMagic_01 AddRagdollToWorld DeathAnim GetUpBegin AddCharacterControllerToWorld Reanimated Getup RemoveCharacterControllerFromWorld IdleHoe IdlePickaxe_Table IdlePickaxe_Wall DrunkStart IdleDrunk_Walk IdleDrunk_TurnR IdleStoolBackExit IdleStoolEnterInstant IdleStoolEnter TrailerSh07 TrailerSh11 TrailerSh09 TrailerSh15 TrailerSh23 TrailerSh08 pa_TrailerSh23 TrailerSh27 pa_TrailerSh27 TrailerSh13 TrailerSh16 pa_TrailerSh16 TrailerSh19 pa_TrailerSh19 Trailer_Sh24 pa_TrailerSh24 TrailerSh12 pa_TrailerSh12 IdleBoundKneesEnterInstant TrailerSh22 pa_TrailerSh22 pa_TrailerSh25 TrailerSh25 TrailerSh20 pa_TrailerSh20 IdleStudy IdleWipeBrow IdleGrave_01 IdleGrave_02 IdleSleepNod TFXSwordBlood TFXManBreath NPCTFXManBreath NPCTFXSwordBlood MountEnd DismountEnd TFXVoicePush NPCTFXVoicePush StrafeOut IdleWave IdleCleanSword IdleSit_CrossLegged IdleLeanTable PlayFXRight PlayFXLeft NPCPlayFXRight NPCPlayFXLeft SoundPlay.NPCKill1HMDualWieldA 2_SoundPlay.NPCKill1HMDualWieldA OffsetCarryFlowerBasketPickStart IdleCarryBucketFillEnter IdleWarmArms IdleCarryBucketPourEnter IdlePray IdleDrunk_TurnL IdleSell IdleNoteRead globalWeapOutLeftReplaceForceEquip globalWeapOutRightReplaceForceEquip KillMove_Ground_Bite_Grapple IdlePickaxeEnter IdlePickaxeEnterInstant NPCKillActor NPCAddRagdollToWorld ExitCartBegin ExitCartEnd IdleHammerTableEnter IdleHammerTableEnterInstant IdleHammerWallEnter IdleHammerWallEnterInstant IdleShackleWallEnterInstant IdleSitLedgeEnter IdleSitLedgeEnterInstant IdleLayDownEnter IdleLayDownEnterInstant IdleLeanTableEnter IdleLeanTableEnterInstant IdleSitCrossLeggedEnterInstant IdleSitCrossLeggedEnter slowdownStart IdleBlacksmithForgeEnter KillMoveH2HSlamA pa_KillMoveH2HSlamA SoundPlay.NPCHumanCombatShieldRelease streamingQuery OffsetBoundStandingStart IdleCartPrisonerCExit Idle IdleCartPrisonerDExit HugA pa_HugA PairedKillTarget DrunkStop Idle_1stPersonWoozyGetUpFromBed PreOut RitualSpellAimConcentrationStart TG05_StabPlayer TG05_KnockOut TG05_GetUp pa_KillMove2HMStabA KillMove2HMStabA IdleDrinkPotion IdleBedLeftEnterStart IdleBedRightEnterStart IdleBedLeftEnterInstant IdleBedRightEnterInstant DisableBumper EnableBumper IdleStaticPoseAStart Decapitate IdleBedRightExitStart IdleBedLeftExitStart AnimObjDraw AnimObjLoad IdleStaticPoseBStart IdleStaticPoseCStart IdleReady IdleHandsHipsBehavior attackStartDualWield attackPowerStartDualWield OffsetArmsCrossedStart DialogueNeutral IdlePlayer attackPowerStartRightLeftHand attackPowerStartLeftLeftHand attackPowerStartBackLeftHand attackPowerStartForwardH2HRightHand attackPowerStartForwardH2HLeftHand attackPowerStartH2HCombo DodgeRight DodgeLeft DodgeBack 2_pairedStop IdleNeutral IdleBedRollLeftEnterInstant IdleBedRollLeftExitStart IdleBedRollRightEnterInstant IdleBedRollRightExitStart IdleBedRollFrontEnterInstant IdleBedRollFrontExitStart IdleBedRollLeftEnterStart IdleBedRollRightEnterStart IdleBedRollFrontEnterStart IdleAngry DialogueAngry DialogueHappy 2HWKillMoveA pa_2HWKillMoveA 2_Decapitate NPCDecapitate IdleNeutralLeft IdleNeutralRight IdleLadderEnter IdleLadderEnterInstant weaponLeftSwing JumpForwardEnd JumpForwardStart Event00 BoundWeap_Unequip pa_KillMoveBearA pa_KillMove1HMBearB pa_KillMove2HMBearA pa_KillMove2HMBearB pa_KillMove2HWBearA pa_KillMoveSabreCatShortB pa_KillMove2HMSabreCatA pa_KillMove2HMSabreCatB pa_KillMove2HWSabreCatA IdleBeggar IdleAngryLeft IdleGetAttention IdleSearchingChest IdleSearchingTable IdleAlchemyEnter IdleEnchantingEnter IdleTanningEnter IdlePickaxeFloorEnter IdleCookingSpitEnter IdleHideLEnter IdleHideREnter VampireFeedingBedLeft VampireFeedingBedRight VampireFeedingBedRollLeft VampireFeedingBedRollRight IdlePickaxeTableEnter RagdollInstant Dismount_ATR CamHit 2_CamHit NPCCamHit MountedSwimStart MountedSwimStop KillWerewolfPairedFeedingWithHuman pa_WerewolfPairedFeedingWithHuman KillWerewolfPairedMaulingWithHuman KillWerewolfPairedHeadThrow KillWerewolfPairedHeadSmash SoundPlay.WPNUnarmedSheathe MountedStaggerStart NPCSoundPlay.NPCKillSmash SoundPlay.NPCKillSmash SoundPlay.NPCKillSwordSpin SoundPlay.WPNBlockBlade2HandVsOtherSD SoundPlay.NPCKillShove SoundPlay.WPNBashShieldLSD SoundPlay.WPNBashShieldHSD SoundPlay.NPCKillStruggle SoundPlay.NPCKillSlash SoundPlay.NPCKillBodyfall SoundPlay.NPCKillStabOut SoundPlay.NPCKillGore SoundPlay.NPCKillStabIn SoundPlay.NPCKillMelee NPCSoundPlay.NPCKillSwordSpin NPCSoundPlay.WPNBlockBlade2HandVsOtherSD NPCSoundPlay.NPCKillShove NPCSoundPlay.WPNBashShieldLSD NPCSoundPlay.WPNBashShieldHSD NPCSoundPlay.NPCKillStruggle NPCSoundPlay.NPCKillSlash NPCSoundPlay.NPCKillBodyfall NPCSoundPlay.NPCKillStabOut NPCSoundPlay.NPCKillGore NPCSoundPlay.NPCKillStabIn NPCSoundPlay.NPCKillMelee SoundPlay.NPCKillMeleeB SoundPlay.NPCWolfDeath SoundPlay.NPCKillChop SoundPlay.NPCWolfAttackPower NPCSoundPlay.NPCKillMeleeB NPCSoundPlay.NPCWolfDeath NPCSoundPlay.NPCKillChop NPCSoundPlay.NPCWolfAttackPower pa_Ground_Mount_Dragon SwimStartFromRagdoll GetUpInWater IdleCartDriverIdleStill StartAnimatedCamera EndAnimatedCamera NPCSoundPlay.NPCKill1HMKillMoveDragonRodeoStab SoundPlay.NPCKill1HMKillMoveDragonRodeoStab IdlePresentSkeletonKey ReanimateExit GetUpExit NPCFootScuffLeft NPCFootScuffRight NPCPairEnd pa_ExtractWerewolfSpirit StaggerPlayer StaggerPlayerBow AttackPower2HMForwardSprint AttackPower2HWForwardSprint attackPowerStart_Sprint attackStartSprint Event05 SoundPlay.WPNSwingUnarmed swimForceEquip SetRace SoundPlay.NPCWerewolfTransformation IdleWerewolfTransformation SneakSprintStartRoll BlockBashSprint StartAnimatedCameraDelta pa_StartAnimatedCamera pa_EndAnimatedCamera tailSneakIdle tailSneakLocomotion tailCombatLocomotion OffsetBoundStandingCartStart IdleCartPrisonerASway IdleCartPrisonerBSway IdleCartPrisonerCSway IdleCartPrisonerDSway IdleCartDriverSway MTState attackStartSprintLeftHand attackPowerStart_SprintLeftHand Ground_Dismount_Dragon IdleStopInstant NPCtailHorseMount NPCtailHorseDismount tailHorseMount tailHorseDismount SoundPlay.WPNLeftHandSheathe IdleReadElderScroll IdleReadElderScrollLonger IdleWalkingCameraStart IdleWalkingCameraEnd attackPowerStart_2HWSprint attackPowerStart_2HMSprint HorseExitSwim HorseEnterSwim ZeroOutCameraPitch PathTweenerEnd attackStart_MC VampireFeedStanding_Front 2_PairEnd pa_VampireFeedStanding_Front VampireFeedStanding_Back pa_VampireFeedStanding_Back IdleMesmerize attackStart_MC_1HMLeft attackStart_MC_1HMRight IdleMesmerizeStop pa_KillMove2HM3Slash KillMove2HM3Slash pa_KillMove2HMSlash KillMove2HMSlash pa_KillMove1HMGrappleStab KillMove1HMGrappleStab pa_KillMoveH2HBodySlam KillMoveH2HBodySlam pa_KillMove1HMRepeatStabDown KillMove1HMRepeatStabDown pa_KillMove1HMStabUpFace KillMove1HMStabUpFace pa_KillMoveDWDualSlash KillMoveDWDualSlash pa_KillMoveDWXSlash KillMoveDWXSlash pa_KillMove1HMStabDownChest KillMove1HMStabDownChest attackPowerStart_MC_1HMRight attackPowerStart_MC_1HMLeft pa_KillMoveH2HSneakNeckBreak KillMoveH2HSneakNeckBreak pa_KillMoveH2HSneakSleeper KillMoveH2HSneakSleeper KillMoveVampireLordFeedFront KillMoveVampireLordFeedBack DragonMountEnter DragonMountExit DragonMountExitOut NPCDragonMountExitOut DragonMountEnterInstant IdleVampireLordTransformation NPCVampireFeedEnd VampireFeedEnd VampireLordChangePlayer IdleDLC1BossExplosion1stP pa_DLC1SeranaHoldsVyrthur DLC1SeranaHoldsVyrthur 2_SpellStart 2_SpellRelease SpellStart SpellRelease NPCSoundPlay.QSTSeranaVyrthurMagicEscape SoundPlay.QSTSeranaVyrthurMagicEscape DLC01WalkForward NPCSoundPlay.NPCVampireLordFeed SoundPlay.NPCVampireLordFeed pa_KillMoveDLC02RipHeartOut KillMoveDLC02RipHeartOut UnequipNoAnim NPCAnimObjDraw MC_shoutStart IdleDLC02FallOnKnees attackStartBite attackStartBiteLeft attackStartBiteRight pa_KillMove_Ground_Bite_Grapple biteStop tailMTIdle IdleDLC02BoatRide IdleDLC2TentacleWarpBook SoundPlay.QSTDLC2BoatArrivalBells01 QSTDLC2BoatArrivalSD CaptainTalk BoatRideFadeOut SoundPlay.QSTDLC2BoatArrivalBells02 SoundPlay.QSTDLC2BoatArrivalCreakA01 SoundPlay.QSTDLC2BoatArrivalCreakA02 SoundPlay.QSTDLC2BoatArrivalCreakA03 SoundPlay.QSTDLC2BoatArrivalCreakB01 SoundPlay.QSTDLC2BoatArrivalCreakB02 SoundPlay.QSTDLC2BoatArrivalCreakB03 SoundPlay.QSTDLC2BoatArrivalCreakB04 SoundPlay.QSTDLC2BoatArrivalCreakC01 SoundPlay.QSTDLC2BoatArrivalWaves QSTDLC2BoatArrivalBells01 QSTDLC2BoatArrivalBells02 QSTDLC2BoatArrivalCreakA01 QSTDLC2BoatArrivalCreakA02 QSTDLC2BoatArrivalCreakA03 QSTDLC2BoatArrivalCreakB01 QSTDLC2BoatArrivalCreakB02 QSTDLC2BoatArrivalCreakB03 QSTDLC2BoatArrivalCreakB04 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iMagicEquipped iEquippedItemState iMagicState IsCastingDual bIsDialogueExpressive iIsDialogueExpressive bAnimObjectLoaded fEquipWeapAdj bEquipUnequip bAttached bodyMorphWeight IsBashing bEquipOK IsBleedingOut fMagicForceEquipBlendValue FemaleOffset blendVerySlow blendDialogue iSyncIdleState fIdleTimer bIsH2HSolo AdditiveHeadTransl AdditiveHeadScale AdditiveHeadRot 2HMweaponSpeedMult iState_NPC1HM iState_NPC2HM iState_NPCBow iState_NPCMagic iState_NPCMagicCasting iState_NPCHorse iState_HorseSprint iCharacterSelector randomStartTime bHeadTracking bIsRiding fMinSpeed iCombatStance turnSpeedMult iSyncTurnDirection fTwistDirection IntDirection DirectionRange DirectionRangeDamped DirectionDamped IsDismounting TargetLocation bTalkable bNeutralState CastOK blendFromAnimDriven walkBackRate bRitualSpellActive SwimDirection iRegularAttack IsAttackReady_32 camerafromx camerafromy camerafromz VelocityZ bInJumpState LookAtOutOfRange iRightHandEquipped iLeftHandEquipped testInt iIsPlayer SpeedDamped bodyMorphMuscular bHeadTrackSpine IsSneaking iGetUpType iState_NPCAttacking iState_NPCPowerAttacking iState_NPCAttacking2H LookAtOnGain LookAtOffGain LookAtEyeOnGain LookAtEyeOffGain iDrunkVariable iState_NPCDrunk leftWeaponSpeedMult bLeftHandAttack BlendJump bIsInMT BoolVariable00 bHumanoidFootIKEnable testPitchOffset bBowDrawn IsBeastRace bHumanoidFootIKDisable iTempSwitch iState_NPCBowDrawnQuickShot iState_NPCBlockingShieldCharge bStaggerPlayerOverride bNoStagger bIsStaffLeftCasting Is3rdPKillOnly bPerkShieldCharge bPerkQuickShot m_bEnablePitchTwistModifier m_worldFromModelFeedbackGain IsBleedingOutTransition bMesmerize iIsHorse bWantMountedWeaponAnims iUseMountedSwimming AimPitchCurrent AimHeadingCurrent bAimActive AimGainOff AimGainOnMounted AimGainOnDragonMount iWantMountedWeaponAnims Collision_Installed Collision_PitchMult Collision_Weight Collision_NotAiming bCanCancelRecoil Collision_LockRotation bIsNemesisLocked bIsNemesisGenerated TDM_Roll TDM_Pitch TDM_SpineRot 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1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.250000 -1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 enable $variableID[tdmHeadtrackingBoth]$ 25 -1 BINDING_TYPE_VARIABLE lookAtTarget 151 -1 BINDING_TYPE_VARIABLE bones:0/onGain 191 -1 BINDING_TYPE_VARIABLE bones:0/offGain 192 -1 BINDING_TYPE_VARIABLE bones:0/enabled 185 -1 BINDING_TYPE_VARIABLE bones:1/onGain 191 -1 BINDING_TYPE_VARIABLE bones:1/offGain 192 -1 BINDING_TYPE_VARIABLE bones:1/enabled 185 -1 BINDING_TYPE_VARIABLE bones:2/onGain 191 -1 BINDING_TYPE_VARIABLE bones:2/offGain 192 -1 BINDING_TYPE_VARIABLE bones:3/onGain 191 -1 BINDING_TYPE_VARIABLE bones:3/offGain 192 -1 BINDING_TYPE_VARIABLE eyeBones:0/onGain 193 -1 BINDING_TYPE_VARIABLE eyeBones:0/offGain 194 -1 BINDING_TYPE_VARIABLE onGain 191 -1 BINDING_TYPE_VARIABLE offGain 192 -1 BINDING_TYPE_VARIABLE targetLocation 163 -1 BINDING_TYPE_VARIABLE targetOutsideLimits 178 -1 BINDING_TYPE_VARIABLE lookAtCameraX 173 -1 BINDING_TYPE_VARIABLE lookAtCameraY 174 -1 BINDING_TYPE_VARIABLE lookAtCameraZ 175 -1 BINDING_TYPE_VARIABLE -1 -1 -1 -1 0 #2513 0 BSLookAtModifier true true 25 0.000000 0.994250 -0.107084 0.000000 5.000000 0.050000 0.050000 true 26 0.000000 0.991033 0.133614 0.000000 20.000000 0.050000 0.050000 true 35 0.010593 0.981514 0.191095 0.000000 20.000000 0.050000 0.050000 true 36 -0.060630 0.997700 -0.030300 0.000000 30.000000 0.050000 0.050000 true 37 0.000000 1.000000 0.000000 0.000000 70.000000 0.050000 0.050000 true 85.000000 10.000000 true 0.050000 0.050000 true 0.000000 0.000000 0.000000 0.000000 false -1 null false 0.000000 0.000000 0.000000 state 94 -1 BINDING_TYPE_VARIABLE direction 1 -1 BINDING_TYPE_VARIABLE goalSpeed 0 -1 BINDING_TYPE_VARIABLE speedOut 40 -1 BINDING_TYPE_VARIABLE -1 #2515 2 BSSpeedSamplerModifier true -1 0.000000 0.000000 0.000000 null 1 RootModifierList true #2516 #2514 #0208 #0206 #2512 #2510 #colis$71 #tdmlen$14 #tdmv$2 #zcbe$116 #zcbe$112 null 1 RootModifierGenerator #2517 #2506 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0137 null 1083 48 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0137 null 1110 49 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0113 null 1159 50 0 0 0 FLAG_DISABLE_CONDITION null null null #2519 #2518 Root 0 1.000000 true null 0 Master_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #2520 #0334 #0267 #0252 #0237 #0203 #0139 #0134 #0125 #0121 #0110 null 0 0_Master.hkb VARIABLE_MODE_DISCARD_WHEN_INACTIVE #2521 #0108 $eventID[Collision_Cancel]$ null null 0 Mag_Readied_Lean_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #colis$15 #colis$2 $eventID[Collision_Cancel]$ null null 1 Mag_Readied_Lean_Mods true #colis$12 #colis$13 1 Collision_Pitch_Twist_Mod true 1.000000 0.000000 0.000000 0.000000 0.000000 24 26 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true twistAngle $variableID[Collision_PitchMult]$ -1 BINDING_TYPE_VARIABLE enable $variableID[Collision_NotAiming]$ -1 BINDING_TYPE_VARIABLE -1 weight $variableID[Collision_Weight]$ -1 BINDING_TYPE_VARIABLE -1 null #0863 null 1.000000 1.000000 $eventID[Collision_RecoilCancelable]$ null null 0 Weap_Readied_Lean_Blend 0.000000 1.000000 0.000000 1.000000 -1 0 false #colis$23 #colis$18 #colis$22 #colis$20 #colis$19 0.000000 0.000000 null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 #colis$14 #colis$4 #colis$3 0.000000 0.000000 null 1 Weap_Readied_Lean_ModGen #colis$21 #1926 null 1 Weap_Readied_Lean_Mods true #colis$12 weight $variableID[Collision_Weight]$ -1 BINDING_TYPE_VARIABLE -1 null #1926 null 1.000000 1.000000 $eventID[Collision_RecoilCancelable]$ null $eventID[Collision_RecoilCancelable]$ null null 0 Precision_SRecoil_FailSafe_Reset_Timer true 1.010000 $eventID[Collision_SRecoil_End_FailSafe]$ null null 0 Precision_SRecoil_FailSafe_Timer true 1.000000 $eventID[Collision_RecoilCancelable]$ null null 1 Precision_SRecoil_FailSafe_Mods true #colis$27 #colis$26 null 1 Precision_SRecoil_FailSafe_EDM true #colis$28 $eventID[Collision_SRecoil_FailSafe]$ $eventID[Collision_SRecoil_End_FailSafe]$ false null 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 bCanCancelRecoil = 1 -1 -1 EVENT_MODE_SEND_ONCE null 2 Precision_SRecoil_Cancel_EEM true #colis$30 null 1 Precision_SRecoil_Cancel_EDM true #colis$31 $eventID[Collision_RecoilCancelable]$ 109 false bIsActive0 89 -1 BINDING_TYPE_VARIABLE bIsActive1 $variableID[Collision_LockRotation]$ -1 BINDING_TYPE_VARIABLE -1 #colis$33 2 Precision_SRecoil_MoveRestrict_IAM true false false false false false false false false false false null 1 Precision_SRecoil_MoveRestrict_EDM true #colis$34 $eventID[Collision_Recoil]$ $eventID[Collision_RecoilCancelable]$ false Collision_NotAiming = 0 -1 -1 EVENT_MODE_SEND_ONCE null 2 Precision_CrossBowAiming_EEM true #colis$36 null 1 Precision_CrossBowAiming_EDM true #colis$37 $eventID[crossbowAttackStart]$ 23 false Collision_NotAiming = 0 -1 -1 EVENT_MODE_SEND_ONCE null 1 Mag_Readied_Lean_ModGen #colis$11 #0863 null 2 Precision_BowAiming_EEM true #colis$39 null 1 Precision_BowAiming_EDM true #colis$40 596 23 false CastStop if(1) -1 -1 EVENT_MODE_SEND_ONCE null 2 Pitch_Adjustment_Mag_Lft_Interupt_EEM true #colis$42 null 1 Pitch_Adjustment_Mag_Lft_Interupt_EDM true #colis$43 371 $eventID[CastStop]$ false null 1 Pitch_Adjustment_LHSprint_Start_EDM true #colis$46 1099 23 false null 1 Pitch_Adjustment_Start_Mods true #colis$47 null 2 Pitch_Adjustment_Start_EEM true #colis$48 Collision_Weight = (1 * clamp((Collision_Weight +3*TimeDelta), 0, 1)) -1 -1 EVENT_MODE_SEND_ONCE null 1 Pitch_Adjustment_Sprint_Start_EDM true #colis$46 1077 23 false $eventID[Collision_Cancel]$ null null 1 Pitch_Adjustment_DW_Start_EDM true #colis$46 942 23 false null 1 Pitch_Adjustment_LH_Start_EDM true #colis$46 704 23 false null 1 Pitch_Adjustment_H2hL_Start_EDM true #colis$46 636 23 false null 1 Pitch_Adjustment_H2hR_Start_EDM true #colis$46 635 23 false null 1 Pitch_Adjustment_Block_Start_EDM true #colis$46 18 19 false null 1 Pitch_Adjustment_Bash_Start_EDM true #colis$46 93 332 false null 1 Pitch_Adjustment_Mag_Lft_Start_EDM true #colis$46 255 $eventID[CastStop]$ false null 1 Pitch_Adjustment_Mag_Rgt_Start_EDM true #colis$46 256 $eventID[CastStop]$ false null 1 Pitch_Adjustment_Melee_Start_EDM true #colis$46 22 23 false null 1 Pitch_Adjustment_Mag_Stop_EDM true #colis$60 $eventID[CastStop]$ $eventID[Collision_PitchEnd]$ false $eventID[Collision_Cancel]$ null null 1 Pitch_Adjustment_Stop_Mods true #colis$63 #colis$61 null 2 Pitch_Adjustment_Stop_EEM true #colis$62 Collision_PitchEnd if(Collision_Weight <= 0.001) -1 -1 EVENT_MODE_SEND_ONCE null 2 Pitch_Adjustment_Out_EEM true #colis$64 Collision_Weight = clamp((Collision_Weight - (3 * TimeDelta * Collision_Weight)), 0, 1) -1 -1 EVENT_MODE_SEND_ONCE null 1 Pitch_Adjustment_Stop_EDM true #colis$60 23 $eventID[Collision_PitchEnd]$ false Collision_Weight = 0 -1 -1 EVENT_MODE_SEND_ONCE Collision_WeightResetEnd if(1) -1 -1 EVENT_MODE_SEND_ONCE null 2 Pitch_Weight_Reset_EEM true #colis$66 null 1 Pitch_Weight_Reset_EDM true #colis$67 $eventID[Collision_PitchEnd]$ $eventID[Collision_WeightResetEnd]$ true Collision_NotAiming = 1 -1 -1 EVENT_MODE_SEND_ONCE CastStop if(InterruptCast) -1 -1 EVENT_MODE_SEND_ONCE Collision_SRecoil_End_FailSafe if(1) -1 -1 EVENT_MODE_SEND_ONCE Collision_RecoilCancelable if(1) -1 -1 EVENT_MODE_SEND_ONCE TDM_LockRotation = Collision_LockRotation -1 -1 EVENT_MODE_SEND_ONCE $eventID[Collision_Cancel]$ null null 2 Pitch_Adjustment_Bow_Reset_EEM true #colis$69 null 1 Precision_Mods true #colis$70 #colis$68 #colis$65 #colis$59 #colis$58 #colis$57 #colis$56 #colis$55 #colis$54 #colis$53 #colis$52 #colis$51 #colis$50 #colis$49 #colis$45 #colis$44 #colis$41 #colis$38 #colis$35 #colis$32 #colis$29 $eventID[Collision_Cancel]$ null $eventID[Collision_Cancel]$ null (VelocityZ < -1000) null 0 JumpLandHighImpactBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null #jpbo$19 null #jpbo$17 #jpbo$11 JumpLandHighImpactState 174 1.000000 true null 1 JumpLandHighImpact_MG #jpbo$16 #jpbo$12 null 0 JumpLandHighImpact_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #jpbo$13 null null null null null #jpbo$14 JumpLandHighImpact 0 1.000000 true null 0 MT_JumpLandHighImpact Animations\JBO\MT_JumpLandHighImpact.hkx #jpbo$15 0.000000 0.000000 0.000000 1.000000 1.500000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 638 null true false false null 1 ModifierList66 true #0595 #0974 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #jpbo$18 null 1072 48 0 0 0 0 null 0 FastBlendResetTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 648 null 371 null (VelocityZ < -1000) null #jpbo$42 null #jpbo$40 #jpbo$21 JumpLandHighImpactDirectionalBlend 173 1.000000 true null 1 JumpLandHighImpactDirectional_MG #jpbo$39 #jpbo$22 null 0 JumpLandHighImpactDirectional_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #jpbo$23 null null null null null #jpbo$24 JumpLandHighImpactDirectional 0 1.000000 true #jpbo$38 0 JumpLandHighImpact_BSCyclicBlendTransitionGenerator #jpbo$25 776 null 777 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 JumpLandHighImpactBlend 0.000000 0.000000 0.000000 1.000000 0 49 false #jpbo$35 #jpbo$32 #jpbo$29 #jpbo$26 null #jpbo$27 null 0.750000 1.000000 null 0 MT_JumpLandHighImpactlLeft Animations\JBO\MT_JumpLandHighImpactLeft.hkx #jpbo$28 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.100000 638 null true false false null #jpbo$30 null 0.500000 1.000000 null 0 JumpLandHighImpactDirectionalBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 MT_JumpLandHighImpactlBack Animations\JBO\MT_JumpLandHighImpactBack.hkx #jpbo$31 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.100000 638 null true false false null #jpbo$33 null 0.250000 1.000000 null 0 MT_JumpLandHighImpactRight Animations\JBO\MT_JumpLandHighImpactRight.hkx #jpbo$34 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.100000 638 null true false false null #jpbo$36 null 0.000000 1.000000 null 0 MT_JumpLandHighImpactForward Animations\JBO\MT_JumpLandHighImpact.hkx #jpbo$37 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.100000 638 null true false false fBlendParameter 1 -1 BINDING_TYPE_VARIABLE -1 null 1 ModifierList65 true #0595 (VelocityZ < -700) && (VelocityZ > -1000) -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #jpbo$41 null 1072 48 0 0 0 FLAG_DISABLE_CONDITION null 0 FastBlendResetTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 648 null 371 null null #jpbo$65 null #jpbo$63 #jpbo$44 JumpLandImpactDirectionalBlend 172 1.000000 true null 1 JumpLandImpactDirectional_MG #jpbo$62 #jpbo$45 null 0 JumpLandImpactDirectional_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #jpbo$46 null null null null null #jpbo$47 JumpLandImpactDirectional 0 1.000000 true #jpbo$61 0 JumpLandImpact_BSCyclicBlendTransitionGenerator #jpbo$48 776 null 777 null 0.000000 0.200000 BLEND_CURVE_SMOOTH null 0 JumpLandImpactBlend 0.000000 0.000000 0.000000 1.000000 0 49 false #jpbo$58 #jpbo$55 #jpbo$52 #jpbo$49 null #jpbo$50 null 0.750000 1.000000 null 0 JumpLandImpactDirectionalBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 MT_JumpLandImpactLeft Animations\JBO\MT_JumpLandImpactLeft.hkx #jpbo$51 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.100000 638 null true false false null #jpbo$53 null 0.500000 1.000000 null 0 MT_JumpLandImpactBack Animations\JBO\MT_JumpLandImpactBack.hkx #jpbo$54 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.100000 638 null true false false null #jpbo$56 null 0.250000 1.000000 null 0 MT_JumpLandImpactRight Animations\JBO\MT_JumpLandImpactRight.hkx #jpbo$57 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.100000 638 null true false false null #jpbo$59 null 0.000000 1.000000 null 0 MT_JumpLandImpactForward Animations\JBO\MT_JumpLandImpact.hkx #jpbo$60 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 (VelocityZ < -700) && (VelocityZ > -1000) -0.100000 638 null true false false fBlendParameter 1 -1 BINDING_TYPE_VARIABLE -1 null 1 ModifierList64 true #0595 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #jpbo$64 null 1072 48 0 0 0 FLAG_DISABLE_CONDITION null 0 FastBlendResetTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 648 null 371 null null #jpbo$75 null #jpbo$73 #jpbo$67 JumpLandImpactState 171 1.000000 true null 1 JumpLandImpact_MG #jpbo$72 #jpbo$68 null 0 JumpLandImpact_Behavior -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #jpbo$69 null null null null null #jpbo$70 JumpLandImpact 0 1.000000 true null 0 JumpLandImpactBlend SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH null 0 MT_JumpLandImpact Animations\JBO\MT_JumpLandImpact.hkx #jpbo$71 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.200000 638 null true false false null 1 ModifierList63 true #0595 #0974 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #jpbo$74 null 1072 48 0 0 0 FLAG_DISABLE_CONDITION null 0 FastBlendResetTransition SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.000000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH 648 null 371 null (VelocityZ > -700) (VelocityZ > -700) null 0 BlendingTransitionEffect231 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH twistAngle $variableID[TDM_Pitch]$ -1 BINDING_TYPE_VARIABLE -1 #tdmlen$0 1 TDMLean_PitchHead true 0.400000 0.000000 0.000000 0.000000 0.000000 35 36 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true twistAngle $variableID[TDM_Roll]$ -1 BINDING_TYPE_VARIABLE -1 #tdmlen$10 1 TDMLean_RollRoot true 0.000000 0.600000 0.000000 0.000000 0.000000 0 0 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true twistAngle $variableID[TDM_SpineRot]$ -1 BINDING_TYPE_VARIABLE -1 #tdmlen$12 1 TDMLean_Spine true 0.000000 0.400000 0.000000 0.000000 0.000000 24 26 LINEAR ROTATION_AXIS_IN_LOCAL_COORDINATES true null 1 TDMLean_ModifierList true #tdmlen$13 #tdmlen$11 #tdmlen$9 #tdmlen$7 #tdmlen$5 #tdmlen$3 #tdmlen$1 twistAngle $variableID[TDM_Pitch]$ -1 BINDING_TYPE_VARIABLE -1 #tdmlen$2 1 TDMLean_PitchSpine true -0.400000 0.000000 0.000000 0.000000 0.000000 24 26 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true twistAngle $variableID[TDM_Pitch]$ -1 BINDING_TYPE_VARIABLE -1 #tdmlen$4 1 TDMLean_PitchRoot true -0.600000 0.000000 0.000000 0.000000 0.000000 0 0 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true twistAngle $variableID[TDM_Roll]$ -1 BINDING_TYPE_VARIABLE -1 #tdmlen$6 1 TDMLean_RollHead true 0.000000 -0.400000 0.000000 0.000000 0.000000 35 36 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true twistAngle $variableID[TDM_Roll]$ -1 BINDING_TYPE_VARIABLE -1 #tdmlen$8 1 TDMLean_RollSpine true 0.000000 0.400000 0.000000 0.000000 0.000000 24 26 LINEAR ROTATION_AXIS_IN_MODEL_COORDINATES true tdmHeadtrackingBoth =1*(tdmHeadtrackingSKSE * tdmHeadtrackingBehavior) -1 -1 EVENT_MODE_SEND_ONCE null 2 TDM_HeadTracking_EEM true #tdmv$0 null 1 TDM_Mods true #tdmv$1 0.400000 $eventID[DodgeLightningStorm]$ null false false false 0.800000 $eventID[DodgeLightningStorm]$ null false false false 1.150000 $eventID[DodgeLightningStorm]$ null false false false 1.500000 $eventID[DodgeLightningStorm]$ null false false false 1.900000 $eventID[DodgeLightningStorm]$ null false false false 2.250000 $eventID[DodgeLightningStorm]$ null false false false 0.350000 $eventID[DodgeCharge]$ null false false false 0.700000 $eventID[DodgeCharge]$ null false false false 1.050000 $eventID[DodgeCharge]$ null false false false 1.400000 $eventID[DodgeCharge]$ null false false false 1.700000 $eventID[DodgeCharge]$ null false false false 2.000000 $eventID[DodgeCharge]$ null false false false #zcbe$1 2 Z_SetHavokVar_IAM true false false false false false false false false false false bIsActive0 $variableID[bIsInHavok_Z]$ -1 BINDING_TYPE_VARIABLE -1 null #zcbe$11 #0219 1.000000 1.000000 null 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 null 0 Z_JumpAttack1BRG Behaviors\1HM_Behavior.hkx selectedGeneratorIndex 113 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 21 -1 BINDING_TYPE_VARIABLE -1 #zcbe$105 2 Z_SetJumpVar_IAM true false false false false false false false false false false bIsActive0 177 -1 BINDING_TYPE_VARIABLE -1 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0497 null 1072 48 0 0 0 FLAG_DISABLE_CONDITION null 1 Z_Set3rdPersonVarMG #zcbe$108 #0338 #zcbe$109 2 Z_SetIsThirdPersonVarBIAM true false false false false false false false false false false bIsActive0 $variableID[bIsThirdPerson_Z]$ -1 BINDING_TYPE_VARIABLE -1 #zcbe$13 0 BedRoll_RightExit Animations\BedRoll_RightExit.hkx #zcbe$12 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 fNPCAim_Z = 1.0 -1 -1 EVENT_MODE_SEND_ONCE fGetUpSpeed_Z = 2.0 -1 -1 EVENT_MODE_SEND_ONCE fCharHeight_Z = -128.0 -1 -1 EVENT_MODE_SEND_ONCE null 2 Z_InitializeFloats_EEM true #zcbe$110 null 1 Z_InitializeFloats_EDM true #zcbe$111 -1 931 true na_MRh_BeginCast_Event if ( 1 == 1) -1 -1 EVENT_MODE_SEND_ONCE null 2 Z_ListenForGameSentEvents_EEM true #zcbe$113 activateEventId 24 -1 BINDING_TYPE_VARIABLE -1 #zcbe$115 1 Z_ListenForGameSentEvents_EDM true #zcbe$114 704 3 false -0.300000 813 null true false false -0.200000 352 null true false false -0.083000 1067 null true false false 0.464000 811 null false false false playbackSpeed $variableID[fGetUpSpeed_Z]$ -1 BINDING_TYPE_VARIABLE -1 null #zcbe$15 #0219 1.000000 1.000000 #zcbe$13 0 BedRoll_RightExit Animations\BedRoll_RightExit.hkx #zcbe$16 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 MODE_SINGLE_PLAY 0 -0.300000 813 null true false false -0.200000 352 null true false false -0.083000 1067 null true false false 0.464000 811 null false false false selectedGeneratorIndex $variableID[iIsWounded_Z]$ -1 BINDING_TYPE_VARIABLE -1 $eventID[GetUp_Z]$ null bInJumpState == 1 #zcbe$17 0 Z_WoundedOrGetUpMSG #0211 #zcbe$3 0 0 null 0 BlendingTransitionEffect280 SELF_TRANSITION_MODE_CONTINUE_IF_CYCLIC_BLEND_IF_ACYCLIC EVENT_MODE_DEFAULT 0.200000 0.000000 0 END_MODE_NONE BLEND_CURVE_SMOOTH bInJumpState == 1 (currentDefaultState != 2) && (bInJumpState == 0) && (iState != 3) && (iState != 16) !bIsSynced && !bIsRiding && !bIsSwimming_Z (IsAttacking == 0) && (currentDefaultState != 2) && (IsShouting == 0) null 0 Z_WeapUnequipBRG Behaviors\WeapUnequip.hkx #zcbe$51 0 Z_CheckPLViewMRH_MSG #zcbe$40 #0863 0 0 (iLeftHandType > 9) && (iLeftHandType < 12) (iLeftHandType > 7) && (iLeftHandType < 10) (iLeftHandType > 0) && (iLeftHandType < 5) null 0 Z_WoundedPMG 0.000000 0.000000 0.000000 1.000000 -1 0 false #zcbe$8 #zcbe$6 #zcbe$4 0.000000 0.000000 0.000000 1.000000 1.000000 0.200000 0.200000 0.000000 177 176 0 11 10 0 MODE_MATCH iLeftHandType == 0 (iLeftHandType < 9) && (iLeftHandType > 11) null 1 Z_AimAttackMag1HMMG #zcbe$33 #0940 #zcbe$38 1 Z_AimAttackMagH2HML true #zcbe$36 #zcbe$34 #zcbe$35 0 Z_AimAttackNPCDAM true true -1 25 26 45.000000 45.000000 0.000000 0.000000 0.550000 0.550000 0.000000 0.000000 0.000000 0.000000 2 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable 25 -1 BINDING_TYPE_VARIABLE offsetPitchDegrees $variableID[fNPCPitch_Z]$ -1 BINDING_TYPE_VARIABLE -1 #zcbe$37 0 Z_AimAttackPlayerDAM true true -1 25 26 45.000000 45.000000 0.000000 0.000000 0.550000 0.550000 0.000000 0.000000 0.000000 0.000000 2 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable 21 -1 BINDING_TYPE_VARIABLE offsetPitchDegrees 223 -1 BINDING_TYPE_VARIABLE -1 enable $variableID[bIsThirdPerson_Z]$ -1 BINDING_TYPE_VARIABLE -1 null 1 Z_AimAttackMagH2HMG #zcbe$33 #1169 null #zcbe$5 null 1.000000 1.000000 null 1 Z_MagicTwistMG #zcbe$41 #0863 #zcbe$50 1 Z_HeadTrackMagicDWML true #zcbe$48 #zcbe$46 #zcbe$44 #zcbe$42 #zcbe$43 0 Z_TwistHeadSpineNPCDAM true true -1 26 36 30.000000 30.000000 0.000000 0.000000 0.550000 0.550000 0.000000 0.000000 0.000000 0.000000 2 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable 25 -1 BINDING_TYPE_VARIABLE offsetPitchDegrees $variableID[fNPCPitch_Z]$ -1 BINDING_TYPE_VARIABLE -1 #zcbe$45 0 Z_TwistHeadSpinePlayerDAM true true -1 26 36 30.000000 30.000000 0.000000 0.000000 0.550000 0.550000 0.000000 0.000000 0.000000 0.000000 2 false 0.000000 0.000000 0.000000 false 0.000000 0.000000 enable 21 -1 BINDING_TYPE_VARIABLE offsetPitchDegrees 17 -1 BINDING_TYPE_VARIABLE -1 null 2 Z_NPCSetAim_EEM true #zcbe$47 fNPCPitch_Z = clamp(fNPCPitch_Z*fNPCAim_Z, 25, 25) -1 -1 EVENT_MODE_SEND_ONCE #zcbe$49 0 Z_NPCGetAim_CDM true 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 false false false false false true enable 25 -1 BINDING_TYPE_VARIABLE pointIn 163 -1 BINDING_TYPE_VARIABLE upAngleOut $variableID[fNPCPitch_Z]$ -1 BINDING_TYPE_VARIABLE verticalOffset $variableID[fCharHeight_Z]$ -1 BINDING_TYPE_VARIABLE -1 null 0 Z_MT_Wounded_03 Animations\MT_Wounded_03.hkx null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 enable 82 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 49 -1 BINDING_TYPE_VARIABLE -1 #zcbe$59 0 Z_CheckPLView1HM_MSG #zcbe$53 #1926 0 0 null 1 Z_TwistHeadMG #zcbe$54 #1926 #zcbe$58 1 Z_HeadTrackFixJumpMoveBug_ML true #zcbe$48 #zcbe$46 #zcbe$44 #zcbe$42 #zcbe$55 null 1 Z_FixJumpLandMoveBug_EDM true #zcbe$56 -1 24 true null 2 Z_FixJumpLandMoveBug_EEM true #zcbe$57 moveStop if ( Speed < 1.0 ) -1 -1 EVENT_MODE_SEND_ON_TRUE enable 38 -1 BINDING_TYPE_VARIABLE -1 selectedGeneratorIndex 49 -1 BINDING_TYPE_VARIABLE -1 null #zcbe$7 null 1.000000 1.000000 null 1 ModifierGenerator536 #zcbe$64 #zcbe$61 null 1 ModifierGenerator537 #zcbe$62 #2039 null 2 EvaluateExpressionModifier67 true #zcbe$63 HeadtrackOff_Z if(Distance_Z > 205.0) -1 -1 EVENT_MODE_SEND_ON_FALSE_TO_TRUE #zcbe$73 1 ModifierList103 false #zcbe$70 #zcbe$68 #zcbe$65 null 1 EventDrivenModifier30 true #zcbe$66 $eventID[HeadtrackOff_Z]$ $eventID[HeadtrackOn_Z]$ false #zcbe$67 0 DistTriggerModifier2 true 0.000000 0.000000 0.000000 0.000000 50.000000 200.000000 $eventID[HeadtrackOn_Z]$ null targetPosition 163 -1 BINDING_TYPE_VARIABLE -1 #zcbe$69 0 DistTriggerModifier1 true 0.000000 0.000000 0.000000 0.000000 50.000000 0.000000 -1 null targetPosition 163 -1 BINDING_TYPE_VARIABLE distance $variableID[Distance_Z]$ -1 BINDING_TYPE_VARIABLE -1 null 0 Z_MT_Wounded_02_Mirrored Animations\MT_Wounded_02.hkx null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 4 null 1 EventDrivenModifier29 true #zcbe$71 $eventID[HeadtrackOn_Z]$ $eventID[HeadtrackOff_Z]$ true #zcbe$72 2 IsActiveModifier117 true false false false false false false false false false false bIsActive0 25 -1 BINDING_TYPE_VARIABLE -1 enable 21 -1 BINDING_TYPE_VARIABLE -1 null 1 Z_SwimMG #zcbe$77 #zcbe$75 null 1 ZAR_Swimming_ISTG #zcbe$76 4 100 null 0 Z_SwimBFR Behaviors\SwimBehavior.hkx null 1 Z_SwimML true #zcbe$83 #zcbe$81 #zcbe$78 null 1 ZAR_WaterSoundWeaponSwing_EDM true #zcbe$79 53 -1 false null 2 ZAR_WaterSoundWeaponSwing_EEM true #zcbe$80 null #zcbe$9 null 1.000000 1.000000 if (1 == 1) SoundPlay.FSTSwimTread -1 -1 EVENT_MODE_SEND_ONCE #zcbe$82 1 Z_DampDirectionDM true 0.200000 0.015000 -0.100000 true false 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 rawValue 1 -1 BINDING_TYPE_VARIABLE dampedValue $variableID[fDirectionDamped_Z]$ -1 BINDING_TYPE_VARIABLE -1 #zcbe$84 2 Z_SetIsSwimmingBSIAM true false false false false false false false false false false bIsActive0 $variableID[bIsSwimming_Z]$ -1 BINDING_TYPE_VARIABLE -1 $eventID[SwimExit_Z]$ null null null null #zcbe$106 #zcbe$87 Z_JumpState_S 15 1.000000 true null 1 Z_SetJumpVar_MG #zcbe$104 #zcbe$88 #zcbe$103 0 Z_IsPlayer_MSG #zcbe$90 #zcbe$89 0 0 #zcbe$102 0 Z_Is1HM_MSG #zcbe$90 #zcbe$91 #zcbe$90 #zcbe$90 #zcbe$90 #zcbe$90 #zcbe$90 #zcbe$90 #zcbe$90 0 0 null 0 Z_MT_Wounded_02 Animations\MT_Wounded_02.hkx null 0.000000 0.000000 0.000000 1.500000 0.000000 0.000000 -1 MODE_LOOPING 0 null 0 Z_JumpBehavior_BRG Behaviors\JumpBehavior.hkx null 0 Z_JumpUpFallAttackBG 0.000000 0.000000 0.000000 1.000000 -1 0 false #zcbe$99 #zcbe$92 null #zcbe$94 #zcbe$93 1.000000 0.500000 null 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null 0 Z_AttackJumpLowerBodyBehavior_SM -1 null null 1 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #zcbe$98 #zcbe$97 #zcbe$95 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0111 #zcbe$96 638 0 0 0 0 FLAG_IS_LOCAL_WILDCARD IsAttacking == 1 null null null null #zcbe$90 Z_AttackJumpState_S 1 1.000000 true null null null null #0721 Z_AttackJumpLandState_S 0 1.000000 true null #zcbe$101 #zcbe$100 1.000000 0.500000