blockHitStop blockStartOut blockHitStart blockAnticipateStart blockAnticipateStop InitiateWinBegin InitiateWinEnd moveStop moveStart turnStop turnLeft turnRight FootLeft FootRight SprintStop SprintStart FootScuffLeft FootScuffRight bashRelease preHitFrame bashFail CyclicFreeze CyclicCrossBlend SoundPlay.NPCHumanCombatShieldBlock blockStop SoundPlay.NPCHumanCombatShieldRelease blockStart SneakStart SneakStop tailCombatIdle tailSneakIdle tailCombatLocomotion tailSneakLocomotion Event00 attackStop arrowDetach BlockBashSprint SoundPlay blockStopInstant BlockHigh_Z BlockLow_Z DEPRECATED1_Z DEPRECATED2_Z DEPRECATED3_Z JumpStandingStart JumpLandEnd JumpDirectionalStart JumpFall JumpLand JumpFallDirectional JumpLandDirectional blendDefault blendFast IsBlockHit blendMoveStop blendMoveStart IsPlayer TurnDelta TurnDeltaDamped IsNPC IsFirstPerson iSyncTurnState Direction SpeedSampled i1stPerson IsSprinting iSyncIdleLocomotion IsBlocking iLeftHandType iRightHandType TurnMin iState iState_NPCBlocking iBlockState IsAttackReady camerafromx camerafromy camerafromz AllowBlockModify bAllowRotation iIsInSneak IsSneaking RotMax blendMove1stP Pitch bPerkDWFBlockLeft_Z bPerkAmdex_Z iBlockDirection_Z bInJumpState fNPCPitch_Z ExcludeRoot+Cam+CamCtrl+Look Arms UpperBody