turnLeft turnRight turnStop moveStart moveStop FootLeft FootRight syncLeft syncRight attackStop recoilStop weaponDraw WeapEquipOut weaponSheathe weapUnequipOut BeginWeaponDraw weapEquip weapForceEquip preHitFrame HitFrame attackStartStab weapUnequip BeginWeaponSheathe staggerStop staggerStart recoilStart recoilLargeStart weaponSwing attackStartSlash attackStartChop attackStartForwardPowerLeft TurnInPlaceEnd turnRight180 turnLeft180 attackStartBack attackStartForwardPowerRight bashStop bashStart attackStartForwardPowerRushLeft attackStartForwardPowerRushRight idleSleepStandEnterInstant idleSleepStandExitStart idleBedGetUp idleSleepExitEnd CyclicFreeze CyclicCrossBlend forceFurnExit deathStart deathStop idleStartScan idleStop idleStartStall CameraShake InterruptCast SpellReady Spell_Release Spell_FF_Start Spell_Stop Spell_Con_Start SpellInterrupt MagConLoopStart Magic_Equip Magic_Unequip BeginCastLeft CameraShake.0.5 MLh_SpellFire_Event attackStartRight attackStartLeft to_Shout State shoutStart shoutRelease Shout Inhale State_to_Shout Exhale State shoutStop to_Combat State CameraShake.0.3 Voice_SpellFire_Event PickNewIdle AddRagdollToWorld Ragdoll RemoveCharacterControllerFromWorld GetUpBegin GetUpStart Reanimated AddCharacterControllerToWorld GetUpEnd to AnimateToRagdoll DeathAnimation AnimateToRagdoll to Fully Ragdoll to Fully Ragdoll Fully Ragdoll to GetUpFromRagdoll GetUpFromRagdoll to SteamRoot Getup to Shout State Shout State to Combat Readied State EnableBumper DisableBumper BeginCastVoice to Shout Exhale State Shout Inhale State to Shout Exhale State to Fully Ragdoll00 RagdollInstant CameraShake.0.2 2_KillMoveStart 2_DeathEmote 2_KillActor 2_KillMoveEnd 2_PairEnd KillMove1HMSteamCenturionA KillMove1HMSteamCenturionB KillMove2HMSteamCenturionA KillMove2HWSteamCenturionA KillMoveStart KillMoveEnd KillActor DeathEmote PairEnd to Stagger State to Stagger State00 SoundPlay SteamCenturionPairedKillState to MT State SteamCenturionPairedKillState to MT State00 pairedStop 2_SoundPlay.WPNImpactBladeVsMetalSkin 2_SoundPlay.NPCDwarvenCenturionRecoil 2_FootScuffRight 2_FootScuffLeft SoundPlay.WPNImpactBladeVsMetalSkin SoundPlay.NPCDwarvenCenturionRecoil FootScuffRight FootScuffLeft attackStartSpecialChop attackStartSpecialSlash attackStartSpecialRush currentDefaultState iSyncIdleLocomotion iSyncTurnState TurnDelta iState iState_SteamDefault Direction SampledSpeed Speed iLeftHandType iRightHandType bAnimationDriven IsRecoiling IsStaggering IsAttacking bAllowRotation bEquipOK IsEquipping IsUnequipping bWeapReady IsAttackReady iState_SteamCombat IsBlocking staggerMagnitude IsBashing bAttached IsCasting bWantCastVoice bMLh_Ready Int32Variable staggerDirection IsShouting iGetUpType bVoiceReady bHeadTrackingOn TargetLocation camerafromx camerafromy camerafromz bCastReady bIsSynced IsUCAnimation bNoStagger playbackSpeed IsRaged UCAddAnim