turnLeft
turnRight
turnStop
moveStart
moveStop
FootLeft
FootRight
syncLeft
syncRight
attackStop
recoilStop
weaponDraw
WeapEquipOut
weaponSheathe
weapUnequipOut
BeginWeaponDraw
weapEquip
weapForceEquip
preHitFrame
HitFrame
attackStartStab
weapUnequip
BeginWeaponSheathe
staggerStop
staggerStart
recoilStart
recoilLargeStart
weaponSwing
attackStartSlash
attackStartChop
attackStartForwardPowerLeft
TurnInPlaceEnd
turnRight180
turnLeft180
attackStartBack
attackStartForwardPowerRight
bashStop
bashStart
attackStartForwardPowerRushLeft
attackStartForwardPowerRushRight
idleSleepStandEnterInstant
idleSleepStandExitStart
idleBedGetUp
idleSleepExitEnd
CyclicFreeze
CyclicCrossBlend
forceFurnExit
deathStart
deathStop
idleStartScan
idleStop
idleStartStall
CameraShake
InterruptCast
SpellReady
Spell_Release
Spell_FF_Start
Spell_Stop
Spell_Con_Start
SpellInterrupt
MagConLoopStart
Magic_Equip
Magic_Unequip
BeginCastLeft
CameraShake.0.5
MLh_SpellFire_Event
attackStartRight
attackStartLeft
to_Shout State
shoutStart
shoutRelease
Shout Inhale State_to_Shout Exhale State
shoutStop
to_Combat State
CameraShake.0.3
Voice_SpellFire_Event
PickNewIdle
AddRagdollToWorld
Ragdoll
RemoveCharacterControllerFromWorld
GetUpBegin
GetUpStart
Reanimated
AddCharacterControllerToWorld
GetUpEnd
to AnimateToRagdoll
DeathAnimation
AnimateToRagdoll to Fully Ragdoll
to Fully Ragdoll
Fully Ragdoll to GetUpFromRagdoll
GetUpFromRagdoll to SteamRoot
Getup
to Shout State
Shout State to Combat Readied State
EnableBumper
DisableBumper
BeginCastVoice
to Shout Exhale State
Shout Inhale State to Shout Exhale State
to Fully Ragdoll00
RagdollInstant
CameraShake.0.2
2_KillMoveStart
2_DeathEmote
2_KillActor
2_KillMoveEnd
2_PairEnd
KillMove1HMSteamCenturionA
KillMove1HMSteamCenturionB
KillMove2HMSteamCenturionA
KillMove2HWSteamCenturionA
KillMoveStart
KillMoveEnd
KillActor
DeathEmote
PairEnd
to Stagger State
to Stagger State00
SoundPlay
SteamCenturionPairedKillState to MT State
SteamCenturionPairedKillState to MT State00
pairedStop
2_SoundPlay.WPNImpactBladeVsMetalSkin
2_SoundPlay.NPCDwarvenCenturionRecoil
2_FootScuffRight
2_FootScuffLeft
SoundPlay.WPNImpactBladeVsMetalSkin
SoundPlay.NPCDwarvenCenturionRecoil
FootScuffRight
FootScuffLeft
attackStartSpecialChop
attackStartSpecialSlash
attackStartSpecialRush
currentDefaultState
iSyncIdleLocomotion
iSyncTurnState
TurnDelta
iState
iState_SteamDefault
Direction
SampledSpeed
Speed
iLeftHandType
iRightHandType
bAnimationDriven
IsRecoiling
IsStaggering
IsAttacking
bAllowRotation
bEquipOK
IsEquipping
IsUnequipping
bWeapReady
IsAttackReady
iState_SteamCombat
IsBlocking
staggerMagnitude
IsBashing
bAttached
IsCasting
bWantCastVoice
bMLh_Ready
Int32Variable
staggerDirection
IsShouting
iGetUpType
bVoiceReady
bHeadTrackingOn
TargetLocation
camerafromx
camerafromy
camerafromz
bCastReady
bIsSynced
IsUCAnimation
bNoStagger
playbackSpeed
IsRaged
UCAddAnim