-1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0489 null 15 13 0 0 1 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0489 null 16 0 0 0 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0489 null 25 0 0 2 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0489 null 15 0 0 3 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0489 null 44 0 0 4 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0142 null 50 0 0 5 0 FLAG_TO_NESTED_STATE_ID_IS_VALID|FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0148 null 51 10 0 0 0 FLAG_DISABLE_CONDITION -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0489 #ultcr$10 $eventID[attackStartSPBeating]$ 0 0 9 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0489 #ultcr$11 $eventID[attackStartSPSwingBack]$ 0 0 8 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0489 #ultcr$11 $eventID[attackStartSPSwingFront]$ 0 0 7 0 FLAG_TO_NESTED_STATE_ID_IS_VALID -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #0489 #ultcr$11 $eventID[attackStartSPStamp]$ 0 0 6 0 FLAG_TO_NESTED_STATE_ID_IS_VALID