moveStart
moveStop
TurnInPlaceEnd
CannedTurnL90
CannedTurnL180
CannedTurnR90
CannedTurnR180
CannedTurnStop
weapEquip
Unequip
weapUnequipOut
weapEquipOut
weapUnequip
attackStart_ClubAttack1
attackStop
attackPowerStart_Stomp
attackStart_ClubAttack2
weaponSwing
preHitFrame
HitFrame
weaponDraw
weaponSheathe
AttackWinStart
AttackWinEnd
ClubAttackCombo_2
attackStart_HandSwipeAttack
turnLeft
turnRight
turnStop
recoilStart
recoilStop
staggerStart
staggerStop
bleedOutStopExit
bleedOutIntroOut
bleedOutStart
bleedOutStop
deathStart
SyncRight
SyncLeft
FootRight
FootLeft
FootRight2
FootLeft2
attackStart_BackAttack
attackBackEnd
GiantStompEffect
SoundPlay
NPCGiantFootDistantR
Func
attackPowerStart_ForwardPowerAttack
bashStart
bashStop
aggroWarningStart
aggroWarningStop
PickNewIdle
IdleStop
IdleBackScratch
IdleHeadScratch
IdleLookAround
CameraShake
IdleStartRooting
IdleStopRooting
standupStop
RootingStartStop
RootingSearchingStop
InstantTransition
ForwardPowerAttackFinish
CyclicFreeze
CyclicCrossBlend
combatIdleStart
GetUpEnd
DeathAnimation
Ragdoll
AddRagdollToWorld
GetUpStart
GetUpBegin
AddCharacterControllerToWorld
Reanimated
Getup
RemoveCharacterControllerFromWorld
PairEnd
2_pairedStop
KillMoveGiantA
2_KillMoveStart
2_KillMoveEnd
2_KillActor
pairedStop
KillActor
KillMoveStart
KillMoveEnd
DeathEmote
2_DeathEmote
2_PairEnd
2_Ragdoll
EnableBumper
DisableBumper
combatIdleMoving
KillMove1HMGiantB
KillMove1HMGiantBleedOutA
KillMove2HMGiantA
KillMove2HWGiantA
runStart
walkStart
RagdollInstant
StartAnimationDriven
StartAllowRotation
returnToDefault
2_SoundPlay.NPCGiantAttackVocal
2_SoundPlay.NPCGiantAttackStomp
2_SoundPlay.NPCGiantInjured
2_FootScuffRight
2_FootScuffLeft
SoundPlay.NPCGiantAttackStomp
SoundPlay.NPCGiantAttackVocal
SoundPlay.NPCGiantInjured
FootScuffLeft
FootScuffRight
HeadTrackingOff
HeadTrackingOn
attackStartSPStamp
attackStartSPSwingFront
attackStartSPSwingBack
attackStartSPBeating
UCAnimStop
RageStart
iSyncIdleLocomotion
Speed
Direction
bAnimationDriven
BlendDefault
IsAttacking
BlendFast
TurnDelta
iSyncTurnState
IsAttackReady
IsRecoiling
IsStaggering
staggerMagnitude
TargetLocation
IsBleedingOut
BlendSlow
FootIKEnable
m_onOffGain
m_groundAscendingGain
m_groundDescendingGain
m_footPlantedGain
m_footRaisedGain
m_footUnlockGain
m_worldFromModelFeedbackGain
m_errorUpDownBias
m_alignWorldFromModelGain
m_hipOrientationGain
m_footPlantedAnkleHeightMS
m_footRaisedAnkleHeightMS
m_maxAnkleHeightMS
m_minAnkleHeightMS
bEquipOK
iSyncDefaultState
bHeadTrackingOn
bCanHeadTrack
fMinSpeed
fMinTurnSpeed
iState
iState_GiantDefault
m_footEndLS
SpeedSampled
IsBashing
iState_GiantCombatRun
camerafromx
camerafromy
camerafromz
DirectionDamped
DirectionGain
IsRooting
m_raycastDistanceUp
m_raycastDistanceDown
staggerDirection
m_errorOutTranslation
bAllowRotation
iGetUpType
bHeadtracking
bIsSynced
iStateRunWalk
iState_GiantCombatWalk
iStateCurrent
IsBleedingOutTransition
bNoStagger
playbackSpeed
IsRaged
HasSuperArmor
UCAddAnim