moveStart moveStop TurnInPlaceEnd CannedTurnL90 CannedTurnL180 CannedTurnR90 CannedTurnR180 CannedTurnStop weapEquip Unequip weapUnequipOut weapEquipOut weapUnequip attackStart_ClubAttack1 attackStop attackPowerStart_Stomp attackStart_ClubAttack2 weaponSwing preHitFrame HitFrame weaponDraw weaponSheathe AttackWinStart AttackWinEnd ClubAttackCombo_2 attackStart_HandSwipeAttack turnLeft turnRight turnStop recoilStart recoilStop staggerStart staggerStop bleedOutStopExit bleedOutIntroOut bleedOutStart bleedOutStop deathStart SyncRight SyncLeft FootRight FootLeft FootRight2 FootLeft2 attackStart_BackAttack attackBackEnd GiantStompEffect SoundPlay NPCGiantFootDistantR Func attackPowerStart_ForwardPowerAttack bashStart bashStop aggroWarningStart aggroWarningStop PickNewIdle IdleStop IdleBackScratch IdleHeadScratch IdleLookAround CameraShake IdleStartRooting IdleStopRooting standupStop RootingStartStop RootingSearchingStop InstantTransition ForwardPowerAttackFinish CyclicFreeze CyclicCrossBlend combatIdleStart GetUpEnd DeathAnimation Ragdoll AddRagdollToWorld GetUpStart GetUpBegin AddCharacterControllerToWorld Reanimated Getup RemoveCharacterControllerFromWorld PairEnd 2_pairedStop KillMoveGiantA 2_KillMoveStart 2_KillMoveEnd 2_KillActor pairedStop KillActor KillMoveStart KillMoveEnd DeathEmote 2_DeathEmote 2_PairEnd 2_Ragdoll EnableBumper DisableBumper combatIdleMoving KillMove1HMGiantB KillMove1HMGiantBleedOutA KillMove2HMGiantA KillMove2HWGiantA runStart walkStart RagdollInstant StartAnimationDriven StartAllowRotation returnToDefault 2_SoundPlay.NPCGiantAttackVocal 2_SoundPlay.NPCGiantAttackStomp 2_SoundPlay.NPCGiantInjured 2_FootScuffRight 2_FootScuffLeft SoundPlay.NPCGiantAttackStomp SoundPlay.NPCGiantAttackVocal SoundPlay.NPCGiantInjured FootScuffLeft FootScuffRight HeadTrackingOff HeadTrackingOn attackStartSPStamp attackStartSPSwingFront attackStartSPSwingBack attackStartSPBeating UCAnimStop RageStart iSyncIdleLocomotion Speed Direction bAnimationDriven BlendDefault IsAttacking BlendFast TurnDelta iSyncTurnState IsAttackReady IsRecoiling IsStaggering staggerMagnitude TargetLocation IsBleedingOut BlendSlow FootIKEnable m_onOffGain m_groundAscendingGain m_groundDescendingGain m_footPlantedGain m_footRaisedGain m_footUnlockGain m_worldFromModelFeedbackGain m_errorUpDownBias m_alignWorldFromModelGain m_hipOrientationGain m_footPlantedAnkleHeightMS m_footRaisedAnkleHeightMS m_maxAnkleHeightMS m_minAnkleHeightMS bEquipOK iSyncDefaultState bHeadTrackingOn bCanHeadTrack fMinSpeed fMinTurnSpeed iState iState_GiantDefault m_footEndLS SpeedSampled IsBashing iState_GiantCombatRun camerafromx camerafromy camerafromz DirectionDamped DirectionGain IsRooting m_raycastDistanceUp m_raycastDistanceDown staggerDirection m_errorOutTranslation bAllowRotation iGetUpType bHeadtracking bIsSynced iStateRunWalk iState_GiantCombatWalk iStateCurrent IsBleedingOutTransition bNoStagger playbackSpeed IsRaged HasSuperArmor UCAddAnim