moveStart moveStop SprintStop SprintStart FootLeft FootRight turnStop turnLeft turnRight IdleStop PitchOverrideEnd PitchOverrideStart PitchChaseStart PitchChaseStop MRh_SpellCharge_EnterNotify MRh_SpellAimedStart_end MRh_SpellReady_EnterNotify MRh_SpellReady_Event_end MRh_SpellEquipped_EnterNotify MRh_Equipped_Event_end MRh_SpellCastStart_EnterNotify MRh_SpellCastStart_ExitNotify MRh_SpellRelease_Event MRh_SpellRelease_Event_end MLh_SpellCharge_EnterNotify MLh_SpellAimedStart_end MLh_SpellReady_EnterNotify MLh_SpellReady_Event_end MLh_SpellEquipped_EnterNotify MLh_Equipped_Event_end MLh_SpellCastStart_EnterNotify MLh_SpellCastStart_ExitNotify MLh_SpellRelease_Event MLh_SpellRelease_Event_end weaponDraw weapEquip weapEquipOut weapUnequip weapUnequipOut attackStop HitFrame weaponSwing blockStart blockStop bashStart bashStop recoilStart staggerStart recoilStop staggerStop blockHitStart blockHitStop SoundPlay.NPCDraugrAttack preHitFrame AltAttackStanceStop IdleDefaultStart IdleAltStart arrowAttach attackRelease InitiateWinBegin InitiateWinEnd bowDrawn bowDrawStart SoundStop.WPNBowPullLPM SoundPlay.WPNBowNock BowDraw AttackWinStart AttackWinEnd SoundPlay.WPNBowFire arrowRelease BowRelease bowReset arrowDetach SoundPlay.WPNBowSheathe weaponSheathe BeginWeaponDraw idleLeanEnterStart idleLeanExitEnd idleLeanEnterEnd idleLeanExitStart idleLeanEnterInstant idleChairGetUp recoilLargeStart idleSitExitEnd idleSitEnterInstant idleSitExitStart idleSleepExitEnd idleSleepExitStart idleSleepStandEnterInstant idleBedGetUp IdleSleepLayEnterInstant IdleSleepLayExitStart IdleSleepStandExitStart turnStart leftMagicSheathe SoundPlay.NPCDraugrAlcoveExitA SoundPlay.NPCDraugrAlcoveExitB bleedOutIdleStart bleedOutIdleStop bleedOutIntroOut bleedOutStop bleedOutStart bleedOutStopExit PairEnd NPCpairedStop 2_KillActor KillActor pairedStop KillMoveDraugr KillMoveDraugrB bashExit weapForceEquip TurnInPlaceEnd turnRight180 turnLeft180 Magic_Equip Magic_Equip_Out Magic_Solo_Equip ShdEquip MLh_SpellReady_Event MLh_SpellFire_Event MLh_Equipped_Event MLh_PreSelfConOut MLh_PreChargeOut MLh_PreAimedOut MLh_WinStart MLh_WinEnd MLh_SpellAimedStart MLh_PreWardLoopOut WardFXRecoilEnd MLh_WardStart MLh_SpellSelfStart MLh_SpellSelfConcentrationStart MLh_SpellAimedConcentrationStart MRh_PreChargeOut MRh_SpellFire_Event MRh_Equipped_Event MRh_SpellReady_Event MRh_PreSelfConOut MRh_WinStart MRh_WinEnd MRh_SpellAimedStart MRh_PreAimedConcentrationOut MRh_PreWardLoopOut MRh_WardStart MRh_SpellSelfStart MRh_SpellSelfConcentrationStart MRh_SpellAimedConcentrationStart MLh_PreAimedConcentrationOut DualMagic_WardStart DualMagic_SpellSelfStart DualMagic_SpellSelfConcentrationStart DualMagic_SpellAimedConcentrationStart DualMagic_SpellAimedStart InterruptCast Magic_Equip_OutMoving Magic_Unequip_Out Unequip Unequip_Out Unequip_OutMoving MLh_1HM_Equip_Out MLh_1HM_Equip_OutMoving MagicForceEquipLeft MagicForceEquipRight MagicForceEquip leftMagicDraw rightMagicDraw rightMagicSheathe leftMagicUnequip rightMagicUnequip BeginCastLeft WeapOutLeftReplaceForceEquip syncLeft syncRight Dual_SpellFire_Event KillMoveDraugrShortA 2_KillMoveStart 2_KillMoveEnd KillMoveStart KillMoveEnd bowAttackStart IdleThroneEnterInstant IdleSitStandExitStart HeadTrackingOn HeadTrackingOff idleSleepSarcEnterInstant IdleSleepSarcExitStart 2_SoundPlay.NPCKill1HMDraugrA SoundPlay.NPCKill1HMDraugrA 2_SoundPlay.NPCKill1HMDraugrB SoundPlay.NPCKill1HMDraugrB shoutStart Inhale State_to_Exhale State shoutStop 2_DeathEmote DeathEmote attackStartGSBackSlash attackStartGSX2 attackStart1HMX2 attackStart1HMPowerChop attackStart1HMForwardPower attackStart1HMPowerSlash attackStart2HMForwardPowerChop attackStart2HMSlash attackStart2HMPowerChop KillMoveDraugrShortB idleStart1HMA idleStart1HMB idleStart1HMC idleStart1HMShield idleStart2GSA idleStart2GSB idleStart2HMA idleStart2HMB SoundPlay.NPCDraugrCombatIdle1HMTauntA SoundPlay.NPCDraugrCombatIdle1HMTauntB SoundPlay.NPCDraugrCombatIdle1HMTauntC SoundPlay.NPCDraugrCombatIdleShieldRally SoundPlay.NPCDraugrCombatIdle2GSTauntA SoundPlay.NPCKill1HMDraugrShortB 2_SoundPlay.NPCKill1HMDraugrShortB CyclicFreeze CyclicCrossBlend attackStart1HMSwipe attackStart1HMBackSlash attackStartH2HRight attackStartH2HLeft deathStart BeginWeaponSheathe magicEquip magicEquipOut magicUnequip magicUnequipOut Magic_Unequip forceFurnExit BowDrawDraugr shoutRelease Voice_SpellFire_Event slowdownStart PickNewIdle deathStop BeginCastVoice attackStartGSForwardPowerB attackStartGSChop AddRagdollToWorld Ragdoll DeathAnimation RemoveCharacterControllerFromWorld GetUpBegin GetUpEnd AddCharacterControllerToWorld Reanimated GetUpStart Getup IdleSitSlouched2IdleEnterInstant IdleSitslouchedIdleEnterInstant NoOpStreamingQueryEvent attackStart2HMForwardSwipe SoundPlay.NPCSkeletonCombatIdle1HMTauntA SoundPlay.NPCSkeletonCombatIdle1HMTauntC SoundPlay.NPCSkeletonCombatIdleShieldRally SoundPlay.NPCSkeletonCombatIdle2GSTauntA attackStart2HMBackSwipe InstantRagdoll RagdollInstant ForceEquipNoWeapChange EnableBumper DisableBumper KillMove2HMDraugrA KillMove2HWDraugrA initWinBegin SoundPlay IdleSleepGroundEnterInstant IdleSleepGroundExitStart summonStop summonStart dispelStart attackStart1HMRunSlash attackStart1HMX3 attackStart2GSRunThrust attackStart2GSThrust attackStart2HMStamp attackStart2HMTurnSlash blendMoveStart blendMove1stP blendMoveStop TurnDelta blendDefault Direction Speed iWantSprint iSyncTurnState iRightHandType iLeftHandType bIsSynced bAnimationDriven IsStaggering iSyncIdleLocomotion blendFast IsAttackReady bAllowRotation IsBlocking IsPlayer Pitch IsFiringBow bowZoom BoolVariable IsEquipping IsUnequipping bWeapReady staggerMagnitude currentDefaultState bEquipOK iWantBlock i1HMState IsBashing iState iState_DraugrDefault iState_DraugrBlocking SampledSpeed iEquippedItemState bMLh_Ready IsCastingLeft IsCastingRight InDualMagicState IsCastingDual IsInCastStateDamped IsBlockHit bWantCastLeft IsInCastState BlendAcc bInMoveState IsPowerAttacking bCastReady bVoiceReady bWantCastVoice TimeDelta iState_DraugrRanged iState_Draugr1HM iState_DraugrBattleAxe iState_DraugrGreatSword iState_DraugrH2H iState_DraugrBow iState_DraugrBowDrawn iState_Draugr2GSBlocking iState_Draugr2HMBlocking bHeadTrackingOn TargetLocation camerafromx camerafromy camerafromz bCanHeadTrack IsBleedingOut bHeadTracking iState_DraugrShieldBlocking blendCyclic staggerDirection bInFurniture iGetUpType test BSLookAtModifier_m_onGain BSLookAtModifier_m_offGain bNoRecoil bNoStagger IsAttacking UCAddAnim