staggerStop MRh_Equipped_Event shoutStop shoutStart moveStop moveStart SneakStop SneakStart turnStop turnLeft turnRight FootLeft FootRight SprintStop SprintStart staggerStart MRh_SpellAimedStart MRh_SpellAimedConcentrationStart MRh_SpellSelfConcentrationStart MRh_SpellSelfStart MRh_WardStart MRh_SpellReady_Event MRh_PreChargeOut MRh_SpellRelease_Event MRh_WinStart MRh_WinEnd MRh_SpellFire_Event MRh_PreAimedConcentrationOut MRh_PreSelfConOut MRh_PreWardLoopOut wardAbsorb WardFXRecoilEnd shoutRelease Voice_SpellFire_Event MLh_SpellAimedStart MLh_SpellReady_Event MLh_PreChargeOut MLh_SpellRelease_Event MLh_PreAimedOut MLh_WinStart MLh_WinEnd MLh_Equipped_Event MLh_SpellFire_Event MLh_SpellAimedConcentrationStart MLh_SpellSelfConcentrationStart MLh_PreSelfConOut MLh_SpellSelfStart MLh_WardStart MLh_PreWardLoopOut DualMagic_SpellSelfStart DualMagic_SpellAimedStart DualMagic_SpellAimedConcentrationStart DualMagic_SpellSelfConcentrationStart DualMagic_WardStart MLh_PreAimedConcentrationOut MRhIdle_end MagicCastStop MLh_Ready MRh_Ready M2h_Ready FootScuffLeft FootScuffRight StfMagic_PreChargeOut bashExit bashStart bashPowerStart blockStop bashRelease HitFrame SoundPlay.NPCHumanCombatShieldBash preHitFrame StaffBashExit StaffBashStart StaffBashRelease MRh_PreAimedCon_to_MRh_AimedCon MRh_SpellTelekinesisStart MLh_SpellTelekinesisStart CyclicFreeze CyclicCrossBlend tailCombatState tailSneakIdle tailSneakLocomotion tailCombatIdle tailCombatLocomotion BeginCastRight BeginCastLeft CastStop testMagic BeginCastVoice NPCshoutStart bowZoomStart Event00 SoundPlay.WPNBowZoomIn bowReset arrowDetach attackStop SneakSprintStartRoll TKDodgeLeft TKDodgeRight TKDodgeBack TKDodgeForward TKDodgeStop EndAnimatedCamera TKDR_IframeEnd TKDR_DodgeStart TKDR_DodgeEnd blendDefault blendMove1stP blendMoveStop blendMoveStart IsPlayer TurnDelta TurnDeltaDamped IsNPC IsFirstPerson iSyncTurnState bMotionDriven IsInCastStateDamped Direction SpeedSampled IsInCastState 1stPRot 1stPRotDamped i1stPerson iSyncSprintState iIsInSneak iSyncIdleLocomotion bMRh_Ready staggerMagnitude IsStaggering IsAttackReady IsCastingRight blendFast iWeaponReady IsShouting iState iState_NPCDefault iState_NPCSneaking InDualMagicState iDualMagicState bMLh_Ready IsCastingLeft CastBlendDamped iLeftHandType iRightHandType iState_NPCSneaking TurnMin IsCastingDual RotMax Speed MagicLeftActive IsAttacking iState_NPCMagic iState_NPCMagicCasting testInt SpeedDamped AimHeadingCurrent AimPitchCurrent camerafromx camerafromy camerafromz AimHeadingMax AimPitchMax AllowMagicModify AimGainOn AimGainOff bDisableInterp IsSneaking bAimActive MagicAimOffsetHeading MagicAimOffsetPitch bHeadTrackSpine NotCasting bWantCastLeft bWantCastRight bWantCastVoice CastBlend CastBlendGain bowZoomAmt ZoomAcc TimeDelta iWantBlock01 bowZoom Pitch BowAimOffsetHeading BowAimOffsetPitch bVoiceReady bAnimationDriven bAllowRotation TKDR_IframeDuration bIframeActive bInIframe bIsDodging LeftArm UpperBody ExcludeRootAndCamera Hands MRhFavorBoneSwitch MLhFavorBoneSwitch RightArm