moveStart moveStop cannedTurnLeft90 cannedTurnRight90 cannedTurnLeft180 cannedTurnRight180 cannedTurnStop turnRight turnLeft turnStop FootFront FootBack combatStanceStart combatStanceStop moveBackward moveForward weaponDraw weaponSheathe returnToDefault MountedStaggerStart staggerStop recoilStop recoilLargeStart recoilStart preHitFrame HitFrame SoundPlay attackStop IdleStop Intialize SyncLeft SyncRight bleedOutEnterOut bleedOutStart bleedOutStop PairEnd NPCpairedStop 2_KillActor KillMoveSabreCat idleExit PickNewIdle attackStart_Attack1 MountedSwimStop MountedSwimStart SprintStart SprintStop cannedTurnStrafeLeft90 cannedTurnStrafeRight90 StrafeStartWalkLeft StrafeStartWalkRight StrafeReturn pairedStop HorseEnterOut HorseDismount HorseExitOut pa_HorseDismount HorseExit NPCHorseExitOut pa_HorseExit HorseEnter pa_HorseEnter StrafeReverseLeft StrafeReverseRight StrafeStopLeft StrafeStopRight StrafeBackLeft StrafeBackRight StrafeStartLeft StrafeStartRight StrafeStopRunLeft StrafeStopRunRight StopHorseCamera StrafeStartTrotLeft StrafeStartRunLeft StrafeStartTrotRight StrafeStartRunRight pa_HorseDeath HorseDeath NPCStopHorseCamera 2_deathStop deathStop BrakeStart BrakeStop NPCSoundPlay.NPCHorseDismount NPCSoundPlay.NPCHorseMount SoundPlay.NPCHorseDismount SoundPlay.NPCHorseMount StrafeOut weaponSwing NPCHorseDeathOut forwardJumpStart forwardFallStart forwardLandEnd jumpFallBegin fallBegin fallStart landEnd landStart landForwardStart Fall to Land jumpBegin standingJumpStart landStart_FromClip LandTest to DefaultState GetUpEnd GetUpStart AddCharacterControllerToWorld Reanimated Getup GetUpBegin RemoveCharacterControllerFromWorld Ragdoll AnimateToRagdoll to Fully Ragdoll DeathAnim standingRearUp rearUpEnd forwardFallFromJump idleRearUp PickNewTail TailStart PickNewHead HeadStart idleHeadshake idlePawing idleGrazing Idle_In Idle_Out IdleCount idlePet attackStart_Attack2 AttackState to RecoilState furnitureEnterInstant IdleChairSitting IdleChairGetUp HorseIdle HorseLocomotion HorseSprint pa_HorseExitSwim PairEndSwim HorseExitSwim pa_HorseEnterSwim bowAttackStart AttackWinStart AttackWinEnd attackRelease InitiateWinEnd bowDrawn InitiateWinBegin SneakStop SneakStart tailCombatIdle tailSneakIdle bowDrawStart BowDraw SoundStop.WPNBowPullLPM bowEnd BowRelease SoundPlay.WPNBowNockSD arrowAttach SoundPlay.WPNBowPullLPM arrowRelease SoundPlay.WPNBowFire BeginWeaponDraw FootScuffLeft FootScuffRight WeapEquip WeapEquip_Out BeginWeaponSheathe Unequip_Out Unequip HeadTrackingOff HeadTrackingOn arrowDetach bowZoomStart bowZoomStop SoundPlay.WPNBowZoomIn bowReset FootLeft FootRight attackStart_MC_1HMRight attackStart_MC_1HMLeft MC 1HM AttackRight01 to MC 1HM AttackRight02 attackStart MC 1HM AttackRight02 to MC 1HM AttackRight01 AttackWinEndLeft AttackWinStartLeft attackPowerStart_MC_1HMLeft MC 1HM AttackRight to PowerAttackState PowerAttackStop weaponLeftSwing 00NextClip MTState InitiateStart InitiateEnd MC_WeapOutRightReplaceForceEquip MC 1HM PowerAttackRight.hkx to MC 1HM PowerAttackRight.hkx00 BeginAttackOutro MC 1HM PowerAttackRight Release to MC 1HM PowerAttackRight.hkx MC_1HM_PowerAttack_Release MC 1HM AttackRight Anticipation to MC 1HM PowerAttackRight.hkx attackAnticipateReady MC 1HM RaiseWeapon to MC 1HM PowerAttackRight.hkx attackReleaseL attackPowerStart_MC_1HMRight UnequipNoAnim crossbowAttackStart crossbowDwarvenAttackStart BowReleaseFast reloadStop Reload ReloadFast reloadStart TDM_HorseAimTurn_ForwardToRight TDM_HorseAimTurn_ForwardToBack TDM_HorseAimTurn_ForwardToLeft TDM_HorseAimTurn_RightToForward TDM_HorseAimTurn_RightToBack TDM_HorseAimTurn_RightToLeft TDM_HorseAimTurn_BackToForward TDM_HorseAimTurn_BackToRight TDM_HorseAimTurn_BackToLeft TDM_HorseAimTurn_LeftToForward TDM_HorseAimTurn_LeftToRight TDM_HorseAimTurn_LeftToBack backToIdle returnEnd iSyncIdleLocomotion blendDefault fMinSpeed Speed iSyncTurnDirection iSyncForwardState TurnDelta fMinTurnDelta turnSpeedMult iCombatStance bHeadTrackingOn TargetLocation m_onOffGain m_groundAscendingGain m_groundDescendingGain m_footPlantedGain m_footRaisedGain m_footUnlockGain m_worldFromModelFeedbackGain m_errorUpDownBias m_alignWorldFromModelGain m_hipOrientationGain m_footPlantedAnkleHeightMS m_footRaisedAnkleHeightMS m_maxAnkleHeightMS m_minAnkleHeightMS blendFast bAnimationDriven bAllowRotation bHeadTracking bDisableHeadTrack IsRecoiling IsStaggering IsAttacking staggerMagnitude IsBleedingOut bIsSynced bEquipOK bCanHeadTrack blendVerySlow isIdleSitting bMirroredAttack iState iCharacterSelector fMinMoveSpeed Direction IsAttackReady iState_HorseDefault TurnDeltaDamped iSyncSprintState iState_HorseSprint fTwistDirection IsSprinting HorseSpeedSampled DirectionDamped DirectionRange DirectionRangeDamped IsBashing IsDismounting blendFromAnimDriven walkBackRate walkBackSpeedMult camerafromx camerafromy camerafromz bInJumpState iState_HorseFall iGetUpType bInSwimState iState_HorseSwim staggerDirection blendSlow bForceIdleStop bHorseFootIKEnable bNoHeadTrack IsMoving IsSneaking iIsInSneak bBowDrawn bPerkQuickDraw weaponSpeedMult blendVeryFast IsPlayer bowZoomAmt ZoomAcc TimeDelta iWantBlock bowZoom Pitch IsNPC AimHeadingMax AimPitchMax BowAimOffsetHeading BowAimOffsetPitch AimGainOn AimGainOff AimHeadingCurrent AimPitchCurrent bAimActive bDisableInterp blendMoveStop IsFirstPerson blendMove1stP blendMoveStart iSyncTurnState i1stPerson currentDefaultState blendAttackCombo iRightHandType iRightHandEquipped AimHeadingMaxMounted AimPitchMaxMounted AimGainOnMounted MC_2HM_WeapSpeed iCrossbowState bPerkQuickShot iIsHorse iUseMountedSwimming AimRemap TDM_HorseAimTurn_Angle TDM_Remap Fwd_Remap Lft_Remap Rgt_Remap Bwd_Remap TDM_HorseAimTurn_Angle_Absolute TDM_HorseAimTurn_PlayerPitch tdmHeadtrackingBehavior 360AimingDir 360HorseGen SaddleOffsetBoneWeights MountedCombatBowBlend