moveStart moveStop turnStop turnLeft turnRight weapEquip weapUnequip idleReturnToDefault recoilStop recoilStart staggerStop staggerStart AttackStartRightPower startCrouching stopCrouching startLookLeft startLookRight startCrouchLookLeft startCrouchLookRight StartCrouchHeadScratch stopSpecialIdle HeadTrackingOn HeadTrackingOff H2HAttackForward H2HAttackComboC H2HAttackComboB H2HAttackComboA FootFront FootBack weaponSheathe weaponDraw startSpecialIdles startIdle startCrouchingSpecial recoilStartRightB recoilStartRightA recoilStartLeftB recoilStartLeftA preHitFrame HitFrame SoundPlay.NPCWerewolfAttackA SoundPlay.NPCWerewolfAttackB bleedOutStop bleedOutStart bleedOutIntroOut bleedOutIdleStop bleedOutIdleStart recoilLargeStart bleedOutStopExit idleStartFlail idleStartIntimidate idleStartRoar idleStop syncRight syncLeft TurnInPlaceEnd turnRight180 turnLeft180 PickNewIdle SoundPlay.NPCTrollCombatIdleIntimidate SoundPlay.NPCTrollFootBack SoundPlay.NPCTrollCombatIdleRoar stopCrouchingFast weaponSwing FootRight FootLeft SoundRelease SoundPlay.NPCTrollCombatIdleFlail moveRight moveBack moveLeft moveForward blendBack blendForward blendToA blendToB NextClip AttackStop CyclicFreeze CyclicCrossBlend KillMoveTrollA PairEnd 2_KillMoveStart 2_KillActor 2_KillMoveEnd 2_DeathEmote SoundPlay.NPCKill1HMTrollA 2_SoundPlay.NPCKill1HMTrollA KillMoveStart KillMoveEnd KillActor bashStop AddRagdollToWorld Ragdoll DeathAnimation RemoveCharacterControllerFromWorld GetUpBegin GetUpStart AddCharacterControllerToWorld Reanimated GetUpEnd slowdownStart AttackStartLeftPower sprintStop sprintStart Event00 JumpStart JumpExit JumpEnd HowlStart HowlEnd to_H2H Attack Left State to_H2H Attack Right State H2H Attack Left State_to_H2H Idle State SoundPlay.JumpUp SoundPlay.JumpDown Locomotion State00_to_WW AttackRight.hkx AttackStartRightRunningPower WW AttackRight.hkx_to_Locomotion State00 AttackStartLeftRunningPower InitiateStart InitiateEnd BeginCastVoice HowlRelease InterruptCast AttackStartDualSprinting TriggerStart AttackStartDualRunning StartAnimatedCameraDelta EndAnimatedCameraDelta to FullyRagdoll RagdollInstant 00NextClip SwimStart SwimStop TransformToWolf JumpStandingStart JumpDirectionalStart JumpLand JumpLandDirectional JumpFall JumpUp JumpDown JumpFallDirectional JumpStandingEnd JumpFastEnd JumpSoftEnd Event01 AttackStartLeft AttackStartRight CastOKStop PowerAttack_Start_end HowlForwardStart AttackStartHowlExplode EnableCharacterPitch DisableCharacterPitch InitiateMove pa_KillWerewolfPairedFeedingWithHuman PairedStop pa_KillWerewolfPairedMaulingWithHuman StartAnimatedCamera EndAnimatedCamera NPCPairedStop Event02 pa_KillWerewolfPairedHeadThrow pa_KillWerewolfPairedHeadSmash NPCDecapitate NPCKillActor Decapitate SpecialFeeding AttackStartDual StaggerSmallLeft StaggerSmallRight StaggerBackMedium moveStartSneaking moveStopSneaking SneakStart SneakStop AttackStartBackHand 00NextClipLeft 00NextClipRight 00NextClipProcessAll AttackStartLeftSprinting AttackStartRightSprinting FeedingTick 00NextClipRight01 00NextClipLeft01 InitiateLeft InitiateRight FeedingStop AttackStopInstant InitiateStartLeft InitiateStartRight AttackStopEnd AttackStopAnimationDriven PlayAnim01 Voice_SpellFire_Event HowlReleaseAD to HowlReleaseMD AttackDualPowerComboAD to AttackDualPowerComboMD InitiatePowerAttack WW IdleBaseCombatExcited.hkx to StandingIdle State00 CountDownTick Getup SoundPlay.NPCWerewolfBreatheIn SoundPlay.NPCWerewolfBreatheOut InitiateMoveEnd RESET_GRAPH NPCPlayAnim01 SoundPlay.NPCWerewolfFeeding SoundPlay.NPCWerewolfShout IdleFurnitureExit IdleWW_WellEscape PathTweenerEnd SoundPlay.NPCWerewolfTransformationB3D SoundPlay.NPCWerewolfTransformationB2D NPCSoundPlay.NPCWerewolfFeedingKill NPCSoundPlay.NPCWerewolfHeadSmash NPCSoundPlay.NPCWerewolfMaul SoundPlay.NPCWerewolfHeadSmash SoundPlay.NPCWerewolfMaul SoundPlay.NPCWerewolfFeedingKill 2_PairedStop WW_CutWrist 2_PairEnd TransformToHuman WinAttackStart AttackStartLeftSide AttackStartRightSide EscapeComplete NPCStartAnimatedCamera MTState NPCKillMoveStart NPCKillMoveEnd 2_SoundPlay.QSTC03WereWolfBloodGush 2_SoundPlay.QSTC03WereWolfCut SoundPlay.QSTC03WereWolfBloodGush SoundPlay.QSTC03WereWolfCut to Jump State to Jump State00 to Jump State01 to Jump State02 Collision_Start Collision_AttackStart Collision_AttackEnd Collision_Add Collision_Remove Collision_ClearTargets Collision_PitchEnd Collision_WeightResetEnd Collision_Cancel Collision_RecoilCancelable Collision_RecoilStop Collision_Recoil CastStop MeleeStart MeleeStop WolfDummy SprintQueue SprintAttack dodge_attackwinStart iSyncTurnState TurnDelta Direction Speed bAnimationDriven bIsSynced IsRecoiling IsStaggering SpeedStartVar TurnDeltaDamped TurnMin IsAttackReady IntDirection SpeedDamped IsAttacking bAllowRotation FootIKEnable bHeadTrackingOff staggerMagnitude bEquipOK currentDefaultState iState iState_WerewolfBeastDefault SampledSpeed IsCrouching iSyncIdleLocomotion blendShort blendNormal IsMoving DirectionOffset DirDamped TimeDelta DirAcc DirectionBlendA DirectionBlendB ActiveBlend bDirBlendA bDirBlendB blendThresh blendAttack bHeadTracking TargetLocation camerafromx camerafromy camerafromz iGetUpType Pitch weaponSpeedMult iWantBlock iAttackState iState_WerewolfBeastSprint IsSprinting iSyncSprintState bVoiceReady bWantCastVoice SpeedSampled FootIKDisable blendDefault bInJumpState VelocityZ iIsInSneak IsSneaking bFailMoveStart BeginCastVoice bNoStagger bDelayMoveStart isHowling IsNPC bCanCancelRecoil Collision_NotAiming Collision_Weight Collision_PitchMult Collision_Installed cameraOut