staggerStop shoutRelease ShoutSprintLongStart ShoutSprintMediumStart ShoutSprintShortStart shoutStop Voice_SpellFire_Event moveStop moveStart turnStop turnLeft turnRight FootLeft FootRight SprintStop SprintStart staggerStart ShoutSprintLongestStart shoutLoopingRelease shoutReleaseSlowTime MT_BreathExhaleShort MT_BreathExhaleMedium MT_BreathExhaleLong CombatReady_BreathExhaleShort CombatReady_ShoutExhaleMedium CombatReady_BreathExhaleLong SneakStart SneakStop IdleStop Event00 Event01 IdleDialogueStart Event21 IdleDialogueHappyStart IdleDialogueAngryStart LooseDialogueResponseNegative IdleDialogueExpressiveStart LooseDialogueResponsePositive IdleOffsetStop OffsetStop SneakSprintStartRoll Collision_Start Collision_Add Collision_Remove Collision_ClearTargets Collision_AttackEnd Collision_AttackStart blendDefault blendFast IsPlayer TurnDelta TurnDeltaDamped IsNPC IsFirstPerson blendMoveStop iSyncTurnState Direction SpeedSampled i1stPerson iSyncSprintState bMotionDriven iSyncIdleLocomotion staggerMagnitude IsStaggering bAnimationDriven IsRecoiling bAllowRotation IsShouting TurnMin iRightHandType bEquipOK IsAttackReady_32 iIsInSneak IsAttackReady iRightHandEquipped iLeftHandEquipped IsSneaking IsSprinting bSprintOK iSyncIdleState iState iState_NPCDefault iMagicEquipped currentDefaultState