staggerStop
shoutRelease
ShoutSprintLongStart
ShoutSprintMediumStart
ShoutSprintShortStart
shoutStop
Voice_SpellFire_Event
moveStop
moveStart
turnStop
turnLeft
turnRight
FootLeft
FootRight
SprintStop
SprintStart
staggerStart
ShoutSprintLongestStart
shoutLoopingRelease
shoutReleaseSlowTime
MT_BreathExhaleShort
MT_BreathExhaleMedium
MT_BreathExhaleLong
CombatReady_BreathExhaleShort
CombatReady_ShoutExhaleMedium
CombatReady_BreathExhaleLong
SneakStart
SneakStop
IdleStop
Event00
Event01
IdleDialogueStart
Event21
IdleDialogueHappyStart
IdleDialogueAngryStart
LooseDialogueResponseNegative
IdleDialogueExpressiveStart
LooseDialogueResponsePositive
IdleOffsetStop
OffsetStop
SneakSprintStartRoll
Collision_Start
Collision_Add
Collision_Remove
Collision_ClearTargets
Collision_AttackEnd
Collision_AttackStart
blendDefault
blendFast
IsPlayer
TurnDelta
TurnDeltaDamped
IsNPC
IsFirstPerson
blendMoveStop
iSyncTurnState
Direction
SpeedSampled
i1stPerson
iSyncSprintState
bMotionDriven
iSyncIdleLocomotion
staggerMagnitude
IsStaggering
bAnimationDriven
IsRecoiling
bAllowRotation
IsShouting
TurnMin
iRightHandType
bEquipOK
IsAttackReady_32
iIsInSneak
IsAttackReady
iRightHandEquipped
iLeftHandEquipped
IsSneaking
IsSprinting
bSprintOK
iSyncIdleState
iState
iState_NPCDefault
iMagicEquipped
currentDefaultState