null $MC$ $MC$ #s_group$7 $MC$ $main_anim_event$ $(S+0)$ 1.000000 true 2 null 4 #$import[event_payload][Camera3rd [Cam3]]$ 0 #$import[anim_object][@AnimObject/1]$ 1 #$import[anim_object][@AnimObject/1]$ 3 null 8 null 5 null null 1 $main_anim_event$_MG #MID$4 #MID$6 #MID$5 2 $main_anim_event$_IsActive true false $MC$ false $MC$ false $MC$ false $MC$ false $MC$ bIsActive% $variableID[AV*[variable]]$ -1 BINDING_TYPE_VARIABLE -1 #MID$5 2 $main_anim_event$_IsActive true false false false $MC$ false $MC$ false $MC$ false $MC$ bIsActive0 0 -1 BINDING_TYPE_VARIABLE bIsActive(%+1) $variableID[AV*[variable]]$ -1 BINDING_TYPE_VARIABLE -1 null 0 Nemesis_Sequenced_Animation_$%$ Animations\$FilePath$ $MC$ 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1 $MC$ 0 -0.300000 $eventID[s[N][main_anim_event]]$ null true false false -0.05000 9 null true false false -0.300000 $eventID[{s[L][main_anim_event]}_DONE]$ null true false false $T[time]$ $eventID[T[event]]$ null false false false