null $MC$ $MC$ null $MC$ Nemesis_Furniture_Group_State_$%$ $(S+0)$ 1.000000 true null 1 IdleMesmerizes_MG #MID$2 #MID$4 #MID$3 2 bMesmerizeIsActive true false $MC$ false $MC$ false $MC$ false $MC$ false $MC$ bIsActive% $variableID[fuo[F][AV*][variable][]]$ -1 BINDING_TYPE_VARIABLE -1 null 0 Nemesis_Furniture_Behavior_$%$ -1 null null 0 -1 -1 -1 -1 -1 false 32 START_STATE_MODE_DEFAULT SELF_TRANSITION_MODE_NO_TRANSITION #fuo$0 #MID$5 -1 -1 0.000000 0.000000 -1 -1 0.000000 0.000000 #$import[blend_transition][0.600000]$ null $eventID[fuo[][main_anim_event]]$ $fuo[][(S+0)]$ 0 0 0 FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION