null
$MC$
$MC$
null
$MC$
Nemesis_Furniture_Group_State_$%$
$(S+0)$
1.000000
true
null
1
IdleMesmerizes_MG
#MID$2
#MID$4
#MID$3
2
bMesmerizeIsActive
true
false
$MC$
false
$MC$
false
$MC$
false
$MC$
false
$MC$
bIsActive%
$variableID[fuo[F][AV*][variable][]]$
-1
BINDING_TYPE_VARIABLE
-1
null
0
Nemesis_Furniture_Behavior_$%$
-1
null
null
0
-1
-1
-1
-1
-1
false
32
START_STATE_MODE_DEFAULT
SELF_TRANSITION_MODE_NO_TRANSITION
#fuo$0
#MID$5
-1
-1
0.000000
0.000000
-1
-1
0.000000
0.000000
#$import[blend_transition][0.600000]$
null
$eventID[fuo[][main_anim_event]]$
$fuo[][(S+0)]$
0
0
0
FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION