; Controller Script $FF_ResetHorseDo Setting Follower Horses $FF_ResetHorseDone Setting Follower Horses $FF_WarnInSlots Follower is already in the Framework $FF_WarnTooMany You have the maximum number of Followers $FF_WarnInvalid This Follower is not in the Framework $FF_WarnImport There are no open Slots for Adding a Follower $FF_AllDisStart Dismissing Followers... $FF_AllDisEnd Followers Dismissed $FF_AllRemoveStart Removing Followers... $FF_AllRemoveEnd Followers Removed $FF_AllWaiting All Followers are Waiting $FF_AllFollow All Followers are Following $FF_SortingStart Sorting Follower Slots... $FF_SortingEnd Follower Slots Sorted $FF_FlushStart Flushing Follower Slots... $FF_FlushEnd Follower Slots Flushed $FF_HomeStart Updating Home Bases $FF_HomeEnd Home Bases Updated $FF_StartTasks (NFF) Performing Startup Tasks... $FF_ResetRequired Quest Reset and Follower Dismissal Required... $FF_AddBasesSlots Adjusting Home Bases $FF_EndTasks (NFF) Startup Tasks Complete. $FF_StartRefreshWpn Refreshing Weapons... $FF_EndRefreshWpn Weapons Refreshed. $FF_StartHorses Applying Horse Changes... $FF_ConvertedOutfits Outfit System Ready $FF_EndHorses Changes Complete. $FF_NoSpell No spell is equipped. $FF_StartRelax Followers are relaxing $FF_EndRelax Followers no longer relaxed $FF_FrameworkReady Follower Framework Ready. $FF_WarnSellMagic Followers cannot sell enchanted items. $FF_WarnOutfitItem You can't use that in an outfit. $FF_ClearedAlias Found Alias. Clearing... $FF_ResetDefaults Clearing factions and resetting defaults... $FF_ReturnSale Returning unsold items to the player... $FF_FollowersAttacking Followers are Attacking $FF_FollowersRetreating Followers are Retreating $FF_FollowersRetreatingCancel Followers stopped Retreating $FF_FollowersNoTarget All Attack: No Target $FF_FollowersRetreat Retreat/Pacify All $FF_FollowersRetreatCancel Stop Retreat All $FF_FolBaseRemove Follower removed from Home Bases $FF_FolAssignBase Follower assigned to Home Base $FF_FolBaseRemSel Remove from Home Bases $FF_OutfitMax There are already a maximum number of outfits in use. $FF_OutfitMovedPlayer Outfit Items were moved to your inventory $FF_OutfitMovedPChest Outfit Items were moved to the Player Chest $FF_SatchelMoved Satchel Items were moved to your inventory $FF_ExtraMovedPChest Items were moved to the Player Chest $FF_SlotGameFill Game Slot is now occupied $FF_SlotGameClear Game Slot is now cleared $FF_ExitMCMMsg Please Exit the MCM Menu to finalize. $FF_ResetMainStart Starting Framework Reset. Please Wait... $FF_ResetRemove ...Followers Removed. $FF_ResetDFQuest ...Follower Quest Restarted. $FF_ResetMainEnd Framework Reset Complete. $FF_ResetMainEnd2 Recommend: Save then Load your Saved Game. $FF_RestartQuest Restarting Follower Quest... ; Home Base messages $FF_HomeSet Home Base Set $FF_WorkSet Work Location Set $FF_RelaxSet Relax Location Set $FF_RangeSetClose Follower Set to Close Range $FF_RangeSetCloseAll Followers Set to Close Range $FF_RangeSetMed Follower Set to Medium Range $FF_RangeSetMedAll Followers Set to Medium Range $FF_RangeSetFar Follower Set to Far Range $FF_RangeSetFarAll Followers Set to Far Range $FF_RangeSetCloseCbt Follower Set to Close Combat Range $FF_RangeSetCloseAllCbt Followers Set to Close Combat Range $FF_RangeSetMedCbt Follower Set to Medium Combat Range $FF_RangeSetMedAllCbt Followers Set to Medium Combat Range $FF_RangeSetFarCbt Follower Set to Far Combat Range $FF_RangeSetFarAllCbt Followers Set to Far Combat Range $FF_RoleSet Follower Role Set $FF_CombatStyleSet Follower Combat Style Set $FF_CombatStyleWarn Cannot Set Combat on Non-Unique Actor ; Pop-up Menus $FF_Exit [Exit] $FF_All - ALL - $FF_Refresh (Refresh) $FF_TakeTorches Take All Torches $FF_GiveTorches Return All Torches $FF_RefreshGear Refresh All Adventuring Gear ; Menu Choices All $FF_AllWaitFollow Wait/Follow/Behind All > $FF_InventoryLoot Loot/Inventory > $FF_SummonAll Summon > $FF_SandboxToggle Sandbox Toggle $FF_HistoryFav History/Favorites/Slots > $FF_RangeAll Set Range All > $FF_TraitsAll Set Traits All > $FF_DismissAll Dismiss All $FF_AllFollowRange Follow Range All > $FF_AllCombatRange Combat Range All > $FF_ShowHistory Show History $FF_SubSingle Command Single > ; Menu Choices Single $FF_DoFavor Do Favor $FF_Recruit Recruit $FF_WaitFollow Wait/Follow > $FF_Extras Extras > $FF_IsWaiting Is Waiting for You $FF_IsFollowing Is Following You $FF_Range Range > $FF_FollowClose Follow Range: Close > $FF_FollowMed Follow Range: Medium > $FF_FollowFar Follow Range: Far > $FF_CombatClose Combat Range: Close > $FF_CombatMed Combat Range: Medium > $FF_CombatFar Combat Range: Far > $FF_EnforceRangeOn Enforce Combat Range (On) $FF_EnforceRangeOff Enforce Combat Range (Off) $FF_Traits Traits > $FF_SetCraft Crafting > $FF_SetHomeBase Set Home Base > $FF_SendHome Send Home (Teleport) $FF_CraftTorchOn Craft Torches (On) $FF_CraftTorchOff Craft Torches (Off) $FF_CraftArrowsOn Craft Arrows (On) $FF_CraftBoltsOn Craft Bolts (On) $FF_CraftArrowsOff Craft Arrows (Off) $FF_CraftPotionsOn Craft Potions (On) $FF_CraftPotionsOff Craft Potions (Off) $FF_SharpWeaponsOn Sharpen Weapons (On) $FF_SharpWeaponsOff Sharpen Weapons (Off) $FF_DrinkOn Drink at Tavern (On) $FF_DrinkOff Drink at Tavern (Off) $FF_LoadSaveTweaks Load/Save Settings > $FF_SaveFol Save Follower Settings $FF_LoadFol Load Follower Settings $FF_LoadSaveTitle Load/Save Settings $FF_Equip Set Outfit/Inventory > $FF_Teach Teach Spell > $FF_TeachInvalid Teach Spell (None) $FF_Dismiss Dismiss $FF_Push Push (Fix Glitch) $FF_SubAll Command All > ; Menu Titles $FF_CommandAll Command All $FF_Followers Followers $FF_WaitMenu Wait/Follow/Behind $FF_RangeTitle Range $FF_FollowRange Follow Range $FF_CombatRange Combat Range $FF_TeachTitle Teach Spell $FF_EquipTitle Outfit/Inventory $FF_CraftTitle Crafting/Interaction $FF_TraitsTitle Traits $FF_HeadwearTitle Headwear $FF_SkillTitle Skills (sorted) $FF_SkillMenu Skills > $FF_SpellTitle Spells $FF_SpellMenu Spells > $FF_BuffSharpen Sharpened Weapon (Buff) $FF_BuffCourage Courage (Buff) $FF_BuffInspired Inspired (Buff) $FF_InvTitle Inventory $FF_InvMenu Inventory > $FF_HistoryFavTitle History/Favorites $FF_ExtrasTitle Extras $FF_SummonTitle Summon Followers $FF_FavoritesTitle{} Favorites ({}) $FF_Favorites Show Favorites > $FF_HistoryTitle{} History ({}) $FF_LootTitle Loot/Inventory $FF_RenCategory Rename Category $FF_RemCategory Remove Category $FF_FavDefault Default Favorites $FF_FavEmpty Empty $FF_FavoritesMax You are at the Maximum of 25 Favorites $FF_FavoritesAdded Follower Added to Favorites $FF_FavoritesRemoved Favorite Follower Removed $FF_FavoriteRemove Remove Favorite Follower $FF_FavoriteAdd Add to Favorites > $FF_FavoriteFull (Favorites are Full) $FF_FavoritesAdjust Removed one or more Invalid Followers from Favorites $FF_FavWaitingM All Favorites Wait $FF_FavWaiting Favorite Followers are Waiting $FF_FavFollowM All Favorites Follow $FF_FavFollow Favorite Followers are Following $FF_FavPortM Call Favorites to You $FF_FavPort Favorite Followers Called $FF_AllWait All Wait $FF_AllFollowM All Follow $FF_AllBehind All Behind Me $FF_Wait Wait $FF_Follow Follow $FF_Behind Behind Me $FF_AllRangeClose All Close $FF_AllRangeMedium All Medium $FF_AllRangeFar All Far $FF_RangeClose Close $FF_RangeMedium Medium $FF_RangeFar Far $FF_TeachNoneR Teach (Right): None $FF_TeachNoneL Teach (Left): None $FF_Trade Trade $FF_OpenStorage Open Follower Storage $FF_SellItems Sell Items $FF_SetGear Set Outfit $FF_HeadwearOff Stored Headwear: Off > $FF_HeadwearNone Stored Headwear: None > $FF_HeadSetNone Set to: None $FF_HeadSetCurrent Set to Current: None $FF_HeadCombatOn Headwear only in Combat (On) $FF_HeadCombatOff Headwear only in Combat (Off) $FF_NoHelmOn Never Equip Headwear (On) $FF_NoHelmOff Never Equip Headwear (Off) $FF_ShieldOff Stored Shield: Off > $FF_ShieldNone Stored Shield: None > $FF_ShieldCombatOn Shield only in Combat (On) $FF_ShieldCombatOff Shield only in Combat (Off) $FF_ShieldTitle Shield $FF_ShieldApplied Shield Setting Applied $FF_Undress Undress $FF_Redress Redress $FF_RoleStandard Combat Role: Standard > $FF_RoleHealer Combat Role: Healer > $FF_RoleTank Combat Role: Tank > $FF_Role_0 Standard $FF_Role_1 Healer $FF_Role_2 Tank $FF_Unaggressive Aggression: Unaggressive > $FF_Aggressive Aggression: Aggressive > $FF_Aggression1 Unaggressive $FF_Aggression2 Aggressive $FF_AggressionAll All Aggression > $FF_AggressionSet Follower Aggression Set $FF_AggressionSetAll Followers Aggression Set $FF_AssistNobody Assistance: Nobody > $FF_AssistAllies Assistance: Allies > $FF_AssistFriends Assistance: Friends/Allies > $FF_Assist1 Helps Nobody $FF_Assist2 Helps Allies $FF_Assist3 Helps Friends/Allies $FF_AssistAll All Assistance > $FF_AssistSet Follower Assistance Set $FF_AssistSetAll Followers Assistance Set $FF_ConCoward Confidence: Coward > $FF_ConCautious Confidence: Cautious > $FF_ConAverage Confidence: Average > $FF_ConBrave Confidence: Brave > $FF_ConFoolhardy Confidence: Foolhardy > $FF_ConAll All Confidence > $FF_ConSet Follower Confidence Set $FF_ConSetAll Followers Confidence Set $FF_Confidence1 Cowardly $FF_Confidence2 Cautious $FF_Confidence3 Average $FF_Confidence4 Brave $FF_Confidence5 Foolhardy $FF_MoralAny Morality: Any Crime > $FF_MoralEnemy Morality: Enemy/Property > $FF_MoralProperty Morality: Property > $FF_MoralNo Morality: No Crime > $FF_MoralSet Follower Morality Set $FF_MoralSetAll Followers Morality Set $FF_Morality1 Any Crime $FF_Morality2 Enemy/Property $FF_Morality3 Property $FF_Morality4 No Crime $FF_MoralityAll All Morality > $FF_CStyle0 Combat Style: Default > $FF_CStyle1 Combat Style: Mercenary > $FF_CStyle2 Combat Style: Defender > $FF_CStyle3 Combat Style: Berserker > $FF_CStyle4 Combat Style: Archer > $FF_CStyle5 Combat Style: Ranger > $FF_CStyle6 Combat Style: Spellsword > $FF_CStyle7 Combat Style: Wizard > $FF_CStyle8 Combat Style: Magician > $FF_CStyle9 Combat Style: Priest > $FF_CStyle10 Combat Style: Balanced > $FF_CombatStyle1 Mercenary $FF_CombatStyle2 Defender $FF_CombatStyle3 Berserker $FF_CombatStyle4 Archer $FF_CombatStyle5 Ranger $FF_CombatStyle6 Spellsword $FF_CombatStyle7 Wizard $FF_CombatStyle8 Magician $FF_CombatStyle9 Priest $FF_CombatStyle10 Balanced $FF_CombatStyle10 Arcane Archer $FF_CombatStyle10 War Priest $FF_LootingTypeOff Looting: Off > $FF_LootingType0 Looting: Gold > $FF_LootingType1 Looting: Ammo > $FF_LootingType2 Looting: Food > $FF_LootingType3 Looting: Potions > $FF_LootingType4 Looting: Ingredients > $FF_LootingType5 Looting: Miscellaneous > $FF_LootingType6 Looting: Weapons/Ammo/Armor > $FF_LootingType7 Looting: Armor > $FF_LootingType8 Looting: Weapons > $FF_LootingType9 Looting: Books > $FF_LootingType10 Looting: Plants > $FF_LootingTitle Looting $FF_LootingOffOn None (Active) $FF_LootingOn0 Gold (Active) $FF_LootingOn1 Ammo (Active) $FF_LootingOn2 Food (Active) $FF_LootingOn3 Potions (Active) $FF_LootingOn4 Ingredients (Active) $FF_LootingOn5 Miscellaneous (Active) $FF_LootingOn6 Weapons/Ammo/Armor (Active) $FF_LootingOn7 Armor (Active) $FF_LootingOn8 Weapons (Active) $FF_LootingOn9 Books (Active) $FF_LootingOn10 Plants (Active) $FF_LootingOff None $FF_Looting0 Gold $FF_Looting1 Ammo $FF_Looting2 Food $FF_Looting3 Potions $FF_Looting4 Ingredients $FF_Looting5 Miscellaneous $FF_Looting6 Weapons/Ammo/Armor $FF_Looting7 Armor $FF_Looting8 Weapons $FF_Looting9 Books $FF_Looting10 Plants $FF_SendLootType0 Send Loot: Inventory > $FF_SendLootType1 Send Loot: Follower Storage > $FF_SendLootType1alt Send Loot: Clothing Satchel > $FF_SendLootType2 Send Loot: Player Chest > $FF_SendLootTypeOff Send Loot: Off > $FF_SendLoot_0 Normal Inventory $FF_SendLootOn_0 Normal Inventory (Active) $FF_SendLoot_1 Follower Storage $FF_SendLoot_1alt Clothing Satchel $FF_SendLootOn_1 Follower Storage (Active) $FF_SendLootOn_1alt Clothing Satchel (Active) $FF_SendLoot_2 Player Chest $FF_SendLootOn_2 Player Chest (Active) ; Generic Menus $FF_On On $FF_OnSilent On, Silent $FF_Off Off $FF_Cancel - Cancel - $FF_Back < Back ; UILIB $FF_BuildHistory Reading History... ; Miscellaneous $FF_ClickReset Click to Reset $FF_ClickView Click to View $FF_Visit Visit $FF_Tamriel Tamriel $FF_Teleporting Teleporting... $FF_CallFollower Calling Follower... $FF_TorchesTaken Follower Torches Taken $FF_TorchesGiven Follower Torches Given $FF_OpenSell Opening Selling Window... $FF_Undressing Undressing Follower... $FF_Redressing Redressing Follower... $FF_PortOut Porting on Exit $FF_PortIn Calling on Exit $FF_CallToYou Call to You $FF_CallAllToYou Call All to You $FF_TravelTo Fast Travel to $FF_None None $FF_CanMarry This NPC can now be married. $FF_CanElope You can elope with this NPC. $FF_IsMarry This NPC is already marriage eligible. $FF_CantMarry This NPC is not marriage eligible. $FF_CanFollower This NPC can now be a follower. $FF_IsFollower This NPC can already be a follower. $FF_CantFollower This NPC cannot be made into a follower. $FF_HeadwearStored Headwear Stored $FF_HeadwearCleared Headwear Cleared $FF_HeadwearApplied Headwear Setting Applied $FF_MountStyle1 No Support $FF_MountStyle2 Spawned Horses $FF_MountStyle3 Riding Support Only $FF_HorseFX1 None $FF_HorseFX2 Fire $FF_HorseFX3 Frost $FF_HorseFX4 Ghost $FF_HorseFX5 Shadow $FF_LightFX0 Vanilla/Modded $FF_LightFX1 Soft Cold $FF_LightFX2 Soft Warm $FF_LightFX3 Soft Neutral $FF_LightFX4 Do Not Cast $FF_Skill1 Alchemy $FF_Skill2 Alteration $FF_Skill3 Block $FF_Skill4 Conjuration $FF_Skill5 Destruction $FF_Skill6 Enchanting $FF_Skill7 Heavy Armor $FF_Skill8 Illusion $FF_Skill9 Light Armor $FF_Skill10 Lockpicking $FF_Skill11 Archery $FF_Skill12 One-Handed $FF_Skill13 Pickpocket $FF_Skill14 Restoration $FF_Skill15 Smithing $FF_Skill16 Sneak $FF_Skill17 Speechcraft $FF_Skill18 Two-Handed ; Translators - if alchemy or skill boosts perks tweaks given to follower as a perk $FF_PerkAlc Alchemy Skill Boosts $FF_PerkSkill General Skill Boosts $FF_Resist1 Damage $FF_Resist2 Disease $FF_Resist3 Poison $FF_Resist4 Fire $FF_Resist5 Electric $FF_Resist6 Frost $FF_Resist7 Magic $FF_UseDefault Default $FF_BoxRadius1 1024.0 units $FF_BoxRadius2 2048.0 units $FF_BoxRadius3 4096.0 units $FF_NoClassSupport Not Unique $FF_Class0 - Cancel - $FF_Class1 Assassin $FF_Class2 Barbarian $FF_Class3 Mage Conjurer $FF_Class4 Mage Destruction $FF_Class5 Mage Elemental $FF_Class6 Mage Necro $FF_Class7 Monk $FF_Class8 Mystic $FF_Class9 Nightblade $FF_Class10 Nightingale $FF_Class11 Ranger $FF_Class12 Rogue $FF_Class13 Scout $FF_Class14 Sorcerer $FF_Class15 Spellsword $FF_Class16 Thief $FF_Class17 Warrior 1H $FF_Class18 Warrior 2H $FF_Class19 Witchblade $FF_HorseG Use Global $FF_Horse0 Brown $FF_Horse1 Black $FF_Horse2 Black & White $FF_Horse3 Grey $FF_Horse4 Palomino $FF_Horse5 Shadow $FF_Horse6 Cairn $FF_HorseRnd Random Pick ; MCM ------------------ $FF_Title Nether's Follower Framework $FF_Version Follower Framework Version $FF_Page1 Activity $FF_Page2 Gameplay $FF_Page3 Interaction $FF_Page4 System $FF_Page5 Follower Tweaks $FF_Page6 Follower Stats $FF_Page7 Follower Perks $FF_Page8 Follower Abilities $FF_Page9 Follower Outfit & Gear $FF_Page10 Home Bases $FF_Page11 Slots & History $FF_TitlePage1 Follower Framework - Activity $FF_TitlePage2 Follower Framework - Gameplay $FF_TitlePage3 Follower Framework - Quest & Dialogue $FF_TitlePage4 Follower Framework - System $FF_TitlePage5 Follower Framework - Follower Tweaks $FF_TitlePage6 Follower Framework - Follower Stats $FF_TitlePage7 Follower Framework - Follower Perks $FF_TitlePage8 Follower Framework - Follower Abilities $FF_TitlePage9 Follower Framework - Follower Outfit & Gear $FF_TitlePage10 Follower Framework - Home Bases $FF_TitlePage11 Follower Framework - Slots & History ; DIALOGUE STRINGS -- $FF_SayAnimalRecruit Hey pup, want to come along? $FF_SayTrade I need to trade some things with you. $FF_SayBehind Would you mind getting behind me? $FF_SayBladesRecruit I'd like to recruit you into the Blades. $FF_SayBladesDeny I'd rather not recruit you into the Blades. $FF_SayCheckCount I think there's room in my group for you. $FF_SayDivorceInitial I think we should call the marriage off. $FF_SayDivorceJoke I was just kidding. $FF_SayDivorceFinal I just don't think we should be together. $FF_SayExpel I no longer need your help (Expel). $FF_SayExport [Remove from Framework (Export)] $FF_SayStewardRemove I don't need you to be my steward any longer. $FF_SayDismissFamily I think it's time you for you to go home. $FF_SayDismissGuard I no longer need your services. $FF_SayDoSomething I need you to do something. $FF_SayFollow Follow me. $FF_SayShowYou Yes. Let me show you. $FF_SayNeverMind No. Never mind. $FF_SayRecruitNo On second thought, nevermind. $FF_SayRecruitFamily Want to come on an adventure with me? $FF_SayRecruitAgain Care to join me again? $FF_SayRecruitGuard I'd like to hire you to accompany me. $FF_SayWait Wait Here. $FF_SayImport [Add to Framework (Import)] $FF_SayDivorceSorry I'm sorry how things turned out. $FF_SayPayExplain About your pay... $FF_SayPayBroke I can't spare any gold in order to pay you. $FF_SayPayGold Here's the gold that I owe you. $FF_SayPayDeny I just don't have enough gold right now. $FF_SaySellItems I want you to sell some items for me. $FF_SaySubmenu I need a moment of your time. $FF_SaySubreturn Never mind. $FF_SayShake Hey! Snap out of it! (fix glitch) $FF_SayElope I think you and I should always be together (Elope). $FF_SayElopeYes Yes, together forever. $FF_SayElopeNo On second thought. No. $FF_SayTeach I'd like to teach you a new spell. $FF_LootingChooseOff Don't loot anything. $FF_LootingChoose0 Keep an eye out for Gold. $FF_LootingChoose1 Keep an eye out for Ammo. $FF_LootingChoose2 Keep an eye out for Food. $FF_LootingChoose3 Keep an eye out for Potions. $FF_LootingChoose4 Keep an eye out for Ingredients. $FF_LootingChoose5 Keep an eye out for Miscellaneous. $FF_LootingChoose6 Keep an eye out for Weapons/Ammo/Armor. $FF_LootingChoose7 Keep an eye out for Armor. $FF_LootingChoose8 Keep an eye out for Weapons. $FF_LootingChoose9 Keep an eye out for Books. $FF_LootingChoose10 Keep an eye out for Plants. $FF_LootingChooseForget Eh, never mind. $FF_LootingChangeOff I'd like you to loot something while you're with me. $FF_LootingChange0 I'd like you to loot something different (currently: Gold). $FF_LootingChange1 I'd like you to loot something different (currently: Ammo). $FF_LootingChange2 I'd like you to loot something different (currently: Food). $FF_LootingChange3 I'd like you to loot something different (currently: Potions). $FF_LootingChange4 I'd like you to loot something different (currently: Ingredients). $FF_LootingChange5 I'd like you to loot something different (currently: Miscellaneous). $FF_LootingChange6 I'd like you to loot something different (currently: Weapons/Ammo/Armor). $FF_LootingChange7 I'd like you to loot something different (currently: Armor). $FF_LootingChange8 I'd like you to loot something different (currently: Weapons). $FF_LootingChange9 I'd like you to loot something different (currently: Books). $FF_LootingChange10 I'd like you to loot something different (currently: Plants). $FF_SendLootChoose0 I want you to store loot in your Inventory. $FF_SendLootChoose1 I want you to store loot in your Follower Storage. $FF_SendLootChooseAlt1 I want you to store loot in your Clothing Satchel. $FF_SendLootChoose2 I want you to store loot in the Player Chest. $FF_SendLootChooseForget I've changed my mind. $FF_SendLootChange0 I want you to store loot in another place (currently: Inventory) $FF_SendLootChange1 I want you to store loot in another place (currently: Follower Storage) $FF_SendLootChangeAlt1 I want you to store loot in another place (currently: Clothing Satchel) $FF_SendLootChange2 I want you to store loot in another place (currently: Player Chest) $FF_OutfitChangeMenu I'd like to change an outfit of yours. $FF_OutfitCreateMenu I'd like to create an outfit for you. $FF_OutfitCreateBase I'd like you to wear a standard outfit. $FF_OutfitChangeBase I'd like to change your standard outfit. $FF_OutfitCreateTown I'd like you to wear a town outfit. $FF_OutfitChangeTown I'd like to change your town outfit. $FF_OutfitCreateHome I'd like you to wear a home outfit. $FF_OutfitChangeHome I'd like to change your home outfit. $FF_OutfitRemoveMenu I'd like to remove an outfit. $FF_OutfitRemoveBase I'd like to remove your standard outfit. $FF_OutfitRemoveTown I'd like to remove your town outfit. $FF_OutfitRemoveHome I'd like to remove your home outfit. $FF_OutfitSatchel Open your clothing satchel. $FF_RoleChange0 I'd like to change your combat role (currently: Standard) $FF_RoleChange1 I'd like to change your combat role (currently: Healer) $FF_RoleChange2 I'd like to change your combat role (currently: Tank) $FF_RoleChoose0 I want you to take a balanced, standard role. $FF_RoleChoose1 I want you to heal me and allies during combat. $FF_RoleChoose2 I want you to taunt enemies to you during combat. $FF_RoleChooseForget On second thought, just keep your current role. ; SANDBOXING -- $FF_Sandbox Sandboxing $FF_Sandbox_0 Off $FF_Sandbox_1 Allow $FF_Sandbox_2 Allow/Autobox in Town $FF_Sandbox_3 Allow/Autobox at Home $FF_SandboxDS Allow Followers to sandbox when the Player is inactive for a short while. Autobox causes followers to stay perpetually in a sandbox state while indoors in a town/city location or player home and in custom defined locations. It is AI Package-based.\n(Default: On) $FF_AllowSandbox Sandbox Style $FF_RelaxRadius Relax Radius $FF_RelaxRadiusDS The radius at which Followers will sandbox near the Player. The radius will gradually move as the player moves.\n(Default: 2048 units) $FF_RelaxTime Relax Idle Delay $FF_RelaxTimeDS The number of seconds that must pass while the Player is idle before a Follower will enter sandboxing mode.\n(Default: 5 seconds) $FF_RelaxRamp Relax Ramp-Up $FF_RelaxRampDS The number of seconds that must pass while the Player is moving (sprinting/running) before a Follower will stop sandboxing.\n(Default: 3 seconds) $FF_RelaxAvoid Relax Avoidance $FF_RelaxAvoidDS The distance at which a sandboxing Follower will automatically move away from the Player. If Followers seem to flee too often when you are near them, reduce this.\n(Default: 45 units) $FF_ToggleFurn Ignore Special Furniture $FF_ToggleFurnDS Followers will ignore special furniture that can be interacted with, such as forges, chopping wood and so on. They can still use idle markers.\n(Default: Off) $FF_ToggleBoxdlg Stop During Player Dialogue $FF_ToggleBoxdlgDS If enabled, Followers will stop sandboxing when the Player is enagaged in dialogue-based conversation. This is to simulate Followers paying attention to what is going on.\n(Default: Off) $FF_ToggleTown Only Sandbox in Town $FF_ToggleTownDS Followers only sandbox when in a city, town, dwelling or a Player-defined custom location.\n(Default: Off) $FF_ToggleDungeon Only Sandbox in Non-Dungeon $FF_ToggleDungeonDS Followers will only sandbox if the location is not flagged as a dungeon (via keyword).\n(Default: Off) $FF_AutoboxExt Autobox in Town Exteriors $FF_AutoboxExtDS Only valid if Autobox is active in the Sandbox dropdown above, this allows city, town and Player home exteriors to be auto sandboxed, without having to add them specifically to the Custom Location list.\n(Default: Off) $FF_MultiBox Multi-Level Sandboxing $FF_MultiBoxDS If enabled, allows Followers (and other NPCs) to sandbox between floors of multi-leveled structures. Affects a game setting.\n(Default: Off) $FF_CustomBoxDS Sets this area as a Custom Location that Followers will sandbox in when using Only Sandbox in Town or Auto Sandbox in Town Interiors.\n(Default: Off) $FF_KeyTogBox Toggle Sandbox Hotkey $FF_KeyTogBoxDS Set the key to used for toggling Sandboxing on and off. This can be used separately from the Command Follower ability. ; STEALTH -- $FF_Stealth Stealth $FF_ToggleStealth Improved Stealth AI $FF_ToggleStealthDS Cause Followers to behave better when you are sneaking. They will not attack while you are sneaking unless they or you are struck in combat. It is AI Package-based with some scripting.\n(Default: On) $FF_ToggleEnhSneak Enhance Sneaking $FF_ToggleEnhSneakDS Followers who are sneaking with the Player are put into heightened stealth, making them nearly undetectable by enemies. REQUIRES Improved Stealth AI to be enabled.\n(Default: On) $FF_Extinguish Extinguish Torches when Stealthed $FF_ExtinguishDS When the Player is stealthing, torches will be removed from the inventories of followers. They are returned when the Player is out of stealth or enters combat. Only works on vanilla game torches. REQUIRES Improved Stealth AI to be enabled. Recommend OFF if you are using the Command All Followers manual version.\n(Default: Off) ; LOOTING $FF_AutoLootHeader Auto-Looting $FF_LootMaxTime Maximum Search Time $FF_LootMaxTimeDS The maximum amount of time followers can auto-loot, in seconds. Sneaking, Combat and Maximum Player Distance will still stop looting actions. $FF_LootDelayCombat Looting Delay After Combat $FF_LootDelayCombatDS This is the delay, in seconds, that looting takes place automatically after combat (if active). $FF_LootDelay Loot Start/Stop Delay $FF_LootDelayDS This is the delay, in seconds, when asking followers to loot by command (not automatically after combat). $FF_LootPlayerDistance Maximum Player Distance $FF_LootPlayerDistanceDS This is the maximum distance that a follower can be from the player when auto-looting. This is automatically reduced in interiors by 65% of the distance set. Beyond this distance, looting will stop. $FF_LootSpeed Looting Speed $FF_LootSpeedDS Speeds of movement of followers that are looting, which also can help speed up loot time. $FF_LootPostCombat Auto-Loot After Combat $FF_LootPostCombatDS If enabled, followers will engage in auto-looting when combat ends. If a follower is in bleedout state (downed), auto-looting will be delayed for 5 seconds to allow them to recover. It will then check a second time and if a follower is still downed, auto-looting will be cancelled. This fixes a bug where followers can loot each other. $FF_LootDropJunk Drop Misc Junk Items $FF_LootDropJunkDS If enabled, a looting follower will drop junk items to the ground if looting Misc items if they are under a certain gold value (next setting). Techically, we can't prevent filtering out these items during search. Dropped items are flagged as only being picked up by the player. $FF_LootJunkVal Junk Item Value $FF_LootJunkValDS This is the value, in gold, that a Misc item must be (minimally) for a looting follower to not drop an item. $FF_KeyActAutoLoot Start/Stop Auto-Loot Hotkey $FF_KeyActAutoLootDS Allows you to start auto-looting, causing followers to search the immediate area or to stop followers currently searching. If a follower is in bleedout (downed), auto-looting will be cancelled if they do not revive within 5 seconds. This a due to a bug where downed followers can be seen as lootable. $FF_KeyTogLootCbt Toggle Auto-Loot in Combat Hotkey $FF_KeyTogLootCbtDS Allows you to enable or disable auto-looting for all followers after combat. Can still be activated on-demand. Types of items looted are set individually for each follower, under the Tweaks section. $FF_TogAutoLootOn Auto-Loot Enabled $FF_TogAutoLootOff Auto-Loot Disabled $FF_AutoLootStart Start Auto-Looting $FF_AutoLootStop Stop Auto-Looting $FF_AutoLootStartMsg Followers are searching... $FF_AutoLootStopMsg Followers stopped searching ; TELEPORT -- $FF_CatchUp Catch Up (Teleport) $FF_ToggleWarp Allow Teleport $FF_ToggleWarpDS Allow Followers to auto teleport to the Player when at or greater than the distance defined in "Catch Up Distance". Followers are teleported behind you. It does allow Followers to enter places they aren't normally allowed to.\n(Default: On) $FF_WarpRange Catch Up Distance $FF_WarpRangeDS Minimum distance required before catch up is activated.\n(Default: 2560 units) $FF_WarpStart Catch Up Time $FF_WarpStartDS Time that must pass before checking for catch up distance.\n(Default: 8 seconds) $FF_WarpWait Ask to Teleport Waiting Followers $FF_WarpWaitDS On-demand Teleport (via Command Power or Hotkey) allows you to summon waiting followers. You will receive a yes/no dialogue for each waiting follower. $FF_KeyPort Teleport Followers Hotkey $FF_KeyPortDS Set the key to used for teleporting Followers to you on demand. This can be used separately from the Command Follower ability. It does allow Followers to enter places they aren't normally to. ; MOVEMENT -- $FF_Movement Movement $FF_MoveSpeed Movement Boost $FF_MoveSpeedDS Sets the speed value of all Followers to this value, in percent. Setting this value to the default of 100, will essentially turn off this feature. When turned off, individual Follower speeds (if above 100) will not change back to normal until a new game is loaded. You must exit the MCM for this change to be set.\n(Default: 100%) $FF_DynamicMove Dynamic Speed Adjustment $FF_DynamicMoveDS If enabled, Follower move speed is set to 100% and is boosted to the value set in Movement Boost when the Player is running/sprinting. Only occurs if the Player is not in combat, not in interior cells and the Followers are not sandboxing and greater than 768 units away. Dynamic speed does poll often when in use but only makes changes during the right conditions. You must exit the MCM for this change to be set.\n(Default: Off) $FF_FleeDistance Avoidance Proximity $FF_FleeDistanceDS The detection distance at which Followers will move out of your way (flee). If set too high, they will constantly avoid you.\n(Default: 12 units) $FF_ProtectCell Protect Followers when Changing Cells $FF_ProtectCellDS Occasionally if you have multiple followers with you, the game may accidentally place them inside of other objects or each other. When enabled, they will not take damage or register a hit event for 2 seconds after entering a new cell. This is recommended on unless you have some game issue with it. ; WAITING -- $FF_Waiting Waiting $FF_WaitNoBox Wait Without Sandboxing $FF_WaitNoBoxDS If checked, Followers will no longer sandbox while commanded to wait, no matter what location they are in.\n(Default: Off) $FF_WaitForever Wait Forever $FF_WaitForeverDS If checked, Followers will wait where you tell them to forever. In other words, they will not follow Skyrim's rule where they are dismissed after 3 days. This will not work on custom followers with their own dialogue or followers that do not use the vanilla Wait/Follow command system.\n(Default: Off) $FF_KeyFollowAll Followers Wait/Follow Hotkey $FF_KeyFollowAllDS Set the key to toggle between follow and wait status on all followers. Looks at the first follower found for what to change to (follow or wait). ; MOUNTS -- $FF_Mounts Mounts $FF_MountsInvalid Mounts (Dismount to Change) $FF_MountStyle Mount Support $FF_MountStyleDS Type of mount and riding support for Followers. No Support allows other mods to control all aspects, Spawned Horses provides mounts and riding packages, Riding Support Only provides riding packages and no mounts from NFF. It is AI Package-based.\n(Default: Spawned Horses) $FF_HorseSkinGlobal Global Horse Skin $FF_HorseSkinGlobalDS Set the default skin for all spawned Follower horses.\n(Default: Brown) $FF_KeepHorse Horses Stay Around $FF_KeepHorseDS Spawned horses now stick around after being dismounted.\n(Default: Off) ; PLAYER MOUNT -- $FF_PlayerHorse Player Horse $FF_KeyHorse Call Player Horse Hotkey $FF_KeyHorseDS Set the key to be used to call the horse the Player has ridden last. Pressing 'ESC' will clear out the hotkey. $FF_KeyHorseM Call Player Horse $FF_ToggleHorseRev Spawn Horse Off-Camera $FF_ToggleHorseRevDS If the Player's horse is moved to the Player, attempt to spawn it off-camera. $FF_ToggleHorseDis Call Disables/Enables Nearby Horse $FF_ToggleHorseDisDS Using Call Horse while the player's horse is near, disables or enables it. It is NOT recommended to use this option with Immersive Horses or Convenient Horses installed. ; SPARRING -- $FF_SparHead Sparring $FF_SparAllow Allow Sparring $FF_SparAllowDS Allows Sparring via Dialogue when talking to someone. $FF_SparAny Anyone Can Spar $FF_SparAnyDS Allows nearly anyone in the game to spar. Intent here is to allow you to test the might of import followers or other NPCs. BEWARE can be game breaking or possibly cause a riot if you do this without thinking. Only works on Unique persons, not flagged as Child. Any allies in area may help them, causing a riot. $FF_SparVocal Use Announcer $FF_SparVocalDS Allows a disembodied voice to announce the fight. $FF_SparBrave Brave Fighting $FF_SparBraveDS When Sparring, combatants are confident and will not run unless they feel outmatched. $FF_SparStrip Clothing Stripped $FF_SparStripDS Not serious and not immersive! Clothing damage trope added to sparring. Combatants can lose clothing when hit. Best with outfits and clothing that features 5 or more slots. $FF_SparStripFX Ripping Sounds $FF_SparStripFXDS Plays a ripping sound as an audible cue to when clothing parts are removed. There is no distinction between materials for the sound fx. ; sparring osd strings $FF_SparTied Match is tied $FF_SparFollow Combatant is following you $FF_SparCancel Match is cancelled ; sparring dialogue strings $FF_SaySpar Interested in doing some sparring? $FF_SaySpar0 I'd like you to be the first combatant. $FF_SaySparAlt0 I'd rather you be the first combatant. $FF_SaySpar1 I'd like you to be the second combatant. $FF_SaySpar2 Cancel the sparring match. ; COMBAT -- $FF_Combat Combat $FF_ReduceFight Reduce Infighting $FF_ReduceFightDS Attempts to stop infighting between Followers in the case of friendly fire or area of effect spells and abilities. Does not eliminate accidental or incidental damage.\n(Default: On) $FF_NoPTDamage No Player Damage to Teammates $FF_NoPTDamageDS When active, player attacks, destruction spells and shouts (except Unrelenting Force) will not affect Followers or teammates. This applies a perk to the player, similar to the Dragonborn black book ability. Inventory side effect: while weapons/spells/fists are drawn, weapons may show zero damage.\n(Default: Off) $FF_ToggleUnForce Unrelenting Force Ignores Followers $FF_ToggleUnForceDS When active, Unrelenting Force will not affect Followers and teammates. Toggle this off if you want to use it to push them out of the way. Requires No Team Magic Damage to be installed and active. $FF_CombatAware Improved Combat Awareness $FF_CombatAwareDS If a follower has no target in combat, will attempt to find one in the area. It will first choose the player's target and if not one, will try to find a random target to engage. Does not affect followers with Confidence of Cautious or Cowardly.\n(Default: On) $FF_EnsureCombatEnd Ensure Combat Ends $FF_EnsureCombatEndDS Fix for an occasional game bug where the player is no longer in combat and there are no enemies but a follower gets stuck in a combat state.\n(Default: Off) $FF_Protection Protected Followers $FF_ProtectionDS With this setting enabled, Followers that are with you are flagged as Protected (can only be killed by you and will enter a bleedout state). With this option off, Followers can be killed by anyone (including you) and will not enter bleedout, if they are not Essential. Most Followers in the game (and downloaded) are Essential, hired guards and soldiers would not be. Changes take effect once the MCM menu is closed.\n(Default: On) ; BLEEDOUT -- $FF_Bleedout Bleedout $FF_BleedTime Bleedout Time $FF_BleedTimeDS The time, in seconds, that an NPC will remain in bleedout before recovering. This affects all NPCs, not only Followers.\n(Default: 15 seconds) $FF_ToggleBleed Disable Bleedout Recovery $FF_ToggleBleedDS If enabled, Followers no longer recovery from a bleedout state during combat. You cannot affect them with potions or healing spells.\n(Default: Off) $FF_ToggleRevive Revive After Combat $FF_ToggleReviveDS Ensures that a Follower recovers from bleedout when both of you are no longer in combat. Helps smooth out instance where the game keeps them in bleedout.\n(Default: Off) $FF_Potion_0 Off $FF_Potion_1 Any (Weak to Strong) $FF_Potion_2 Any (Strong to Weak) $FF_Potion_3 Minor Healing $FF_Potion_4 Healing $FF_Potion_5 Plentiful Healing $FF_Potion_6 Vigorous Healing $FF_Potion_7 Extreme Healing $FF_Potion_8 Ultimate Healing $FF_AllowPotion Potion Recovery $FF_AllowPotionDS You can use a healing potion on followers if at or below 50% health, or if they are bleeding out. The type of potion used is determined by the menu selection.\n(Default: Off) ; SHARING -- $FF_Sharing Gold Sharing $FF_PhatLoot Share the Wealth $FF_PhatLootDS Randomly allows you to share big hauls of gold with your Followers, which gives them a morale boost for a short time (bonus health). Only occurs when looting from containers or dead bodies. Distributes half of the gold collected between your Followers. $FF_PhatThreshold Share Minimum $FF_PhatThresholdDS The minimum amount of gold that must be collected in order to evoke the sharing dialogue. $FF_PhatRandom Share Randomly $FF_PhatRandomDS Loot is shared randomly, depending on degree higher than the minimum you have set. If disabled, loot is always shared. $FF_PhatAsk Ask to Share $FF_PhatAskDS If enabled, a prompt is shown to share loot with your followers. Otherwise, loot is shared without your consent. Could cause false positives as not every container can be determined in every game circumstance. $FF_NoGivenGold No Given Gold $FF_NoGivenGoldDS If enabled, at any time that the Player shares gold with Followers via this mod, it will not appear in their inventory. ; REGARD -- $FF_RegardHeader Regard System $FF_UseRegard Allow Regard $FF_UseRegardDS Allow Followers to use Regard system, which allows them to build a rapport with you. There are 9 ranks of Regard that are increased by spending time with them, fighting with them and sharing rewards. $FF_RegardGifts Allow Gift Giving (Rank 3) $FF_RegardGiftsDS Followers can give you gifts from time to time at Regard Rank 3 (checked daily, 33% chance). This usually consists of crafting materials (skins, base metals, gems). Only occurs while they are in your service.\n(Default: On). $FF_RegardGiftInterval Gift Interval $FF_RegardGiftIntervalDS The number of days that must pass before a follower will give you a gift. $FF_RegardCourage Allow Courage Ability (Rank 6) $FF_RegardCourageDS Followers have enhanced Courage at Rank 6. Spells that cause fear, only briefly affect them.\n(Default: On). $FF_RegardInspired Allow Inspired Ability (Rank 9) $FF_RegardInspiredDS Followers are inspired while in your service at Rank 9. Their ranged, weapon and destruction skills are raised by 10 and they receive a bonus of 25 to health and stamina.\n(Default: On). ; ROLE ADJUSTMENTS -- $FF_HealRoleAdj Healer Role $FF_HealChance Heal Check Chance $FF_HealChanceDS The chance, during combat, of a healer checking to see if someone needs to be healed. Checked in 4-second intervals. Reducing this value will cause the healer to be more likely to fight or perform other actions. $FF_HealThresh Heal Magnitude Multiplier $FF_HealThreshDS You can set a multiplier to reduce or increase the amount of healer given by a follower in the Healer Role, when using NFF's healing spell. The heal spell normally heals 75 + (20% of Restoration skill) + (healer's level). Set at 100%, it does this amount. At 50%, it would do half this amount. $FF_HealPlayerVal Player Healing Percent $FF_HealPlayerValDS The percentage at which a Healer Role Follower is likely to heal the Player when in the Healer Role. Setting this to 0 will cause the Healer to not heal the player. $FF_HealSelfVal Self Healing Percent $FF_HealSelfValDS The percentage at which a Healer Role Follower is likely to heal themselves when in the Healer Role. Setting this to 0 will cause the Healer to not heal themselves (this only disables scripted healing). $FF_HealOtherVal Other Healing Percent $FF_HealOtherValDS The percentage at which a Healer Role Follower is likely to heal other party members when in the Healer Role. Setting this to 0 will cause the Healer to not heal other party members. $FF_notifyHeal Player Healed Notification $FF_notifyHealDS Display a message when a Follower in the Healer Role heals the Player.\n(Default: On) $FF_notifyHealOther Follower Healed Notification $FF_notifyHealOtherDS Display a message when a Follower in the Healer Role heals another Follower.\n(Default: On) $FF_TankRoleAdj Tank Role $FF_TauntChance Taunt Check Chance $FF_TauntChanceDS The chance, during combat, of a tank taunting during combat. Checked in 4-second intervals only if the taunt cooldown has expired. Reducing this value will cause the tank to be more likely to fight or perform other actions. $FF_ToggleTauntVis Disable Taunting Visual $FF_ToggleTauntVisDS Disables the visual effect when a Follower in the Tank role taunts. You may wish to deselect this if taunting causes objects to fly around in your game.\n(Default: Off) $FF_notifyTaunt Tank Taunted Notification $FF_notifyTauntDS Display a message when a Follower in the Tank Role uses their taunt ability.\n(Default: On) ; MAGIC -- $FF_Magic Magic $FF_Charge_0 Off $FF_Charge_1 Use Soul Gems $FF_Charge_2 Auto Recharge $FF_AllowCharge Weapon Recharging $FF_AllowChargeDS Allow Followers to periodically charge weapons they are using. Use Soul Gems uses filled soul gems in their inventory (not Player-filled, game limitation). Auto Recharge automatically recharges weapons with a bonus based on their Enchanting skill.\n(Default: Off) $FF_notifyCharge Weapon Recharged Notification $FF_notifyChargeDS Display a message when a Follower recharges their weapon, has used a soul gem or cannot use a gem that was traded to them (Weapon Recharging must be enabled).\n(Default: On) $FF_LightStyle Candlelight Style $FF_LightStyleDS If taught the Candlelight spell, this is the default style of light a follower will cast. Follower versions of Candlelight last 3 minutes. You can set this to "Do not cast" to have no followers cast light by default. ; SUMMONING -- $FF_Summoning Minions $FF_MinionSupport Minion Support $FF_MinionSupportDS Allows the Framework to support up to 10 summoned/reanimated creatures cast by the Player or Followers. This "captures" the creature to reduce infighting from occuring with them. Up to 5 creatures can be captured per individual cast. If using No Team Magic Damage, creatures will not take damage from Follower or Player spells. This can cause a "false positive" and grab minions summoned by other NPCs. $FF_MinionFollows Minions Follow $FF_MinionFollowsDS If Summoned Creature Support, above, is enabled, they will follow the player. This fixes an issue where a minion may get struck accidentally by the player or followers and just stand there. It is possible that this will cause "false positive" captures to follow the player as well. $FF_notifyMinion Acquiring Minion Notification $FF_notifyMinionDS Display a message when a summoned/reanimated creature has been acquired and supported by the framework. Requires Summoned Creature Support to be active.\n(Default: Off) ; MENTORING -- $FF_TeachHeader Mentoring & Teaching $FF_LearnSpells Learn Spells From Books $FF_LearnSpellsDS Followers can learn new spells if you trade books with them. They must have the magicka to cast a spell to learn it. The book is destroyed if the Follower learns its spell.\n(Default: Off). $FF_TeachSpells Teach Spells You Know $FF_TeachSpellsDS Followers can learn new spells that you have readied in your left or right hand. They must have the magicka to cast a spell to learn it. This requires targeting the Follower with the Command ability.\n(Default: Off). $FF_notifyLearn Spells Learned Notification $FF_notifyLearnDS Display a message when a Follower learns a spell or is unable to (Learn Spells from Books must be enabled).\n(Default: On) $FF_SkillAffinity Allow Skill Affinity $FF_SkillAffinityDS By fighting alongside your Followers, you are able to learn new techniques and insights from them, allowing you to raise your own skills. This is a weighted system, meaning that you are more likely to learn skills from Followers who are more skilled than you are. Only certain skills are eligible (weapon, armor and magic skills) and only if the Follower has a rating over 15 in that skill. $FF_SkillAffinityMod Affinity Chance Modifier $FF_SkillAffinityModDS This is the base chance that you will learn a skill from a Follower. It is increased if their skill is higher than yours, otherwise the base chance is used. 12% is the default chance, which will give a fairly decent chance of raising your skills. ; SELLING -- $FF_Selling Selling $FF_SellThreshold Sell Items Threshold $FF_SellThresholdDS The maximum time that a Follower can be away from the party when selling items for the Player.\n(Default: 1 Hour) ; MAIN DIALOGUES -- $FF_Dialogue Main Dialogue Features $FF_AllowGuard Expendable Recruits $FF_AllowGuardDS Gives you a chance to recruit non-essential NPCs as Followers by bribing them. The more gold you offer, the more likely they will join you.\n(Default: On) $FF_DlgDivorce Divorce Spouse $FF_DlgDivorceDS Enable this option to have the ability to divorce your spouse via dialogue. Jilted Followers will leave your service and won't talk to you for 4 in-game hours. Not recommended to use with multi-spouse mods.\n(Default: Off) $FF_DlgElope Elope $FF_DlgElopeDS When enabled, this option gives an addditional dialogue to potential spouses, allowing you to marry them immediately, without a ceremony or requring an Amulet of Mara.(Default: Off) $FF_DlgSteward Dismiss Steward $FF_DlgStewardDS Shows a dialogue that allows you to dismiss a Hearthfires steward when talking to them.\n(Default: Off) $FF_DlgBlades Blade Recruitment Support $FF_DlgBladesDS Adds additional supports to asking Delphine to recruit blades. It uses the Framework's count instead of the game's follower count. Blades must be in the Game Slot for this to work properly. ; EXTRA DIALOGUES -- $FF_SubDialogue Extra Dialogue Features (sub-menu) $FF_DlgSubmenu Framework Submenu $FF_DlgSubmenuDS This option shows a dialogue that features all the dialogues in this section. Toggle this off to completely hide the submenu. $FF_DlgSell Sell Items $FF_DlgSellDS Shows a dialogue on Followers that will allow them to sell items for the Player.\n(Default: On) $FF_DlgTeach Teach Spells Dialogue $FF_DlgTeachDS Shows a dialogue on Followers that will allow the Player to teach them spells, if that Gameplay option is enabled.\n(Default: Off) $FF_DlgBehind Get Behind Me $FF_DlgBehindDS Shows a dialogue on Followers that cause them to move behind you (teleport).\n(Default: Off) $FF_DlgShake Snap Out of It $FF_DlgShakeDS Shows a dialogue on Followers that may help with animation glitches, such as running in place or turning different directions rapidly.\n(Default: Off) $FF_AllowExpel Expel Follower $FF_AllowExpelDS For debugging purposes, this shows an Expel dialogue that forces a Follower to be removed from the framework and add or removes them from the correct Factions. Only applies to non-Imported Followers. Can be used in place of normal dismss dialogue in other cases.\n(Default: Off) ; HIRING -- $FF_Hiring Hiring $FF_HireCost Initial Weekly Follower Cost $FF_HireCostDS The initial cost to hire a Follower, in gold, per week. This affects all newly recruited Followers. You can set different values for each follower on the stats page. If you cannot pay a Follower, she will eventually leave your service. Imported Followers are an exception as NFF cannot affect their recruitment or dismissal.\n(Default: 0 gold) $FF_ExpendCost Expendables Cost $FF_ExpendCostDS The maximum cost of hiring an Expendable Recruit. Mid-range and low-range values are calculated based on the maximum cost.\n(Default: 250 gold) ; CHATTER -- $FF_Chatter Idle Chatter $FF_Chatter_0 On $FF_Chatter_1 Off $FF_Chatter_2 Sandboxing $FF_SetChatter Idle Chatter Enabled $FF_SetChatterDS Sets Idle Chatter for Followers on, off or only when sandboxing. Does not affect Imported Followers. It is AI Package-based.\n(Default: On) $FF_SetChatterFreq Idle Chatter Frequency $FF_SetChatterFreqDS Sets Idle Chatter frequency for Followers, in 15 minute increments, up to a maximum of 8 hours (480 minutes). Setting this to 0 will use the default time (1 hour for vanilla, random for RDO.\n(Default: 0 - Disabled) $FF_AllowHellos Allow Greetings $FF_AllowHellosDS Allow Followers to say hellos/greetings to the player while recruited. $FF_AffectHellos Affect Greeting Distance $FF_AffectHellosDS Unlocks the abililty to affect the game's greeting distance. This affects ALL NPCs, not just followers. $FF_HelloDistance Minimum Greeting Distance $FF_HelloDistanceDS Allows you to set the minimum distance that an NPC will greet with player. If you set this to 0, NPCs will not greet you. This INCLUDES followers, regardless of the Allow Greetings setting, above. ; PLAYER CHEST -- $FF_PlayerChest Extra Storage $FF_KeyPlaceChest Place Player Chest Hotkey $FF_KeyPlaceChestDS Allows the player to move a chest to them that only they can access as additional, protected storage. Cannot be placed in dungeons. Can be moved around in cities, towns and home bases (main area) at will. Otherwise only can be moved once per 4 hours, in game. $FF_KeyPlaceChestM Place Player Chest $FF_KeyOpenChest Open Player Chest Hotkey $FF_KeyOpenChestDS Allows the player to open the Player Chest remotely in cities, towns and home bases (main area) at will. Anywhere else in the game this is restricted to once per 12 hours (game time). $FF_KeyOpenChestM Open Player Chest $FF_DisableStorage Disable Extra Inventory $FF_DisableStorageDS Enables or disables inventory globally on all followers. This only hides the menu entry. ; IMPORT -- $FF_Import Follower Import $FF_DlgAllowImport Allow Import/Export Dialogue $FF_DlgAllowImportDS Shows a dialogue when talking to a follower that will allow you to import or export her from NFF. Import generally only checks if a follower is in the game's follower faction and if they are a player teammate. If only a player teammate the assumption is made that you can import them to allow them to borrow features of NFF. There can easily be false-positives so use your better judgement. $FF_DlgImport Confirm Import/Export $FF_DlgImportDS If enabled, show a confirmation message when importing or exporting Followers.\n(Default: On) $FF_DlgImportSet Recommend Import Tweaks $FF_DlgImportSetDS If enabled, will show one or more dialogues upon importing a follower, allowing you to apply "safe" settings to them. Does not guarantee compatibility. Only shown once per unique import follower. If disabled, it will work silently once on each unique import follower, setting recommended safeguard settings.\n(Default: On) $FF_AutoImpGen Auto-Import/Export $FF_AutoImpGenDS Supports auto-import and export for other imported followers, depending on detected changes to Player Teammate flag. Shows a dialogue on import or export one-time (per importable follower) that allows you to teach NFF to auto import/export them. Use your best judgment based on if you dismissed them or not. Selecting no with exclude them from import or export (individually set). Follows Follower Count settings for checking purposes. $FF_AutoImpSerana Auto-Import Serana $FF_AutoImpSeranaDS Supports auto-import for Serana, depending on changes in her own game script. Follows Follower Count settings for checking purposes. Note that auto-export is already built-in for Serana. However, if she is auto-imported, you will not get export dialogue when speaking to her. ; BEHAVIOR -- $FF_BehaviorBase Behavior Defaults $FF_SetAggrBase Aggression $FF_SetAggrBaseDS Aggression of Followers when they are in combat. Aggression is not affected outside of combat. $FF_SetAsstBase Assistance $FF_SetAsstBaseDS Base combat assistance of Followers. $FF_SetConfBase Confidence $FF_SetConfBaseDS Base combat bravery of Followers. $FF_SetMoralBase Morality $FF_SetMoralBaseDS The base type of crimes Followers will commit and support if the Player commits them. ; CRAFTING/INTERACTION -- $FF_CraftingBase Crafting/Interaction Defaults $FF_CraftTorchesBase Create Torches $FF_CraftTorchesBaseDS When enabled, newly acquired Followers can create torches by default. See Follower Tweaks for specifics.\n(Default: Off) $FF_CraftArrowsBase Create Arrows $FF_CraftArrowsBaseDS When enabled, newly acquired Followers can create arrows by default. See Follower Tweaks for specifics.\n(Default: Off) $FF_CraftPotionsBase Create Potions $FF_CraftPotionsBaseDS When enabled, newly acquired Followers can create potions by default. See Follower Tweaks for specifics.\n(Default: Off) $FF_SharpWeaponsBase Sharpen Weapons $FF_SharpWeaponsBaseDS When enabled, newly acquired Followers can sharpen weapons by default. See Follower Tweaks for specifics.\n(Default: Off) $FF_DrinkTavernBase Drink at the Tavern $FF_DrinkTavernBaseDS When enabled, newly acquired Followers can interact with wenches and order drinks in a tavern.\n(Default: Off) $FF_DoDrunk Allow Drunk Effect $FF_DoDrunkDS If enabled and you have Drink at the Tavern allowed for a Follower, they have a chance to get drunk while drinking. $FF_PlayerInteract Allow Player Interaction $FF_PlayerInteractDS Allows Vanilla-voiced Followers (and some expanded from RDO) to comment on some Player activities. Can be turned off for individual Followers under Tweaks. Currenly only supports player leveling up and crafting at the forge.\n(Default: On) $FF_AllowForge Allow Extra Craftables $FF_AllowForgeDS Allows you to craft additional items at the forge, such as: Candlelight Tome, Hidden Helmet, Ignore Token and separate Hood for Serana.\n(Default: On) ; QUESTS -- $FF_Tracking Follower Tracking $FF_AllowTracking Allow Tracking $FF_AllowTrackingDS Adds a quest to the Miscellaneous Quest Journal that allows you to track Followers on the map. ; COMPANION QUESTS -- $FF_Companions Optional Companions $FF_CompSaadia Saadia $FF_CompSaadiaDS Allow Saadia as a companion once "In My Time of Need" is completed. Also allows you to marry her. (May require location change once complete)\n(Default: Off) $FF_CompYsolda Ysolda $FF_CompYsoldaDS Allow Ysolda as a companion once you are friends (brought her a Mammoth Tusk, for example. May require location change once complete).\n(Default: Off) $FF_CompWinter Winterhold Mages $FF_CompWinterDS Allow Colette, Drevis, Faralda, Nirya, Phinis, Sergius and Tolfdir as Followers once you have become the Archmage of Winterhold College. You may also marry them. RDO (or similar) is required for full functionality. (May require location change once complete)\n(Default: Off) $FF_CompThieves Thieves Guild Members $FF_CompThievesDS Allow Tonilia, Sapphire, Cynric, Niruin, Rune, Thyrnn and Vipir as Followers once you have defeated Mercer. You may also marry them. RDO (or similar) is required for full functionality. (May require location change once complete)\n(Default: Off) ; DIFFICULTY -- $FF_DifficultyHead Game Difficulty Override $FF_AllowDiff Allow Difficulty Override $FF_AllowDiffDS Allows you to override the Player's damage dealt and Player's damage received multipliers on the current game difficulty. Switching difficulty will reset any changes. In SSE, not sure if this setting has any conflicts with CC Survival Mode. $FF_PlayerDamageOutDS Change the multiplier to damage that the Player deals to enemies. Switching difficulty will reset any changes. $FF_PlayerDamageInDS Change the multiplier to damage that the Player receives from enemies. Switching difficulty will reset any changes. $FF_Diff0 Novice $FF_Diff1 Apprentice $FF_Diff2 Adept $FF_Diff3 Expert $FF_Diff4 Master $FF_Diff5 Legendary ; ABILITIES -- $FF_Abilities Player Casted Abilities $FF_AllowCmd Command Followers $FF_AllowCmdDS You can send commands, dismiss, trade, set outfits and other actions for individual (or all) Followers.\n(Default: On) $FF_AllowCalm Calm Followers $FF_AllowCalmDS Allows you to have the Calm Followers power. This ability will calm all Followers and teammates and immediately remove them from combat. Lasts 60 seconds, affects a fairly large area.\n(Default: Off) $FF_AllowRetreat Followers Retreat $FF_AllowRetreatDS Allows you to have the Followers Retreat power. This ability will cause all followers to retreat from battle. Lasts 30 seconds, affects a huge area.\n(Default: Off) ; NOTIFICATIONS -- $FF_Notify Notifications $FF_notifyStartup Startup Tasks Notification $FF_notifyStartupDS Display Framework startup messages when first installing the mod or loading an existing game.\n(Default: On) $FF_notifyHelm Headwear Storage Notification $FF_notifyHelmDS Display a message when a Follower stores a headwear item (Headwear only in Combat must be enabled).\n(Default: On) $FF_notifyInteract Interactions Notification $FF_notifyInteractDS Display a message when a Follower interacts with other NPCs, such as buying drinks at a tavern.\n(Default: On) ; MOD SUPPORT -- $FF_ModSupport Mod Support $FF_GenSupport SOT Genesis $FF_GenSupportDS Automatically adds FriendFlower ingredient to follower inventories if Genesis is installed and active. This allows Genesis to create extra spawns when followers are around. ; DEBUG -- $FF_NoActor No Actor $FF_Invalid None $FF_NotInScene Not In Scene $FF_Debug Debugging (NPC in Crosshair) $FF_DebugTarget Actor Name $FF_DebugTargetDS Currently targeted actor. $FF_DebugMod Actor Mod $FF_DebugModDS The name of the mod that the object reference (in-game instance) is from. $FF_DebugScene Quest (Scene) $FF_DebugSceneDS The name of the quest running a scene on this NPC, if any. $FF_DebugSceneMod Quest Mod $FF_DebugSceneModDS The name of the mod that is currently running a scene quest on NPC, if any. $FF_DebugPackage AI Package $FF_DebugPackageDS The hex code of the currently running AI Package, if any. The first two digits of this code are equal to the the mod in your load order. $FF_DebugPackMod AI Mod $FF_DebugPackModDS The name of the mod that is currently running an AI package on this NPC, if any. $FF_DebugPackQuest AI Quest $FF_DebugPackQuestDS The Quest that owns the currently running AI Package, if any. This only shows information if a quest explcitly owns a package. $FF_ClickPurge Click to Purge $FF_DebugExit Purge on Exit $FF_ClickHere Click Here $FF_MCMExit Exit MCM to Apply $FF_MCMExitBox Please completely exit the MCM to apply this change. $FF_ResetExit Reset on Exit $FF_SetExit Set on Exit $FF_MCMOk Ok $FF_ResetImport Purge NPC $FF_ResetImportDS Removes a targetted Follower from the framework. Imported Followers will not be dismissed. NPC must be under the crosshair prior to going into the MCM menu. $FF_ForceFollower Force Follower $FF_ForceFollowerDS Force this actor to be in the Follower faction and/or the Marriage Faction if they have valid voices for those. Does support RDO added voices. ONLY use this on NPCs that are not normally available as followers. Using this to circumvent completing a quest to obtain a follower or to "fix" a normal follower may result in issues with that actor as a follower. This is NOT follower Import. $FF_NoForceFollower Cannot Force Follower $FF_ForceMarry Force Marry/Elope $FF_ForceMarryDS Force this actor to be in the Marriage Faction if they have valid voices for those. Does support RDO added voices. If a valid voice is not found, you can still elope with them (you will not have home choices). DO NOT USE on quest NPCs until you have completed all quests that involve them. $FF_NoForceMarry Cannot Force Marry/Elope ; CONFIGURATION -- $FF_Config Save/Load Configuration $FF_SaveConfig Save to File $FF_SaveConfigDS Saves global settings (Interaction and System values) to a file that can be recalled later. Does not save the settings for individual Followers. You no longer need to save your game for this to take effect. $FF_LoadConfig Load from File $FF_LoadConfigDS Load global settings (Interaction and System values) from a file that you have previously saved. $FF_ConfigLoaded Settings Loaded. Please exit the MCM menu to apply all changes. $FF_ConfigSaved Settings Saved. $FF_ConfigError PapyrusUtil needs to be installed to Save/Load Configuration. ; SAVE/LOAD TWEAKS $FF_Tweaks Save/Load Follower Settings $FF_SaveTweaks Save Follower Settings $FF_SaveTweaksDS Save settings of the currently selected follower to a json file. Saves all tweaks, traits and basic equipment hiding features. Only supports Unique followers. $FF_LoadTweaks Load Follower Settings $FF_LoadTweaksDS Load settings of the currently selected follower from a saved json file. $FF_SaveAllTweaks Save All Current Followers $FF_SaveAllTweaksDS Save the settings of all current followers to individual json files. Only supports Unique followers. $FF_AutoSaveTweaks Auto-Save on Dismiss $FF_AutoSaveTweaksDS Automatically saves Unique followers when they are dismissed or exported. $FF_NotFound Not Found $FF_TweaksLoaded Follower Settings Loaded. $FF_TweaksSaved Follower Settings Saved. ; HOTKEYS -- $FF_GroupKeys Follower Action Keybinds $FF_KeyCmd Command Followers Hotkey $FF_KeyCmdDS Set the key to be used for the Command Followers Ability. You can uncheck the casted version if you are using a hotkey. Pressing 'ESC' will clear out the hotkey. $FF_KeyInfo NPC Info Hotkey $FF_KeyInfoDS Set the key to be used to get information about the NPC, such as level, class, health and so on. This is somewhat more useful when used on a current follower. $FF_KeyAttack Followers Attack Hotkey $FF_KeyAttackDS Cause Followers to Attack the enemy in direct line of sight of the player or the enemy the player is currently targetted. Cancels retreat behavior. $FF_KeyRetreat Followers Retreat Hotkey $FF_KeyRetreatDS Cause Followers to Retreat from battle. Use second time to cancel retreat. Lasts 45 seconds or until cancelled. $FF_KeyCalm Calm Followers Hotkey $FF_KeyCalmDS Set the key to be used for the Calm Ability. You can uncheck the casted version if you are using a hotkey. Pressing 'ESC' will clear out the hotkey. $FF_KeyBehindAll Followers Behind You Hotkey $FF_KeyBehindAllDS Set the key to place all followers in front of you behind you. Fires a short range effect that affects all followers close to you. $FF_KeyTrade Trade Items Hotkey $FF_KeyTradeDS Set the key to used for bringing up the trading menu with a follower. This can be used at a distance. $FF_KeyClone Clone Outfit Hotkey $FF_KeyCloneDS Set the key to used for cloning the outfit of a targetted Follower. This can be used at a distance. $FF_KeySell Sell Items Hotkey $FF_KeySellDS Set the key to used for having a Follower sell items for you. This can be used at a distance. $FF_KeyHistoryMenu History Menu Hotkey $FF_KeyHistoryMenuDS Shows a history menu, using SkyUILib, where you can select a past follower and either teleport to them or teleport them to you. $FF_KeyFavoritesMenu Favorites Menu Hotkey $FF_KeyFavoritesMenuDS Shows the favorites menu, using SkyUILib, where you can select a favorite follower that you have previously stored and either teleport to them or teleport them to you. $FF_NotifyGetLoot Follower Looted Notification $FF_NotifyGetLootDS Display a message when a Follower that is set to auto-loot picks up an item.\n(Default: On) $FF_NotifyDropLoot Follower Dropped Loot Notification $FF_NotifyDropLootDS Display a message when a Follower that is set to auto-loot drops an item.\n(Default: On) $FF_Yes Yes $FF_No No ; CORE -- $FF_Core Core $FF_RealCount Real-Time Follower Count $FF_RealCountDS Check Follower Count in real-time (recommended enabled). If disabled, you can check count manually in NFF's Extras menu.\n(Default: On). $FF_UseConsole Enable ConsoleUtil $FF_UseConsoleDS This option will allow the Framework to check for ConsoleUtil (Skyrim) or ConsoleUtilSSE. This optional SKSE enhancement is only required for Leveling Followers via the MCM and for Healer casting animations. If disabled and you do not have ConsoleUtil installed, you will not have checking errors in Papyrus. $FF_UseColorMsg Allow Colored Notifications $FF_UseColorMsgDS Shows colorized notification messages using SkyUILib. If you are using UI Scaling or Tweaking mods and the text is too large for you, turn this option off.\n(Default: Off). $FF_ResetFolQuest Restart Main Quests $FF_ResetFolQuestDS If checked while you exit the MCM menu, this will restart and reset the vanilla Follower quest and the import Followers quest and non-imported Followers will be dismissed. Solely for troubleshooting purposes. $FF_MenuStyle In-Game Menu Style $FF_UseEnhMenu Use Enhanced Menus $FF_UseEnhMenuDS Replaces the Command Followers Ability menus with enhanced menus from SkyUILib. The enhanced menus include more features than the vanilla menus can reasonably allow.\n(Default: On). $FF_MenuStopTime Stop Time in Enhanced Menus $FF_MenuStopTimeDS While an enhanced menu is activity, the passage of time is stopped. This can help if NPCs are moving while in the menu system.\n(Default: Off). ; -- ALL FOLLOWER TABS -- $FF_Follower Follower $FF_ViewActor Viewing $FF_PickActorDS Fine-tune individual settings for this Follower. $FF_NoFollowers No Followers ; -- FOLLOWER TWEAKS TAB -- $FF_FollowerActions Follower Actions $FF_ShowExtras Show Extra Information $FF_ShowExtrasDS Toggle to show extra information on this page. Currently only supports crafting cooldowns. This stays toggled across all followers.\n(Default: Off) $FF_ToggleBoxFac Allowed to Sandbox $FF_ToggleBoxFacAlt Allowed to Sandbox* $FF_ToggleBoxFacDS Allow this Follower to sandbox. This can conflict with followers that have their own sandboxing function or are designed to do other things during "downtime". It is AI Package-based.\n(Default: On) $FF_SetChatterFol Allow Idle Chatter $FF_SetChatterFolDS Sets Idle Chatter for this Follower on, off or only when sandboxing. If the main Idle Chatter setting is set to Off, this setting will be ignored. It is AI Package-based.\n(Default: On) $FF_ToggleStealthFac Allow Stealth AI $FF_ToggleStealthFacAlt Allow Stealth AI* $FF_ToggleStealthFacDS Allow this Follower to use improved out of combat stealth movement. Could conflict if a follower has their own stealth package outside of combat. It is AI Package-based.\n(Default: On) $FF_SetLooting Auto-Looting $FF_SetLootingDS Allows this follower to auto-loot certain types of items. Occurs when the player is not moving, not sneaking and doesn't have weapon/magic drawn. This is tied into NFF's follow package, so a follower will need to be using that. Also, it may be helpful to increase sandbox ramp-up time to 10 seconds or more to give them time to loot. $FF_SendLoot Send Loot to $FF_SendLootDS If auto-looting is enabled, allow you to choose between sending that loot to the follower's inventory, her follower storage (if in use) or the player chest. $FF_AllowInventory Allow Follower Inventory $FF_AllowInventoryDS If enabled, this follower has access to additional inventory storage. This storage is temporary, in that it only lasts while the follower is recruited, hired or imported. Once dismissed, all items in additional follower inventory are sent to the Player Chest. $FF_SetRange Set Follow Range $FF_SetRangeDS Distance that the Follower follows the Player when out of combat. It is AI Package-based.\n(Default: Medium) $FF_ToggleBaseFollow Use Default Follow $FF_ToggleBaseFollowAlt Use Default Follow* $FF_ToggleBaseFollowDS If enabled, the Follower will not use the Framework's follow package and instead use their default follow package. For basic Followers, this is the vanilla package. For imported Followers, this is the follow package that comes with them. $FF_ToggleBaseCombat Use Default Combat $FF_ToggleBaseCombatAlt Use Default Combat* $FF_ToggleBaseCombatDS If enabled, the Follower will not use the Framework's combat package (including range) or combat style. They will instead use combat package and style as defined in the package that comes with them. For basic followers, this is Skyrim's default combat package list. $FF_AnimalInventory Allow Inventory (Animal/Mech Only) $FF_AnimalInventoryDS If enabled, you can trade with this animal or mechanical (Dragonborn) Follower, just like other Followers. Trading equipment to them may cause them to equip it, but it will not be visible on them. $FF_LightStyleFac Candlelight (Follower) $FF_LightStyleFacDS If taught the Candlelight spell, this is the default style of light this follower will cast. You can set this to "Do Not Cast" to prevent this follower from casting light. This works completely independent from the setting you have for all followers. $FF_FollowerMount Follower Mount $FF_FollowerMountInvalid Follower Mount (Dismount to Change) $FF_ToggleHorseFac Allow Horse $FF_ToggleHorseFacAlt Allow Horse* $FF_ToggleHorseFacDS If disabled, the Follower will not spawn a horse but still uses riding packages. Turn off if a follower has their own custom horse spawning ability or package. It is AI Package-based.\n(Default: On) $FF_HorseSkinFol Follower Horse Skin $FF_HorseSkinFolDS Set the skin for this Follower's spawned horse.\n(Default: Brown) $FF_HorseFXFol Follower Horse FX $FF_HorseFXFolDS Apply an Effect to the Follower's spawned horse.\n(Default: None) $FF_CombatF Follower Combat $FF_SetRole Combat Role $FF_SetRoleAlt Combat Role* $FF_SetRoleDS Sets the Follower's role in combat. Default, Healer and Tank are the possible choices at this time. May conflict with followers that have their own taunt or healing AI packages. It is AI Package-based for Healer Role. $FF_TauntSound Taunt Sound $FF_TauntSoundDS Customize the type of voice when the Follower uses a Taunt in Tank mode. $FF_Taunt_0 Male (Average) $FF_Taunt_1 Male (High) $FF_Taunt_2 Male (Low) $FF_Taunt_3 Female (Average) $FF_Taunt_4 Female (High) $FF_Taunt_5 Female (Low) $FF_Taunt_6 Unvoiced $FF_SetCStyle Combat Style $FF_SetCStyleAlt Combat Style* $FF_SetCStyleDS Change the Combat Style of this Follower. This affects offensive, defensive, circling and strafing movement/AI in combat and weapon type choices (magic, ranged, melee and/or staff). Default is the Combat Style provided with the Follower. It is AI Package-based. $FF_SetCStyle_0 Follower is using their native combat style or the vanilla default, if no style is defined. $FF_SetCStyle_1 Follower is using Mercenary, which emphasizes melee. An in your face, warrior style, that is more offensive than defensive. $FF_SetCStyle_2 Follower is using Defender, which emphasizes melee. Will try to stick to an enemy, but is defensive over being offensive. $FF_SetCStyle_3 Follower is using Berserker, which emphasizes offensive melee. Able to wield a weapon in each hand. $FF_SetCStyle_4 Follower is using Archer, which emphasizes ranged but is capable of some melee. Decent at strafing ranged attacks. $FF_SetCStyle_5 Follower is using Ranger, which is a decent mix of ranged and melee. They can use a weapon in each hand but will switched to range when possible. $FF_SetCStyle_6 Follower is using Spellsword, which is a mix of melee and magic, with some staff use. $FF_SetCStyle_7 Follower is using Wizard, which is the traditional offensive magic, with a bit of staff use. Good at strafing and holding back to use spells. $FF_SetCStyle_8 Follower is using Magician, which is a mage build that uses spells but will favor staff use, given than one is in their inventory. $FF_SetCStyle_9 Follower is using Priest, which is a defensive mage build with some staff use. Good at holding back and acting defensively. $FF_SetCStyle_10 Follower is using Balanced, which is pretty fairly divided with regards to offense, defense and what weapons they will use. $FF_SetCStyle_11 Follower is using Arcane Archer, which emphasizes ranged but is capable of some melee and magic. Decent at strafing ranged attacks. $FF_SetCStyle_12 Follower is using War Priest, which emphasizes melee but can drop into ranged or magic use to some degree, if available. Will try to stick to an enemy, but is defensive over being offensive. $FF_SetClass Class $FF_SetClassAlt Class* $FF_SetClassDS Change the Class of this Follower. Classes provide the base skill weights and Health/Magicka/Stamina weights that an NPC uses. It does not provide nor affect Perks and Spells. If you change the Class of a Follower it is PERMANENT. You cannot restore it's original class unless it is provided in this list. Classes not in the list show in parenthesis. Requires ConsoleUtil. $FF_SetClassWarn *Warning*\n\nUsing this feature to change a Follower's class is PERMANENT. You cannot restore a Follower with a custom class to it's original class. It WILL wipe any skill edits with NFF, if you have made those. It cannot be used on Non-unique actors because their base class cannot be detected.\n\nThis message will only be shown once. $FF_SetCbtRange Set Combat Range $FF_SetCbtRangeDS Distance that the Follower follows the Player when in combat.\n(Default: Medium) $FF_DefenseStance Defensive Stance $FF_DefenseStanceDS If enabled, this follower uses a defensive stance in combat. They will only attack if they or the player have been attacked (struck in combat). Is reset if Follower or player drop out of combat.\n(Default: Off) $FF_NoCombat No Combat State $FF_NoCombatDS Forces the Follower to be completely defensive. They will not engage in combat and stay near the player. If in the healer role, they will continue to heal. They cannot taunt. Due to the player teammate flag, they will still draw weapons. They will act rather lifeless in this state. Useful if you have a pet follower, healer-only follower or pack mule.\n(Default: Off) $FF_WerewolfChange Werewolf Transformation $FF_WerewolfChangeDS Allows you to set this follower to turn into a werewolf after receiving a certain amount of damage in combat (threshold, below). $FF_WerewolfThresh Werewolf Change Threshold $FF_WerewolfThreshDS The amount of damage (in percent of overall health) that the follower must take before changing into a werewolf. $FF_EnforceRange Enforce Combat Range $FF_EnforceRangeDS While in combat, this ensures that followers maintain Combat Range from the player if they are not attacking or casting spells. This is helpful for getting followers out of corridors and other mischief. Activing this option will also apply it to captured minions. $FF_DamageMult Damage Multiplier $FF_DamageMultDS Changes the damage multiplier of the Follower, affecting how much damage they can do overall. Does not affect magic attacks (no way to apply this dynamically to followers). $FF_MagMult Spell Magnitude Mod $FF_MagMultDS Only works in SSE. Allows you to reduce the magnitude (strength) of destruction spells and shouts when used by the follower, mainly so that you can tame down overpowered followers. Requires Spell Perk Item Distributor and the fomod option enabled. $FF_FollowerPack Follower System $FF_PackHigh Package Priority $FF_PackHighDS This sets a Follower to use High-Priority versions of the Framework's Packages. This affects Sandboxing, Waiting, Mounting Up, Riding, Improved Stealth, Bump-Into, Following, Healer Role and Combat Styles, which are package-delivered. If a Follower is not using those in most (nearly all) circumstances, use this option. DO NOT toggle this On unless Necessary as it can possibly affect other mods that deliver follower features.\n(Default: Off) $FF_Pack_1 Standard (50) $FF_Pack_2 High (70) $FF_Pack_3 Very High (99) $FF_AutoImpReset Reset Auto-Import/Export $FF_AutoImpResetDS Click this option to reset Auto Import and Export setting for this imported follower. Will show the yes/no dialogues again, allowing you to change your decision. Requires Auto-Import/Export to be active. $FF_AutoImpResetDlg Follower Auto Import and Export has been reset. $FF_FollowerProt Follower Protection $FF_BaseEssential Actor is Essential (Base Form) $FF_BaseNonUnique Actor is Ineligible (Not Unique) $FF_SetEssential Set to Essential $FF_SetEssentialAlt Set to Essential* $FF_SetEssentialDS Set this Follower to Essential or reverse the process.\n(Default: Off) $FF_Crafting Crafting $FF_CraftMax When Depleted $FF_CraftTime When Able To $FF_CraftTorches Can Create Torches $FF_TorchTime Crafts Torches $FF_CraftTorchesAlt Can Create Torches* $FF_CraftTorchesDS When sandboxing, allows the Follower to create torches if she is running low on them. This only occurs when she is in the vicinity of a forge. It has a cooldown of 8 (in-game) hours.\n(Default: Off) $FF_CraftArrows Can Create Arrows $FF_ArrowTime Crafts Arrows $FF_CraftArrowsAlt Can Create Arrows* $FF_CraftArrowsDS When sandboxing, allows the Follower to create extra arrows (instead of bolts) of a lesser quality than are available to the Player. The higher the Archery skill, the more they will make at one time. This only occurs when she is in the vicinity of a forge. It has a cooldown of 8 (in-game) hours.\n(Default: Off) $FF_CraftBolts Can Create Bolts $FF_BoltTime Crafts Bolts $FF_CraftBoltsAlt Can Create Bolts* $FF_CraftBoltsDS When sandboxing, allows the Follower to create steel bolts instead of arrows. The higher the Archery skill, the more they will make at one time. This only occurs when she is in the vicinity of a forge. It has a cooldown of 8 (in-game) hours.\n(Default: Off) $FF_CraftPotions Can Create Potions $FF_PotionTime Crafts Potions $FF_CraftPotionsAlt Can Create Potions* $FF_CraftPotionsDS When sandboxing, allows the Follower to create potions, their potency based on the Player's level. The higher the Alchemy skill, the more they will make at one time. This only occurs when she is in the vicinity of an alchemy station. It has a cooldown of 8 (in-game) hours.\n(Default: Off) $FF_SharpWeapon Can Sharpen Weapons $FF_SharpenTime Sharpens Weapons $FF_SharpWeaponAlt Can Sharpen Weapons* $FF_SharpWeaponDS When sandboxing, allows the Follower to temporarily improve their weapons for a minor damage buff (+1). This only occurs when she is in the vicinity of a sharpening wheel. It has a cooldown of 6 (in-game) hours.\n(Default: Off) $FF_Interaction Interaction $FF_TavernInteract Drink at Tavern $FF_TavernInteractAlt Drink at Tavern* $FF_TavernInteractDS When sandboxing, allows the Follower to interact with innkeepers and tavern wenches, allowing them to order and consume drinks. This occurs randomly, from the time they enter the tavern to up to an hour or so later. They can order multiple drinks over time and occasionally have "one too many", causing them to become drunk for a short period.\n(Default: Off) $FF_PlayerInterFac Player Interaction $FF_PlayerInterFacDS Allows this Follower to make comments at the Player for certain activities. Only valid if they have a vanilla/RDO-expanded voice and Allow Player Interaction is enabled.\n(Default: On) $FF_RegardFac Can Use Regard $FF_RegardFacDS Follower is allowed to use the Regard system. $FF_ResetRegard Reset Regard $FF_ResetRegardDS Click to reset the Regard Rank of this Follower, restoring it to its starting value. ; -- FOLLOWER STATS TAB -- $FF_Stats Base Stats $FF_sLevel Level $FF_sLevelDS Click to raise this Follower's level to that of the Player (requires ConsoleUtil for Skyrim or ConsoleUtilSSE for Special Edition) in order to work. You can use the optional bat file to do this as well. Target the follower in the console and type: bat nfflevel. This will allow them to continually level with the Player and only needs to be done one time, per unique follower. $FF_sLevelUp Follower level has been set. $FF_sHealth Health $FF_sHealthDS Click to change the value of the Health stat. This modifies the current value (just like an the bonus from wearing an enchanted item). $FF_sMagicka Magicka $FF_sMagickaDS Click to change the value of the Magicka stat. This modifies the current value (just like an the bonus from wearing an enchanted item). $FF_sStamina Stamina $FF_sStaminaDS Click to change the value of the Stamina stat. This modifies the current value (just like an the bonus from wearing an enchanted item). $FF_sSkillDS Click to change the value of the selected skill. This modifies the current value (just like an the bonus from wearing an enchanted item). $FF_sMove Movement Speed $FF_Behavior Behavior $FF_SetAggression Aggression $FF_SetAggressionAlt Aggression* $FF_SetAggressionDS Aggression of the Follower while in combat. May conflict with Followers with specifically designed AI features. $FF_SetAssistance Assistance $FF_SetAssistanceAlt Assistance* $FF_SetAssistanceDS Who a Follower will help in combat. May conflict with Followers with specifically designed AI features. $FF_SetConfidence Confidence $FF_SetConfidenceAlt Confidence* $FF_SetConfidenceDS The Follower's bravery in combat. May conflict with Followers with specifically designed AI features. $FF_SetMorality Morality $FF_SetMoralityAlt Morality* $FF_SetMoralityDS The types of crimes a Follower will commit and support if the Player commits them. May conflict with Followers with specifically designed AI features. $FF_RegardHead Follower Regard $FF_RegardRank Regard Rank $FF_RegardPoints Regard Points $FF_FollowerCostHead Follower Gold Cost $FF_FollowerCost Weekly Rate $FF_FollowerCostDS The cost to retain this Follower, per week, in gold. $FF_FollowerZero Free $FF_StatEdit Allow Stat Editing $FF_StatEditDS Toggles the ability to edit Health, Magicka, Stamina and Skills of Followers. Changes are NOT PERMANENT and last until the Follower gains a level. $FF_Skills Skills $FF_pArchery Archery $FF_pOneHand One-Handed $FF_pTwoHand Two-Handed $FF_pLightArmor Light Armor $FF_pHeavyArmor Heavy Armor $FF_pBlocking Blocking $FF_pAlteration Alteration $FF_pConjuration Conjuration $FF_pDestruction Destruction $FF_pEnchanting Enchanting $FF_pIllusion Illusion $FF_pRestoration Restoration $FF_pAlchemy Alchemy $FF_pSneak Sneak ; -- FOLLOWER PERKS TAB -- $FF_NoPerks No Perks ; -- FOLLOWER ABILITIES TAB -- $FF_NoAbilities None $FF_AbilitiesBase Base Spells & Abilities $FF_AbilitiesBaseCost Base Spells & Abilities / Cost $FF_AbilitiesGranted Granted Spells & Abilities $FF_AbilitiesGrantedCost Granted Spells & Abilities / Cost $FF_RemoveSpellDS Click to remove this granted spell. Will not remove spells that are part of Perk effects. Use your best judgement here when dealing with spells that come with a particular follower. $FF_RemoveConfirm Are you sure you wish to remove this spell? $FF_Resist Resistances ; -- FOLLOWER EQUIPMENT TAB -- $FF_EquipTweaks Equipping Actions $FF_SeranaHoodOff Disable Serana's Hood $FF_SeranaHoodOffDS Enable this option to keep the game from constantly creating a hood for Serana and applying it to her. $FF_ToggleHelmFac Headwear only in Combat $FF_ToggleHelmFacDS Follower only wears headwear while in combat. May conflict with Followers with specific hood or helm features (Serana is supported, however).\n(Default: Off) $FF_NoHelm Never Equip Headwear $FF_NoHelmDS Follower never equips headwear. More useful for Followers that have a helmet as part of their default outfit and you wish to hide it. May conflict with Followers with specific hood or helm features.\n(Default: Off) $FF_askHelm Use the currently equipped head item\nas the Follower's Stored Headwear? $FF_ToggleShieldFac Shield only in Combat $FF_ToggleShieldFacDS Follower only uses shield while in combat. May conflict with Followers with specific shield equipping features\n(Default: Off) $FF_ToggleAmmoFac Auto Unequip Quiver $FF_ToggleAmmoFacDS Follower removes quiver when unequipping a bow or crossbow. Supports modded arrows and bolts (trade these items with any Follower at least once to include them).\n(Default: Off) $FF_MenuAmmo Ammo Supported $FF_MenuAmmoDS Read-only list of ammo supported by the framework. List applies to all Followers. $FF_ToggleWeaponFac Weapons only in Combat $FF_ToggleWeaponFacDS Follower only uses weapons while in combat or if the Player does not have his weapon drawn. They will be completely hidden, otherwise.\n(Default: Off) $FF_RefreshWeaponFac Refresh Weapons After Combat $FF_RefreshWeaponFacDS Refresh the follower's weapon after combat (unequip then re-equip it). Can help with odd weapon bugs or followers not fighting. Useful when follower is using a 2-handed weapon\n(Default: Off) $FF_BaseOutfit Base Outfit $FF_CloneOutfit Copy Outfit $FF_CloneOutfitDS Create a duplicate of this Follower's outfit. Take care to only click once as items are placed in your inventory. ; OUTFIT DEFAULTS -- (changed) $FF_OutfitExclude Show Outfit Dialogue $FF_OutfitExcludeDS If checked, custom outfit menu items will show for this follower. Otherwise it is hidden. Toggling this off doesn't restore a follower to their original outfit. It just hides being able to affect them. $FF_OutfitBase Outfit Settings (Global) $FF_SetsUsed Outfits in Use $FF_SetsUsedDS Click to view a list of all actors that have outfits assigned. $FF_ShowGearSlots Show Body Slots $FF_ShowGearSlotsDS If enabled, Body Slots are shown for Outfits (slower to load page).\n(Default: Off) $FF_CustomHomeLocAdd Not a Home Location $FF_CustomHomeLocRem Is a Home Location $FF_CustomHomeLocDS Add or remove this location as a location that is appropriate for Home Outfit use. A location with the keyword "Player Home" cannot be changed. A location with the name "Tamriel" is a generic location and cannot be changed. Some areas will not have locations and thus cannot be affected. $FF_SwitchStyle Outfit Switch Style $FF_SwitchStyleDS Allows you to choose how outfits switch for current followers. Auto changes automatically, based on the location. Toggle changes to the outfit most appropriate for the location and then back to standard/default if used again. Menu gives you a choice of outfits and will stay in that choice until you change it. $FF_SwitchStyle_0 Auto Switch $FF_SwitchStyle_1 Toggle Switch $FF_SwitchStyle_2 Menu Switch $FF_SwitchHotkey Outfit Switch Hotkey $FF_SwitchHotkeyDS Allows you to define a hotkey for switching outfits of current followers. Only applies to Toggle or Menu switch types. $FF_SwitchMenu Outfit Switch $FF_SwitchMenuDis Outfit Switch (Disabled) $FF_AutoGearScan Scan Area for Outfit Switch $FF_AutoGearScanDS Enable this to scan former followers in the loaded area to set their outfits to be appropriate for the location the player is in. Not required if former recruits have only a base outfit and not required for followers that are with you. $FF_DlgEquip Show Outfit Dialogue (General) $FF_DlgEquipDS Show Custom Outfit dialogue when speaking to a Follower.\n(Default: On) $FF_DlgEquip2 Outfit Dialogue on Main Menu $FF_DlgEquip2DS If enabled, outfit dialogue is shown right on the main dialogue menu. If unchecked, it is shown in NFF's submenu. $FF_KeySetGear Create Outfit Hotkey $FF_KeySetGearDS Set the key to used for creating or changing the Outfit for a targeted Follower. This can be used at a distance. Only applies a standard outfit. $FF_KeyRemoveGear Remove Outfit Hotkey $FF_KeyRemoveGearDS Set the key to used for removing the Outfit for a targeted Follower. This can be used at a distance. Only applies a standard outfit. ; GEAR SETTINGS (GLOBAL) -- $FF_GearBase Gear Settings (Global) $FF_RefreshWeapons Refresh Weapons $FF_RefreshWeaponsDS Fixes an occasional game bug where weapons are not recognized correctly on a follower when loading a game. This only happens on game load and takes an extra second or two to trade weapons away from each follower, return them and re-equip them.\n(Default: On) $FF_ToggleDraw Disable Weapon Draw $FF_ToggleDrawDS Followers do not draw weapons when you draw yours.\n(Default: Off) $FF_TorchExpire Follower Torches Expire $FF_TorchExpireDS Normally, Follower torches last indefinately. Enabling this option will cause torches to last for one-hour (game time) and then expire. Like Player torches, cooldown on torches is reset when they are unequipped, if less than the expiration time.\n(Default: Off) $FF_KeyRedress Undress/Redress Hotkey $FF_KeyRedressDS Set the key to used for redressing a targetted Follower. Redress will check and reapply Headwear, Shield and Quiver settings. This can be used at a distance. $FF_FollowerOutfits Follower Outfits $FF_Outfits_0 Standard Outfit $FF_Outfits_1 Town Outfit $FF_Outfits_2 Home Outfit $FF_Outfits_3 Default Outfit $FF_OutfitsDS_0 This is the standard, custom outfit worn by the follower, overriding their default outfit. $FF_OutfitsDS_1 The follower's town outfit, worn in cities and town locations. $FF_OutfitsDS_2 The outfit worn in the player home location or any location defined as a player home. $FF_OutfitsDS_3 The follower's default outfit, that comes as part of their default form. No items listed means that the follower is naked if no armor or clothing items are in their inventory. ; status $FF_OutfitActive In Use $FF_OutfitActiveBase In Use $FF_OutfitInactive Unused $FF_GearList Outfit Item List $FF_OutfitItems Items Shown $FF_GearStyle_0 Standard $FF_GearStyle_1 Town $FF_GearStyle_2 Home $FF_GearStyle_3 Default ; -- HOME BASES TAB -- $FF_NoBase None $FF_NoBaseName (None) $FF_PickBase Pick Base $FF_PickActor Pick Actor $FF_NoResidents No Residents $FF_homeHeader Home Base $FF_createBase Create Base $FF_createBaseDS Create a new home base. $FF_selBase Select/Create Base $FF_selBaseDS Allows you to create a new home base (if None is shown in the list) or select an existing home base to view or edit it. $FF_nameBase Rename Base $FF_nameBaseDS Change the display name of the home base that is currently being viewed. $FF_setLocHeader View/Set Locations $FF_homeBaseLoc Home/Base $FF_homeLoc Home $FF_setHomeLocDS Allows you to set (or change) the home location of the selected home base to where you are currently standing. Followers assigned to this base will spend time in this location when not working or relaxing. You must exit the MCM for this change to be set. $FF_renHomeLocDS Change the display name the home location of the selected home base. Only affects what is displayed. $FF_remHomeLocDS Remove the home location of the selected home base. WARNING: This will remove the selected base entirely along with any work or relax location assigned to it. Any Followers assigned this base will return to their previous homes. $FF_workLoc Work $FF_setWorkLocDS Allows you to set (or change) the work location of the selected home base to where you are currently standing. Followers will travel to and spend time in this location from 8am to 4pm. You must exit the MCM for this change to be set. $FF_renWorkLocDS Change the display name the work location of the selected home base. Only affects what is displayed. $FF_remWorkLocDS Remove the work location of the selected home base. $FF_playLoc Relax $FF_setPlayLocDS Allows you to set (or change) the relax location of the selected home base to where you are currently standing. Followers will travel to and spend time in this location from 6pm to 2am. You must exit the MCM for this change to be set. $FF_renPlayLocDS Change the display name the relax location of the selected home base. Only affects what is displayed. $FF_remPlayLocDS Remove the relax location of the selected home base. $FF_folBaseHeader Add/Remove Follower $FF_pickCurrent Follower $FF_pickCurrentDS Allows you to pick a Follower currently with you in order to add them to or remove them from a home base. $FF_addFolBase Add to Current Base $FF_addFolBaseDS Assigns the currently displayed Follower to the home base you have selected. They will also switch bases if already assigned to one. $FF_resHeader Assign/Remove Residents $FF_selBaseAct Base Resident $FF_selBaseActDS Allows you to pick a Follower that is assigned to the selected home base in order to remove them or assign them to a different base. $FF_destBase Destination Base $FF_destBaseDS Allows you to create a new home base (if None is shown in the list) or select an existing home base to view or edit it. $FF_moveBaseAct Move to Base $FF_moveBaseActDS Moves the selected Follower from their current home base to the one shown in destination. If current and destination bases are set to the same, you can Refresh the base to try to fix any issues with residents. $FF_refreshBaseAct Refresh Base $FF_removeBase Remove $FF_removeBaseDS Remove the currently displayed Follower from any Home Base they are assigned to. $FF_popHeader Population $FF_popTotal Total Followers at All Bases $FF_popBase Followers at the Selected Base $FF_remLocHeader Remove Locations $FF_nameLocHeader Rename Locations $FF_visitLocHeader Visit Locations $FF_resLocation Resident Location ; HOME TWEAKS $FF_HBTweaks Home Base Tweaks (Global) $FF_HBOwner Take Ownership $FF_HBOwnerDS Allows you to take ownership of cells in which you have set a home base, work or relax location. Only works in interior cells for now. Also is able to scan the area for beds and allow you to take ownership of those. You are always asked first. Experimental Feature. $FF_HBWorkStart Work Start Time $FF_HBWorkStartDS Time that followers will start in their working location. Applied to all Home Bases. $FF_HBWorkEnd Work End Time $FF_HBWorkEndDS Time that followers will stop working. Applied to all Home Bases. $FF_HBRelaxStart Relax Start Time $FF_HBRelaxStartDS Time that followers will start in their relaxing location. Applied to all Home Bases. $FF_HBRelaxEnd Relax End Time $FF_HBRelaxEndDS Time that followers will stop relaxing. Applied to all Home Bases. $FF_HBSleepStart Sleep Start Time $FF_HBSleepStartDS Time that followers will start sleeping when NOT working or relaxing. Applied to all Home Bases. $FF_HBSleepEnd Sleep End Time $FF_HBSleepEndDS Time that followers will stop sleeping. Applied to all Home Bases. $FF_OwnCell You now own this cell ; -- SLOTS/HISTORY TAB -- $FF_FollowerCount Number of Followers Allowed $FF_FollowerCountDS Allows you to set the hard limit of followers that are supported by the framework. The minimum is 2, maximum is 10.\n(Default: 10) $FF_CountChangeWarn Setting a value lower than the current follower count will remove/export all current followers.\nContinue? $FF_slotHeader1 Slot/Follower $FF_slotHeader2 Sorting $FF_GameSlotRem Remove from Game Slot $FF_GameSlotRemDS Remove this follower from Skyrim's original game slot, placing it in the first one available. Takes effect after closing the MCM. $FF_GameSlotSend Send to Game Slot $FF_GameSlotSendDS Send this follower to Skyrim's original game slot. Only recommended if you absolutely need to do this. Examples include getting married, recruiting Blades or a mod that only recognizes this slot. This should not be a permanent placement and only when you need to. Takes effect after closing the MCM. $FF_SortSlots Sort Follower Slots $FF_SortSlotsDS Sorts Follower Slots from high to low, filling in the gaps. Will also clear the Game Slot, if in use. Takes effect after closing the MCM. $FF_FlushSlots Flush Follower Slots $FF_FlushSlotsDS Clears out all Follower Slots, removing any Followers from those slots. Takes effect after closing the MCM. $FF_KickActorDS Select this Follower to toggle between removing them from this slot. Will also attempt to flush this slot of an invalid actor. Takes effect after closing the MCM. $FF_histHeader Follower History $FF_histActor Follower $FF_histActorDS List of Followers that have previously been in your company. $FF_histLoc Location $FF_histLocDS The current whereabouts of the former Follower. Click this location to fast travel to them. "Tamriel" is a catch-all for an unnamed worldspace. Changes applied when you exit the MCM menu. $FF_histPort Summon $FF_histPortClick Call to you $FF_histPortDS Summon this Follower to you. Changes applied when you exit the MCM menu. $FF_histLength History Length $FF_histLengthDS Set the history length (number remembered) from 0 to 100. Setting to 0 disables history.