$TrueDirectionalMovement True Directional Movement $TrueDirectionalMovement_DirectionalMovementPage Directional Movement $TrueDirectionalMovement_LeaningPage Leaning $TrueDirectionalMovement_HeadtrackingPage Headtracking $TrueDirectionalMovement_TargetLockPage Target Lock $TrueDirectionalMovement_HUDPage HUD $TrueDirectionalMovement_MiscPage Miscellaneous $TrueDirectionalMovement_Controls_HeaderText Controls $TrueDirectionalMovement_OptionalControls_HeaderText Optional Controls $TrueDirectionalMovement_GeneralSettings_HeaderText General Settings $TrueDirectionalMovement_Headtracking_HeaderText Headtracking Settings $TrueDirectionalMovement_Nemesis_HeaderText Nemesis $TrueDirectionalMovement_DirectionalMovement_HeaderText Directional Movement Settings $TrueDirectionalMovement_Multipliers_HeaderText Multiplier Settings $TrueDirectionalMovement_Leaning_HeaderText Leaning Settings $TrueDirectionalMovement_TargetLockSettings_HeaderText Target Lock Settings $TrueDirectionalMovement_Tutorial_HeaderText Help Settings $TrueDirectionalMovement_CameraSettings_HeaderText Camera Settings $TrueDirectionalMovement_ProjectileSettings_HeaderText Projectile Settings $TrueDirectionalMovement_TrueHUD_HeaderText TrueHUD Detection $TrueDirectionalMovement_HUD_HeaderText HUD Settings $TrueDirectionalMovement_ReticleSettings_HeaderText Target Lock Reticle Settings $TrueDirectionalMovement_Misc_HeaderText Miscellaneous Settings $TrueDirectionalMovement_Controller_HeaderText Controller Settings $TrueDirectionalMovement_TrueHUD_OptionText TrueHUD plugin $TrueDirectionalMovement_TrueHUDEnabled_InfoText TrueHUD is detected! $TrueDirectionalMovement_TrueHUDDisabled_InfoText The HUD features require another plugin, TrueHUD: https://www.nexusmods.com/skyrimspecialedition/mods/62775 $TrueDirectionalMovement_TrueHUDEnabled_ValueText Installed $TrueDirectionalMovement_TrueHUDDisabled_ValueText Not installed! $TrueDirectionalMovement_NemesisHeadtracking_OptionText Headtracking Fix $TrueDirectionalMovement_NemesisHeadtrackingInstalled_InfoText Headtracking Nemesis patch is installed! $TrueDirectionalMovement_NemesisHeadtrackingNotInstalled_InfoText The headtracking Nemesis patch is not installed. You might experience subtle glitches with headtracking enabled, e.g. slower blocking animation speed. $TrueDirectionalMovement_NemesisHeadtrackingInstalled_ValueText Installed $TrueDirectionalMovement_NemesisHeadtrackingNotInstalled_ValueText Not installed! $TrueDirectionalMovement_NemesisMountedArchery_OptionText Mounted Archery $TrueDirectionalMovement_NemesisMountedArcheryInstalled_InfoText Mounted archery Nemesis patch is installed! $TrueDirectionalMovement_NemesisMountedArcheryNotInstalled_InfoText The mounted archery Nemesis patch is not installed. Mounted archery features from this mod will not work. $TrueDirectionalMovement_NemesisMountedArcheryInstalled_ValueText Installed $TrueDirectionalMovement_NemesisMountedArcheryNotInstalled_ValueText Not installed! $TrueDirectionalMovement_NemesisLeaning_OptionText Leaning $TrueDirectionalMovement_NemesisLeaningInstalled_InfoText Leaning Nemesis patch is installed! $TrueDirectionalMovement_NemesisLeaningNotInstalled_InfoText The leaning Nemesis patch is not installed. Leaning functionality will not work. $TrueDirectionalMovement_NemesisLeaningInstalled_ValueText Installed $TrueDirectionalMovement_NemesisLeaningNotInstalled_ValueText Not installed! $TrueDirectionalMovement_TargetLockKey_OptionText Toggle Target Lock Key $TrueDirectionalMovement_TargetLockKey_InfoText Current key binding to toggle target lock. $TrueDirectionalMovement_SwitchTargetLeftKey_OptionText Switch Target Left Key $TrueDirectionalMovement_SwitchTargetLeftKey_InfoText Additional custom key binding to switch current target. $TrueDirectionalMovement_SwitchTargetRightKey_OptionText Switch Target Right Key $TrueDirectionalMovement_SwitchTargetRightKey_InfoText Additional custom key binding to switch current target. $TrueDirectionalMovement_DirectionalMovementSheathed_OptionText Directional Movement (Sheathed) $TrueDirectionalMovement_DirectionalMovementSheathed_InfoText Enable directional movement while your weapon is sheathed. $TrueDirectionalMovement_DirectionalMovementDrawn_OptionText Directional Movement (Drawn) $TrueDirectionalMovement_DirectionalMovementDrawn_InfoText Enable directional movement with a weapon drawn. $TrueDirectionalMovement_DirectionalMovementMode_Disabled Disabled $TrueDirectionalMovement_DirectionalMovementMode_DisabledNotRecommended Disabled (Not recommended) $TrueDirectionalMovement_DirectionalMovementMode_Vanilla Vanilla $TrueDirectionalMovement_DirectionalMovementMode_VanillaStyle Vanilla Style $TrueDirectionalMovement_DirectionalMovementMode_Directional Directional $TrueDirectionalMovement_DialogueMode_OptionText Dialogue Mode $TrueDirectionalMovement_DialogueMode_InfoText Disable directional movement during dialogue, do nothing, or turn the player character to face the dialogue speaker. $TrueDirectionalMovement_DialogueMode_Disable Disable $TrueDirectionalMovement_DialogueMode_Normal Normal $TrueDirectionalMovement_DialogueMode_FaceSpeaker Face Speaker $TrueDirectionalMovement_MeleeMagnetismAngle_OptionText Melee Magnetism Angle $TrueDirectionalMovement_MeleeMagnetismAngle_InfoText Maximum angle between the player character's desired direction and the direction to a close enemy that will be corrected by melee magnetism. Works only outside the target lock. Set to 0 to disable. $TrueDirectionalMovement_MagnetismWhileBlocking_OptionText Melee Magnetism While Blocking $TrueDirectionalMovement_MagnetismWhileBlocking_InfoText Enable magnetism while blocking as well. Only takes effect with "Face Crosshair While Blocking" disabled. $TrueDirectionalMovement_EnableLeaning_OptionText Leaning $TrueDirectionalMovement_EnableLeaning_InfoText Enable procedural leaning. $TrueDirectionalMovement_EnableLeaningNPC_OptionText Leaning (NPCs) $TrueDirectionalMovement_EnableLeaningNPC_InfoText Enable procedural leaning for NPCs. $TrueDirectionalMovement_LeaningMult_OptionText Leaning Multiplier $TrueDirectionalMovement_LeaningMult_InfoText The multiplier that will be used for leaning strength. $TrueDirectionalMovement_LeaningSpeed_OptionText Leaning Speed $TrueDirectionalMovement_LeaningSpeed_InfoText How quickly the current leaning value changes to the desired final value. $TrueDirectionalMovement_MaxLeaningStrength_OptionText Max Leaning Strength $TrueDirectionalMovement_MaxLeaningStrength_InfoText The maximum strength that leaning is allowed to reach. $TrueDirectionalMovement_Headtracking_OptionText Headtracking $TrueDirectionalMovement_Headtracking_InfoText Enable headtracking. $TrueDirectionalMovement_HeadtrackSpine_OptionText Headtracking Affects Spine $TrueDirectionalMovement_HeadtrackSpine_InfoText Enable to bend the player character's spine while headtracking. $TrueDirectionalMovement_DialogueHeadtrackingDuration_OptionText Dialogue Headtracking Duration $TrueDirectionalMovement_DialogueHeadtrackingDuration_InfoText The time in seconds that the player will look at the dialogue speaker outside of the dialogue menu. During a dialogue the player character should look at the speaker constantly, regardless of this setting. $TrueDirectionalMovement_CameraHeadtracking_OptionText Camera Headtracking $TrueDirectionalMovement_CameraHeadtracking_InfoText Enable camera headtracking. The player character will look in the direction of the camera. $TrueDirectionalMovement_CameraHeadtrackingStrength_OptionText Camera Headtracking Strength $TrueDirectionalMovement_CameraHeadtrackingStrength_InfoText The strength of how much will the player character turn their head in the direction of the camera. $TrueDirectionalMovement_CameraHeadtrackingDuration_OptionText Camera Headtracking Duration $TrueDirectionalMovement_CameraHeadtrackingDuration_InfoText The time in seconds that the player character will look in the direction of the camera before returning to looking forward. The timer resets after camera movement. Set to 0 to look constantly. $TrueDirectionalMovement_CameraHeadtrackingMode_OptionText Camera Headtracking Opposite $TrueDirectionalMovement_CameraHeadtrackingMode_InfoText Disable camera headtracking when the camera looks behind the player, do nothing, or make the player look at the camera. $TrueDirectionalMovement_CameraHeadtrackingMode_Disable Disable $TrueDirectionalMovement_CameraHeadtrackingMode_Normal Normal $TrueDirectionalMovement_CameraHeadtrackingMode_FaceCamera Face Camera $TrueDirectionalMovement_FaceCrosshairWhileMoving_OptionText Face Crosshair While Moving $TrueDirectionalMovement_FaceCrosshairWhileMoving_InfoText Enable to face the crosshair when moving. This should be similar to vanilla but with advantages (e.g. better target lock) due to unlocked camera. $TrueDirectionalMovement_FaceCrosshairWhileAttacking_OptionText Face Crosshair While Attacking $TrueDirectionalMovement_FaceCrosshairWhileAttacking_InfoText Enable to face the crosshair when attacking. $TrueDirectionalMovement_FaceCrosshairWhileShouting_OptionText Face Crosshair While Shouting $TrueDirectionalMovement_FaceCrosshairWhileShouting_InfoText Enable to face the crosshair when shouting. $TrueDirectionalMovement_FaceCrosshairWhileBlocking_OptionText Face Crosshair While Blocking $TrueDirectionalMovement_FaceCrosshairWhileBlocking_InfoText Enable to face the crosshair when blocking. $TrueDirectionalMovement_FaceCrosshairDuringAutoMove_OptionText Face Crosshair During Auto-Move $TrueDirectionalMovement_FaceCrosshairDuringAutoMove_InfoText Enable to face the crosshair during auto-move. $TrueDirectionalMovement_RunningRotationSpeedMult_OptionText Running Rotation Speed Multiplier $TrueDirectionalMovement_RunningRotationSpeedMult_InfoText The multiplier that should be used for player rotation speed while running. $TrueDirectionalMovement_SprintingRotationSpeedMult_OptionText Sprinting Rotation Speed Multiplier $TrueDirectionalMovement_SprintingRotationSpeedMult_InfoText The multiplier that should be used for player rotation speed while sprinting. $TrueDirectionalMovement_AttackStartRotationSpeedMult_OptionText Attack Start Rotation Speed Multiplier $TrueDirectionalMovement_AttackStartRotationSpeedMult_InfoText The multiplier that should be used for player rotation speed during the first phase of a melee attack. $TrueDirectionalMovement_AttackMidRotationSpeedMult_OptionText Attack Mid Rotation Speed Multiplier $TrueDirectionalMovement_AttackMidRotationSpeedMult_InfoText The multiplier that should be used for player rotation speed during the swing of a melee attack. $TrueDirectionalMovement_AttackEndRotationSpeedMult_OptionText Attack End Rotation Speed Multiplier $TrueDirectionalMovement_AttackEndRotationSpeedMult_InfoText The multiplier that should be used for player rotation speed during the last phase of a melee attack. $TrueDirectionalMovement_AirRotationSpeedMult_OptionText Mid-Air Rotation Speed Multiplier $TrueDirectionalMovement_AirRotationSpeedMult_InfoText The multiplier that should be used for player rotation speed while in mid-air. $TrueDirectionalMovement_GlidingRotationSpeedMult_OptionText Gliding Rotation Speed Multiplier $TrueDirectionalMovement_GlidingRotationSpeedMult_InfoText The multiplier that should be used for player rotation speed while gliding. (Paraglider mod) $TrueDirectionalMovement_WaterRotationSpeedMult_OptionText Water Rotation Speed Additional Mult $TrueDirectionalMovement_WaterRotationSpeedMult_InfoText The multiplier that should be used for player rotation speed on top of the previous multipliers while wading in water (not swimming). The multiplier's strength depends on how deep in water you are. $TrueDirectionalMovement_SwimmingRotationSpeedMult_OptionText Swimming Rotation Speed Multiplier $TrueDirectionalMovement_SwimmingRotationSpeedMult_InfoText The multiplier that should be used for player rotation speed while swimming. $TrueDirectionalMovement_DodgeUnlockedRotationSpeedMult_OptionText Dodge Rotation Speed Multiplier $TrueDirectionalMovement_DodgeUnlockedRotationSpeedMult_InfoText The multiplier that should be used for player rotation speed while dodging, during specific parts of the dodge where the rotation is partially unlocked. Only works with dodge mods that specifically support this (Dodge Framework). $TrueDirectionalMovement_FaceCrosshairRotationSpeedMult_OptionText Face Crosshair Rotation Speed Multiplier $TrueDirectionalMovement_FaceCrosshairRotationSpeedMult_InfoText The multiplier that should be used for player rotation speed when turning to face the crosshair. $TrueDirectionalMovement_FaceCrosshairInstantly_OptionText Face Crosshair Instantly $TrueDirectionalMovement_FaceCrosshairInstantly_InfoText Enable to face the crosshair instantly instead of using the above rotation multiplier, when doing an action that causes the player character to face the crosshair (e.g. aiming projectiles with aim support disabled). $TrueDirectionalMovement_IgnoreSlowTime_OptionText Ignore Slow Time $TrueDirectionalMovement_IgnoreSlowTime_InfoText Enable to ignore slow time effects when calculating the player rotation speed. $TrueDirectionalMovement_DisableAttackRotationMultipliersForTransformations_OptionText No Attack Rotation Mult for Transformations $TrueDirectionalMovement_DisableAttackRotationMultipliersForTransformations_InfoText Don't apply the attack rotation multipliers for Werewolf/Vampire Lord. The default animations have the attack events timed in such a way that causes the rotation to feel unresponsive during combat. $TrueDirectionalMovement_SwimmingPitchSpeed_OptionText Swimming Pitch Speed $TrueDirectionalMovement_SwimmingPitchSpeed_InfoText The speed of the player character's pitch change while swimming. $TrueDirectionalMovement_ControllerBufferDepth_OptionText Control Buffer Depth Override $TrueDirectionalMovement_ControllerBufferDepth_InfoText Override the .ini setting 'fControllerBufferDepth' with this value during directional movement. Vanilla value is 0.14. Lower values make the controls more responsive but cause the movement animation transitions to be more jarring. $TrueDirectionalMovement_StopOnDirectionChange_OptionText Stop on Direction Change $TrueDirectionalMovement_StopOnDirectionChange_InfoText Stop movement when desired movement direction is opposite to the current character direction. $TrueDirectionalMovement_AdjustCameraYawDuringMovement_OptionText Auto Adjust Camera $TrueDirectionalMovement_AdjustCameraYawDuringMovement_InfoText Enable to automatically adjust camera yaw during movement. Tweak the Camera Auto Adjust Delay to disable it for a duration after manually moving the camera. $TrueDirectionalMovement_CameraAdjustMode_Disable Disable $TrueDirectionalMovement_CameraAdjustMode_DuringSprint Only While Sprinting $TrueDirectionalMovement_CameraAdjustMode_Always While Moving $TrueDirectionalMovement_CameraAdjustMode_Sprint Sprinting $TrueDirectionalMovement_CameraAdjustMode_Moving Moving $TrueDirectionalMovement_CameraAutoAdjustDelay_OptionText Camera Auto Adjust Delay $TrueDirectionalMovement_CameraAutoAdjustDelay_InfoText Set the delay (in seconds) after manually moving the camera before the camera will start auto adjusting again. $TrueDirectionalMovement_CameraAutoAdjustSpeedMult_OptionText Camera Auto Adjust Speed Multiplier $TrueDirectionalMovement_CameraAutoAdjustSpeedMult_InfoText The multiplier that will be used for camera auto adjust speed. $TrueDirectionalMovement_TargetLockUsePOVSwitchKeyboard_OptionText Target Lock with POV button (Keyboard) $TrueDirectionalMovement_TargetLockUsePOVSwitchKeyboard_InfoText Toggle the target lock by tapping the Toggle POV button on the keyboard. The original function is available when you hold the button for longer than the value defined below. $TrueDirectionalMovement_TargetLockUsePOVSwitchGamepad_OptionText Target Lock with POV button (Gamepad) $TrueDirectionalMovement_TargetLockUsePOVSwitchGamepad_InfoText Toggle the target lock by tapping the Toggle POV button on the gamepad. The original function is available when you hold the button for longer than the value defined below. $TrueDirectionalMovement_TargetLockPOVHoldDuration_OptionText Toggle POV Hold Duration $TrueDirectionalMovement_TargetLockPOVHoldDuration_InfoText The duration in seconds the Toggle POV button needs to be held to have its original function instead of toggling target lock. $TrueDirectionalMovement_TargetLockUseMouse_OptionText Switch Targets with Mouse Movement $TrueDirectionalMovement_TargetLockUseMouse_InfoText Switch targets by moving the mouse. $TrueDirectionalMovement_TargetLockMouseSensitivity_OptionText Target Switch Mouse Sensitivity $TrueDirectionalMovement_TargetLockMouseSensitivity_InfoText Sensitivity of the target switch when moving the mouse. $TrueDirectionalMovement_TargetLockUseScrollWheel_OptionText Switch Targets with Scroll Wheel $TrueDirectionalMovement_TargetLockUseScrollWheel_InfoText Switch targets by using the mouse scroll wheel (camera zoom). $TrueDirectionalMovement_TargetLockUseRightThumbstick_OptionText Switch Targets with Right Thumbstick $TrueDirectionalMovement_TargetLockUseRightThumbstick_InfoText Switch targets by using the right thumbstick. $TrueDirectionalMovement_ResetCameraWithTargetLock_OptionText Reset Camera with Target Lock Button $TrueDirectionalMovement_ResetCameraWithTargetLock_InfoText Enable to reset camera with the target lock button when there's no valid target. $TrueDirectionalMovement_ResetCameraPitch_OptionText Reset Camera Pitch $TrueDirectionalMovement_ResetCameraPitch_InfoText Enable to reset camera pitch as well as yaw. $TrueDirectionalMovement_AutoTargetNextOnDeath_OptionText Auto Target Next $TrueDirectionalMovement_AutoTargetNextOnDeath_InfoText Select a new target after the current one dies. $TrueDirectionalMovement_TargetLockTestLOS_OptionText Check Line of Sight $TrueDirectionalMovement_TargetLockTestLOS_InfoText Break target lock if current target is not in line of sight. $TrueDirectionalMovement_TargetLockHostileActorsOnly_OptionText Target Hostile Actors Only $TrueDirectionalMovement_TargetLockHostileActorsOnly_InfoText Only target actors that are hostile to the player character. $TrueDirectionalMovement_TargetLockHideCrosshair_OptionText Hide Crosshair $TrueDirectionalMovement_TargetLockHideCrosshair_InfoText Hide the crosshair during target lock. $TrueDirectionalMovement_TargetLockDistance_OptionText Target Lock Maximum Distance $TrueDirectionalMovement_TargetLockDistance_InfoText The maximum distance for the target lock. $TrueDirectionalMovement_TargetLockDistanceMultiplierSmall_OptionText Distance Multiplier Small Targets $TrueDirectionalMovement_TargetLockDistanceMultiplierSmall_InfoText The maximum distance will be multiplied by this value for small targets. $TrueDirectionalMovement_TargetLockDistanceMultiplierLarge_OptionText Distance Multiplier Large Targets $TrueDirectionalMovement_TargetLockDistanceMultiplierLarge_InfoText The maximum distance will be multiplied by this value for large targets. $TrueDirectionalMovement_TargetLockDistanceMultiplierExtraLarge_OptionText Distance Multiplier Extra Large Targets $TrueDirectionalMovement_TargetLockDistanceMultiplierExtraLarge_InfoText The maximum distance will be multiplied by this value for extra large targets. $TrueDirectionalMovement_TargetLockPitchAdjustSpeed_OptionText Camera Pitch Adjust Speed $TrueDirectionalMovement_TargetLockPitchAdjustSpeed_InfoText How quickly the target lock adjusts camera pitch. $TrueDirectionalMovement_TargetLockYawAdjustSpeed_OptionText Camera Yaw Adjust Speed $TrueDirectionalMovement_TargetLockYawAdjustSpeed_InfoText How quickly the target lock adjusts camera yaw. $TrueDirectionalMovement_TargetLockPitchOffsetStrength_OptionText Camera Pitch Offset Strength $TrueDirectionalMovement_TargetLockPitchOffsetStrength_InfoText Strength of the offset that keeps the current target in the upper half of the screen. $TrueDirectionalMovement_TargetLockArrowAimType_OptionText Arrow Aim Mode $TrueDirectionalMovement_TargetLockMissileAimType_OptionText Missile Aim Mode $TrueDirectionalMovement_TargetLockArrowAimType_InfoText The aiming mode used for arrows. (Homing is a bit silly.) $TrueDirectionalMovement_TargetLockMissileAimType_InfoText The aiming mode used for missiles (spells). $TrueDirectionalMovement_TargetLockProjectileAimType_FreeAim Free Aim $TrueDirectionalMovement_TargetLockProjectileAimType_Predict Predictive $TrueDirectionalMovement_TargetLockProjectileAimType_Homing Homing $TrueDirectionalMovement_TargetLockEnableHint_OptionText Enable Controls Hint $TrueDirectionalMovement_TargetLockEnableHint_InfoText Enable a very simple, vanilla-style controls hint regarding target lock that will appear in combat. This setting will disable itself after following the instructions. $TrueDirectionalMovement_EnableTargetLockReticle_OptionText Display Target Lock Reticle $TrueDirectionalMovement_EnableTargetLockReticle_InfoText Enable to display a reticle widget during target lock. $TrueDirectionalMovement_ReticleAnchor_OptionText Reticle Anchor $TrueDirectionalMovement_ReticleAnchor_InfoText Select the target body part that acts as an anchor for the target lock reticle. $TrueDirectionalMovement_WidgetAnchor_Body Body $TrueDirectionalMovement_WidgetAnchor_Head Head $TrueDirectionalMovement_ReticleStyle_OptionText Reticle Style $TrueDirectionalMovement_ReticleStyle_InfoText Select the style of the target lock reticle. $TrueDirectionalMovement_ReticleStyle_Crosshair Crosshair $TrueDirectionalMovement_ReticleStyle_CrosshairNoTransform Crosshair (No transform) $TrueDirectionalMovement_ReticleStyle_Dot Dot $TrueDirectionalMovement_ReticleStyle_Glow Glow $TrueDirectionalMovement_ReticleStyle_CrosshairSimpler Crosshair (Simpler) $TrueDirectionalMovement_ReticleScale_OptionText Reticle Scale $TrueDirectionalMovement_ReticleScale_InfoText Scale of the target lock reticle. $TrueDirectionalMovement_ReticleUseHUDOpacity_OptionText Use HUD Opacity $TrueDirectionalMovement_ReticleUseHUDOpacity_InfoText Enable to use the vanilla HUD Opacity setting for the target lock reticle. $TrueDirectionalMovement_ReticleOpacity_OptionText Reticle Opacity $TrueDirectionalMovement_ReticleOpacity_InfoText Opacity of the target lock reticle. $TrueDirectionalMovement_OverrideControllerDeadzone_OptionText Override Controller Deadzone $TrueDirectionalMovement_OverrideControllerDeadzone_InfoText Enable to override the vanilla game's controller deadzone calculations. $TrueDirectionalMovement_ControllerRadialDeadzone_OptionText Controller Radial Deadzone $TrueDirectionalMovement_ControllerRadialDeadzone_InfoText The size of the radial controller deadzone. $TrueDirectionalMovement_ControllerAxialDeadzone_OptionText Controller Axial Deadzone $TrueDirectionalMovement_ControllerAxialDeadzone_InfoText The size of the axial controller deadzone. $TrueDirectionalMovement_ThumbstickBounceFix_OptionText Thumbstick Bounce Fix $TrueDirectionalMovement_ThumbstickBounceFix_InfoText Enable to attempt to filter unwanted movement inputs caused by the controller's thumbstick "bouncing" after being released. Enable if your character sometimes turns in a different direction after stopping movement. $TrueDirectionalMovement_OverrideAcrobatics_OptionText Override Acrobatics (Air Control) $TrueDirectionalMovement_OverrideAcrobatics_InfoText Enable to override the vanilla game's air control settings. $TrueDirectionalMovement_Acrobatics_OptionText Acrobatics (Air Control) $TrueDirectionalMovement_Acrobatics_InfoText Lower values limit air control. Seems to require very low values for any apparent effect. The default vanilla value is 1.0. $TrueDirectionalMovement_AcrobaticsGliding_OptionText Acrobatics While Gliding $TrueDirectionalMovement_AcrobaticsGliding_InfoText The value to use while gliding (Paraglider mod) instead of the one above. $TrueDirectionalMovement_KeyConflict_Control{}_Name{} This key is already mapped to:\n'{}'\n({})\n\nAre you sure you want to continue? $TrueDirectionalMovement_KeyConflict_Control{} This key is already mapped to:\n'{}'\n\nAre you sure you want to continue?