$TB_TradeAndBarter Trade & Barter $TB_BarterRates Barter Rates $TB_PlayerVariables Player Variables $TB_MerchantVariables Merchant Variables $TB_MerchantInventory Merchant Inventory $TB_Presets Presets $TB_BarterPresets Barter Presets $TB_ModifyBarterSettings Modify Barter Settings $TB_Settings Settings $TB_RespawnSettings Respawn Settings $TB_GlobalPriceAdjustments Global Price Adjustments $TB_BuyingPrices Buying Prices $TB_SellingPrices Selling Prices $TB_StartMod Start Mod $TB_StopMod Stop Mod $TB_%BetterPrices {0}% better prices $TB_%Prices {0}% prices $TB_%Higher {0}% higher $TB_Gold {0} gold $TB_Status Status $TB_Thane Thane $TB_FactionMember Faction Member $TB_FactionLeader Faction Leader $TB_Relationship Relationship $TB_Friend Friend $TB_Ally Ally $TB_Lover Lover $TB_RaceRelations Race Relations $TB_UseDefaultRaceRelations Use Default Race Relations $TB_SetCustomRaceRelations Set Custom Race Relations $TB_Altmers Altmers: $TB_Argonians Argonians: $TB_Bosmers Bosmers: $TB_Bretons Bretons: $TB_Dunmers Dunmers: $TB_Imperials Imperials: $TB_Khajiits Khajiits: $TB_Nords Nords: $TB_NordStormcloaks Nord Stormcloaks: $TB_Orcs Orcs: $TB_Redguards Redguards: $TB_MiscFactors Misc Factors $TB_MerchantType Merchant Type $TB_JobProducers Producers $TB_JobInns Innkeepers $TB_JobSpecialists Crafters $TB_JobSpells Spell Merchants $TB_JobGeneralMerchant General Goods $TB_JobFence Fence $TB_Knowledge Knowledge $TB_KnowledgeableTrader Knowledgeable Trader $TB_OrcFriend Blood-Kin of the Orcs $TB_Vampire Vampire $TB_Naked Naked $TB_WearingHelmet Wearing Helmet $TB_WeaponDrawn Weapon Drawn $TB_Location Location $TB_EnableLocationVariables Enable Location Price Variables $TB_Solitude Solitude $TB_Markarth Markarth $TB_Windhelm Windhelm $TB_Riften Riften $TB_Whiterun Whiterun $TB_Solstheim Solstheim $TB_RavenRock Raven Rock $TB_BuyingPrice : Buying prices: $TB_SellingPrice : Selling prices: $TB_VariableMerchantGold Variable Merchant Gold $TB_LowVariability Low Variability $TB_MediumVariability Medium Variability $TB_HighVariability High Variability $TB_MerchantGold Merchant Gold $TB_AddRandomGold Add Random Gold $TB_Apothecaries Apothecaries: $TB_CityBlacksmiths City Blacksmiths: $TB_TownBlacksmiths Town Blacksmiths: $TB_OrcBlacksmiths Orc Blacksmiths: $TB_SpellMerchants Spell Merchants: $TB_MiscMerchants Misc Merchants: $TB_Innkeepers Innkeepers: $TB_StreetVendors Market Vendors: $TB_Caravans Caravans: $TB_FenceBase Fence, base: $TB_FenceStage1 Fence, stage 1: $TB_FenceStage2 Fence, stage 2: $TB_FenceStage3 Fence, stage 3: $TB_FenceStage4 Fence, stage 4: $TB_DremoraGold Dremora Merchant: $TB_DisableMerchantGoldOptions Disable Merchant Gold Options $TB_UseCustomRespawnSettings Use Custom Respawn Settings $TB_MerchantInventoryRespawnsin Merchant Inventory Respawns in $TB_Days {0} days $TB_Perks Perks $TB_CosttoInvest Cost to Invest $TB_IncreasedGoldAfterInvestment Increased Gold After Investment $TB_InventoryChangeswhenInvested Inventory Changes when Invested $TB_MasterTrader Master Trader $TB_ActivatingMod Activating Mod $TB_DeactivatingMod Deactivating Mod $TB_ClearingLists Clearing Lists $TB_Vanilla None/Vanilla $TB_Easy Easy $TB_Medium Medium $TB_Difficult Difficult $TB_Hardcore Hardcore $TB_Custom Custom $TB_SaveCurrentValues Save Current Values $TB_SavingValues Saving $TB_DescPresetRates Choose from pre-defined barter settings and global adjustments. Presets can be further customized after selecting. $TB_DescSavePreset Save the current barter settings and global adjustments to the "Custom" preset.\nThis will overwrite any existing values saved to that preset. $TB_DescThane Buying and selling prices are better in cities where you are Thane.\nDefault: 5% $TB_DescFaction Buying and selling prices are better when trading with a member of the same faction.\nIncluded factions: Thieves Guild, Dark Brotherhood, Companions, College of Winterhold, Imperials, Stormcloaks, Dawnguard, and Volkihar vampires.\nDefault: 10% $TB_DescFactionLead Buying and selling prices are better if you are the leader of the faction.\nThis value will stack with any Faction Member bonus.\nDefault: 5% $TB_DescFriend Buying and selling prices are better when dealing with friends and confidants\n(affects any NPC whose relationship rank with the player is 1 or 2).\nDefault: 5% $TB_DescAlly Buying and selling prices are better when dealing with allies\n(affects any NPC whose relationship rank with the player is 3).\nDefault: 10% $TB_DescLover Buying and selling prices are better when dealing with your spouse or lover\n(affects any NPC whose relationship rank with the player is 4).\nDefault: 30% $TB_DescLocation Enable options for different price variables based on your location. $TB_DescSolitudeBuy Prices for the items you purchase are higher in Solitude.\nDefault: 35%. $TB_DescSolitudeSell You can get higher prices for the items you sell in Solitude.\nDefault: 10%. $TB_DescMarkarthBuy Prices for the items you purchase are higher in Markarth.\nDefault: 30%. $TB_DescMarkarthSell You can get higher prices for the items you sell in Markarth.\nDefault: 5%. $TB_DescWindhelmBuy Prices for the items you purchase are higher in Windhelm.\nDefault: 25%. $TB_DescWindhelmSell You can get higher prices for the items you sell in Windhelm.\nDefault: 10%. $TB_DescRiftenBuy Prices for the items you purchase are higher in Riften.\nDefault: 20% $TB_DescRiftenSell You can get higher prices for the items you sell in Riften.\nDefault: 5%. $TB_DescWhiterunBuy Prices for the items you purchase are higher in Whiterun.\nDefault: 15%. $TB_DescWhiterunSell You can get higher prices for the items you sell in Whiterun.\nDefault: 0%. $TB_DescSolstheimBuy Prices for the items you purchase are higher all across Solstheim.\nDefault: 25%. $TB_DescSolstheimSell You can get higher prices for the items you sell on Solstheim.\nDefault: 0%. $TB_DescRavenRockBuy Prices for the items you purchase are higher in Raven Rock.\nThis setting stacks with the location modifiers for Solstheim.\nDefault: 5%. $TB_DescRavenRockSell You can get higher prices for the items you sell in Raven Rock.\nThis setting stacks with the location modifiers for Solstheim.\nDefault: 5%. $TB_DescBarterMin Increasing this number will raise the purchase price for items while decreasing the amount you get for selling them.\nDefault Vanilla: 2.0. $TB_DescBarterMax Increasing this number will raise the purchase price for items while decreasing the amount you get for selling them.\nDefault Vanilla: 3.3. $TB_DescBuyBuff Percentage adjustment to the purchase price for all items. $TB_DescSellBuff Percentage adjustment to the selling price for all items. $TB_DescUseBarterRates Allow Trade & Barter to modify the game's barter settings.\nIf you disable this option after changing the barter settings, you will need to save and quit the game. The values will be reset upon reloading your game. $TB_DescRaceDefault Prices will be influenced by the racial bias the merchant feels toward the player's race.\nFriendships and individual relationships with merchants will override and cancel out any racial bias. $TB_DescRaceCustom Customize the degree of racial bias that merchants feel toward your character.\nThese settings can be used for custom player-races. $TB_DescInsider Get better prices when you know your product. Blacksmiths, fletchers, apothecaries, and spell merchants will recognize your associated skill (smithing, marksmanship, alchemy, or enchanting).\nPrices are 1% better per every 10 skill levels, max 10% better prices at 100 skill. $TB_DescOrcFriend Being named Blood-Kin of the Orcs will affect prices when trading with the Orc strongholds. $TB_DescHelmet Hiding your face behind a hood or helmet will affect prices. $TB_DescVampire Being a vampire will affect prices with non-vampire merchants. $TB_DescNaked A lack of proper attire will affect prices. $TB_DescWeapon Approaching a merchant with a drawn weapon or spell will affect prices. $TB_DescJobProducers Local producers include farmers, hunters, and market stall vendors.\nThis setting value indicates the degree to which the buying and selling prices will be decreased\n(i.e. items will cost less to buy, and you'll get less money for items you sell). $TB_DescJobInns This setting value indicates the degree to which buying and selling prices are both either increased or decreased.\nPositive values = items cost more to buy, but you'll also get more money for items you sell.\nNegative values = items will cost less to buy, but you'll also get less money for items you sell. $TB_DescJobSpecialists Crafters include blacksmiths, fletchers, apothecaries, jewelers, and tailors.\nThis setting value indicates the degree to which buying and selling prices are both either increased or decreased.\nPositive values = items cost more to buy, but you'll also get more money for items you sell.\nNegative values = items will cost less to buy, but you'll also get less money for items you sell. $TB_DescJobSpells This setting value indicates the degree to which buying and selling prices are both either increased or decreased.\nPositive values = items cost more to buy, but you'll also get more money for items you sell.\nNegative values = items will cost less to buy, but you'll also get less money for items you sell. $TB_DescJobGeneral Buying and selling prices are worse when dealing with general goods traders. These merchants buy low and sell high in order to turn a profit. This setting value indicates the degree to which the buying and selling prices will be worse\n(i.e. items will cost more to buy, and you'll get less money for the items you sell). $TB_DescJobFence Buying and selling prices are worse when dealing with a Fence.\nThis setting value indicates the degree to which the buying and selling prices will be worse\n(i.e. items will cost more to buy, and you'll get less money for the items you sell). $TB_DescVendorRespawn Choose how many days it will take for merchant inventories to respawn.\nDefault Vanilla: 2 Days $TB_DescVendorRespawnDays The number of days that it will take for merchant inventories to respawn.\nDefault Vanilla: 2 Days $TB_DescInvestorGold The amount of gold it will cost to invest with a shopkeeper when you have the Investor perk.\nDefault Vanilla: 500 $TB_DescInvestedGoldIncrease The amount that the merchant's base gold will increase after you haved invested in them.\nDefault Vanilla: 500 $TB_DescInvestorInventory When you invest in a merchant, it will impact their shop inventory. They may increase their available stock or begin stocking rarer items. Actual effects will vary from merchant to merchant. $TB_DescMasterTrader The amount of additional gold that merchants receive if you take the Master Trader perk.\nDefault Vanilla: 1000 $TB_DescVariableGold01 Gives select merchants 50 to 2500 more in gold based on lore and location.\nIn particular, merchants in major cities and trading centers will have more gold than those in rural locations. $TB_DescVariableGold02 Gives select merchants 50 to 4250 more in gold based on lore and location.\nIn particular, merchants in major cities and trading centers will have more gold than those in rural locations. $TB_DescVariableGold03 Gives select merchants 50 to 6750 more in gold based on lore and location.\nIn particular, merchants in major cities and trading centers will have more gold than those in rural locations. $TB_DescRandomGold Adds a random amount of gold on top of the merchant's base gold. Different merchants will no longer have the exact same amount of gold in their inventories, and the amount of gold they have will change a bit every time their inventory respawns. $TB_DescApothecaryGold The base amount of gold that Apothecary vendors will have.\nDefault Vanilla: 500 $TB_DescBlacksmithGold The base amount of gold that Blacksmiths in major cities will have.\nDefault Vanilla: 1000 $TB_DescBlacksmithTownGold The base amount of gold that Blacksmiths in towns will have.\nDefault Vanilla: 500 $TB_DescBlacksmithOrcGold The base amount of gold that Blacksmiths in Orc stongholds will have.\nDefault Vanilla: 400 $TB_DescSpellGold The base amount of gold that Spell merchants will have.\nDefault Vanilla: 500 $TB_DescMiscGold The base amount of gold that General Goods and other miscellaneous vendors will have.\nDefault Vanilla: 750 $TB_DescInnGold The base amount of gold that Innkeepers will have.\nDefault Vanilla: 100 $TB_DescStreetGold The base amount of gold that Market Stall and street vendors will have.\nDefault Vanilla: 50 $TB_DescCaravanGold The base amount of gold that Caravan merchants will have.\nDefault Vanilla: 750 $TB_DescFence00Gold The base amount of gold that Fences will have.\nDefault Vanilla: 1000 $TB_DescFence01Gold The amount of additional gold that Fences receive after stage 1 (increased via the Thieves Guild questline).\nThis amount stacks with previous Fence gold amounts.\nDefault Vanilla: 500 $TB_DescFence02Gold The amount of additional gold that Fences receive after stage 2 (increased via the Thieves Guild questline).\nThis amount stacks with previous Fence gold amounts.\nDefault Vanilla: 750 $TB_DescFence03Gold The amount of additional gold that Fences receive after stage 3 (increased via the Thieves Guild questline).\nThis amount stacks with previous Fence gold amounts.\nDefault Vanilla: 750 $TB_DescFence04Gold The amount of additional gold that Fences receive after stage 4 (increased via the Thieves Guild questline).\nThis amount stacks with previous Fence gold amounts.\nDefault Vanilla: 1000 $TB_DescDremoraGold The base amount of gold that the summoned Dremora merchant will have.\nDefault Vanilla: 2000 $TB_DescGoldDefault This will reset changes made to the Vendor Gold lists and set all merchant base gold values back to their vanilla defaults. $fBarterMax fBarterMax $fBarterMin fBarterMin $Maintenance_Page Maintenance $AutoloadSettings_Header Autoload Settings $Enabled Enabled $EnabledMaintenance_Help Uncheck this option if you want mod-specific variables not to be loaded. This does not apply to variables in the settings file and when the script is upgraded to a newer version. Disabling this option is useful when there are conflicts with other mods during autoload. $LoadingDelay Loading Delay $LoadingDelayMaintenance_Help Settings loading delay in seconds. Useful if the mod takes time to initialize. $LoadSettings Load Settings $LoadSettingsMaintenance_Help Forces the modification to reload the settings. Useful if autoloading is disabled. $ResetSettings Reset Settings $ResetSettingsMaintenance_Help Reset settings to default values. $LoadSettingsonReload Load Settings on Reload $LoadSettingsonReloadMaintenance_Help Check this option if you want the settings to be loaded every time you load the game. Useful if you have something that reverts settings. This option will not work if the base mod does not use the OnGameReload event or if you disabled Autoload. $Verbose Verbose $VerboseMaintenance_Help Check this option to see additional information during loader work.