$SU_Random Random $SU_Nothing Nothing $SU_Default Default $SU_Disabled Disabled $SU_Enabled Enabled $SU_BeginYourAdventure Begin Your Adventure $SU_BeginAdventureLetsGo Let's Go! $SU_HeaderCharacter Character $SU_HeaderDragonsAndShouts Dragons and Shouts $SU_Alteration Alteration $SU_Conjuration Conjuration $SU_Destruction Destruction $SU_Illusion Illusion $SU_Restoration Restoration $SU_HeaderDelayedDragons Delayed Dragons $SU_StandingStone Standing Stone $SU_Disease Disease $SU_Spells Spells $SU_PrimarySchool Primary School $SU_SecondarySchool Secondary School $SU_Dragons Dragons $SU_DragonSouls Dragonborn $SU_HelpDragonSouls Choose whether your character is the Dragonborn or non-dragonborn. $SU_NonDragonbornShouts Non-Dragonborn Shouts $SU_ArmorType Armor Type $SU_Headgear Headgear $SU_Wealth Wealth $SU_EnableLockpicks Lockpicks $SU_EnableFood Food $SU_EnableDrinks Drinks $SU_EnablePotions Potions $SU_EnableTorch Torch $SU_EnableWoodcuttersAxe Woodcutter's Axe $SU_EnablePickaxe Pickaxe $SU_HeaderWeapons Weapons $SU_TwoHanded Two-Handed $SU_OneHanded One-Handed $SU_Staff Staff $SU_1HShield Shield $SU_1HDual Dual $SU_1HSingle Single $SU_Warhammer Warhammer $SU_Dagger Dagger $SU_Greatsword Greatsword $SU_Battleaxe Battleaxe $SU_Sword Sword $SU_Axe Axe $SU_Mace Mace $SU_Random1HNoDagger Random (No Dagger) $SU_Hold Hold $SU_City City $SU_Town Town $SU_Inn Inn $SU_Wilderness Wilderness $SU_Jail Jail $SU_DebugMode Debug Mode $SU_Rags Rags $SU_AutoUnlockShouts Auto-Unlock Shouts $SU_DelayMin Min Days $SU_DelayMax Max Days $SU_WordWallLevel Word Wall Level $SU_RandomSpawnLevel Random Spawn Level $SU_StoneApprentice The Apprentice $SU_StoneAtronach The Atronach $SU_StoneLady The Lady $SU_StoneLord The Lord $SU_StoneLover The Lover $SU_StoneMage The Mage $SU_StoneRitual The Ritual $SU_StoneSerpent The Serpent $SU_StoneShadow The Shadow $SU_StoneSteed The Steed $SU_StoneThief The Thief $SU_StoneTower The Tower $SU_StoneWarrior The Warrior $SU_DiseaseVampire Vampire $SU_DiseaseWerewolf Werewolf $SU_Schools Schools $SU_SpellSelection Spell Selection $SU_TimedDelay Timed Delay $SU_LeveledDelay Leveled Delay $SU_WallsOnly Walls Only - Enabled $SU_WallsOnlyTimed Walls Only - Timed $SU_WallsOnlyLeveled Walls Only - Leveled $SU_Dragonborn Dragonborn $SU_NonDragonborn Non-Dragonborn $SU_Hooded Hooded $SU_HeaderArmorOptions Randomization $SU_Clothes Clothes $SU_ArmorLight Light Armor $SU_ArmorHeavy Heavy Armor $SU_CommonClothes Common Clothes $SU_FineClothes Fine Clothes $SU_MerchantClothes Merchant Clothes $SU_CollegeRobes College Robes $SU_MonkRobes Monk Robes $SU_DarkRobes Dark Robes $SU_MinerClothes Miner Clothes $SU_RedguardClothes Redguard Clothes $SU_VampireClothes Vampire Clothes $SU_ArmorFur Fur Armor $SU_ArmorHide Hide Armor $SU_ArmorLeather Leather Armor $SU_ArmorStudded Studded Armor $SU_ArmorImperialLight Imperial Light Armor $SU_ArmorImperialStudded Imperial Studded Armor $SU_ArmorStormcloak Stormcloak Armor $SU_ArmorVampire Vampire Armor $SU_ArmorIron Iron Armor $SU_ArmorIronBanded Iron Banded Armor $SU_ArmorSteel Steel Armor $SU_ArmorImperialHeavy Imperial Heavy Armor $SU_ItemsBeggar Beggar $SU_ItemsPoor Poor $SU_ItemsMedium Medium $SU_ItemsWealthy Wealthy $SU_Eastmarch Eastmarch $SU_Falkreath Falkreath $SU_Haafingar Haafingar $SU_Hjaalmarch Hjaalmarch $SU_Pale The Pale $SU_Reach The Reach $SU_Rift The Rift $SU_Whiterun Whiterun $SU_Winterhold Winterhold $SU_CampImperial Imperial Camp $SU_CampStormcloak Stormcloak Camp $SU_Dawn Dawn $SU_Morning Morning $SU_Midday Midday $SU_Afternoon Afternoon $SU_Dusk Dusk $SU_Night Night $SU_Midnight Midnight $SU_HelpStandingStone Choose your starting standing stone. $SU_HelpOneHandedOptions Choose your one-handed weapon combination: a single weapon, dual, or with a shield in the other hand. $SU_Cancel [Cancel] $SU_AddPerkPoints Add Perk Points $SU_SameSchoolChance Same School Chance $SU_Loading Loading... $SU_All All $SU_Holds Holds $SU_HeaderRandomLocationOptions Randomization $SU_ToggleRandomLocationJailChance Jail Chance $SU_ToggleRandomLocationWildernessChance Wilderness Chance $SU_OtherLocation Other $SU_Wilderness1 Eastmarch, Roadsign $SU_Wilderness2 Eastmarch, Road $SU_Wilderness3 Eastmarch, Eldergleam Sanctuary $SU_Wilderness4 Eastmarch, Northern Shore $SU_Wilderness5 Falkreath, Forest $SU_Wilderness6 Falkreath, Road $SU_Wilderness7 Falkreath, Bonechill Passage $SU_Wilderness8 Falkreath, Lake Ilinalta $SU_Wilderness9 Haafingar, Roadsign $SU_Wilderness10 Haafingar, Road/Snowy Forest $SU_Wilderness11 Haafingar, Northern Shore $SU_Wilderness12 Haafingar, North-Western Shore $SU_Wilderness13 Hjaalmarch, Marsh Hill $SU_Wilderness14 Hjaalmarch, Western Marsh $SU_Wilderness15 Hjaalmarch, River Hjaal $SU_Wilderness16 Hjaalmarch, North Harald River $SU_Wilderness17 The Pale, Shore $SU_Wilderness18 The Pale, Lake Yorgrim $SU_Wilderness19 The Pale, Road/Snowy Forest $SU_Wilderness20 The Pale, Western Mountains $SU_Wilderness21 The Reach, South Karth River $SU_Wilderness22 The Reach, Bthardamz Ruins $SU_Wilderness23 The Reach, Mountain Road $SU_Wilderness24 The Reach, End of the Tundra $SU_Wilderness25 The Rift, Roadsign $SU_Wilderness26 The Rift, Treva River $SU_Wilderness27 The Rift, Northern Hills $SU_Wilderness28 The Rift, Eastern Valley $SU_Wilderness29 Whiterun, South Harald River $SU_Wilderness30 Whiterun, Dry River $SU_Wilderness31 Whiterun, White River $SU_Wilderness32 Whiterun, Road $SU_Wilderness33 Winterhold, Alftand Ruins $SU_Wilderness34 Winterhold, Under the College $SU_Wilderness35 Winterhold, Eastern Shore $SU_Wilderness36 Winterhold, Road $SU_City1 Dawnstar $SU_City2 Falkreath $SU_City3 Markarth $SU_City4 Morthal $SU_City5 Riften $SU_City6 Solitude $SU_City7 Whiterun $SU_City8 Windhelm $SU_City9 Winterhold $SU_Town1 Dragon Bridge $SU_Town2 Ivarstead $SU_Town3 Karthwasten $SU_Town4 Riverwood $SU_Town5 Rorikstead $SU_Town6 Shor's Stone $SU_Deselect Deselect it $SU_Presets Presets $SU_Hotkey Hotkey $SU_HotkeyConflictWarning{}{} This key is already mapped to\n"{}"{}\nAre you sure you wish to continue? $SU_ShortIntroTitles Short Intro Titles $SU_Autosave Autosave $SU_QuickStart Quick Start $SU_Main Main $SU_Equipment Equipment $SU_Inventory Inventory $SU_Special Special $SU_Location Location $SU_StartingLocation Starting Location $SU_SelectOneSpell Select spell $SU_HelpNonDragonbornShouts If enabled, non-Dragonborn characters will learn (and automatically unlock) shouts from word walls. $SU_HelpDisease Choose to start as a vampire or a werewolf. $SU_Bounty Bounty $SU_Continue Continue $SU_OK OK $SU_Saving Saving... $SU_LoadPreset Load Preset $SU_SavePreset Save Preset $SU_CustomGoldSilder Gold $SU_ToggleCustomGold Set Gold $SU_HelpCustomGoldSlider Your gold at the start. $SU_HeaderItems Items $SU_Border Border $SU_Border1 Cyrodil (Falkreath) $SU_Border2 Hammerfell (Falkreath) $SU_Border3 Morrowind (Eastmarch) $SU_Border4 Morrowind (The Rift) $SU_Temple Temple $SU_Bruma Bruma $SU_BrumaBorder Skyrim (Bruma) $SU_HeaderGeneralSettings General Settings $SU_ArmorLightOrHeavy Light / Heavy Armor $SU_EquipGearAfterRaceMenu Equip Gear After RaceMenu $SU_HelpEquipGearAfterRaceMenu If enabled, your character will be naked in the character creation menu, your gear will be equipped when you finish the character creation or choose Equip Gear. If disabled, the gear (except headgear) will be equipped initially. $SU_HelpBeginAdventure Click to continue when you're ready. $SU_ArmorHunter Hide Cuirass + Clothes $SU_HelpDelayMin The minimum number of days before dragons appear at word walls and additional days before dragons start to appear randomly.\nDoes not affect time between attacks. $SU_HelpDelayMax The maximum number of days before dragons appear at word walls and additional days before dragons start to appear randomly.\nDoes not affect time between attacks. $SU_HelpLevelWalls The level you must reach before dragons appear at word walls. $SU_HelpLevelRandom The level you must reach before dragons start to appear randomly. $SU_ToggleRandomWeapons Random Weapons $SU_HelpOutfit Choose your starting outfit. $SU_HelpHelmet Choose your headgear: Default (depends on the outfit, can be a hood or nothing as well), Nothing or Hooded (a college hood). $SU_HelpSpells Choose between completely random spells, no spells, school selection or individual spell selection.\n"Random" will give you a random number of spells (0-2), use "Schools" to get exactly one (Random/Nothing) or two (Random/Random) random spells. $SU_HelpSameSchoolChance If enabled, you can get two spells of the same magic school when spells are random.\nIf disabled, the schools will always be different. $SU_HelpSchool You will get a random novice spell of each of the selected schools.\nChoosing the same school twice will give you two different spells. $SU_HelpWealth Choose your character's wealth.\nIt determines which and how many items you will get. $SU_HelpToggleCustomGold Enable to specify the amount of gold you will get at the start via the next option.\nIf disabled, the amount of gold is random and depends on the Wealth. $SU_HelpDebug Enables most MCM options after the start and adds Swap Gear and Teleport powers. $SU_HelpHotkey The hotkey used to advance the stage of the game start with Skyrim Unbound.\nAfter the start, the hotkey is disabled and can be mapped to something else. $SU_HelpQuickStart If enabled, you get right into the starting room when you start a new game from the main menu. $SU_HelpShortIntroTitles If enabled, the intro titles that play when you start a new game from the main menu are reduced to the second half. $SU_HelpAutosave If enabled, Skyrim Unbound will automatically create normal saves on some stages of the game start. $SU_GeneralSettingsNote (General settings are stored in SkyrimUnbound.json and are shared by all your saved games.) $SU_HelpAddPerkPoints The number of perk points that will be given to you at the start.\nDoesn't affect or take into account any perk points given by other mods. $SU_Docks Docks $SU_Docks1 Dawnstar $SU_Docks2 Solitude $SU_Docks3 Windhelm $SU_OneHandedCombo One-Handed Combination $SU_HelpLoadPreset{} Load an existing preset.\nPresets are stored in {}. $SU_HelpSavePreset{} Save current settings to a preset.\nPresets are stored in {}. $SU_DunmerClothes Dunmeri Clothes $SU_PlayerHome Player Home $SU_Solstheim Solstheim $SU_City10 Raven Rock $SU_Docks4 Raven Rock $SU_Wilderness37 Solstheim, Ash Fields $SU_Wilderness38 Solstheim, Temple of Miraak $SU_Wilderness39 Solstheim, Tel Mithryn View $SU_Wilderness40 Solstheim, Eastern Shore $SU_ArmorScaled Scaled Armor $SU_ArmorSteelPlate Steel Plate Armor $SU_ArmorChitin Chitin Armor $SU_ArmorChitinHeavy Chitin Heavy Armor $SU_ArmorBonemold Bonemold Armor $SU_HelpDragons The appearance of dragons can be delayed until a certain number of in-game days is passed or until you reach a certain level, they also can be enabled right from the start or disabled completely.\nThe delay has two stages: the first stage enables dragons at word walls, the second one enables dragons that appear randomly. $SU_HelpBounty Set the bounty on your head in the hold where you start (can be used with any starting location).\nIf you start in jail, it defines your bounty before the arrest (if not set, the bounty will be random). $SU_HelpWeapons Enable desired starting weapons on the left and choose particular weapons on the right. $SU_HeaderMisc Misc $SU_BanditCamp Bandit Camp $SU_BanditCamp1 Traitor's Post (Eastmarch) $SU_BanditCamp2 Knifepoint Ridge (Falkreath) $SU_BanditCamp3 Bannermist Tower (Falkreath) $SU_BanditCamp4 Ironback Hideout (Haafingar) $SU_BanditCamp5 Orphan's Tear (Haafingar) $SU_BanditCamp6 Four Skull Lookout (The Reach) $SU_BanditCamp7 Redoran's Retreat (Whiterun) $SU_BanditCamp8 Valtheim Towers (Whiterun) $SU_BanditCamp9 The Pride of Tel Vos (Winterhold) $SU_BanditCamp10 Strident Squall (Solstheim) $SU_WarlockLair Warlock Lair $SU_WarlockLair1 Cragwallow Slope (Eastmarch) $SU_WarlockLair2 Morvunskar (Eastmarch) $SU_WarlockLair3 Ilinalta's Deep (Falkreath) $SU_WarlockLair4 Boulderfall Cave (The Rift) $SU_WarlockLair5 Hob's Fall Cave (Winterhold) $SU_VampireLair Vampire Lair $SU_VampireLair1 Mara's Eye Den (Eastmarch) $SU_VampireLair2 Bloodlet Throne (Falkreath) $SU_VampireLair3 Pinemoon Cave (Haafingar) $SU_VampireLair4 Broken Fang Cave (Whiterun) $SU_HelpLocationJail Start being thrown into jail.\nUse the Bounty option on the right if you want to specify your bounty on your head before the arrest.\nIf the bounty is not set, it will be set randomly. $SU_HelpLocationBanditCamp Start as a member of a group of bandits.\nThey will remain friendly to you as long as you do. $SU_HelpLocationWarlockLair Start as a member of a group of warlocks.\nThey will remain friendly to you as long as you do. $SU_HelpLocationVampireLair Start as a member of a group of vampires or their thrall (if you're not a vampire).\nIf you're a vampire, they will remain friendly to you as long as you do, unless you appear cured.\nIf you're their thrall, they will understand that you're out of control and will become hostile once you go far from the lair. $SU_RangedWeapon Ranged $SU_Bow Bow $SU_Crossbow Crossbow $SU_Scimitar Scimitar $SU_WeaponSet Weapon Set $SU_HelpWeaponSet Choose the set (material) of your starting weapons (except staff).\nIf there's no available weapon of the selected type in the selected set, a weapon from a different set will be used. $SU_WeaponSetIron Iron $SU_WeaponSetSteel Steel $SU_WeaponSetImperial Imperial $SU_OnlyEntryLevelArmors Only Entry-Level Armors $SU_HelpOnlyEntryLevelArmors If enabled and the outfit is set to Random, this option limits the outfit randomization to clothes and lowest-level armors (iron, hide and fur). $SU_HeaderOutfit Outfit $SU_Outfit Outfit $SU_HeaderWeaponSetAndMisc Weapon Set & Misc $SU_HelpRandomWeapons If enabled, you will get random weapons.\nYou can disable this option to choose your starting weapons below. $SU_HelpOneHandedMenu Random doesn't include Scimitar. $SU_PresetContentMissingMessage Some options from this preset are currently missing and have not been loaded. $SU_MCMOnTop MCM on Top $SU_HelpMCMOnTop Enable to bring the Skyrim Unbound MCM to the top of the MCM list (on new games). $SU_EnableLantern Lantern $SU_HelpLantern If both Torch and Lantern are set to Random, you won't get both at once. $SU_HelpHoldSelection The randomization is limited to selected holds.\nIf no holds are selected, it works as if all holds were selected. $SU_Preset{}AlreadyExistsMessage A preset "{}" already exists.\n\nOverwrite it? $SU_ConfirmReplaceDefaultPresetMessage Replacing the default preset will overwrite the default MCM settings.\n\nReplace the default preset? $SU_NewPreset [New] $SU_BlankPreset [Blank] $SU_DefaultPreset [Default] $SU_NewPresetHeader New Preset $SU_HeaderGameTimeDate Game Time & Date $SU_Season Season $SU_Month Month $SU_Time Time $SU_HelpGameTime Choose the time of day when the game starts. $SU_HelpGameDate The date when the game starts is randomized. You can choose the season and the month. $SU_SelectAllHolds Select All $SU_DeselectAllHolds Deselect All $SU_HelpSelectAllHolds Select all holds, skipping the ones that don't include any available locations of the selected type.\nIf no holds are selected, it works as if all holds were selected. $SU_HelpDeselectAllHolds Deselect all holds.\nIf no holds are selected, it works as if all holds were selected. $SU_NoHoldLocationMatchesWarningLocation{} There are no available locations of this type in hold {}. $SU_NoHoldLocationMatchesWarningHold There are no available locations of the selected type in this hold. $SU_FactionHeadquarters Faction Headquarters $SU_HelpLocationFactionHeadquarters Start as a member of a faction. $SU_FactionHeadquarters1 Imperials $SU_FactionHeadquarters2 Stormcloaks $SU_OrcStronghold Orc Stronghold $SU_HelpLocationOrcStronghold Start as a member of an orc tribe. $SU_ArmorOrcish Orcish Armor $SU_WeaponSetOrcish Orcish $SU_ArmorAncientNord Ancient Nord Armor $SU_WeaponSetAncientNord Ancient Nord $SU_ArmorElven Elven Armor $SU_ArmorElvenLight Elven Light Armor $SU_WeaponSetElven Elven $SU_WeaponSetBonemold Bonemold $SU_ToggleRandomLocationBorderDocksChance Border & Docks Chance $SU_HelpRandomLocation Use the options below if you want to select a specific location.\nThe following locations are included in the randomization (chances of some can be toggled at the bottom): $SU_HelpToggleRandomLocChances Toggle chances of various locations when the location is Random. $SU_HomelessShelter Homeless Shelter $SU_Statuses Statuses $SU_LocalInhabitant Local Inhabitant $SU_Auto Auto $SU_HelpLocalInhabitant Disables mentions of you as an outsider in your starting settlement/region and skips some dialogues/scenes. If you're an inhabitant of Skyrim or Solstheim, you already know about the role of Mara amulet.\nRegion: You're an inhabitant of your starting region (Skyrim/Solstheim). Settlement: You're an inhabitant of your starting city/town and region. Auto: Automatically set "Region" if you start with a place where you live or "Settlement" if it's in a city/town, otherwise disable. $SU_AlreadyAdventurer Already an Adventurer $SU_HelpAlreadyAdventurer If the Local Inhabitant option is set to "Settlement", this option defines when people in your starting settlement start to call you an adventurer.\nEnabled: from the start.\nDisabled: when you discover a certain number of locations. $SU_LocalInhabitantRegion Region $SU_LocalInhabitantSettlement Settlement $SU_StartWithPreset Start with a preset $SU_CurrentSettings [Current Settings] $SU_Temple1 Temple of Dibella $SU_Temple2 Temple of Kynareth $SU_Temple3 Temple of Mara $SU_Temple4 Temple of Talos $SU_Temple5 Temple of the Divines $SU_Temple6 Raven Rock Temple $SU_HeaderQuests Quests $SU_WhiterunThanePrerequisite Thane of Whiterun $SU_HelpWhiterunThanePrerequisite Choose the quest(s) that must be completed before you can buy Breezehome or start the quest to become a thane of Whiterun (help people of the hold and buy a house) (when Balgruuf is the jarl).\nThis option doesn't affect already completed quests. $SU_BleakFallsBarrow Bleak Falls Barrow $SU_TheBlessingsOfNature The Blessings of Nature $SU_BleakFallsBarrowOrTheBlessingsOfNature Either $SU_BleakFallsBarrowAndTheBlessingsOfNature Both $SU_UnlockShoutsForFree Completely $SU_UnlockShoutsForOneSoul Except the first word $SU_UnlockFirstWordForFree Only the first word $SU_HelpAutoUnlockShouts Automatically unlock words of power without dragon souls: completely, except the first word, or only the first word. $SU_MusicalInstrument Musical Instrument $SU_MusicalInstrumentPlayingLevel Instrument Playing Level $SU_SkyrimsGotTalentRank1 Clueless $SU_SkyrimsGotTalentRank2 Beginner $SU_SkyrimsGotTalentRank3 Medium $SU_SkyrimsGotTalentRank4 Advanced $SU_SkyrimsGotTalentRank5 Master $SU_HelpToggleItem Choose items that you will get at the start.\n"Random" means a 50% chance. $SU_HelpSelectItem Choose items that you will get at the start.\n"Random" means a random item from the available ones. $SU_EnableSkooma Skooma