$Advanced Advanced $Advanced/ experimental options Advanced/ experimental options $Allow resting while trespassing Allow resting while trespassing $AllowTrespassingToggleHelpText This only controls whether you can use the hotkey while trespassing. In order to be able to sleep/ wait while trespassing you'll need to install an additional mod. $Attempt to reset player's idle Attempt to reset player's idle $Auto Auto $Autosave Autosave $Bind idle reset to the jump key Bind idle reset to the jump key $Careful! Careful! $Check current conditions Check current conditions $Click Click $CustomIdleHelpText Input custom idle name or press R to set to default. $Debug Debug $DISABLED DISABLED $Enable player controls Enable player controls $ENABLED ENABLED $Exit MCM for changes to take effect. Exit MCM for changes to take effect. $ForceGetUpIdleHelpText If default get up idle doesn't work for the anims you set and you don't have anything custom for getting up, you can try using this one. It's not pretty but should work. $Get up Get up $Get up hotkey Get up hotkey $Get up hotkey cannot be the same as rest hotkey. Get up hotkey cannot be the same as rest hotkey. $GetUpHotkeyHelpText By default forward key. If you're using controller it will not work (scripting engine doesn't handle analog sticks). You can bind it to something else in that case. If you leave it unmapped, you can still get up by jump key, just without playing nice idle. $JumpKeyResetsIdleToggleHelpText If you're using some mod that can make getting up difficult (e. g. Combat Gameplay Overhaul), you can bind resetting idle to the jump key for convenience. It should solve any idle looping problems or problems with getting up using the forward key. The script only listens for the first jump key press after resting. After resetting idle it unregisters for the key and doesn't interact with jumping at all. $Lay down Lay down $LayDownEntryHelpText Simply lay down on the ground. It's not possible to activate sleep menu in this mode. You will have to stand up, use the rest hotkey again and pick "Sleep" option. Smooth transition from laying down to sleeping is not possible. $List menu entries List menu entries $Main Main $MainSwitchHelpText Toggle this if you want to pause or uninstall mod. $Manual Manual $ManualSaveHelpText Equivalent of saving the game manually. $Mark player as not resting Mark player as not resting $No No $Overwrite with IdleForceDefaultState Overwrite with IdleForceDefaultState $Please select only one option at a time. Please select only one option at a time. $Rest hotkey Rest hotkey $RequestConditionsCheckToggleHelpText If you constantly get notification that you can't rest and you don't know why, toggle this on. After you exit the MCM, the script will check all conditions and generate a more detailed message on what's wrong. It will basically list all failed conditions that don't let you rest. Wait for the message box with the report. $RequestEnablePlayersControlsToggleHelpText Additional debug option to try if you're stuck and nothing else worked. Note this will not cause PC to stand up, it's mostly for situations where due to some anim error PC is not responding to controls. $RequestIdleResetToggleHelpText If you got stuck and jump key is not solving it, you can try this option. It will attempt to send animation "IdleForceDefaultState" to the player. It should immediately reset them to a normal standing position. If you often have this issue, you can bind resetting idle to the jump key ("Advanced" tab). $RequestMarkPlayerNotRestingToggleHelpText If the mod claims that the player is already resting but that's not true (means some variables were not reset correctly when used last time), you can change this variable here. Note that if the game still reports PC as not standing (SitState or SleepState are not 0), then this mod won't allow resting anyway. This option touches only mod's internal variables. $Save before playing animation Save before playing animation $SaveBeforeToggleHelpText Saving before playing animation gives you a safe checkpoint to come back to if something becomes funny/ stuck/ wonky. The only downside is that if you load that save, the list menu will be open, I wasn't able to work around that. You can easily close it though. And since it saves just before opening menu (I had no other choice), it will always save when you press the hotkey - doesn't matter if you choose some idle or dismiss the menu. I don't recommend turning saves off. $Save method Save method $Simply Rest Anywhere is Simply Rest Anywhere is $Sit cross legged Sit cross legged $Sit on a ledge Sit on a ledge $SitLedgeHelpText It's up to you to find a suitable place, this mod doesn't look for ledges. If you activate this mode on the flat ground, the idle will play just fine but the PC's legs will "sink" into the ground. It will still work though, just might look kind of weird. $Sleep Sleep $SleepEntryHelpText In this mode the sleep menu will automatically open. If you dismiss it, this mode becomes a lay down mode. In order to access sleep menu again, you will have to stand up and use the hotkey again. $Time before displaying sleep menu Time before displaying sleep menu $TimeBeforeSleepMenuSliderHelpText Invoking sleep menu while laying on the ground is kind of hacky and tricky to get right. If you experience problems with menu not showing up, you can try decrease the wait time before invoking the menu. You won't see the entire idle playing but the menu should be more reliable. $Toggle list menu entries Toggle list menu entries $Yes Yes