$RDOExtraGuardDialogueMsg Allows guards to use extra dialogue added by RDO.\nThis option is fully compatible with Guard Dialogue Overhaul, and any other similar mods. $RDOHousecarlTradeLineMsg Allow Housecarls to say, 'I am sworn to carry your burdens.' when trading with them.\nNOTE: If you marry a housecarl, he/she will stop using this, and all other Thane dialogue. $RDOEnemySilentBlockerMsg Will stop NPCs from using their standard generic dialogue if they dislike the player.\nNOTE: To prevent certain quests from breaking, some dialogue will not be blocked.\nDefault = On $RDOEnemyBlockServicesMsg Will prevent merchants, innkeepers, farmers, trainers and others from offering their services if they dislike the player.\nDefault = On (Enemy vendors will NOT offer services) $RDOUseSpouseDialogueMsg Allow spouses to use more dialogue added by RDO.\nThis does NOT change any original marriage dialogue, it just simply get used before the original. $RDOStartingUpMsg RDO: Mod initialized, please wait for MCM $RDOUpdatedToNewestVersion RDO: MCM updated to v2.0 $RDOCombatHotKeyNotification RDO: Check 'Stop Combat' page for Hot-Key option $RDOAggressionUnaggressive Unaggressive $RDOAggressionAggressive Aggressive $RDOAggressionVeryAggressive Very Aggressive $RDOAggressionFrenzied Frenzied $RDOAggressionInfoMsg Unaggressive: Will never initiate or start combat unless provoked.\nAggressive: Will attack enemies on sight.\nVery Aggressive: Will attack anyone who is not allied with him/her.\nFrenzied: Will attack anyone on sight. $RDOAssistanceHelpsNobody Helps Nobody $RDOAssistanceHelpsAllies Helps Allies $RDOAssistanceHelpsFriendsAndAllies Helps Friends and Allies $RDOAssistanceInfoMsg Helps Nobody: Will never assist/help anyone in combat unless the enemy is someone he/she would normally attack.\nHelps Allies: Will assist/help allied NPCs in combat even if the enemy is not normally someone he/she would attack.\nHelps Friends and Allies: The same as Helps Allies, except it applies to friends too. $RDOConfidenceAverage Average $RDOConfidenceCautious Cautious $RDOConfidenceBrave Brave $RDOConfidenceCowardly Cowardly $RDOConfidenceFoolhardy Foolhardy $RDOConfidenceInfoMsg Cowardly: Always will run away from combat.\nCautious: Will only attack enemies who are lower leveled.\nAverage: Will attack enemies that are not at higher levels.\nBrave: Will attack any enemy until being outmatched.\nFoolhardy: Will attack any enemy. $RDODispositionAcquaintanceRank 0 = Acquaintance $RDODispositionFriendRank 1 = Friend $RDODispositionConfidentRank 2 = Confident $RDODispositionAllyRank 3 = Ally $RDODispositionLoverRank 4 = Lover $RDODispositionRivalRank -1 = Rival $RDODispositionFoeRank -2 = Foe $RDODispositionEnemyRank -3 = Enemy $RDODispositionArchnemesis -4 = Archnemesis $RDOMoralityAnyCrime Any Crime $RDOMoralityViolenceAgainstEnemies Violence Against Enemies $RDOMoralityPropertyCrimeOnly Property Crime Only $RDOMoralityNoCrime No Crime $RDOMoralityInfoMsg No Crime: NPC will not commit any crime you ask him/her to do (stealing, attacking, etc).\nViolence Against Enemies: NPC will commit crimes against those who are enemies of that NPC.\nProperty Crime Only: NPC will only commit property crimes against non-enemy NPCs (such as stealing items).\nAny Crime: NPC will commit any crime you ask him/her to do (assault, steal, etc). $RDOAllFriendlyDialoguePage All Friendly Dialogue $RDOFriendlyDialogueTitle RDO - All Friendly Dialogue $RDOFriendlyDialogueInfoMsg Click here for info about these options $RDOFriendlyDialogueInfoMsgDisplay The voice type options control nearly all non-hateful RDO dialogue for each voice type. The only dialogue not controlled by these options are the new responses when you command your follower to do something such as trade items, wait, follow, dismiss, etc. To turn off those, you will need to use the Prevent Actor option on the Change Specific NPC Options page. $RDOFriendlyDialogueGuardDialogueHeader Guard Dialogue $RDOFriendlyDialogueGuardDialogue Use More Guard Dialogue $RDOFriendlyDialogueHousecarlTradeHeader 'I am sworn to carry your burdens' $RDOFriendlyDialogueHousecarlTrade Allow Housecarls To Say This $RDOFriendlyDialogueSpouseDialogueHeader Spouse Dialogue $RDOFriendlyDialogueSpouseDialogue Use More Spouse Dialogue $RDOFriendlyDialogueNonSpouseLoverDialogueHeader Lover Dialogue For Non-Spouses $RDOFriendlyDialogueNonSpouseLoverDialogue Use Lover Dialogue For Non-Spouse NPCs $RDONonSpouseLoverDialogueInfoMsg This option will allow NPCs that have a relationship rank of 4 (lover) with the player to use lover dialogue.\nAny dialogue that refers to the player as a spouse will NOT be used, unless that NPC is actually married to the player.\nThis does not alter any dialogue used by spouses, nor does it impact it in any way.\nThis will have a greater impact on followers as opposed to non-followers. $RDOAllEnemyDialoguePage All Enemy Dialogue $RDOEnemyDialogueTitle RDO - All Enemy Dialogue $RDOEnemyDialogueInfoMsg Click here for info about these options $RDOEnemyDialogueInfoMsgDisplay The voice type options control all hateful greetings and farewells for each voice type. This has no effect on the Silent Blocker and the Enemy Vendor Services options. $RDOEnemyDialogueSilentBlockerHeader Silent Blocker $RDOEnemyDialogueSilentBlocker Use Silent Blocker $RDOEnemyDialogueNoVendorServicesHeader Enemy Vendor Services $RDOEnemyDialogueNoVendorServices No Service From Enemy Vendors $RDOFollowerIdleDialoguePage Follower Idle Dialogue $RDOIdleDialogueTitle RDO - Follower Idle Dialogue $RDOIdleDialogueInfoMsg Click here for info about these options $RDOIdleDialogueInfoMsgDisplay The voice type options control all follower idle dialogue for each voice type. This also includes dialogue from the original game, but not dialogue added by other mods. $RDOChangeSpecificNPCOptionsPage Change Specific NPC Options $RDOChangeSpecificNPCOptionsTitle RDO - Change Specific NPC Options $RDONPCSelectedInCrosshairHeader NPC Selected In Your Crosshair $RDOChangeSpecificNPCOptionsDispositionHeader Change Relationship Rank $RDOInvalidActorDisplay Invalid Actor $RDOInvalidActorVoiceTypeDisplay Non-RDO Voice Type $RDOInvalidActorVoiceTypeFollowerDisplay Non-Follower Voice Type $RDOInvalidActorVoiceTypeSpouseDisplay Non-Spouse Voice Type $RDOChangeSpecificNPCOptionsRemoveFollowerHeader Remove Potential Follower (RPF) $RDORemoveFollowerAcronym RPF $RDOChangeSpecificNPCOptionsMakeFollowerHeader Make Potential Follower (MPF) $RDOMakeFollowerAcronym MPF $RDOChangeSpecificNPCOptionsRemoveSpouseHeader Remove Potential Spouse (RPS) $RDORemoveSpouseAcronym RPS $RDOChangeSpecificNPCOptionsMakeSpouseHeader Make Potential Spouse (MPS) $RDOMakeSpouseAcronym MPS $RDOChangeSpecificNPCOptionsPreventActorHeader Prevent Actor From Using RDO Dialogue $RDOConfigNPCPreventActor Prevent Actor $RDONoValidActorDisplay No Valid Actor $RDOAlreadyPreventedDisplay Already Prevented $RDOMaxNumActorsPreventedDisplay Prevented Max Reached $RDOChangeSpecificNPCOptionsAllowActorHeader Allow Actor To Use RDO Dialogue $RDOConfigNPCAllowActor Allow Actor $RDONeverPreventedDisplay Not Prevented $RDOConfigNPCActorsPreventedMenuHeader Actors You've Prevented $RDOConfigNPCActorsPreventedMenu Actors Prevented $RDOConfigNPCClearAllActorsHeader Clear All Actors You've Prevented $RDOConfigNPCClearAllActors Clear All Actors $RDONoActorsPreventedDisplay No Actors Prevented $RDOPreventedActorsMenuMsg Shows the list of NPCs you've prevented from using RDO dialogue. $RDOUnableToPreventActorSelectNPC Unable to prevent actor. Ensure a NPC is selected. $RDOClearAllActorsPrompt Are you sure you want to clear all prevented actors? $RDOClearingAllActorsNow Clearing all prevented actors now...\nStay on this page until a message box confirms that all actors have been cleared. $RDOAllActorsCleared All prevented actors have been cleared. $RDONPCSelectedInConsoleHeader NPC Selected In Your Console $RDOChangeSpecificNPCOptionsNoActorSelectedHeader No NPC Selected $RDONoActorSelectedMsg1 Select a NPC using the in-game console $RDONoActorSelectedMsg2 or move your in-game crosshair over the $RDONoActorSelectedMsg3 NPC you want to select. $RDONoActorSelectedMsg4 NPCs in the crosshair will always be $RDONoActorSelectedMsg5 shown over those selected in the console. $RDOStoppingCombatPage Stop Combat $RDOStoppingCombatTitle RDO - Stopping Combat $RDOStoppingCombatStopActor{}CombatHeader Make {} Stop Combat $RDOMakeActor{}StopCombatStopCombat Make just {} stop combat $RDOMakeActor{}StopCombatNotInCombat {} is not in combat - Stop anyway? $RDONoActorSelected No Actor Selected $RDOMakeActor{}StopCombatStopAlarm Make {} and those fighting {} stop combat $RDOStopCombatStopAlarmPlayerHeader Stopping Player Combat $RDOStopCombatStopAlarmPlayer Make enemies of the Player stop combat $RDOStopCombatNotInCombatPlayer Player is not in combat - Stop anyway? $RDOStopCombatPlayerCombatInfoMsg This will force all those fighting the player to stop combat.\nIf the enemy normally would attack the player, they'll stop fighting just for a moment before starting again.\nSelecting this may help if followers are stuck in combat as well. $RDOStopCombatCastSpellHeader Cast Calming Spell $RDOStopCombatCastCalmSpell Click To Cast Spell $RDOStopCombatInfoMsg Forces just the actor selected to stop combat. $RDOStopCombatAlarmInfoMsg Forces the actor, and those fighting him/her, to stop combat. $RDOCastCalmActorsSpellInfoMsg This will force all nearby NPCs (human, creature, undead, dwemer, etc) and the player to stop combat.\nAfter selecting this option, CLOSE THE MENU. $RDOStopCombatCastCalmSpellKey Map Calming Spell to Hot-Key $RDOCastCalmActorsSpellKeyInfoMsg This will cast the calming spell by just pressing the mapped hot-key. $RDOStopCombatCastCalmAndPacify Pacify Targets On Spell Cast $RDOCastCalmAndPacifySpellInfoMsg With this option enabled, targets will be calmed when stopping combat (like casting Calm or Pacify).\nIf disabled, targets will only stop combat. $RDOSMKeyMapConflictWithKey{}FromMod{}ContinueAnyway Warning!\nThis key is already mapped to: {} from {}.\n\nAre you sure you want to continue? $RDOSMKeyMapConflictWithKey{}ContinueAnyway Warning!\nThis key is already mapped to: {}.\n\nAre you sure you want to continue? $RDONoActorSelectedHeader No NPC Selected $RDONoActorSelectedCrosshair No NPC is under your crosshair $RDOCrosshairActorsOnlyDisplay Only NPCs in the crosshair will work $RDOOtherOptionsPage Other Options $RDOOtherOptionsTitle RDO - Additional Options $RDOOtherOptionsGameSettingsHeader Game Settings $RDOOtherOptionsGreetingDistance NPC Greeting Distance $RDOOtherOptionsHeadTrackDistance NPC Head Tracking Distance $RDOOtherOptionsItemValueFriend Friend Item Value $RDOOtherOptionsItemValueConfidant Confidant Item Value $RDOOtherOptionsItemValueAlly Ally Item Value $RDOOtherOptionsItemValueLover Lover Item Value $RDOOtherOptionsVoicePadding Pause After Each Line $RDOOtherOptionsModSettingsHeader Mod Settings $RDOOtherOptionsSkyrimUnbound Dialogue For Skyrim Unbound $RDOOtherOptionsMACYFCheck Make Any Child Your Follower $RDOOtherOptionsGDOExtraNPCs GDO Extra NPC Dialogue $RDOOtherOptionsUniqueFollowerDialogueHeader Specific Follower Dialogue $RDOOtherOptionsUniqueFollowerDialogueDG Dawnguard Followers $RDOOtherOptionsUniqueFollowerDialogueTG Thieves Guild Followers $RDOOtherOptionsUniqueFollowerDialogueBryn Just Brynjolf $RDOOtherOptionsToggleNPCHeader Toggle NPCs $RDOOtherOptionsToggleFollowers Allow RDO Added Followers $RDOOtherOptionsToggleTerek Allow Terek $RDOOtherOptionsToggleKaie Allow Markarth Encounter $RDOOtherOptionsToggleKaieQuestDone Markarth Encounter Completed $RDOSMTerekScenePlayingContinueAnyway The scene with Terek is currently playing, removing him will cause the scene to stop and it will NOT play again.\n\nAre you sure you want to continue? $RDOSMKaieQuestRunningContinueAnyway The Markarth Encounter is currently running, turning it off now will cause it to stop and it will never happen again.\n\nAre you sure you want to continue? $RDOSMTGFollowersBrynReminder Reminder!\nIf you want Brynjolf to have follower dialogue, make sure you enable the Just Brynjolf option too. $RDOOtherOptionsCommentsHeader Specific Comments $RDOOtherOptionsCommentsRobes Mage Robes $RDOOtherOptionsCommentsDisease Disease $RDOOtherOptionsCommentsMagicColor Colorful Magic $RDOOtherOptionsCommentsMagicDanger Dangerous Magic $RDOOtherOptionsCommentsMagicFlames Fire Magic $RDOOtherOptionsCommentsNaked Naked $RDOOtherOptionsCommentsSneak Sneaking $RDOOtherOptionsCombatSettingsHeader Combat Dialogue Settings $RDOOtherOptionsCombatDetectionSettingsAlertIdle Alert Idle $RDOOtherOptionsCombatDetectionSettingsAlertToCombat Alert To Combat $RDOOtherOptionsCombatDetectionSettingsAlertToNormal Alert To Normal $RDOOtherOptionsCombatDetectionSettingsCombatToLost Combat To Lost $RDOOtherOptionsCombatDetectionSettingsCombatToNormal Combat To Normal $RDOOtherOptionsCombatDetectionSettingsLostIdle Lost Idle $RDOOtherOptionsCombatDetectionSettingsLostToCombat Lost To Combat $RDOOtherOptionsCombatDetectionSettingsLostToNormal Lost To Normal $RDOOtherOptionsCombatDetectionSettingsNormalToAlert Normal To Alert $RDOOtherOptionsCombatDetectionSettingsNormalToCombat Normal To Combat $RDOOtherOptionsCombatSettingsTaunt Taunts $RDOOtherOptionsCombatSettingsDialogueAll Non-followers Use Same Settings $RDOOtherOptionsCombatSettingsDialogueAllInfoMsg Make non-follower NPCs abide by the same changes you've made to the below options.\nThis applies to almost everyone including: Bandits, Forsworn, Citizens, Guards, and others.\nThe only restriction is that an NPC must have voice a voice that RDO has added dialogue for. The reason for this restriction is to avoid continuous silent lip movement for certain voices when using Fuz-Ro-Doh. $RDOAlertIdleInfoMsg With the option Enabled, followers are allowed to use dialogue when looking for an enemy they've detected but not found.\nThis includes dialogue such as: "Anybody there?" and "I know I heard something."\nWith the option Disabled, followers will say nothing. $RDOAlertToCombatInfoMsg With the option Enabled, followers are allowed to use dialogue when entering combat after detecting an enemy.\nThis includes dialogue such as: "There you are!" and "Hah! Found you!"\nWith the option Disabled, followers will say nothing. $RDOAlertToNormalInfoMsg With the option Enabled, followers are allowed to use dialogue when they stop searching for an enemy they've detected.\nThis includes dialogue such as: "Must have been nothing." and "I guess I was just hearing things."\nWith the option Disabled, followers will say nothing. $RDOCombatToLostInfoMsg With the option Enabled, followers are allowed to use dialogue when they no longer know exactly where the enemy they were last fighting is, but can still detect him/her.\nThis includes dialogue such as: "Where are you?" and "You can't hide from me!".\nWith the option Disabled, followers will say nothing. $RDOCombatToNormalInfoMsg With the option Enabled, followers are allowed to use dialogue when combat ends after the enemy dies.\nThis includes dialogue such as: "That takes care of that." and "That's the last of them."\nWith the option Disabled, followers will say nothing. $RDOLostIdleInfoMsg With the option Enabled, followers are allowed to use dialogue when they're looking for the enemy they were previously fighting, but haven't found them yet.\nThis includes dialogue such as: "You can't hide from me forever." and "Where are you?".\nWith the option Disabled, followers will say nothing. $RDOLostToCombatInfoMsg With the option Enabled, followers are allowed to use dialogue when they found the lost enemy they were looking for.\nThis includes dialogue such as: "I knew I'd find you!" and "Over here!"\nWith the option Disabled, followers will say nothing. $RDOLostToNormalInfoMsg With the option Enabled, followers are allowed to use dialogue when they stop searching for an enemy they lost.\nThis includes dialogue such as: "No sign of 'em." and "Cleared out, I guess."\nWith the option Disabled, followers will say nothing. $RDONormalToAlertInfoMsg With the option Enabled, followers are allowed to use dialogue when they first detect an enemy but don't haven't found them yet.\nThis includes dialogue such as: "What was that?" and "Is someone there?"\nWith the option Disabled, followers will say nothing. $RDONormalToCombatInfoMsg With the option Enabled, followers are allowed to use dialogue when combat starts (when bypassing detection state).\nThis includes dialogue such as: "Come on!" and "Oh no you don't!"\nWith the option Disabled, followers will say nothing. $RDOTauntInfoMsg With the option Enabled, followers are allowed to use taunts when in combat.\nThis includes dialogue such as: "I'll carve you into pieces!" and "You won't get away!"\nWith the option Disabled, followers will say nothing. $RDOMACYFInfoMsg For those using Make Any Child Your Follower (MACYF), or a similar child follower mod.\nThis will stop non-follower hellos/goodbyes added by RDO from being used by children when following through MACYF.\nNew dialogue for follower commands (trade, wait, etc) will still not be used with this option enabled, due to where the dialogue topics are located in MACYF. $RDOSkyrimUnboundInfoMsg Turns off all dialogue calling the player "Dragonborn" added by RDO until meeting the Greybeards, intended for those using Skyrim Unbound.\nThis option only applies to dialogue added by RDO, not other mods or the original game.\nLeaving this option off is recommended for a vanilla start (original) and Alternate Start - Live Another Life users. $RDOGDOExtraNPCsInfoMsg Guard Dialogue Overhaul allows for some guard dialogue to be used by NPCs who are not guards.\nIf you do not want to hear guard dialogue from NPCs who are not guards, turn this option off.\nBy default, from the original mod, this option is on. But I personally recommend turning this off. $RDOGreetingDistanceInfoMsg The minimum distance away a NPC can be in order to greet the player.\nThis only applies to standard greetings and not forced conversations (force greets) or NPC-to-NPC conversation.\nAt a value of 40 to 50, greetings will start being used when you bump into a NPC.\nThe default value set by Bethesda is 150. $RDOHeadTrackDistanceInfoMsg The distance an NPC will start head-tracking another NPC or the player.\nThe lower the value, the closer a NPC must be to another person before he/she will start head-tracking him/her.\nIf you dislike NPCs always staring at you, lowering this value may help. In my game, I set this value to 200.\nThe default value set by Bethesda is 400. $RDOItemValueFriendInfoMsg Maximum value of items, owned by a friend, that you may take. (Relationship rank with Player = 1)\nThe default value set by Bethesda is 25. $RDOItemValueConfidantInfoMsg Maximum value of items, owned by a confidant, that you may take. (Relationship rank with Player = 2)\nThe default value set by Bethesda is 50. $RDOItemValueAllyInfoMsg Maximum value of items, owned by a ally, that you make take. (Relationship rank with Player = 3)\nThe default value set by Bethesda is 100. $RDOItemValueLoverInfoMsg Maximum value of items, owned by a lover, that you make take. (Relationship rank with Player = 4)\nThe default value set by Bethesda is 500. $RDOVoicePaddingInfoMsg How long of a silent pause is after each line of dialogue spoken by NPCs.\nThis applies to all dialogue including: Player/NPC-to-NPC conversations, general greetings, follower commands, etc.\nNOTE: Dialogue may overlap if this value is too low. I recommend setting this no lower than 0.1 seconds.\nThe default value set by Bethesda is 0.5. $RDODawnguardFollowersInfoMsg Allow follower dialogue for Isran, Gelebor and Valerica.\nDisabling this option turns off follower dialogue added by RDO for those three NPCs. $RDOTGFollowersInfoMsg Allow follower dialogue for Brynjolf, Delvin Mallory, Karliah, and Vex.\nDisabling this option turns off follower dialogue added by RDO for those four NPCs.\nNOTE: Disabling this option will also disable the Just Brynjolf option below. $RDOBrynFollowerDialogueInfoMsg Allow follower dialogue for Brynjolf.\nDisabling this option will turn off follower dialogue for only Brynjolf and not the other Thieves Guild followers. $RDOAllowFollowersInfoMsg Allows the 5 followers added by RDO to appear in-game.\nIf any of them are currently following you, you MUST dismiss them before removing them from your game. $RDOAllowTerekInfoMsg Allows an unused NPC to be restored to the game that you find in Breezehome.\nHe was originally intended to be living in Breezehome but Bethesda never added him into the game world.\nHe will only appear if you have not purchased and visited Breezehome.\nThere is another way to remove him from Breezehome once in-game. Just talk to the steward in Dragonsreach. $RDOAllowKaieInfoMsg Allows a nighttime encounter in Markarth a short time after you complete the quest "No One Escapes Cidhna Mine".\nThis will only happen if you do NOT help the prisoners escape. $RDORobesCommentsInfoMsg Allow certain comments if you're wearing mage robes.\nExamples: "Fancy robes. You a wizard or somethin'?" and "You must be one of those wizards. From the College in Winterhold."\nIf Enabling this option, please close the menu and return to the game to have this option update correctly. $RDODiseaseCommentsInfoMsg Allow certain comments if you've contracted a disease.\nThis includes additional greetings and follower idle comments added by RDO.\nExamples: "Are you feeling sick?" and "How do you feel? I think you might be sick."\nIf Enabling this option, please close the menu and return to the game to have this option update correctly. $RDOMagicColorfulInfoMsg Allow certain comments if you currently have a colorful magic effect going on.\nExamples: "Oh, look at the colors!" and "Keep that magic away from me." and "Is that magic? Careful, please..."\nIf Enabling this option, please close the menu and return to the game to have this option update correctly. $RDOMagicDangerousInfoMsg Allow certain comments if you currently have a dangerous magic effect going on.\nExamples: "That spell looks dangerous... keep your distance." and "You keep your distance with that magic."\nIf Enabling this option, please close the menu and return to the game to have this option update correctly. $RDOMagicFlamesInfoMsg Allow certain comments if you currently have a fire spell or weapon drawn.\nExamples: "Careful with that fire." and "Don't set anything on fire, all right?" and "Don't go setting the place on fire, okay?"\nIf Enabling this option, please close the menu and return to the game to have this option update correctly. $RDONakedCommentsInfoMsg Allow certain comments if you're naked.\nThis includes additional naked comments added by RDO.\nExamples: "Not sure you should be walking around naked." and "I've seen enough. Put on some clothes."\nIf Enabling this option, please close the menu and return to the game to have this option update correctly. $RDOSneakCommentsInfoMsg Allow certain comments if you're sneaking within the NPC greeting distance.\nThis includes additional sneaking comments added by RDO.\nExamples: "You're a bad sneak. You're not creeping up on anybody like that." and "You, my friend, need practice..."\nIf Enabling this option, please close the menu and return to the game to have this option update correctly. $RDSMWarningActorIsNotUniquePrompt WARNING!\nThis is not a Unique NPC. If he/she is recruited as a follower and/or married, you may have problems such as this NPC disappearing from the game.\nProceed at your own risk! Assistance with problems for Non-Unique NPCs is not supported!\n\nAre you sure you want to continue? $RDOSMActor{}WillStopUsingDialogue {} will now STOP using RDO dialogue. $RDOSMActor{}WillStartUsingDialogue {} will now START using RDO dialogue. $RDOSMActor{}IsCurrentSpouse {} is your spouse, and therefore cannot be removed as a potential spouse. $RDOSMActor{}IsCourtingPlayer {} is your fiancée, and therefore cannot be removed as a potential spouse. $RDOSMActor{}IsNowPotentialSpouse {} is now a potential spouse. $RDOSMActor{}IsNowNotPotentialSpouse {} has been removed as a potential spouse. $RDOSMActor{}IsNowPotentialFollower {} is now a potential follower. $RDOSMActor{}IsNowNotPotentialFollower {} has been removed as a potential follower. $RDOSMFailedToMakePotentialFollowerSelectNPC Error!\nFailed to get selected Actor. Please ensure an NPC is selected. $RDOSMFailedToAllowActorSelectNPC Failed to allow actor. Ensure a NPC is selected. $RDOSMFailedToChangeDisposition Failed to change relationship rank. Ensure a NPC is selected. $RDOSMFailedToMakePotentialSpouseSelectNPC Failed to make actor into a potential spouse. Ensure a NPC is selected. $RDOSMUnableToStopCombatSelectNPC Unable to stop combat. Ensure a NPC is selected. $RDOSMPlayerWillStopCombatAlarm Enemies of the player will stop combat. $RDOSMUnableToChangeActorAggression Unable to change aggression level of the actor. Ensure a NPC is selected. $RDOSMUnableToChangeActorConfidence Unable to change confidence level of the actor. Ensure a NPC is selected. $RDOSMActor{}WillStopCombat {} will stop combat. $RDOSMActor{}WillStopCombatAlarm {} and enemies will stop combat. $RDOSMOptionChoiceYes Yes $RDOSMOptionChoiceNo No $RDOSMOptionChoiceAccept Accept $RDOSMWarningActor{}IsCurrentFollower {} is currently a follower and must be dismissed from your service before being removed as a potential follower. $RDOSMWarningActorHasNonRDOVoice WARNING!\nThis NPC does not have a voice that is recognized by RDO for this action. If made into a potential follower or spouse, RDO cannot guarantee that this NPC will have supported dialogue. Proceed at your own risk!\n\nAre you sure you want to continue? $RDOSMErrorActionFailedMsg Error!\nThe last action failed to complete. It is recommended that you exit the menu and try the action again. $RDOSMExcludedActorsMsg NOTE:\n\nThe NPC selected does not use the same requirements as normal followers for being recruited.\nThis list includes: Brynjolf, Delvin Mallory, Karliah, Vex, Serana, Isran, Gelebor, and Valerica.\nPlease see Other Options page for options regarding these particular NPCs. If you wish to proceed, you are doing so at your own risk!\n\nAre you sure you want to continue? $RDOSMPleaseCloseMenu To allow this action to be completed, please close the menu and return to the game before opening the menu again. $RDOViewNPCStatsPage View NPC Stats $RDOViewNPCStatsTitle RDO - View NPC Skills And Attributes $RDOViewNPCStatsAllAttributesHeader All Attributes $RDOViewNPCStatsDisplayLevel Level $RDOViewNPCStatsDisplayHealth Health $RDOViewNPCStatsDisplayMagicka Magicka $RDOViewNPCStatsDisplayStamina Stamina $RDOViewNPCStatsRecoveryHeader Recovery $RDOViewNPCStatsDisplayHealRate HealthRegen $RDOViewNPCStatsDisplayMagickaRate MagickaRegen $RDOViewNPCStatsDisplayStaminaRate StaminaRegen $RDOViewNPCStatsArmorRatingHeader Armor Rating $RDOViewNPCStatsDisplayArmorRating Current Armor Rating $RDOViewNPCStatsResistancesHeader Resistances $RDOViewNPCStatsDisplayPoisonResistance Poison Resistance $RDOViewNPCStatsDisplayMagicResistance Magic Resistance $RDOViewNPCStatsDisplayFireResistance Fire Resistance $RDOViewNPCStatsDisplayFrostResistance Frost Resistance $RDOViewNPCStatsDisplayShockResistance Shock Resistance $RDOViewNPCStatsAIDataHeader AI Data (Click To Change Values) $RDOViewNPCStatsDisplayAggression Aggression $RDOViewNPCStatsDisplayConfidence Confidence $RDOViewNPCStatsDisplayMorality Morality $RDOViewNPCStatsDisplayAssistance Assistance $RDOViewNPCStatsWarriorSkillsHeader Warrior Skills $RDOViewNPCStatsDisplayArchery Archery $RDOViewNPCStatsDisplayBlock Block $RDOViewNPCStatsDisplayHeavyArmor Heavy Armor $RDOViewNPCStatsDisplayOneHanded One-Handed $RDOViewNPCStatsDisplaySmithing Smithing $RDOViewNPCStatsDisplayTwoHanded Two-Handed $RDOViewNPCStatsThiefSkillsHeader Thief Skills $RDOViewNPCStatsDisplayAlchemy Alchemy $RDOViewNPCStatsDisplayLightArmor Light Armor $RDOViewNPCStatsDisplayLockpicking Lockpicking $RDOViewNPCStatsDisplayPickpocket Pickpocket $RDOViewNPCStatsDisplaySneak Sneak $RDOViewNPCStatsDisplaySpeech Speech $RDOViewNPCStatsMagicalSkillsHeader Mage Skills $RDOViewNPCStatsDisplayAlteration Alteration $RDOViewNPCStatsDisplayConjuration Conjuration $RDOViewNPCStatsDisplayDestruction Destruction $RDOViewNPCStatsDisplayEnchanting Enchanting $RDOViewNPCStatsDisplayIllusion Illusion $RDOViewNPCStatsDisplayRestoration Restoration $RDONoPageTitle Relationship Dialogue Overhaul $RDOFemaleVoiceTypesHeader Female Voice Types $RDOVoiceTypeFemaleArgonian Female Argonian $RDOVoiceTypeFemaleChild Female Child $RDOVoiceTypeFemaleCommander Female Commander $RDOVoiceTypeFemaleCommoner Female Commoner $RDOVoiceTypeFemaleCondescending Female Condescending $RDOVoiceTypeFemaleCoward Female Coward $RDOVoiceTypeFemaleDarkElf Female Dark Elf $RDOVoiceTypeFemaleDarkElfCommoner Female Dark Elf Commoner $RDOVoiceTypeFemaleElfHaughty Female Elf Haughty $RDOVoiceTypeFemaleEvenToned Female Even Toned $RDOVoiceTypeFrea Frea $RDOVoiceTypeFemaleKhajiit Female Khajiit $RDOVoiceTypeFemaleNord Female Nord $RDOVoiceTypeFemaleOldGrumpy Female Old Grumpy $RDOVoiceTypeFemaleOldKindly Female Old Kindly $RDOVoiceTypeFemaleOrc Female Orc $RDOVoiceTypeSerana Serana $RDOVoiceTypeFemaleShrill Female Shrill $RDOVoiceTypeFemaleSultry Female Sultry $RDOVoiceTypeValerica Valerica $RDOVoiceTypeFemaleYoungEager Female Young Eager $RDOMaleVoiceTypesHeader Male Voice Types $RDOVoiceTypeMaleArgonian Male Argonian $RDOVoiceTypeMaleBandit Male Bandit $RDOVoiceTypeMaleBrute Male Brute $RDOVoiceTypeMaleChild Male Child $RDOVoiceTypeMaleCommander Male Commander $RDOVoiceTypeMaleCommoner Male Commoner $RDOVoiceTypeMaleCommonerAccented Male Commoner Accented $RDOVoiceTypeMaleCondescending Male Condescending $RDOVoiceTypeMaleCoward Male Coward $RDOVoiceTypeMaleDarkElf Male Dark Elf $RDOVoiceTypeMaleDarkElfCommoner Male Dark Elf Commoner $RDOVoiceTypeMaleDarkElfCynical Male Dark Elf Cynical $RDOVoiceTypeMaleDrunk Male Drunk $RDOVoiceTypeMaleElfHaughty Male Elf Haughty $RDOVoiceTypeMaleEvenToned Male Even Toned $RDOVoiceTypeMaleEvenTonedAccented Male Even Toned Accented $RDOVoiceTypeMaleForsworn Male Forsworn $RDOVoiceTypeMaleGuard Male Guard $RDOVoiceTypeMaleKhajiit Male Khajiit $RDOVoiceTypeMaleNord Male Nord $RDOVoiceTypeMaleNordCommander Male Nord Commander $RDOVoiceTypeMaleOldGrumpy Male Old Grumpy $RDOVoiceTypeMaleOldKindly Male Old Kindly $RDOVoiceTypeMaleOrc Male Orc $RDOVoiceTypeMaleSlyCynical Male Sly Cynical $RDOVoiceTypeMaleSoldier Male Soldier $RDOVoiceTypeMaleYoungEager Male Young Eager $RDODragonbornDLCHeader Dragonborn DLC $RDODawnguardDLCHeader Dawnguard DLC