$Precision Precision $Precision_AttackCollisions_Page Attack Collisions $Precision_Trails_Page Weapon Trails $Precision_Hitstop_Page Hitstop $Precision_Recoil_Page Static Hit Recoil $Precision_HitImpulse_Page Hit Impulse $Precision_Misc_Page Miscellaneous $Precision_Debug_Page Debug $Precision_AttackCollisionGeneralSettings_HeaderText Attack Collision General Settings $Precision_AttackCollisionsEnabled_OptionText Enable Attack Collisions $Precision_AttackCollisionsEnabled_InfoText Enable the main functionality, accurate melee attack collisions. $Precision_EnableJumpIframes_OptionText Enable Jump I-Frames $Precision_EnableJumpIframes_InfoText Enable to have the character's lower body invulnerable to this plugin's melee collisions while in air. $Precision_DisablePhysicalCollisionOnHit_OptionText Disable Physical Collision on Hit $Precision_DisablePhysicalCollisionOnHit_InfoText Enable this setting to turn off physical collision with the hit object after a hit. The vanilla physics impacts on hit are still used, this only disables the actual physical collision that will usually send the object flying. $Precision_HitSameRefCooldown_OptionText Hit Cooldown $Precision_HitSameRefCooldown_InfoText Set the cooldown until the attack collision is allowed to hit the same object again. Only used for non-actor collisions (walls, clutter, etc.). $Precision_HitSameMaterialCooldown_OptionText Hit Material Cooldown $Precision_HitSameMaterialCooldown_InfoText Set the cooldown until the attack collision is allowed to hit the same material type again. Only used for non-actor collisions (walls, clutter, etc.). $Precision_GroundFeetDistanceThreshold_OptionText Ground Hit Height Threshold $Precision_GroundFeetDistanceThreshold_InfoText Set the threshold for the hit position's distance from the ground (actor's feet level), under which hits will be considered as hitting ground (for some features like hitstop etc). $Precision_AttackCollisionFilterSettings_HeaderText Attack Collision Filter Settings $Precision_NoPlayerTeammateAttackCollision_OptionText No Teammate Attack Collision $Precision_NoPlayerTeammateAttackCollision_InfoText Enable to have the player's melee attacks not collide with their teammates and summons, and vice versa. $Precision_NoNonHostileAttackCollision_OptionText No Non Hostile Attack Collision $Precision_NoNonHostileAttackCollision_InfoText Enable to have the character's attacks not collide with non-hostile characters while both in combat. $Precision_CombatStateLingerTime_OptionText Combat State Linger Time $Precision_CombatStateLingerTime_InfoText Set the time (in seconds) after exiting combat, for which an actor is still considered as being in combat. Used only for the above options. $Precision_SweepAttackSettings_HeaderText Sweep Attack Settings $Precision_SweepAttackMode_OptionText Sweep Attack Mode $Precision_SweepAttackMode_InfoText Select the sweep attack mode. Set to unlimited mode to ignore sweep perks and always damage all targets. $Precision_SweepAttackMode_Unlimited Unlimited $Precision_SweepAttackMode_MaxTargets Max Targets $Precision_SweepAttackMode_Diminishing Diminishing Returns $Precision_SweepAttackMode_DiminishingReturns Diminishing Returns $Precision_MaxTargetsNoSweepAttack_OptionText Max Targets No Perk $Precision_MaxTargetsNoSweepAttack_InfoText Set the max targets hit without a sweep attack perk active. 0 means unlimited. $Precision_MaxTargetsSweepAttack_OptionText Max Targets Perk $Precision_MaxTargetsSweepAttack_InfoText Set the max targets hit with a sweep attack perk active. 0 means unlimited. $Precision_SweepAttackDiminishingReturnsFactor_OptionText Sweep Diminishing Factor $Precision_SweepAttackDiminishingReturnsFactor_InfoText Set the diminishing returns factor when hitting multiple targets with one collision. For a 0.5 value: First target hit will receive full damage, the second one 0.5x, the third one 0.25x and so on. $Precision_AttackCollisionCapsuleSettings_HeaderText Attack Collision Capsule Settings $Precision_WeaponLengthMult_OptionText Weapon Length Base Multiplier $Precision_WeaponLengthMult_InfoText Set the weapon length base multiplier. The length of the weapon collision capsule is calculated by multiplying the distance from the actor's hand to the weapon's tip and this value. $Precision_WeaponCapsuleRadius_OptionText Weapon Capsule Radius $Precision_WeaponCapsuleRadius_InfoText Set the radius of the weapon attack capsule. Larger values will make the weapon collision capsule thicker. $Precision_MinWeaponLength_OptionText Minimum Weapon Length $Precision_MinWeaponLength_InfoText Set the minimum length of the weapon attack capsule. Solves issues like daggers being unplayably short and NPCs missing their attacks. $Precision_DefaultCollisionLifetime_OptionText Default Attack Collision Lifetime $Precision_DefaultCollisionLifetime_InfoText Set the lifetime of the weapon active collision (the duration of the active weapon hitbox). Only used for attack animations that aren't specifically configured to support this plugin. $Precision_DefaultCollisionLifetimePowerAttackMult_OptionText Lifetime Power Attack Mult $Precision_DefaultCollisionLifetimePowerAttackMult_InfoText Additional multiplier to the lifetime of the weapon collision for power attacks. Only used for attack animations that aren't specifically configured to support this plugin. $Precision_FirstPersonAttackLengthOffset_OptionText FPP Attack Length Offset $Precision_FirstPersonAttackLengthOffset_InfoText Set amount of units added or removed from the attack capsule's length while in first person. $Precision_PlayerAttackLengthMult_OptionText Player Attack Length Multiplier $Precision_PlayerAttackLengthMult_InfoText Set the additional attack capsule length multiplier used only for the player. $Precision_PlayerAttackRadiusMult_OptionText Player Attack Radius Multiplier $Precision_PlayerAttackRadiusMult_InfoText Set the additional attack capsule radius multiplier used only for the player. $Precision_MountedAttackLengthMult_OptionText Mounted Attack Length Multiplier $Precision_MountedAttackLengthMult_InfoText Set the additional attack length multiplier used while mounted. $Precision_MountedAttackRadiusMult_OptionText Mounted Attack Radius Multiplier $Precision_MountedAttackRadiusMult_InfoText Set the additional attack capsule radius multiplier used while mounted. $Precision_TrailSettings_HeaderText Trail Settings $Precision_DisplayTrails_OptionText Display Trails $Precision_DisplayTrails_InfoText Enable to display trails for melee attacks while the hitbox is active. $Precision_TrailUseAttackCollisionLength_OptionText Use Attack Collision Length $Precision_TrailUseAttackCollisionLength_InfoText Enable to use the attack collision's tip as the trail end, instead of the tip of the weapon mesh. Will make trails longer than the weapon visually, but will represent the true attack reach. $Precision_TrailSegmentLifetime_OptionText Trail Segment Lifetime $Precision_TrailSegmentLifetime_InfoText Set the lifetime of the trail. Lower values will make the trail shorter. $Precision_TrailFadeOutTime_OptionText Trail Fade Out Time $Precision_TrailFadeOutTime_InfoText Set the time it takes for the trail to fade out after it's expired. $Precision_TrailSegmentsPerSecond_OptionText Trail Segments per Second $Precision_TrailSegmentsPerSecond_InfoText Set the amount of trail segments that should be created per second. Lower values will make the trail less smooth and more blocky, while higher values combined with a long lifetime setting can cause the trail mesh to run out of available bones, which will cause it to shrink regardless of the time passed. $Precision_TrailColorSettings_HeaderText Trail Color Settings $Precision_TrailDefaultBaseColorR_OptionText Trail Default Base Color Red $Precision_TrailDefaultBaseColorR_InfoText Set red value of the trail's default base color. This is the color used for attack trails that do not match any of the trail override settings in the .toml config files. $Precision_TrailDefaultBaseColorG_OptionText Trail Default Base Color Green $Precision_TrailDefaultBaseColorG_InfoText Set green value of the trail's default base color. This is the color used for attack trails that do not match any of the trail override settings in the .toml config files. $Precision_TrailDefaultBaseColorB_OptionText Trail Default Base Color Blue $Precision_TrailDefaultBaseColorB_InfoText Set blue value of the trail's default base color. This is the color used for attack trails that do not match any of the trail override settings in the .toml config files. $Precision_TrailDefaultBaseColorA_OptionText Trail Default Base Color Alpha $Precision_TrailDefaultBaseColorA_InfoText Set alpha value of the trail's default base color. This is the color used for attack trails that do not match any of the trail override settings in the .toml config files. $Precision_TrailBaseColorScaleMult_OptionText Trail Color Mult $Precision_TrailBaseColorScaleMult_InfoText Set the multiplier used for the base color scale of the trail. Higher values will make the trail brighter. $Precision_HitstopSettings_HeaderText Hitstop Settings $Precision_EnableHitstop_OptionText Enable Hitstop $Precision_EnableHitstop_InfoText Enably to apply a brief slowdown of the character's animations when they hit something. This emphasizes the hit impact feeling. $Precision_ApplyHitstopToTarget_OptionText Apply Hitstop to Target $Precision_ApplyHitstopToTarget_InfoText Enably to apply the hitstop to the hit target as well. $Precision_HitstopDurationNPC_OptionText Hitstop Duration NPC $Precision_HitstopDurationNPC_InfoText Set the duration of the hitstop (in seconds) applied after hitting a character. $Precision_HitstopDurationOther_OptionText Hitstop Duration Other $Precision_HitstopDurationOther_InfoText Set the duration of the hitstop (in seconds) applied after hitting something other than a character. $Precision_HitstopSlowdownTimeMultiplier_OptionText Hitstop Time Multiplier $Precision_HitstopSlowdownTimeMultiplier_InfoText Set the time multiplier applied by the slowdown to the character's animations. 1 is unchanged, 0 would be a complete time stop. $Precision_HitstopDurationPowerAttackMultiplier_OptionText Hitstop Power Attack Mult $Precision_HitstopDurationPowerAttackMultiplier_InfoText Set the additional multiplier applied to the hitstop duration for power attacks. $Precision_HitstopDurationTwoHandedMultiplier_OptionText Hitstop Two Handed Mult $Precision_HitstopDurationTwoHandedMultiplier_InfoText Set the additional multiplier applied to the hitstop duration for two handed attacks. $Precision_HitstopDurationDiminishingReturnsFactor_OptionText Hitstop Diminishing Factor $Precision_HitstopDurationDiminishingReturnsFactor_InfoText Set the diminishing returns factor when hitting multiple targets with one collision. This will cause the next hitstop caused by the same attack to be shorter from the previous. $Precision_HitstopCameraShakeSettings_HeaderText Hitstop Camera Shake Settings $Precision_EnableHitstopCameraShake_OptionText Enable Hitstop Camera Shake $Precision_EnableHitstopCameraShake_InfoText Enably to apply a brief sine-wave camera shake when the player hits something. This emphasizes the hit impact feeling. $Precision_HitstopCameraShakeStrengthNPC_OptionText Camera Shake Strength NPC $Precision_HitstopCameraShakeStrengthNPC_InfoText Set the strength of the camera shake applied after hitting a character. $Precision_HitstopCameraShakeStrengthOther_OptionText Camera Shake Strength Other $Precision_HitstopCameraShakeStrengthOther_InfoText Set the strength of the camera shake applied after hitting something other than a character. $Precision_HitstopCameraShakeDurationNPC_OptionText Camera Shake Duration NPC $Precision_HitstopCameraShakeDurationNPC_InfoText Set the duration of the camera shake (in seconds) applied after hitting a character. Note that the shake strength decays smoothly to 0 over time. $Precision_HitstopCameraShakeDurationOther_OptionText Camera Shake Duration Other $Precision_HitstopCameraShakeDurationOther_InfoText Set the duration of the camera shake (in seconds) applied after hitting something other than a character. Note that the shake strength decays smoothly to 0 over time. $Precision_HitstopCameraShakeFrequency_OptionText Camera Shake Frequency $Precision_HitstopCameraShakeFrequency_InfoText Set the frequency of the sine-wave. Higher values will cause the camera shake to oscillate faster. $Precision_HitstopCameraShakePowerAttackMultiplier_OptionText Camera Shake Power Attack Mult $Precision_HitstopCameraShakePowerAttackMultiplier_InfoText Set the additional multiplier applied to the camera shake for power attacks. $Precision_HitstopCameraShakeTwoHandedMultiplier_OptionText Camera Shake Two Handed Mult $Precision_HitstopCameraShakeTwoHandedMultiplier_InfoText Set the additional multiplier applied to the camera shake for two handed attacks. $Precision_HitstopCameraShakeDurationDiminishingReturnsFactor_OptionText Camera Shake Diminishing Factor $Precision_HitstopCameraShakeDurationDiminishingReturnsFactor_InfoText Set the diminishing returns factor when hitting multiple targets with one collision. This will cause the next camera shake caused by the same attack to be shorter from the previous. $Precision_RecoilSettings_HeaderText Recoil Settings $Precision_RecoilPlayer_OptionText Recoil Player $Precision_RecoilPlayer_InfoText Enable to cause the player to recoil when hitting certain materials defined in the RecoilMaterials FormID List inside Precision.esp. $Precision_RecoilNPC_OptionText Recoil NPC $Precision_RecoilNPC_InfoText Enable to cause the NPCs to recoil when hitting certain materials defined in the RecoilMaterials FormID List inside Precision.esp. $Precision_RecoilPowerAttack_OptionText Recoil On Power Attack $Precision_RecoilPowerAttack_InfoText Enable to have recoils happen when power attacking as well. $Precision_UseVanillaRecoil_OptionText Use Vanilla Recoil $Precision_UseVanillaRecoil_InfoText Enable to have the recoils use the vanilla animation event with vanilla animations. $Precision_RemoveRecoilOnHitframe_OptionText Remove Recoil on Hitframe $Precision_RemoveRecoilOnHitframe_InfoText Enable to remove the recoil collision on the vanilla hitFrame event. This means a recoil can only trigger at the beginning of a weapon swing. $Precision_RecoilCollisionLength_OptionText Recoil Collision Length $Precision_RecoilCollisionLength_InfoText Set the recoil collision length. Increasing the value will cause recoils to trigger from larger distances. $Precision_RecoilCameraShakeSettings_HeaderText Recoil Camera Shake Settings $Precision_EnableRecoilCameraShake_OptionText Enable Recoil Camera Shake $Precision_EnableRecoilCameraShake_InfoText Enably to apply a brief sine-wave camera shake when the player gets recoiled by hitting certain materials. $Precision_RecoilCameraShakeStrength_OptionText Recoil Camera Shake Strength $Precision_RecoilCameraShakeStrength_InfoText Set the strength of the camera shake applied after a recoil. $Precision_RecoilCameraShakeDuration_OptionText Recoil Camera Shake Duration $Precision_RecoilCameraShakeDuration_InfoText Set the duration of the camera shake (in seconds) applied after a recoil. Note that the shake strength decays smoothly to 0 over time. $Precision_RecoilCameraShakeFrequency_OptionText Recoil Camera Shake Frequency $Precision_RecoilCameraShakeFrequency_InfoText Set the frequency of the sine-wave. Higher values will cause the camera shake to oscillate faster. $Precision_HitImpulseSettings_HeaderText Hit Impulse Settings $Precision_ApplyImpulseOnHit_OptionText Apply Hit Impulse $Precision_ApplyImpulseOnHit_InfoText Enable to apply a physical impulse to the active ragdoll on hit. $Precision_ApplyImpulseOnKill_OptionText Apply Kill Impulse $Precision_ApplyImpulseOnKill_InfoText Enable to apply a physical impulse to the active ragdoll on kill. This will replace the vanilla death force with the hit impulse. $Precision_HitImpulseBaseMult_OptionText Impulse Base Mult $Precision_HitImpulseBaseMult_InfoText Set the base multiplier used for impulse strength. $Precision_HitImpulseBlockMult_OptionText Impulse Block Mult $Precision_HitImpulseBlockMult_InfoText Set the multiplier used for impulse strength when the hit target is blocking. $Precision_HitImpulsePowerAttackMult_OptionText Impulse Power Attack Mult $Precision_HitImpulsePowerAttackMult_InfoText Set the multiplier used for impulse strength when power attacking. $Precision_HitImpulseRagdollMult_OptionText Impulse Ragdoll Mult $Precision_HitImpulseRagdollMult_InfoText Set the multiplier used for impulse strength when hitting an actor in ragdoll state (e.g. dead, knocked down). $Precision_HitImpulseKillMult_OptionText Impulse Kill Mult $Precision_HitImpulseKillMult_InfoText Set the multiplier used for impulse strength when the has hit killed the actor. $Precision_HitImpulseDetailedSettings_HeaderText Hit Impulse Detailed Settings $Precision_HitImpulseBaseStrength_OptionText Impulse Base Strength $Precision_HitImpulseBaseStrength_InfoText Set the base strength of the impulse. $Precision_HitImpulseProportionalStrength_OptionText Impulse Proportional Strength $Precision_HitImpulseProportionalStrength_InfoText Set the proportional strength of the impulse. $Precision_HitImpulseMassExponent_OptionText Impulse Mass Exponent $Precision_HitImpulseMassExponent_InfoText Set the mass exponent of the impulse. $Precision_HitImpulseMinStrength_OptionText Impulse Min Strength $Precision_HitImpulseMinStrength_InfoText Set the minimum strength of the impulse. $Precision_HitImpulseMaxStrength_OptionText Impulse Max Strength $Precision_HitImpulseMaxStrength_InfoText Set the maximum strength of the impulse. $Precision_HitImpulseMaxVelocity_OptionText Impulse Max Velocity $Precision_HitImpulseMaxVelocity_InfoText Set the maximum velocity of the impulse. $Precision_HitImpulseDownwardsMultiplier_OptionText Impulse Downwards Multiplier $Precision_HitImpulseDownwardsMultiplier_InfoText Set the downwards multiplier of the impulse. $Precision_HitImpulseDecayMult1_OptionText Impulse Decay Multiplier 1 $Precision_HitImpulseDecayMult1_InfoText Set the multiplier used for bodies within 1 ragdoll constraint of the impulse. $Precision_HitImpulseDecayMult2_OptionText Impulse Decay Multiplier 2 $Precision_HitImpulseDecayMult2_InfoText Set the multiplier used for bodies within 2 ragdoll constraints of the impulse. $Precision_HitImpulseDecayMult3_OptionText Impulse Decay Multiplier 3 $Precision_HitImpulseDecayMult3_InfoText Set the multiplier used for bodies within 3 ragdoll constraints of the impulse. $Precision_MiscellaneousSettings_HeaderText Miscellaneous Settings $Precision_ActiveActorDistance_OptionText Active Actor Distance $Precision_ActiveActorDistance_InfoText Actors closer to the player than this distance will be affected by the mod. The game reverts to vanilla functionality for everyone else. $Precision_HookAIWeaponReach_OptionText AI Weapon Reach Tweak $Precision_HookAIWeaponReach_InfoText Enable to use the mod's weapon attack reach instead of the original weapon reach stat in AI distance calculations. $Precision_AIWeaponReachOffset_OptionText AI Weapon Reach Offset $Precision_AIWeaponReachOffset_InfoText Set an additional offset for the weapon attack reach in AI distance calculations if you feel the NPCs are attacking while being too close/too far. (Takes effect after reloading) $Precision_DisableCharacterBumper_OptionText Disable Character Bumper $Precision_DisableCharacterBumper_InfoText Select to disable character bumper. This will disable the invisible collision in front of an actor with an unsheathed weapon, allowing actors to get closer to each other in combat. $Precision_UseRagdollCollisionWhenAllowed_OptionText Use Ragdoll Collision When Allowed $Precision_UseRagdollCollisionWhenAllowed_InfoText Set to use body collision instead of character controller collisions with actors whose races have the AllowRagdollCollision flag enabled (e.g. Dragons). $Precision_Nemesis_HeaderText Nemesis $Precision_Nemesis_OptionText Nemesis Patch $Precision_NemesisInstalled_InfoText Precision Nemesis patch is installed! $Precision_NemesisNotInstalled_InfoText The Nemesis patch is not installed. Some functionality will be missing. $Precision_NemesisInstalled_ValueText Installed $Precision_NemesisNotInstalled_ValueText Not installed! $Precision_DebugSettings_HeaderText Debug Settings $Precision_Debug_OptionText Enable Debug $Precision_Debug_InfoText Enable debug functionality. $Precision_DisplayWeaponCapsule_OptionText Display Weapon Capsule $Precision_DisplayWeaponCapsule_InfoText Enable to display weapon capsule while the attack hitbox is active. $Precision_DisplayHitNodeCollisions_OptionText Display Hit Node $Precision_DisplayHitNodeCollisions_InfoText Enable to display a debug capsule for the node that was hit. $Precision_DisplayHitLocations_OptionText Display Hit Locations $Precision_DisplayHitLocations_InfoText Enable to display a small X at hit locations. $Precision_DisplayIframeHits_OptionText Display I-Frame Hits $Precision_DisplayIframeHits_InfoText Enable to display a small X at hit locations where I-Frames filtered out the collision. $Precision_DisplayRecoilCollisions_OptionText Display Recoil Collisions $Precision_DisplayRecoilCollisions_InfoText Enable to display a small X at the hit position of the collision that caused a recoil. $Precision_DisplaySkeletonColliders_OptionText Display Skeleton Colliders $Precision_DisplaySkeletonColliders_InfoText Enable to constantly display body colliders on each actor. $Precision_ToggleKey_OptionText Toggle Key $Precision_ToggleKey_InfoText Current key binding to toggle the attack collisions (for debug purposes). $Precision_ReloadSettingsKey_OptionText Reload Settings Key $Precision_ReloadSettingsKey_InfoText Current key binding to reload the .toml configs.