$HonedMetal Honed Metal $Smithing Smithing $Enchanting Enchanting $Nothing In Range Nothing In Range $Add Add $Do NOT add Cancel $General General $Maintenance Maintenance/Debug $Status Messages Menu Messages $Allow Crafting Allow Crafting $Allow Tempering Allow Tempering $Allow Enchanting Allow Enchanting $Use Dual Enchantments Allow Dual Enchanting $Skill Based Smithing Skill Based Smithing $NPCs Have Materials NPCs Have Materials $NPCs Have Rare Materials NPCs Have Other Materials $Enchanters Know Enchantments NPCs Know Enchantments $NPC Limit Service Restrict Craftsmen $NPC Skill Rebalance NPC Skill Rebalance $Allow Courier Notifications Allow Courier Notifications $NPC Minimum Skill Level NPC Minimum Skill $NPC Skill Level Cap NPC Skill Multiplier $NPC Ability Boost NPC Ability Boost $Crafting Cost Multiplier Crafting Cost Modifier $Tempering Cost Multiplier Tempering Cost Modifier $Enchanting Cost Multiplier Enchanting Cost Modifier $Recharge Cost Multiplier Recharge Cost Modifier $Materials Cost Multiplier Materials Cost Multiplier $Repair Repair $Uninstall Mod Uninstall Mod $Reset Perks Reset Perks $Reset NPC Skill Reset Custom Skills $Recover Lost Items Recover Lost Items $Add NPC To Smithing Faction Add NPC To Blacksmiths List $Add NPC To Enchanting Faction Add NPC To Enchanters List $Change NPC Skill Change NPC Skill $NPC Smithing-Skill Level NPC Smithing-Skill Level $NPC Enchanting-Skill Level NPC Enchanting-Skill Level $Crafting Time Crafting Time $Tempering Time Tempering Time $Enchanting Time Enchanting Time $Recharging Time Recharging Time $Common Materials Acquisition Time Materials Acquisition Time $Rare Materials Acquisition Time Other Materials Acquisition Time $Test Perks Test Perks $ENABLE_CRAFTING If enabled, blacksmiths will offer crafting services. $ENABLE_TEMPERING If enabled, blacksmiths will be able to temper your equipment. $ENABLE_ENCHANTING If enabled, enchanters will offer enchanting services. $SKILL_BASED_SMITHING When enabled, the skill level of blacksmiths will influence the stats of crafted items. i.e crafted items will come out slightly tempered. $NPCS_HAVE_MATS When enabled, craftsmen will be able to acquire crafting materials and use what they have in inventory. If disabled, you must have every material on the item's blueprint. Note that this option will increase the time required to finish your order, as well as incur an additional charge if they don't have the materials in stock. $NPCS_HAVE_RARE_MATS When enabled, craftsmen will be able to acquire additional materials not typically used when crafting traditional armor/weapons. If disabled, you must have the materials with you in order to craft items requiring them. Note that this will increase the time required to finish your order and you will be charged for the cost of the materials. $ENCHANTMENTS_KNOWN When enabled, enchanters will know basic enchantments. If disabled, you must bring an item that has the desired effect to disenchant. $SKILL_REBALANCE If enabled, the skill level of default blacksmiths/enchanters will be determined based on certain criteria about their lore and background. You can read more about it in the articles section in the mod's page. For manually added NPCs, the skill level is calculated by an algorithm that determines what the NPC skill should be based on their level and current skill. $RESTRICT_SERVICE If enabled, players will be unable to access the services of highly skilled NPCs until gaining their favor (normally done by completing their quest). Sergious Turrianus, Hammal, Neloth, Moth Gro-Baggol and Baldor Iron-Shaper are affected. Additionally, Eorulund Graymane will not offer his services until the player has joined the Companions' inner circle. $MIN_SKILL Minimum enchanting/smithing skill NPCs can have. If lower, it will be automatically adjusted to this value. $SKILL_CAP Globally adjusts NPCs' skill level, allowing to control overall craftsmen's effectiveness.\nSkill level determines available perks, allowed materials and tempering quality for NPCs. $NPC_ABILITY_BOOST Increases the influence of skill level on smithing and enchanting magnitude. Intended as a way to overcome the lack of perks when using certain overhauls. $CRAFT_MULT This value is used along with the NPC's smithing skill level and the base cost of the item to determine the cost of crafted equipment. The final price will be further modified by the cost of the materials, if you didn't provide them, and the game's economic system, i.e it will influenced by your speechcraft skill and barter game settings. $TEMP_MULT This value is used along with the NPC's smithing skill level and the base cost of the item to determine the cost of tempered equipment. The final price will be further modified by the cost of the materials, if you didn't provide them, and the game's economic system, i.e it will influenced by your speechcraft skill and barter game settings. $ENCHANT_MULT This value is used along with the NPC's enchanting skill level and the base cost of the item to determine the cost of enchanted equipment. The final price will be further modified by the cost of the materials, in case you didn't provide them, and the game's economic system, i.e it will influenced by your speechcraft skill and barter game settings. $RECHARGE_MULT This value is used in conjunction with the base cost of the item and the item's current charge in relation to it's total, to determine the cost of recharging your equipment . The final price will be further modified by the game's economic settings. $MATS_MULT This value directly modifies the cost of the materials NPCs provide. This cost will be added to the final price of your order which is then subject to the normal game price modifiers. $CRAFT_TIME Minimum time it takes for blacksmiths to craft your order, given as a fraction of a day. This value is further modified by a random seed between 1 and log10 of the NPC's skill (simulating the NPC's current workload) plus a tiny fraction of the cost of each item ordered. You can set this to 0 to get your items instantly although additional delays may occur if materials need to be procured (See settings below) $TEMPER_TIME Minimum time it takes for blacksmiths to temper your equipment, given as a fraction of a day. This value is further modified by a random seed between 1 and log10 of the NPC's skill (simulating the NPC's current workload) plus a tiny fraction of the cost of each item ordered. You can set this to 0 to get your items instantly although additional delays may occur if materials need to be procured (See settings below) $RESET_PERKS Removes all vanilla smithing and enchanting perks and resets the skill level to 10. A perk point is returned to you for each perk removed. Use if you already invested some perk points into the smithing or enchanting trees and would like to get those back. $ADD_SMITH Adds the NPC directly in front of you to the blacksmiths list, allowing them to offer smithing services. The NPC must be either selling items, offering training or following you for the dialogue option to show up. $ADD_ENCHANT Adds the NPC directly in front of you to the enchanters list, allowing them to offer enchanting services. $CHANGE_SKILL Scans the nearby area in front of you for a valid NPC. If found, the options to change this NPC's smithing and enchanting skill level will become available. $CHANGE_SMITH_SKILL Changes the NPC's smithing skill. If 'NPC Skill Rebalance' is enabled and the NPC was added to the smithing faction manually, the final skill will differ from the value set here. Contrary to other options, changing this value will permanently modify the NPC. $CHANGE_ENCHANT_SKILL Changes the NPC's enchanting skill. If 'NPC Skill Rebalance' is enabled and the NPC was added to the enchanting faction manually, the final skill will differ from the value set here. Contrary to other options, changing this value will permanently modify the NPC. $ENCHANT_TIME Minimum time enchanting takes, given as a fraction of a day. The value is further modified by a random seed between 1 and log10 of the NPC's skill(simulating the NPC's current workload) plus a tiny fraction of the cost of each item ordered. Set to 0 to get your items instantly although additional delays may occur if materials need to be procured (See settings below) $RECHARGE_TIME Minimum time recharging takes, given as a fraction of a day. The value is further modified by a random seed between 1 and log10 of the NPC's skill(simulating the NPC's current workload) plus a very small fraction of the cost of each item ordered. Set to 0 to get your items instantly. $MATS_TIME Time in days it takes for craftsmen to acquire crafting materials they don't have in stock. This value is added to the total crafting, enchanting or recharging times. If set to 0 the materials will be acquired instantly and will not incur a delay in you order. The value is calculated for each type of material to be procured. $RARE_MATS_TIME Time in days it takes for craftsmen to acquire atypical materials they don't have in stock. This value is added to the total crafting, enchanting or recharging times. If set to 0 the materials will be acquired instantly and will not incur a delay in you order. $EXTRA_EFFECT If disabled, craftsmen with the required skill won't use the dual enchantment perk. This can be desirable when using overhauls that weaken individual enchantments if more than one is used on an item. Dual enchanting perks for Vanilla, Requiem, Perma and ACE are already defined by the mod; if using any other overhaul, you must specify the formid of the perks to block in the mod's ini file or this option will have no effect. $ALLOW_COURIER Determines whether or not blacksmiths and enchanters will send letters with couriers to inform you when they have finished your order. Map markers are placed on the senders upon opening the letters. $RESET_SKILLS When you modify the skill value of an NPC -via the MCM option- with 'NPC Skill Rebalance' active, the value stored in the NSR table gets overwritten. This option will restore the default mod assigned values to the NPC Skill Rebalance table. $RECOVER_ITEMS You can use this option to recover any lost items If there was a problem with your order. All outstanding orders will be canceled after using this. $STATUS_MESSAGES If enabled, the mod will change the game strings displayed during the crafting services to something more appropriate and will restore them when the service menus are closed. Disable it to prevent this behavior, which *may* avoid issues with other mods changing these strings through script. $REPAIR_MOD Forces the mod to update and scan the config file for blacklisted perks. Use to reset the mod to an optimal state. This should be your first option when trying to fix an issue. Warning: Any pending order will be lost; retrieve all your items before using this! $TEST_PERKS All smithing and enchanting perks detected by the mod will be added to the player. Useful for testing purposes, to help troubleshoot problematic perks and identify which perk is unsuitable for a non-player craftsman and should be blacklisted. $AutoloadSettings_Header Autoload Settings $Enabled Enabled $EnabledMaintenance_Help Uncheck this option if you want mod-specific variables not to be loaded. This does not apply to variables in the settings file and when the script is upgraded to a newer version. Disabling this option is useful when there are conflicts with other mods during autoload. $LoadingDelay Loading Delay $LoadingDelayMaintenance_Help Settings loading delay in seconds. Useful if the mod takes time to initialize. $LoadSettings Load Settings $LoadSettingsMaintenance_Help Forces the modification to reload the settings. Useful if autoloading is disabled. $ResetSettings Reset Settings $ResetSettingsMaintenance_Help Reset settings to default values. $LoadSettingsonReload Load Settings on Reload $LoadSettingsonReloadMaintenance_Help Check this option if you want the settings to be loaded every time you load the game. Useful if you have something that reverts settings. This option will not work if the base mod does not use the OnGameReload event or if you disabled Autoload. $Verbose Verbose $VerboseMaintenance_Help Check this option to see additional information during loader work.